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Thread: NCAA Football 14 Demo Details & Impressions

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  1. #381
    Administrator gschwendt's Avatar
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    Fyi

  2. #382
    Administrator gschwendt's Avatar
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    Oregon playbook, shotgun F twins over, HB at QB package sub :nod

  3. #383
    Quote Originally Posted by gschwendt View Post
    I've seen this but I've found that if you press X (on PS3), it will bring up the playcall screen much quicker than just waiting it out.
    I tried this in 2 games today. The 1st game Oh St. at Mich (Me), I thought the pressing X method worked as it seemed to be allowing me a few more seconds to change my defensive play. However in my 2nd game as Ore (Me) at A&M the hurry up no huddle wasn't allowing me time to even see my defensive playbook half the time. This has to be corrected in the retail version I have no idea why EA Tiburon changed this from past NCAA's. Play as Oregon and take lead on A&M (I beat them easily twice on mostly default Heisman) and see how fast they say hut on hurry up when they are losing in the 2nd half. A&M threw short to the TE and after the tackle called hurry up to spike the ball and my defensive playbook never showed up until after the spike causing the demo to freeze (looking around the stadium with no ability to pause the demo, call another play, or timeout). This needs to be fixed quickly.

  4. #384
    Freshman Tako 715's Avatar
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    It's funny I've played a couple games, and then came on here and started reading the thread. You guys have hit the nail on the head.

    - CPU's offense on Heisman level is ta-uff. I started to figure out how to stop Johnny Football with option key aggressive QB.
    - Had trouble picking plays on defense in no-huddle mode
    - So many option choices and they work great mostly. I've been a triple option masochist the past couple years this is going to be very different.
    - coverage is very similar to last year, except I don't see the deep blown coverage as much. Then again, I've been running a ton.

  5. #385
    Administrator gschwendt's Avatar
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    Quote Originally Posted by gschwendt View Post
    Oregon playbook, shotgun F twins over, HB at QB package sub :nod
    I take this back halfway... If you run no huddle from this formation/package, it breaks the play to where the HB (now in the slot) gets the snap but is frozen and won't move until tackled.

  6. #386
    Resident Lawyer of TGT CLW's Avatar
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    Game has serious potential it will all depend on if sliders work or not. Love the CPU is more effective with the run ran wild on me tonight and their D was much tougher than any of the others I have faced.

    I now KNOW that my Custom Playbook will be a combo of and Love some of the plays in the Aggies playbook.

  7. #387
    Varsity johntom2000's Avatar
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    I finally got some games in after finishing doing some upgrades to my house. First off I am loving the demo. I haven't played NCAA since NCAA 12. The tempo is different from Madden 13. I am loving Oregon's playbook, its full of craziness. This will be my base custom pb right off the bat.

    I am really not into the Johnny Football heap but, got him a rolling with a no huddle offense. I am really liking playing with VT (one of favorite teams) and Michigan. An AA and Heisman will be finally give you a challenge for us offline Dynasty players.

    The new 2.0 Infinity engine, I saw the great hits while I was trying to jump over players with some hits made me go "wow" and some made my mouth drop. An playing the middle of the field on defense you will see the great hits If you time the hit stick right. Overall great game. I already got mine payed off at Gamestop. I can't wait!!!
    Last edited by johntom2000; 06-19-2013 at 11:52 PM.

  8. #388
    Couple of questions:

    1. Those complaining about slow playbooks while defending the no huddle, are you all on the PS3? On my 360 I haven't seen this.

    2. Are sliders working? I've changed user kickoff power to 0 and I'm still kicking the ball out of the back of the end zone (the same distance as default 50). Also, I turned CPU run defense up to 90 and I was still gashing them, even with designed runs instead of options.

  9. #389
    Oh yeah, I've played my last 10ish games all with the coordinator cam and it's really growing on me. It's definitely too far for running plays, but I'm getting used to it. I've tried wide, zoom, and normal and they all make it a bitch to throw WR screens (both smoke and bubbles, but not mid of course) and sometimes I'd have to throw it blindly. I figure I'll adapt to the rushing game from so far out for the benefit in the passing game. I still may end up with normal though.

  10. #390
    Administrator gschwendt's Avatar
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    Quote Originally Posted by jello1717 View Post
    Couple of questions:

    1. Those complaining about slow playbooks while defending the no huddle, are you all on the PS3? On my 360 I haven't seen this.

    2. Are sliders working? I've changed user kickoff power to 0 and I'm still kicking the ball out of the back of the end zone (the same distance as default 50). Also, I turned CPU run defense up to 90 and I was still gashing them, even with designed runs instead of options.
    1. Yes, I've seen it on PS3.
    2. I haven't tested thoroughly but I know QB accuracy works. On All-American, I set both human and cpu to zero and saw a drastic change for both.

  11. #391
    did anyone notice that the cpu never changes their coverage when you run no huddle...they stay with whatever play they picked the 1st time

  12. #392
    All-American Jayrah's Avatar
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    Quote Originally Posted by no1geemoney View Post
    did anyone notice that the cpu never changes their coverage when you run no huddle...they stay with whatever play they picked the 1st time
    Yeah you mentioned that...

  13. #393
    Varsity johntom2000's Avatar
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    Quote Originally Posted by jello1717 View Post
    Couple of questions:

    1. Those complaining about slow playbooks while defending the no huddle, are you all on the PS3? On my 360 I haven't seen this.
    Yes, I am on the PS3 and it takes forever to get up to pop up. On defense they are already in the play they going to run before you can pick your play. On offense you can push X a couple of times to speed it up.

  14. #394
    All-American Jayrah's Avatar
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    Quote Originally Posted by Rudy View Post
    I am finding that sideline awareness is still weak. WRs running out of bounds aren't aware enough of that and RBs running swing routes are running out of bounds too much as well. I haven't played a ton but I think this needs to be improved.
    I've been thinking it was momentum based. I've had a couple WR's just stick their foot in the ground and jet down the sideline, but a lot of times momentum will take them out. I didn't notice anything myself in about 10 games.

    I think I'm done with the demo. Don't want to play myself out since I'll be playing the next 10 months in my OD's July 9th is still too far off.

  15. #395
    Hall of Fame SmoothPancakes's Avatar
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    Quote Originally Posted by Jayrah View Post
    I've been thinking it was momentum based. I've had a couple WR's just stick their foot in the ground and jet down the sideline, but a lot of times momentum will take them out. I didn't notice anything myself in about 10 games.

    I think I'm done with the demo. Don't want to play myself out since I'll be playing the next 10 months in my OD's July 9th is still too far off.
    I've barely played it at all myself, but that's partly due to me still having 9 games to play in the last season of my dynasty in '13.

  16. #396
    Varsity dhook27's Avatar
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    Ugh I hate running no huddle because of the slow ass playbook screen popping up hope it is just the demo and is fixed in the finish product. And on defense as well it creates a advantage on the O because it takes me until Senoir Prom for it to pop up!

  17. #397
    Heisman AustinWolv's Avatar
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    Quote Originally Posted by Clay View Post
    Is anybody else having a hard time getting pressure on the QB with a 3 or 4 man rush on Heisman?
    Yes, for the most part.

    I am finding that sideline awareness is still weak.
    Yes, seen a number of my receivers' momentum take them OOB.

  18. #398
    Heisman jaymo76's Avatar
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    I still can't decide how I feel about coordinator cam. It's just so far away but it does give you a great view. It's too bad you can't have normal cam for run plays and coordinator for pass.

  19. #399
    It's pretty tough to play defense. (Might have to adjust the AI) The gameplay is awesome. (The blocking really stood out) I can't wait to get the full version of this game in my hands. With all of the presentation and features added to the game it will be even greater.

  20. #400
    Quote Originally Posted by AustinWolv View Post
    Yes, for the most part.


    Yes, seen a number of my receivers' momentum take them OOB.
    I haven't had any problem with this. Actually, I thought their sideline awareness was improved.

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