• NCAA Football 11 - Release Day Patch Info

    NCAA Football 11 will be available in stores tomorrow, July 13th, and a patch will be available at the same time. Based on feedback from the community on the Demo, and internal testing, EA SPORTS has addressed several issues after the game was sent to Microsoft and Sony. The following changes were made for the July 13th patch:

    Click Read More to see the list of changes announced with this patch.

    - Fixed an exploit where the QB could walk through the defense when the ball is snapped, with a guaranteed a gain of over 50 yards.

    - Tuned QB fumbling on scrambles, resolving an issue where the QB would fumble every time if hit past the line of scrimmage.

    - Improved deep zone coverage assignments, making it significantly more difficult to be beaten by the deep ball. In particular, deep zones have been improved against Streak routes.

    - Tuned QB throwing out of a sack. Previously, it was too easy for a QB to throw the ball while being tackled; this has been toned down to be more accurate.

    - Resolved an error with pursuit angles, which resulted in defenders over pursuing the ball carrier every play. The angle was fixed to be slightly more aggressive, creating a more accurate pursuit.

    - Tuned the read and react assignment for linebackers, especially outside linebackers, before the handoff. This will make it more difficult to run the ball outside the Tackles.

    - Fixed an issue with the CPU ball carrier being stuck in a forward lean animation. Also lowered the frequency of CPU ball carriers leaning.

    - Resolved an issue where AI players in man coverage assignment would swerve when covering particular vertical routes, causing them to be beat repeatedly.

    - Ball carriers will no longer go into a tightrope assignment when running along the sideline. This was causing the player's speed to decrease to 70%.

    - Resolved an issue that was causing tackles to not matchup in online games, potentially causing a crash in online games.

    - Footsliding will no longer occur when the ball carrier has the ball in their left hand.

    - Tuned CPU screen passes so they will get rid of the ball faster, resulting in less sacks.

    - Resolved a crash that occurred if connection is lost before entering a game mode.
    Comments 30 Comments
    1. gschwendt's Avatar
      gschwendt -
      Quote Originally Posted by CLW View Post
      I assume all of the videos we have seen here at TGL since the embargo lift are "post-patch"?
      Not all of them actually... I believe the patch came out Thursday or so. Most of those videos were captured earlier in the week.
    1. PigSooie's Avatar
      PigSooie -
      Yay! Looks like 11 is gonna be a great game, makes me feel like the team at EA really cares! They've won me back for sure. I'll pick it up at midnight!
    1. UGA14's Avatar
      UGA14 -
      On the UGA video you posted... are you able to branch out of that animation by pressing a button or are you mashing buttons the whole time and it is taking that long to break out of the animation? That's a problem I hope they fix as I'm almost certain I'll pick that play by accident.
    1. gschwendt's Avatar
      gschwendt -
      Quote Originally Posted by UGA14 View Post
      On the UGA video you posted... are you able to branch out of that animation by pressing a button or are you mashing buttons the whole time and it is taking that long to break out of the animation? That's a problem I hope they fix as I'm almost certain I'll pick that play by accident.
      For me, mashing buttons doesn't help. I've seen others say that just pressing A on the 360 branches out of it but pressing X (coordinating button) on the PS3 does not.
    1. CLW's Avatar
      CLW -
      Quote Originally Posted by gschwendt View Post
      Not all of them actually... I believe the patch came out Thursday or so. Most of those videos were captured earlier in the week.
      Thats interesting. Any comments on how the game played pre-patch v. post-patch?
    1. gschwendt's Avatar
      gschwendt -
      Quote Originally Posted by CLW View Post
      Thats interesting. Any comments on how the game played pre-patch v. post-patch?
      Well, really can't say just because we weren't aware of the changes included in the patch until the same time you guys were. I'll try to keep an eye out on these but obviously tomorrow you guys will be able to give your own impressions.
    1. Whit's Avatar
      Whit -
      Awesome!
    1. beartide06's Avatar
      beartide06 -
      Man they are really on top of things this year! I am glad they are paying attention to community feedback significantly this year! Greta job!
    1. jello1717's Avatar
      jello1717 -
      The 2nd video here is another bugged pa pass animation. This was done by the CPU against Rynoaid. This would be in Oklahoma's pb and I'm guessing it's a different play as the stuck animation is completely different.

      http://www.easports.com/dynasty?_use...&sid=0&wknum=9
    1. Sinister's Avatar
      Sinister -
      well i can say i think the cpu lean part didn't work that well i had the qb on a option lean for 7 yards with no one in front of him before he fell on his face