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Thread: TGT PS3 NCAA 14 OD: 2013 - Week 2

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  1. #1
    Administrator cdj's Avatar
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    TGT PS3 NCAA 14 OD: 2013 - Week 2

    The week will advance again on Saturday, July 27.

    There are NO User v User Games this week.

    Off-week: Georgia State (psusnoop)

    Good luck!

  2. #2
    Heisman psusnoop's Avatar
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    Booo on the BYE week!!!!

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    Varsity bjrod9's Avatar
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    UTSA is ready to advance after an ass kicking given by Oklahoma state! We played for pride.


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    Heisman psusnoop's Avatar
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    Quote Originally Posted by bjrod9 View Post
    UTSA is ready to advance after an ass kicking given by Oklahoma state! We played for pride.


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    Sometimes that's all that matters

  5. #5
    All-American Deuce's Avatar
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    ODU gets taken to the woodshed by Maryland. Was 14-10 Maryland at halftime but ended up losing 42-17.

    My QB was 15-31 with 4 int's...bad throws on my part

    CPU QB was 21-33 for 291 yards and 1 int.

    Still feel pretty good about the sliders so far. Need more games I think.


    Typed by thumbs.

  6. #6
    Administrator JBHuskers's Avatar
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    Probably playing this tomorrow.

  7. #7
    Freshman Xusemagru's Avatar
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    Memphis wins their first game of the year against Arkansas State 52-35. my defense is awful

    Passing 12 of 24 for 269 with 1 TD and 5 INT!!!! Only one of those was a bad throw the rest were open and the pass was off target by about 8 yards

    CPU Passing 22 of 34 for 279 2 TD and 1 INT

  8. #8
    All-American Escobar's Avatar
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    Quote Originally Posted by Xusemagru View Post
    Memphis wins their first game of the year against Arkansas State 52-35. my defense is awful

    Passing 12 of 24 for 269 with 1 TD and 5 INT!!!! Only one of those was a bad throw the rest were open and the pass was off target by about 8 yards

    CPU Passing 22 of 34 for 279 2 TD and 1 INT
    Are you bullet passing every throw? You will need to put more touch on them, especially throws downfield.

  9. #9
    Freshman Xusemagru's Avatar
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    Quote Originally Posted by Escobar View Post
    Are you bullet passing every throw? You will need to put more touch on them, especially throws downfield.
    on certain passes yes but some slant routes where i was wide open i did not throw bullet passes these were the ones that were off...

  10. #10
    All-American Deuce's Avatar
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    FWIW I'm using these sliders in my offline dynasty. In my last game the CPU was 10-10 for 193 yards and 3 TD's.

    I was 14-18 for 165 yards and 2 int's.


    Typed by thumbs.

  11. #11
    Varsity Marlowe's Avatar
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    In order to avoid most of the errant passing with these sliders, I've been letting the CPU control the QB drop back. Keeps me from moving as I release the pass which usually leads to overthrows.

    Btw, I set myself to auto pilot since I won't be in town this weekend. I have a bye week coming up so feel free to advance without me.

  12. #12
    All-American Deuce's Avatar
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    Quote Originally Posted by Marlowe View Post
    In order to avoid most of the errant passing with these sliders, I've been letting the CPU control the QB drop back. Keeps me from moving as I release the pass which usually leads to overthrows.
    Bingo. I think that's it b/c that's what I do. I do see a few errant passes but nothing outrageous.


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  13. #13
    All-American Escobar's Avatar
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    Quote Originally Posted by Deuce View Post
    Bingo. I think that's it b/c that's what I do. I do see a few errant passes but nothing outrageous.
    I do the same thing. I barely have many errant throws. QB's lose their accuracy on the move this year. That's also the key to stopping the CPU QB's. If your d-line can get pressure they will make bad throws.

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    Varsity HANDSWARD's Avatar
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    I'm in the first quarter right now and so far I am 2 for 6 with 2 INT's. Both INTs were laughable. First was a drag route where the receiver was almost to the left hash when I threw (from dead still in the pocket) and it went toward the dead center of the field straight to a LB just standing there. Second was a curl (again, QB dead still in the pocket) and he throws 8 yards past the WR straight to the CB who then runs it 80 yards back for the TD. 10-0 Pitt as we enter the 2nd Quarter.

    We need to turn QB Acc up to at least 15 or so...

  15. #15
    Varsity HANDSWARD's Avatar
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    UTEP goes down to Pitt 45-21.

    UTEP Passing: 11 for 23 161 Yards 2 TD 4 INT (4 for 4 for 84 Yards and a TD on HB Screen passes)
    Pitt Passing: 14 for 23 155 Yards 1 TD 0 INT

    UTEP Rushing: 32 Carries 176 Yards 1 TD
    Pitt Rushing: 29 Carries 214 Yards 4 TD

  16. #16
    All-American Escobar's Avatar
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    The guy making the sliders changed WR catch to 35 in his updated set to reduce overthrows. He changed other things also. In the week 1 thread, I posted them.

  17. #17
    Administrator cdj's Avatar
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    ECU defeats FAU 28-14.

    ECU QB S. Carden went 28-35 for 242 with 2 TD, 1 INT while holding FAU to just 27 yards rushing.


    JB is last up.

  18. #18
    Heisman psusnoop's Avatar
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    Quote Originally Posted by Escobar View Post
    I do the same thing. I barely have many errant throws. QB's lose their accuracy on the move this year. That's also the key to stopping the CPU QB's. If your d-line can get pressure they will make bad throws.
    Exactly what I just did to North Texas in Powerhouse OD. I was sending all kinds of pressure and even manually using my DE to create some pressure and they were completely shaken by the pressure.

  19. #19
    Administrator JBHuskers's Avatar
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    Started the game but passed out I'll play when I get home from DJ'ing.

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    The dude abides.

  20. #20
    Administrator cdj's Avatar
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    Quote Originally Posted by JBHuskers View Post
    Started the game but passed out I'll play when I get home from DJ'ing.

    Sent from my DROID RAZR using Tapatalk 4 Beta
    Either you are DJing at a rave or didn't get your game in.

    We have to stick to deadlines and can't be dragging TWO games into the year or we'll lose interest quickly. The worst part about dragging over the weekend is that it costs the rest of the league some valuable playing time.

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