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Thread: NCAA 11 Pre-Release Media from The Gaming Tailgate

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  1. #11
    I don't know how many other requests you have, but I'd be interested in taking a peek at the Air Force playbook, unless that's been posted somewhere else that I'm not aware of.

    My understanding is that the Air Force playbook is probably one of the only ones in the game that involves a lot of under-center option that isn't exclusively based out of the flexbone (has some I-formation and other power run formations). If it's like last year, then it essentially resembles the old Nebraska offense. Is that correct? I'm kind of excited about the potential of running an option oriented attack, and I'm trying to decide whether I want to base it out of shotgun, pistol, flexbone, or I-formation.

    It does look like the pass defense is better than the demo, which is encouraging. The underneath zones still look kind of off to me, but I can't quite put my finger on it. I don't think it's as bad as it was last year. It seems like the players could do a better job of recognizing when they need to cover an area, and when they need to match up with or follow a receiver. Deep zones appear to be improved significantly.

    Also, it seems to me like they need more plays where they essentially keep everything else the same and convert flat zones to purple zones so that they cover deep down the sidelines a little better. Or they could essentially alter the way that flat zones work to be more conservative in taking away passes deeper down the sidelines.

    Man coverage seems to have a pretty nice balance between offense and defense from the videos that you've posted so far, and the pass rush does seem slightly better, at least in human versus human games.

    If any of you happen to get a chance to play online against somebody who is really good at the passing game and/or is somewhat cheesy with the passing game, then I'd be interested in watching a video of that to get a sense for what ranked games are going to look like. In particular it seems to me that the zones have some issues covering multiple vertical routes that attack the seams, so I'd be interested in seeing the extent to which that issue is going to be defendable in online games.
    Last edited by rhombic21; 07-10-2010 at 07:34 PM.

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