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Thread: What do you want to see in NCAA Football 13?

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  1. #61
    Something I want to see taken out is "Perfect" Blocking. Where the almost the entire CPU offense(besides QB and ballcarrier) is able to block every defender. You will see all the WRs/TEs, FBs, and Entire OL able to get to and block almost the entire. Depending if the leftover defender, it is almost a guarenteed TD. It is something I think they gave in, since the CPU Ballcarriers dont use there special moves. It RARELY happens IRL, especially with the WRs going out of his way to block a defender. I want to see the Ball carrier create big plays due to his abilty, not the CPU giving it an advantage. 90% of the time I juke or spin it is not to break/elude a tackle, it is to make a play.
    I really think if they change the way how CPU calls plays, I think it can completely change the way how we play the game and make it more fun. I know there is a risk of the CPU being predictable or have disadvantage. But if I/we cant call a option or a Play-Action, even a screen or a regular run play without it being blowed up, it really takes the fun out of custom playbooks. I dont want to have to audible to call certain plays.

  2. #62
    1.) Ratings should actually matter. If i recruit a pass rushing OLB then he should rack up a lot of sacks, but miss a lot of tackles on the RB's. I'm tired of having my 6'5" star WR getting jacked up at the line by a 60 ovr CB.

    2.) I want each of my players to feel different when I control them. I should be able to tell the difference when I'm controlling a power RB or a speedy playmaking WR

    3.) Size/weight and momentum should actually matter for all players

    4) better/ more interaction between all positions. TE's should be able to lay out smaller DB's on blocks. right now size and strength doesn't matter

    5) enough of the menu lag already, it takes 30 mins to call each recruit. also I should be able to offer a scholarship when i quick call. another nice feature would be to have to option to quick call the top 10 recruits on your boars, 60 mins each, with only having to press one button. it would save a ton of time and frustration.

    6) I think a cool feature would be to set a specific gameplan before each game. for example, you examine the opposing team's stats and see that they are ranked #3 in the nation in rushing, but # 116 in the nation in passing. we should be able to choose to focus on stopping the run, even if it means leaving some passing lanes open. in the current game this would be pointless since even a 60 ovr QB can pick apart even the best defenses since rating don't matter.

    7) make all players have to slow down and plant their feet to change direction. obviously bigger players will have to slow down more to turn. right now everyone just slides around.

    8) it seems like the CPU QB's never scramble out of the pocket to throw on the run. everytime they scramble they just tuck the ball away and head downfield. better CPU passing QB's should focus on avoiding the rush, getting out of the pocket while keeping their eyes downfield to find an open WR.

    9) defenders make perfect form tackles way too often. in real football there is about 3 missed tackles per play, but each miss slows the ball carrier down or disrupts the play to allow another player to make the tacker. in ncaa I rarely ever see any broken tackles, even when a player is moving at full speed. there needs to be more sloppy tackles and arm tackles.

    10) all QB's are way too accurate and WR's seem to catch everything. every single time me or the CPU pass the ball its either a pick or a catch. there needs to be way more wild throws and lesser WR's dropping harder passes.

    11) 85 man rosters at least for the user, I'm tired of having to cut 15 extra players each year

    12) no more freezing especially during sims

    13) all of the players look like robots sliding around, the game needs to be much more fluid. the players need to feel more unique and less robotic

    14) you rarely ever see OLB's leading user teams in sacks, its almost always DT's for some reason. if the defense is a 4-3 the best pass rushing DE should lead the team in sacks, if the defense runs a 3-4 then the best pass rushing OLB should lead the team in sacks

    15) enough with the unrealistic Heisman winners. no player from FIU would win the Heisman

    16) there's way too many players with 99 stats. 99 should be almost impossible to attain. to be a 99 that would mean that the players is the greatest ever of all time, that it would be impossible for any player to be better than him. that means it should be nearly impossible to get a 99 stat but there is like 5 people with 99 stats on each team. A 90 ovr should be a heisman candidate. there aren't too many of them each year.

    17) Helmets flying off during major hits would be cool. (it shouldn't happen very often)

    18) it should be easier for players to switch positions. how many times have we seen a high school QB move to WR and be a star? currently in the game if practically any QB moved position he would be around a 40 ovr. remember these are elite college athletes we're talking about, they should be able to play multiple positions, obviously not as good as their primary position, but they shouldnt be abysmal at a similar position. also, if i switch my OLB to a DE, or my CB to a S, they should gain some weight to make up for their new positions. this is especially true for ATH coming out of high school. look at russell sheppard of LSU for example, he was a QB, now he plays RB and WR. he plays all 3 positions effectively, but in the game he can only play WR. DeAnthony Thomas of Oregon is another good example. He plays WR and RB now, but he was a CB at the HS all american game.

    19) get rid of DB's magically breaking off their coverage the second you press the throw button to intercept a pass that you threw to a wide open reciever without even looking for the ball. and it seems like the CPU always knows what kind of play you are running, even when you audible. enough with the jump snap every play too

    20) Recievers should fight for the ball when it is in the air. right now they don't even try to catch it if it is slightly above their heads, only if it is thrown right into the numbers. they should be able to reach out and catch the ball.
    Last edited by Massive Meat; 01-01-2012 at 02:44 PM.

  3. #63
    I want to see freezing issues fixed and quicker loading times. I probably had one of my favorite games so far result in freezing while loading a tuner. I was up 35-10 against a ranked team as a 1 star school. I gave up 28 unanswered points in the 2nd half. I eventually scored a gaming-tying FG and won in OT. But, none of that will count since the game froze. I will have to do that game all again.

  4. #64
    Better helmets selections.Jerseys that are not all tucked in. Better emotion in the crowd needs the feeling off a real Saturday night game. Also I think they should bring back the the pregame show with the picking of the team that they think will win on Saturday.Also better tackling same tackling every year I want to see some bone rattling hits on the sideline some head on collision. I want to hear the helmet smack or the shoulder pads clank when a big tackle is made. Also mark up the helmets when someone gets hit. Also i would like to say everybody else has great ideas if they can incorporate all of our ideas i'll definitely spend my 60 bucks for next years installment of NCAA Football

  5. #65
    Quote Originally Posted by Massive Meat View Post
    1.) Ratings should actually matter. If i recruit a pass rushing OLB then he should rack up a lot of sacks, but miss a lot of tackles on the RB's. I'm tired of having my 6'5" star WR getting jacked up at the line by a 60 ovr CB.

    2.) I want each of my players to feel different when I control them. I should be able to tell the difference when I'm controlling a power RB or a speedy playmaking WR

    3.) Size/weight and momentum should actually matter for all players

    4) better/ more interaction between all positions. TE's should be able to lay out smaller DB's on blocks. right now size and strength doesn't matter

    5) enough of the menu lag already, it takes 30 mins to call each recruit. also I should be able to offer a scholarship when i quick call. another nice feature would be to have to option to quick call the top 10 recruits on your boars, 60 mins each, with only having to press one button. it would save a ton of time and frustration.

    6) I think a cool feature would be to set a specific gameplan before each game. for example, you examine the opposing team's stats and see that they are ranked #3 in the nation in rushing, but # 116 in the nation in passing. we should be able to choose to focus on stopping the run, even if it means leaving some passing lanes open. in the current game this would be pointless since even a 60 ovr QB can pick apart even the best defenses since rating don't matter.

    7) make all players have to slow down and plant their feet to change direction. obviously bigger players will have to slow down more to turn. right now everyone just slides around.

    8) it seems like the CPU QB nevers scrambles out of the pocket to throw on the run. everytime they scramble they just tuck the ball away and head downfield. better CPU passing QB's should focus on avoiding the rush, getting out of the pocket while keeping their eyes downfield to find an open WR.

    9) defenders make perfect form tackles way too often. in real football there is about 3 missed tackles per play, but each miss slows the ball carrier down or disrupts the play to allow another player to make the tacker. in ncaa I rarely ever see any broken tackles, even when a player is moving at full speed. there needs to be more sloppy tackles and arm tackles.

    10) all QB's are way too accurate and WR's seem to catch everything. every single time me or the CPU pass the ball its either a pick or a catch. there needs to be way more wild throws and lesser WR's dropping harder passes.

    11) 85 man rosters at least for the user, I'm tired of having to cut 15 extra players each year

    12) no more freezing especially during sims

    13) all of the players look like robots sliding around, the game needs to be much more fluid. the players need to feel more unique and less robotic

    14) you rarely ever see OLB's leading user teams in sacks, its almost always DT's for some reason. if the defense is a 4-3 the best pass rushing DE should lead the team in sacks, if the defense runs a 3-4 then the best pass rushing OLB should lead the team in sacks

    15) enough with the unrealistic Heisman winners. no player from FIU would win the Heisman

    16) there's way too many players with 99 stats. 99 should be almost impossible to attain. to be a 99 that would mean that the players is the greatest ever of all time, that it would be impossible for any player to be better than him. that means it should be nearly impossible to get a 99 stat but there is like 5 people with 99 stats on each team
    Great post, man.

  6. #66
    Quote Originally Posted by Massive Meat View Post
    1.) Ratings should actually matter. If i recruit a pass rushing OLB then he should rack up a lot of sacks, but miss a lot of tackles on the RB's. I'm tired of having my 6'5" star WR getting jacked up at the line by a 60 ovr CB.

    2.) I want each of my players to feel different when I control them. I should be able to tell the difference when I'm controlling a power RB or a speedy playmaking WR

    3.) Size/weight and momentum should actually matter for all players

    4) better/ more interaction between all positions. TE's should be able to lay out smaller DB's on blocks. right now size and strength doesn't matter

    5) enough of the menu lag already, it takes 30 mins to call each recruit. also I should be able to offer a scholarship when i quick call. another nice feature would be to have to option to quick call the top 10 recruits on your boars, 60 mins each, with only having to press one button. it would save a ton of time and frustration.

    6) I think a cool feature would be to set a specific gameplan before each game. for example, you examine the opposing team's stats and see that they are ranked #3 in the nation in rushing, but # 116 in the nation in passing. we should be able to choose to focus on stopping the run, even if it means leaving some passing lanes open. in the current game this would be pointless since even a 60 ovr QB can pick apart even the best defenses since rating don't matter.

    7) make all players have to slow down and plant their feet to change direction. obviously bigger players will have to slow down more to turn. right now everyone just slides around.

    8) it seems like the CPU QB nevers scrambles out of the pocket to throw on the run. everytime they scramble they just tuck the ball away and head downfield. better CPU passing QB's should focus on avoiding the rush, getting out of the pocket while keeping their eyes downfield to find an open WR.

    9) defenders make perfect form tackles way too often. in real football there is about 3 missed tackles per play, but each miss slows the ball carrier down or disrupts the play to allow another player to make the tacker. in ncaa I rarely ever see any broken tackles, even when a player is moving at full speed. there needs to be more sloppy tackles and arm tackles.

    10) all QB's are way too accurate and WR's seem to catch everything. every single time me or the CPU pass the ball its either a pick or a catch. there needs to be way more wild throws and lesser WR's dropping harder passes.

    11) 85 man rosters at least for the user, I'm tired of having to cut 15 extra players each year

    12) no more freezing especially during sims

    13) all of the players look like robots sliding around, the game needs to be much more fluid. the players need to feel more unique and less robotic

    14) you rarely ever see OLB's leading user teams in sacks, its almost always DT's for some reason. if the defense is a 4-3 the best pass rushing DE should lead the team in sacks, if the defense runs a 3-4 then the best pass rushing OLB should lead the team in sacks

    15) enough with the unrealistic Heisman winners. no player from FIU would win the Heisman

    16) there's way too many players with 99 stats. 99 should be almost impossible to attain. to be a 99 that would mean that the players is the greatest ever of all time, that it would be impossible for any player to be better than him. that means it should be nearly impossible to get a 99 stat but there is like 5 people with 99 stats on each team
    I absolutely agree with #6. Along with a scouting report and practicing against the opponents top 10 offensive and defensive plays that would be amazing.

  7. #67
    thanks guys, I'll be editing my post to add more ideas once I think of them. #18 is a new idea that i think needs to be added

  8. #68
    Heisman baseballplyrmvp's Avatar
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    defensive matchups- if my opponent has some guy that he throws to all game long, there should be some kind of setting where you can choose to have one player lock onto him in man coverage all game, regardless of the actual playcall.

  9. #69
    All-American xMrHitStickx904's Avatar
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    Quote Originally Posted by baseballplyrmvp View Post
    defensive matchups- if my opponent has some guy that he throws to all game long, there should be some kind of setting where you can choose to have one player lock onto him in man coverage all game, regardless of the actual playcall.
    Falls under "Defensive assignments" , definitely needed.

  10. #70
    There is something I want to see FOR NCAA 13 before it even comes out, which is a Schedule like Madden had before MAdden 12 came out. Mainly because with Madden, we knew when a blog or something would be released. With NCAA, we didnt really know when anything would come out unless it was said within a couple of days.
    Something else I hope doesnt return is having to Like(Facebook) or Follow(Twitter) anything to get info on game this year. I hated having wait for them to get their likes/follows up to get a vid or info. I wasnt going to join FB just to see some info.

  11. #71
    Freshman Kansacity88's Avatar
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    My main concerns are:
    1. Teambuilder needs to be updated or add FCS teams to the mix! Seriously!!!
    2. Even if you do the latter of #1, STILL....Teambuilder, as they say in football, leaves a lot of points on the field! Just a few tweaks here and there and TB would be great!
    3. Whats the use in building Super conferences when you can only play 12 users? MORE USERS please!
    4. Okay, I understand that its only 120 teams in FBS (with changes coming next year?) If you give us TB, let us add without subtracting! Its a video game for Christ Sake.....let us put as many teams as we want in. If not, I'd say a fair number of teams to be allowed to add without subtracting would be the same number of users allowed in an OD! Which brings me back to #3.....MORE USERS please!
    5. OL/DL interactions....
    6. Eliminate my WRs running supposed routes and NOT looking for the ball or having it bounce off their heads....REALLY??? If a WR is running a route, why WOULDNT he be looking for a pass?
    7. Super LBs is getting really old.....please fix ball trajectory.
    8. Whats the use in having jukes if not even the weakest defensive (rated) players DONT fall for them?
    9. The defenders stopping on a dime and jumping backwards to bat down/intercept passes is getting old too!
    10. Going back to TB, how about giving us a option to build/upgrade a stadium? If not, then if we have to use a current team stadium, why not take off all THEIR logos and replace them with ours!

    Thats all I can think of......

  12. #72
    Freshman Kansacity88's Avatar
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    Quote Originally Posted by Massive Meat View Post
    thanks guys, I'll be editing my post to add more ideas once I think of them. #18 is a new idea that i think needs to be added
    #18....TOTALLY agree!! I have been beating that drum for 4 years!

  13. #73
    Recruit GarrettFranik69's Avatar
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    I know it's a small thing, but I want to see the visor clips to be smaller (like in madden 12)
    It would make it a bit more realistic. Also PRIDE STICKERS! and possibly the Confrence stickers (for teambuilder teams that are in a dynasty). Speaking of teambuilder, you should have more options. Whether it be jerseys, pants, helmets and or stadiums. More logo options would be cool too. Going along with the options in teambuilder, there should be more cleat types and color options (again, like madden 12) and again with equipment, there should be more facemask options for the revo speeds and newer type helmets.

  14. #74
    Recruit GarrettFranik69's Avatar
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    I'd also like to be able to be an o-lineman in road to glory mode. It may sound lame to
    Most, but I'm a lineman and most of us lineman take pride in being one. So being able to play lineman in a individual mode would be pretty sweet. These are just little nit picking ideas off the top of my head.

  15. #75
    Heisman psuexv's Avatar
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    Please fix the fact that the offense can advance a fumble.

  16. #76
    Heisman psuexv's Avatar
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    The game uses an almost zoomed in blimp mode replay at times but this replay is not available in the create a highlight.

  17. #77
    Heisman jaymo76's Avatar
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    Another thing I would love to see in NCAA add the calendar look to it's interface. Taking a page from NCAA BASKETBALL and FIFA, the schedule would be in calendar format and then you could add in email, press conferences, signing day, bowl selection shows, etc. This would also allow the user to schedule home game dates/times.

  18. #78
    Quote Originally Posted by Massive Meat View Post
    1.) Ratings should actually matter. If i recruit a pass rushing OLB then he should rack up a lot of sacks, but miss a lot of tackles on the RB's. I'm tired of having my 6'5" star WR getting jacked up at the line by a 60 ovr CB.

    2.) I want each of my players to feel different when I control them. I should be able to tell the difference when I'm controlling a power RB or a speedy playmaking WR

    3.) Size/weight and momentum should actually matter for all players

    4) better/ more interaction between all positions. TE's should be able to lay out smaller DB's on blocks. right now size and strength doesn't matter

    5) enough of the menu lag already, it takes 30 mins to call each recruit. also I should be able to offer a scholarship when i quick call. another nice feature would be to have to option to quick call the top 10 recruits on your boars, 60 mins each, with only having to press one button. it would save a ton of time and frustration.

    6) I think a cool feature would be to set a specific gameplan before each game. for example, you examine the opposing team's stats and see that they are ranked #3 in the nation in rushing, but # 116 in the nation in passing. we should be able to choose to focus on stopping the run, even if it means leaving some passing lanes open. in the current game this would be pointless since even a 60 ovr QB can pick apart even the best defenses since rating don't matter.

    7) make all players have to slow down and plant their feet to change direction. obviously bigger players will have to slow down more to turn. right now everyone just slides around.

    8) it seems like the CPU QB's never scramble out of the pocket to throw on the run. everytime they scramble they just tuck the ball away and head downfield. better CPU passing QB's should focus on avoiding the rush, getting out of the pocket while keeping their eyes downfield to find an open WR.

    9) defenders make perfect form tackles way too often. in real football there is about 3 missed tackles per play, but each miss slows the ball carrier down or disrupts the play to allow another player to make the tacker. in ncaa I rarely ever see any broken tackles, even when a player is moving at full speed. there needs to be more sloppy tackles and arm tackles.

    10) all QB's are way too accurate and WR's seem to catch everything. every single time me or the CPU pass the ball its either a pick or a catch. there needs to be way more wild throws and lesser WR's dropping harder passes.

    11) 85 man rosters at least for the user, I'm tired of having to cut 15 extra players each year

    12) no more freezing especially during sims

    13) all of the players look like robots sliding around, the game needs to be much more fluid. the players need to feel more unique and less robotic

    14) you rarely ever see OLB's leading user teams in sacks, its almost always DT's for some reason. if the defense is a 4-3 the best pass rushing DE should lead the team in sacks, if the defense runs a 3-4 then the best pass rushing OLB should lead the team in sacks

    15) enough with the unrealistic Heisman winners. no player from FIU would win the Heisman

    16) there's way too many players with 99 stats. 99 should be almost impossible to attain. to be a 99 that would mean that the players is the greatest ever of all time, that it would be impossible for any player to be better than him. that means it should be nearly impossible to get a 99 stat but there is like 5 people with 99 stats on each team. A 90 ovr should be a heisman candidate. there aren't too many of them each year.

    17) Helmets flying off during major hits would be cool. (it shouldn't happen very often)

    18) it should be easier for players to switch positions. how many times have we seen a high school QB move to WR and be a star? currently in the game if practically any QB moved position he would be around a 40 ovr. remember these are elite college athletes we're talking about, they should be able to play multiple positions, obviously not as good as their primary position, but they shouldnt be abysmal at a similar position. also, if i switch my OLB to a DE, or my CB to a S, they should gain some weight to make up for their new positions. this is especially true for ATH coming out of high school. look at russell sheppard of LSU for example, he was a QB, now he plays RB and WR. he plays all 3 positions effectively, but in the game he can only play WR. DeAnthony Thomas of Oregon is another good example. He plays WR and RB now, but he was a CB at the HS all american game.

    19) get rid of DB's magically breaking off their coverage the second you press the throw button to intercept a pass that you threw to a wide open reciever without even looking for the ball. and it seems like the CPU always knows what kind of play you are running, even when you audible. enough with the jump snap every play too
    2nd the 1st part of #19...a DB playing man should not be able to break up a pass to a different receiver unless it's an extreme case (hail mary/total jump ball). DB ball awareness in general is much too strong; I've watched almost every bowl game so far this season and DBs maybe turn to look at the ball 1/3rd of the time on deep pass plays, if that.

  19. #79
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    Online Dynasty
    - Allow spectator mode so we can watch other user games. If we can't watch the actual game, then at least give us the play by play like MLB The Show does.
    - Streamline the offseason. This is where many online dynasties lose their momentum. The offseason takes entirely too long. There must be a way to get it all done in fewer "advances".
    - Overhaul the recruiting interface. It feels as if I've been recruiting the same way for the last decade.
    - Allow players in an online dynasty to create their own custom schedule and submit it to the commisioner for approval.
    - Use real life scheduling and require users make their schedules at least a year in advance. This will make things more realistic in the sense that somebody won't just be able to go through and schedule the top 4 teams for their non-conf schedule. If you are scheduling in advance, you don't know what they will be ranked the following year.
    - Actually come through on the promise of revamping the Online Dynasty website. I'm still waiting for that thing to launch.

    Gameplay
    - When pursuing a player, my guy will start side stepping. Not fun!
    - In 15 years I have never blocked a punt. Please let it be possible. Configure it to at least happen once a year or something like that.
    - Same goes for field goal blocking. I actually think I blocked one a few years ago.

    Presentation
    - More stat overlays
    - Bring live scoring updates from around the nation. I think we had this back with Bill Walsh College Football.
    - Before the game starts, and the players are coming onto the field, at least show standings or something like NCAA 98 did.
    - Crank up the crowd noise and make home field advantage realistic. What was wrong with the screen shaking at loud venues when you had a freshman qb? Bring it back.

  20. #80
    Heisman jaymo76's Avatar
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    Quote Originally Posted by SOBAY310 View Post
    -Presentation
    - Bring live scoring updates from around the nation. I think we had this back with Bill Walsh College Football.
    - Before the game starts, and the players are coming onto the field, at least show standings or something like NCAA 98 did.
    - Crank up the crowd noise and make home field advantage realistic. What was wrong with the screen shaking at loud venues when you had a freshman qb? Bring it back.
    These last three points... my feelings as well. Just playing FIFA today, I appreciate seeing league standings before the game AND live scores throughout the game.

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