Courtesy vgchartz.com, the first three weeks of sales for NCAA Football 13 are now available. Overall, sales are down 95,000 over the same period from a year ago. Despite the second-best PS3 launch in the franchise's history, the total is dragged down by the second-worst 360 launch. In a month that saw retail game sales down 20% over the year prior, NCAA Football 13 was still the top-selling game in July.
Why the decrease? There's likely numerous factors at hand, such as the economy, gamer burnout following their experience with NCAA Football 12, and/or a portion of the populace making NCAA Football a purchase every few years and no longer annually. In addition, some in the community have stated that they believe the game is becoming stale.
While NCAA Football 13 addressed some of the major complaints from 12 (namely the Online Dynasty 'Transfer Failed'), its wide feature set lacked the depth and/or changes to numerous game areas (Coaching Carousel, Custom Conferences, TeamBuilder, Practice Mode, Online Play, et al.) along with numerous bugs and annoyances still prevalent, including some legacy issues.
Fans who relied on reviews to base their purchase decision saw the game's metacritic score drop from the year before with many reviews repeating the theme of bugs and a lack of overall differential from previous iterations.
NCAA 07 NCAA 08 NCAA 09 NCAA 10 NCAA 11 NCAA 12 NCAA 13 PS3 N/A 162,636 242,982 241,085 275,126 342,068 303,444 360 432,445 423,348 422,908 398,672 343,758 437,182 390,181 Total 432,445 585,984 665,890 639,757 618,884 779,250 683,625
* - Through three weeks after release.
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