I think everyone as kids loved Tecmo Bowl. What made that a lot of fun was how the great players were unbelievably great. Bo Jackson would just run over a ton of people (for you or against you). It was a completely arcade experience but still fun.
NCAA 06 introduced impact players and most people thought they went too far. I actually loved it. I'd fear going up against that run stuffing MLB or the ball hawking FS. You really had to gameplan for those guys.
I'm going to be contradictory and a little hypocritical here. I like a lot of sim aspects in sports games but I also love a game that's just fun to play. Having great players stand out, even if it skews to the arcade side, is more fun for me. Often when I play a game against the cpu I don't really notice who their great players are. I'd like to see a bigger separation there. In many ways I think the dev team did a great job of getting ratings right - better teams usually win and I find the outcomes pretty realistic. But I kind of want that over the top fun factor of great players to return.
Maybe they could implement a "Player Ratings Threshold" slider. Boost it to 100 and stud RBs turn into Bo Jackson on Tecmo. Drop it down to 0 and it's like a fair play option that makes both teams practically even regardless of their ratings.
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