Game 2 another WILD comeback.(Me) comes back from 24-0 down to win. Remarkably, the comeback began as Denard Robinson goes down with an injury.
Game 2 another WILD comeback.(Me) comes back from 24-0 down to win. Remarkably, the comeback began as Denard Robinson goes down with an injury.
I might be wrong but I think EA counts sacks on your running total. In game 1 I was sacked 6 times so that is roughly 50 yards so I really probably ran for 100 but for the sacks on like 25 carries so thats 4.0 yards a pop. The run game felt about right. The "problem" right now is I am getting allot off coverage sacks b/c the def covg is much improved. Also the CPU is BLITZ HAPPY right now.
You, are right about sacks being counted as rushing yard losses. This really hurts your overall rushing yards per game stat if you get sacked a lot. As for other issues, I figured out that if you don't have run block set at 50 you don't get any pancakes. I had 14 pancakes last game after moving run blocking to 50 and the CPU had 11.
Fyi, CLW, EA is not responsible for sacks being subtracted from your rushing statistics (they are counted as carries and figured into the QBs rushing stats). That's the way the NCAA does it. The NFL, on the other hand, subtracts sacks from your team's passing total.
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What is is with me and WILD 4th Quarters. Blew a tight game open late with 2 punt return TDs; Fumble Return TD; and a long TD run.
After 4 games, my thoughts are:
(1) I'd move up HUM run blocking up 2 notches
(2) I'd move down HUM pass accuracy "several" notches
(3) I'd move down CPU Pass Coverage 1-2 notches
(4) I'd move HUM Interceptions Up 1-2 notches
(5) I'd lower the speed threshold as I haven't seen allot of players being able to separate from the pack.
Anyone else testing having any thoughts?
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