Why the decrease? There's likely numerous factors at hand, such as the economy, gamer burnout following their experience with NCAA Football 12, and/or a portion of the populace making NCAA Football a purchase every few years and no longer annually. In addition, some in the community have stated that they believe the game is becoming stale.
While NCAA Football 13 addressed some of the major complaints from 12 (namely the Online Dynasty 'Transfer Failed'), its wide feature set lacked the depth and/or changes to numerous game areas (Coaching Carousel, Custom Conferences, TeamBuilder, Practice Mode, Online Play, et al.) along with numerous bugs and annoyances still prevalent, including some legacy issues.
Fans who relied on reviews to base their purchase decision saw the game's metacritic score drop from the year before with many reviews repeating the theme of bugs and a lack of overall differential from previous iterations.
Continue on to see the first three-week sales numbers for the PlayStation 3 and X-Box 360 versions of NCAA Football.
NCAA 07 | NCAA 08 | NCAA 09 | NCAA 10 | NCAA 11 | NCAA 12 | NCAA 13 | |
PS3 | N/A | 162,636 | 242,982 | 241,085 | 275,126 | 342,068 | 303,444 |
360 | 432,445 | 423,348 | 422,908 | 398,672 | 343,758 | 437,182 | 390,181 |
Total | 432,445 | 585,984 | 665,890 | 639,757 | 618,884 | 779,250 | 683,625 |
* - Through three weeks after release.
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