Wait, so the passes to the flats is an issue, again?
Printable View
Wait, so the passes to the flats is an issue, again?
I agree that sounds way too low. Every year I buy both.... er.... well.... this will be the first year since 04 that I haven't bought two football games. As for the demo, I played two games the first day and I haven't turned it on since. However, still playing NCAA and loving it (would love it more if the cpu could make a field goal lol)
Yup, still an issue.
I hate the strategy pad. Plain and simple it's a horrible idea and I find myself just not making any adjustments because of it.
The Gameplan thing is interesting but takes FOREVER to edit, especially since they don't have the formations separated by personnel (like having one section be Singleback 3 WR Trey, Singleback 2 Twin TE, Singleback Ace, ect), but instead of all of the same formation (taking Singleback for example again) in one category making you sift through 50 plays trying to find the counterpart to the running play you just choose out of the same formation.
Overall, I fell like I have WAY less control over my players compared to NCAA. I am playing on Normal speed (mainly because slow speed in that game is just retarded - the NFL is FASTER than the NCAA not slower people, jesus) so that may have something to do with it because I feel like there's no Locomotion for the CPU but all of my guys are trying to run in mud or something. It's awful.
The announcers are the worst I've ever heard. How can people hate on Corso and company on NCAA for so long and not absolutely despise this matchup? Gus is just way wrong being matched up with completely lifeless Chris. I truthfully never cared for Gus to begin with. He goes nuts WAY too much for an impartial announcer in my opinion.
The leaping LBs are still there but at least man coverage isn't so ridiculous (which makes no sense to me that man coverage is ridiculous on default All-American in NCAA but on the NFL on All-Pro, man coverage is just as bad as it's always been) but that just makes me go back to slants, ins, and outs all day long and never get stopped.
I gotta say, another year of not giving a shit about Madden for me. I'll probably play it out of complete boredom and that's it.
With the strategy pad.....I'm getting used to it, but still hate it. OL adjustments are okay but then throw me off when I go back to NCAA. I'm starting to get better with my defensive pre-snap adjustments but can't get everything I want in like I can on NCAA. There are about four things I like to do at times pre snap on the defense on NCAA, I can make get TWO of those in with the strategy pad currently.
Its already hard enough making individual-defensive-hot route adjustments in NCAA and Madden as it was. You are saying this new thing makes it that much harder? I feel naked on defense unless i can alter a few things. and online of course is worse, it takes longer.
so,..i'm still a lemming and will buy the game. I havent even d-loaded the demo yet. Too much to see in NCAA 1
My pre-snap adjustments are pretty long. Depending on what my base play is.
If I call Cover 2 out of the 3-4 with the NT in a spy assignment and the OLB's blitzing by default. I may change one of the OLB's to a yellow zone, change the other OLB to play man on the TE, then change the NT to rush.
Or if I call a man blitz from the Nickel 3-3-5, I may change the blitzing DB to a light blue flat zone, then change a blitzing LB to a yellow zone or something.
And thats primarily just with the LB's and DB's. I usually may put a DE in contain depending on what I want to do or run a man coverage with one DB and everyone else in zone coverage.
I'm getting a little close to getting those kinds of adjustments down but I probably won't be able to fully until I play a HUM opponent in one of my leagues
The demo was pretty bad. The announcing definitely took a step backwards. At some point, you've got to stop changing who is in the booth so that you can quit spending all of your time recording lines. I actually like Chris... I think his commentary is decently done. Gus is just all over the place... and when he speaks it seems so out of place. He throws out about 7 words then doesn't talk for the next 2 minutes. Very odd.
The game really doesn't appear to have changed. Pretty lame when your slogan is simpler, quicker, deeper or whatever. That doesn't even seem to go together. It appears NOTHING about the actual gameplay was changed. Talk about lazy. It's a little annoying, especially considering their own slogan if you see it on Sundays, you'll see it in our game... whatever. I see basically nothing in the game that reminds me of football. The graphics are pretty, some of the animations look stupid, and the actual gameplay is identical to last year.
Yeah the same went for NCAA Basketball 10 too, I'm sure in time it will turn out to be a great pair in the booth.
I still think Gus did a good job.
Gameplay wise, well they got locomotion, and on normal speed that helps out being enjoyable. I said earlier that I had recorded some video for a Madden project I'm doing and was playing Madden 10 on default speed. Jesus that was horrible. I think Locomotion definitely adds to the game, I'll play Madden more this year than I did last....but it definitely won't pale in comparison to how much I play NCAA.
I see what he's saying as well, but I wasn't blown away by Madden last year either. Steps in the right direction? Sure, but the CORE gameplay is still screwed.
I seriously have to disagree with Locomotion helping Madden. It seems to me that Locomotion in Madden is so subjective, it almost feels like it's not even there. The control you have in NCAA seems completely lost in Madden.
My son (16 months) was rummaging through EVERYTHING and he found the "buried" PS2 pile. He pulled out NFL 2K3... brought back memories as it is actually my favourite NFL game ever! So I put him down for his nap and thought, what the heck.... let's turn it on for old time sake. Literally I have NOT played this game since early 2006. I turned it on and found my memory card and "continued with my Raiders franchise... apparently I am in year 9 with Bobby Hoying as my starting QB lol. From the start of the game to the end (versus the very weak Chargers) I was surpirsed how much I miss all the bells and whistles... eg:
ESPN prsentation
weekly wrap-up show
create a coach
global editing
in depth free agency
fluid run game
pre-game entrances... etc.
I seriously forgot how much was in this game. Now I'm not starting a 2k vs thing BUT if MADDEN 12 is seriously the year of the FRANCHISE MODE then it will need MAJOR revisions to make the experince more fun for the user. Madden 11 feels stale and in all honesty it is. Locomotion will help the series and I'm sure with time I will better appreciate gameflow. The superbowl victory videos are awesome and the pre-game off the bus stuff really adds to the experience. I also like the cut scenes BUT simply put, it is time for this series to be re-booted. As mentioned I will pass on 11 but I fully expect to see an entirely new and dynamic game for 12. NCAA stepped up to the plate and so can Madden!
2K3 was really good - except for the tackle glitch. Can't believe they programmed their stances so obviously. OL stances should be based on formation (and sometimes down and distance) - never whether it's simply a run or a pass.
Ian Cummings has posted in the latest blog that they will be patching in the old pre-snap system. Here's the blog and some background on the change to the Strategy Pad in the first place:
Spoiler: show
They should have always kept the old system as an option. Outrage from the fanbase along with polls stating people would be passing on the game due to the strategy pad caused this.
At least they're patching it back in. I don't get why EA would change it in the first place. Has anyone ever complained about the old system? :D
EA really needs to start focusing on actual issues than changing things that seemingly no one had a problem with. I didn't even try the strategy pad, but after reading about it, it's probably a good thing I didn't. Is TGT going to be getting an early copy of Madden 11 as well this year?
I think it all came down to those stats in Ian's blog on why they made those changes. However, as Mark Twain made famous: "There are three kinds of lies: lies, damned lies, and statistics." ;) EDIT - I don't think Ian is lying, just saying that I don't think stats tell the whole story sometimes.
I know I'd get 'stuck' once in a while when making pre-snap changes, but they did have the Cancel button showing on the screen. I wonder how many of that 50% were people who started to make adjustments but were unable to due to time - foe snapping the ball. It's cool (though slightly intrusive) that they can look at all those user stats, but sometimes metrics don't tell the whole story and individual decisions need to be made via common sense. If they felt the old system was too much for users, then make a new system the default but have the old one as an option. The decision they made may (or may not) have been helpful for newer Madden players, but it was an unnecessary change for long-time Madden players.
Not to mention that, if the entire reasoning behind the change is the statistics that Ian cited in his blog, there are many other avenues to changing the strategy pad over changing it completely. If one button press is really the fundamental problem, there are much better ways to avoid that button causing an issue.
What really got me about it is that he discussed the intrusive UI that fills the screen. He's right ... and it's getting worse. The UI on NCAA 11 is much worse than it was on NCAA 10. On 10, I left it on all the time. On 11, I turned it off as fast as I could so I could actually see my formation pre-play.
What I really don't get is that they've had effectively the same system for pre-snap changes, at least in NCAA, since around NCAA 2004. Other than a couple changes to which buttons do what, it's been effectively the same. For NCAA 2004 - 08, they never had an on screen UI. It's like they decided that the current generation of consoles was bringing in a group of gamers incapable of reading a manual ... so they got rid of the manuals and put everything on the screen. Using the UI as a reason to change the Strategy Pad is a stretch, in my opinion.
It's a real stretch. In some ways I think Ian is out of control. He put himself out there like crazy last year - posting tons of blogs, posting a ton on OS, fielding and answering tons of questions on OS, boldly proclaiming that whatever you see on Sunday will be in Madden. He was the new sheriff in town begging to be the lovable hero. When Madden 10 didn't completely live up to those standards he got completely stressed out over the criticism and went away other than maintaining a twitter profile to keep his popularity up. I think he's a little too concerned with his image at times and I also think he feels if he says something is better he expects other to just accept it.
Last year's Madden had a ton of promising news but this year's Madden is full of head scratching. Look at how much time was spent on putting in the strategy pad and now is being allocated to patch in the old controls. How much time was spent adding OTP? I still think that feature will be incredibly underutilized as a 3 on 3 game. Game planning and gameflow? I really doubt many people will invest the time to truly make it worthwhile. A glorified Ask Madden system isn't something that should be advertised on the box. Tons of people love NCAA's online and offline dynasty but Madden won't fix anything until Madden 12.
NCAA deserves some heat for not adding fumble, injury and fatigue sliders as well as only one camera. People always expect NCAA to get Madden's hand-me-downs but is the larger budget Madden team too proud to borrow from the NCAA team? Tons of people loved the player lock camera so why didn't the Madden team borrow that technology? I still remember one guy at E3 stating that the NCAA team was really approachable while the Madden team seemed annoyed to be answering questions.
I don't know if Ian is leading some of these strange decisions or the marketing/business side is forcing his hand. Either way Madden 10 had enough cool things for me to buy it for the first time in years. I certainly won't be bothering with it this year, especially after how much I like NCAA 11. I'll check the demo out sometime soon but I doubt anything is going make me buy Madden.
I downloaded the demo and played almost a half of Madden before I had to shut it off (just had some spare time before dinner). I have no conclusive thoughts on the gameplay. I will say I thought the presentation was pretty bad. No crowd audio at times which makes the gap in commentary seem really bad. You go from quiet to Gus screaming about a simple play. Gus sounds OK but I'm not sure his high energy will work in the long run. The commentary in NCAA is much better imo.
I thought the graphics looked good. The colours seemed fine on the PS3 and I think it may be smoother than NCAA 11. Some players are too skinny but it's not an overall problem - just bad art work for certain players imo.
Locomotion felt different than NCAA but in my short time it felt OK. Nothing about the gameplay stood out as bad. Seemed like a perfectly boring NFL game that lacks big plays and excitement. Just grind the ball down the field while the crowd sits on their hands.
I found myself hitting the L2 and hot routes to make instinctive line shifts and adjustments. Whoops! Have to use the strategy pad for that and I simply refused to use it. I tried a couple times and could barely read what I had to do before the QB was quick snapping the ball. Strategy pad blows. Ian should be smacked for not including the old controls as an option.
The camera is not good. It's too low on the passing game. The NCAA 11 camera is better for seeing downfield.
Gameflow blows. Maybe it works if you gameplan but I really hate the fact you don't even get a couple plays to choose from. It automatically selects one play and you have to run it. Terrible. I turned it off after 3 plays. What's even worse than gameflow is the co-ordinator audio and comments. That got shut off real quick too. I'd still like to know how much time did they spent on this feature that nobody asked for. I do like the default setup for calling plays better than NCAA 11 as I can pick from 3 plays at the same time without holding the L2 button down.
Overall gameplay - nothing stood out as bad. This may be refined and it may play a good game of boring NFL. But the new strategy pad and gameflow suck. I like the stat overlays but the commentary and sound were bad.
Rudy, the key to gameflow is taking the time to set-up your playbook. I agree that gameflow is useless UNTIL you take the tyime to set up your book. Since then, I have felt differently about the feature.
But, as I've said before, I wouldn't have a problem setting up my playbook properly if it was actually done right where it gave me my entire playbook in a form that was easily navigable. When I have to sift through 50 shotgun plays to find what I'm looking for instead of being able to choose the exact formation I want to use, there's a problem.
I think that's the key concept here that Mors and I have eluded to. I don't have a problem with the concept of streamlining a playbook and/or picking plays based on down and distance. But that could be more easily accomplished by a custom playbook OR improved by still giving us a few plays to pick from based on our criteria. Simply sticking you with one play when you use it sucks. Having to spend a lot of time customizing it isn't simpler, quicker, deeper. "Simpler, quicker, deeper" makes no sense and is a lousy marketing slogan too.
I will agree that the new slogan is dumb, especially after trying to listen to different people from the Madden team try to describe why it is "Simpler, Quicker, and Deeper".
Also, I'd like to add that of course you can play a game in half an hour if you are playing five min. qtr's with the accell clock on. Once I turned it off, it still took me just as long to play a five min game as it always did. I just don't get what they are saying, especially considering that 7 min. qtr's w/ the 15 sec. runoff was the default online last year. Lowering it from 7 to 5 isn't making the game deeper, it only lowers your stats even more. I was under the impression I could play a game with realistic stats faster.....I don't even expect to do it in 30 minutes, but quicker would be nice.
But why spend time on a feature that nobody really asked for? You want custom playbooks. I want in game saves. Many people want those things and yet that time is being used to work on something else that isn't a priority imo. I felt the same way about Season Showdown last year. They added something nobody asked for and it's something I don't care about at all.
Well we both know the answer.... ADD more casual gamers to people who buy the game. Hey it sucks but the reality is that EA exists to make money and the causal gamer market size is a lot bigger that the hardcore such as ourselves. I didn't turn on season showdown last year, I have played a total of two mascot games, etc. I don't do the gimmick thing at all. I would love to also have in-game saves but that's a feature I don't see in the near future because I don't think EA see's that as something they can market.
This is another thing I in all honesty think they need to get the hell off the disc. If they want to have mascot crap (I have never played a mascot game because I couldn't care less about it) take it off the disc and make it DLC for those who want it. It'd open up more space (maybe not necessarily a lot, but more nonetheless) space on the disc to possibly put in the things that some of us hard core players would love to see.
It's been reported consistently that mascot games take absolutely no space on the disc. The mascots are already there, and all the teams are 99 OVR.
I've seen that too. I agree that the space is so negligible that it's almost nothing, but "absolutley no disc space"? What about all the "over-the-top" jukes and spins? No space whatsoever needed for those? I'm not arguing and I really don't care, but I'd think "absoluteley no disc space" is a stretch.
Ahh, well then, lol. I've never really done much searching or looking for info on what the deal is with the mascot games and stuff. I just figured it was it's only little section on the disc and took up even maybe a little bit of space. I guess you do learn something new every day after all.
Online games this year are going to be incredibly high scoring if you know what you're doing. I was playing around with it last night on All Pro and I had no issue whatsoever moving up and down the field at will. Even the CPU had it's way against me, even though I was mixing in everything I possibly could. Zone defense is messed up, man defense is under powered and rarely is close enough to the receiver, flats defense is messed up, and the pass rush/blitz schemes don't seem to get there nearly quick enough to be effective. Not to mention it seems like the under center run game is severely overpowered. The RB will get hit and fall forward for an additional 2 or 3 yards every time, so unless you're hitting him in the backfield, you're going to have some issues getting off the field.
My kids liked seeing the mascot game. I put it on a couple times for them and they laughed their heads off.