View Full Version : NCAA Football 14 Demo Details & Impressions
skipwondah33
06-25-2013, 07:37 AM
...
Even on the 360?Sorry it was for PS3
Never got another 360 even though I still have my name up lol
Kept saying corrupted data. After 3 tries I stopped
GatorfanStovy
06-25-2013, 09:36 AM
Hm that is weird . I did download it for the ps3 as well but not have any issues . that sucks it freezes. Hopefully it is just the demo.
Played a bit more this afternoon and good lord there is ZERO defense on default Heisman. Granted its :Oregon: v. :Texas_A&M: but the read option is 8-15 yards EVERY play and the ONLY inc passes i throw are drops were i get cute and try to cut up field before catching the ball.
jaymo76
06-25-2013, 08:00 PM
Played a bit more this afternoon and good lord there is ZERO defense on default Heisman. Granted its :Oregon: v. :Texas_A&M: but the read option is 8-15 yards EVERY play and the ONLY inc passes i throw are drops were i get cute and try to cut up field before catching the ball.
Last night I was playing on Heisman with a zero threshold and for the first time in the demo, I was scorched by the cpu. The Oregon QB just killed me with the read option 7 carries for close to 100 yards and 2 td's. It was crazy as I could not stop him.
WolverineJay
06-25-2013, 08:16 PM
Anybody having any success with screen passes?
HB Slip Screens, WR Mid Screens, and Bubble Screens are very heavily defended in my games. The OL doesn't slow down the D-Line at all and 1 or 2 defenders cover the screen receiver making the play worthless in terms of yardage. I have had only 1 successful Bubble Screen and HB Slip Screen (10 + yards) in many attempts and 0 successful WR Mid Screens.
jaymo76
06-25-2013, 08:28 PM
Anybody having any success with screen passes?
HB Slip Screens, WR Mid Screens, and Bubble Screens are very heavily defended in my games. The OL doesn't slow down the D-Line at all and 1 or 2 defenders cover the screen receiver making the play worthless in terms of yardage. I have had only 1 successful Bubble Screen and HB Slip Screen (10 + yards) in many attempts and 0 successful WR Mid Screens.
No the screens have been pretty much 100% ineffective for me. It's either a sack or a loss on the play.
On another note it looks like Madden 13's no assisted tackles glitch has made it to NCAA this year.
jaymo76
06-25-2013, 08:47 PM
Forgot to mention a cool addition. Last night in two different games the cpu went for it on 4th and 1. Sadly however, the punters both through 30+ yard completions, one of which went for a TD.
GatorfanStovy
06-25-2013, 10:36 PM
After playing the demo a ton lately.
I tried to go and play 13' before launch. Man it was terrible to play for me. I really like the flow of 14' and how the game play is going to be with option game and what not. Just a so much better game.
SCClassof93
06-25-2013, 10:58 PM
After playing the demo a ton lately.
I tried to go and play 13' before launch. Man it was terrible to play for me. I really like the flow of 14' and how the game play is going to be with option game and what not. Just a so much better game.
http://24.media.tumblr.com/tumblr_lx1fgrKTpA1qi66kho1_400.gif
PDuncanOSU
06-26-2013, 07:18 AM
Anybody having any success with screen passes?
HB Slip Screens, WR Mid Screens, and Bubble Screens are very heavily defended in my games. The OL doesn't slow down the D-Line at all and 1 or 2 defenders cover the screen receiver making the play worthless in terms of yardage. I have had only 1 successful Bubble Screen and HB Slip Screen (10 + yards) in many attempts and 0 successful WR Mid Screens.
No the screens have been pretty much 100% ineffective for me. It's either a sack or a loss on the play.
On another note it looks like Madden 13's no assisted tackles glitch has made it to NCAA this year.
I've actually had a lot of success with the HB Slip Screen. I typically will only run it once or at most twice a game, but it has worked well each time.
Has anyone found a good set of Heisman/AA sliders that make the game much more defensive (i.e. final scores in the demo being around 14-7)?
ram29jackson
06-26-2013, 05:46 PM
:D finally got the EA email about the demo today
WolverineJay
06-26-2013, 06:00 PM
Has anyone found a good set of Heisman/AA sliders that make the game much more defensive (i.e. final scores in the demo being around 14-7)?
Unfortunately for me the more I play the demo the more I am convinced there is not much defense in this game. I mean even 100's for Pass Coverage, Run Defense, and Tackling can't help the CPU play good defense on Heisman (yes, I recently did this and saw no real difference vs my original slider set).
On another disappointing note special teams is still a disaster. All User kicks are automatic makes, punts bounce forward 90% of the time, no blocked kicks, CPU returners make no moves, and the CPU still tries 57 yard FG's on Heisman and comes up 10 yards short. I'm not sure if special teams will ever resemble reality in EA's football games. I get the feeling it just isn't even a top 50 priority in their eyes.
jaymo76
06-26-2013, 06:06 PM
:D finally got the EA email about the demo today
Me too... and the demo is still not on the ps3 in Canada...:smh::smh:
Escobar
06-26-2013, 11:53 PM
Has anyone found a good set of Heisman/AA sliders that make the game much more defensive (i.e. final scores in the demo being around 14-7)?
Yea. Using psusnoop's sliders he posted in wolverinejay's thread. You may have to bump user pass blocking up 1 or 2 notches.
countryboy
06-27-2013, 06:06 AM
Anybody having any success with screen passes?
HB Slip Screens, WR Mid Screens, and Bubble Screens are very heavily defended in my games. The OL doesn't slow down the D-Line at all and 1 or 2 defenders cover the screen receiver making the play worthless in terms of yardage. I have had only 1 successful Bubble Screen and HB Slip Screen (10 + yards) in many attempts and 0 successful WR Mid Screens.
I had success with the HB Slip Screen once or twice.
Sadly though, the cpu still cannot run an effective screen play. The QB just drops back and gets sacked. :(
countryboy
06-27-2013, 06:07 AM
Has anyone found a good set of Heisman/AA sliders that make the game much more defensive (i.e. final scores in the demo being around 14-7)?
Sadly no. I had at one point the pass coverage slider maxed out, QB ACC zeroed out, and pass blocking zeroed out, all for both me and cpu, and it was still an offensive showdown
ryby6969
06-27-2013, 09:33 AM
Question, am I the only one seeing kick returners and HB's not getting to full speed without using the acceleration burst? It seems like the defender I control as well as WR's and I think QB's do, but I am not noticing it with HB's and my return man.
Coachdenz
06-27-2013, 09:58 AM
i agree that there needs to be a massive boost to DL... not coverage... i dont care who you are, you cant cover a guy more than 3 seconds... so, we need a massive upgrade to DL to get that rush to where it needs to be... which also will help vs the new options to neutralize some of it like a Nick Fairley from the NC game vs my Ducks... a guy highly rated/highly skilled can really make the reads extremely hard... of course this doesnt cater to casual gamers, so to judge the game period... is a waste of life IMO
it is a football game, you can play football on it... if you want total simulation football play in high school, college, semi-pro... otherwise this game will not be a Madden in which detailed ratings reflect the real life counterpart on the game... because in all honesty... TECHNICALLY... the guys you play with on NCAA arent "real"... jab at Madden all day long, but unless it is legal to represent those players on the field true to who they are as Madden does, it will never change... DEFENSE WINS CHAMPIONSHIPS, OFFENSE SELLS TICKETS(and NCAA Football games)
my 2 cents
Bingo!!
Escobar
06-27-2013, 05:50 PM
Question, am I the only one seeing kick returners and HB's not getting to full speed without using the acceleration burst? It seems like the defender I control as well as WR's and I think QB's do, but I am not noticing it with HB's and my return man.
All the time. It basically just reverts back to sprint with the Returners and HB's.
ram29jackson
06-27-2013, 05:53 PM
Question, am I the only one seeing kick returners and HB's not getting to full speed without using the acceleration burst? It seems like the defender I control as well as WR's and I think QB's do, but I am not noticing it with HB's and my return man.
yep,returners
ryby6969
06-27-2013, 05:56 PM
All the time. It basically just reverts back to sprint with the Returners and HB's.
I hope this is fixed as it wears out the HB and really eliminates the whole point of the addition to acceleration burst.
beartide06
06-28-2013, 12:10 AM
Anybody having any success with screen passes?
HB Slip Screens, WR Mid Screens, and Bubble Screens are very heavily defended in my games. The OL doesn't slow down the D-Line at all and 1 or 2 defenders cover the screen receiver making the play worthless in terms of yardage. I have had only 1 successful Bubble Screen and HB Slip Screen (10 + yards) in many attempts and 0 successful WR Mid Screens.
I have been able to achieve success with most of the screen passes (bubble, middle screen, hot-route smoke screen, etc.). I've popped a WR middle screen for 35 yards, the bubble screen on multiple occasions with one going 56 yards for a TD, and the hot routed smoke screen on multiple occasions. Obviously, when I identify man coverage, I steer clear of them. The one screen I have had the least amount of success with is actually the HB slip screen. It seems the defense contains it a lot better this year.
I tried a little of the Skills trainer this morning. I think that's a very good thing to have. The pitch option is a very quick read that I don't do that well with in this game. I'm pretty good at my zone read (not perfect) but I had a TON of fun with the new shovel pass option read. Having to read two LBs and either pitch to the outside, shovel pitch to the inside man or keep it yourself took me a bit to get used to it but that was a lot of fun. My son had a lot of fun doing the Oklahoma drill although it's pretty easy to score with the same moves. The r-stick juke move is too weak imo. Even with the Oregon RB in that drill it felt fairly useless. I think you are better off just using the L-stick.
The passing stuff is OK in the skills thing. The drill has a bit of a bug when it wants you to lob a pass to an inside seam route on a screen pass. You get no protection lol but it doesn't ask for that too much. I still suck at the manual catching. That drill reminded me exactly why I never do that.
I didn't have time to complete the skills training. Anyone know if there is an inverted read play practice? I can run most of the read-options and triple options but when I tried the inverted veer in the game it seemed backwards as though I had to hit X to keep the ball instead of give it to the back. Is that correct? I do like reading the DT but I was getting messed up.
jaymo76
07-02-2013, 10:50 AM
I tried a little of the Skills trainer this morning. I think that's a very good thing to have. The pitch option is a very quick read that I don't do that well with in this game. I'm pretty good at my zone read (not perfect) but I had a TON of fun with the new shovel pass option read. Having to read two LBs and either pitch to the outside, shovel pitch to the inside man or keep it yourself took me a bit to get used to it but that was a lot of fun. My son had a lot of fun doing the Oklahoma drill although it's pretty easy to score with the same moves. The r-stick juke move is too weak imo. Even with the Oregon RB in that drill it felt fairly useless. I think you are better off just using the L-stick.
The passing stuff is OK in the skills thing. The drill has a bit of a bug when it wants you to lob a pass to an inside seam route on a screen pass. You get no protection lol but it doesn't ask for that too much. I still suck at the manual catching. That drill reminded me exactly why I never do that.
I didn't have time to complete the skills training. Anyone know if there is an inverted read play practice? I can run most of the read-options and triple options but when I tried the inverted veer in the game it seemed backwards as though I had to hit X to keep the ball instead of give it to the back. Is that correct? I do like reading the DT but I was getting messed up.
Speaking of USER CATCH, during the skills trainer drills I only made one user catch. I don't know why but I find this extremely difficult to do in game... always have actually.
jello1717
07-02-2013, 11:00 AM
I tried a little of the Skills trainer this morning. I think that's a very good thing to have. The pitch option is a very quick read that I don't do that well with in this game. I'm pretty good at my zone read (not perfect) but I had a TON of fun with the new shovel pass option read. Having to read two LBs and either pitch to the outside, shovel pitch to the inside man or keep it yourself took me a bit to get used to it but that was a lot of fun. My son had a lot of fun doing the Oklahoma drill although it's pretty easy to score with the same moves. The r-stick juke move is too weak imo. Even with the Oregon RB in that drill it felt fairly useless. I think you are better off just using the L-stick.
The passing stuff is OK in the skills thing. The drill has a bit of a bug when it wants you to lob a pass to an inside seam route on a screen pass. You get no protection lol but it doesn't ask for that too much. I still suck at the manual catching. That drill reminded me exactly why I never do that.
I didn't have time to complete the skills training. Anyone know if there is an inverted read play practice? I can run most of the read-options and triple options but when I tried the inverted veer in the game it seemed backwards as though I had to hit X to keep the ball instead of give it to the back. Is that correct? I do like reading the DT but I was getting messed up.You don't read the DT on the inverted veer (but you do for the midline option). You read the last man on the LOS just like a read option, but on the opposite end of the line.
You give/keep with the same mechanic as a read option by holding "A" to give it and releasing "A" to keep it. Below is the best way (in the demo) that I've found to practice a particular play.:
If you're struggling with reads on certain plays, connect another controller and use that for the defense. On defense, set the option defensive gameplanning setting to aggressive (to force the D to take the QB) and then run the play over and over to see what a "give" read looks like. Then switch the D setting to conservative (to force a keep) and run the play over and over to see what a "keep" read looks like. This helped me a lot with the new midline option and inverted veer.
PDuncanOSU
07-02-2013, 11:04 AM
I tried a little of the Skills trainer this morning. I think that's a very good thing to have. The pitch option is a very quick read that I don't do that well with in this game. I'm pretty good at my zone read (not perfect) but I had a TON of fun with the new shovel pass option read. Having to read two LBs and either pitch to the outside, shovel pitch to the inside man or keep it yourself took me a bit to get used to it but that was a lot of fun. My son had a lot of fun doing the Oklahoma drill although it's pretty easy to score with the same moves. The r-stick juke move is too weak imo. Even with the Oregon RB in that drill it felt fairly useless. I think you are better off just using the L-stick.
The passing stuff is OK in the skills thing. The drill has a bit of a bug when it wants you to lob a pass to an inside seam route on a screen pass. You get no protection lol but it doesn't ask for that too much. I still suck at the manual catching. That drill reminded me exactly why I never do that.
I didn't have time to complete the skills training. Anyone know if there is an inverted read play practice? I can run most of the read-options and triple options but when I tried the inverted veer in the game it seemed backwards as though I had to hit X to keep the ball instead of give it to the back. Is that correct? I do like reading the DT but I was getting messed up.
I never saw an inverted-veer read in the skills trainer. I used a second controller during a game to set the defense gameplan to focus on the QB or the RB and then would run the option plays I wanted to practice to get an idea of what a "give" and "keep" read looked like.
jello1717
07-02-2013, 11:09 AM
I still suck at the manual catching. That drill reminded me exactly why I never do that.
Speaking of USER CATCH, during the skills trainer drills I only made one user catch. I don't know why but I find this extremely difficult to do in game... always have actually.
Are you guys trying to user catch like in '12 and older games ("B" to get closest guy, manually move him into position, tap "Y" to catch) or are you using the ball hawk feature like the drill instructs? If you use ball hawk it's actually so easy that (sadly) you can do it with your eyes closed.
Tap receiver's button to pass
close eyes
tap "B"
hold "Y"
CPU catches the ball
?????
profit
I'm trying to user catch the old way and time the catch button. Many times my WR doesn't even put up his hands.
jello1717
07-02-2013, 11:35 AM
I'm trying to user catch the old way and time the catch button. Many times my WR doesn't even put up his hands.
I'd guess that's because it's the same button as ball hawk. I'd imagine that instead of "user catching" what you're doing is "starting and stopping ball hawk." I'm pretty sure I've read from people in '13 that they used to be user catching gods, but are unable to do it in '13 (when ball hawk was introduced) any more and most times their receiver/DB won't even react and I'll bet it's because of what I just wrote.
SmoothPancakes
07-02-2013, 11:47 AM
I'd guess that's because it's the same button as ball hawk. I'd imagine that instead of "user catching" what you're doing is "starting and stopping ball hawk." I'm pretty sure I've read from people in '13 that they used to be user catching gods, but are unable to do it in '13 (when ball hawk was introduced) any more and most times their receiver/DB won't even react and I'll bet it's because of what I just wrote.
Shit. No wonder my receivers don't keep sprinting and put their arms up for the pass when I switch to them and try to user catch in my dynasty in '13. I've lost a bunch of guaranteed touchdowns because my receivers didn't keep sprinting and try to catch the pass inside the 10 yard line or in the end zone on a deep pass.
jaymo76
07-02-2013, 11:54 AM
I'd guess that's because it's the same button as ball hawk. I'd imagine that instead of "user catching" what you're doing is "starting and stopping ball hawk." I'm pretty sure I've read from people in '13 that they used to be user catching gods, but are unable to do it in '13 (when ball hawk was introduced) any more and most times their receiver/DB won't even react and I'll bet it's because of what I just wrote.
Shit. No wonder my receivers don't keep sprinting and put their arms up for the pass when I switch to them and try to user catch in my dynasty in '13. I've lost a bunch of guaranteed touchdowns because my receivers didn't keep sprinting and try to catch the pass inside the 10 yard line or in the end zone on a deep pass.
Didn't realize this was an issue. Thanks for the info.
jello1717
07-02-2013, 12:09 PM
I'd guess that's because it's the same button as ball hawk. I'd imagine that instead of "user catching" what you're doing is "starting and stopping ball hawk." I'm pretty sure I've read from people in '13 that they used to be user catching gods, but are unable to do it in '13 (when ball hawk was introduced) any more and most times their receiver/DB won't even react and I'll bet it's because of what I just wrote.
I should've added that this is 100% just a theory that I just now came up with. EA has different functionality for the same button for other things (tap "A" to throw a lob pass to receiver A or hold "A" to throw a bullet pass to him) so it's very possible that they have the same thing with "Y" (tap "Y" to user catch or hold "Y" to ball hawk).
I'm just figuring that with pretty much everyone's difficulty in user catching since ball hawk was introduced it sounds like EA didn't program dual functionality into the "catch" button and when you tap it you're just starting and stopping ball hawk instead.
beartide06
07-02-2013, 01:48 PM
I should've added that this is 100% just a theory that I just now came up with. EA has different functionality for the same button for other things (tap "A" to throw a lob pass to receiver A or hold "A" to throw a bullet pass to him) so it's very possible that they have the same thing with "Y" (tap "Y" to user catch or hold "Y" to ball hawk).
I'm just figuring that with pretty much everyone's difficulty in user catching since ball hawk was introduced it sounds like EA didn't program dual functionality into the "catch" button and when you tap it you're just starting and stopping ball hawk instead.
Jello is right from what I can tell. To expand on this a bit more, I believe in NCAA Football 11 they had the option of either aggressive catching (tap button of WR) or possession catching (hold button of WR). This carried over into NCAA Football 12, but when NCAA Football 13 released last year, they patched in the "Ball Hawk" featured that was also in Madden. This year, it is listed as a new feature because it is shipping with the game, and you do have to hold down the WR's button in order to utilize the "Ball Hawk" feature and make a play.
I was so used to possession catching on '11, that I completely abandoned the idea of tapping the WR's button. Plus, with the addition of the game planning adjustments for WR catching, maybe that plays a factor into if a WR is possession catching (conservative) or aggressive catching (aggressive). At least that's what I've gathered since I user catch about 95% of the time.
Escobar
07-02-2013, 07:44 PM
They changed it so that to do any kind of user catching (offense or defense) you have to hold down the catch button. If you just tap it like in the old games you won't do anything.
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