Not man PSN titles carry a :plat: especially if it is over a year old. There have been a LOT more PSN games carrying a :plat: over the past year.
Beatn, so are you liking CS:GO?
Printable View
I'd like it more if I didn't completely suck with a mouse.
Seriously, though, I like it a lot. No aim assist and no random spawn points = I like.
If Borderlands 2 weren't releasing in a month or it weren't college football, I'd be all over Sleeping Dogs. I hadn't paid attention to it at all but the past couple of weeks, folks have been singing it's praises. It's a GTA clone set in Hong Kong with you as an undercover copy. Apparently the fighting system is the best certainly of any sandbox game. Can't wait until it drops down in price.
I imagine this is included in the "folks" G mentions, but Tim over at Ctrl+Alt+Del is definitely a fan. Said he might 100% it, even, which is rare for him.
The Walking Dead Episode 3 hits today on PSN, tomorrow on PC, Mac & XBL.
http://www.joystiq.com/2012/08/28/wa...ow-on-xblm-pc/
I got this as part of the Steam summer sale and enjoyed it. I hate Telltale Games' style but at the same time it works well in a comic book translation.
Can't wait. I have it on 360 but I'll get it again on Steam when it has a good sale. I've loved it so far.
It's $15 on Steam now if that's in your ballpark.
http://store.steampowered.com/app/207610/
Guncraft? Hmmm. Interesting.
'Sup, Notch: Why Guncraft got a booth next to Minecraft's at PAX
Exato Games co-founder John Getty makes no apologies about the inspiration behind Guncraft. Yes, it's based on Minecraft. Problem?
Getty can afford to be flippant about Guncraft's origins because his game, while it resembles Minecraft, utilizes entirely different mechanics and goals, and it simply isn't a rip-off, he says. Guncraft spawned while Getty and his partner Alex Schlee were working on another game, Progenitor.
"Our artist and former programmer were having a talk about how Minecraft isn't objective-oriented enough," Getty recalls. "They thought that it would be awesome if it was like an FPS, which is an objective-driven genre, where you could also make use of the levels you intricately design. They also thought it would be awesome to be able to blow the crap out of said level, without getting banned from a server for trolling someone's masterpiece.
"I overheard the conversation and thought it was an awesome idea. After a week of drawing up some preliminary game-design documents, I pitched it to my partner, we both decided it was too good to pass up, and we postponed Progenitor in favor of Guncraft."
Guncraft is now a Kickstarter success story, raising more than $16,000 in March to continue development, and it's heading to PAX Prime in Seattle this week – in fact, it's heading to a very specific place on PAX's show floor. Guncraft has a booth right next to Minecraft's.
Getty and Schlee engineered this placement on purpose. They've tried to contact Minecraft creator Notch and the team at his development studio, Mojang, but they've largely been ignored. Guncraft's strategic placement is partly an attempt to get Notch's attention, and maybe even his feedback.
Mostly, Guncraft will be next to Minecraft to show players the differences between the two games, rather than to highlight the similarities.
"Our main purpose of getting a booth next to Mojang is to provide an open forum for comparison," Getty says. "We want to show the people exactly how different we are from Minecraft. We've always wanted an avenue to voice our opinions about 'rip-offs' and how we aren't one. Just as Notch borrowed from Infiniminer, we borrowed some of the construction and aesthetic elements of Minecraft and put our own unique spin on them."
Placing Guncraft next to Minecraft – Exato didn't try to differentiate the name, even – is a risky move. Getty hopes it's exactly this that will get Mojang talking to him.
"We do also want to talk with Mojang, so that's another reason we are neighbors. I really hope nobody thinks our primary purpose is to mooch off Minecraft, but I'm sure there will be some that do," Getty says. "We do have one TV that will be pointing directly toward their booth. I'm half tempted to play our Minecraft parody trailer on repeat, so they can see Crafty, our signature character, blow up Steve's head over and over again."
http://www.youtube.com/watch?v=hBv1Y...layer_embedded
Guncraft is also commonly compared to Ace of Spades, which bills itself as a cross between Minecraft and Team Fortress 2. Getty responds to criticism as politely as possible, even when he disagrees fundamentally with the comments.
"I just find it ironic that people complain about our graphics but play Minecraft religiously, or tell us we are a rip-off of Minecraft when our core gameplay principles are polar opposites of each other," Getty says. "We share the same tech, that's it. Even our comparison to Ace of Spades is vague, at best. It's like comparing Halo to Call of Duty."
Whether Exato's efforts at PAX earn it a pat on the back from Mojang or angry backlash from thousands of potential fans, Getty has one peace offering that is practically guaranteed to work.
"Notch, come have a beer with us," Getty says.
Another parody video on Guncraft:
http://www.youtube.com/watch?v=Osly3J_Bg4o&feature=player_embedded
You can download the beta here - http://exatogames.com/Guncraft/
Zen Studios' first mystery pinball table based on a PopCap franchise will be Plants vs. Zombies. The table, playable at PAX this weekend, features your favorite flora and undead continuing their epic battle with the assistance of giant silver balls.
The Plants vs. Zombies pinball table will be available on September 4 and 5 in North America and Europe, respectively, as a cross buy add-on for Zen Pinball 2 on PS3 and Vita. The table flips on in XBLA's Pinball FX2 on September 5. The table is $2.99 through the PlayStation Network, 240 Microsoft Points ($3) on Xbox 360.
Asked for a review of the table, Crazy Dave expounded, "Wabby-wibby woooo. Whaaaa! Wanna watta win."
http://www.joystiq.com/2012/08/31/ze...in-sunshine-n/
http://www.youtube.com/watch?v=wp8Qimzm-kQ
Manage an 80s arcade in Arcadecraft, coming to PC and Xbox Live
Orbitron Revolution developer Firebase Industries today unveiled Arcadecraft, an upcoming arcade management sim for PC and Xbox Live (though the developer hasn't clarified if it's coming to Arcade or Indie Games). As the above trailer shows, finally we'll all be able to realize our universal life goal: owning a dingy backstreet arcade.
Arcadecraft, Firebase tells us, chronicles the rollercoaster that was the 1980s arcade industry; the golden age of the early 80s, the mid-decade crash, and the return to glory towards the 90s. While Firebase hopes to include around 100 fictional machines in Arcadecraft, it's the real ups and downs of the 80s that impact how arcades evolve. As time goes on, black and white games progress into color, Laserdisc arrives along with two-player machines, and then there's the sacred invention of the 'continue.'
Similar to the 'Theme' games of the 90s, subtleties like the pricing and difficulty of machines can affect customer loyalty. There are peripheral influences too, like a home version reducing a machine's popularity, or a classic game riding a nostalgic second wave. Meanwhile, as the above trailer shows, arcades can be customized with pillars, graphics, and neon - lots of neon - while Xbox Live players get to see Avatars gracing their establishments.
Jeff, you still need a Dust 514 beta key? I've got one for you if you want it.
Decided to take the plunge and got a Vita.
I got the Madden Bundle, and if you add MLB 12: The Show and a 4GB memory card, both the Show and memory card are free. So basically I got Madden, The Show, and a memory card free.
It'll be here Tuesday :up:
Nice. I'm personally staying away from Madden Vita. Most of the reviews I've read weren't good. But since you're basically getting it for free, why the hell not?
I'm going to give you some motivation, though. It sucks holding the thing. It is borderline agonizingly annoying at first. Then you add in the worst analog sticks the world has ever seen. Just stick with it, you'll get used to it. :D
Highly recommend Resistance: Burning Skies by the way. Fun, fun, fun game.
Yeah comfort is my biggest worry as the PSP wasn't. But I'll stick with this more because it's more trophies to whore :) plus I already have a half dozen PSN games that I have Vita vouchers for as well....
Breaking news: anonymous reviews at web site lead to bashing of every game company. A certain website has linked to that article, calling out Tiburon's reviews ........ but it doesn't look to me like anyone is unscathed.
Except Valve. Valve is God. (Apparently because there are only two reviews for Valve :D)
Also, it's extremely amusing to me how many of the companies pay "below industry standard". I think every employee of every company in the world thinks his company pays below the average. :D
Pretty good review on Double Dragon's reboot on PSN and XBLA...
(and I just found out it's free for PS+ members :)))
http://www.engadget.com/2012/09/13/e...-nine-offices/
EA plans to cut 1,000 jobs, close at least nine offices
The struggling economy is finally hitting the video game industry, and hard. EA is preparing to undertake some rather drastic cost-cutting measures, including laying off 1,000 workers. That number represents 10 percent of its total employees, a large enough chunk that several titles and franchises will be getting the ax as well. To further slash costs, EA will be closing at least nine facilities across the globe and condense its teams into fewer offices. Most of the specifics have not been released, but we do know that Black Box Studio (responsible for the Need for Speed series) will move from Vancouver to a location in Burnaby, British Columbia. All told EA expects to save about $120 million a year thanks to the layoffs and closings, but how much that will actually helps its bottom line remains to be seen.
Prominent EVE Online player one of those killed in Libya on 9/11.
Story has been rescinded. It was an old report from 2008. Black Box was moved from Vancouver to Brunby in 2008. http://www.engadget.com/2012/09/13/e...ut-1-000-jobs/
NeoGaf called 'em on it: http://www.neogaf.com/forum/showthread.php?t=491200Quote:
Correction: We regret any confusion caused by this story. It was based on old information and never should have been published. To our knowledge there are currently no plans for additional layoffs or office closures at Electronic Arts. Our sincerest apologies to our readers and EA for any trouble caused by its publication.
Just got off a chat with an Amazon rep, and unfortunately, it looks like they've done away with the $1 release date delivery option :fdown:
$1 or the release date delivery option altogether? I have Amazon Prime, so the release date delivery was free for me regardless, but if I can still get guaranteed delivery on release date with the free 2-day option, I'll still be happy, though I doubt it. Probably will have to go with the $3.99 one day option for guaranteed release date delivery.
If you order in time, the 2 day is guaranteed release day as well. If you wait until the weekend before release, you'll have to go one day if you want it on release day.
It's not surprising if you think about it. I'm sure they were losing a TON of money on those. I'm sure they have some kind of deal with the UPS, but it costs a lot to overnight items, which is what they used to do with Release Day Delivery. While I'm sad to see it go, I wasn't surprised when they stopped offering it.
However, I've been using Amazon a lot less since they incorporated PA sales tax. I don't like that one bit.
Things Looking Worse for Defendants in Huge NCAA Player Likeness Lawsuit
An update today regarding the ongoing player likeness lawsuit against the NCAA, CLC, and Electronic Arts comes from AL.com who note some damning emails that could prove troublesome when the trial begins in 2013.
The emails discuss some developments over the years including the period of time where EA Sports and the NCAA had initially agreed to allow actual player names to be used in their college football and basketball series. That, of course, never came about but the discussion of such a deal is what matters here.
The lawsuit is the culmination of two high profile filings that were combined as led by Sam Keller and Ed O’Bannon. It alleges improper use of player likeness through various forms of merchandise and media including video games in which the parties in question conspired to avoid paying players for their rights. Some interesting details and claims regarding the case at hand were revealed when EA was reentered as a defendant after initially being dismissed.
EA has won a previous case regarding player likeness with the courts ruling video games are artistic works rather than commercial speech and therefore protected by the First Amendment. The Supreme Court last year established forms of media, producing expressive works of art, are not subject to judgments based on incorporating someone’s name or likeness.
This consolidated case in California looks as though it will be going much further and ultimately be the determining factor of how the NCAA proceeds in the future handling broadcasting rights, merchandising, and video games. Should a negative result come down, which one analyst has pegged as being a potential loss of $1 billion for EA, it would likely not just end the NCAA Football series but also with it any realistic possibility of college sports games being made in the future. The trial is set to begin on March 11, 2013.
http://www.pastapadre.com/2012/09/19...keness-lawsuit
Color me interested.
'Midway Arcade Origins' puts classic coin-ops on Xbox and PS3
Warner Bros. Interactive is bundling its archive of Midway arcade games once again, for sale on PS3 and Xbox 360. Midway Arcade Origins is a collection of "more than 30 classic, genre-defining Midway titles from the golden age of arcades," including Gauntlet, Joust, Spy Hunter, Marble Madness, Defender, and Rampage. There's no online multiplayer, but there are new Achievements, Trophies, and leaderboards.
The Backbone-developed collection will be available this November for $30. That's less than $1 a game! Or, as far as we're concerned, it's $30 for Marble Madness's music, with a bunch of free games included.
http://www.youtube.com/watch?v=Y2WT0h8KYcE
Not for $30. It should have been a PSN game for $15.