Since there's apparently 1 more CD before release and since half of the guys eligible to go are from this site, here's the thread to keep them working at the event and not just playing for fun :p. Obviously, they may not have time to check or be able to comment on everything but your question(s) can either about gameplay and/or presentation.
Edit: Before making a request, check original post first to see if it's been requested already. If not, then post your own. Original post will be updated as much as possible.
Presentation
1) Do Southern Miss and UL-Lafayette have mascots this year?
2) Does Southern Miss have a special or generic entrance? No need to describe it specifically. Just saying generic or custom is good enough.
3) More options for Team Builder
4) New commentary???
5) Ability to create custom rivalries? Or establish rivalries over time?
6) Does Rutgers have the proper scoreboard minus the ads?
7) Do loose jersey sleeves actually look right?
8) Will Rutgers' unique entrance be in the game? A random player/captain brings out an Ax and chops it into a tree stump in the original closed endzone.
9) Is the entrance for WVU changed to include the helmet? If not was it changed at all?
10) Could someone time the length of the full Virginia Tech entrance from start to when they run out?
11) Do numbers on side of teambuilder helmets work correctly?
12) What are the formations in Hawaii's playbook?
13) Is Vili the Warrior in the game?
14) Does Hawaii have a generic or unique entrance?
15) Has the imaginary Jumbotron in the cornor of Hawaii's stadium been removed?
16) Are there plans to offer NFL stadiums as dlc so they can be used as neutral site games (if neutral site games are possible)?
17) Will weight matter in OL/DL interactions?
18) Are there any changes made to the depth chart? (3rd down back, slot receivers, nickel back, etc?)
19) Can we apply formation subs to the formation packages, instead of just the base formation?
20) Will the National Game of the Week be listed every single week?
21) Will there be ESPN commentary for every game, even if it's not televised?
Gameplay
1) Is the shovel pass in the game?
2) Will smart WRs look for openings against zone defenses?
3) Is there proper loft and trajectory on passes?
4) Is stamina better for OL/DL {Yes, this can be edited... but EA needs to realize these guys are football players and work out daily.}
5) Are there less leaping linebackers aka Superman LB's
6) Is it possible to throw and stop fade routes???
7) Are there more actual Run & Shoot plays???
8) Are the DBs less psychic?
9) Will crowd noise effect the visiting team?
10) Will gameplay be more realistic {i.e. QB running left, turning and throwing back across field and hitting WR right in the numbers, etc.}?
11) Will the CPU manage the clock better?
12) Will bubble screens work better? In '11 the WR's always run the Bubble screen way too slow
13) Are the strafing/sliding defenders fixed from the wip videos?
14) How influential is play recognition when defenders are playing zone?
15) How often does the bull rush animation happen where the D-Lineman just shoves the O-Lineman to the ground?
16) Is it possible to just user strafe all over the field and pick off or bat down passes?
17) How fast is the gameplay this year compared to 11? The demo last year played faster than the retail version
18) Is Army's Wing Bone offense in the game or not?
19) Anything new for Option Football guys (IE, Interior linemen going unblocked on certain plays, etc.)
20) Is the Shade Receiver Feature from this years Madden also made it into NCAA.
21) Did they remove the Bear Front Defenses from the 4-2-5 and 3-3-5 (Also, the 3-4 solid had a 3-0-3 line) when they added the new formations?
22) How well does a cpu controlled GT team run the flexbone?
23) Can you tell a difference between small scat type backs and larger bruising backs?
24) Is the running game from the shotgun more consistent?
25) Can you still pitch the ball perfectly while being tackled still?
26) Are scrambling QB's a threat to run the ball if they have room or will they still just stay in the pocket?
27) How is the pass rush?
28) Does the computer defense still know your play before the snap (Psychic D on audibles)?
29) Is the mesh in Pistol/Shotgun read options faster or the same speed (which is considered slow)?
30) Is the toss out of the shotgun faster or the same speed (which is considered slow)?
31) Will the cpu pull the QB after a certain amount of interceptions or make mass subs in a blowout?
32) Will the computer do a better job of recruiting and will it recruit based on system (scramblers at option schools, pocket passers for air raid, etc.)?
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