View Full Version : NCAA Football 14 Demo Details & Impressions
Deuce
06-18-2013, 07:56 PM
I really excited to see my TB logos in the game with how vibrant the colors are. The field art should look great.
Typed by thumbs.
JBHuskers
06-18-2013, 08:04 PM
I just ate an UGLY stiff arm from the RB out of the backfield for a TD reception.
Jayrah
06-18-2013, 08:12 PM
Just got picked off for 6 in double OT to lose it 23-17 UO VS Tamu (me). Can't believe I made the throw. 2 things:
1: Anticipation actually matters this year. Throwing late is not always death but isn't good most of the time. On the other side if your WR has a step the defender has not gotten across to make a sliding pick yet! Fit 3 tds in today that would have been picks in 13!
2: Not a bug but needs fixing anyways. The pick 6 for a UO win in 2 OT triggered Kirk and Brad to say something relating to an offensive TD and "the way things are going they might be back on the field another time". Game's over so ... no they won't.
ram29jackson
06-18-2013, 08:26 PM
glitch or mistake or problem or malfunction or what ever its called at 8:38
http://www.youtube.com/watch?v=yx3DFTah8D8
Tarhead10
06-18-2013, 08:34 PM
Just played all three games on demo... I must say I'm loving the game so far... Also I thought I would like coordinator cam, but zoom is my favorite!!! Feels like I'm right on the line of scrimmage...
JBHuskers
06-18-2013, 08:39 PM
Lost to Oregon 24-21. A pick thrown in the end zone in the 3rd basically turned the tide.
Definitely wasn't much defense in the game.
Johnny Football was 15 of 22, 223 yds, 2 TD, 2 INT ... rushed 3 times for 32 yards
My HB was 10 for 60 on the ground.
Oregon QB was 9 for 9 for 211 and 3 TD, also rushed 4 times for 53 yards.
Oregon HB was 5 carries for 32 yards.
dhook27
06-18-2013, 08:40 PM
Ima play some more of the demo tommorow gotta watch the finals tho! Loving the Demo alot!
Body15
06-18-2013, 08:42 PM
NCAA Football 14 Demo Game
http://www.youtube.com/watch?v=c1woSeyftR4
ram29jackson
06-18-2013, 08:51 PM
http://www.youtube.com/watch?v=c2uWn1H8OQ0
xGRIDIRONxGURUx
06-18-2013, 09:05 PM
I can't get a handoff to happen on the inverted veers... anybody else?
TIMB0B
06-18-2013, 09:06 PM
Anyone know how to get off a block on the DL?
dhook27
06-18-2013, 09:18 PM
I can't get a handoff to happen on the inverted veers... anybody else?
Hold down :360x::ps3x:
Anyone know how to get off a block on the DL?
Try using the Right Stick left or right.
TIMB0B
06-18-2013, 09:30 PM
Try using the Right Stick left or right.
Is it working for you???
Body15
06-18-2013, 09:31 PM
Is it working for you???
I use right stick to get off, either going left or right usually works for me.
ram29jackson
06-18-2013, 10:17 PM
youtuber doing a demo live stream. If he sucks LOL so what ?
http://www.youtube.com/watch?v=wEZ6GSUQoGQ
GatorfanStovy
06-18-2013, 10:19 PM
I've plaid about maybe 8 minutes total game play wise.
Love it so far. Blocking is 10 times better then previous years. Even on kick off returns. I had a 44 yard return against Alabama. Passing does seem a little more hard then usually.
Running the option is a lot of fun and actually gets you yardage where it tends not too before.
Also a lot of new plays in the VTech play books it seems or I am just not used to their style of play but it was fun for the few plays I ran a mix of both run and pass. One completion and INT on a bad read by my self.
But in general I love the feel of this game more then last year and runs smoother to me. General graphics look great and the colors to come out more but a little too much but not a big deal it gives the game a different feel. I just wish they give the grass a more grass look to it then this bright green. The crowd is great! I love the new sounds I've heard thus far. All sound great and interaction seems nice. It is great to have the crowd back into the game as college football as it should be.
I can't wait to play and really get a full game in or two for that matter .
All from me for know.
psusnoop
06-18-2013, 10:27 PM
I just finished up VA Tech (me) vs Bama I won 33-14. I pretty much had my way offensively and on defense was happier with some of my zone coverages. The blitzed were hit or miss but one thing I noticed were my D-Line getting off blocks better it seemed then the last time I played 13.
I think it's still going to be an offensive show but I also think we will have some leverage with the pass accuracy slider as G mentioned earlier. I lowered mine to 35 user and 35 CPU. My next game I'm going to go down to 20's and see how that plays out. If we want to handicap the offense a little this may be the path to go.
psusnoop
06-18-2013, 10:28 PM
I enjoyed the new ref voice as well. Small touch but nice.
jaymo76
06-18-2013, 10:47 PM
I just played one half with A&M against Oregon. It was tied 14-14. The game does seem smoother and crisper on the PS3 this year. I think Madden will still be better in this area but it's better. I liked the crowd noises and player chatter. I can't remember a thing Herbie has said during the demo. Even after a couple years away I still tune him out. They really need to get a new team. The new physics are nice.
Right now my head is sort of spinning after only one half. I'm rusty and the co-ordinator cam is probably my biggest disappointment so far. It looked great on the videos but it seems so far away on the running plays. It will take some adjusting to. I was just playing default AA but I noticed they got rid of the pass rush slider. I don't know if that's a mistake in the demo or not. The pass block slider is all we really need but with sliders at 5 point increments it will make it tougher - real tough if the slider isn't strong enough. The cpu was certainly able to run the option against me.
I will have to play more tonight after the kids are in bed. I liked my short time so far.
Finally downloading after creating a US account...:smh: Hopefully I will be ready to play on one hour. I can't wait to see coordinator cam for myself. Opinion seems really mixed.
ram29jackson
06-18-2013, 10:56 PM
Finally downloading after creating a US account...:smh: Hopefully I will be ready to play on one hour. I can't wait to see coordinator cam for myself. Opinion seems really mixed.
its toooo far
GatorfanStovy
06-18-2013, 11:06 PM
Your download should go quick. I got down in just under 25 minutes!
Body15
06-18-2013, 11:41 PM
Ohio State vs Michigan
http://www.youtube.com/watch?v=TATg3Xvj28k
Jayrah
06-19-2013, 12:01 AM
glitch or mistake or problem or malfunction or what ever its called at 8:38
http://www.youtube.com/watch?v=yx3DFTah8D8
:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D
I have never laughed so hard in my life. Thought I was going to die because I couldn't breath but couldn't stop laughing at the same time! The play was kinda funny but the dudes reaction for about a minute had me so close to death. WOW! Glad I can breathe again. PHEEEEEEEW
BigPete7978
06-19-2013, 12:53 AM
Definitely enjoying the demo so far. Have seen some issues here and there, mainly in the no huddle transitions (SLOW), and referees disappearing. But overall the demo is solid and a step in the right direction.
KIDZER0918
06-19-2013, 01:38 AM
The Gameplay is seeming very solid. I can not wait to get my hands on a real dynasty mode and start building my team up. I think that the opening Hype Videos are kind of a cop out. tho. They are going to get stale real fast! I am interested to see if you still see some of the old entrances like auburns war eagle flying around or Howards rock at clemson, those type of entrances really added to the game.
Jayrah
06-19-2013, 01:43 AM
The Gameplay is seeming very solid. I can not wait to get my hands on a real dynasty mode and start building my team up. I think that the opening Hype Videos are kind of a cop out. tho. They are going to get stale real fast! I am interested to see if you still see some of the old entrances like auburns war eagle flying around or Howards rock at clemson, those type of entrances really added to the game.
Those entrances are there a little bit.... but it's like a flash comparatively. Would like to see a lil' more entrance stuff as opposed to the gameplay stuff, unless it was past game highlights which would be cool but it's current game and that's whack. 2K does this and while I like the idea I'd rather see past highlights or at least highlights of another game that the team is in, even if it's not the actual gameplay highlights.
WolverineJay
06-19-2013, 01:54 AM
I have played both the Skills Trainer (all the way through- man is it long) and 2 games Ohio St. at Michigan (Me). I like the Skills Trainer sort of a mash up of the old Spring Drills and Madden 101 from PS2. I am 1-1 playing on Heisman Off. and Def. default all 50 sliders except for Pass Accuracy and Interceptions both 25 for both me and the CPU. The no huddle from Ohio St. was a serious headache they basically ripped me a new one in the 1st game lost 21-14. The 2nd game started off with a 65 yd TD run by the Ohio St. QB after a brutal stiff arm he was gone, but he then threw 3 picks and that basically was it I won 21-7.
I think it plays smooth and it was pretty fun to play NCAA again (been 4 months since I played). I don't like that pancakes and assisted tackles are now like bigfoot sightings. I also have not seen one holding penalty even with it jacked up to 75. I am already skipping the intro, a total waste of time for me just get me to the coin toss. The demo is having issues with clock management mostly when trying to load the TD screen wipes and replay. Instead of that, it shows the player return to the bench to celebrate while the play clock is running and expired on the CPU once (I declined penalty on PAT). Is it me or is Nessler really enthusiastic this year on big plays while Herbstreit sounds really monotone and bored. Overall through a couple of games and the Skills Trainer I think it is going to be a solid year of NCAA football.
jaymo76
06-19-2013, 01:54 AM
After the no demo in Canada fiasco I have gotten three games in tonight. Thanks again Rudy for the US account tip!!!
Game 1: VT (me) 10- Ala 3
Game 2: OSU 10 Mich (me) 0
Game 3: AM (me) 10 Ore 3
Here is some quick feedback before bed:
I like the simplified screens
running the ball seems so much better
seems to be more momentum involved
this game needs to be played on slow
cpu has the potential for big run yards
cpu passing game isn't that potent
great feature to have different skill levels for O and D
stat banners are good but more are needed
screen plays seem to be pretty innefective this year
I like the key players before the game and the stats after the game
tons of uniform options- nice to see
coordinator cam is dissapointing.... too far away
matchup stick... much prefer the 06 version but glad it's back
skills trainer is a good addition!
cpu zone d still has a lot of holes across the middle
bdoughty
06-19-2013, 02:08 AM
Dear NCAA Zoom Camera Guy,
You have performed most admirably. What was a horrible camera view in Madden last year, especially on defense, is now the closest thing to nailing a zoom camera in football video game history. Please report this to Madden Zoom Camera Guy to ensure the greatness carries over to it.
I humbly ask that all NCAA gamers at least try this camera on both offense and defense. Chasing a player to the sidelines is a thing of beauty.
Regards,
BD
steelerfan
06-19-2013, 02:24 AM
:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D
I have never laughed so hard in my life. Thought I was going to die because I couldn't breath but couldn't stop laughing at the same time! The play was kinda funny but the dudes reaction for about a minute had me so close to death. WOW! Glad I can breathe again. PHEEEEEEEW
Easily amused much?
I'm using Tapatalk 2 and the Cleveland Browns STILL suck.
johntom2000
06-19-2013, 02:53 AM
I just got the game downloaded before I went in for work tonight. I haven't got to even play the first game yet. :bang:
Played two more games last night and I had fun (I am playing on Slow too). I got more used to the co-ordinator cam but being so far away I can't even tell if the acceleration burst even worked or not. The RB is still pretty small. I know they said they switched turbo to this new acceleration thing but I'd never know from playing. The cpu is definitely more competent on AA. They can actually run the ball after years of a neutered running game on default AA. After 2.5 games the cpu QB still threw about 4-5 picks so that legacy issue this gen may still be a problem. It's about the only thing that would make me think about going to Heisman but right now AA is giving me plenty of fight.
I am very rusty running the option and read. I've made the wrong decision more often than the right one and the pitch seems tougher to execute this year. I need practice. I tried to throw a few deep balls and put some arc on them but the trailing DB still seems to be able to swat them away too easy. I'd like to see more arc and maybe a better natural lead - I did push up on the analog stick but three times the ball still ended up swatted yesterday. When I push up on my stick I expect it to get to my WR or over throw him. Small sample size though. I took Michigan against OSU and Fitz was definitely a stronger runner as I fell forward a lot more than with the Oregon back.
Overall the demo is a big improvement over the last couple years for me. The demo skews towards offense a bit too much but I'm guessing slider tweaks will help that. I still think I'm leaning to Madden instead but the demo definitely brought NCAA back into the conversation. I do like how the settings stay on the demo as long as you keep playing it.
I thought player lock was supposed to work for every camera? I tried it on co-ordinator cam and it just took me to the close up view.
AustinWolv
06-19-2013, 06:31 AM
Fitz was definitely a stronger runner
Fitz is the starter on PS3? On XB, it is Rawls, #38.
I played most of last night. One game on AA, where it was pretty easy to rack up rushing yards and stop the CPU. But the CPU could still run the ball a bit. Played the rest of the time on Heisman where the CPU is very adept at running the ball, which was very cool but also tough to stop. Played as UM a number of times, one game as Oregon, and one game as Alabama. Can definitely tell a difference in defensive talent as the user. The option stuff they added is crazy and extensive.
Heisman CPU QB can pick you apart, and the CPU definitely plays catch-up and calls much better plays than in the past in late game situations from the little I've been able to discern.
The running game is a lot of fun, the little side-steps and squirting through holes, avoiding running into OL, etc. Defense comes quick though on Heisman. However, the passing is very easy on Heisman if you mix up the run and pass..........if I went all passing or on obvious passing downs, the CPU plays the pass much better and the rush is a threat.
Playing defense felt neutered however, but maybe just have to get used to how the game plays.
bdoughty
06-19-2013, 06:34 AM
Fitz is the starter on PS3? On XB, it is Rawls, #38.
The names will actually change. A&M QB was named Keller and the next time I used A&M it as something else.
AustinWolv
06-19-2013, 06:41 AM
The names will actually change. A&M QB was named Keller and the next time I used A&M it as something else.
I'm not looking at the names. I'm looking at the numbers because obviously the names aren't right and can't be due to the likeness suit. And yes, I thought it interesting that they swap the names every game like that.
In real life:
#38 on UM is Thomas Rawls.
#28 on UM is Fitgerald Touissant.
Fitz, when he's healthy, is a better RB than Rawls. Rawls will not be the starter at UM this season, other than first couple snaps of first game if Fitz isn't fully healed from his leg break last season or if Derrick Green isn't deemed experienced enough to start. Hell, Daveon Smith could pass up Rawls on the depth chart if Justice Hayes and Drake Johnson haven't already.
AustinWolv
06-19-2013, 06:42 AM
Is it working for you???
Not like in the Skills tutorial. It has worked a little bit during games, but not every play at all.
The ballhawk isn't working for me the same in-game as in the Skills tutorial either. When you press B to switch to the defender in the Skills thing, the CPU retains the running of the defender unless you move him off, and then press Y. During in-game, if I press B to switch to the defender, the defender stops if I don't take control of him immediately. Is that a player lock option or something or what is different?
The missing ghost player models during highlight plays at the end of the game wrap-up where you just see the football traveling around the field by itself is still in the game.
Fitz is the starter on PS3? On XB, it is Rawls, #38.
My bad. I just assumed it was Fitz instead of whatever name they use.
Played with VT against Bama and the mid-veer is fun to run too. A lot of option love in the game. Bama threw 2 INTs including a pick 6. I'm seeing at least one pick every game and many with two. When I played OSU they ran the ball all the time and Braxton was 2-4 with 2 INTs. And that's with my coverage and INTs sliders at 30. I may have no choice but to go to Heisman if cpu AA QB keeps making bone headed throws.
souljahbill
06-19-2013, 07:19 AM
Dear NCAA Zoom Camera Guy,
You have performed most admirably. What was a horrible camera view in Madden last year, especially on defense, is now the closest thing to nailing a zoom camera in football video game history. Please report this to Madden Zoom Camera Guy to ensure the greatness carries over to it.
I humbly ask that all NCAA gamers at least try this camera on both offense and defense. Chasing a player to the sidelines is a thing of beauty.
Regards,
BD
Zoom is my favorite. Especially since I'm a run first guy.
Oneback
06-19-2013, 07:20 AM
Played my first game as Ohio State vs Michigan as I wanted to see what was in the OSU playbook.
Score: OSU 17, Michigan 0
Total Offense: OSU 185, Michigan 137
Rushing offense: OSU 16-122-2, Michigan 8-35-0
Passing Offense: OSU 7/10 for 63 yards, Michigan 11/15 for 102 yards
QB #5 had 9 rushes for 102 yards and 1 TD
I really like the feel of the game thus far - I really think people will be rewarded for having some knowledge of the game this year in the rushing game as if you run up against someone that knows how to use the spread option plays it will be really difficult to stop them. On the flip side the passing game seems a lot like NCAA13, total control passing seems to be toned down but all the alignment issues open holes in the passing game which are easily exploitable and man coverage on out breaking routes seems to be lacking again, additionally defenders in zone coverage still don't seem to react quickly enough to threats in their area, we were sold pattern reading coverage's two years ago and I have yet to see this work as it should aside from DB's pointing out free receivers.
I'm glad they have options for the camera this year. I personally hate zoom and wide. Zoom is way too flat for my tastes. I think co-ordinator cam will be my choice. The view in the passing game is just great for me and I'm adjusting to the run cam. Default is OK too but makes it harder to get the ball to your outside WRs.
Edit - I think I may just run with the default camera. Also, just hit a beautiful bomb to my impact WR with Oregon on Heisman. Manziel was tearing me apart in the first half on Heisman too. I'm off today and taking the family to the Tigers afternoon game. May play some more tonight but have to get time for the Last of Us.
SCClassof93
06-19-2013, 07:43 AM
Played 4 games last night. Won first three on varsity: Bama 21-0, A&M 17-0, Michigan 14-0. CPU did almost nothing with the ball. On AA won with Bama 10-0. Will flip to V.a Tech today and see what happens. Really like the feel of the game but I have not seen the cpu do much with the ball yet.
PDuncanOSU
06-19-2013, 08:38 AM
I can't get a handoff to happen on the inverted veers... anybody else?
I actually struggled last night in getting the quarterback to keep it. On the standard read option I typically hit (X) to hike the ball and hold the button down, then release the button if the read says to keep it. That worked really well for me in NCAA 13 and in my couple games with the demo. It seems like the read maybe happens quicker, or maybe just because I'm not used to it yet, but I kept not being able to release the button in time when I wanted the QB to keep on the inverted veer.
hitman625
06-19-2013, 08:40 AM
Played two games yesterday and I'm loving the feel of the game so far! The option options (pun intended) are outstanding and players finally feel grounded to the ground! I lost to OSU in my 1st game on AA with Braxton Miller running all over Michigan. He had an amazing scramblewhich led to my DB getting stiff armed into oblivion! Game 2 I was able to get my bearings with Johnny Football running loose over Oregon. Can't wait to get home and run some more games
Deuce
06-19-2013, 08:43 AM
amazing scramblewhich
That sounds delicious! :D
Typed by thumbs.
Played 2 games this morning on default Heisman. Generally I felt the game was a slightly more polished and slightly better version of 13. There just isn't anything this year that jumps out as me as "game changing".
Thoughts/impressions:
There is ZERO defense in this game (especially the CPU's pass defense) I scored a TD on EVERY possession
QBA still WAY to high on default (praying sliders work) my only INC passes were drops
CPU is better at running the option :Oregon: actually burned me on a few runs
Read options are a guaranteed 7-10 yards a pop if you just make the correct initial read
The game felt smoother and the blocking looked better
Pass rush is still non existent
Zone defense is still WEAK
CPU QBs fumble allot when they try to scramble
Liked the coordinator cam the best
starter
06-19-2013, 08:56 AM
Stuck at work.....
How is the "flats" defender. Do they drop and get depth if they are not threatened? Or do they come up and defend the un-threatened area, leaving the area behind the flat defender and in front the the deep defender (buzz zone in this game) wide open. On one of the videos in this thread, shotgun normal PA comeback is wide open against cover 3. This has always been the case and I want to know if it was addressed.
Thanks in advance.
Oneback
06-19-2013, 09:15 AM
Stuck at work.....
How is the "flats" defender. Do they drop and get depth if they are not threatened? Or do they come up and defend the un-threatened area, leaving the area behind the flat defender and in front the the deep defender (buzz zone in this game) wide open. On one of the videos in this thread, shotgun normal PA comeback is wide open against cover 3. This has always been the case and I want to know if it was addressed.
Thanks in advance.
It is done incorrectly in that the flat defender stays flat, just as they always have.
jaymo76
06-19-2013, 09:35 AM
One issue of concern for me is the amount of turnovers. In these three min quarters the two teams combined average 3-4 turnovers per game. Hopefully playing with sliders will fix that. Anyways, off to work... enjoy the game for those of you who are playing it this morning.
souljahbill
06-19-2013, 09:40 AM
You guys are too good. I lost the only game I played yesterday and it was on Varsity. Not-Johnny Football ate me up.
tko27
06-19-2013, 09:49 AM
I haven't played the demo yet but have watched just about every video that has been posted and there's one thing that has me a little concerned: streaks and seam routes. The 4-verts play looks better defended on the outside, but inside receivers running seam routes seem like they're open a pretty high percentage of the time. I've noticed a lot of players running these plays fairly often, especially in long down-and-distance situations, and the success rate is much higher than I'd like to see. Frankly it just looks too easy. For those that have played, is this the case?
AustinWolv
06-19-2013, 10:08 AM
There is ZERO defense in this game (especially the CPU's pass defense) I scored a TD on EVERY possession
I played another game this morning as UM against Ohio. The running game feels like the last NCAA on original XBox I played in which running up the middle was a guaranteed gain and you rarely were going to be stopped or stop someone on short yardage. Not a bad thing, but really lets pound-it teams control the game.
Miller for Ohio controlled by the CPU is explosive. As soon as CPU detects you in zone coverage and covering up receivers decently, he takes off and gets really good gains with ease. I could not stop Ohio, but they couldn't stop me either.
QBA still WAY to high on default (praying sliders work) my only INC passes were drops
Agreed. Same with CPU.
Zone defense is still WEAK[/quotes]
Was easy to pick apart.
[quote]CPU QBs fumble allot when they try to scramble
Haven't seen this, but mainly been playing against Ohio. Miller is flat-out dangerous.
A little annoyed because defenders seem slow to react to runners in the open field.
Liked the coordinator cam the best
Wanted to like it, but felt too far away for running and playing D. I switched back to Normal camera.
The 4-verts play looks better defended on the outside, but inside receivers running seam routes seem like they're open a pretty high percentage of the time. I've noticed a lot of players running these plays fairly often, especially in long down-and-distance situations, and the success rate is much higher than I'd like to see. Frankly it just looks too easy. For those that have played, is this the case?
Yes, still pretty easy to hit guys on 4-verts, but in real life, that play works as well, that's why a lot of teams will run it. Does it work too often on the late downs and long yardage? Yeah, so you'll still see a lot of people default to it.
The thing I've noticed is that out routes seem to be back........unless you throw late or someone is sitting in a zone, they have been easy to complete consistently.
I agree with CLW that the game is a polished and enhanced NCAA13. The CPU AI appears much better and their dangerous players are explosive and can hurt you which is nice to see from the CPU now. It'll make the game more challenging and make playing different offenses actually mean something. It is friggin' tough on Heisman to deal with them running options plays thus far. There was one drive they scored a TD on me where not a single play was less than 8 yards......seemed playcalling was mixed well too......they were running the ball, but mixing in passes. I haven't seen any boneheaded playcalling as of yet or any crap of them calling a a stupid HB screen and eating a big sack.
I also agree with CLW that pass rush seems too long, but part of that could be that UM's defense isn't all that good in the game. I have to play with Alabama and some of the other teams more to see how different talent plays out better. I only played one game with Alabama last night and it seemed MUCH easier to stop VT (well, VT kinda sucks so there is that) than Ohio. I only monkeyed around with Oregon for a bit to try out their playbook but force TXAM to punt, which I've barely been able to Ohio to do.
Haven't figured out playing D yet, as running same stuff I did in NCAA13 has not worked out real well against O-lie-o.
Big Blue
06-19-2013, 10:25 AM
I'm not looking at the names. I'm looking at the numbers because obviously the names aren't right and can't be due to the likeness suit. And yes, I thought it interesting that they swap the names every game like that.
In real life:
#38 on UM is Thomas Rawls.
#28 on UM is Fitgerald Touissant.
Fitz, when he's healthy, is a better RB than Rawls. Rawls will not be the starter at UM this season, other than first couple snaps of first game if Fitz isn't fully healed from his leg break last season or if Derrick Green isn't deemed experienced enough to start. Hell, Daveon Smith could pass up Rawls on the depth chart if Justice Hayes and Drake Johnson haven't already.
I think Toussaint will start the first couple and then Derrick Green will over take him. I feel bad for Justice Hayes though, I feel like he has a ton of talent but whenever he gets his chance the blocking is sub par.
Body15
06-19-2013, 10:40 AM
I will be uploading Skills Trainer later today. Here is Oregon vs Texas A&M
http://www.youtube.com/watch?v=vdcnQMH3D3I
AustinWolv
06-19-2013, 10:43 AM
I think Toussaint will start the first couple and then Derrick Green will over take him. I feel bad for Justice Hayes though, I feel like he has a ton of talent but whenever he gets his chance the blocking is sub par.
Very likely regarding Fitz and Green. Don't be surprised to see Drake get short yardage carries also, as he's been the most productive in the redzone coming out of the spring.
Hayes......3rd down, change of pace back. Hasn't shown ability to be productive on regular carries as he isn't a physical runner. But he might get lost in the shuffle as Norfleet is a guy you want to get in space on the field as well. Wouldn't be surprised in the least to see Hayes on 3rd down in the backfield as well as moving out to slot at times as he has the hands and also apparently pass blocks well. Better natural pass catching than Fitz for example. Norfleet, although smaller, is more physical than Hayes is. If Hayes emerges, it will because of finding him a role catching passes somewhere or on non-conventional running game.........he isn't a downhill runner out of the I type of guy.
I don't see anything out of Rawls and won't be sad to see him stay on the sidelines.
PDuncanOSU
06-19-2013, 10:55 AM
I went through some of the skills trainer and played 2 games. I struggled in my first games as OSU v scUM but was mostly trying to find some of the new option plays rather focusing too much on the game itself. I struggled with the read when I tried the Inverted Veer and Midline Read plays, I think just because they weren't covered specifically in the skills trainer and were new to me. The Read Option and Veer Read Options worked typically worked well for me, but on the plays where there was a TE who lined up off the line then would act as a lead blocker if the QB kept, the TE would run right by the OLB who was the most dangerous defender for the QB.
I played as Oregon v aTm for my second game. I was getting better at the reads for the new option plays. It was a small sample size, but it seemed like the D took the HB almost every time and left the QB to run wild. I ended up with in the range of 175 yards running with Oregon's QB.
One thing I liked when playing as OSU and Oregon is the amount of play-action screens to the WRs. Bubble screens to the slots and quick screens to the outside receivers are a big part of the spread-to-run game in keeping the D from focusing on the inside run. The outside blocking by the WRs was noticeably better on the screens than it was in NCAA 13.
JBHuskers
06-19-2013, 10:57 AM
I use right stick to get off, either going left or right usually works for me.
http://media2.giphy.com/media/VxLkYEkjHviP6/original.gif
psusnoop
06-19-2013, 11:09 AM
:D
Big Blue
06-19-2013, 11:12 AM
Very likely regarding Fitz and Green. Don't be surprised to see Drake get short yardage carries also, as he's been the most productive in the redzone coming out of the spring.
Hayes......3rd down, change of pace back. Hasn't shown ability to be productive on regular carries as he isn't a physical runner. But he might get lost in the shuffle as Norfleet is a guy you want to get in space on the field as well. Wouldn't be surprised in the least to see Hayes on 3rd down in the backfield as well as moving out to slot at times as he has the hands and also apparently pass blocks well. Better natural pass catching than Fitz for example. Norfleet, although smaller, is more physical than Hayes is. If Hayes emerges, it will because of finding him a role catching passes somewhere or on non-conventional running game.........he isn't a downhill runner out of the I type of guy.
I don't see anything out of Rawls and won't be sad to see him stay on the sidelines.
I agree with you on Rawls and Norfleet but I think the goal linebacks will either be Derrick Green or Daveon Smith. They both have great power and overall better talent than Drake.
AustinWolv
06-19-2013, 11:18 AM
I agree with you on Rawls and Norfleet but I think the goal linebacks will either be Derrick Green or Daveon Smith. They both have great power and overall better talent than Drake.
On paper, I agree. Won't know until fall practice starts and they prove it. Drake was said to make big strides at the end of last season. He was getting a lot of run at 1st string in the spring with Fitz out. While I doubt he beats out Green or Smith in the long run, and if Fitz doesn't return to 2011 form, Drake could be getting some early run for a while as he was the best "all-around" back out of the spring.
Big Blue
06-19-2013, 11:24 AM
On paper, I agree. Won't know until fall practice starts and they prove it. Drake was said to make big strides at the end of last season. He was getting a lot of run at 1st string in the spring with Fitz out. While I doubt he beats out Green or Smith in the long run, and if Fitz doesn't return to 2011 form, Drake could be getting some early run for a while as he was the best "all-around" back out of the spring.
Yea, either way the backfield has a bright future in Ann Arbor!
souljahbill
06-19-2013, 11:24 AM
So funny seeing Michigan guys type "Ohio" and Ohio St. guys type scUM. I live in LSU country and all do is call every opponent "Tiger Bait."
AustinWolv
06-19-2013, 11:28 AM
Don't forget "O-lie-o", since that is how they duped the NCAA into a hand slap. :)
It was masterful job so give them credit for that.
Big Blue
06-19-2013, 11:29 AM
So funny seeing Michigan guys type "Ohio" and Ohio St. guys type scUM. I live in LSU country and all do is call every opponent "Tiger Bait."
:D
GatorfanStovy
06-19-2013, 11:40 AM
Man I just love the feel of this game. I wanna play all day long.However, I got to study my math asvab ugh... Killing me not being able to play this demo right now. I
I played another game last night this time Ohio State vs Michigan: It was tough for me to get anything going for :Michigan: because the other team defense was just too good at stopping the run. I could get a few passes here only on seem routes or slants.
I did decide to switch sides at half and play with Ohio State . It was fun running there option attack it felt like old :Florida: They ran it really well along side with the passing / option run game. When I was using Ohio State I pick apart :Michigan: really easily on All American settings. However, I did throw a pick using :Michigan: bad read by my self , then I gave up a fumble scrambling with QB from Ohio State I think I tried to stiff arm and it fumbled i dunno why? Oh well it was still a blast with this new engine and game play.
It will be a fun year in this game it has a lot of upsides it just really need sliders worked on bad so it gets even out some what. I'll be waiting for some sliders from you guys!!
Hopefully I can squeeze in another game today.
starter
06-19-2013, 12:02 PM
Still stuck at work.......
Can anyone speak to the defense? Are there any new formations, fronts, alignments, coverages, blitzes... anything new to get excited about? Or is it just the same as NCAA13?
SCClassof93
06-19-2013, 12:05 PM
my bad
AustinWolv
06-19-2013, 12:07 PM
Still stuck at work.......
Can anyone speak to the defense? Are there any new formations, fronts, alignments, coverages, blitzes... anything new to get excited about? Or is it just the same as NCAA13?
Defense is pretty much the same. I don't recall "over plus" being in the '13 4-3 or 3-4 playbook, so there are some new formations. Haven't been able to dig too much else to see if there is anything else.
Big Blue
06-19-2013, 12:10 PM
Still stuck at work.......
Can anyone speak to the defense? Are there any new formations, fronts, alignments, coverages, blitzes... anything new to get excited about? Or is it just the same as NCAA13?
To me it feels VERY different. Run game feels great, physics and new animations make everything look new and fresh. Footplanting is very nice but could be better. Players feel like they have more weight to them. In my opinion, the game looks much better with the brighter colors but some people don't like it. I have seen a couple new formations and a lot of new plays. But I haven't seen any new coverages, blitzes or alignments. Ai seems to be much more adept in the run game. I think it is a huge step forward.
I'll have to buy extra controllers b4 it drops because it's stick intensive and I'll need to work on my skills in the tutorial. Finally, I can play less online (hopefully) and not run into those cheating cheesers online. The AI feels solid, the running backs are a little draggy, but this is a demo, so you're gonna run into a few bugs. I'm very please with what I've seen so far. 1st day buy 4 sure, and because my wife bought me the "Season Ticket" 4 Fathers day, July 5th can't get here soon enough!
xMrHitStickx904
06-19-2013, 12:55 PM
Definitely some problems with alignment when you show blitz out of 4-3 Stack, & any zone coverage with corners. They walk down a bit inside and if they are in a zone, the WR will torch them. I showed blitz and froze my defense on a 3rd & long, everything was covered & then I saw a streaking receiver open for a TD. Turns out that alignment is a problem again. However, the problem goes away a bit if you audible down to 4-3 from Dime, which is a lifesaver.
gschwendt
06-19-2013, 12:59 PM
I got my first kick off returned for touchdown of the year... opening kickoff, usering Ohio State. Last year I had good success if I could get to the outside early but this time I started up the middle of the field then found a crease that my blockers created and cut back into it leaving everyone behind.
souljahbill
06-19-2013, 01:29 PM
What game speed are y'all playing on? I played '13 on very slow and it was fine but the '14 demo was sloooooow on very slow.
AustinWolv
06-19-2013, 01:31 PM
I got it on default for now.
SmoothPancakes
06-19-2013, 01:46 PM
The one brief game that I played last night before I quit and moved onto Halo 4 was on slow. Slow with a 30 threshold, same settings as I use in '13. It felt pretty good.
xMrHitStickx904
06-19-2013, 01:55 PM
I love playing the demo on Fast. However, normal is best for me.
Sent from my XT875 using Tapatalk 2
Big Blue
06-19-2013, 01:58 PM
I heard they had the retail version at e3... So does that mean this demo is the retail version?
xMrHitStickx904
06-19-2013, 02:02 PM
I heard they had the retail version at e3... So does that mean this demo is the retail version?
Highly Doubt it. Retail is always at E3.
Sent from my XT875 using Tapatalk 2
Big Blue
06-19-2013, 02:20 PM
Thanks
xGRIDIRONxGURUx
06-19-2013, 02:22 PM
I played heisman all around and set to fast and felt like it was tougher and moved better myself... also just a heads up in VT pb saw an OZR option... building a playbook will be loads of fun this year... curious to see the multiple 3-4 book and additions made if any... I may do an LG3 if there is enough goodness to be found
edit: load option from the gun doesnt have the hiccup from last year... so it can be a viable threat again
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xMrHitStickx904
06-19-2013, 02:27 PM
Playing on normal is pretty good. Playing on fast reminds me of Madden 13, which is probably why I feel more comfortable with it. I'm enjoying the demo, more than any other demo in recent years. There's still some problems no doubt, but I can really feel the difference in the game this time around. Creating a playbook will be crucial for me for Online playing, & OD's.
Sent from my XT875 using Tapatalk 2
souljahbill
06-19-2013, 02:37 PM
Played a game on normal speed and I think that's how I'm gonna roll. Very slow is just that.
Also, I wish we could create playbooks online now. I think the overwhelming majority of people are gonna run spread option attacks.
WolverineJay
06-19-2013, 02:42 PM
Anybody else having serious issues picking defensive plays during hurry up? I was kicking A&M's butt with Oregon 28-7 and in 4th Qtr A&M just went hurry up mode and I never had a chance to call a defensive play(forced me into using 2 timeouts). I don't really care for this artificial delay in the no huddle for the defensive playcalling screen. After the play it should immediately show up allowing me time to select a new play and maybe an adjustment or 2 before hiking the ball. I was getting really frustrated with A&M saying hut as soon as my defensive playcall screen popped up.
gschwendt
06-19-2013, 02:43 PM
Anybody else having serious issues picking defensive plays during hurry up? I was kicking A&M's butt with Oregon 28-7 and in 4th Qtr A&M just went hurry up mode and I never had a chance to call a defensive play(forced me into using 2 timeouts). I don't really care for this artificial delay in the no huddle for the defensive playcalling screen. After the play it should immediately show up allowing me time to select a new play and maybe an adjustment or 2 before hiking the ball. I was getting really frustrated with A&M saying hut as soon as my defensive playcall screen popped up.
I've seen this but I've found that if you press X (on PS3), it will bring up the playcall screen much quicker than just waiting it out.
WolverineJay
06-19-2013, 02:49 PM
Ok gschwendt I will try that next time.
GatorfanStovy
06-19-2013, 02:58 PM
I love the zoom on offense not so much for defense.I wish we could camera sets for each side of the ball. that would be awesome. But for know its normal works best. I do really like zoom. Cord cam is just too far off.
jello1717
06-19-2013, 03:01 PM
This is for those of you that're worried that the CPU option keepers will be too tough to stop. The "option defense" gameplay adjustment works as you'd expect. In '13 it only worked with plays with pitches like speed options. In '14, it also works on plays with a mesh like read options.
I've played a bunch of games with Oregon and the read guy crashed on the HB probably 90+ % of the time and I'm using that as a baseline. I then grabbed 2 controllers, turned the D's option defense to "focus on the QB" and then ran 10 straight options with the offense. 100% of the time the read guy stood up and played the QB. This was with various flavors of read options as well as midline, inverted veer, and shovel options.
Of course if you're playing an Oregon, then you'll have to worry about stopping DAT.
PDuncanOSU
06-19-2013, 03:08 PM
Played a game on normal speed and I think that's how I'm gonna roll. Very slow is just that.
Also, I wish we could create playbooks online now.
:+1: I'd love for us to be able to set these up online. Especially with so many new formations and option plays, it'd be great to have time to look through them before the game comes out.
Deuce
06-19-2013, 03:11 PM
This is for those of you that're worried that the CPU option keepers will be too tough to stop. The "option defense" gameplay adjustment works as you'd expect. In '13 it only worked with plays with pitches like speed options. In '14, it also works on plays with a mesh like read options.
I've played a bunch of games with Oregon and the read guy crashed on the HB probably 90+ % of the time and I'm using that as a baseline. I then grabbed 2 controllers, turned the D's option defense to "focus on the QB" and then ran 10 straight options with the offense. 100% of the time the read guy stood up and played the QB. This was with various flavors of read options as well as midline, inverted veer, and shovel options.
Of course if you're playing an Oregon, then you'll have to worry about stopping DAT.
That is good news. I do wish there was a quicker way to change those options. When playing an option team I feel like ill be changing it a lot.
Typed by thumbs.
PDuncanOSU
06-19-2013, 03:11 PM
This is for those of you that're worried that the CPU option keepers will be too tough to stop. The "option defense" gameplay adjustment works as you'd expect. In '13 it only worked with plays with pitches like speed options. In '14, it also works on plays with a mesh like read options.
I've played a bunch of games with Oregon and the read guy crashed on the HB probably 90+ % of the time and I'm using that as a baseline. I then grabbed 2 controllers, turned the D's option defense to "focus on the QB" and then ran 10 straight options with the offense. 100% of the time the read guy stood up and played the QB. This was with various flavors of read options as well as midline, inverted veer, and shovel options.
Of course if you're playing an Oregon, then you'll have to worry about stopping DAT.
This is great to hear and should make it easier to defend the option. If we know what the read guy is supposed to do we should be able to user control a LB or S and focus on the other running option.
AustinWolv
06-19-2013, 03:17 PM
jello has a good point. QB Miller of O-lie-o was killing me on option runs, so I switched the defensive adjustment to aggressive for option to focus on the QB and damn if my D didn't start taking him and damn if he didn't read it right and the HB was picking up yards. Pretty slick that it worked both ways but damned if I could shut them down on Heisman, at least for that game.
ram29jackson
06-19-2013, 03:59 PM
I've seen this but I've found that if you press X (on PS3), it will bring up the playcall screen much quicker than just waiting it out.
or R or L 3 I believe..?
ram29jackson
06-19-2013, 04:04 PM
jello has a good point. QB Miller of O-lie-o was killing me on option runs, so I switched the defensive adjustment to aggressive for option to focus on the QB and damn if my D didn't start taking him and damn if he didn't read it right and the HB was picking up yards. Pretty slick that it worked both ways but damned if I could shut them down on Heisman, at least for that game.
shouldn't have to resort for gameplan junk for that though.
All - American settings.
I had a couple plays where the/my defense, an LB or DE just runs past the QB like he's the invisible man...just dumb.
players feel/seem more solid, rubbery like madden.
infinity engine on first run play..the RB was on top of defender and took a couple seconds for play to be blown dead.
Bump cover on left side works now.
me/Mich. QB 13 for 15 for 195 yrds and one TD, 44 yrds rushing
ram29jackson
06-19-2013, 04:06 PM
the 4-4 defense wasn't in the Michigan playbook
xMrHitStickx904
06-19-2013, 04:31 PM
Really enjoying the option blocking, and the assortment of plays we have now. Ran a Midline out of Shotgun Normal, & DAT ran untouched up the middle for a 90 yard touchdown. At times on NCAA 13 & sometimes Madden, 95+ speed didn't translate in the open field. If the demo is a representative of the game in that regard, speed will really kill. Finally.
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ram29jackson
06-19-2013, 04:33 PM
people will abuse people online with -hurry-up- if defense doesn't get to pick their plays faster then how it works in the demo. It just hand cuffs you and the offense can just start a play too soon
GatorfanStovy
06-19-2013, 04:38 PM
What I do counter the online no hurry up is go 4 DB man to man. That tends to stop people easily. depending on formation.
ram29jackson
06-19-2013, 04:50 PM
What I do counter the online no hurry up is go 4 DB man to man. That tends to stop people easily. depending on formation.
regardless of your play pick it still takes too long to set up. While hurry up is stupid AI abuse from stupid people at least in 13 you can quickly navigate menu. Unless this is just a demo thing, it takes too long now and kind of sticks
ram29jackson
06-19-2013, 04:52 PM
at least now you can re-blitz a defensive lineman without him going offsides.
AI QBs still throw balls out of bounds/over a receivers head for no reason on All-American
bdoughty
06-19-2013, 05:22 PM
at least now you can re-blitz a defensive lineman without him going offsides.
AI QBs still throw balls out of bounds/over a receivers head for no reason on All-American
There is a reason. It is that no QB in the history of football is that accurate. They do throw the ball out of bounds and they do under/overthrow receivers, even when someone is wide open.
Sim +1
Ram -1
SmoothPancakes
06-19-2013, 05:27 PM
There is a reason. It is that no QB in the history of football is that accurate. They do throw the ball out of bounds and they do under/overthrow receivers, even when someone is wide open.
Sim +1
Ram -1
Yep, watch a game sometime. College or pros, QBs overthrow all the time. Hell, playing my Tulsa dynasty, I have completely fuckered passes to WIDE OPEN receivers because I led them too much or put too much air on it, causing it to go way wide of where the WR is, or overthrow them. Basically the same with the CPU. Some of their passes are going to be off-target, overthrown or just bad passes.
RussellW65
06-19-2013, 05:38 PM
Okay just got to play the demo:
--I think I am going to hate this game. There is simply too much sweet option stuff I don't know how I am going to streamline it into a usable playbook :)
--found one glitch. Playing Oregon against TAMU and they were still calling the cadence after the play was already being run
--did a squib kick and it bounced off the middle man on the front line. Worked like a surprise onside
--graphics are cool. The in between play scenes are great. More coach action.
--no sideline reporter
Jayrah
06-19-2013, 05:57 PM
This is for those of you that're worried that the CPU option keepers will be too tough to stop. The "option defense" gameplay adjustment works as you'd expect. In '13 it only worked with plays with pitches like speed options. In '14, it also works on plays with a mesh like read options.
I've played a bunch of games with Oregon and the read guy crashed on the HB probably 90+ % of the time and I'm using that as a baseline. I then grabbed 2 controllers, turned the D's option defense to "focus on the QB" and then ran 10 straight options with the offense. 100% of the time the read guy stood up and played the QB. This was with various flavors of read options as well as midline, inverted veer, and shovel options.
Of course if you're playing an Oregon, then you'll have to worry about stopping DAT.Only thing I don't like about 100% of the time is that kind of "Cheats" the system the other way. If you're able to play the option to perfection every time, that defeats the purpose of the cpu running it and being "effective" in their reads. I don't mind the "focus on", but I do not like 100%, unless of course your read guy has 99 awareness and play recognition skills. Wasn't that the complaint about CPU running the option... that they weren't effective? Now we are finding ways to neutralize it :D
no1geemoney
06-19-2013, 05:58 PM
did anyone notice that the cpu never changes their coverage when you run no huddle...they stay with whatever play they picked the 1st time
ram29jackson
06-19-2013, 05:59 PM
There is a reason. It is that no QB in the history of football is that accurate. They do throw the ball out of bounds and they do under/overthrow receivers, even when someone is wide open.
Sim +1
Ram -1
Yep, watch a game sometime. College or pros, QBs overthrow all the time. Hell, playing my Tulsa dynasty, I have completely fuckered passes to WIDE OPEN receivers because I led them too much or put too much air on it, causing it to go way wide of where the WR is, or overthrow them. Basically the same with the CPU. Some of their passes are going to be off-target, overthrown or just bad passes.
seriously guys? do you need to nag that much? real world comparisons have nothing to do with low grade video game AI.
the game threw 2 over throws in like 4 plays so I thought i'd mention it. Its a video game, your real world critiques are pointless. Ultimately the AI isn't all its cracked up to be from the others reviews of the demo I've read so i'm mentioning my critique.
Streaks aren't the guarantee they use to be it seems, which is good. And the demo froze at the end of the Alabama-Virginia game :mad: had to restart my ps3
Jayrah
06-19-2013, 06:01 PM
shouldn't have to resort for gameplan junk for that though.
I half agree, half disagree. As coach that's what GP is all about. I just wish you had to set it before the game and maybe had to call a timeout to change it during. I know there are in-game adjustments IRL but it seems a bit cheesy on the game if your dudes do it 100% of the time and can change plans on command.
Jayrah
06-19-2013, 06:07 PM
seriously guys? do you need to nag that much? real world comparisons have nothing to do with low grade video game AI.
the game threw 2 over throws in like 4 plays so I thought i'd mention it. Its a video game, your real world critiques are pointless. Ultimately the AI isn't all its cracked up to be from the others reviews of the demo I've read so i'm mentioning my critique.
I wish the game had more underthrows and wide throws. Basically the game for CPU has 1 bad throw for every situation and generally it's when the pocket is closing or CPU qb goes to move and throw at the same time.
jello1717
06-19-2013, 06:23 PM
Only thing I don't like about 100% of the time is that kind of "Cheats" the system the other way. If you're able to play the option to perfection every time, that defeats the purpose of the cpu running it and being "effective" in their reads. I don't mind the "focus on", but I do not like 100%, unless of course your read guy has 99 awareness and play recognition skills. Wasn't that the complaint about CPU running the option... that they weren't effective? Now we are finding ways to neutralize it :D
I think you missed the last line of my post. This doesn't neutralize the option. It just forces a decision. You still have to stop the back. I played nothing but defense against Oregon while playing the QB and both DAT and his backup completely gashed my D. They both averaged double digit yards per carry.
The gameplan setting just lets you decide who'll do the gashing.
AustinWolv
06-19-2013, 06:31 PM
shouldn't have to resort for gameplan junk for that though.
I hear you, I've never liked those adjustments being in the game. Not a fan of cheap power-ups for a sports game.
The gameplan setting just lets you decide who'll do the gashing.
That's for sure, CPU runs it damn well on Heisman.
ram29jackson
06-19-2013, 06:32 PM
I -QB Spy- my defensive end on right side. the qb fakes hand off to RB on that side and keeps ball and runs to right side. My QB spying DE just runs after the RB Ignoring the qb.
maybe qb spy shouldn't need to work unless the QB is passing but why would my DE ignore the command I gave him unless the outcome of the option play is predetermined ? or it just roles the numbers dice as to when it works ?
countryboy
06-19-2013, 06:35 PM
I can't help but feel that offense is still far too overpowered. No matter which matchup I choose or the team I choose, I just move the ball down the cpu's throat on Heisman difficulty.
The shortest drive I've had, when actually playing, is appx 4:30 minutes.
The cpu still seems to have major issues with pass coverage. :(
ram29jackson
06-19-2013, 06:51 PM
streaks seem harder to get away with while slants seem easier
bdoughty
06-19-2013, 06:54 PM
seriously guys? do you need to nag that much? real world comparisons have nothing to do with low grade video game AI.
But the over/underthrowing are things that would make for a higher grade AI. If the game had none, it would be lesser AI.
:ram?:
ram29jackson
06-19-2013, 07:18 PM
But the over/underthrowing are things that would make for a higher grade AI. If the game had none, it would be lesser AI.
:ram?:
the AI needs to be more successful at succeeding before mistakes can be considered good AI.
AI screws up more than reality does/would to begin with.
RussellW65
06-19-2013, 07:19 PM
But the over/underthrowing are things that would make for a higher grade AI. If the game had none, it would be lesser AI.
:ram?:
maybe if they had a on/off for poor throws based on level QB
Overall I feel it is a better game. I love the momentum in the game that makes a world of a difference. Negatives to me: Kick power is way to strong, I do not think that college kickers should be knocking down 59 yrd field goals with ease; Also, maybe it is just me but I am having a very hard time getting to the QB with just a 4-man rush, I am playing on Heisman difficulty maybe that is why but unless I bring 5, 6 or 7 I can not get pressure. Other than that I am really enjoying the game
bdoughty
06-19-2013, 07:34 PM
the AI needs to be more successful at succeeding before mistakes can be considered good AI.
http://i.imgur.com/EuNppoD.gif
bdoughty
06-19-2013, 07:42 PM
maybe if they had a on/off for poor throws based on level QB
So much more involved into making such a poor throw. Scrambling tends to decrease completion %, since they are not all Fran Tarkenton. Throwing across their body, etc, etc. Not to mention the random bad throws that just happen. If you turn these things off, you might as well be playing Blitz. The games are modeled after NCAA/NFL football and thus one expects the game to try it's hardest to resemble that. Also you take away poor throws, it is almost like you are cheesing yourself.
Deuce
06-19-2013, 07:48 PM
the AI needs to be more successful at succeeding before mistakes can be considered good AI.
I know you meant something by this but I have no clue. That is some funny shit! :dunno:
Typed by thumbs.
ram29jackson
06-19-2013, 07:51 PM
squib and onside kicks still don't have any interesting ball physics.
The squib has less then last year it appears but that also means it cant be used by cheesers as effectively as last year. The ball just goes straight into a guys hands
Jayrah
06-19-2013, 07:57 PM
I think you missed the last line of my post. This doesn't neutralize the option. It just forces a decision. You still have to stop the back. I played nothing but defense against Oregon while playing the QB and both DAT and his backup completely gashed my D. They both averaged double digit yards per carry.
The gameplan setting just lets you decide who'll do the gashing.Ah, yeah I saw it but didn't understand what you were saying... obviously
ram29jackson
06-19-2013, 08:02 PM
I don't really remember the AI trying to throw any long passes or deep balls in my 3 or 4 games ?
when you hold down R2 to start scrambling with QB it doesn't seem like linemen are immediately on you like it is the past year.
Jayrah
06-19-2013, 08:12 PM
the AI needs to be more successful at succeeding before mistakes can be considered good AI.
AI screws up more than reality does/would to begin with.Bull. Miller just went 12-12 for 110 and a TD, running 11 times for 126 and a TD. Handed off 11 times for 43 yards and another TD on Heisman. 30 Pass Acc. Other than that default. The CPU IS successful at succeeding.
maybe if they had a on/off for poor throws based on level QBThat is a terrible idea. The game needs to play to the ratings of the qb. Bad throws is part of football and the worse the qb, the higher % bad throws he needs to make.
I can't help but feel that offense is still far too overpowered. No matter which matchup I choose or the team I choose, I just move the ball down the cpu's throat on Heisman difficulty.
The shortest drive I've had, when actually playing, is appx 4:30 minutes.
The cpu still seems to have major issues with pass coverage. :(College football today is all about offense. I hear ya, but I don't think the issues in coverage is the issue as much as alignment. 10-7 games are such a rarity these days and the game reflecting that is no problem for me :)
RussellW65
06-19-2013, 08:17 PM
Bull. Miller just went 12-12 for 110 and a TD, running 11 times for 126 and a TD. Handed off 11 times for 43 yards and another TD on Heisman. 30 Pass Acc. Other than that default. The CPU IS successful at succeeding.
That is a terrible idea. The game needs to play to the ratings of the qb. Bad throws is part of football and the worse the qb, the higher % bad throws he needs to make.
College football today is all about offense. I hear ya, but I don't think the issues in coverage is the issue as much as alignment. 10-7 games are such a rarity these days and the game reflecting that is no problem for me :)
maybe you misunderstood what I meant. An on/off switch that allows the % of bad throws would be tied to the ratings of the QB. The higher rated a QB the less bad throws , the lower the rating the more bad throws.
I got my first kick off returned for touchdown of the year... opening kickoff, usering Ohio State. Last year I had good success if I could get to the outside early but this time I started up the middle of the field then found a crease that my blockers created and cut back into it leaving everyone behind.
I've returned two for TDs in about 5 games. I find kick returns a bit too easy so far on AA.
Jayrah
06-19-2013, 08:23 PM
maybe you misunderstood what I meant. An on/off switch that allows the % of bad throws would be tied to the ratings of the QB. The higher rated a QB the less bad throws , the lower the rating the more bad throws.
The idea of an On/Off switch is what I was calling terrible. The idea that the qb should play to the rating is good, but he should ALWAYS play to the rating by default. That's what I was saying.
Jayrah
06-19-2013, 08:24 PM
I've returned two for TDs in about 5 games. I find kick returns a bit too easy so far on AA.
I've had a lot of close ones and one returned on me but haven't got one yet. Got a bunch in 13
Only thing I don't like about 100% of the time is that kind of "Cheats" the system the other way. If you're able to play the option to perfection every time, that defeats the purpose of the cpu running it and being "effective" in their reads. I don't mind the "focus on", but I do not like 100%, unless of course your read guy has 99 awareness and play recognition skills. Wasn't that the complaint about CPU running the option... that they weren't effective? Now we are finding ways to neutralize it :D
I agree. Telling your guys to always focus on the QB should still have some wiggle room where a dumb or undisciplined player still gets fooled and does the opposite once in awhile.
Is anybody else having a hard time getting pressure on the QB with a 3 or 4 man rush on Heisman?
I am finding that sideline awareness is still weak. WRs running out of bounds aren't aware enough of that and RBs running swing routes are running out of bounds too much as well. I haven't played a ton but I think this needs to be improved.
gschwendt
06-19-2013, 09:00 PM
Fyi
347514926291632129
gschwendt
06-19-2013, 09:07 PM
Oregon playbook, shotgun F twins over, HB at QB package sub :nod
WolverineJay
06-19-2013, 09:10 PM
I've seen this but I've found that if you press X (on PS3), it will bring up the playcall screen much quicker than just waiting it out.
I tried this in 2 games today. The 1st game Oh St. at Mich (Me), I thought the pressing X method worked as it seemed to be allowing me a few more seconds to change my defensive play. However in my 2nd game as Ore (Me) at A&M the hurry up no huddle wasn't allowing me time to even see my defensive playbook half the time. This has to be corrected in the retail version I have no idea why EA Tiburon changed this from past NCAA's. Play as Oregon and take lead on A&M (I beat them easily twice on mostly default Heisman) and see how fast they say hut on hurry up when they are losing in the 2nd half. A&M threw short to the TE and after the tackle called hurry up to spike the ball and my defensive playbook never showed up until after the spike causing the demo to freeze (looking around the stadium with no ability to pause the demo, call another play, or timeout). :smh: This needs to be fixed quickly.
Tako 715
06-19-2013, 09:25 PM
It's funny I've played a couple games, and then came on here and started reading the thread. You guys have hit the nail on the head.
- CPU's offense on Heisman level is ta-uff. I started to figure out how to stop Johnny Football with option key aggressive QB.
- Had trouble picking plays on defense in no-huddle mode
- So many option choices and they work great mostly. I've been a triple option masochist the past couple years this is going to be very different.
- coverage is very similar to last year, except I don't see the deep blown coverage as much. Then again, I've been running a ton.
gschwendt
06-19-2013, 09:38 PM
Oregon playbook, shotgun F twins over, HB at QB package sub :nod
I take this back halfway... If you run no huddle from this formation/package, it breaks the play to where the HB (now in the slot) gets the snap but is frozen and won't move until tackled.
Game has serious potential it will all depend on if sliders work or not. Love the CPU is more effective with the run :Alabama: ran wild on me tonight and their D was much tougher than any of the others I have faced.
I now KNOW that my Custom Playbook will be a combo of :Texas_A&M: and :Oklahoma_State: Love some of the plays in the Aggies playbook. :nod:
johntom2000
06-19-2013, 10:26 PM
I finally got some games in after finishing doing some upgrades to my house. First off I am loving the demo. I haven't played NCAA since NCAA 12. The tempo is different from Madden 13. I am loving Oregon's playbook, its full of craziness. This will be my base custom pb right off the bat.
I am really not into the Johnny Football heap but, got him a rolling with a no huddle offense. I am really liking playing with VT (one of favorite teams) and Michigan. An AA and Heisman will be finally give you a challenge for us offline Dynasty players.
The new 2.0 Infinity engine, I saw the great hits while I was trying to jump over players with some hits made me go "wow" and some made my mouth drop. An playing the middle of the field on defense you will see the great hits If you time the hit stick right. Overall great game. I already got mine payed off at Gamestop. I can't wait!!!
jello1717
06-19-2013, 10:34 PM
Couple of questions:
1. Those complaining about slow playbooks while defending the no huddle, are you all on the PS3? On my 360 I haven't seen this.
2. Are sliders working? I've changed user kickoff power to 0 and I'm still kicking the ball out of the back of the end zone (the same distance as default 50). Also, I turned CPU run defense up to 90 and I was still gashing them, even with designed runs instead of options.
jello1717
06-19-2013, 10:37 PM
Oh yeah, I've played my last 10ish games all with the coordinator cam and it's really growing on me. It's definitely too far for running plays, but I'm getting used to it. I've tried wide, zoom, and normal and they all make it a bitch to throw WR screens (both smoke and bubbles, but not mid of course) and sometimes I'd have to throw it blindly. I figure I'll adapt to the rushing game from so far out for the benefit in the passing game. I still may end up with normal though.
gschwendt
06-19-2013, 10:38 PM
Couple of questions:
1. Those complaining about slow playbooks while defending the no huddle, are you all on the PS3? On my 360 I haven't seen this.
2. Are sliders working? I've changed user kickoff power to 0 and I'm still kicking the ball out of the back of the end zone (the same distance as default 50). Also, I turned CPU run defense up to 90 and I was still gashing them, even with designed runs instead of options.
1. Yes, I've seen it on PS3.
2. I haven't tested thoroughly but I know QB accuracy works. On All-American, I set both human and cpu to zero and saw a drastic change for both.
no1geemoney
06-19-2013, 10:38 PM
did anyone notice that the cpu never changes their coverage when you run no huddle...they stay with whatever play they picked the 1st time
Jayrah
06-19-2013, 10:41 PM
did anyone notice that the cpu never changes their coverage when you run no huddle...they stay with whatever play they picked the 1st time
Yeah you mentioned that...
johntom2000
06-19-2013, 10:49 PM
Couple of questions:
1. Those complaining about slow playbooks while defending the no huddle, are you all on the PS3? On my 360 I haven't seen this.
Yes, I am on the PS3 and it takes forever to get up to pop up. On defense they are already in the play they going to run before you can pick your play. On offense you can push X a couple of times to speed it up.
Jayrah
06-19-2013, 10:50 PM
I am finding that sideline awareness is still weak. WRs running out of bounds aren't aware enough of that and RBs running swing routes are running out of bounds too much as well. I haven't played a ton but I think this needs to be improved.
I've been thinking it was momentum based. I've had a couple WR's just stick their foot in the ground and jet down the sideline, but a lot of times momentum will take them out. I didn't notice anything myself in about 10 games.
I think I'm done with the demo. Don't want to play myself out since I'll be playing the next 10 months in my OD's :D July 9th is still too far off.
SmoothPancakes
06-19-2013, 10:51 PM
I've been thinking it was momentum based. I've had a couple WR's just stick their foot in the ground and jet down the sideline, but a lot of times momentum will take them out. I didn't notice anything myself in about 10 games.
I think I'm done with the demo. Don't want to play myself out since I'll be playing the next 10 months in my OD's :D July 9th is still too far off.
I've barely played it at all myself, but that's partly due to me still having 9 games to play in the last season of my dynasty in '13. :)
dhook27
06-19-2013, 11:08 PM
Ugh I hate running no huddle because of the slow ass playbook screen popping up hope it is just the demo and is fixed in the finish product. And on defense as well it creates a advantage on the O because it takes me until Senoir Prom for it to pop up!:bang:
AustinWolv
06-19-2013, 11:13 PM
Is anybody else having a hard time getting pressure on the QB with a 3 or 4 man rush on Heisman?
Yes, for the most part.
I am finding that sideline awareness is still weak.
Yes, seen a number of my receivers' momentum take them OOB.
jaymo76
06-19-2013, 11:31 PM
I still can't decide how I feel about coordinator cam. It's just so far away but it does give you a great view. It's too bad you can't have normal cam for run plays and coordinator for pass.
DynastyJunkie
06-19-2013, 11:47 PM
It's pretty tough to play defense. (Might have to adjust the AI) The gameplay is awesome. (The blocking really stood out) I can't wait to get the full version of this game in my hands. With all of the presentation and features added to the game it will be even greater.
DynastyJunkie
06-19-2013, 11:48 PM
Yes, for the most part.
Yes, seen a number of my receivers' momentum take them OOB.
I haven't had any problem with this. Actually, I thought their sideline awareness was improved.
DynastyJunkie
06-19-2013, 11:50 PM
Yes, I am on the PS3 and it takes forever to get up to pop up. On defense they are already in the play they going to run before you can pick your play. On offense you can push X a couple of times to speed it up.
As the other guy said its very quick on my Xbox 360. I was quite impressed with the no huddle.
Body15
06-19-2013, 11:52 PM
Variety of plays from Virginia Tech offense
http://www.youtube.com/watch?v=4MQefI4nlcI
ram29jackson
06-20-2013, 12:01 AM
I haven't had any problem with this. Actually, I thought their sideline awareness was improved.
there times it seems like a locked animation and goes out of bounds no matter what and others where pushing the stick/player towards inbounds works almost better then it should to amplify the big play.
anyone used the command to regain balance yet if you are stumbling ?
ram29jackson
06-20-2013, 12:14 AM
I kind of don't like how ints. work. Its like it shouldn't have happened or each one seems like it was about to be dropped but its just a long hesitation. At least the ones ive seen
Body15
06-20-2013, 12:20 AM
has anyone seen a halftime show yet??
ram29jackson
06-20-2013, 12:23 AM
has anyone seen a halftime show yet??
are you supposed to ?
SmoothPancakes
06-20-2013, 12:26 AM
has anyone seen a halftime show yet??
This has been answered multiple times. There are NO halftime shows in the demo. The halftime shows only take place during dynasty games. What we're playing in the demo are Play Now games.
Body15
06-20-2013, 12:32 AM
dang, I thought it would be in every game. It shouldnt matter what game it is..
SmoothPancakes
06-20-2013, 12:38 AM
dang, I thought it would be in every game. It shouldnt matter what game it is..
Nope, unfortunately not. At least that is what G said on Tuesday. Maybe it'll be in Play Now games in the full game, but it for certain is not in the demo. We'll have to wait until July 9th to see it in action.
Body15
06-20-2013, 12:43 AM
yeah, I hope so. I haven't seen this asked. So I asked it, my bad man.
jaymo76
06-20-2013, 01:39 AM
Played another three games tonight and have some further thoughts.
Game 1: OSU 10 (me) UM 7
Game 2: Oregon 17 (me) A&M 0
Game 3: Ala17 (me) VT 13
-First off, Assisted tackles are not being recorded. I hope this is only a demo issue...
-coordinator cam is just too far back... I am going with normal
-I actually prefer very slow to slow
- AA for offense and Heisman for D is giving me some good games
-the cpu QB play is awful at times (avg 50% pass completions)
-way too many INT's in each game and the animations looks silly
-pet peeve... the intros annoy me (seeing footage of the two teams playing each other... before the game???)
-the PS3 no huddle lag has to be addressed for retail
Overall though, I am having a lot of fun. The physics have improved the game and it feels somewhat similar to 06 which is a great thing. This game has the chance to be something special.
I still can't decide how I feel about coordinator cam. It's just so far away but it does give you a great view. It's too bad you can't have normal cam for run plays and coordinator for pass.
Remember how Madden on the PS2 used to let you set the camera options separately for run plays or pass plays? Heck, they had a customizable camera angle! I think it would be great if they could provide us with just a simple zoom option. The basketball games give you that. I know frame rate is always to blame for this but would a zoom in/out option for each angle be that difficult to implement?
-First off, Assisted tackles are not being recorded. I hope this is only a demo issue...
-coordinator cam is just too far back... I am going with normal
-I actually prefer very slow to slow
- AA for offense and Heisman for D is giving me some good games
-the cpu QB play is awful at times (avg 50% pass completions)
-way too many INT's in each game and the animations looks silly
-pet peeve... the intros annoy me (seeing footage of the two teams playing each other... before the game???)
-the PS3 no huddle lag has to be addressed for retail
Overall though, I am having a lot of fun. The physics have improved the game and it feels somewhat similar to 06 which is a great thing. This game has the chance to be something special.
*I'm going to give Very Slow a shot. I did like Slow and haven't tried that yet.
*Dang it, I forgot we could set them separate. I think AA on offense and Heisman on D may be the way to go. I want the cpu QBs to be smarter when passing the ball since I've seen too many picks on AA.
lilheavy
06-20-2013, 05:04 AM
Played a game on normal speed and I think that's how I'm gonna roll. Very slow is just that.
Also, I wish we could create playbooks online now. I think the overwhelming majority of people are gonna run spread option attacks.
Not me I love my old school triple option out of the wishbone and I formations. I will probably throw in a little 2 Back shotgun though.
people will abuse people online with -hurry-up- if defense doesn't get to pick their plays faster then how it works in the demo. It just hand cuffs you and the offense can just start a play too soon
Sound likes part of Nick Sabans argument with No Huddle offense. Although I believe he is more concerned with substitution.
There is a reason. It is that no QB in the history of football is that accurate. They do throw the ball out of bounds and they do under/overthrow receivers, even when someone is wide open.
Sim +1
Ram -1
I think he was mainly referring to how they throw it out of bounds within less than 2 seconds of taking the snap, while they are still in the pocket. I see this way too often.
I -QB Spy- my defensive end on right side. the qb fakes hand off to RB on that side and keeps ball and runs to right side. My QB spying DE just runs after the RB Ignoring the qb.
maybe qb spy shouldn't need to work unless the QB is passing but why would my DE ignore the command I gave him unless the outcome of the option play is predetermined ? or it just roles the numbers dice as to when it works ?
I starting to believe that QB spy only works for passing playings and not option plays.
I really wish they completely removed those spline replays (show WR, then QB drop, then catch). They are so tired. Can't stand them, especially after a year in which that's all Madden used.
starter
06-20-2013, 05:44 AM
Does Ohio St have an all-American kicker? #24 just kicked a 61 yard FG!!!:easy:
ram29jackson
06-20-2013, 05:49 AM
from another site. I don't know if its true about tackling or not yet ?
The tackle slider has a huge IMPACT on triggering more animations once you lower it down….for some reason EA tends to not open up all the animations until you start messing with the gameplay sliders. One thing that I haven’t seen yet so far is the WR battling for the ball in the air but I have my ideas on how this could be fixed once the retail version drops.
texacotea
06-20-2013, 06:52 AM
played 2 games last night on Heisman. Used tOSU and A&M Lost both. This for the most part wasnt a problem at all on 13.
I like the new option plays (as does most everyone)
Passing seems to be a bit more difficult, Threw 4 picks in the 2 games I played.
Defense def plays different and is something that is going have to get used to.
I like the feel of "elite" players vs "good" players. #6 for Oregon (for legal purposes) really sets this apart IMO. Using him on kickoffs compared to the A&M guys is like night and day. With the new plays in Oregon's PB I can actually see a hybrid type guy being used just like that in an offense.
Played the skills trainer and on the ball hawking drills I felt like my defenders would just wonder around after I took control of them. Didnt feel very responsive at all.
All I can think of now
ryby6969
06-20-2013, 08:03 AM
Question, do the sliders still work for user vs user games and if they do how? With the ability to make offense and defense vs the computer a different difficulty, trying to figure out how it will work if they are still in.
Does Ohio St have an all-American kicker? #24 just kicked a 61 yard FG!!!:easy:
I don't know if he is but the kicking power on this game is crazy! I am knocking down 57, 58, and 59 yard field goals no sweat. :smh:
xenocide78
06-20-2013, 10:52 AM
Ohio State's kicker has hit from around 58 with wind against him, in a practice setting. So anything in the 50-55 range is manageable, but nailing 60 yarders for most any kicker should never be happening.
tko27
06-20-2013, 10:55 AM
Couple of questions:
1. Those complaining about slow playbooks while defending the no huddle, are you all on the PS3? On my 360 I haven't seen this.
I know I'm late to the party on this but I'm on PS3 and I'm having this issue too.
Deuce
06-20-2013, 10:58 AM
I know I'm late to the party on this but I'm on PS3 and I'm having this issue too.
Yep, I'm having issues with the no huddle as well. I chalk it up to a 'demo' thing. ...I also saw a highlight with the player being invisible and the only thing that was visible was the football. Pretty funny actually. ...a football floating down the field and scoring a td.
Typed by thumbs.
JBHuskers
06-20-2013, 11:10 AM
Yeah with parts being taken out, demo not being full featured, I'd assume some performance isn't going to match retail. I have sometimes where there is a delay after I call a play for when it takes me to the field. If it happens in retail, then I'll worry about it.
SCClassof93
06-20-2013, 11:22 AM
Forgive me if this has already been posted. I am seeing a small issue, after scoring about half the time the wipe does not show and if I do not press x the camera stays on the player that scored while the play clock ticks. Press x and go to extra point, don't and you get delay of game penalty. This happens on player and computer scores. I say it is small because "just press x" and at most a 5 yard penalty on the xp.
tko27
06-20-2013, 12:02 PM
Wrong thread but looking for a quick response. Does anybody know if the roster size was increased this year?
SCClassof93
06-20-2013, 12:04 PM
Wrong thread but looking for a quick response. Does anybody know if the roster size was increased this year?
It was not.
Jayrah
06-20-2013, 12:05 PM
Wrong thread but looking for a quick response. Does anybody know if the roster size was increased this year?
There has been no mention of it so 99.9% sure it's a NO. I imagine if they're to address this request it'll be next gen
tko27
06-20-2013, 12:07 PM
Thanks guys
SCClassof93
06-20-2013, 12:16 PM
I am o.k. with the country/rock style guitar for A&M and even Bama but it seems out of place for the intro to Michigan/Ohio St. :dunno:
WolverineJay
06-20-2013, 12:32 PM
Ohio State's kicker has hit from around 58 with wind against him, in a practice setting. So anything in the 50-55 range is manageable, but nailing 60 yarders for most any kicker should never be happening.
Yes the special teams sliders are out of whack. Why can I hit a 56 yd FG with the Oregon kicker when I lowered the FG power to 25 and the accuracy to 0. I saw no difference in accuracy no matter where I put the User FG Accuracy slider. I did see a difference for the CPU kickers they miss extra points if you put FG accuracy at 25 or less. The CPU kickers pretty much require 35 or 40 CPU FG accuracy or they miss many makeable kicks.
jaymo76
06-20-2013, 12:37 PM
*I'm going to give Very Slow a shot. I did like Slow and haven't tried that yet.
*Dang it, I forgot we could set them separate. I think AA on offense and Heisman on D may be the way to go. I want the cpu QBs to be smarter when passing the ball since I've seen too many picks on AA.
I just prefer very slow because it give me a chance to see the play develop. I do love having different levels for offense and defense. My passing isn't great so I play AA for offense and Heisman for D has been a real challenge.
WolverineJay
06-20-2013, 12:38 PM
I do like the Shotgun option game this year, it definitely has been upgraded. I especially like that I haven't noticed any defenders backpedaling away and I have not seen the zoned out frozen defenders. I just couldn't use the option last year because of those two issues.
The read option is about the same as NCAA 13, but the load option and speed option are way better this year.
WolverineJay
06-20-2013, 12:42 PM
I just prefer very slow because it give me a chance to see the play develop.
I simply can't play on anything slower than normal which I feel is too slow. The game speed on fast feels much closer to what I see in real life. Football at the higher levels is a fast game and I want the speedy runners to feel like they are hauling butt when I press the acceleration burst. Fast game speed gives me that and the break tackle animations play out faster.
D1rtyDuff714
06-20-2013, 01:19 PM
Played 2 games this morning on default Heisman. Generally I felt the game was a slightly more polished and slightly better version of 13. There just isn't anything this year that jumps out as me as "game changing".
Thoughts/impressions:
There is ZERO defense in this game (especially the CPU's pass defense) I scored a TD on EVERY possession
QBA still WAY to high on default (praying sliders work) my only INC passes were drops
CPU is better at running the option :Oregon: actually burned me on a few runs
Read options are a guaranteed 7-10 yards a pop if you just make the correct initial read
The game felt smoother and the blocking looked better
Pass rush is still non existent
Zone defense is still WEAK
CPU QBs fumble allot when they try to scramble
Liked the coordinator cam the best
Adjust the sliders..that helped me..you can pretty much set the difficulty to your liking...
ram29jackson
06-20-2013, 02:10 PM
I am o.k. with the country/rock style guitar for A&M and even Bama but it seems out of place for the intro to Michigan/Ohio St. :dunno:
should have just kept team entrances. These new wannabe tv style intros or what ever you call it is silly. LOL but i'm curious to see what other teams look like. But losing stuff like ND going down the staircase and FSU is a mistake.
:) and someone should have the where-with-all and humor and creative sense to sneak in a Ice machine somewhere !
http://thesupplychainlab.files.wordpress.com/2009/08/ice_machine.jpg
ram29jackson
06-20-2013, 02:19 PM
right now it appears they made all these run/option plays and made them easy to execute while making the passing game harder...justa little harder.
the fade near the end zone isn't a guarantee anymore, streaks don't seem thaaaaat easy. but to make up for the streak not being there the slant seems much more of a constant and deep over the middle the AI ignores alot still.
starter
06-20-2013, 02:23 PM
I simply can't play on anything slower than normal which I feel is too slow. The game speed on fast feels much closer to what I see in real life. Football at the higher levels is a fast game and I want the speedy runners to feel like they are hauling butt when I press the acceleration burst. Fast game speed gives me that and the break tackle animations play out faster.
I agree. Normal feels too slow for me. I am currently running on fast. Very fast on retail.
johntom2000
06-20-2013, 02:38 PM
Another thing I noticed that was new to me and I guess to 14. The flat and smoke screen route for the WR/TE. An the Option route for the HB.
RussellW65
06-20-2013, 02:59 PM
Seeing the option game with Oregon I cannot wait to see what they have added to the Flexbone--my offense of choice
PDuncanOSU
06-20-2013, 03:56 PM
Another thing I noticed that was new to me and I guess to 14. The flat and smoke screen route for the WR/TE. An the Option route for the HB.
I really like that these are hot routes. I think I saw that a bubble screen out of the slot is a hot route too, but not sure. I was hoping we could set our own formation subs so I could put these quick outside screens there, but having them as hot routes might work too.
no1geemoney
06-20-2013, 04:03 PM
I know people are saying that the DB Glitch IS on the DEMO..for those who played it at E3 is it gone
gschwendt
06-20-2013, 04:05 PM
For those that are experiencing the issue with the defensive playcall slow to come up during no huddle, I believe it's related to Coach Tips. You can turn those off in the advanced controls menu. However, you'll have to do that every time you restart the demo.
If this holds true, it won't be a long-term issue in the retail version for any experienced user as you can turn off coach tips from the start.
ram29jackson
06-20-2013, 04:14 PM
For those that are experiencing the issue with the defensive playcall slow to come up during no huddle, I believe it's related to Coach Tips. You can turn those off in the advanced controls menu. However, you'll have to do that every time you restart the demo.
If this holds true, it won't be a long-term issue in the retail version for any experienced user as you can turn off coach tips from the start.
how would that translate online ?
I am o.k. with the country/rock style guitar for A&M and even Bama but it seems out of place for the intro to Michigan/Ohio St. :dunno:
http://www.youtube.com/watch?v=8peBUdlUNmM
gschwendt
06-20-2013, 04:33 PM
how would that translate online ?
Coach Tips aren't displayed online so it shouldn't matter... again, that's just if I'm right. I'm not 100% positive.
WolverineJay
06-20-2013, 04:42 PM
Coach Tips aren't displayed online so it shouldn't matter... again, that's just if I'm right. I'm not 100% positive.
Unfortunately for me I already turn off the coach tips and auto strafe in the advanced options screen. I play on fast speed now, but the lag was still bad on normal so I think it is universal(regardless of settings) on PS3. I think it will be patched at least but it is really frustrating playing the aggressive no huddle teams especially when they are losing late in the 2nd half.
I think it might be a good idea to break up the play calls between man and zone. It would make it easier to find what I'm looking for AND might allow EA to offer more than 2 or 3 man looks in the nickel and dime packages. I wish we could call man plays where the call includes bump, disguises, off, etc along with shading safeties towards the middle, outside or wide side. I'd prefer to have more things available on the play call and rely less on hot routes and adjustments on the line all the time.
WolverineJay
06-20-2013, 04:55 PM
I think it might be a good idea to break up the play calls between man and zone. It would make it easier to find what I'm looking for AND might allow EA to offer more than 2 or 3 man looks in the nickel and dime packages. I wish we could call man plays where the call includes bump, disguises, off, etc along with shading safeties towards the middle, outside or wide side. I'd prefer to have more things available on the play call and rely less on hot routes and adjustments on the line all the time.
I love this idea in bold. Tiered playcalling would help defense in this game as would specific assignments like you suggest (loose coverage, jam, double team, soft zone, tight aggressive zone, HB spy, etc...). I do like some of the new defensive plays added last few years but the defensive playbooks need to be seriously expanded to give the defense a chance. Why not have 3 or 4 different cover 2 man looks that have specific unique coverages along with using a different front look without having to hot route a million players in 5 seconds.
SCClassof93
06-20-2013, 05:20 PM
http://www.youtube.com/watch?v=8peBUdlUNmM
:sick:
SmoothPancakes
06-20-2013, 05:25 PM
http://www.youtube.com/watch?v=8peBUdlUNmM
:nod: :)
While I've been on a classic rock kick lately, I grew up going to a school out in the country in the middle of farmland. Country music was by far the #1 choice there, so I grew up listening to it all the time, day and night, back when it was still the legends of the country music world, before all this pop/rock/rap/country crossover. Hell, I work for a country radio station currently. So definitely country at heart for me, clear up here in NW Ohio, less than half an hour away from the Michigan border.
ram29jackson
06-20-2013, 06:05 PM
its a little video-gamey but still cool.
Michigan,just.. a pass play out of shotgun formation. CB was deep so I just decided to throw to receiver as soon as QB caught the snap..receiver was on post route in right side. Like I said, it was a little cheesy, the WR was close to the defender by the time the ball got there but he had to reach back with his inside shoulder/arm and turn out to make a one handed grab that was a cool quick animation LOL
it was better than this
http://www.golfwrx.com/forums/uploads/monthly_10_2007/post-18768-1193092894-2.jpg
ram29jackson
06-20-2013, 06:33 PM
QBs do happy dances after getting sacked
countryboy
06-20-2013, 07:58 PM
Even with Pass Coverage slider at 100 for both human/cpu and pass accuracy at 25 for both human/cpu, the passing game is still viturally unstoppable. :dunno:
Hoping this is tied to the demo and polished for the retail version.
KIDZER0918
06-20-2013, 08:00 PM
I am a little disappointed that it took this long to get this skills trainer back. Would of been better if they built it into the off-season like last gen and you could build up your players and hand pick their improvements :( I have been waiting for that to come back for about 4 years.
johntom2000
06-20-2013, 08:09 PM
Us guys that are having issues on the PS3 with the slow no huddle offense play call screen. On offense set your tempo to aggressive and the play call screen will come really quick like it should. I did it today while playing with the ducks.
Body15
06-20-2013, 11:32 PM
Oregon offense
http://www.youtube.com/watch?v=dukazEgK9uk
GatorfanStovy
06-21-2013, 12:02 AM
I dunno what it is but the PS3 copy of the ncaa 14 demo really lacks the color popness from the xbox 360 type it really brightens the colors. On the ps3 demo it just a blah kind of regular visual effects. I am liking the 360 NCAA over the ps3 just visual wise and it seems that load screens are much faster for what ever reason.
Marlowe
06-21-2013, 03:34 AM
Anyone seen the DE contain glitch where the DEs contain to the inside when pinching the line?
Even with Pass Coverage slider at 100 for both human/cpu and pass accuracy at 25 for both human/cpu, the passing game is still viturally unstoppable. :dunno:
Hoping this is tied to the demo and polished for the retail version.
Yeah I was AFRAID that might be the case. I haven't messed with sliders but it's clear the pass coverage is AWFUL on default settings. I doubt it changes much (probably none at all) at retail. Basketball on grass = this series at this point.
countryboy
06-21-2013, 04:18 PM
Yeah I was AFRAID that might be the case. I haven't messed with sliders but it's clear the pass coverage is AWFUL on default settings. I doubt it changes much (probably none at all) at retail. Basketball on grass = this series at this point.
There is soooo much to like about this game, but if the passing game is a "money" play then I will pass on this year's game. I still believe that if they would allow us to do individual assignments(bump/loose, shade in/out) that would help some. But passes over the middle are money every time. Zone defense is awful. :(
GatorfanStovy
06-21-2013, 04:57 PM
^ one way to counter that is try and take control of the SS or FS and coverage the deep patterns from a user stand point instead of allowing the CPU do it.
DynastyJunkie
06-21-2013, 05:01 PM
I know this probably isn't a big deal to anybody else. But I like all of the new names I've seen for players. It's like they really updated their name generator. A small detail but huge to me.
DynastyJunkie
06-21-2013, 05:40 PM
There is soooo much to like about this game, but if the passing game is a "money" play then I will pass on this year's game. I still believe that if they would allow us to do individual assignments(bump/loose, shade in/out) that would help some. But passes over the middle are money every time. Zone defense is awful. :(
I don't neccasarily agree with you about passing defense. I usually have trouble stopping the pass. (In past versions) But after playing many games on the demo I can now shutdown the passing game. The difference in this years pass coverage and past years pass coverage is that you do have to mix up your coverages. (Real defensive strategies) I've effectively used both man and zone coverage. But individual assignments would be a great addition to the game. However, if you do have too much trouble stopping the passing game just tinker with the sliders a little bit. I hope you don't pass on this year's game. It's more than a knotch above last year's game. You would be missing out.
jaymo76
06-21-2013, 05:51 PM
Why oh why has the aggressive DB game-planning not been fixed this year??? I have played three games where I have switched back and forth between teams just to see and each team (AA cpu D) is ALWAYS set to aggressive, just like last season. I hope this is fixed in retail.
If it makes you guys feel any better, Madden 13's pass coverage slider was completely useless last year! The one thing I did like about Madden last year was that I could get the ball to my outside WRs a lot easier. I've never been a good passer and it seems EA always made it a lot easier to throw to the slot WR and TE than to your outside WRs. But Madden was a lot better in this area last year. Maybe it's something that could be tweaked/tuned for NCAA.
Edit: Did they remove the celebration within the last 5+ yards? I hit circle and my guy never celebrates on a long TD play.
jello1717
06-21-2013, 06:39 PM
If it makes you guys feel any better, Madden 13's pass coverage slider was completely useless last year! The one thing I did like about Madden last year was that I could get the ball to my outside WRs a lot easier. I've never been a good passer and it seems EA always made it a lot easier to throw to the slot WR and TE than to your outside WRs. But Madden was a lot better in this area last year. Maybe it's something that could be tweaked/tuned for NCAA.
Edit: Did they remove the celebration within the last 5+ yards? I hit circle and my guy never celebrates on a long TD play.
I don't know if you played '13 or not, but it's really easy to get your outside WRs involved in NCAA '13. Some guys in my OD abuse the slot WR and TEs, but my #1 WR always leads my team in yards and receptions and my #2 WR is usually in my top 3. In '13 you can find your outside guys on streaks, outs, ins, drags, slants and curls just as easily as you can find a slot WR.
In '12 and '13 you can't celebrate while going into the endzone anymore. In '12 the best you could do was pull back on the RS and he'd slow down and stand up straight and kinda look like he's high stepping (which he isn't) and in '13 you couldn't even do that.
The best you can do is to dive while near the GL and the sideline and he'll jump and roll into the end zone.
jello1717
06-21-2013, 06:47 PM
Edit: Did they remove the celebration within the last 5+ yards? I hit circle and my guy never celebrates on a long TD play.
In '12 the best you could do was this little pseudo-highstep which I do at about the 5 yard line:
http://youtu.be/GQtiKrZoO-0
and in '13 you couldn't even do that so the best you can do is to jump into the endzone like this (which you can still do in '14):
http://www.youtube.com/watch?v=kKAFmvbw8e8
I don't know if you played '13 or not, but it's really easy to get your outside WRs involved in NCAA '13. Some guys in my OD abuse the slot WR and TEs, but my #1 WR always leads my team in yards and receptions and my #2 WR is usually in my top 3. In '13 you can find your outside guys on streaks, outs, ins, drags, slants and curls just as easily as you can find a slot WR.
No, I never played NCAA 13 and barely played NCAA 12. My last full experience with NCAA was NCAA '11. Been with Madden the last two years.
jaymo76
06-21-2013, 08:46 PM
I don't know if you played '13 or not, but it's really easy to get your outside WRs involved in NCAA '13. Some guys in my OD abuse the slot WR and TEs, but my #1 WR always leads my team in yards and receptions and my #2 WR is usually in my top 3. In '13 you can find your outside guys on streaks, outs, ins, drags, slants and curls just as easily as you can find a slot WR.
In '12 and '13 you can't celebrate while going into the endzone anymore. In '12 the best you could do was pull back on the RS and he'd slow down and stand up straight and kinda look like he's high stepping (which he isn't) and in '13 you couldn't even do that.
The best you can do is to dive while near the GL and the sideline and he'll jump and roll into the end zone.
No, I never played NCAA 13 and barely played NCAA 12. My last full experience with NCAA was NCAA '11. Been with Madden the last two years.
I have to admit, I have always struggled getting the ball to #1 and 2 (with the exception of I twins formations). However, it is a lot easier this years with coordinator cam.
Body15
06-21-2013, 10:27 PM
Texas A&M offense
http://www.youtube.com/watch?v=TZZeSTm-SiQ
jaymo76
06-22-2013, 01:27 AM
I saw two strange glitches earlier.
1. After a td the football slowly rolled up the field (it went about seven yards)
2. Fans were sitting in thin air (that's right, no seating whatsoever)
WolverineJay
06-22-2013, 01:56 AM
I saw two strange glitches earlier.
1. After a td the football slowly rolled up the field (it went about seven yards)
2. Fans were sitting in thin air (that's right, no seating whatsoever)
Yep I saw the football floating in the end zone during my first game, but still haven't seen the floating fans.
I finally saw the center keeper glitch during a hurry up no huddle situation the Texas A&M center kept the snap and rambled 4 yards lol.
Escobar
06-22-2013, 02:14 AM
There is a glitch when Playing with Oregon. If you pick any of the bottom 4 formations and run no-huddle it glitches and reverts back to Shotgun Spread Flex. Pick Shotgun 4 WR Trio, 4 WR Trio Str, Trio, or the 5-wide formation run a play and go no-huddle. It reverts to Shotgun Spread Flex instead of the original formation. If you try to switch to another formation it shows the names of other formations, but actually goes to the wing sets or double TE sets. It shows 4 WR Trio but is actually SG Twin TE Flex. Really f's up running no huddle from those formations.
countryboy
06-22-2013, 07:30 AM
^ one way to counter that is try and take control of the SS or FS and coverage the deep patterns from a user stand point instead of allowing the CPU do it.
But its still too easy to pass against the cpu and the passes over the middle are still "money" plays.
countryboy
06-22-2013, 07:31 AM
I don't neccasarily agree with you about passing defense. I usually have trouble stopping the pass. (In past versions) But after playing many games on the demo I can now shutdown the passing game. The difference in this years pass coverage and past years pass coverage is that you do have to mix up your coverages. (Real defensive strategies) I've effectively used both man and zone coverage. But individual assignments would be a great addition to the game. However, if you do have too much trouble stopping the passing game just tinker with the sliders a little bit. I hope you don't pass on this year's game. It's more than a knotch above last year's game. You would be missing out.
In the demo I have set PASS COVERAGE slider to 100 for both teams and QB ACCURACY to 25 for both teams and still teams were throwing the ball around like the defense wasn't there.
I have Season Ticket so I'll see how the retail version plays vs the demo. Hopefully this has been addressed.
jaymo76
06-22-2013, 12:58 PM
Last night I played as VT versus Bama. I have played the demo about 12-13 times now and last night was my first loss. I play AA offense and Heisman D. I lost the game 14-7. I put the game down to very slow, used Coordinator cam and I only adjusted two sliders (Ints to 15 and hum cpu acc to 20). My offense was brutal as my qb went 10-23 for 148 yards and 1 int. The game went to overtime as I used the ball hawk feature with a minute left when Bama was driving. I was surprised how poor my qb play was during the game.
I really want to get more into the sliders tonight. The game is a lot better from last year. As people have said, it's EA football so you know what you're going to get. There should be no surprises to how the game plays. I still hope though that the release has a few fixes such as:
1. cpu zone aggressiveness bug
2. no huddle glitch
3. clock run down glitch (after a td)
DynastyJunkie
06-22-2013, 02:13 PM
In the demo I have set PASS COVERAGE slider to 100 for both teams and QB ACCURACY to 25 for both teams and still teams were throwing the ball around like the defense wasn't there.
I have Season Ticket so I'll see how the retail version plays vs the demo. Hopefully this has been addressed.
Don't ever judge a game by its demo. Especially, the sliders in the demo. Theirs so much they have to strip from a game to make the demo that their ends up being a lot of glitches. In every demo I've played (even non-sports games) the game itself is a lot better than the demo. Don't you think it's unfair to make a judgement off of three stripped bare games in a demo? I thought (and apparently a lot of other people too) thought the demo was very sharp. I've tested the passing game myself and on my Xbox 360 I haven't experienced these issues. I know the PS3 demo has had a lot of problems that the Xbox version hasn't had. But I don't know what console your using. Just a thought.....
WolverineJay
06-22-2013, 05:26 PM
I can't remember if this glitch was in NCAA 13, but I noticed that QB spikes aren't being recorded in the stats. The Ohio St. QB spiked the ball 3x during their last drive and yet his stats say he is 7-8 with that 1 incomplete being a completed pass to my safety. Not sure why the game doesn't recognize a spiked ball as a pass play.
Don't ever judge a game by its demo. Especially, the sliders in the demo. Theirs so much they have to strip from a game to make the demo that their ends up being a lot of glitches. In every demo I've played (even non-sports games) the game itself is a lot better than the demo. Don't you think it's unfair to make a judgement off of three stripped bare games in a demo?
I disagree. Most of the sports demos I have played were a pretty accurate representation of what the retail game would be. Of course I expect the retail version to have less glitches and be a bit more fine-tuned but I can't think of a sports demo where the retail version was significantly better than the demo. It can be tough if a demo is stuck on a low difficulty level like NCAA last year. I can understand some glitches and even reduced commentary but the gameplay is often very similar imo.
RussellW65
06-22-2013, 06:10 PM
I notice the read/pitch keys don't come up on every play they should.
I am having problems with the Inverted Veer. Is the read the playside DE?
I am an option guy so I have been playing as Oregon a bunch. What I do is each game I play in only one formation
DynastyJunkie
06-22-2013, 08:51 PM
I disagree. Most of the sports demos I have played were a pretty accurate representation of what the retail game would be. Of course I expect the retail version to have less glitches and be a bit more fine-tuned but I can't think of a sports demo where the retail version was significantly better than the demo. It can be tough if a demo is stuck on a low difficulty level like NCAA last year. I can understand some glitches and even reduced commentary but the gameplay is often very similar imo.
I agree that the gameplay isn't a world apart between retail and the demo. However, if you don't like the AI in the passing game you can always adjust the sliders. I think PS3 users are the only users having real issues with the demo.
Escobar
06-22-2013, 08:58 PM
On the inverted veer you read the DE on the side of the QB. Then if you keep with QB you cut up towards the middle of the line, not to the outside.
RussellW65
06-22-2013, 09:15 PM
On the inverted veer you read the DE on the side of the QB. Then if you keep with QB you cut up towards the middle of the line, not to the outside.
Thanks
Need to practice that play more
souljahbill
06-22-2013, 10:36 PM
On the inverted veer you read the DE on the side of the QB. Then if you keep with QB you cut up towards the middle of the line, not to the outside.
How do you read it? What's the cue?
Jayrah
06-22-2013, 10:59 PM
I can't remember if this glitch was in NCAA 13, but I noticed that QB spikes aren't being recorded in the stats. The Ohio St. QB spiked the ball 3x during their last drive and yet his stats say he is 7-8 with that 1 incomplete being a completed pass to my safety. Not sure why the game doesn't recognize a spiked ball as a pass play.
I do like that it now takes 2 seconds to spike it. I guess it replicates real life where now they say you can't spike with less than 3. In '13 you could spike with 0 time running off so you could get a spike AND a play if 1 second was on the clock after a first down.
countryboy
06-23-2013, 07:47 AM
Don't ever judge a game by its demo. Especially, the sliders in the demo. Theirs so much they have to strip from a game to make the demo that their ends up being a lot of glitches. In every demo I've played (even non-sports games) the game itself is a lot better than the demo. Don't you think it's unfair to make a judgement off of three stripped bare games in a demo? I thought (and apparently a lot of other people too) thought the demo was very sharp. I've tested the passing game myself and on my Xbox 360 I haven't experienced these issues. I know the PS3 demo has had a lot of problems that the Xbox version hasn't had. But I don't know what console your using. Just a thought.....
Unfair to judge a game by the demo? Demos are put out by the game manufacturers to try and draw in new customers. To say its unfair to judge a demo is silly in my opinion. I do agree that the demo isn't the full game and doesn't have all the features, but its not sooo far removed from the actual product that passing judgement on it is unfair. If that was the case, what would be the point of a company putting out a demo, if it doesn't even remotely give the gamer an idea of what the final product will be?
In any event, I'm not judging solely on the demo, but past history as well. In the past few years, in my opinion, the offense has been too overpowered in this series and from what I am seeing from the demo, that fact hasn't changed. I don't know how the 360 version plays vs the PS3, but when I can put the game on the highest difficulty level, take a team like Va Tech against 'Bama's defense and constantly throw the ball around like the defense isn't out there, something is wrong.
xGRIDIRONxGURUx
06-23-2013, 10:09 AM
i agree that there needs to be a massive boost to DL... not coverage... i dont care who you are, you cant cover a guy more than 3 seconds... so, we need a massive upgrade to DL to get that rush to where it needs to be... which also will help vs the new options to neutralize some of it like a Nick Fairley from the NC game vs my Ducks... a guy highly rated/highly skilled can really make the reads extremely hard... of course this doesnt cater to casual gamers, so to judge the game period... is a waste of life IMO
it is a football game, you can play football on it... if you want total simulation football play in high school, college, semi-pro... otherwise this game will not be a Madden in which detailed ratings reflect the real life counterpart on the game... because in all honesty... TECHNICALLY... the guys you play with on NCAA arent "real"... jab at Madden all day long, but unless it is legal to represent those players on the field true to who they are as Madden does, it will never change... DEFENSE WINS CHAMPIONSHIPS, OFFENSE SELLS TICKETS(and NCAA Football games)
my 2 cents
iForm
06-23-2013, 12:40 PM
How do you read it? What's the cue?
It's kind of iffy to read, but the DE will generally almost always (at least in the demo) tackle the HB, so I run it as a designed QB Keep.
WolverineJay
06-23-2013, 02:29 PM
How do you read it? What's the cue?
In the demo I read if the DE runs straight down I keep it with QB(good for a nice gain usually), and If he crashes in towards QB I hand it off and run outside with the HB (got a nice run against A&M because of great blocking down the field).
Escobar
06-23-2013, 06:47 PM
How do you read it? What's the cue?
It's a little harder to read, because of the pulling lineman. But if the DE takes more of an outside path toward the RB then keep it. If he takes a few more steps inside like he is crashing give it to the RB. You won't make the perfect read everytime which is true in real life. Rarely will a QB make the right read 100% of the time. Also depending on the positioning the DE can play both if he has good agility.
RussellW65
06-23-2013, 07:33 PM
i agree that there needs to be a massive boost to DL... not coverage... i dont care who you are, you cant cover a guy more than 3 seconds... so, we need a massive upgrade to DL to get that rush to where it needs to be... which also will help vs the new options to neutralize some of it like a Nick Fairley from the NC game vs my Ducks... a guy highly rated/highly skilled can really make the reads extremely hard... of course this doesnt cater to casual gamers, so to judge the game period... is a waste of life IMO
it is a football game, you can play football on it... if you want total simulation football play in high school, college, semi-pro... otherwise this game will not be a Madden in which detailed ratings reflect the real life counterpart on the game... because in all honesty... TECHNICALLY... the guys you play with on NCAA arent "real"... jab at Madden all day long, but unless it is legal to represent those players on the field true to who they are as Madden does, it will never change... DEFENSE WINS CHAMPIONSHIPS, OFFENSE SELLS TICKETS(and NCAA Football games)
my 2 cents
Agree about the DL. I wish they added the ability to add twists and stunts. Would so help the pass rush
PDuncanOSU
06-24-2013, 08:52 AM
I am having problems with the Inverted Veer. Is the read the playside DE?
On the inverted veer you read the DE on the side of the QB. Then if you keep with QB you cut up towards the middle of the line, not to the outside.
How do you read it? What's the cue?
It's kind of iffy to read, but the DE will generally almost always (at least in the demo) tackle the HB, so I run it as a designed QB Keep.
In the demo I read if the DE runs straight down I keep it with QB(good for a nice gain usually), and If he crashes in towards QB I hand it off and run outside with the HB (got a nice run against A&M because of great blocking down the field).
It's a little harder to read, because of the pulling lineman. But if the DE takes more of an outside path toward the RB then keep it. If he takes a few more steps inside like he is crashing give it to the RB. You won't make the perfect read everytime which is true in real life. Rarely will a QB make the right read 100% of the time. Also depending on the positioning the DE can play both if he has good agility.
I started a thread (http://www.thegamingtailgate.com/forums/showthread.php?6965-Spread-to-Run-Spread-Option) in the X & Os area of the forum to discuss different spread options plays including the inverted veer. I posted links there for how a lot of these plays are read in real life. The best advice I can give on how to read them in the game is to use a second controller for the defense and then set their gameplan option to key on the QB and run through all of the option plays. Then go and change their gameplan option to key on the HB and run through the same plays again. This should give you an idea on what your reads will look like. It's kind of like what the "Skills Trainer" does but you can make it specific to each play and formation you want.
Kwizzy
06-24-2013, 11:48 AM
After playing the demo quite a bit, I think the DL play will end up bothering me the most about this game. These new option plays are great but the defense literally has NONE of the tools used to counter them available. I can't stand seeing all of my DL completely taken out of the play on 90% of these plays. Hopefully some slider tweaks will really help this.
jaymo76
06-24-2013, 03:54 PM
A little concerning but 2 out of my last five games, at the end of the game my system has frozen. This happened on occasion last year for NCAA 13. Has anyone had this issue on PS3 with the demo???
gschwendt
06-24-2013, 04:01 PM
349270688860880897
ram29jackson
06-24-2013, 05:04 PM
A little concerning but 2 out of my last five games, at the end of the game my system has frozen. This happened on occasion last year for NCAA 13. Has anyone had this issue on PS3 with the demo???
I wont use the VT- Alabama game now for that reason LOL
skipwondah33
06-24-2013, 06:55 PM
Well I won't be playing the NCAA demo. Download the thing lastnight. Attempt to install twice only for it to crap out with error during installation.
Not downloading this whole thing again.
Ah well
GatorfanStovy
06-24-2013, 09:01 PM
Well I won't be playing the NCAA demo. Download the thing lastnight. Attempt to install twice only for it to crap out with error during installation.
Not downloading this whole thing again.
Ah well...
Even on the 360?
countryboy
06-25-2013, 06:12 AM
I have deleted the demo. I'll await for Season Ticket so I can download the finished game and see how it plays. Hopefully some of the things that are concerning me from the demo will be better in the retail version. Also, will get a chance to see how "coach skills" work and hopefully can put that fear to rest, that they will be too powerful and cheapen the experience of the game.
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