Hopefully we can start the OD next week (sometime between July 15-19) once rosters are finished. In the meantime, use this thread to discuss/recommend sliders & settings for the league. This also includes Coach XP Progression.
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Hopefully we can start the OD next week (sometime between July 15-19) once rosters are finished. In the meantime, use this thread to discuss/recommend sliders & settings for the league. This also includes Coach XP Progression.
I'll pretty much be ok with whatever. I've only been able to play 8 games so far and they've been all over the board. Won my first 4 games against comparable teams on AA. 3 were close and one was a blow out. The next 2 games were against far superior teams and got my ass handed to me. Playing 7 min qtrs I gave up 450 pass yards in one game and allowed an RB to gain 250 yards rushing in the next game. The one thing I feel needs to be adjusted is pass accuracy. Im completing way too many passes. Penalties are non existent so those will need to be tweaked but I haven't done any testing.
As far as coach progression goes I vote for slow or slowest. I'm not a big fan of this feature so I want to dilute it as much as possible. :)
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Sliders - I agree with Deuce about the coaching progression. As far as everything else. I think the CPU field goal power should be turned down a little bit. Maybe penalties up a little more and the threshold should be lowered. No way a 95 speed guy should get caught from behind.
Settings - Heisman difficulty, 6-7 min quarters. Start out with 2* teams or anyone under a 75.
I think snoop (psusnoop) is working on some sliders. I used his for the demo and they were the best set that I played with. As for coach progression I was thinking about slow at first until someone here posted their chart from testing 6 years with 4 different teams. Nevermind, just went back and looked at his post again. Slow might be the way to go.
What kind of teams will we be looking at so we can start preparing? I'm ready, light this forum up guys.
So far I have been getting really good games with Heisman difficulty on offense. I've been playing as an OC so I can't really speak for defense. My only slider changes are Human QB Accuracy is turned down to 20 and CPU Interceptions is turned down to 20. Rest is default.
The two biggest decisions are:
- Coach Progression: Sounds like SLOW is the group pick.
- Start as OC/DC or as HC: Is the DB Zone Aggressiveness bug still in the game? If it is, I say we start as 1-star HC.
Once we get that figured out, I'll get the OD set-up and invites out. That should be in the next 24 hours.
We can always adjust sliders/settings as we go but it sounds like 7-min qtrs.
This is the last chance for any additional sliders/settings feedback.
I'd rather start as a HC. I just enjoy the game a lot more when I'm in control of both sides.
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I recommend we use psusnoop's sliders and start out as 1* HC:
8 Minute Quarter length
Heisman
Heisman
Heisman
On
On
On
Normal
20
On
On
59 offside
59 false start
59 holding
58 facemask
100 offensive pass interference
100 defensive pass interference
100 kr/pr interference
58 clipping
100 intentional grounding
53 roughing the passer
100 roughing the kicker
USER:
15 QB accuracy
20 pass blocking
30 WR catching
40 RB ability
45 run blocking
80 pass coverage
15 interceptions
60 rush defense
60 tackling
40 fg power
30 fg accuracy
40 punt power
30 punt accuracy
45 kickoff power
CPU:
20 QB accuracy
30 pass blocking
35 wr catching
55 RB ability
55 run blocking
80 pass coverage
15 interceptions
70 rush defense
60 tackling
40 fg power
40 fg accuracy
40 punt power
40 punt accuracy
50 kickoff power
Also what rosters will we be using? The OS Rosters are coming out today
In down for whatever, I just want to play.
this will be my first rodeo with OD ! Are we using mid major teams ?
Basically! We'll start with 1* teams, but you can take any job offer you want as we progress.
I'm thinking for rosters we will use BigWY's since he is nice enough to host them here exclusively and I know his crew did a lot of work in getting the coach file aspect up to par. It should be pretty fun to also be 'competing' against real-life coaches.
I'd like 7 minute qtrs if its not a big deal. The games are long enough. It's tough fitting in a game with kiddos. :)
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Also, here are some sliders a guy at OS made purely based off of players' ratings. Went through and tested each slider with adjusted ratings to get his results. They seem to be having fun with them and getting good results.
Difficulty: Heisman
Quarter Length: 8 minutes works best (for total amount of plays)
Speed: Normal
Threshold: 50
Game Play Sliders: User/CPU
QB Accuracy: 5/5
Pass Blocking: 45/40
WR Catching: 30/40
RB Ability: 60/80
Run Blocking: 40/50
Pass Coverage: 50/55
Interception: 30/45
Rush Defense: 30/45
Tackling: 45/50
Special Teams
FG Power: 45/40
FG Accuracy: 5/35
Punt Power: 20/45
Punt Accuracy: 50/50
Kickoff Power: 50/45
All penalties at 50
Aggressive zones slider bug in the gameplay settings. If you sim and press R1 to view, the slider for zones changes to aggressive. Tried it out last night in another OD and it's still occurring.
Oh, well if we are HC it wouldn't matter I don't think.
It still happens if you're a head coach...just don't sim (and probably watch the plays) on defense.
this will be my first try at OD , could i get some advice from you guys about recruiting ? i am not trying to steal anyone's secrets , just some general advice ! i have a few questions , any chance getting 4 star or higher recruits at army? any advice would be appreciated ! thanks !
I played several games with both slider set-ups detailed in this thread. The Operation Sports setup is better IMO. Passing is more difficult in it and running is actually doable. I was constantly getting tackled from behing by DTs and DEs when I ran the ball in Snoop's setup. The 20 speed threshold isn't enough to make up for the reduced RB ability. I do like Snoops penalty setup, as it was nice to see pass interference called on the CPU once.
So in summary, my recommendation/preference:
- Use Op Sports for Human and CPU sliders
- Use Snoop's for penalties
Thoughts?
Snoop has actually abandoned his sliders. We've been testing in Powerhouse and we found that using the updated player ratings' sliders w/ a threshold of 23 gives the best gameplay. I think we should use the penalty set up in this set also, because he found that they affect the cpu ai some, such as when the QB chooses to scramble. Here they are:
Difficulty: Heisman
Quarter Length: 8 minutes.
Speed: Normal
Threshold: 23
Game Play Sliders: User/CPU
QB Accuracy: 5/5
Pass Blocking: 45/40
WR Catching: 30/40
RB Ability: 60/80
Run Blocking: 40/50
Pass Coverage: 55/55
Interception: 35/45
Rush Defense: 35/50
Tackling: 50/50
Special Teams
FG Power: 45/40
FG Accuracy: 5/35
Punt Power: 20/45
Punt Accuracy: 50/50
Kickoff Power: 50/45
Penalties
Offside: 50
False Start: 50
Holding: 50
Face Mask: 55
OPI: 50
DPI: 50
KR/PR Inter: 50
Clipping: 55
Int Grounding: 75
RTP: 54
RTK: 50
Hey guys , anyone having trouble with practice mode in our OD ? Three straight times the game has froze after the first play !
I haven't tried practice mode...can you set the sliders up and play outside the dynasty?
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I'll usually try to fill out team needs first as far as selecting recruits. Then I'll do a search for all recruits who have me as their top choice and I'll choose the ones I want. Then I'll choose from the ones that have me in their top 5. Then it's just a matter of choosing from the leftovers to pickup or shore up pipelines. Can't say much on point distribution because its all new this year but that's usually the blue print I follow.
ty Marlowe , it is happening when i practice outside the OD also, so I'm not sure what is happening. i will do some research on it! thanks for the info on recruiting, that is similar to the way i set up my board, i used heavy points on my highest overall rank players !
I feel like something needs to be done with the sliders. As Lafayette, there is no way I should be 2-0, esp over Arkansas, and @#17 Kansas St. Though Im not complaing about my record, im concerned about the realism of the dynasty. After being down to K-State 14-0 quickly, I was pretty much able to do whatever I wanted to do on offense (scored 21 unanswered points) The cpu WR's dropped some passes that might have impacted the game a little, but their offensive play calling became terrible (running back to back screen plays multiple times) Although I am struggling passing the ball like other users seem to be, I could run the ball all game against them. They were averaging 13 yards per rushing attempt on me early and they just seemed to go away from it which I dont understand.
IMO, raise user/cpu acc to 10-15, raise cpu rushing D, and raise cpu WR catching. What do you guys think?
I switched to these in my offline dynasty lasst night and played 3 games, all with good results. Changes from our current settings in Bold
Game Play Sliders: User/CPU
QB Accuracy: 15/10
Pass Blocking: 45/40
WR Catching: 40/45
RB Ability: 55/75
Run Blocking: 40/50
Pass Coverage: 60/60
Interception: 30/30
Rush Defense: 45/55
Tackling: 50/50
Sliders adjusted to what Escobar posted above. The only difference may be INTs dropped 5 lower for both HUM/CPU. I'll double check before the next advance, but I agree with marcotte and others that some tweaks need made.
EDIT - HANDS posted that as I responded. Please post any thoughts on those and I can add them in before the advance tonight.
My only concern area with the set I posted remains Pass Coverage and if it needs to go up further. I wanted to try a few games with a 75 or so rated QB and see how it played first though. My QB in my offline dynasty is a 95 Overall with 99 Accuracy and I had ~ 70% for 280 yards/gm and only 1 INT over the 3 games I played. If it is still fairly accurate with a poor QB then Coverage would probably be a good thing to turn up. INTs may need to go down if coverage goes up cause defensive players are still really good at catching with INT at 30.
I don't think there is anything that can be done about the terrible play calling of the AI. It is going to cause games here and there where the CPU doesn't put up realistic numbers. It has always seemed like the defensive plays the user is running has a very big effect on what they call. If you are calling blitzes all the time, they are going to call short passes and screens. If you are calling zones, they call routes down the field that find the holes or run the ball. If you call man to man, they will use misdirection plays or run with their QB. The game situation will get them to stray from these a bit towards the end of the game. But for the most part, what you call is gonna effect what they call.
The set I posted at the end of the Week 1 thread has the updated ratings set that Charter is using. He raised Human WR Catching, lowered Human Run Blocking (which will address marcotte's issue. Raising cpu rushing d only makes them more aware of the run, not get off blocks), raised pass coverage for Human and CPU.
Play ball