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Thread: What do you want to see in NCAA Football 13?

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  1. #181
    Booster JeffHCross's Avatar
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    n/m
    Last edited by JeffHCross; 01-14-2012 at 12:43 PM.
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  2. #182
    Something HAS to be done with Game Atmosphere. I just played in the National Championship and literally forgot that I was playing in the NC game. I thought I was playing a regular game until I saw a replay. Besides pregame and between quarters, the commentators dont even talk/realize that it is a NC game. The commentary is main focused on regular games. I want the commentartor need to discuss what is going on in the game and the backstory(season and injurys). I want to hear that a backup is in, injury effecting team, coaches, tendency

  3. #183
    Heisman morsdraconis's Avatar
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    Quote Originally Posted by JeffHCross View Post
    n/m
    Curiosity always kills me Jeff when you do that.

  4. #184
    Hall of Fame steelerfan's Avatar
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    Quote Originally Posted by JeffHCross View Post
    n/m
    .

    Sent from my SAMSUNG-SGH-I997 using Tapatalk

  5. #185
    All-American Jayrah's Avatar
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    Quote Originally Posted by illwill10 View Post
    Something HAS to be done with Game Atmosphere. I just played in the National Championship and literally forgot that I was playing in the NC game. I thought I was playing a regular game until I saw a replay. Besides pregame and between quarters, the commentators dont even talk/realize that it is a NC game. The commentary is main focused on regular games. I want the commentartor need to discuss what is going on in the game and the backstory(season and injurys). I want to hear that a backup is in, injury effecting team, coaches, tendency
    Wow I never forget what game I'm in. I agree it needs serious upgrade, but like we've talked about you gotta create some of your own hype sometimes.

  6. #186
    Quote Originally Posted by Jayrah View Post
    Wow I never forget what game I'm in. I agree it needs serious upgrade, but like we've talked about you gotta create some of your own hype sometimes.
    I know. I played as a 2 star SEC school coach who was in his 2nd year on team that couldve went to better schools after his Ole Miss DC job. So, I made it seeem like we were an underdog every game.

  7. #187
    Booster JeffHCross's Avatar
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    As discussed here, it'd be nice to be able to edit downloaded Teambuilder team rosters/depth charts outside of only Dynasty mode.

    Quote Originally Posted by morsdraconis View Post
    Curiosity always kills me Jeff when you do that.
    Ha. Better curiosity kill you than my comments come back to haunt me
    Last edited by JeffHCross; 01-15-2012 at 01:51 PM.
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  8. #188
    Quote Originally Posted by Rudy View Post
    I don't think that's fair at all. These guys play and work on the game a lot. I don't question their effort or their knowledge. I question their vision and results which don't seem to match what I personally want.
    Its just tough to see what this game was and what it is now and not think that. Hard work and effort are great things, but if I spend 20 years building the worlds tallest building out of toothpicks, it will still collapse no matter my effort. I know we all want pretty much the same thing. We just want what we had back.

    Hail West Virginia

  9. #189
    Booster JeffHCross's Avatar
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    Quote Originally Posted by mtoo22 View Post
    Its just tough to see what this game was and what it is now and not think that.
    I can see that, but if you look back to the early days of consoles, sports games were the top dog. Outside of things like Mario 64, the sports genre was where a lot of the "firsts" were for console gaming. But the yearly licensing cycle basically stops real innovation from occurring, imo. Games have just gotten so complex that a single year development cycle makes it very tough to have any major leaps.

    Now, that said, I still expect top sports titles to keep up with each other. It's debatable whether or not that has happened. (And I mean that about the genre as a whole. Not any particular game.)
    Last edited by JeffHCross; 01-15-2012 at 08:55 PM.
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  10. #190
    Heisman Rudy's Avatar
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    Quote Originally Posted by JeffHCross View Post
    I can see that, but if you look back to the early days of consoles, sports games were the top dog. Outside of things like Mario 64, the sports genre was where a lot of the "firsts" were for console gaming. But the yearly licensing cycle basically stops real innovation from occurring, imo. Games have just gotten so complex that a single year development cycle makes it very tough to have any major leaps.

    Now, that said, I still expect top sports titles to keep up with each other. It's debatable whether or not that has happened. (And I mean that about the genre as a whole. Not any particular game.)
    That is very true. I only shudder on how little improvement we will see on the PS4/Next Box if it continues in that direction. Games like Uncharted take two years to release. Rockstar games take 2-3 years to release. While I understand this issue it makes it harder to justify buying sports games every year rather than an every other year basis. Timely rosters and/or online play become the number one reason to buy.

  11. #191
    I think I'm less excited this year because I see the issues with NCAA 12 and know it's not feasible that they'll all get changed for NCAA 13.

    Gameplay needs an overhaul, d-line/o-line play, psychic secondary, 1-handing interceptions, passing trajectory. And that's before even getting into the fact that players need to play with weight, stick their cleats into the ground, play with momentum, and be different from one another. Different throwing motions and release quickness for QB's, ways to differentiate skill position players, linebackers who hit differently than other other linebackers, players who are great at creating turnovers (think Charles Tillman on the Bears), etc. My team feels and plays the same in 2012 in 2016 because all the players are virtually identical (even the in-game player faces are too limited).

    Dynasty needs a significant update as well. Currently it's too mechanical, you recruit best class = you have best team. That's not how it goes (ask Texas, FSU, and UF). There should be 5 star busts, but the core of a team is still 3 and 4 star kids that get developed. The best way to do this would be a physical potential and work ethic rating which combined with the skills of position and head coaches (and ideally a strength and conditioning coach) would determine their development. 5 star kids with great athletic ability and garbage work ethic rating would never reach their potential. On the flip side, a 3 star kids with great work ethic and the right coaches would develop into good or great players. There just aren't enough variables in recruiting/development so everyone just progresses at a similar rate. This makes recruiting and dynasty stale because every year seems so similar, on the field and in recruiting/development. In real life it's the complete opposite of that. Every player is different, every coaching staff is different, ever S&C program is different. Players develop at different rates and as hard as they try the Star system is a "tool" and not an exact science on how to build a national champion.

    And those are the two elements of the game that I view as the core - that's before I even get into things like gameday environment, CPU playcalling, presentation, commentary, different dreadlock lengths that are actually attached to heads, etc etc.

    It just seems like there are too many things to fix to get this game to a level where it could be considered great. The competition for your time continues to increase. Job, wife/girlfriend, kids, movies, games that have taken things to the "next level". If I weren't addicted to college football and recruiting (National Signing Day is like an unofficial holiday to me) I probably would have given up on this series awhile ago. I think the biggest issue for me was that I thought NCAA 11 was this franchise "turning the corner" and heading towards an elite level. NCAA 12 served as the reality check that it probably won't happen without a competitor.

  12. #192
    Heisman morsdraconis's Avatar
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    I won't be getting '13. I refuse to let myself be sucked back in. It's like MW3. I refuse to let all the media hype allow myself to be sucked in. I barely even played '12 because I got bored with it so quickly. Hell, at one point, I decided to play with Navy and FORCED myself to use their offense so that I couldn't throw the ball 50 times a game and easily win. That's how incredibly bored I was with '12 (though I do like running the flexbone offense, it's just still COMPLETELY wrong that it's annoying to attempt to run in this game, especially against the CPU).

  13. #193
    I would like to see multiple types of throwing styles and running styles. Like Overhead, 3/4, sidearm, quick, slow, Tebow. For running, Upright, Low, a mix of upright and low, short strides, long strides.

  14. #194
    Heisman Rudy's Avatar
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    The last three posts all sum up my feelings on NCAA 13. They have to make a huge improvement to win me back after NCAA 12.

  15. #195
    Quote Originally Posted by Rudy View Post
    The last three posts all sum up my feelings on NCAA 13. They have to make a huge improvement to win me back after NCAA 12.
    I want a different type of game every time I play it next year. Im not talking about score wise. I mean different QBs/WRs/HBs, I should see a different game. Traits in NCAA could do well. I should love to face a QB with a slow release if I have a great pass rush.
    Something I want to see is Coaches having a impact in the game. They dont have any impact in the game. Coaches should have traits/tendencies/grades. I would like to see coaches boost/decrease overalls in the games. Besides CC, Recrutings, and Offseason Progression, I can forget about coaches. I want to have look up details on coaches when I face their team.
    I want to have to look in opponents roster and coaches before I face them. I would like to see their % on Run/Pass. The only thing I look at when I play a game is QB's speed, RB's speed and BRK, and WR's Speed and RR.

  16. #196
    Quote Originally Posted by Treadstone6700 View Post
    I think I'm less excited this year because I see the issues with NCAA 12 and know it's not feasible that they'll all get changed for NCAA 13.

    Gameplay needs an overhaul, d-line/o-line play, psychic secondary, 1-handing interceptions, passing trajectory. And that's before even getting into the fact that players need to play with weight, stick their cleats into the ground, play with momentum, and be different from one another. Different throwing motions and release quickness for QB's, ways to differentiate skill position players, linebackers who hit differently than other other linebackers, players who are great at creating turnovers (think Charles Tillman on the Bears), etc. My team feels and plays the same in 2012 in 2016 because all the players are virtually identical (even the in-game player faces are too limited).

    Dynasty needs a significant update as well. Currently it's too mechanical, you recruit best class = you have best team. That's not how it goes (ask Texas, FSU, and UF). There should be 5 star busts, but the core of a team is still 3 and 4 star kids that get developed. The best way to do this would be a physical potential and work ethic rating which combined with the skills of position and head coaches (and ideally a strength and conditioning coach) would determine their development. 5 star kids with great athletic ability and garbage work ethic rating would never reach their potential. On the flip side, a 3 star kids with great work ethic and the right coaches would develop into good or great players. There just aren't enough variables in recruiting/development so everyone just progresses at a similar rate. This makes recruiting and dynasty stale because every year seems so similar, on the field and in recruiting/development. In real life it's the complete opposite of that. Every player is different, every coaching staff is different, ever S&C program is different. Players develop at different rates and as hard as they try the Star system is a "tool" and not an exact science on how to build a national champion.

    And those are the two elements of the game that I view as the core - that's before I even get into things like gameday environment, CPU playcalling, presentation, commentary, different dreadlock lengths that are actually attached to heads, etc etc.

    It just seems like there are too many things to fix to get this game to a level where it could be considered great. The competition for your time continues to increase. Job, wife/girlfriend, kids, movies, games that have taken things to the "next level". If I weren't addicted to college football and recruiting (National Signing Day is like an unofficial holiday to me) I probably would have given up on this series awhile ago. I think the biggest issue for me was that I thought NCAA 11 was this franchise "turning the corner" and heading towards an elite level. NCAA 12 served as the reality check that it probably won't happen without a competitor.
    Great post.

  17. #197
    Heisman baseballplyrmvp's Avatar
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    i hate it how the cpu feels like it has to re-adjust players that i've purposely moved out of position..... like whenever i move a d-end over a couple of steps and then switch to another player, the cpu moves him back to his original spot. is there any way this could be changed or some kind of option to turn off in 13?

  18. #198
    Heisman psuexv's Avatar
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    Quote Originally Posted by baseballplyrmvp View Post
    is there any way the cpu can stop re-adjusting players i've already moved? like whenever i move a d-end over a couple of steps and then switch to another player, the cpu moves him back. is there any way this could be turned off for 13?
    Kind of to tag onto this, would be nice if you could stop the predetermined adjustments and movements as well. For example, the 4-3 cover 3, the safety always drops down presnap or in the Dime 3-2-6 Cover 6 the blitzing DB always shows blitz.

  19. #199
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    Quote Originally Posted by baseballplyrmvp View Post
    i hate it how the cpu feels like it has to re-adjust players that i've purposely moved out of position..... like whenever i move a d-end over a couple of steps and then switch to another player, the cpu moves him back to his original spot. is there any way this could be changed or some kind of option to turn off in 13?
    Quote Originally Posted by psuexv View Post
    Kind of to tag onto this, would be nice if you could stop the predetermined adjustments and movements as well. For example, the 4-3 cover 3, the safety always drops down presnap or in the Dime 3-2-6 Cover 6 the blitzing DB always shows blitz.
    ya and how on some blitz plays, the cpu controlled linebackers will sometimes come up and line up right next to a d-linemen. its an immediate tip-off that the blitz is coming.

  20. #200
    Freshman champ195797's Avatar
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    i want to see the under armor game army and also spring game

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