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First of all, I am nothing if not a smart ass. So there's always a need for it.
Second, I wasn't being one. You asked the question, I gave an answer. You're not the first person to pose the question, and my answer has been the same. There wouldn't be an event if they had changed nothing. That's Marketing 101.
Ok,
First of all thank you sir for taking the time to post the information and giving us a heads up on what hopes to be another great game of NCAA football.
Forgive me if these questions have been asked and answered already but I find it hard to read through 9 pages of mostly good information and then having to sift through English/grammar discussions and EA stock market posts....what that has to do w/ this year's game is beyond me.
When you talk about option running and or spread attack do you feel it's more to what we see in real life? I.E. Oregon? Seems like last year it was a lot of short to no gains then all of a sudden 1 big play. In real life it seems to be more explosive, and hopefully it will be more explosive on NCAA 13.
Any thoughts or ideas on the RUN N Shoot? Have they added more routes or included anything extra?
Thanks again for your insight and information.
Definitely more explosive. When running a steady diet of Shotgun Option, I was breaking probably at least one QB option keeper run of 30-40 yards a game. You should be able to have a solid gameplan built around nothing but option.
No idea... I didn't spend anytime with it.Quote:
Any thoughts or ideas on the RUN N Shoot? Have they added more routes or included anything extra.
Thank you for all the infomation. What I would like to ask is with all of these changes to the controller, are we going to have the ability to change controls again like 12,11 etc ? Like if I want to change the the sprint button( which I thought it does not mean anything) from RT or R2 to A or X. Because I buy NCAA just for the fact that I have the ability to change the controls. I have the ability to turn on and off Auto-Strafe. This also goes into the step backs. Are they automatic? and if so the are do we have an option to turn automatic step backs off?
I was under the impression they were auto and required when originally announced, but I was corrected by several of the guys here. They are automatic, but you can break out of them at anytime, just like NCAA 12. This year they're just emphasizing them ... wanting gamers to give them a try.
That's my understanding at least.
I didn't attempt to change the controls but my assumption is that you would still be able to. I personally always play with the stock controls. That said, remind me when/if we get early copies and I'll test it out for you.
Yes, Jeff is correct. They are new drop-backs but just like before, you can break out of them yourself.
Ok Thank you. I would atleast try it before breaking out of drop back. I just don't get the idea of letting the cpu taking control of the QB. Well unless if you to drop back 40 yards before throwing lol. I know that is what EA doesnt want that but I understand from that point of view.
Dropbacks are a very important part of the timing of a passing game. Generally speaking a receiver takes twice as many steps before breaking into his cut as the QB drops. Pass protection is also geared to how deep the QB drops as well. When a QB takes a 5 step drop it's like breathing. He doesn't need to think about where he is as he just does it and keeps his eyes downfield. That's what the user should be doing. Let the cpu drop your QB the appropriate steps and distance while you read the defense and make the throw.
I honestly can't imagine someone not using the auto dropback. It's more realistic to let the cpu do it and makes it easier on you. EA wants to encourage players to do this rather than always rolling out or dropping back too deep.
I do my own sort of dropback based on where I want to go with the ball. But on bubble screens I let the CPU do the dropback, because the timing is the only way to get that play to work consistently.
Speaking of dropbacks is there a cue to let us know how many the qb is supposed to take in the play screen? Or do we just have to figure it out based on the primary designed route? Also, if I change the primary route, will the qb still take his original step drop or will it change accordingly based on the new route of the wr?
Unless you have a sieve for an offensive line, there are certainly times that a 7-step dropback would be fine. Obviously you wouldn't want that when you need to throw a hot read, but I've manually done 7-step dropbacks plenty of times over the last few years. This year I'll be fine letting the CPU do it for me.
Mike Martz loved the 7-step dropback. His OTs didn't and eventually his beaten up QBs didn't like it either.
< ---- will not let the CPU dropback for me. That just spells bad news for me undercenter.
Gschwendt has been allowing his QB to drop back automatically for a while now and it certainly doesn't effect his passing game. I have as well been trying to get more comfortable with the idea, but I gotta admit it isn't easy. It does allow you to focus down the field more which is an area I really needed help in.
I guess this is why I'm a bad passer as I've ALWAYS let the QB drop back automatically.
I hate searching on my phone, maybe tommy or someone can link that thread to shed some light on the subject of the automatic drop back and ease a little concern and maybe help some that haven't tried it before.
I don't let my QB do the auto drop back for a reason. If you control your QB right after the snap, I'm way more accurate. For those that allow their QB's to auto dropback, I always send heat at them. Those players typically by & large don't watch the rush as often. I usually already know my primary targets before the snap, so it's easy for me to take control of the dropback right after the snap, scan the field, throw it, click on & user catch fluidly. Madden 10 & 11 autodrops killed those games. But that's just my opinion.
It's been clarified by the team that the line play is geared toward auto-drop. If you play on Heisman and don't auto drop it is instant pressure every other play. If you play AA it's not as big a deal though. I think sending the pressure on auto drop may backfire more this year if you play against a user that knows how to move in the pocket with the new controls. In the past there was no stepping away from pressure without sprinting out and there was no good outlet pass to the rb on the swing, but now it can be done. I expect this year the rb and te will be used a lot in the pass game because people are used to bringing pressure 3/4 of the time.
Don't really think gamers will be impressed. just think what we seeing is pretty much final. of course they are tweaking a couple bugs but the gameplay is just not enough for me to be stoked about. I mean at the beginning of the features being revealed its exciting but once they stop and u realize it's just not enough u kinda get disappointed the progression is just too slow. I mean pass trajectories is pretty much the only thing we got for game play. Alignment Is just not a feature to me. I'm not a 2k fan in my opinion nba 2k12 suck. The player specific playing styles and shots types the only cool thing other than that it don't represent basketball in a good way. The show the only game that representS its sport good and I actually hate baseball which sucks for me. I'll wait on madden cause NCAA is a let down. For NCAA 13 they just didn't look at every pixel like madden. I guess the EA team wanted this year to be about madden. Little to no time went into NCAA 13. Gamers will be very unhappy release date
Well, my good man, considering Madden and NCAA have basically the EXACT same game play this year, I'm afraid you may be thoroughly disappointed with both titles this year. Their game play staff was doubled this year in order to work on both games with virtually the same game play, if I'm not mistaken.
I understand your concern, but what specifically are you looking for in game play that you were not happy about this year? Also, maybe some of your "wants" will be in the wishlist tournament for next year.
The staff had other focuses this year, and they simply had other focuses this dev cycle, sir. Just give it a chance, and at least wait until the demo before judging how the game will play too early in advance. :)
I agree with Beartide. Not really sure what you are looking at when you look at gameplay improvements:
- All-new Pump Fake
- All-new Shovel Pass
- New Dropbacks (20+ new animations)
- New Play-Action Abort Fake
- New Play-Action Pick Up Blitz
- Throw on the Run Animations: QBs can throw on run without setting up, but throws are more difficult across their body
- Total Control Passing Mechanic: Multiple Pass Trajectories (20+ new; new zones/ball speeds); Added control with left stick
- Receiver Route Awareness: Icons dim at snap, lit up when receivers looking/able to make the catch
- 430+ New Catch Animations
- Enhanced Option Pitch
- Improved Punt Coverage
- Read & React Defenders: Both offensive and defensive players "have to see [the ball] before they can make a play on the ball." (No more 'Psychic DBs')
It's your opinion and it's cool that you have it, but I really think you're wrong that the general gamer will be disappointed. If you were paying attention you realize that trajectories are far from the only addition to gameplay. Also if you were paying attention Madden is not going to be as different as you need it to be to hold out for.
Bingo, Jayrah. Also, not sure if it's been mentioned here, but at tradition sports, one of the CD guys mentioned that the illegal touching penalty was added this year. Can any CD guys confirm that here?I don't know about others, but that is something very small and very much needed. I don't know how many times a CPU WR scored a TD after stepping out of bounds and coming back in for a score. It's a small addition, but I think it will have an impact.
I know many people has said this a thousand times. it's cool EA adressed things like pump fake tuning/shovel pass/blitz pick up/drop back animations/better punt coverage. I mean I understand I'm new to these forums and things and I see u guys really stick together but I just don't see these things as being "features" yeah maybe EA shoulda mention they touched on these things but spending a development cycle tuning things like that speak a lot of this HUGE team that's been added. Honestly Read and React is the only "feature". Basically telling the computer to turn his head around 1 second after the ball is thrown on offensive and defensive and trigger a animation I guess. I'm confused on what to expect from a game I guess. And I do believe Madden added something extra this year. It's clear just after a few reveals that EA invested more time in madden. Madden have a gameplay part 2 that's yet to be released and I feel it's something that's obviously not in NCAA 13. Its sad every year we play the game 3 months and come away disappointed and waiting until next time. It's been this same cycle for this whole gen that's sad. Next yr they will call defenders actually saving balls from going into the end-zone a "feature" or O-linemans being more aware of block pick ups. Just sad that we get stoked on basic things that are "honorable mentions" but definitely not A golden game changer feature
http://m.youtube.com/watch?v=pK1urrJZh-E
It's hard to be excited after u see this video. Just really sucks for FOOTBALL FANS
I don't think NCAA and Madden will have the same gameplay. Last year things were different. A lot of the changes to the game may be similar but I'm not sure the gameplay will be that similar depending on how you define that.
Like I said in the other thread, I like the Rece Davis and studio stuff. I would love to have fake highlights ala 2K5 but this is a good start. The pre-game ritual stuff is old and stale for me. That needs to be in the background while Brad and Herbie talk about impact players and show stats imo.
EA is great marketing and selling old features after we spend our 130 every year we get aggrevated after a couple months of watching real football. EA presentation is good but we have to admit watching teams run out just not enough to deliver that same excitement each time
THIS!
Avross you're completely missing my point and everyone else too. The question remains: What in the world would you have them spend their time on? What on earth would count as a feature to you? Socks? Give a doggone solution instead of reiterating your issues without a point.
Football is football and no matter what they do at this point it's going to be TUNING and UPDATING of something that's already there. So no matter what "feature" set they come up with in Madden you WILL be disappointed because, by your logic, it would not be a true "feature". Dude, the game of football isn't being reinvented. Just because it's not the features YOU want does not make them unimportant, and they ARE features. Look deeper than the surface at what these updates bring to the overall experience of the game instead of the "newness" of the features involved.
For example: You say pass trajectories is the only thing we got and you missed the entire point of TOTAL CONTROL PASSING. As long as mediocre to bad qbs aren't all stars that are able to place the ball where you want them to all game then this is a HUGE addition.
430 new catch animations is unheard of. We've rarely, if ever had that many new animations in a game cycle period, let alone one area of the game. Also, now that both cbs and wrs can use the same animations, the passing game just gets an entirely new look, feel and structure to it.
The enhanced option pitch is so much more than that. Added are follow through hits (not allowing 1 guy to play both qb and rb), quicker qb reaction and better pitch relationship. The option just became a real part of the game.
Because of the new dropbacks all of the options in the screen game just became a viable part of the game as well.
Alignments aren't a big deal??? You must not understand football. Creating mismatches on offense and masking coverages on defense are the entirety of the passing game! Once again, this addition changes the entire structure of a critical part of the game of football in this series.
Route Awareness and R&R defense bring realism to the passing game. You call it "triggering an animation" a second behind when the offense makes their move for the ball. Well guess what.... THAT'S WHAT HAPPENS IN REAL LIFE!!!!!!!!!!!!!! Anybody who has played NCAA knows that the most frustrating thing is when the db never even looks for the ball and intercepts it anyway. If you throw the ball on time and with the correct trajectory, your pass gets there before that db can turn his head and you have a completion. Before this, that wasn't possible.
The punt coverage thing is small but it allows punt returns to become an actual part of the game which hasn't been the case so that's actually kinda big in that sense.
It's clear to everyone here that they put a lot of work into this cycle. If you don't like it there's nothing we can do for you. Again, you posted at least 20 times about frickin' SOCK LENGTH being your most critical issue! It's the absolute LEAST of anything on their "tuning" list so you should be the happiest hombre in the world with the additions to the game. You date an English teacher's daughter and can't even develop a proper sentence, but the game developers suck at their job? Please get a clue. And AGAIN...THE MADDEN AND NCAA GAMEPLAY TEAM ARE THE SAME!!!!!!!!!