Continue on to view a quick recap of the show. Then after listening, share your thoughts with the community.
Recap:
- Host AJ is joined by Community Manager Justin Dewiel, Producer Ben Haumiller, and Gameplay Designer 'The Legend' Larry Richart.
- Richart discusses the improvements coming to the passing game: Total Control Passing Mechanic, new QB drop-backs, new pass trajectories, new pump fake animations, new pass animations, elimination of set-up when throwing on run, shovel passes, and more.
- Richart went into more specifics regarding the new pass icons. "Timing matters." Pass icons dimmed at start, will light up when player enters part of route where they are looking/awaiting pass. Can pass at anytime, but player will not auto-catch; must manually user-catch then.Goal is to emulate real-life and timing of routes.
- What happens if you throw when they aren't looking? (Icon is grayed out): If not looking, they won't know you threw it. "Could hit them in head, go over their head...they won't make a play on the ball." You can attempt to user-catch, however. Lit icon does not mean they are open.
- WR Alignment: 3-4 on one side can cause issue with hashes. New rules in place. Different splits and adjustments than in past.
- How does new Read & React defense affect defense? Receivers can run off defenders, may take a few yards for DBs to realize it isn't a pass play.
- Read & React to eliminate 'psychic DBs.'
- WR/DB Interaction: New set of catch tackles. Knockout chances, decreased catch chances on jump balls, etc.
- New Dropbacks on Route Timing: 'Goal is to get CPU user and player to understand timing on routes.'
- OL/DL Interaction: Instant win chances tuned, should be less frequent.
- Heisman skill level: CPU smarter, less 60+ yard FG attempts.
- Catch System: Gives ability to fix catch issues faster, 430+ new catch animations.
- Next Webcast is May 7: Dynasty Mode.
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