Hey guys, great work! Thanks for the Auburn playbook run through. If you get a chance, can I see Auburn play against another team. Either online or cpu? Also, SIAP but I woulld like to see some 335 defense gameplay.
Thanks again, Great Job on the videos!
Recording SMU vs. Texas Tech right now...it'll be on All-Amercian, will hope to have it uploaded to YouTube by Sunday.
I got a friend of mine that plays at SMU. I wonder how he's rated in the game.
From YT Channel requests:
Michigan Entrance:
Oklahoma Entrance:
Wow if OSU's and Clemson's entrance were as long as the ND entrance they could do it right! With the players walking to the endzone and swaying arm in arm before running on to the field, and the players running down the Hill for Clemson, instead of rubbing the rock and then cutting out.
Nevada/Fresno vid, saw some really good things.
49 yard field goal came up WAY short.
Option is lethal, but can be stopped.
Turnovers aren't auto-td's. Also tipped passes/passes while getting hit, aren't auto TO's
Passing game is covered MUCH better than in the demo.
And qb pressure was good IMO.
Bad Things:
There were times, especially late in the ball game, where a team celebration would have been REALLY SWEET and added to the drama of the moment. Also, the fg celebration, if moved directly to when the fg goes through would make that a better moment too. While the crowd was better, this is going back on my list for '12. Team celebrations put this game over the top in the atmosphere realm for sure, but the gameplay is just ridiculously better and this is going to be a great year of play.
So with entrances, they don't seem to be in online ranked play. Will they be in OD's? Will I have to play an offline dynasty to get a team entrance? Hopefully the answer is![]()
HAHA! Why on earth are there digiplayers cheering on the sideline during the end of the entrances! Oh man, that's funny! They should be getting in on the huddle! Just noticed that.
Agreed 100%. That's a big missing element in the presentation. At the CE they said that's the goal down the line, but they have to piece out the existing post-play 'celebrations' first and that's not an overnight job. Greg & crew definitely agree with you though.
It was a very sloppy game. G and I are both better players than the video indicated. He actually kicked me up and down the field, but turnovers kept me in it.
Yeah I knew that had to be on the agenda. It's only natural in a sports game. How come they have to piece out the ones now? Is it a replacement issue?
lol, yeah he did. And the sack at the end of the half put him out of fg range, although I thought for a moment that the long bomb was gonna find it's way to a wr, with only one S back at the goalline. To's ultimately cost you the game as well. Live by, die by I guess.
I don't know how many other requests you have, but I'd be interested in taking a peek at the Air Force playbook, unless that's been posted somewhere else that I'm not aware of.
My understanding is that the Air Force playbook is probably one of the only ones in the game that involves a lot of under-center option that isn't exclusively based out of the flexbone (has some I-formation and other power run formations). If it's like last year, then it essentially resembles the old Nebraska offense. Is that correct? I'm kind of excited about the potential of running an option oriented attack, and I'm trying to decide whether I want to base it out of shotgun, pistol, flexbone, or I-formation.
It does look like the pass defense is better than the demo, which is encouraging. The underneath zones still look kind of off to me, but I can't quite put my finger on it. I don't think it's as bad as it was last year. It seems like the players could do a better job of recognizing when they need to cover an area, and when they need to match up with or follow a receiver. Deep zones appear to be improved significantly.
Also, it seems to me like they need more plays where they essentially keep everything else the same and convert flat zones to purple zones so that they cover deep down the sidelines a little better. Or they could essentially alter the way that flat zones work to be more conservative in taking away passes deeper down the sidelines.
Man coverage seems to have a pretty nice balance between offense and defense from the videos that you've posted so far, and the pass rush does seem slightly better, at least in human versus human games.
If any of you happen to get a chance to play online against somebody who is really good at the passing game and/or is somewhat cheesy with the passing game, then I'd be interested in watching a video of that to get a sense for what ranked games are going to look like. In particular it seems to me that the zones have some issues covering multiple vertical routes that attack the seams, so I'd be interested in seeing the extent to which that issue is going to be defendable in online games.
Last edited by rhombic21; 07-10-2010 at 07:34 PM.
I'll see what I can do. But yeah, they definitely have an option heavy book with looks out of different formations. Option Run also has a bunch of different looks although I haven't looked at that playbook specifically other than my spreadsheet. Another one to take a look at is Wake Forest... they have triple-option out of I-Form, Wishbone, & Shotgun; I'd say it's definitely one of my favorites so far.
Wow, that's really cool. I'd be interested in seeing all of those playbooks. But if people have other gameplay requests, then feel free to cover those first.
Too bad that VG isn't doing the playbook art again this year.
Gotcha. Encouraging to think it might be in next year and it's on the to do list! Thanks
G or JB said they thought the underneath zones are maybe a yard or 2 deep. Also I don't think LB's pick up everyone that enters their zone on time by the looks of it. So a stop or comeback will be open for longer than it should, leaving a qb an extra 1 or 2 seconds to make a decision with the ball underneath. This doesn't help the pass rush because of the dump off, and doesn't help the mid range passing game because the LB will stay back just far enough to make a play over the middle. In that case, some of the level routes are shot against a zone. Just some stuff that I see. Nothing game breaking, but a little thing that could change the schematics a bit
Well, it seems like it goes both ways. They sit too far back against short routes, but then against vertical routes down the seams or over the middle, they are too quick to pass the receiver off to the deep coverage player, which results in some pretty massive gaps between the underneath coverage and the safeties/CBs.
Also, some of the zone blitzes do look particularly problematic with defenders sliding over and covering the right areas, particularly when the ball is on the hashmark.
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