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Thread: NCAA Football 11 Q&A Thread

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  1. #141
    Administrator gschwendt's Avatar
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    Quote Originally Posted by Potatoes002 View Post
    Do fast quarterbacks scramble more often this year, especially in a offense not really suited for them? I guess what I am saying is does a player like Jake Locker scramble a lot?
    I haven't played against any of the elite running QBs but playing against some of the lower tier ones, no, they don't run anymore than they have in the past from what I remember. I'll try to play a bit against Locker or Pryor and see if it's any different.
    Quote Originally Posted by lsutig187 View Post
    Can you create prospects in a single player online dynasty?
    I haven't tested it but no, I don't believe you'll be able to simply because a single player online dynasty is no different than a multiplayer online dynasty.
    Quote Originally Posted by Rudy View Post
    Any reason why user stats were removed from the game this year? I used to love checking my stats vs the cpu. The turnovers, broken tackles, ypc sometimes surprised you.
    Are you sure they have been? I honestly don't know. Where did you see them in the past. I remember seeing them but I didn't pay much attention.
    Quote Originally Posted by fsuprime View Post
    Question:

    Has anyone noticed a difference with how certain players are playing with the different way they did player ratings this year? By this i mean, FSU has a warrick dunn type back who they gave great speed and accel. to but left him in the mid-low 80s for AGI, also we have a CB who will be a starter with speed at 82 but ACC and AGI higher up, and safeties with numbers well below acceptable in the past, i assume many other teams rosters reflect things like this and was curious if you all have noticed anything good/bad/otherwise.
    Not certain if this is what you're asking but you can definitely feel the difference between players of different skills. In the past, wouldn't even consider running the ball with a sub-88 speed halfback but this year, I've had really good success with guys much lower than that because their other abilities helped them overcome that speed rating.

  2. #142
    All-American fsuprime's Avatar
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    yea i guess in a round-a-bout way that is what i was asking, basically if speed really is 'just another stat to take into account' instead of the end all be all...

    FS A with 92 spd but 81 agi and acc has a chance to make plays just like
    FS B with 83 speed but 88 acc and 92 AGI

    FB with 83 spd 93 acc 93 agi vs RB with 94 spd 93 agi and 84 acc etc...

    glad to hear that as it will make recruiting a little more varied (hopefully) than years past.

  3. #143
    Administrator gschwendt's Avatar
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    Quote Originally Posted by rhombic21 View Post
    If any of you get a chance to play online and could post videos of it, I would definitely be interested in watching videos of that.
    Just added an online game between cdj & I, Fresno State at Nevada, to the homepage (here). Part 4 is still processing and part 5 has yet to be uploaded but both should be available sometime today.

    A few notes... there were quite a few turnovers in the game. Mine (Nevada's) were pretty much my own fault... trying to pitch too late and trying to gain that extra yard even though I was wrapped up.

  4. #144
    Administrator gschwendt's Avatar
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    Quote Originally Posted by fsuprime View Post
    yea i guess in a round-a-bout way that is what i was asking, basically if speed really is 'just another stat to take into account' instead of the end all be all...

    FS A with 92 spd but 81 agi and acc has a chance to make plays just like
    FS B with 83 speed but 88 acc and 92 AGI

    FB with 83 spd 93 acc 93 agi vs RB with 94 spd 93 agi and 84 acc etc...

    glad to hear that as it will make recruiting a little more varied (hopefully) than years past.
    Well, for the FS, it will depend upon what type of plays you're wanting him to make. Obviously if you're wanting him to match speed with a streaking WR, then you'll want FS A. If you're wanting him to react to a play in front of him, then you'll probably want FS B.

    As for the FB vs HB, the FB will be great for interior running, especially with his 93 AGI. The HB will be great on tosses and the like because his lower acceleration might give his blockers time to setup before he hits his full stride.


    Those are all just guesses but I'm fairly sure that's what you'll see in-game this year. You really do seem to see the ratings matter more this year.

  5. #145
    Would it be possible to create the prospects in an offline dynasty, and then move to an online one?

  6. #146
    Administrator gschwendt's Avatar
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    Quote Originally Posted by lsutig187 View Post
    Would it be possible to create the prospects in an offline dynasty, and then move to an online one?
    No. There's no way to save an offline copy of a dynasty and there's no way to convert an existing offline dynasty into an online dynasty.

  7. #147
    Varsity Solidice's Avatar
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    Quote Originally Posted by gschwendt View Post
    No. There's no way to save an offline copy of a dynasty and there's no way to convert an existing offline dynasty into an online dynasty.
    ouch, that could cause some trouble.

    have you guys seen, or heard if there are still issues when advancing ODs this year, like scores getting simulated instead of using the actual results. or people being left behind and not advancing with the rest(never saw this one myself in '09 nor 10).

  8. #148
    Freshman DrManateePhD's Avatar
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    I was wondering how much more realistic the recruit is; as in how many 5 star/4 stars are most teams getting, also how is the recruiting success with user controlled small schools? Thanks so much

  9. #149
    Administrator gschwendt's Avatar
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    Quote Originally Posted by Solidice View Post
    ouch, that could cause some trouble.

    have you guys seen, or heard if there are still issues when advancing ODs this year, like scores getting simulated instead of using the actual results. or people being left behind and not advancing with the rest(never saw this one myself in '09 nor 10).
    Obviously it's really early and we've only started two multiplayer ODs but so far none of these issues have cropped up for us. I haven't heard anyone mention them either in the other pre-release ODs that were running. I can only hope that they corrected the issues that was causing those errors or at least have a way to recover broken dynasties.
    Quote Originally Posted by DrManateePhD View Post
    I was wondering how much more realistic the recruit is; as in how many 5 star/4 stars are most teams getting, also how is the recruiting success with user controlled small schools? Thanks so much
    I'm very early into my simulation testing but after the first season, here are the recruiting results (all teams simulated)

    As well, when I recruited for the single player OD that I was running, I was able to sign four or five 3-star guys with Arkansas State, however the top one came in rated 64OVR. I didn't really try to sign any 4-star guys but with the more difficult recruiting (even on Varsity), I don't believe I would have had much success.

    Speaking of recruiting, I will say that it's definitely nice to see Juco players come in higher rated but still be listed as 3-star recruits. As a small school, it truly makes it a decision whether to go for instant win or long-term project.

  10. #150
    Freshman DrManateePhD's Avatar
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    So would you say that as a smaller school say 1 or 2 star it would be pretty much improbable to sign a 5 star (just on what you've observed)? Additionally, it would be very difficult to sign many 4 stars in that same situation right? Thanks for the reply!!!

  11. #151
    Administrator gschwendt's Avatar
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    Quote Originally Posted by DrManateePhD View Post
    So would you say that as a smaller school say 1 or 2 star it would be pretty much improbable to sign a 5 star (just on what you've observed)? Additionally, it would be very difficult to sign many 4 stars in that same situation right? Thanks for the reply!!!
    Yeah, I would certainly say. I would say in order to sign a 5 or even a 4 star guy as a 1 or 2 star school, the stars will have to align perfectly for you. That is you'll need to match his wants with your attributes such as proximity to home, early playing time, etc. Not saying it's going to be impossible, but my experience, it will certainly be much more difficult than in the past. I think I've mentioned already but my general impression is that if you're doing a build-em-up single player dynasty, you'll probably want to do All-American recruiting but if you're playing in a multi-player online dynasty, I think varsity will make it more entertaining but not too easy.

  12. #152
    Freshman DrManateePhD's Avatar
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    Understood thanks, could I maybe get a recruiting video with your Ark. St team, I would love to see how some thought goes into managing your 10 hours of recruiting, whenever you get a chance thanks so much again for you time.

  13. #153
    Administrator gschwendt's Avatar
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    Quote Originally Posted by DrManateePhD View Post
    Understood thanks, could I maybe get a recruiting video with your Ark. St team, I would love to see how some thought goes into managing your 10 hours of recruiting, whenever you get a chance thanks so much again for you time.
    I don't really have any video to show but my current tactic is to find my top 12 or so recruits. For my top 3, I use a full 60 minutes, then my next 5 or 6, I use 50 minutes, and then I split the remaining time among my other 3-4 recruits. It seems to really let me spread my time well but still get a lot of time for the guys I'm really going after.

  14. #154
    Quote Originally Posted by gschwendt View Post
    I don't really have any video to show but my current tactic is to find my top 12 or so recruits. For my top 3, I use a full 60 minutes, then my next 5 or 6, I use 50 minutes, and then I split the remaining time among my other 3-4 recruits. It seems to really let me spread my time well but still get a lot of time for the guys I'm really going after.
    I did a variation of this in Ncaa 10. Works pretty good, especially since you never need to sign more than 18(at most) in a given year

  15. #155
    Administrator gschwendt's Avatar
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    Quote Originally Posted by lsutig187 View Post
    I did a variation of this in Ncaa 10. Works pretty good, especially since you never need to sign more than 18(at most) in a given year
    Yeah... same for me. I just adapted my strategy from 10. The good thing is that it will also work for ODs since it no longer becomes a competition of who can spend more time with a guy.

  16. #156
    Freshman DrManateePhD's Avatar
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    Has off season recruiting changed at all?

  17. #157
    Administrator gschwendt's Avatar
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    Quote Originally Posted by DrManateePhD View Post
    Has off season recruiting changed at all?
    Other than the rest of the recruiting changes, not drastically, no. However, in my one experience with offseason recruiting, it did seem like there were less "hidden" recruits added.

  18. #158
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    Can I get a Maryland entrance video and also an Oregon entrance video? Thanks.

  19. #159
    Freshman DrManateePhD's Avatar
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    Just out of curiosity, how does the recruiting difficulties make recruiting harder? Do they give the CPU more awareness or give them more time per week?

  20. #160
    Quote Originally Posted by gschwendt View Post
    Just added an online game between cdj & I, Fresno State at Nevada, to the homepage (here). Part 4 is still processing and part 5 has yet to be uploaded but both should be available sometime today.

    A few notes... there were quite a few turnovers in the game. Mine (Nevada's) were pretty much my own fault... trying to pitch too late and trying to gain that extra yard even though I was wrapped up.
    Thanks man. It was cool to see the Pistol and 3-4 in action.

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