Thank you English professor, I apologize that my typing/spelling skills weren't up to snuff at 1am.
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Actually, they do, at least on defense. I've had guys in coverage that took the wrong man on two crossing routes, ended up with opposing WRs who were totally open.
And Head Coach 09 actually did have blown assignments, at every position on the field. Unfortunately, it was tied to the player's knowledge of the playbook, which meant a whole new mechanic to worry about. Hard to balance that for the hardcore/casual crowd.
I was fortunate, compared with others, in that I had plenty enough vacation to spare to cover the visits to EA. Originally, I didn't think I'd be able to participate beyond the first event because of work commitments, but, again, I was fortunate. The simple reality is that I don't take a vacation ... ever. So having the excuse/reason to actually step away and take time from work was well worth it.
As well, quite simply, I learned a lot from the experience. I have studied the game industry a lot over the years, but I really had no idea what a company like EA was like. Some similarities to my own job, some that were vastly different. Getting hands-on experience with part of the development cycle, especially one outside my normal 9-to-5 hours, is well worth it for my long-term career growth.
I missed this through all of the traffic...
You can definitely see that Locomotion has been removed/reduced in areas. You used to be able to string together moves when running the ball with minimal interruption. Now, many animations have to complete before the next move can begin. As an example, try to do a stutter-juke. The level of freedom isn't there when compared to NCAA '11.