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Thread: NBA Live 15 - Update Brings Xmas Unis, Face Scans, & More

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  1. #1
    Administrator cdj's Avatar
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    NBA Live 15 - Update Brings Xmas Unis, Face Scans, & More


    A game update is now available for NBA LIVE 15 that updates uniforms, player face scans, and more.

    Weighing in at 948 MB on PS4, the update brings the Christmas uniforms (first name on back of jersey), updated face scans for numerous players (including rookies such as Elfrid Payton), additional shoes, and gameplay improvements. Also included are an improved shot feedback meter and Synergy rosters that will update each day with the roster from the previous day's action.

    Continue on to see the blog from EA SPORTS discussing the items addressed in this update.



    Hey, NBA LIVE fans! Title Update #2 is now available on PS4, and coming to Xbox One tomorrow (Saturday, December 13).

    Fan feedback on Facebook and Twitter has helped the team address certain gameplay and presentation issues.

    The update includes more than 400 improvements. Check out some of the most notable enhancements below.


    We also received some questions from fans about how the update is affecting rosters.

    Synergy tendencies have always been a part of making NBA LIVE play like the real deal, and today we’ve added some new features to make the integration even better.

    Synergy feeds us roster data every day so lineups reflect the real world:

    - We reflect the last game played. That’s sometimes that can be two or three nights ago.
    - All players are always available in Dynasty, Rising Star and Ultimate Team
    - If a particular player didn’t dress, he will not show up in the lineup when entering Play Now (Both Offline and Online)
    - If a player DNP but was on the bench, he’ll be available (unless there were 12 active players who played in the game, then DNP won’t be in the lineup).

    This allows us to be in lockstep with the NBA, and always reflects the actual starting lineups on a day-to-day basis.


    NEW PLAYER HEAD SCANS

    Added 15 scanned player heads including:

    - Noah Vonleh
    - Shabazz Napier
    - Gary Harris
    - Elfrid Payton
    - Zach LaVine
    - Dario Saric
    - James Young
    - Nik Stauskas
    - T.J. Warren
    - Doug McDermott


    CHRISTMAS DAY UNIFORMS
    Added uniforms that teams will wear on Christmas Day

    LIVE ULTIMATE TEAM
    More than 50 bug fixes, as well as an improved interface for LUT Fantasy Challenges. Also added Quicksell Value view to Items, as well as Pack Bundles.

    THREE-POINT SHOOTING
    Adjustments to three-point shooting percentage and effectiveness, for both CPU and User controlled teams.

    CONTESTED LAYUPS
    Tuned collisions and contests when driving the lane and going up for a layup for more varied results. Expect more misses if there is heavy contact in the paint.


    SIGNATURE JUMPERS AND FREE THROW ROUTINES
    Added more authentic shooting animations for players around the league.

    SHOT TIMING
    We’ve made timing for releasing your shot more forgiving for both online and offline play. Now, the timing feels more natural and predictable.

    BALL TRAJECTORY AND PHYSICS
    Tuned the shot arc and rim physics for more organic shot types and results. Gone are the days where every made three-pointer is a swish.

    DEFENSIVE BITE AND PUMP FAKE ANIMATIONS
    Players will recover much quicker and have better overall positioning while defending dribble moves and fakes.

    INBOUND PLAYS
    Tuned the AI during inbound plays to be more responsive and initiate more movement.


    SHOT FEEDBACK METER
    Enhanced the feedback system to include your player’s rating for that particular shot type and whether you were open or not.

    INVISIBLE BOUNDARIES
    Cleaned up some of the invisible boundary issues when moving along the baseline with the ball.

    STEAL ATTEMPTS
    Tuned stealing to address spamming issues with results in more fouls being called.

    END OF GAME AI
    Address late game AI issues where players would not react or respond naturally – often causing them to dribble the ball out or not attempt a shot with the clock winding down.

    INTENTIONAL FOUL
    Adjusted the intentional foul animation to address player warping issues.
    Last edited by cdj; 12-12-2014 at 05:16 PM.

  2. #2
    Heisman Rudy's Avatar
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    The Pistons are so bad it's hurting my desire for a basketball game. I wish they didn't suck so hard.

  3. #3
    Administrator cdj's Avatar
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    Unless it was an early slip-up, the 2015 All-Star unis were included as part of the update. They do not show up as part of the uniform preview/selection in pre-game and the game is still at the 2014 location (New Orleans). Last year, there was an update that included the All-Star game court and unis closer to the actual event.














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