• Madden NFL 15 First Info, Release Date, Trailer, & More

    "Madden Season" is upon us with the first game info and details being released by EA SPORTS and retailers. The initial Madden NFL 15 teaser trailer features Carolina Panthers LB Luke Kuechly and his transformation into his digital Madden self. With the tagline "See the transformation this June," speculation has been that the first major game reveals will come then with one of the major initial points being the improved face scanning technology. That same tech will be employed by both Madden NFL 15 (release date of August 26) and NBA Live 15 (available later this fall).

    Continue on to see the teaser trailer as well as additional game information, news on the M15 cover vote, and the first pre-order bonus.



    - Online retailers offering the game have provided the first (vague) game synopsis. As is the norm from previous years, GameStop was the first to post game info:

    Welcome to Madden Season! Madden NFL 15 delivers everything you need to own your rivals on both sides of the field, including the most immersive defensive gameplay in franchise history. With all-new player-lock camera angles, pass rush tools, open-field tackling mechanics, and smarter AI, you've never been more armed to take control of the defense and challenge the best offenses in the game. Madden NFL 15 introduces a revolutionary crowd-sourced play-calling system with three distinct ways to run offense and defense: coach suggestions, Madden community picks, and concept plays providing a strategic edge to take on all rivals. Dynamic pre-game and halftime shows, in-depth player profiles, as well as enhanced on-field graphics deliver next-generation broadcast presentation.

    With there appearing to be a major focus on defensive gameplay, it only makes sense for the first teaser video to feature Kuechly, 2013 Defensive Player of the Year.


    - EA SPORTS will be holding another vote to determine who will grace the cover of Madden NFL 15. In conjunction with ESPN, first information - and likely voting - will be announced/begin during the NFL Draft on May 8.

    This year EA is once again collaborating with ESPN to give fans the opportunity to select which player will grace the cover of Madden NFL 15. In light of last year’s record-breaking vote, fans can look forward to a highly-competitive contest featuring some big-name matchups and intense rivalries. Fans can tune in to the NFL Draft on ESPN and NFL Network on May 8 at 8pm ET for a special Cover Vote announcement.

    With the defensive focus, will the candidates only be defensive players? Probably not, but wouldn't that be a nice change of pace.


    - Here are some tweets showing off the new face scanning tech in action:


    - Madden NFL 15 is now available to pre-order at Amazon (PS4|XB1|PS3|360) with pre-orders receiving $15 value of Madden Ultimate Team Content. The same offer is also available at GameStop.
    Comments 234 Comments
    1. Rudy's Avatar
      Rudy -
      I believe so. They also released things later.

      They haven't talked about franchise yet. I'm under the impression it's because there aren't a lot of changes but that is coming still.
    1. Rudy's Avatar
      Rudy -
      When I see Frank Gore spin it just reminds me that the animations need to be more rating driven. Why is it that EA has 2 spin animations and they kick in at thresholds? They seem to let 90+ ratings do some things, lump 70-89 guys all in the same boat and low guys don't get anything. I'd like to see the speed of the animation directly tied to their rating. At 100 spin it's as fast as possible. At 80 it should be at 80% speed and a lineman at 50 should have the animation take twice as long to execute. We would see the differences better and it would be more ratings driven. Same for the juke.
    1. Rudy's Avatar
      Rudy -
      Dp
    1. jaymo76's Avatar
      jaymo76 -
      Quote Originally Posted by Rudy View Post
      I believe so. They also released things later.

      They haven't talked about franchise yet. I'm under the impression it's because there aren't a lot of changes but that is coming still.
      Probably nothing else to be reported other than maybe one or two more places to relocate...
    1. Rudy's Avatar
      Rudy -
      From OS:

      Twitter page of Madden Gameplay Designer Clint Oldenburg:
      https://twitter.com/ClintOldenburg/with_replies
      -CPUvCPU in CFM confirmed not in game.
      -Coin toss in overtime.
      -Online communities most likely not in game
      -Creating/Editing Draft Classes is "highly, highly unlikely"
    1. jaymo76's Avatar
      jaymo76 -
      Quote Originally Posted by Rudy View Post
      From OS:

      Twitter page of Madden Gameplay Designer Clint Oldenburg:
      https://twitter.com/ClintOldenburg/with_replies
      -CPUvCPU in CFM confirmed not in game.
      -Coin toss in overtime.
      -Online communities most likely not in game
      -Creating/Editing Draft Classes is "highly, highly unlikely"
      Pretty much status quo from last year. If they didn't add major things to cfm, what exactly did they do outside of the new playcalling system?
    1. GatorfanStovy's Avatar
      GatorfanStovy -
      No coin toss in ot wtf.? who gets the ball then?

      Draft class thing not a big deal since no ncaa game.

      Y all are too picky.
    1. Rudy's Avatar
      Rudy -
      Quote Originally Posted by GatorfanStovy View Post
      No coin toss in ot wtf.? who gets the ball then?

      Draft class thing not a big deal since no ncaa game.

      Y all are too picky.
      The draft class is huge. Especially since there is no NCAA game guys want to add in the top prospects. Also the Madden draft classes can be cheated. It's the coin toss that is meaningless. You still pick, you just don't see the cut scene.
    1. GatorfanStovy's Avatar
      GatorfanStovy -
      Oh ok about the coin toss. I think most people down the road are gonna skip pass all the presentation stuff any how.

      But with all this lawsuits for NCAA I don't think you will see any kind of add in for draft classes any time soon so just let that one go.
    1. SmoothPancakes's Avatar
      SmoothPancakes -


      Sent from my Droid Maxx using Tapatalk because I'm a lazy ass
    1. CLW's Avatar
      CLW -
      I can guarantee you there will be no edit draft class B/c a class action against EA for Madden would be coming their way again (hell it might even be required in the settlement agreement).
    1. jaymo76's Avatar
      jaymo76 -
      Quote Originally Posted by CLW View Post
      I can guarantee you there will be no edit draft class B/c a class action against EA for Madden would be coming their way again (hell it might even be required in the settlement agreement).
      I suspect you are right about that. It's too bad though because some of the names are absurd. It would be nice though if we could at least edit non-name features.
    1. skipwondah33's Avatar
      skipwondah33 -
      Quote Originally Posted by CLW View Post
      I can guarantee you there will be no edit draft class B/c a class action against EA for Madden would be coming their way again (hell it might even be required in the settlement agreement).
      Definitely
    1. SCClassof93's Avatar
      SCClassof93 -
      Quote Originally Posted by SmoothPancakes View Post


      Sent from my Droid Maxx using Tapatalk because I'm a lazy ass
    1. jaymo76's Avatar
      jaymo76 -
      I thought this was an interesting video clip.

    1. jaymo76's Avatar
      jaymo76 -
      This is a great comparison video of Madden 25 and All-Pro 2k8 with regards to dynamic sidelines. 2k really deserves a lot of credit. I think I read somewhere that the Madden sidelines have not been touched for Madden 15.

    1. Rudy's Avatar
      Rudy -
      The comparison video of Madden 09 or 13 until now was interesting. Madden does need to have better sidelines but that's a very small feature IMO. I really don't care much at all. I have no problem with the decision to spend the time and effort and system power on the player models.

      I will say I bought APF for my PS3 and it was one of the ugliest sports games I've ever seen. The framerate was terrible, player models weak - it was barely better than my PS2. At the end of the day it fixed some things but it felt like a PS2 version of 2K5 without real teams or players or franchise mode or full edits. I was very disappointed.
    1. jaymo76's Avatar
      jaymo76 -
      http://www.thestreet.mobi/story/1277...togoraphy.html

      Based on this article I suspect that a new aspect of CFM will be... wait for it... NEW SB presentation...

      Leverone: Do you have a favorite part of the new game?

      Murray: I can't tell you what my favorite part is because you haven't seen it and we haven't announced it yet. But my second favorite has to be the cameras. It's me knowing where we were and where we went in nine months. The best compliment I got was, I'm talking to people in other video games and I give them the whole list of everything that we did and then they're playing the game and they go 'well you must've had an advanced team on this. There's no way you did this in one cycle.' A typical cycle for us is nine months, we had about seven.
    1. Rudy's Avatar
      Rudy -
      I really hope the Wrs and RBs aren't brain dead on passes near the sidelines. Sideline awareness was awful last year.
    1. jaymo76's Avatar
      jaymo76 -
      Quote Originally Posted by Rudy View Post
      I really hope the Wrs and RBs aren't brain dead on passes near the sidelines. Sideline awareness was awful last year.
      Yup, this problem continues to plague the series.