I've put together a video highlighting some of the issues I've come across with the demo. There's still a possibility that these are fixed in retail or even already fixed, but if not, it will cause some headaches.
I've put together a video highlighting some of the issues I've come across with the demo. There's still a possibility that these are fixed in retail or even already fixed, but if not, it will cause some headaches.
Nice vid Tommy. Nice editing work.
The zig zag running has been a big issue for me. I believe a solution is easy but this is an area where I think the EA devs are unwilling to sacrifice total control over your players. They would rather let people zig zag all over the place than punish players changing direction through slow downs/animations and heavier momentum. I truly think this is a design decision rather than a software problem. I truly believe this may hurt the offense a tiny bit but it would really make playing pass defense better. It would also look more realistic and ultimately be more fun.
I do think the timing of passes is a lot better than in the past and helped in part by the icons turning on. It keys when you can throw it and the comeback routes are a lot better.
I don't mind some of the busted coverages. I think that should be random depending on the awareness of the DB.
Last edited by Rudy; 06-08-2012 at 08:48 AM.
Agreed... when you can create the same look over and over, then it's an issue.
I'm not exactly sure how Cover 2 normally covers 4-Verts but if it remains as is in retail, then it's going to be an easy exploit in online games.
I have noticed quite a bit of the "busted" coverages and agree to an extent on it should happen based on ratings. The problem is that it happens like in the first pass play in G's vid in which you would think it would never happen. There was no reason for that corner to go up because there was not threat in his area within 20 yards. If a receiver came across and threatened his area, then okay. But no CB with a scholarship would do that, especially with another defender in front of him. Even Ray Ray Armstrong is not that bad in coverage and he is absolutely terrible.
Can't you roll coverages still? It's what you have to do when the ball is on the far hashmarks. It'll prevent the safeties from playing too far toward the harshmark sideline.
As for the last play Tommy showed, that used to be covered up by the DBs running toward the ball as soon as you threw it. Now that they actually have to see the ball to even start that, it's a HUGE hole to throw the ball into.
Last edited by morsdraconis; 06-08-2012 at 09:48 AM.
Played several games and several things stick out to me. 1. FBs blocking on run plays run toward the correct assignment and block them. in 12 they start out then find the closest person (often behind the running back) to block instead of the assigned person.2. the just throw the ball deep and the CB/S will just watch him catch the ball is gone. Now the DB actually jumps and knocks the ball down.3.Saw a DL int a screen...amazing. I didnt see the pick fest that a lot of other posters described. only 2 total in the 3 matchups.4. Kickoffs are always wide open in the demo so it will be interesting to see the final version.5. Thomas/HB#6 is fast as lighting for Oregon.
I think the main problem will be if the issues with deep coverage are like that on any level. You get a receiver with any amount of speed and they can run right by the DB's. Lets hope there is a upgraded pass rush compared to what there has been the last few seasons also. G had a good 5 or 6 seconds on those deep plays even with a 4 man rush to allow those guys to get open.
I agree, not to mention we do not know individual ratings. I was just saying it could cause some serious problems if it is like this on AA or Heisman.
Same here. I didn't throw to guys who were blanketed on drags and thus no problems. It is apparent when your receiver has a step or more and it is easy yards this year, especially you hit the guy in stride and he can turn it upfield.
The game feels a bit like NCAA 2005 (I think it was 2005, I always confuse the various versions, but it was the wide-open gameplay one where guys were always running free) in that regard.
I've had a lot of success too - against Zone. Have you run any Drag Routes against Man? And if so, how are you throwing to the receiver? Because "lead passing" just hasn't worked for me one bit. I'll try some more today and report back, but when I'm playing asand
or
, you would think that their WR's are fast enough to out-run a LBer or a 3rd or 5th CB...
Well you're going to have a lot of success on Varsity right?
Thanks for taking the time to make and post the videos. Do you think a lot of this has to do w/ the CPU is on Varsity? If you play on a higher difficulty level isn't the "awareness" of the players higher? So maybe a lot of these blown assignments or coverages would actually work? Hopefully?
Thanks again for posting the videos.
Also I dont know it anyone else has noticed, but in the KSU(me) vs Baylor game the halfback doesnt take the handoff during the Misdirection play in ACE twin TE slot... TE comes across but halfback never approaches the QB to get handoff...
Good video. Zig zag and blocking issues are problems. The busted coverages hopefully will get fixed. But Cover 2 vs verticals is just a mismatch. I guess I would like the safeties to take the outside guys and the MLB or slot CB's to carry the deep middle. The way you see LB's do it in the Tampa 2.
Thanks I'm gonna have to download this puppy and give it a try.
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