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Thread: Starhawk (PS3) - 2012

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  1. #1
    Heisman I OU a Beatn's Avatar
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    Starhawk (PS3) - 2012

    They just aired the reveal for this on GTTV. Holy shit. When it hits the internet, you guys have to watch it. Unbelievable.

  2. #2
    Heisman I OU a Beatn's Avatar
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    -Robotic mechs Transform into starcraft, making it fit for both land and arial combat.
    -The game will not be supporting sixaxis as it’s predecessor did
    -The game will feature a story mode
    -Setting takes place in a section of space known as The Frontier. This is much like the gold rush era.
    -Rift Energy, which Humans refer to as Blue Gold, is a source of new energy that humans are harvesting
    -There are two Factions: Outcast and rift miners
    -Main character name is Emmit Graves and is infected with rift Energy along with his brother. His brother becomes mutated in the process,this eventually is what leads into the story where the main character is out to save his brother.
    -Creating units and structure is a new feature and is meant to be easy to use for players. Things such as bunkers and turrets can be built. Troops can also be controled creating an RTS feel to the game with a blend of third person action.
    -Rift energy is rewarded by killing guys or completing objectives. This can be used to upgrade characters, aircraft or built objects
    -The game is very fast paced and features many weapons and vehicles. It plays much like Warhawk, maintaining the third person view.

    Multiplayer:
    -Much of the game play from Warhawk is kept the same. So players familiar with the game play will quickly be able to jump right nto the game.
    -There are several modes for each map including the classical modes Capture the flag and team death matches.
    -Acid Sea is one of the maps found in both single and multiplayer mode.
    -Hazardous environment. For example on Acid Sea there are multiple rivers and drops that lead into a pool of burning acid.
    -Enroll in either the outcast or Rifter Factions
    -Many of the levels will be on moons that revolve around the single player planet.
    The reveal video should be up later tonight, so I'll post it unless someone beats me to it. Looks incredible.

  3. #3
    Heisman I OU a Beatn's Avatar
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    Last edited by JBHuskers; 05-13-2011 at 08:52 AM.

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    Administrator JBHuskers's Avatar
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    Edited your post Beatn, the other one was taken down...not sure if this is the same video but it's from GamerLiveTV.

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    Administrator JBHuskers's Avatar
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    Looks like a combo of Warhawk and Mass Effect minus RPG stuffs. Color me interested. I'm sure PS+ guys will get in the beta. The building of structures is definitely interesting.

  6. #6
    Heisman I OU a Beatn's Avatar
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    Close enough, but yeah, it looks absolutely amazing. I love the new art direction they took with the game, looks snazzy. There's just a TON of different elements to take into account here, so if they can balance everything out, I think I'll love it.

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    Administrator JBHuskers's Avatar
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    The problem with Warhawk was I was completely bored with it right off the bat.

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    Administrator cdj's Avatar
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    LightBox Interactive has released two new gameplay videos for Starhawk as well as detailing some of the game’s upcoming features.

    According to LightBox president Dylan Jobe, Starhawk will feature both matchmaking and server lists. This will provide players with the option to join a casual matchmaking game where LightBox can monitor people for cheating and stat padding or the option to join custom “non official” server lists.

    As for the new camera mode, Jobe confirms the camera has been moved closed to the character than in Warhawk, moving in and out between two separate angles depending on if the player is running and gunning or using the over-the-shoulder (OTS) sights for better accuracy.



    “This new OTS aiming mode is enabled when you zoom in with your weapon,” said Jobe via the PS Blog. “It gives you a combat choice—you can do your normal run-and-gun at some cost of accuracy or you can go OTS for more accuracy, although you’ll be a bit slower.”

    Furthermore, Jobe confirmed space environments in Starhawk, stating that fans will have to wait for E3 before seeing some the maps.

    View the two new gameplay videos below.






    Courtesy: PlayStation University

  9. #9
    Heisman I OU a Beatn's Avatar
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    I was excited at first, but after watching those, not so much. You can tell there's a TON of snap on aim assist, which is a huge turn off for me. Looks a lot like a 3rd person Halo.

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    All-American DariusLock's Avatar
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    Hated the first one and this looks like much of the same with the aerial stuff.

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    It looks like another terrible TPS, in a heap of other terrible TPSs. People need to stop trying to copy a shitty system like GoW. TPSs are crap.

  12. #12
    Heisman I OU a Beatn's Avatar
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    It looked good til I saw that God awful lock on aim assist. How do developers expect for their game to attract an online community when the game aims for you? It makes absolutely no sense.

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    Heisman morsdraconis's Avatar
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    Quote Originally Posted by I OU a Beatn View Post
    It looked good til I saw that God awful lock on aim assist. How do developers expect for their game to attract an online community when the game aims for you? It makes absolutely no sense.
    Well, that's to make up for the fact that aiming a gun with a controller is ridiculously more difficult than with a mouse. I can shoot the fuck out of someone with a keyboard and mouse, but I can't hit the broadside of a barn half the time with a controller.

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    Heisman I OU a Beatn's Avatar
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    Quote Originally Posted by morsdraconis View Post
    Well, that's to make up for the fact that aiming a gun with a controller is ridiculously more difficult than with a mouse. I can shoot the fuck out of someone with a keyboard and mouse, but I can't hit the broadside of a barn half the time with a controller.
    The aim assist is what pisses me off because I have absolutely no problem aiming with the controller, and like you said, it's implemented to basically even the ground out between the people who can aim very well and the people who aren't quite as able. I've seen some games implement zero aim assist(Gears - it's exactly why I love it), I've seen some implement a little(I can live with it), and then there's games that just stack on tons of it, and they're the ones that I can't stand. Call of Duty, Uncharted, Starhawk, etc...all do it and I can't stand playing online games that have it.

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    Administrator JBHuskers's Avatar
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    Warhawk to me was just VERY boring. With that said, I'm pretty sure I'll be in the beta, so we'll see.

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    All-American DariusLock's Avatar
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    Call of Duty's isn't that bad to me. You have to put the crosshairs on the person and then it will track them for a moment. I usually lead my targets though as the aim assist sucks on CoD.

  17. #17
    Heisman I OU a Beatn's Avatar
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    Call of Duty has the snap on garbage that I'm talking about with Starhawk. If your reticule is semi-close to the target, it'll actually lock on for you so most of your bullets are going to be hitting the target. It'll follow targets, too, but that isn't nearly as annoying as the game actually aiming for you. It's kind of hard for me to take a game seriously when 75% of my deaths are because the game is aiming for the other player.

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    All-American DariusLock's Avatar
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    Yeah I know what you mean, I still seem to pwn kids in Black Ops tho.

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    Freshman lilheavy's Avatar
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    Quote Originally Posted by morsdraconis View Post
    Well, that's to make up for the fact that aiming a gun with a controller is ridiculously more difficult than with a mouse. I can shoot the fuck out of someone with a keyboard and mouse, but I can't hit the broadside of a barn half the time with a controller.
    I'm exactly the opposite. Of course, I never really put any quality time in with a keyboard and mouse because my fingers cramp up after a short period of time.

  20. #20
    All-American DariusLock's Avatar
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    I played the Delta Force series on PC and it was quite fun! The main part that attracted me was how many players could be playing and it's when I was an EXPERT sniper in video games. The maps were so huge, I could get a mile or two away from the main battles and just pick people off! You would have to judge for distance and adjust your scope and lead targets if they were running. I was sooooo good at sniping on that game, I could get headshots on people who were running that far away.

    COD Sniping is horse.... The maps are not big enough and the way they allow all the quick scoping crap is pointless. If you don't want it used like a sniper rifle then don't put it in the game. Make maps bigger, like valleys with a town in the middle...that way snipers can be far off like NORMAL!

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