I did see that last year but it's nice.
Printable View
I did see that last year but it's nice.
Really hope next year that the EA/Tiburon team addresses the challenge system. It drives me crazy that the wrong call on the field is made and that either you cannot challenge the play or the play stands even though the evidence shows otherwise.
I still haven't touched draft champions or MUT. Who here is playing those modes? I can see draft champions being interesting. I may do one just for the heck of it but I don't understand when people say the first two games are easy. Can I not play using my settings and sliders?
I can't use the R2 button to pass protect my RB. Many times the game just ignores me. I can use the r-stick down to block and release but I can't use R2. I think it's worked before but often it doesn't (pre-patch).
My passing game was good early on but I have really sucked lately. Forcing balls and really struggling against zones. Unfortunately I don't think any of this is related to patches or tuners. I'm just in a brutal stretch right now of throwing picks.
Outside runs in goalline appear too easy. Shoestring tackles can leap too far imo.
People are reporting on OS that confidence is messing up qbs in CFM. it simple gets too high and you don't see inaccurate passes. I like that confidence is tied to ability but that worries me if it's too high all the time. Others are saying the patch or tuner wrecked gameplay but I haven't noticed much of a difference in exhibition games. People seem to think CFM is still unplayable. CPU teams cut a lot of good players for no reason too.
All that does not sound promising. :(
Late to this but it is true. It is impossible to make them challenging to make a difference to the point where you are shanking them. Only thing is distance and usually that has more to do with lag than anything else. Maybe Rudy doesn't play the game as much as I do, but I'd find it difficult to make FG's challenging to me. And again I'm not Madden guru or anything.
I did miss a FG with Suisham the other night but it was a 55 yarder in 5 mph head wind...it came up short but was dead on. He doesn't have the greatest kick power either. I don't use the Kicking Arc aide and it's off by default on All-Madden anyway.
And it hasn't been hard in NCAA either even with a 5 slider setting or whichever G and Jeff have been using for our OD.
Turn the FG accuracy slider to 0 skip and tell me you can make them all. No way!
Does the meter still move at lightening speed on All-Madden offline compared to online All-Madden? Though the meter moves quicker this version online than it has but that still just relates to distance.
Will do later on before Steelers game tonight. Will stream some too. If not before the game possibly after.
Yippee will be my first offline game lol. How many did you play at 0 or try to kick at 0? And the other settings?
I don't play with it at 0. As soon as you get to 26 or less it gets stupid. I use 27 but I boost kick power to 58 since accuracy affects distance this year. The meter speed doesn't change (pretty sure). The big difference is the penalty if you push up and aren't in the green section. The green section gets smaller for longer kicks so even at 27 it is easy for kicks under 40 and even getting close to 50. But on long kicks the green is small and if you are outside you miss. At 26 or less you shank kicks even when in the green. The slider isn't tuned well imo but at 27 the longer ones aren't automatic.
In the previous 3 versions playing the CPU in CFM on All-Madden had a lightening quick meter speed. Like it was full damn near after you started the kick. But online it wasn't anything like that and was slower. The meter speed this version online is alot quicker than it was in previous versions however.
Haven't played an offline game yet to see if the speed difference is still there.
Will try it.
So even if you are in the green it still misses? That doesn't sound challenging it sounds stupid as you said :D. So what actually constitutes as a good kick? Skill or random luck?
At 26 or less it's just stupid and makes no sense. You miss when in the green and you kick it almost sideways at times.
I don't know how fast the meter is on all-madden. But try kicking 53 yarders at 27 accuracy and power 58. I'm guessing you will still make 90% (straight) but I would hope you would miss left or right once in awhile on the 50+ guys.
Gotcha. Well that isn't difficult or challenging...that is stupid if the game isn't giving you an option to make them even when you should (by the meter) make them.
K will try it hopefully later before the game comes on with the settings you listed. Both on All-Madden and All-Pro. I know there is a difference between meters of the two difficulties.
Any good slider sets out there in the cloud?
I use my own sliders. What are you looking for JB? What don't you like on all-pro?
These are mine. Boosts pass rush, boosts cpu run game, makes user run game harder. Trying out coverage tweaks with reaction and coverage sliders too based on one thread on OS. I don't see me changing these a ton. I've played quite a it so just minor tweaks for now.
https://docs.google.com/spreadsheets...gid=1364505718
Thanks man.
When I was testing Madden, All Pro was hard. I was getting smoked.
Newest patch, I'm 3-0 in my CFM with Da Bears, including wins against the Packers and Seahawks. I don't think a QB has thrown for more than 100 yards on the CPU side. I upped their accuracy and WR catching, but one game in it didn't affect it much.
For my offense, it's almost just right. Run game is a little too tough, and the pass game is just right I think.
Tested this out with Pittsburgh's kicker Suisham who has 96 kick accuracy and 86-87 kick power. And Hartley who has 77 kick accuracy. This was on All-Madden.
Put slider at 0 for the first try. Left power at 50. Regardless of how well I hit the kicks (green, triangle right down middle) the ball did what it wanted.
I could kick it exactly the same way but each have different results oddly. Meter perfect.. the ball would shank 40 yards left. Meter perfect...the ball would travel 8 yards total just past LOS. Meter perfect...the ball may go straight. There was no rhyme or reason as to what the ball was doing. That isn't challenging or difficult it's stupid because regardless of what you do you cannot control the kick whatsoever.
2nd part of test put accuracy at 25 with kick power still at 50.
Suisham went 60/60 everywhere from 47 yards and beyond. Went from 47-yarders, 52 yarders, 55 yarders and 57 yarders. May have missed a few short couldn't really tell but all were on target.
Put Hartley in with same settings. Regardless of what the meter showed, there was no control of how the ball reacted. Perfect meter...the ball would go a random way off target each time.
Ratings matter as they did back on Madden 10-11 where the penalty for a mishit depended on what the kicker's ratings were. A better kicker could afford to be off, whereas a below average one would be drastic.
Still just because there ratings are lower doesnt mean a direct line shouldn't atleast attempt to go straight lol
Well here's the video
http://youtu.be/UpLuHabWpI8
Played a couple cfm games since the patch and tuner and I think the human recievers have been neutered a little bit. Aggressive catch is somewhat useless now IMO. The receivers always seem to get the ball knocked out by the defender.
So the bar separating good and complete shanks does depend on kicker ratings. I was using Sturgis and his number was 26/27. It is tuned terribly. At least you see how the shanks are ridiculous. Impressed that you nailed all your long kicks perfectly. Lowering accuracy does Nerf power this year for some reason.
I give up. The Madden team made it impossible to tune this right. FG accuracy is done more poorly than any previous madden game imo. Doesn't really matter since I can't split the sliders for franchise anyways.
Yeah when the introduced the kick meter bar in Madden 10-11 that was when kick accuracy ratings started to matter. I recall when I used the Chargers and had Nate Kaeding. He was one of the best kicker's in the game accuracy wise.
I could mishit on the meter quite a bit but the result was as drastic and still was relatively accurate.
Soon as I did that with a low rated kicker accuracy wise, the ball would typically be off the mark and sometimes drastically shank but it would always go the area you mishit it. So left would go left, etc.
On those two settings there was no rhyme or reason why as to where the misses were and why they were misses. I actually like that ratings plays a factor but still should be able to direct the ball
Some really crazy plays in this
http://youtu.be/e4nqAYKUcJY
?
On Xbox1 when the game is over I can pretty much go back and look at 100% of the plays that took place in the game.
On PS4 tonight I start a CFM, when the game was over I wanted to look back at some highlights, it pretty much only had 2 to view. All the other plays said "no video highlight available".
Is this a setting I need to turn ON/OFF or is this just a difference between the 2 systems?
Didn't see the video highlights thread, could a mod please move this post to that thread, sorry old man here didn't notice the other section. :blush:
I hadn't noticed that. Usually you can go back and look at the highlights on ps4 but I am not sure on that this year. Don't know if I used that feature this year.
Could it also possibly be affected by space on your system? I imagine it has to use either virtual or temporary physical memory to hold all those replays until you exit the game.
I played a game recently on xbox1 and I could not see a good portion of the highlights. In truth I have never seen a difference in how xbox and PS4 hold video clips in my history with both systems. I just figured that's how it was (not being able to access every play).
Yeah its been that way for a few versions. You don't have access to every play. Just crucial ones or the plays that are deemed important. Thought that was normal
I know 2 or so versions ago the ability to look at replays in online CFM's was out as you couldn't view them after games.
Maybe that's what's different. When I play "PLAY NOW" on the Xbox1 with my kids we go back and can look at multiple 15+ plays on the Xbox1.
I'm in a CFM on the PS4 and it only allowing me 2 plays to look at.
I did delete a bunch of games from my PS4 harddrive last night, freed up something 150 gig so I'll see if that makes a difference.
EA has been completely silent on the confidence issue and the next patch. I wish they would interact more about the franchise issues.
Many people from OS have reached out about the franchise issues but I swear the devs themselves don't do enough actual playing (not simming) to see some issues.
Auto subs still don't work and for two years in a row every single kicker has an averting starting position of 22.3. How are some of these things not fixed? Some are little but cmon. It's annoying to see backup lineman all over the place and lbs at TE if you crank fatigue up since auto subs don't work. But overpowered drive goals that jack up confidence and abilities is making franchises far too easy. There are hundreds of posts across the threads on OS detailing these issues and Rex is aware (although I don't know how much he believes).
I'll say it again.
In my little experience, I have a strong impression that the Madden team does not give a shit.
For my money, they can keep their online cheesefest and silly card game.
I appreciate that. That is really nice to hear, buddy.
I feel really bad for the guys who play Madden. These pesky legacy issues are game killers and there is no reason to think EA cares. I really want Madden to be playable because I want to be someone that buys it every year again and enjoys Franchise Mode but I can not enjoy what they sell nowadays.
Smooth... you up and running yet with Madden 16?
Not yet. I was just in the early stages of a new play through of the GTA V campaign when it arrived. So I was focused on finishing that. Then by the time I was done with GTA last Tuesday, I got so busy at work that I haven't had any time for any gaming at all since Tuesday.
I still have yet to get it installed, gotta figure out what game I'm gonna delete off my One to make space for it. I may try to get it installed and maybe mess around with it a bit later tonight after Night of Champions.