I think it's great you're listening to player's feedback - it truly gets the consumer involved and feeling like they made a wise purchase. With that said, my suggestions:
1. My most immediate concern so far is the low trajectory the ball is thrown at on intermediate passes, especially when the defense is in zone. It's most apparent on post routes. Often times the ball needs to be thrown with some zip on it so the safety doesn't have time to react. When the ball is thrown with some zip, more often than not, the underlying Linebacker in zone coverage is able to get his hands on it. Most times, the LB will be less than 10 yards away from the line of scrimmage, so he really shouldn't be able to tip a pass that is thrown at around 25 or 30 yards.
2. When someone quits online in the first half of the game, no skill points are awarded. If the player is winning when his opponent quits, he should be given skill points regardless of the quarter. I realize this is in place to stop people from playing themselves, but it really puts a damper on the online play.
3. Another issue is when someone quits while the scored is tied. The newest trend is people quitting when the scored is tied and you're driving for the win. If you select "quit and count," you get a loss as well because you're not winning. If you select "quit and don't count," you obviously get nothing and then have wasted your time. Make it so if someone disconnects or quit, the opposing player gets the win regardless of the score.
4. On of my most missed features are night and weather games online. These were available back on PS2 and even on a few games this generation. It adds so much to the atmosphere to play a game at night when it's actually night out. It creates a big game feel that keeps the game fresh. As it is now, every game you play is in the middle of the day with nothing but sun and it does get kind of old.
Thanks for your time and congratulations on a successful NCAA '12 launch!
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