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Thread: Share Your Impressions of NCAA Football 11

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  1. #101
    Heisman jaymo76's Avatar
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    Quote Originally Posted by HWill View Post
    Is it just me, or is running the ball more effective than passing this year?
    Just played my first dynasty game as Arizona St vs "FCS Cobras" 67-7

    ASU rushes 42
    ASU Rush Yards 493
    ASU Td's off the rush 8
    ASU SACKS... ZERO!!!!

    MASSIVE Human rushing yards and no pass rush still... more slider tweaks needed.

  2. #102
    Have you guys played with RTG yet? I thought I read somewhere that we would we able to return kickoffs this year? That was always something that really irritated me about RTG. Along with CPU playcalling...

  3. #103
    Heisman jaymo76's Avatar
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    Um.... IS ERIN ANDREWS IN THE GAME? I have heard her ZERO times and I have seen athletic trainers on the field ZERO times... Is anyone else noticing this???

  4. #104
    Administrator cdj's Avatar
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    Quote Originally Posted by jaymo76 View Post
    Um.... IS ERIN ANDREWS IN THE GAME? I have heard her ZERO times and I have seen athletic trainers on the field ZERO times... Is anyone else noticing this???
    Unfortunately, there's not the trainers on the field for injuries every time or even an injury indicator every time. I've only seen the trainers a few times and heard Erin even fewer....or at least, pretty sure I heard her. Now you have me second guessing myself.

  5. #105
    All-American Kingpin32's Avatar
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    She's in the game, I've heard her a few times, but has anyone noticed that she's wearing the exact same outfit for RTG that she wore last year?

  6. #106
    Varsity Marlowe's Avatar
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    Quote Originally Posted by TheShockDoctor View Post
    I really like this game but my first play was a play action pass fromt he shotgun and my QB just stood there and wouldnt move and he got sacked...I ran it a few more times and I think it is indeed a glitch. Ill try to find the play again and give you the name of it.
    I had a similar one out of the I twins in the Texas playbook. QB faked the hand off and just kept running backwards about 30 yards before I was able to take control of him.

  7. #107
    Administrator cdj's Avatar
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    Quote Originally Posted by Kingpin32 View Post
    She's in the game, I've heard her a few times, but has anyone noticed that she's wearing the exact same outfit for RTG that she wore last year?
    I don't think they had her in for recording this year. Most of this spring she was prepping for and appearing on Dancing with the Stars.

  8. #108
    Heisman jaymo76's Avatar
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    Quote Originally Posted by cdj View Post
    Unfortunately, there's not the trainers on the field for injuries every time or even an injury indicator every time. I've only seen the trainers a few times and heard Erin even fewer....or at least, pretty sure I heard her. Now you have me second guessing myself.
    I really liked the feature last year and I figured adding the madden 10 stuff would make this great, but really it's a dissapointment for 11. I wonder if it can be patched?

  9. #109
    Hall of Fame ram29jackson's Avatar
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    playing against colorado Buffs-

    the AI kicker missed a 26 and 37 yarder

    than it made a 46 yarder later


    against Idaho, the AI kicker missed his first extra point - AA default

  10. #110
    1st game
    Alabama vs Auburn yes a mismatch but I just wanted to play my 1st game. 31-3 ( I think) Auburn played the run tuff at 1st but the opening play I hit on a 59 yard bomb and that open the flood gates
    2nd game
    Southern Miss vs MTSU 31-7 at the half and I cut it off, MTSU had to many turnovers and the game was starting to not be fun
    3rd game
    Miss State vs Auburn 34-7 ( this game was 28-0 at the half

    now my skills are avg. at best and on All american this game seems a little to easy and throw out the 1st game, but the game with Auburn I thought would have been a little closer and it was over at the half.

    Animations in the game is great, I really like the broken tackes etc. etc.
    I like the over throws, and seems like the more pressure you put on the QB the HIGHER chance of the pass being off the mark, which I like.

    4th game Washington (me) vs GT (home) 14-0 I held GT to 94 yards total offense with 26 yards on the ground and 68 yards passing.
    this was pretty fun, I messed around a lot on offense, but GT stuffed my run game pretty good, got alot of pressure on the QB and 2 sacks, GT went away from the option in the 2nd half and just could not complete a pass for nothing, guess that's like real life huh 8 )

    my overall 1st day I would say i'm happy with the game, but just hope turnovers by the computer doesn't start to show up more in my game. I think this will be a fun year for Football with some slider adjustments, now I just need to take my game online to see how it plays.

    all my games have been against spread teams so I'm going to try a pro style or option next and see what happens against the computer.
    over all the game seems fun, but a little easy on AA.
    Last edited by Coachdenz; 07-13-2010 at 10:43 PM.

  11. #111
    Hall of Fame ram29jackson's Avatar
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    its still a video game haha


    3rd and 1, I throw incomplete pass and call hurry up-the players run back to formation and I complete a 10 yrd pass to tight end over middle before 2 defenders get to me

    scrambled- threw ball out of bounds and still called a successful hurry up for next play


    ..I still like the game though

  12. #112
    Hall of Fame steelerfan's Avatar
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    I'm surprised you guys are saying you get no pass rush. I've only played 3 games (AA default, 8 minutes) and in my last one (27-13 loss as Rice vs ECU) I had 7 sacks. I Pass Commit alot though.

  13. #113
    Hall of Fame ram29jackson's Avatar
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    if this because theres something I dont understand about football formation logic in real life, forgive me for being stupid


    I called -pro formation- curl flats- I put the back on the right side in motion to the left.

    I expect him to be a 3rd receiver. but instead, he stops right behind the tight end on the left.. and stays there..?

  14. #114
    Hall of Fame ram29jackson's Avatar
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    Quote Originally Posted by ram29jackson View Post
    if this because theres something I dont understand about football formation logic in real life, forgive me for being stupid


    I called -pro formation- curl flats- I put the back on the right side in motion to the left.




    expect him to be a 3rd receiver. but instead, he stops right behind the tight end on the left.. and stays there..?

    i'm sorry- its split normal - curl flats

  15. #115
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by cdj View Post
    Unfortunately, there's not the trainers on the field for injuries every time or even an injury indicator every time. I've only seen the trainers a few times and heard Erin even fewer....or at least, pretty sure I heard her. Now you have me second guessing myself.
    Yeah I would LOVE LOVE LOVE a white block cover my team's part of the score overlay with a red cross and the word injury when it happens.....then do the pop-up they have been doing normally, but make it stand up longer.

  16. #116
    Quote Originally Posted by HuskerBlitz View Post
    Okay, initial observations after one full game and a half of another.

    Played a default AA game on 7 mins with my NSU team against Nebraska. A little disappointed offensively. I held Nebraska to just 60 yards in the first half. Neither teams could rush very well, I was running the pistol. I was 11 of 15 passing in the first quarter for 175 yards. I wound up winning 20-14 (one of their scores was an intercepted pitch on an option).

    Also, don't like how the lighting effects the coloring of the helmet. I like the idea, just not how it is implemented. It also makes it hard to see the helmet logo at times as well. There's also an annoying cut scene with my team in the background and my home jerseys are a puke white color. Not a big deal, but yuck!

    I have to adjust to the new faster clock. I played on 7 min quarters but will probably need to bump up to 8 to get the desired stats and play count.

    Also, I'm really struggling with the locomotion. That takes some time getting used to. Same with the new playcalling screen. Not a big fan of it.
    Okay, I'm adjusting to the locomotion. I'm stuck with hitting the hit stick like for 10 so that is something I'm going to just have to unlearn. I still need more work on the offensive side of the ball though.

    I was also disappointed in the limited use of the spoken names. I was amped to hear Prairie Dogs in the game, but they only said it at the beginning and the end of the game and not at the quarter break. Against my two TB teams, it wasn't said at all. Booooo...
    Maybe it was just that game because it said Prairie Dogs for two different quarters in my second full game.


    Those are about the only gripes about the game so far. The game is beautiful in appearance. The movements of the players are mainly good and not nearly as choppy in past editions. This is just a brief look at what I've seen so far. There are a ton of good things to mention.
    Some additions to my notes before in bold above.

    Second game impressions: I played and defeated San Diego State 20-17. I still held them to 206 offensive yards while I had 413. SDSU was only credited with 4 sacks, but it seem like they nailed me 10 times. A sack for me actually felt like an accomplishment.

    The option seemed too powerful in my second game. My QB (who is balanced, but more of a passing QB) ran 87-yards untouched on an option keeper. He also broke another one for another 20+ yards. Against the computer, I liked last year's running as you felt you earned yards up the gut. Got the same feeling this year as you have to work to pick up yards inside. Running outside, in my experience, is really tough this year. I like that. Overall, I feel the default AA defense is pretty good. I was just 8 of 22 passing for 192 yards and most came on a long pass play where my TE was caught in a rundown, as he should have been by the CB.

    The player movements leave me really impressed. Still a little jerky but the new SPD and ACC ratings really make a difference. At times it felt like too big of a gap to get momentum again, but that could be due to my player's ratings.

    Honestly, one would have to look long and hard to find a game-killer in this game (I actually thought 10 was pretty good for the most part). I can't wait to start playing around with dynasty mode, that's for sure.

    Oh, and love the unis for my Sioux Nation team. Sharp, as are my NSU uniforms, in terms of how the colors stand out. I just wish the helmets wouldn't look 'off'.

    Overall, great game so far. Really impressed with the game play.

  17. #117
    Heisman Rudy's Avatar
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    Don't have time to fully write-up my thoughts this morning before work so I'll post my full impressions later as work will ban me from this site. Got about 3 hours in (just short of 3 games - I quit as Bama was pasting me) and had fun. Not blown away like some have but I did enjoy it. The highlight of the game is the running game imo. The game got more fun as I played it. I actually like the Slow speed best.

    One big disappointment is the cutoff of the intstant replays on the PS3. We all have hard drives EA! I had a great run by John Clay where I busted some tackles on a long run and all I see on the highlights system is the end run. That was frustrating. The cpu running game on AA needs a big boost imo. The rest of the game is pretty balanced but I think the cpu offense on AA is weak all around.

  18. #118
    Varsity Kwizzy's Avatar
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    The game looks really good & I like the feel of locomotion but it will take some getting used to. Running is really fun in this game & when you make the right read on the zone read, it feels pretty sweet to see the field open up in front of you. Passing is pretty difficult for me so far. It seems like cpu CBs get WAY too good a jump on almost every out route but I wanna test that against differently rated CBs. It might’ve just been because I was playing against some good corners.

    Tweaks that’ll have to be med to sliders on AA difficulty…. CPU run game needs a big boost, the CPU passing game may need a little boost as well, user pass rush up just a bit. Other than that I’m pretty impressed with the gameplay so far, especially considering I anticipated it being a scoring fest.

  19. #119
    Heisman skipwondah33's Avatar
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    I played a rack of games lastnight, all of them being online against a HUM opponent.

    This game definitely exceeded my expectations so far. Initially I had I felt 2 ways before buying this game. First I thought "I'm passing on it because my experiences in the last 2-3 versions". My second thought was "it actually may be a good game" after watching and reading through all of the materiel the fellas here put out. I try to measure games by how they have progressed from the previous year. An example is that I play alot of Madden, 09 IMO was bad, couldn't really stand it. Then 10 was released and it was leaps and bounds better than 09 IMO. A very solid foundation was built with 10. Well that is how I feel about NCAA 10. It is by far a completely different game than 09 and their foundation has been built on next-gen.

    Maybe I feel this way so far because I haven't played a full game against the CPU AI. Thats when the problems tend to happen.

    So thus far in 6 games

    Pros
    Blocking AI has been greatly improved
    Locomotion (love it )
    WR catch animations (they are much more fluid and in stride)
    WR's AI (they now adjust to the ball in the air, although I get alot of drops)
    Overthrows actually happen

    Cons
    User control is a pain. Maybe I just need to get used to it
    DB's dropped the easiest picks in the games I've played
    Run and Pass commit are still in the game

    Not really a detailed list so far but like I said I've only played HUM opponents so thats all I got. I may be able to give a better one once I play the CPU a few times.

  20. #120
    All-American Deuce's Avatar
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    There's a lot of things to say but to me all that matters is...is it fun? I'm having a blast!! I do wish AA was a little tougher. I'm 5-1 after six games and was hoping for more losses. I've always been reluctant to play on Heisman b/c it never felt fair. Anyone have any thoughts on how heisman plays vs AA?

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