Last week, several members of The Gaming Tailgate attended a Community Event for NCAA Football 12. While more details of that will come very soon, continue below to read a write-up from Chris Jacobs (cdj) briefly talking about some of the things we saw. In addition, we plan to go into further details in a podcast but wanted to give you a sample of what to expect.
Presentation
Presentation in the NCAA Football franchise has come a long ways in the last few years and continues with NCAA Football 12. As we have seen and heard already, community members with an eye for in-game screenshots will utilize HDR, 3D grass and crowds along with new player related items to make their shots even more memorable: dreadlocks, bowl patches, heavy fog, increased player equipment & gear options, and more.
With 120 FBS programs, there is the need and desire by the development team to help make each team and school details as accurate as possible. Coming to NCAA Football 12 are more authentic team entrances (Auburn, Colorado, Florida, Florida State, Georgia, Georgia Tech, LSU, Oklahoma, Oregon, Texas), along with updated uniforms (rest easy, Arizona State and Washington State fans), stadiums (Indiana), stadium signage (Oregon) and field art (Arizona State, East Carolina, Florida State, Ole Miss). The teams listed highlight just some of the changes coming to NCAA Football 12, they are not the full list.
Thanks to the help of the NCAA Football community, the development team was able to gather information quickly and efficiently for school Marching Band and cannon information. The best news? Both of them will be featured in NCAA Football 12! Bands are visible in the stands and both will be featured in cutscenes following big plays. Joining them in cutscenes will be coaches rallying their team – or maybe even jawing with officials.
The presentation of NCAA Football 12 also adds in GameTrack, montages, new between quarter highlight and score overlays, new stadium camera pans, special openings for BCS bowl games and some rivalry games, customizable Stadium Sounds situations for pregame (‘anticipation,’ ‘entrance,’ or both) and more. If you enjoyed the presentation in NCAA Football 11, you will be impressed by NCAA Football 12. As much as we’ve been able to disclose, there’s still significant new features yet to be announced.
Gameplay
NCAA Football 12 continues to build on gameplay, highlighted by the Enhanced tackling system and improved defensive zone coverage.
The Enhanced tackling system helps eliminate ‘suction’ from the game by no longer allowing players to engage in tackles or blocks until a collision begins actually takes place. Three-man gang tackles as well as double-hit tackles aid in the realism while a bevy of new tackle animations will let you see something new as you play the game.
The defense also receives a boost with improvements to zone coverage. Defenders will read receivers to help get their coverage responsibility, will carry them through zones, and will point to receivers as they leave their zone passing the assignment on. Man coverage also benefits as defenders will make moves based on what the receiver does – but they will no longer ‘mirror’ them.
Playbooks received a significant revamp with new authentic formations (such as TCU’s 4-2-5 Okie Across), nearly 150 new plays, as well as the standard yearly updates based on team changes. The playcall screen has received a slight makeover as users can now press the corresponding button to pick one of the three highlighted plays while moving left and right to select a different formation.
While the defense will have some teeth in NCAA Football 12, the offense can also boast of improvements. If you make the right read against improved defensive coverages, receivers can now catch the ball in stride and players can engage user controlled dive catches. As the dev team motion captured these new catches, they also added in new realistic animations for dropped passes. Improved ball and pylon physics also add to in-game realism.
This is just the start of NCAA Football 12. In the next few weeks and months we will hear about and be able to discuss all of the new features coming to the game on July 12.
As well, we have takes from other attendees representing The Gaming Tailgate:
- Brian Parker's (Paakaa10) blog discussing his thoughts on the game
- Matt Kyler's (Kwizzy) blog outlining "A First Timer’s Trip to EA Tiburon"
- Michael Gillett's (Oneback) blog discussing "What is Pattern Reading Zone Defense?"
As mentioned, stay tuned for more details about the game as well as the Community Events.
Latest images (Click here to visit NCAA Football 12 Information Central)
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