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Thread: NCAA Football 12 Patch #2 Now Available

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  1. #201
    All-American Paakaa10's Avatar
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    Quote Originally Posted by bdoughty View Post
    Brian Parker (Paakaa10) -- Game Changer

    A Game Changer so badass he don't need no stinking affiliation to some website. He doesn't change the game the game changes for him.
    Haha I suppose many would associate me with TGT since I've spent so much time here since the beginning of the year, but I actually didn't register an account here until after the first NCAA Football 12 community event in January.

    Edit: And I'm not part of the moderator or ownership crew here, so I don't want to set myself beside CDJ, gschwendt, and JB who have put way more time and effort into building this community than I have.
    Last edited by Paakaa10; 09-09-2011 at 11:05 PM.

  2. #202
    Does anybody know what this coaching strategy min on cpb mean? I keep getting this message while creating a playbook from scratch and doesn't allow me to get rid of some formations....

  3. #203
    Question about the patch, if someone knows.....

    Is this something that goes into the system via a backdoor password and actually changes the coding of the game data? Or do they have these contengencies put in place and then unlock them?

    The reason I ask, it seems like a few years back on Madden durning Breast Cancer Awareness month they somehow unlocked pink shoes, gloves, wristbands, etc... they weren't there prior to that month. Is that something they added or something that was in the code and unlocked itself like time sensative data?

    The reason I ask, ASU's new unis look pretty sweet to me. Is this something they can add or would it already need to be in there and then they unlock it? Either way, hopefully they will have them for NCAA 13. I like them

  4. #204
    All-American Paakaa10's Avatar
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    Quote Originally Posted by gigemaggs99 View Post
    Question about the patch, if someone knows.....

    Is this something that goes into the system via a backdoor password and actually changes the coding of the game data? Or do they have these contengencies put in place and then unlock them?

    The reason I ask, it seems like a few years back on Madden durning Breast Cancer Awareness month they somehow unlocked pink shoes, gloves, wristbands, etc... they weren't there prior to that month. Is that something they added or something that was in the code and unlocked itself like time sensative data?
    I don't know for certain on this. I do know, however, that the EA SPORTS NHL series has uniforms on the game disc that are locked away at first until a password is released at a later date; typically once all of the locked uniforms have been debuted in real life. It isn't a patch that unlocks them, however, so I'm not sure there's any connection.

    As for when Madden NFL 11 introduced the Breast Cancer Awareness presentation elements; I believe that was released as part of a post-release patch. I don't think it was anything as fancy as a time-release unlock. Though that does give me fond memories of arcade gaming and fighting games like Tekken and Soul Calibur where extra characters got unlocked after the machine had been on a set number of days.

    The reason I ask, ASU's new unis look pretty sweet to me. Is this something they can add or would it already need to be in there and then they unlock it? Either way, hopefully they will have them for NCAA 13. I like them
    Arizona State's new uniforms are in NCAA Football 12... mostly. The new gold helmet and the new black helmet are in, and the jerseys and pants are in as well. I believe the brown and white helmets are not in the game, though I don't think ASU has worn them this season yet.

    EDIT: Bringing back the photogenic side of the game.

    Last edited by Paakaa10; 09-09-2011 at 11:30 PM.

  5. #205
    Here is what I have noticed:

    Tuning patch downloaded for me tonight, this didn't come up last night after the title patch loaded. Did they not release together? Could that be why some are seeing differences on what is fixed and what isn't?

    While I Tight doesn't show up in the customize program, it does show up when using the cpb in game (if you originally had I Tight in your cpb I presume)

    When using triangle (PS3) for hurry-up, it is keeping me in the same formation and not going to shotgun as reported. Is the bug only when you use the aggressive tempo selection? Also, I was trying this in a play now game, not OD.

    Something seems messed up with speed option now from SG. QB is taking a strange bucket step towards the line before you can head outside. It is almost like he is doing a read option or something. It prevents you from getting to the corner quick enough. Weren't they supposed to improve QB acceleration for speed option? It seems worse.
    Last edited by Lohusker; 09-09-2011 at 11:37 PM.

  6. #206
    Heisman AustinWolv's Avatar
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    And I appreciate your analogy, but let's be honest, designing notebook computers and understanding an offense are two totally different things.
    Not necessarily.
    Just because you understand an offense doesn't mean that you know how to code it and make logic algorithms (or whatever programmers use) to make it come to life in the game and work like a real player, just like some guy saying to add this feature or that attribute to a notebook computer because it would help an user with this or that knows how to actually design it to make that feature work correctly or be manufactured correctly.

    In both cases, you have outside 'knowledge' that wants to share how to improve a product, but doesn't really 'know' what it takes to make that actually happen in the product design. That is what engineers/programmers are for and what EA should be striving to do.......product requirements in place that the programmers know what to meet and have a measurable method to know they met them........

    Right now......their focus appears to be on adding/refining marketable features, not fixing the core fundamentals of football gameplay. And that hasn't changed in the next-gen series. As has been said for the past couple years now.....we're kind of stuck with what is there until the next-gen comes out IMO, because they seem to have a base code package that they keep using over and over.
    Last edited by AustinWolv; 09-10-2011 at 01:28 AM.

  7. #207
    Hall of Fame ram29jackson's Avatar
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    Quote Originally Posted by SmoothPancakes View Post
    suure, steal my ideas LOL buuuut nooo, stealerfan doesnt make fun of you , oh no, LOL
    Last edited by ram29jackson; 09-10-2011 at 05:06 PM.

  8. #208
    Quote Originally Posted by Architekto View Post
    Does anybody know what this coaching strategy min on cpb mean? I keep getting this message while creating a playbook from scratch and doesn't allow me to get rid of some formations....
    It seems it has nothing to do with the number of plays in your playbook (I was getting that message with 350 plays in my book). It just seems that there are certain plays that CANNOT be removed from custom playbooks.

    Your best bet is to choose a base playbook that matches your custom playbooks as closely as possible.

  9. #209
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    This 2nd patch!

    Well, there are def some changes that were made that are not listed in the blog! No huddle isn't the same for offense or defence. It no longer defaults to the previous play.... now goes to a base play out of the basic formation. Also, I have noticed that I don't have all of my special team plays i.e. onside return, normal punt return(all I get is punt block/punt man safe). Anyone else having issues with special teams?

  10. #210
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    I have noticed that I don't have all of my special team plays i.e. onside return, normal punt return(all I get is punt block/punt man safe).
    As far as the "wild cat formations" they are still there, if you use a team that has them in their base playbook. I use Ole Miss, so when building a custom playbook the "WILD REBEL" dosen't show up as a play that I can install, however it is defaulted(?) in the sg set during the game. I'm strictly an online guy, so aside from the dico glitch and the running back walk thing, the game was fine, really no complaints--- UNTIL NOW! That being said, even with the no huddle issues(no I don't use it), it's still very playable.... face it we all have 3-5 plays that we pimarily like out of diff formations on offense and defence. AUDIBLES people! The no huddle issue has pro's and con's.... I like the fact that some asshat can't run no huddle goaline toss/counter for 95 yards, that being said, I'don't like the fact that I'm very limited on the "D" that I can call.
    Last edited by TheRezyReb; 09-10-2011 at 08:01 AM. Reason: more info

  11. #211
    Quote Originally Posted by TheRezyReb View Post
    Well, there are def some changes that were made that are not listed in the blog! No huddle isn't the same for offense or defence. It no longer defaults to the previous play.... now goes to a base play out of the basic formation. Also, I have noticed that I don't have all of my special team plays i.e. onside return, normal punt return(all I get is punt block/punt man safe).
    To get your special teams play you now have to actually go to the special teams formation and select the play instead of one formation its actually like four I think. So when it defaults up you still need to hit b so you can select a play also the y button no lonher brings up the proper play anymore either same concept as above.

    Sent from my A500 using Tapatalk

  12. #212
    Quote Originally Posted by Unconquered View Post
    It seems it has nothing to do with the number of plays in your playbook (I was getting that message with 350 plays in my book). It just seems that there are certain plays that CANNOT be removed from custom playbooks.

    Your best bet is to choose a base playbook that matches your custom playbooks as closely as possible.
    Yeah, I guess that was the issue before. Maybe those formations if removed pre-patch, would cause the zero play glitch. Anyway, I did find a playbook that had most of the formations I wanted but it locked 4 formations that I didn't want lol

  13. #213
    Quote Originally Posted by Lohusker View Post
    Here is what I have noticed:

    Tuning patch downloaded for me tonight, this didn't come up last night after the title patch loaded. Did they not release together? Could that be why some are seeing differences on what is fixed and what isn't?

    While I Tight doesn't show up in the customize program, it does show up when using the cpb in game (if you originally had I Tight in your cpb I presume)

    When using triangle (PS3) for hurry-up, it is keeping me in the same formation and not going to shotgun as reported. Is the bug only when you use the aggressive tempo selection? Also, I was trying this in a play now game, not OD.

    Something seems messed up with speed option now from SG. QB is taking a strange bucket step towards the line before you can head outside. It is almost like he is doing a read option or something. It prevents you from getting to the corner quick enough. Weren't they supposed to improve QB acceleration for speed option? It seems worse.
    LOL, yes. They added the canned read option QB animation to the freaking SG and pistol options..... this would be truly unbelievable and I would be really upset if it was anyone but EA. However, I am learned to be happy with an EA product if I can get it to simply work.

  14. #214
    Quote Originally Posted by AustinWolv View Post
    Right now......their focus appears to be on adding/refining marketable features, not fixing the core fundamentals of football gameplay. And that hasn't changed in the next-gen series. As has been said for the past couple years now.....we're kind of stuck with what is there until the next-gen comes out IMO, because they seem to have a base code package that they keep using over and over.
    nail on the head!
    Attached Images Attached Images
    Last edited by Pig Bomb; 09-10-2011 at 08:32 AM.

  15. #215
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    Quote Originally Posted by oweb26 View Post
    To get your special teams play you now have to actually go to the special teams formation and select the play instead of one formation its actually like four I think. So when it defaults up you still need to hit b so you can select a play also the y button no lonher brings up the proper play anymore either same concept as above.

    Sent from my A500 using Tapatalk
    Let me be more specific..... the only play I have available is normal kick off return, I don't have the ability to call onside return.. lost a game because off this! I'm not worried about the punt return as I always use man safe.

  16. #216
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    Another thing I'm having a problem with post patch... 1-5-5 cover 4, when the lb moves around/from behind los to go cover a wr/te he hits the D lineman and I get a penalty, this happens almost everytime I call the play.

  17. #217
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    Whowa... jusf found a new formation out of nickle! 3-4 nickle package, is this new, or have I just never noticed it?

  18. #218
    Heisman souljahbill's Avatar
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    Ok, I haven't downloaded the patch yet (I only have time to game on weekends) but I want to know: If I had ZERO problems with my playbook before the patch, will I probably still need to make a new playbook post-download? My playbook is all Pistol with the exception of Wildcat Spread and Maryland I.


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  19. #219
    Administrator gschwendt's Avatar
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    Quote Originally Posted by souljahbill View Post
    Ok, I haven't downloaded the patch yet (I only have time to game on weekends) but I want to know: If I had ZERO problems with my playbook before the patch, will I probably still need to make a new playbook post-download? My playbook is all Pistol with the exception of Wildcat Spread and Maryland I.


    Sent from my iPhone using Tapatalk
    My suggestion is yes. Some really wonky things happen when you convert your playbook (which you have to do).

  20. #220
    Hall of Fame SmoothPancakes's Avatar
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    Quote Originally Posted by souljahbill View Post
    Ok, I haven't downloaded the patch yet (I only have time to game on weekends) but I want to know: If I had ZERO problems with my playbook before the patch, will I probably still need to make a new playbook post-download? My playbook is all Pistol with the exception of Wildcat Spread and Maryland I.


    Sent from my iPhone using Tapatalk
    I would like to know this too. I have my custom playbook, based off of Navy's offense, exactly how I want it, with certain plays and formations added, and some formations and/or plays removed. I really don't want to try and recreate it, especially since I created it the day the game came out, and I haven't touched it once since that day.

    Edit - Nevermind, just saw G's answer.
    Last edited by SmoothPancakes; 09-10-2011 at 09:31 AM. Reason: G already answered it.

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