J/K
http://www.youtube.com/watch?v=jvzh1u0bUlQ
Printable View
The player that recovered got a safety. Praise Flacco
The Madden default camera has changed a lot! (I'm going to post this in the NCAA thread too). I didn't realize how different it was. You can see the outside WRs easily now. It's more of a cross between default and co-ordinator now but lower. Madden 13 default cam is very similar to NCAA 14 default. Check these images out.
Madden 13 default Cam
http://i104.photobucket.com/albums/m...aultatsnap.jpg
Madden 25 Default cam
http://i104.photobucket.com/albums/m...atthesnap2.jpg
NCAA 14 default cam
http://i104.photobucket.com/albums/m...lcamatsnap.jpg
NCAA 14 Co-ordinator cam
http://i104.photobucket.com/albums/m...AA14atsnap.jpg
Nice pick-up Rudy! I'm glad that Madden camera will be out further.
Uniforms courtesy of OS
http://www.youtube.com/watch?feature=player_embedded&v=nu1eC5p5wYY
Uniforms courtesy of OS (OOPS... FORGOT TO REFERENCE THAT IT'S FROM COMPETEFOREVER.COM)
http://www.youtube.com/watch?feature=player_embedded&v=nu1eC5p5wYY
The Simperspective has thrown up a lot of Madden E3 vids on youtube.
https://www.youtube.com/channel/UCsf...U0Hj8mom38fKXg
Dang that user control team for 49ers was horrible to watch. But also Madden 25 looks so much like 13 it's sad.
Upon further review I think the co-ordinator cam is too far away for the running game. I will give it more time but I think the Madden default cam may be the winner here (although it's a little flat). It zooms in a lot on the running game. Maybe the co-ordinator cam could be tweaked to zoom in a bit more. Oh well. I need more time with it anyways.
I think the wide view and coordinator cam are ok not really my thing though. I never used the overhead view on last gen either just the classic cam. I will stick with the normal NCAA cam since that is more what I am use to plus it does look a bit farther back than recent NCAA's.
OS impressions from E3: http://www.operationsports.com/featu...5-impressions/ These are weak compared to the NCAA impressions imo.
"It is disappointing to bull rush a QB and get stonewalled while using a spin move that keeps you in the same exact position as when you started -- which is, nowhere near the quarterback. I tried to get pressure with JJ Watt against a weak offensive line and wasn't having any luck. I did burst through on occasion, but this is still a bit concerning. "
The r-stick moves sucked last year and it seems they aren't too good this year. My big concern is using the just "run into the OL and then turbo around him" move. That worked far too well last year. I hope that got toned down.
A low res clip on Instagram but a nice little video showing foot planting and cuts. Cowboys vs. Giants.
http://instagram.com/p/azC_7hq3n0/#
Well it looks like Madden will be my game of choice this year now that I keep seeing the DB aggressive zones glitch in NCAA 14. No worries about that being in Madden 25 since no game plan adjustments. I like running the ball in NCAA 14 and that should get even better with the added modifier for Madden. Looking forward to the demo dropping in about 5 or 6 weeks, I hope it makes me want to forget Madden 12 (played it for 2 years and its kind of stale, lol).
While I want to play the NCAA demo some more and I have liked it, it hasn't been enough to sway me away from Madden 25. I hope we get a fully featured demo again and it will make for some good comparisons. I'm disappointed that no Madden game changer out there has written an article comparing their time with Madden and the NCAA 14 demo.
Actually I have enjoyed the demo. I will surely be purchasing regardless of the issues. Madden 25 looks amazing but I'm not sure what to do because I have still not cancelled my PS4 pre-order so if I go through with it I may pick up Madden 25 ps4 edition rather than for the ps3.
For guys looking to get Madden Next Gen hopefully there will be some real gameplay videos for you before Madden current gen releases. That way you can make you decision easier.
So far, Madden has me more intrigued than NCAA does. The demo for NCAA really turned me off to that game. However I am looking forward to trying both before I buy using the Season Ticket.
Season ticket is a great thing to have as you get a chance to see the full version of the game and then decide. I assume though that season ticket is only for ps3? A lot of people may buy both Maddens BUT I will only be buying one. I hate how Madden now comes out so late now. It was perfect with the early August release but the end of August means holidays are over and it's back to work.
I like it actually. The rosters are a lot more accurate on release now. Many of us would fire up a franchise about 1-2 weeks after getting it. Now when we do it the rosters are a lot more accurate. I know that may be a weak reason but I can only play so many exhibition games before I need to get something real going.
You must be more Madden guy. NCAA demo is awesome IMO. If you bump up it ALl American turn down player threshold to 30 it seems do alright.
But I swear Alabama is way overrated. I can beat them pretty easily with VT . I do have have troubles running from time to time. But I still can beat them fairly easily..
It will be fun running over the SEC with :Florida: ONce I get the game.
I would suggest putting cpu D to Heisman and turning down hum qb accuracy to 20 and hum wr catching to 45 as a starting point. This will make a lot more of a challenge. AA on default across the board seems pretty easy this year and last year. Most people on this site moved to Heisman last year for a better challenge and I suspect that will be the case this year. I prefer having my offense on AA and then modified sliders to give the cpu an advantage.
Jaymo,
That is true. I just thought it was pretty easy at first and fun but then got boring. I may have to do the same this year. I did have AA sliders set to from last year ... Any ways back to Madden people. ... Can't wait..
Madsci is starting to load some Madden videos. He's got a game of Steelers (cpu) at Panthers. 4 videos, one quarter each. Not a lot of great gameplay as the user runs or throws short passes. Too many swing passes in these vids on both sides. The 3rd quarter has quite a few runs. The 4th quarter is long. I personally think the new Madden default cam will be a big hit. It's zoomed in on the running plays and yet you can still see all the WRs during passing plays.
1st quarter: https://www.youtube.com/watch?v=Ye5JBzcSlL0
I'm still annoyed at the poor alignments I see in Madden and NCAA with regards to strong formations. Why doesn't the cpu shift the LBs over? Look at how the Panthers line up with both TEs on the right side and yet the defense stays completely balanced (1:47). https://www.youtube.com/watch?v=GDVB...ailpage#t=107s That is ridiculous. Of course the strongside cpu ILB cheats on this play and sprints to the outside at the snap. He actually leaves a massive hole up the middle although that's not where the play is designed to go. It's like EA programs the game to cheat rather than align properly. Again the user lines up in double TEs at 2:35, actually flips the formation and the cpu never moves. Very next play the exact same thing! At least I didn't see blatant cheating on the last two plays but unbalanced sets were money running plays in M13. I could run over 300 yards with Chris Johnson if I allowed myself too. It's the same in NCAA (see 6:35 of Miami-Georgia clip https://www.youtube.com/watch?v=iZmGpjhVVBw). If a user lines up over loading one side or motions guys to overload a side the cpu needs to shift their LBs to align better.
No I like football, but the NCAA demo just isn't doing it for me. I like the "new" features that Madden is bringing to the table moreso than what NCAA is bringing. But there was a time when I would buy both and play them religiously until the following Spring when the new baseball game would drop. But sadly, those days seem to be in the past as both titles have struggled mightily to keep my interest.
I am in the same boat slowly sailing away from the EA Football Island. I passed on Madden 13 and truly only enjoyed Madden 12 on current gen. NCAA 11 pulled me back in then NCAA 12 and 13' got ruined with the Aggressive zones glitch so I just played Madden 12 during the football season mostly. Unfortunately, I no longer look at NCAA or Madden as a year long experience but rather 4 -6 months tops.
I think it just comes down to accepting that EA/Tiburon football is EA/Tiburon football. What you see is what you get. I dislike a number of philosophies EA/Tiburon has on football design but the reality is that my views are not theirs. I am an offline only player who wants full immersion and depth to keep me immersed. It seems now like the whole focus is online... that's just not me.
I know Jaymo loves his Raidahs! Lions vs. Raiders in Madsci's latest. Full game with each quarter a video.
First quarter: (Note that 1st and 2nd quarter are swapped - incorrect titles).
https://www.youtube.com/watch?v=gzZgjQpUg4E
In the second Q CPU Stafford threw 3 picks. Ugh. CPU is bad in NCAA demo. But I'm sure after 7 or 8 bad years of this crap the power of next gen will fix everything.
:smh:
Besides a few new plays/play books and cut backs along with new animations. Madden looks the same graphics wise :( :fp: I guess we won't see a big change until Madden 16 oh well.
Gator, EA has maxed out these systems graphically. I think Madden looks good and other than improving animations I did not expect any graphical upgrades.
I disagree that the gameplay will be the same in all areas at least but I do have a bunch of unanswered questions. This E3 was not very good for Madden info imo.
Running game - the improved blocking will make a difference in the running game I think. It's certainly better in the NCAA demo, especially for the cpu. I've seen the cpu runners in NCAA use more special moves and be smarter. NCAA has an advantage with the RB Ability slider that is absent in Madden. Often times I want to give the cpu RB a boost (and not just in breaking tackles). Madden cpu RBs rarely used special moves last year. I hope that is fixed.
The cpu passing attack was lousy on all levels last year on Madden. That's why it concerns me to see all these picks by the cpu QB. This needs to be better. I want to see them throw it to the top receivers more too. The jury is still out on this. We also need to see team play calling improve. I never want to see 80% runs on first and second down again due to horrible gameplanning ratings in the playbooks.
User passing - this became too easy since the cpu DBs never disguised their coverage. Off at pre-snap meant curls were open all day. Press and a go route was almost always there for the good WRs. The new disguised coverage stuff we can use (and I hope the cpu uses) hasn't been talked about enough and could make this area more of a chess match and less automatic unlike M13. I also want the cpu to be smarter as well. On 3rd and 3 I don't want them giving my WRs a 10 yard cushion and easy first down. That was lousy last year. The cpu was dumb as rocks.
DL play. It doesn't look like much has changed. The LE/RE issue was terrible last year as LEs got twice as many sacks. People were saying the NCAA demo was better in this area. I hope so and I hope it applies to Madden.
Special teams - unless I put on a blindfold I would make every FG kick. This is because kicking is too easy at default AND because there are no separate sliders for cpu kicking. Shopmaster said nothing has changed here. Inexcusable imo.
I think the new wider default camera will be fun to play with.
File sharing blog.
http://www.youtube.com/watch?feature=player_embedded&v=-59AJHVwGEc
The exciting news to me is it looks like Madden finally has user and cpu special teams sliders!
http://i104.photobucket.com/albums/m...derCapture.jpg
Looks like they got rid of all the defensive line sliders like pass rush and block shedding. They also got rid of run reaction time. It never worked that great so not a huge loss but I hate losing sliders. We do get a true pass coverage slider which is huge since the reaction time slider didn't do much of anything last year. I hope they add RB ability instead of break tackles. That was redundant with the tackle slider. I will love finally being able to tune the kicking sliders better!
Second - I have noticed on a lot of the videos that the cpu CBs will come up and show press but won't attempt to jam at the line and drop in man or zone. Last year the press always meant a jam and if they whiffed they were destroyed. Is this the new disguise coverage option?
All of the relocation names.
Quote:
http://mymaddenpad.com/2013/05/29/to...madden-nfl-25/
Los Angeles, California Dreams All Stars Aftershock
Toronto, Canada Mounties Huskies Thunderbirds
London, England Bulldogs Black Knights Monarchs (NFL Europe)
Mexico City, Mexico Diablos Conquistadors Golden Eagles
San Antonio, Texas Dreadnoughts Marshalls Express
Orlando, Florida Orbits Wizards Sentinels
Oklahoma City, Oklahoma Night Hawks Bisons
Salt Lake City, Utah Elks Pioneers Flyers
Brooklyn, New York Dodgers (Defunct) Beats Yanks
Memphis, Tennessee Hounds Egyptians Steamers
Chicago, Illinois Cougars Blues Tigers (Defunct)
Sacramento, California Miners Condors Redwoods
Columbus, Ohio Aviaters Panhandles (Defunct) Caps
Portland, Oregon Snowhawks Lumberjacks River Hogs
Austin, Texas Bats Armadillos Desperados
Dublin, Ireland Derbys Shamrocks Celtic Tigers
Houston, Texas Oilers (Defunct) Gunners Voyagers
http://www.youtube.com/watch?v=aUd5o...layer_embedded
In this Madden 25 youtube video from e3, I noticed the same thing I see happening in the demo for NCAA 14 (shuffling feet or a hitch step when transitioning to top speed). Usually it happens only once but I've seen it twice on runs you have to cut or juke then re-gain top speed especially with DAT Oregon HB#6. I don't know what is causing this animation, but my guess is the runner is transitioning from acceleration burst to full speed.
The opening kickoff return for the Packers Cobb begins around 1:30 and he receives the kick at his own 5 and gets a very nice return that probably would have been a touchdown in real life. The hitch step or shuffling feet during the run occurs at 1:35 or 1:36 when Cobb reaches the 30 yard line. I notice it a lot on the NCAA demo and now I immediately spot it in the Madden videos. This is upsetting to have a shuffling of feet which basically means the ball carrier loses a step allowing the defenders to catch back up with their fast pursuit speeds. This needs to be removed since I never saw it in any Madden 13 video or in the demo last year.
:D :D :D :D :D
http://i151.photobucket.com/albums/s...g?t=1372870111
:fp:
I'm using Tapatalk 2 and the Cleveland Browns STILL suck.
Shopmaster is reporting that the Madden demo is most likely to be out August 13th, two weeks before release.
http://mymaddenpad.com/2013/07/03/ma...d-august-13th/