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Thread: NCAA Football 11 Q&A Thread

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  1. #261
    Freshman Boucher's Avatar
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    Quote Originally Posted by Potatoes002 View Post
    Yes, that has been fixed. According to OS you can select the CPU team's uniforms in a Online Dynasty game too.
    Why thank you potatoes

  2. #262
    All-American Jayrah's Avatar
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    Quote Originally Posted by PigSooie View Post
    Here, here! Good advice to all commissioners.
    super-mario-mushroom.jpg

  3. #263
    Have you guys had a chance to play against any of the option teams (Hum vs CPU) to see how the CPU executes the option?

  4. #264
    Heisman psusnoop's Avatar
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    Not myself yet, but man did Gschwendt make me look foolish last night

    I might play G tech tonight, if no one lets you know I'll post what I come up with after the game later tonight (might be real late)

  5. #265
    Freshman DrManateePhD's Avatar
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    This year do ATH's have the ability to play more than one position effectively or do their point spreads give you limited flexibility with them?

  6. #266
    All-American Jayrah's Avatar
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    Still waiting on that confirmation about the multiple #s. I was almost positive someone said they are in this year. But yeah, 2 players, same team, same #. 1 on Offense and 1 on Defense.

  7. #267
    Heisman morsdraconis's Avatar
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    Quote Originally Posted by Jayrah View Post
    Still waiting on that confirmation about the multiple #s. I was almost positive someone said they are in this year. But yeah, 2 players, same team, same #. 1 on Offense and 1 on Defense.
    I'm positive that this was confirmed as well.

  8. #268
    Quote Originally Posted by morsdraconis View Post
    I'm positive that this was confirmed as well.
    Guys, once again duplicates can only exist in the game if EA has pre-programmed 2 guys with the same number. For example on the LSU roster they assigned both RB Spencer Ware and MLB Kelvin Sheppard #11 so that works. However, if I wanted to change Sheppard to a number that is already taken, say #9, I would not be able to do so. That has been confirmed multiple times by my OS friends who are working on the 360 rosters.

  9. #269
    Booster JeffHCross's Avatar
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    Quote Originally Posted by DrManateePhD View Post
    I couldn't help but notice in the demo, that after the game is over, the 'play of the game,' is always the last play; I hope that has been reconciled in the retail version.
    That was only a problem on 360. It was listed as fixed, so I'd expect it to be so, particularly since the PS3 demo did it accurately.
    Twitter: @3YardsandACloud

  10. #270
    Varsity Cipher 8's Avatar
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    Quote Originally Posted by Jayrah View Post
    Which is accurate... You're still using your own playbook IRL, yeah?
    Most definitely. But in a video game, especially one your suppose to be taking over a team and run it your way, I'de love to be able to design my own playbook(s) and pick plays from all the different playbooks. Maybe have to choose 8 base formations, outside of the special teams and goalline default ones every team should have. Then like gameplan, be able to pick 15 plays for each formation or something. That would be cool.
    Quote Originally Posted by Jayrah View Post
    Yes, it's a pretty awesome system. I was under the impression that the cpu gave you 3 plays to call though, based on your rating of them, instead of just calling the play for you. I thought you still had to make the choice, but you wouldn't need to go through the entire playbook to get there. Am I wrong on that though?
    Probably, outside of that article I haven't been following Madden too closely. That would be cool. Sorta like a Peyton Manning situation where his offensive coord. just gives him three plays and he chooses one or just audibles out to whatever the hell he wants
    Last edited by Cipher 8; 07-11-2010 at 11:23 PM.

  11. #271
    Booster JeffHCross's Avatar
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    Quote Originally Posted by Jayrah View Post
    Yes, it's a pretty awesome system. I was under the impression that the cpu gave you 3 plays to call though, based on your rating of them, instead of just calling the play for you.
    I'm pretty sure that, with Gameflow turned on, the AI calls a single play like Road to Glory (except with enhancements).
    In its place, an AI coach that calls those key plays for you and a coordinator who, over your headset, explains the finer points of what's happening on the field. Now, more than ever before, you are the QB.

    Here's an example of an average possession. You field a punt from the end zone and take it to the twenty-yard line. After the defense tackles you, you're team immediately assembles at the line of scrimmage for a deep pass. Before the hike, the offensive coordinator's comes over your headphones, telling you to take five steps back, be patient and look for a receiver on the right. You complete the pass 20 yards down the field, lean into a tackle and the moment after your down the team lines up again.
    Twitter: @3YardsandACloud

  12. #272
    Recruit delarge05's Avatar
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    Does the Live Weather feature work this yr?

  13. #273
    All-American Jayrah's Avatar
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    Quote Originally Posted by JeffHCross View Post
    I'm pretty sure that, with Gameflow turned on, the AI calls a single play like Road to Glory (except with enhancements).
    Ah, that does make more sense. I read it wrong.

  14. #274
    Heisman psusnoop's Avatar
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    Quote Originally Posted by delarge05 View Post
    Does the Live Weather feature work this yr?
    Thus far it has been working good for me but I really haven't played many games let alone outside of PSU LOL

  15. #275
    Resident Lawyer of TGT CLW's Avatar
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    Wasn't sure if it was better to "bump" the Dynasty Wire thread or ask here so I'll do both:

    Are there any sort of character limits for your stories/articles/recaps in Dynasty Wire? I know allot of guys like to get very deep in recapping their dynasty progress and write full blown articles.

  16. #276
    Quote Originally Posted by CLW View Post
    Wasn't sure if it was better to "bump" the Dynasty Wire thread or ask here so I'll do both:

    Are there any sort of character limits for your stories/articles/recaps in Dynasty Wire? I know allot of guys like to get very deep in recapping their dynasty progress and write full blown articles.
    It's a good question to ask. I'm curious as well.

  17. #277
    Resident Lawyer of TGT CLW's Avatar
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    Quote Originally Posted by HuskerBlitz View Post
    It's a good question to ask. I'm curious as well.
    Yeah I'm not sure how/why I didn't think to ask the question over a month ago when the feature was announced. My dynasty reports in the past have been several paragraphs long but I know some other "lengendary" guys go on for what seems like an eternity and write EXCELLENT articles and fully develop stories like they are a beat writer following their team.

  18. #278
    Administrator gschwendt's Avatar
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    Not that I've seen at all, but I imagine if there is a limitation, it's probably in the neighborhood of 5000 characters or so. I've wrote somewhat lengthy recaps and articles and so far haven't ran into any issues.

  19. #279
    Resident Lawyer of TGT CLW's Avatar
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    Quote Originally Posted by gschwendt View Post
    Not that I've seen at all, but I imagine if there is a limitation, it's probably in the neighborhood of 5000 characters or so. I've wrote somewhat lengthy recaps and articles and so far haven't ran into any issues.
    That should probably suffice for my reporting "style". Others who knows. Then again, the guys that this issue probably will affect are also pretty "anal" about style and how the images and everything is alligned so they will probably do it on their own even with Dynasty Wire.

  20. #280
    Freshman griffin2608's Avatar
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    Has anyone noticed if the 3-4 defense is effective this year. With the new blocking assignments I am hoping that it is because I love to run the 3-4

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