This run game and slider tweaks are driving me NUTS!!! After being able to run the ball non-stop, now for the last two games I have been held below 50 yards rushing. I'm going to move the cpu rush D down from 60 to 55 and see if that helps.
This run game and slider tweaks are driving me NUTS!!! After being able to run the ball non-stop, now for the last two games I have been held below 50 yards rushing. I'm going to move the cpu rush D down from 60 to 55 and see if that helps.
You know what would be cool for NCAA and Madden. You know the system where you spotlight someone on offense as their go to receiver. I'm not sure if it works for spotlighting them for a run play but anyways if they gave the offense a system like that so the QB could presnap spotlight a defender. Like you see NFL QB's doing spotting the blitzer for the line to pick up, i.e Peyton Manning. That would be cool and could bring a little more strategy to the game. Just an idea.
Beautiful game, no doubt. They have done a great job of making the game "feel different" than previous iterations. I am going to agree that the running game is not there on AA and add to it that it seems like a large shift downward from the demo. Especially when it comes to the option (read, triple, flex) where the CPU QB seems confused at times. Don't remember that happening in the demo.
On the other hand, Heisman may be the level for me this year.
the ratings for my 5* road to glory option QB ended up ridiculous. 98 speed, 98 acc, 98 agility, 93 THP, 86 THA, 86 elusiveness, 85 overall.
I chose North Texas.
wanted to start(I don't really see me playing past year 1, and I don't feel like doing the practices) and I wanted to stay close to home. so it was between SMU and North Texas. NT won the random choosing.
Finally have time to post impressions after being blocked at work and having to coach my son's t-ball team tonight (most frustrating night of the year btw). Anyway, here are my impressions from last night and I'm off to play some more.
I’ve played almost 3 games now with seven minute quarters and I’m enjoying it. I wasn’t blown away at first but I think I’ve grown to like it more as I continue to play it. I still feel that after three games it’s still way too early to judge how the game will play but I think this will be a good game. It's easily the best PS3 game but the jury is out if it will have the fun factor of NCAA 06 to me. Need to play some more
Gameplay – I think the highlight of the game is the running game. Reading blocks, breaking tackles and the added momentum really makes this the best part of the game. Surprisingly I prefer the slow speed. I think locomotion could be heavier but I’m largely fine with it.
The pass rush does seem weak for the human, even with the DL set to aggressive all game. There seems to be no penalty for an aggressive DL vs. the cpu so you might as well set it there. I haven’t played with a great pass rushing team yet so I can’t tell if it needs to be boosted. I am worried that a great pass rush will result in too many pick 6’s on All American. The cpu passing game needs a little help at default and the cpu running game needs a lot of help on default imo.
I do like the passes missing the targets and you don’t have to lead receivers deep anymore. The targeting system is good. I’ve also seen receivers have to stretch out and dive to catch balls (have a nice deep one on EA sportsworld) both across the middle and deep. No automatic YAC.
The DBs in the game have really bad hands which helps limit the INTs. I do notice that DBs mirror the WR routes at times and you better not force that pass. It doesn’t happen all the time and I don’t have a big problem with it as you can usually tell early on that the DB will have the edge and you better not throw it there.
The cpu kickers still have overly strong legs but do miss quite often. I wish the game would default to the FG Block play if using the play suggestions on FGs/XPs. It would be simpler in obvious situations.
Overall I’m happy with the game. I need to play more to determine just how happy I will be.
Fluff – I think the graphics are good. I’m not blown away by them but all three games were at dusk due to playing last night. I know the graphics tend to stand out more in day games (especially true for the baseball games) but either way they are fine. The presentation would be a lot better with more stat pop-ups. I think the crowd sounds are good – way better than NCAA 10. I do miss Corso a bit. Not sure why he was removed. Every injury needs to be announced as well.
One thing I find very annoying – the replays are cut off at the beginning if they are long! I have a PS3 – we all have hard drives. Why was this necessary? I had a great run with John Clay where I broke a ton of tackles and all I see is his sprint into the endzone. All the good stuff was cut out. The camera seems to pan more than the demo but I still like it a lot more than NCAA 10. Extra camera angles along with in game saves would be great next year EA! There is still some lag in the menus and scrolling for the PS3. I wish that was eliminated entirely. I’d still like sliders for fatigue, injuries and fumbles although all three do seem pretty good on default.
Kicking game – I did some testing in this area. You really need to drop your angle on FGs to kick long ones but I think they really got the strength of the user kicker’s leg right. The cpu kicking game is too strong though. Users are too accurate but cpu kickers are not.
Cpu punters have a fair leg while users out kick a cpu punter by roughly 5 yards so that needs to be toned down imo. The problem is the user punt length slider doesn’t work well. 10 points = 1 yard so I dropped user punt length down to 0. I now kick the same length as the cpu punter.
Kicking Sliders I’d recommend.
SP TEAMS HUM CPU
FG LENGTH 50 35
FG ACCURACY 25 50
PUNT LENGTH 0 50
Game Notes – I was tweaking sliders after each game, sometimes at half time to test some things out.
Game 1 – Notre Dame & Michigan (me). I got the custom stadium sounds in and beat Notre Dame 24-10! Can’t say I outplayed them as they had 18 first downs to my 11. Notre Dame turned the ball over four times and I scored two TDs directly off of them. I intercepted an option pitch for a TD and had a pick 6. I struggled to run Michigan’s offense but Craig Roh did have 7 tackles including 2 sacks. ND’s QB was 21-42-239-0 TD-2 INT. Forcier 8-16-82-0 TD-1 INT. Shaw led all RBs with 20 carries for 76 yards.
Game 2 – Wisconsin (me) @ Iowa. I destroyed them 66-10 including a time expiring TD as Kirk scolded me. John Clay was a beast as he rushed 24-264 yards and 4 TDs. I totalled 32-345-6 TDs on the ground. I also threw 11-15-209 yards, 2 TDs, 0 INT. Iowa just seemed to lay down in the second half. Progressive fatigue? I upped the cpu run defense after this game as I shouldn’t shred them like that. Clay had well over 100 yards after contact – loved it. Iowa’s QB was 8-25-82 yards, 0 TD, 2 INTs. His receivers dropped 5 balls! It’s the only time I’ve seen too many drops but that’s life right? Iowa did rush 22-89 yards and 1 TD. I only got one sack but did pressure the Iowa QB into some bad throws.
Game 3 – Penn State (me) @ Alabama. After a final slider tweak I wanted to see how well I would do against Bama. Too bad I crapped the bed early on. I made a terrible decision on a late pitch they picked off and took to the house on the first play of the game. I threw a pick on my next possession as well to go down 14-0 early and 24-0 in the first half. I did get back to 24-14 but was losing 38-14 at the end of the third and shut the game off. It was midnight, I was tired and I wasn’t coming back. Ingram broke a bunch of tackles and was 18-173-3 TDs. Royster only rushed 14-28, 1 TD for me. I was 8-20 passing, 132 yards, 1 TD and 3 INTs. McElroy was 10-15, 107 yards, 1 TD, 0 INTs and no sacks. Bama still punted three times through three quarters.
you mind sharing us with what you had your sliders on? i have not had much success with making it workIngram broke a bunch of tackles and was 18-173-3 TDs.
something SCREWY is going on with the game and PSN. it locks up on me at random points and is SLOW when I hit the PS button to send a text message.
Take a look at some RB and Run block sliders. Could make all the difference on AA. That's what I'm looking at. Tuned the RB ability to 60 and Run Block to 55 for cpu. Holy Cow. The RB just made a SICK juke move to take it to the house! Gonna have to break down
In the demo Heisman wasn't cheap like it was in past games. Just a lot more awareness and by the cpu. Don't know about retail though.
Does anybody remember last year if they said they can patch problems with dynasty scheduling? Stanford and USC in real life this year are secheduled to play at Stanford Stadium, but for dynasties, they have the game down at the Coliseum. Since it is a conference game, it's locked, and I can do crap about it? Am I SOL?
Im loving this damn game! I like it on SLOW, love it, can really appreciate all the animations, feels more natural unlike last year when all of them were running around like they were jacked up on coke and red bull, and I mean the white coke lol! Defense is a lot better than the demo, still need some shaping up, but it is looking good for sue. Be prepared to see much man coverage as time goes by, it is very very tight, man coverage that is.
Anybody else been noticing something about Washington in their dynasties? I'm just playing through some random dynasties (in between pre-writing posts for my Navy dynasty) while waiting for named rosters before I start my single player Navy OD, and in three different dynasties, Washington has come out of the blue.
Dynasty 1 - 12-1 (lost in NC game)
Dyansty 2 - 6-0 before losing, ended 11-2 (won Rose Bowl over Penn State)
Dynasty 3 - 12-1 (lost Rose Bowl to Ohio State)
I know Washington is a fairly good team this year, but 12-1, 11-2, 12-1 in three separate dynasties, including playing for the national championship? Apparently I missed a memo somewhere.
I'm getting close to some decent sliders for myself. No clue if they work for others but I play on AA. To boost the cpu running game I increase the cpu RBA to 60 and their run block to 80. It's pretty good right now (I keep human tackling and run defense at default 50). I think the cpu passing game needs a boost too. I drop pass coverage to 35 to loosen it up for them.
I think the running game is done very well this year. I think the game balances the inside vs outside nicely. I was struggling with Christine Michael (Texas A & M) against OU but then I busted out with a 42 yard TD run as I turned the corner on a sweep. Finished with 18 carries for 103 yards after running for 2.7 ypc most of the night. DeMarco Murray had a nice day as he went 19 carries for 145 yards and 4 TDs. I blew a tackle on a longer TD run though.
I think there are too many hot potato moments on tipped balls. Sometimes a tipped ball stays in the air too long. I actually got a catch out of one last night but I think that stuff happens a little too much. Debatable I guess.
The cpu still covers the ball too much. Watch Murray pretty much go untouched to the house against me. He covers it up almost the whole time which unnecessarily slows him.
Here's a video from Ingram busting out of some tackles against me.
I had a lot of fun in my two games last night. Beat VT with Miami at home 24-16. Turned the ball over too much with Texas A & M @ Oklahoma and lost 35-28. No greatest game score as far as I know. This game is turning out to be really good. AA has to get a little harder, that's what she said, but once you get the game to where you want I'm really enjoying it.
I am doing a Navy dynasty as well I am undefeated going into the army gam ranked 21st. I have had close games with ND, SMU and Maryland, but pulled them all out. But in my dynasty Washington is ranked #1 undefeated! Weird
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