• 'Thank You' from NCAA Football Executive Producer Roy Harvey

    In a blog from NCAA Football Executive Producer Roy Harvey, we learn about Live Tuning, the second game update, and improvements being made to the online experience.

    Click Read More to view the entire blog and to share your thoughts with the community.

    Thank You!

    It's been a while since my last blog (see: A New Game Plan - March 2010) where I outlined our philosophy for the game and the new approach our team took in developing NCAA Football 11. An approach centered on three key elements, Core Gameplay, Collegiate Presentation, and Innovation. Based on the response to the game so far, it seems like we're on the right track. Your response has been fantastic and it certainly wouldn't have been possible without all the great feedback, suggestions, and support from you, our community of passionate college football fans. I want to personally thank everyone who's taken time to send us an email, complete a survey, or post their feedback on the various game forums. The input we receive, both positive and negative, helps us continually improve the game experience today and moving forward.

    IT'S THE SOUND YOU'VE WAITED DAYS TO HEAR... ;-)

    With a nod to my favorite NCAA Football intro video, first things first... I'm happy to report that a title update is coming soon. Look for this in about two-to-three weeks or so (currently estimating mid-August). We'll communicate the official dates as soon as they're locked in.

    This new update covers a variety of fixes and improvements. The team will release more details in the coming days, but I wanted to provide a few highlights as well as discuss one final game "feature" that we have yet to formally announce. First some background...

    WHY BAD THINGS HAPPEN TO GOOD FOOTBALL GAMES

    Some of you may wonder, and rightfully so, "how did they miss that bug?!!" The same thing goes on here at the studio, "HOW DID WE MISS THAT BUG!!" usually with some colorful expletives thrown in for good measure.

    But why does this happen? To start with, software development is a complex science and this is why nearly every game and software company on the planet is continually challenged and often frustrated in the pursuit of software perfection. Windows Service Packs, multiple iPhone O/S and application updates, etc. You get the picture...

    Now let's consider video games. Sports games are some of the most complex video games in existence today, and I'd argue that the logic and sophistication of football rivals them all. The real-world game of college football is complicated enough with its massive and constantly evolving rulebook, schedules, and even conference realignments*. Now try to imagine the complexity of a video game in full HD running at 60 frames-per-second while attempting to mimic not only visual photorealism in 5.1 stereo but believable simulated behavior of 22 individual players, refs, coaching staff, broadcasters, and fans. And now connect that same experience to hundreds of thousands of players through a broad array of servers and databases across the country all in real-time over a far-less-than-perfect Internet. This is also why features that seemed almost trivial in the last generation of consoles, seem to be advancing slower with this new generation. Hardware, connectivity, and the scale of "HD" just make everything much more complex to properly develop and execute. To give you some perspective, the NCAA Football 11 codebase contains more than 10 million lines of source code and script combined with over 350 gigabytes of graphics, sound, and data files. This all then gets compiled, compressed, and packaged into what you'll find on your game disk.

    Over the past year we logged tens-of-thousands of hours of QA on the game in addition to tens-of-thousands of hours more in scripted game testing through networks of automated game consoles here at the studio. And even for all that testing, anomalies, exploits, and bugs can still happen. Consider that within days of game launch, more than 1,000,000 games will be played - more games than can be possibly exercised by an army of testers in a single year.

    This isn't an excuse for not getting things right the first time, but I did want to provide some context. Sometimes the problems are edge-cases; sometimes it's an issue of massive online scale that can't be reproduced in a lab, or simply plain old human error. But when problems are discovered please know that we as developers, and true longtime fans of the game, also share your frustration. We take bugs very seriously. Our number one goal is to always deliver the highest quality and most enjoyable game of simulated college football possible. Which brings me to the last unannounced feature you'll find in NCAA Football 11... One way in which we've been working to improve the game experience for everyone this year.

    NEW FOR NCAA FOOTBALL 11 -- LIVE TUNING PACKAGES

    A number of you have already noticed that we do a check for "Online Gameplay Tuning" when connecting to our online servers. Some of you may also have found a new "Tuning" category in the Files menu. This is a new technology for NCAA Football 11 that allows us to not only live update and tune core gameplay parameters -- like fumbles, throw accuracy, and juke success ratings -- but it also allows us to rebalance certain core features such as recruiting logic, blocking, even control the intensity of shadows cast by the football on a sunny day!

    These new Live Tuning Packages (LTPs) contain literally 1000's of key parameters which drive the heart of our game; parameters that live well below the level of specific player or team ratings. With our new LTPs we can often turn changes around in a few days. It can't solve everything, and some issues will still require a traditional client update, but for many items it's definitely a more powerful and faster strategy for tuning throughout the season.

    Our first LTP should be arriving next week along with detailed notes on what the update contains. I can tell you that based on the collective feedback we've received, we will be carefully down-tuning the athleticism of defensive lineman and reduce the number of impressive picks by the big guys. We're also looking to address a few important dynasty progression and recruiting issues.

    NCAA FOOTBALL 11 ONLINE SERVER UPDATES

    The NCAA Football Live Team, a group dedicated to server-side health and maintenance, has been very busy over the last two weeks since launch. We apologize for any issues you may have experienced in recent days. The team has been upgrading hardware, tuning databases, and fixing web issues as they arise. Most of these changes happen behind-the-scenes on a daily and nightly basis. Here a few of the most visible fixes so far:

    -- Fixed online leaderboard exploit
    -- Fixed potential crash at online team-select screen
    -- Fixed post-game email formatting
    -- Optimized various database queries
    -- Various hardware upgrades and backend optimizations

    Work will continue on server optimizations throughout the season to ensure a fast and enjoyable online experience for everyone. We're also working to do a better job of communicating upcoming fixes and outages so that everyone has a better handle on what's happening. And by the way, just to dispel a common myth, if you have lag issues when playing an online opponent, it's unlikely to be an EA Server issue. Our matchmaking system works by telling your consoles to directly connect to each other for the game and then report back the results. The network traffic doesn't go through our servers like an MMO. If you have problems or disconnects, it could be your ISP, local networking gear, or simply someone unhappy about the way the game is going and pulling the cord. It happens. ;-)

    NCAA FOOTBALL 11 CLIENT UPDATE 2

    More details on the client update to come, but here are three of the big ones we've solved:

    -- RANDOM PLAY ACTION CRAZINESS - Sure it looks funny, but annoying as heck when it costs you a drive or a game. We're sorry we missed this one as well and apologize for the issue.

    -- SEASON SHOWDOWN STATS REPORTING - The season showdown warning is harmless right now and this issue and related lobby problems ultimately get fixed with the update.

    -- UNIFORMS THAT NEVER NEED WASHING - This is one of the more painful ones for us given all the work on visuals this year. The game actually does degrade uniforms; unfortunately we broke something in a final build that made the impact way too subtle. Consider this one solved with the update. And we want you to know that we've really been enjoying the great "Art of NCAA Football" threads. It's clear we have some incredible photographic talent in our community! So I expect things will go next-level when the update rolls out. For example, this shot comes straight out of the updated game:



    LOOKING AHEAD

    My apologies to longtime fans like ODogg who can't find peace without dreadlocks. ;-) Or others who've been aggressively petitioning for broadcast cameras or bowl patches. We just weren't able to get them into NCAA Football 11 given all the other work we had to take care of this year. And unfortunately, these aren't things that we can simply "patch in". I can tell you they're on our wishlists as well and we hope to get to them in a future version. Look for a link to a new Satisfaction and Feature Request Survey in my next blog.

    Thanks again for the great support!

    Roy
    NCAA Football 11
    Executive Producer

    PS -- You can still email me at NCAAFootballFeedback@ea.com. As always, given the incredible amount of email I get daily, I don't always have time to reply, but I do promise I'll read everything you send. Please keep it civil and spam free ;-)

    * Conference changes for next year's real-world NCAA College Football season didn't officially happen until after our game was completed and off to manufacturing.
    Comments 72 Comments
    1. morsdraconis's Avatar
      morsdraconis -
      Quote Originally Posted by JBHuskers View Post
      Yes very GREAT guy for this franchise. I've had the honor of meeting him, very awesome and very down to earth.
      He certainly seems like he is. All of the guys working on the game seem like true football fans and are working with the technology that they have available to them.

      I certainly can't wait until there's uniform degradation. That picture he provided is damn cool looking.
    1. JeffHCross's Avatar
      JeffHCross -
      Quote Originally Posted by cdj View Post
      When you start up the game, it checks for an 'Online Tuning Update' (I think that's what the game calls it) and when deployed you should see the percentage meter as it downloads it. I'm under the impression they will post a blog stating what's in the Live Tuning update before deploying it.
      Based on experience with last year's tuner sets, it's not deployed like a normal patch where there's a percentage meter or anything like that. It's all background, it's all very quick, and you probably wouldn't even notice except (if memory serves) there's a pop-up saying a new set has been downloaded.
    1. morsdraconis's Avatar
      morsdraconis -
      Quote Originally Posted by JeffHCross View Post
      cdj/whoever, it'd be really nice to get something from Roy or the team about whether or not the dynasty/recruiting/progression fixes would necessitate a restart of the dynasty.
      Just wanted to quote this to see if we could get an answer on this as it's pretty important to me if the fixes don't apply to already started dynasties.
    1. Rudy's Avatar
      Rudy -
      Quote Originally Posted by morsdraconis View Post
      An EXCELLENT article. I REALLY like having Roy as the Executive Producer for this game. He comes across VERY intelligently and definitely seems to really care about making the game the best it can be. Definitely one of the best hiring/promotions EA has made in a while.
      Co-sign. I like the fact recruiting can be fixed via the tuning sets.
    1. HuskerBlitz's Avatar
      HuskerBlitz -
      Quote Originally Posted by cdj View Post
      I think that's the progression issue they are talking about, but not 100% sure though.

      JB simmed ahead 4-5 years and saw that Alabama was the highest rated team at B+ - but they had went 55-1 in that time!
      Here's proof the game is broken beyond repair. There's no way anyone is gonna beat Nebraska's 60-3 five-year run.

      Awesome article and read. This is just what the doctor ordered in terms of addressing why errors in the game occur. I know some people it won't matter and they will continue their adolescent anti-EA rants, but I for one thought the article was great.
    1. JBHuskers's Avatar
      JBHuskers -
      Quote Originally Posted by HuskerBlitz View Post
      Here's proof the game is broken beyond repair. There's no way anyone is gonna beat Nebraska's 60-3 five-year run.

      Awesome article and read. This is just what the doctor ordered in terms of addressing why errors in the game occur. I know some people it won't matter and they will continue their adolescent anti-EA rants, but I for one thought the article was great.
      This is true.
    1. griffin2608's Avatar
      griffin2608 -
      Things like this gives me hope for the future of this game, given all the problems the guys like rus and others have been good at staying on top of it. Thank you for all your work.
    1. AustinWolv's Avatar
      AustinWolv -
      Quote Originally Posted by JBHuskers View Post
      This is true.
      Sure, it can broken; it just would take a school scheduling cupcakes like Nebraska did back in the day.
    1. steelerfan's Avatar
      steelerfan -
      Quote Originally Posted by AustinWolv View Post
      Sure, it can broken; it just would take a school scheduling cupcakes like Nebraska did back in the day.
      Such as Appalachian State?:eek:

      Seriously though, I could see a Mid-Major like Boise having a shot.
    1. JBHuskers's Avatar
      JBHuskers -
      Quote Originally Posted by AustinWolv View Post
      Sure, it can broken; it just would take a school scheduling cupcakes like Nebraska did back in the day.
      Quote Originally Posted by steelerfan View Post
      Such as Appalachian State?:eek:
      how did that game work out for you by the way?
    1. morsdraconis's Avatar
      morsdraconis -
      Already people? You're not even IN the Big Ten yet and you're talkin' shit.

    1. psusnoop's Avatar
      psusnoop -
      But it is Meeechigan though.

      *edit
      I would also like to know about restarting online dynasties. Any information about this?
    1. JBHuskers's Avatar
      JBHuskers -
      Quote Originally Posted by morsdraconis View Post
      Already people? You're not even IN the Big Ten yet and you're talkin' shit.

    1. griffin2608's Avatar
      griffin2608 -
      Quote Originally Posted by JBHuskers View Post
      HAHAHAHA That is funny
    1. JeffHCross's Avatar
      JeffHCross -
      Being that I'm the one that lived in Watauga County (home of Appalachian) and went to Ohio State, it's borderline hilarious that I wasn't the one that brought that up.
    1. AustinWolv's Avatar
      AustinWolv -
      Quote Originally Posted by JBHuskers View Post
      how did that game work out for you by the way?
      I think you know the answer....pretty much the same as losing to Iowa St repeatedly.

      BTW, UM wasn't the one with a losing record at the end of the year.
    1. Coachdenz's Avatar
      Coachdenz -
      Quote Originally Posted by skipwondah33 View Post
      Yeah its the same stuff I here from my co-workers dealing with their computers. lol
      bingo!
    1. JBHuskers's Avatar
      JBHuskers -
      Quote Originally Posted by AustinWolv View Post
      I think you know the answer....pretty much the same as losing to Iowa St repeatedly.

      BTW, UM wasn't the one with a losing record at the end of the year.
      83% win percentage against Iowa State...just like Missouri, we have to throw a team a bone once in a while
    1. Kwizzy's Avatar
      Kwizzy -
      This was an awesome read & some impressive changes being made. Can't wait to see this all in action.
    1. JBHuskers's Avatar
      JBHuskers -
      Quote Originally Posted by Kwizzy View Post
      This was an awesome read & some impressive changes being made. Can't wait to see this all in action.
      Agreed. The future is definitely bright for the franchise.