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Tako 715
06-08-2012, 07:46 PM
no real life if CB's see outside man and inside man BOTH going vert, its an automatic lock to man coverage on that outside guy... dont want to make things worse by trying to get a LB to cover slots... that just creates more headaches.

http://www.nationalfootballpost.com/NFL-Draft-Breaking-down-the-Cover-2-safety.html

Sure, I'm no expert on cover 2. This is a good article by Matt Bowen. Cover 2 vs different route concepts.

WolverineJay
06-08-2012, 08:03 PM
I've put together a video highlighting some of the issues I've come across with the demo. There's still a possibility that these are fixed in retail or even already fixed, but if not, it will cause some headaches.


http://www.youtube.com/watch?v=oF3h15vR7xs

I have seen a ton of issues in the time I've had with the demo that echo your video highlights. The biggest gripe you didn't point out is the HORRIBLE AI on option plays it is like all CB's are lazy and programmed to just sit in the endzone like the play at 2:30. The RCB actually is looking into the backfield as the Read Option play develops and couldn't care less about stopping the play in fact he turns around and would rather engage in a block with the WR, LOL. Horrendous AI that makes running the Option cheap and weak. I know I know it is only varsity difficulty level but my goodness what horrible player AI for defending the Option. It probably has to do with the needed improvement of blocking by WR in NCAA 13, but I guess sadly that can only be done with suction blocking or pre-programming to ignore the play and concentrate solely on the WR despite the play coming right at him. The play prior the defender jumps inside despite the QB running to the outside, again varsity level garbage AI it truly stinks and is a poor difficulty level to play this game on so I will wait to pass final judgement on Heisman difficulty.

JeffHCross
06-08-2012, 10:13 PM
I've put together a video highlighting some of the issues I've come across with the demo. There's still a possibility that these are fixed in retail or even already fixed, but if not, it will cause some headaches.Regarding "Inside CB man on HB, no reason to drop deep", it looks like he read that his man (the HB) was staying in to block, and just went man on the closest receiver. DBs seem to do that (in game, not sure about IRL) instead of blitzing (which is what LBs usually do in the same situation).

JeffHCross
06-08-2012, 11:30 PM
HDR Lighting... what does this stand for? Horribly, Dysfunctional and Ridiculous??? The lighting ruins team's uniforms/colors and don't even get me started on trying to play as :Colorado: or :Notre_Dame: at night w/ their gold helmets... :fp:

The Ugly -

Probably should have put HDR Lighting here, but :Baylor: has their colors all wrong and I know that many other team's will as well. Either fix the HDR or drop it. I want to play as a team w/ a gold helmet and have it shine like they do in real life, not look like it's been sitting in dried mud for two days.Looks to me like the specular shading/highlight on the helmet is non-existent. Yet the reflection is really high, so they look almost like mirrors (or, as others have said, chrome). I think they look okay (not great, but okay) on the field, but when they're walking down the tunnel they look like a matte finish. That's probably because it's either reflecting nothing (may be the case since it's a canned cutscene), or reflecting the dull gray of the inside of the tunnel.

But night games are going to be ... interesting ... based on this. I don't see any highlights on the helmets that I would expect, at least during day games (haven't gotten to the night games yet).

EDIT: Weird, USC seems to have a specular highlight, but it didn't seem like either Baylor or K-State had one.

JeffHCross
06-08-2012, 11:46 PM
A few notes:
Shotgun - Split Slot - Read Option. There's no dynamic blocking indicators in the playart, so I have no idea who the OL are claiming they're going to be blocking. But as far as I could tell, there was usually no one left unblocked on the line. Certainly not the RE, who should have been the unblocked if I'm thinking correctly.

EDIT: In fact, none of the Read Options plays appear to be showing the dynamic playart, OR leaving EMOL unblocked.
Quarters - 3 Deep - 3 Double Buzz has two flat zones, not two buzz zones.
Wayyyyyyyy too many HB screens by the CPU, and wayyyyyyyyy too many of them easy throws that were dropped.
Wasn't the Studio Updates the things that we had to hold :ps3x: to skip? I didn't see a single one in my first Dynasty game, and I'm 99% sure I managed to skip all of them. I do know that the first one attempted to show on the 4th play of the game, when I had a 4th and 2 coming up.
This is totally a nit, but when the Bottom Line is showing scores, it rotates as three separate pieces, first the Away Team, then the Home, then the time remaining, with a fraction of a section lag between each. It should be all as one to truly emulate ESPN.

ram29jackson
06-08-2012, 11:58 PM
The Kansas State helmets kind of come off like aluminum or chrome or something like that...but with the new houston helmet I saw, that may be on purpose? the houston helmet in the pictures in our new uniform section kinda' look candy apple ...I hope not LOL...look, just give us some shading, give us some night , give us some day...the art over the last decade has been phenominal..but it doesnt need to look that real.

if the game played the way it does now but looked like it did in 2005..2003 even, I would be happy with that.

By then they already had 3 dimensional players,fields and atmosphere and you could run any where you wanted on the field etc.

but kids think computers are their god now and expect it to do everything they can think of. Even for something as trivial as this.

JeffHCross
06-09-2012, 12:13 AM
if the game played the way it does now but looked like it did in 2005..2003 even, I would be happy with that.Go back and play those games again and say that. I agree that gameplay is first and foremost, but that level of graphics on this level of hardware, for a $60 title, would be unacceptable.

Dr Death
06-09-2012, 01:26 AM
BREAKING NEWS!!!

I actually ran the ball!!! :D Playing as :Kansas_State: and up 10-7, I had a 3rd and inches w/ 1:11 left... since I am extremely limited w/ the selection of 5-Wide plays, the passes I would typically use in 3rd and inches aren't there, so I ran! Picked up 5 yards and then later scored another TD. QB # 7 was 22 of 24 and the lob pass worked on the Drag and Mesh Routes vs Man... thanks to Wolverine for that! {I think it was Wolverine}

Anyway, thought you all might like to know I can run the ball! :D :D :D

Also, I am really digging the WR's blocking down field... very nice! :nod:

xGRIDIRONxGURUx
06-09-2012, 01:31 AM
http://www.nationalfootballpost.com/NFL-Draft-Breaking-down-the-Cover-2-safety.html

Sure, I'm no expert on cover 2. This is a good article by Matt Bowen. Cover 2 vs different route concepts.

yeah that is the basic layout... but with any defense there are rules... and basic cover 2 rules at all levels are verts with no flat threat = man lock and its always a call made by the CB to the safety verbally

ram29jackson
06-09-2012, 01:43 AM
Go back and play those games again and say that. I agree that gameplay is first and foremost, but that level of graphics on this level of hardware, for a $60 title, would be unacceptable.

see Jeff, you fall right into the category I just said. How the hell is that unacceptable ? dude, remember, I played those titles last year until my first ps3 went bad. I meant what I said.

the games were just a few bucks cheaper back then as well, mentioning the price doesnt strengthen the viewpoint. If the graphics had never changed for one reason or another, you would have never known about these current ones and it wouldnt have mattered. But people seem to think that computers means everything is supposed to be obsolete 6 months later after its out.

and you are saying unacceptable...well, if theyre so advanced after 10 years, how come O and D line play is still random and useless. They can do stuff to make fancy catch animations but they still cant do anything or hold back on doing anything to make ratings really matter ( dont get me wrong, I do see ratings matter to a certain degree in the game) but all this supposed tech and its still a 7 on 7 drill in alot of ways.

..isnt it more unacceptable that we've had that over the shoulder catch animation for what? 5..10 years ? and this is the first year its finally gone or added to?

ram29jackson
06-09-2012, 01:55 AM
wrong command/bad repost

CLW
06-09-2012, 07:18 AM
Played a few of these and it really just feels to me like a slightly polished/corrected somewhat version of 12 in the gameplay department. I enjoyed 12 so its fine but I cant help but feel like NCAA got the short end of the stick this year compared to Madden.

JeffHCross
06-09-2012, 11:19 AM
see Jeff, you fall right into the category I just said.I'm not "falling into" anything, Ram. You weren't very clear on just how much of a fantasy world you're creating.

If your concept is that no game in 2012 looks very different from what it did in 2003 or 2005, then yes, I would be content with that, though I do think the video game industry may not have survived such a stagnant advancement. Though some people would argue that the gameplay from 2005 isn't all that different from 2012, so maybe NCAA sales would be paltry compared to what they are today.

If we didn't have NBA 2k12, The Show, GTA, Skyrim, or other graphically advanced games to compare to, yes, that'd be okay. I thought you were proposing that if NCAA hadn't advanced graphically, while other games had, that you would still be okay with it. You might be, but you'd be one of the very, very few. I said the 2003/2005 level of graphics on this level of hardware. That would be pathetic if The Cell processor and everything packed into the PS3 still produced PS2 level graphics.

My point about the pricepoint is that it is acceptable for some games to look not all that different from 2003 or 2005 level graphics. Those games aren't $60 though.


But people seem to think that computers means everything is supposed to be obsolete 6 months later after its out.That really makes no sense. "Computers" are not the cause of our consumer culture.


how come O and D line play is still random and useless. They can do stuff to make fancy catch animations but they still cant do anything or hold back on doing anything to make ratings really matter ( dont get me wrong, I do see ratings matter to a certain degree in the game) but all this supposed tech and its still a 7 on 7 drill in alot of ways.I don't find any of that acceptable either, but I live with it. Some aspects of this series I simply choose to live with.

And, for the record, I'm a software programmer. I don't think computers do anything. But I do expect the programmers that are responsible for the titles we know and love to be more capable today than they were in 2005.

Dukie98
06-09-2012, 12:48 PM
Two presentation issues I noticed:

1) Once, the "drive summary" graphic said that I had a 129-yard drive. For what it's worth, it came after I recovered an onside kick, and that may have accounted for the mistake -- the other drive summary graphics have been accurate.

2) One of the studio updates was for the Texas-Texas Tech game early in the second quarter -- yet it only listed one UT player as having accumulated any stats -- an assisted tackle. Somehow, in 17 minutes of gametime, I suspect someone should have achieved a little more than that.

souljahbill
06-09-2012, 12:53 PM
LOL, I returned one last night 103 yards with the Alabama returner. #22 I think. Blazing fast and the blocking was superb, a nice big hole to hit and he was GONE!

Just did 104 with Oregon HB #6. :p

jaymo76
06-09-2012, 01:20 PM
I'm still not overly impressed with the crowd noise. I hope it is a lot louder in the retail version. However, I must say that when a QB gets rattled, it's ugly. Last night I was playing around with Oregon. The QB threw two picks and was solid blue. From that point on he was awful. I really liked seeing that. Also, I see they have added "ICE" back to ice the kicker. As LSU I kicked the game winner and the kick metre was covered with ice I almost blew the kick. Yes it's gimmicky but I kind of like it and don't know why it was removed (as in the physical ice). I don't think they have had ice on the kick metre since NCAA 10???

Iron Dragon
06-09-2012, 02:00 PM
Had a game where Baylor trailed by 5 and was in my red zone (14-9) with 20 seconds to play.. they have a timeout, run the ball once - lose a yard or two, then run again and gain about 10 but not enough for the first, and attempt to hurry up to the line with four seconds left and can't get a play off despite having a timeout. So they lost staring at the end zone with a timeout.

beartide06
06-09-2012, 02:25 PM
After playing one game last night as Baylor, I noticed a few things that others have already mentioned, along with a few other things of my own. I have also noticed these in the 10-12 other games I have played on the demo.

- As Tommy mentioned in his video, when the QB scrambles, the defensive players just stand and watch rather than reacting and making a play.

- One thing I noticed that I don't think anyone has mentioned yet, when the you manually motion a WR towards the LOS and snap the ball or motion him towards the LOS and he is set and snap the ball, the WR automatically starts to block instead of running his designed route. This was something I noticed in NCAA 12 and it can be annoying.

- I noticed that, as others have as well, Brad says my team is "confused" and calls a timeout. Clearly when I am trying to stop the clock my team is not confused.

- I believe Dr Death pointed out that the CPU ALWAYS calls a TO with 1 minute left in a half.

- Rece interrupted me in the Baylor game with 35 seconds left in the first half while I was driving to score. It was after an incomplete pass, but I don't care about anybody else's game but my own when I am driving to score before the half. Heck, Coaches even say not to worry about any other games but their own game!

- On one of my KO returns I noticed one of the blockers who was lead blocking ran right by a defender he should have blocked. Their shoulders literally touched each other, but he did not pick him up and I could have had a huge return.

- As someone else pointed out, under some circumstances, guys will run a streak route instead of their intended route. In my case, my guy was supposed to run a comeback route, but instead he ran a go route. Keep in mind that I was Baylor at home.

- Also, the ice the kicker feature is in, but the user only gets iced, and even when that occurs the angle is extremely awkward. What I don't get is how come, as a user, I cannot ice the CPU? Nearing the end of the game against KSU, I attempted to ice the KSU kicker with 5 seconds left, but he did not get iced at all.

On a brighter note, I actually found a designed shovel pass play!!! It is located in Baylor's playbook under "Shotgun Spread" and the play is called "HB Mid Screen." Now, correct me if I'm wrong, but didn't the EA developers say themselves that they DID NOT have a designed shovel pass play in the game, but they just had a shovel pass "throwing" motion that is usually an underhanded toss? How brilliant is EA that they do not know what is in their own video game :D In this case, it turned out to be a positive surprise. Maybe they said they did not have a shovel pass play in the game because the play was not called "shovel pass play." Clearly the HB mid screen is run almost just like a shovel pass designed play in real life. That is like the "WR mid screen" in the game is commonly known as a "Jailbreak screen" in real life, but it is still in the game. Just because it is not called that, it doesn't mean it is not in the game.

Dr Death
06-09-2012, 02:33 PM
On a brighter note, I actually found a designed shovel pass play!!! It is located in Baylor's playbook under "Shotgun Spread" and the play is called "HB Mid Screen." Now, correct me if I'm wrong, but didn't the EA developers say themselves that they DID NOT have a designed shovel pass play in the game, but they just had a shovel pass "throwing" motion that is usually an underhanded toss? How brilliant is EA that they do not know what is in their own video game :D In this case, it turned out to be a positive surprise. Maybe they said they did not have a shovel pass play in the game because the play was not called "shovel pass play." Clearly the HB mid screen is run almost just like a shovel pass designed play in real life. That is like the "WR mid screen" in the game is commonly known as a "Jailbreak screen" in real life, but it is still in the game. Just because it is not called that, it doesn't mean it is not in the game.

Yes!!! Thank you Bear Tide for texting me about the "Shovel Pass." It IS in the :Baylor: playbook and in two games I used it I was 7 of 9 for around 45-50 yards and in the second game I was 7 of 7 for 45 yards. So... 14 of 16 for 90-100 yards... I'll take that!!! Now, if I can use it as an audible from 5-Wide I will be even happier.

The Shovel Pass... er... HB Mid Screen... the only thing wrong is they have the RB just come to a complete stop as he faces the QB. In real life the RB will run as if he's running off tackle and the QB will shovel the ball forward to him when he's behind the G or T... but hey, it's in the game and actually works, so I like it!

Thanks to Bear Tide for letting me know!

beartide06
06-09-2012, 02:39 PM
Two presentation issues I noticed:1) Once, the "drive summary" graphic said that I had a 129-yard drive. For what it's worth, it came after I recovered an onside kick, and that may have accounted for the mistake -- the other drive summary graphics have been accurate.2) One of the studio updates was for the Texas-Texas Tech game early in the second quarter -- yet it only listed one UT player as having accumulated any stats -- an assisted tackle. Somehow, in 17 minutes of gametime, I suspect someone should have achieved a little more than that.I have also noticed this similar issue, but when it updates about the Colorado game. It is in the 2nd quarter, yet the only stat for Colorado is a tackle by a MLB :D
Yes!!! Thank you Bear Tide for texting me about the "Shovel Pass." It IS in the :Baylor: playbook and in two games I used it I was 7 of 9 for around 45-50 yards and in the second game I was 7 of 7 for 45 yards. So... 14 of 16 for 90-100 yards... I'll take that!!! Now, if I can use it as an audible from 5-Wide I will be even happier. The Shovel Pass... er... HB Mid Screen... the only thing wrong is they have the RB just come to a complete stop as he faces the QB. In real life the RB will run as if he's running off tackle and the QB will shovel the ball forward to him when he's behind the G or T... but hey, it's in the game and actually works, so I like it!Thanks to Bear Tide for letting me know!Not a problem DR Death!! I know you, of all people, would be overly excited to hear about this....
“BREAKING NEWS.” :)) :D:D

JeffHCross
06-09-2012, 03:01 PM
- One thing I noticed that I don't think anyone has mentioned yet, when the you manually motion a WR towards the LOS and snap the ball or motion him towards the LOS and he is set and snap the ball, the WR automatically starts to block instead of running his designed route. This was something I noticed in NCAA 12 and it can be annoying.I feel like I noticed that in NCAA 11 too, but it may have just been 12. Anyway, I actually wondered if that was intentional. Otherwise it seemed weird that it would suddenly happen with a new game.

souljahbill
06-09-2012, 03:11 PM
NCAA '12 has officially been removed from my PS3, never to be played again.

I just played about an hour of the demo. Before, when I played, I was playing it just to be playing it. Today, I played it as if it were the real game. I LOVED it.

First off, when EA said they had 400+ new catches, I never cared about that bulletpoint. It sounded like marketing speak so I was always, "Whatever." How many ways can you really catch a ball anyway? Well now I've bought it. It really does make a difference. Catching and running looks a lot more natural now. I haven't seen any mirror animations from the secondary (yet) which killed my pass defense in '12. Also, I love how DBs make plays on the ball instead of standing and watching a WR jump and get it. I got burned so many times in '12 because my secondary would overrun the ball and the WR would jump and catch it.

Passing trajectories will FINALLY allow me to be a serviceable passer. For years, I've made smart decisions on my throws only to be stopped by LBs with Spud Webb-esque hops or DBs who ran my routes before my receivers. Today, I threw a TD on a slant that went over the LB's head but in front of the safety and I wanted to cry (metaphorically speaking). I may finally be able to run a balanced offense if I'm not going 6-17 anymore.

What I REALLY love, however, is running the option out of shotgun. Now, I know the QBs at Oregon and K-St. are fast but the sped up mesh and QB take off make a world of difference. Also, making the pitch button L1 has helped me also. The L2 button (on the PS3) was just never responsive enough for me. Not sure if its because the button is analog or not but the digital L1 button is working out perfectly. Playing '12, there were plenty of times that I hit L2 before contact but the QB never pitched the ball. I've been able to pitch the ball everytime when hitting L1 so I'm really loving that change.

All in all, the demo for '13 is a better game then the retail version of '12 so I'll just play the demo until release day.

jaymo76
06-09-2012, 03:17 PM
Soulja, I agree that the movement/running/hits look a lot better in 13. It's nice to see something "new" after so many years. Honestly, I'm okay with this game not having infinity. However, until i play on AA with slider tweaks it will be difficult to say how different the game is from 12.

I OU a Beatn
06-09-2012, 03:25 PM
I'm definitely switching back to my Air Raid after having used the spread option the past several years due to how defenders would run the route ahead of receivers. The passing game feels so much better than anything they've come out with so far this generation, so well done there. I've played more games in the '13 demo so far than all the other demos for this generation combined, so I'm hopeful the final game will play as well. I wont know for sure until I get online and see how the defense reacts to outside running plays.

I wish I could make subs so I could try out things like the "goon kick" to see if it's still there.

ram29jackson
06-09-2012, 03:33 PM
Yes!!! Thank you Bear Tide for texting me about the "Shovel Pass." It IS in the :Baylor: playbook and in two games I used it I was 7 of 9 for around 45-50 yards and in the second game I was 7 of 7 for 45 yards. So... 14 of 16 for 90-100 yards... I'll take that!!! Now, if I can use it as an audible from 5-Wide I will be even happier.

The Shovel Pass... er... HB Mid Screen... the only thing wrong is they have the RB just come to a complete stop as he faces the QB. In real life the RB will run as if he's running off tackle and the QB will shovel the ball forward to him when he's behind the G or T... but hey, it's in the game and actually works, so I like it!

Thanks to Bear Tide for letting me know!


i thought it was supoosed to be spontaneous too..but couldnt get it to happen.. I never saw this play either

ryby6969
06-09-2012, 03:33 PM
Is it just me or do HB's drop too many easy passes?

Big Blue
06-09-2012, 05:49 PM
I asked this a couple days ago but.... Does anyone know how to trigger the two different types of jukes? I would prefer to only do the quick cut juke

JSmith03
06-09-2012, 07:29 PM
i thought it was supoosed to be spontaneous too..but couldnt get it to happen.. I never saw this play either

I've actually done it twice: Once when I was scrambling out of the pocket and I dumped it to my RB running into the flat, and another time I did it but it hit a player's helmet :D. I think it was on Baylor's mid-screen. I never knew you were supposed to throw it before the RB stopped though, lol I gotta try it now.

Dr Death
06-09-2012, 08:26 PM
I've actually done it twice: Once when I was scrambling out of the pocket and I dumped it to my RB running into the flat, and another time I did it but it hit a player's helmet :D. I think it was on Baylor's mid-screen. I never knew you were supposed to throw it before the RB stopped though, lol I gotta try it now.

Hold on there... in real life that's how they run it... in the game the RB has to "see" the ball... so if you throw it too early it may just hit him in the butt and fall incomplete. I was explaining the way the play is run in real life... like this:


http://www.youtube.com/watch?v=L9UbZGh1aHc

And this:


http://www.youtube.com/watch?v=IbviHDZCecg

xMrHitStickx904
06-09-2012, 09:05 PM
Completely aesthetic to my ears, but I do hope the crowd noise is better & more consistent in retail.

ram29jackson
06-10-2012, 12:41 AM
[

He plays all 3 match ups and Heisman mode


http://www.youtube.com/watch?v=9qgtiQ5aJXE[/QUOTE]


last post of this......for now LOL

souljahbill
06-10-2012, 07:43 AM
What teams do you guys like playing as? I, surprisingly, like to play as K-St. When I build whatever lowly school I use, K-St. is the school I'm modeling after. A versatile QB who can run and throw and a quick RB are the staples for the offense I want to run. A team with big play ability but more content to go on sustained drives to move the ball.

JeffHCross
06-10-2012, 08:23 AM
What teams do you guys like playing as? I, surprisingly, like to play as K-St.Collin Klein might be my favorite CFB player right now, so, naturally, I like K-State.

xMrHitStickx904
06-10-2012, 01:13 PM
What teams do you guys like playing as? I, surprisingly, like to play as K-St. When I build whatever lowly school I use, K-St. is the school I'm modeling after. A versatile QB who can run and throw and a quick RB are the staples for the offense I want to run. A team with big play ability but more content to go on sustained drives to move the ball.

USC & K. State. I get to mess around with the option with Kansas State, & I get to improve my passing even more with USC. I cannot understate how fluid the passing game is now. It's beautiful.

I OU a Beatn
06-10-2012, 02:42 PM
I've been using Baylor a lot for their playbook. I've thrown for 350+ nearly every game of the demo I've used their playbook. For the first time in a very, very long time the Air Raid is going to be a competent offense again. As Hit Stick said, it's unbelievable how much more fluid the passing game is(and all the other animations for that matter). This is what '10 should have been like instead of the robotic animations we've had for so long. Better late than never.

souljahbill
06-10-2012, 03:08 PM
I've been using Baylor a lot for their playbook. I've thrown for 350+ nearly every game of the demo I've used their playbook. For the first time in a very, very long time the Air Raid is going to be a competent offense again. As Hit Stick said, it's unbelievable how much more fluid the passing game is(and all the other animations for that matter). This is what '10 should have been like instead of the robotic animations we've had for so long. Better late than never.

350+ in the demo?

You're going to need to play on Super-Heisman to get a competitive game.

I OU a Beatn
06-10-2012, 03:53 PM
I only play online except for the occasional time that I spend in practice trying to get my reads down and when I'm trying out a new playbook. I stopped playing against the CPU when they first included online play in '04. I don't like the CPU knowing my play and they never gave me much competition anyway, even on Heisman with all their sliders cranked. I much prefer human play even if it does mean going against randoms and their endless cheap tactics.

beartide06
06-10-2012, 11:44 PM
Some things to mention after playing some more games today...

I noticed in the pre-game warm-ups that when the two guys jostling/mirroring each other, supposed to be WR and DB, both of the guys are WR's. So, you have a WR attempting to give the other WR a defensive look. I would think that a DB would be covering the WR and not another WR. In this instance, I was Alabama, so WR #2 was being "covered" by WR #7. Obviously it is not that big of a deal, but it was something I noticed.

Also, as a lot of guys have mentioned on here, the RB's drop wayyyy too many passes. In my case, my first three passes to a RB were all shovel passes and he dropped everyone of them. That is just a little toss from less than 5 yards that should not be dropped that frequently. Note: This was with catching on conservative, too.

So, these are a couple things I have noticed. Obviously it is the demo, so it could be something to do with that fact, but I feel these should be brought to attention no matter how minor they may be.

beartide06
06-11-2012, 12:16 AM
I'm right there with you I OU... the CPU, for me, has gotten extremely easy over the last few years. That may not be the case for others, but for me at least. Last year, I struggled to find sliders that would give me competition, and I never really did find any good competition from the CPU. No matter what difficulty it was on, it just didn't really matter.

The problem I have with online play is finding guys that don't cheese and exploit the game consistently. Plus, the lag, even if it is slight, effects my game way too much and just frustrates me in the end. I have never been able to completely eliminate the lag enough to where I was not frustrated with it.

ram29jackson
06-11-2012, 03:27 AM
shifting the defensive line to set up to the left or right doesnt seem to work 100% of the time

ram29jackson
06-11-2012, 03:49 AM
those Rece updates show up at the worst possible times...its happed alot where, right after a fantastic diving catch or just a great different catch, I'm waiting for a replay. But no, Rece gets in the way again

Dr Death
06-11-2012, 04:03 AM
those Rece updates show up at the worst possible times...its happed alot where, right after a fantastic diving catch or just a great different catch, I'm waiting for a replay. But no, Rece gets in the way again

One of my biggest gripe w/ EA is that they have no subtlety. It's either all in one way or the complete opposite. They know no middle ground. The updates should be maybe one per quarter and after punts/kickoffs... not after a huge play w/ :28 seconds to play in the half or a game. Talk about a momentum killer.

baseballplyrmvp
06-11-2012, 10:18 AM
One of my biggest gripe w/ EA is that they have no subtlety. It's either all in one way or the complete opposite. They know no middle ground. The updates should be maybe one per quarter and after punts/kickoffs... not after a huge play w/ :28 seconds to play in the half or a game. Talk about a momentum killer.

ya, i almost wish there was a way to turn em off. i was someone who never really cared about knowing what's going on with the other 118 teams in dynasty in the first place, so the studio updates take me away from my game in a way. i know i'm probably in the minority, but i feel that the studio updates are a little bit of a distraction......and i hope that they dont pop up in critical moments of the game (like with under a minute to play in the 4th and being down by 7 or something).

Kwizzy
06-11-2012, 12:58 PM
From the @EANCAAFootball "Seen some comments on the frequency of Studio Updates. It's because you're playing 3 min quarters. It'll be less frequent in the full game."

WolverineJay
06-11-2012, 03:12 PM
From the @EANCAAFootball "Seen some comments on the frequency of Studio Updates. It's because you're playing 3 min quarters. It'll be less frequent in the full game."

I figured it was because of the low quarter times, but the timing is the real issue not the amount of them which varies for me quite a bit (2-8 a game for my games). I don't like the constant interruption after big plays it should only come on change of possesions after boring plays (short returns, fair catches, touchbacks, and at the end of each quarter including the 4th quarter). If those are the times the updates would occur then I would absolutely love them but that doesn't seem to be the case for some reason(ahemmm hint hint hint EA Tiburon).


The more I play the demo the more I'm not sure about keeping my pre-order(still leaning towards yes for now). The issues with blown coverages in the secondary, bad defensive AI when on hash marks, overly aggressive AI on play action, poor defensive AI on options, piss poor pursuit angles on run defense, the same old same old with OL/DL interactions, lack of penalties being called despite it being obvious(intentional grounding, pass interference, and roughing the passer), the CPU's atrocious offensive playcalls and piss poor execution of the rarely seen good playcall, and all these glitches(games are ending on defensive penalty, accepting facemask penalty negates my run yardage on the play, CPU calling spike the ball play with 1 second remaining in the game, CPU QB running out back of the endzone on screen passes(wtf you calling a screen from your own 2 anyways?), and the glitches or blatant mistakes with the commentary. All of these are serious issues to me and I really doubt EA Tiburon can fix these major issues before release (maybe a couple will be addressed in a patch but the laundry list is quite long for me so I'm really going back and forth on whether I'll get NCAA 13) I'm disappointed after seeing the earlier gameplay vids and now playing the demo that the same issues are popping up, plus Gschwendt's video lowlights pointing out things that were still there back on community day. I hope the NCAA team is in hyperdrive when it comes to fine tuning this game because it needs alot of work before release IMO.

ram29jackson
06-11-2012, 07:09 PM
Nykia31


http://www.youtube.com/watch?v=O-_ktM0b374&feature=em-uploademail

jaymo76
06-11-2012, 07:32 PM
I'm still not very happy with the RB screen. 90% of the time I run the play it ends up as a loss. I just can't seem to get any seperation. However, I am very happy with play action. It doesn't result in an automatic sack which is nice.

Deuce
06-11-2012, 08:10 PM
Question for the CD guys...or anyone that knows. With the demo coming out a little early will they be able to fix any of the issues that G pointed out in his video? Will it make retail or will it be a day 1 patch? Secondly, will we get word from EA on what they've corrected from demo to retail? I know in the past they've done this so I'm hoping we get the same thing this year.

My only concern is the passing game being too easy. The 2 things that give me hope are 1) it's on varsity and 2) playing with LSU against Alabama is much tougher IMO. That bodes well for my cupcake roster going up against higher rated teams.

SmoothPancakes
06-11-2012, 08:19 PM
Question for the CD guys...or anyone that knows. With the demo coming out a little early will they be able to fix any of the issues that G pointed out in his video? Will it make retail or will it be a day 1 patch? Secondly, will we get word from EA on what they've corrected from demo to retail? I know in the past they've done this so I'm hoping we get the same thing this year.

My only concern is the passing game being too easy. The 2 things that give me hope are 1) it's on varsity and 2) playing with LSU against Alabama is much tougher IMO. That bodes well for my cupcake roster going up against higher rated teams.

I would guess probably a day one patch. If 13 hasn't already gone gold, it's gotta be getting close. And I want to think that Ben or one of the guys usually put out a blog detailing what they fixed between retail and the day one patch within a week or so before the game comes out.

Deuce
06-11-2012, 08:30 PM
I would guess probably a day one patch. If 13 hasn't already gone gold, it's gotta be getting close. And I want to think that Ben or one of the guys usually put out a blog detailing what they fixed between retail and the day one patch within a week or so before the game comes out.

Cool! :up: Hopefully they're able to correct some of those issues. I know there will still be issues but any improvement is obviously welcomed.

Thx Smooth.

JeffHCross
06-11-2012, 09:12 PM
I noticed in the pre-game warm-ups that when the two guys jostling/mirroring each other, supposed to be WR and DB, both of the guys are WR's. So, you have a WR attempting to give the other WR a defensive look. I would think that a DB would be covering the WR and not another WR. In this instance, I was Alabama, so WR #2 was being "covered" by WR #7. Obviously it is not that big of a deal, but it was something I noticed.I think on one of mine I saw the QB handing off to a WR during a pre-game drill, when it should have normally been a RB getting the carry.


Also, as a lot of guys have mentioned on here, the RB's drop wayyyy too many passes. In my case, my first three passes to a RB were all shovel passes and he dropped everyone of them. That is just a little toss from less than 5 yards that should not be dropped that frequently. Note: This was with catching on conservative, too. I didn't have any problem as a user, but the CPU had fits against me.

xGRIDIRONxGURUx
06-11-2012, 11:43 PM
I noticed in the pre-game warm-ups that when the two guys jostling/mirroring each other, supposed to be WR and DB, both of the guys are WR's. So, you have a WR attempting to give the other WR a defensive look. I would think that a DB would be covering the WR and not another WR. In this instance, I was Alabama, so WR #2 was being "covered" by WR #7. Obviously it is not that big of a deal, but it was something I noticed.

actually this is normal

SmoothPancakes
06-11-2012, 11:52 PM
actually this is normal

That's how it was when I played football. Nothing strange for me.

gschwendt
06-12-2012, 12:06 AM
Two questions.

Anyone noticed that Nessler will cut himself off? For example, starts talking about the start of the play and mid-sentence will acknowledge a TD or whatever. It's somewhat awkward but better than a long spiel ignoring what's actually happening as before.

Second, does anyone agree that it seems that route based passing is indeed in? I saw examples in April and I've seen examples in the demo. Anyone else agree?

xGRIDIRONxGURUx
06-12-2012, 12:11 AM
sometimes i wish Kirk would SHUT UP... some of his stuff is so long it will run through 3 of my no-huddle plays as Oregon lol

as far as the route based passing, i think it appears to be

ram29jackson
06-12-2012, 12:21 AM
Two questions.

Anyone noticed that Nessler will cut himself off? For example, starts talking about the start of the play and mid-sentence will acknowledge a TD or whatever. It's somewhat awkward but better than a long spiel ignoring what's actually happening as before.

Second, does anyone agree that it seems that route based passing is indeed in? I saw examples in April and I've seen examples in the demo. Anyone else agree?

maybe by chance of how the dim icons work..but I doubt it as a total pre- meditated happening every time

Rudy
06-12-2012, 03:06 AM
Second, does anyone agree that it seems that route based passing is indeed in? I saw examples in April and I've seen examples in the demo. Anyone else agree?

I haven't played enough to say for sure but it does feel like it. As soon as the icon becomes active (instead of grayed out) you can throw it and the receiver will still finish his route and the timing should be good. At least that's what I was doing when throwing the comeback route and it was working. In years past if I threw it that early the WR would continue into a streak.

beartide06
06-12-2012, 04:17 AM
actually this is normal

Now that I think back when I played high school ball back in 06, our WR group did this pre-game. I remember catching passes over fellow WR's while the DB's would be working on breaking on the ball and such.

Now what Jeff said doesn't sound correct. I don't think a QB should be handing off to a WR in warm-ups.

Marlowe
06-12-2012, 10:52 AM
The more I play the demo the more I'm not sure about keeping my pre-order(still leaning towards yes for now).


Demo is always full of bugs. Thing is how many of these glitches will make it to release and how many will get patched before the developers move on to the next cycle. I see a ship jumping to Madden in my future. New physics engine is too big a carrot to pass up.

gschwendt
06-13-2012, 01:52 PM
I'm now a little concerned that it's going to be too easy to run the Shotgun Option with even slow QBs. I just racked up over 100 rushing yards (announcers recognized it) in the demo with Alabama's 64SPD QB running pretty much all Shotgun Trey Open Read Option. Obviously it's on Varsity so that's likely related, but still, seemed a bit too easy.

razorback44
06-13-2012, 02:32 PM
I just had the most beautiful 88 yard TD run on a Power O play from I Normal. I was about to get tackled for a 9 yard gain when my WR came back to the play and blocked the would be tackler at the last moment which freed me up to run the rest of the way untouched. It was awesome because I can't remember the last time I have ever seen a WR off to the side come back to the play like that to block.

oweb26
06-13-2012, 03:24 PM
Here is a question what was the name of the program EA rolled out for you to play the games early? I am not sure I if I purchased it or not, if I did I serioulsy havent been using it.

SmoothPancakes
06-13-2012, 03:27 PM
Season Ticket.

ram29jackson
06-13-2012, 03:32 PM
Two questions.

Anyone noticed that Nessler will cut himself off? For example, starts talking about the start of the play and mid-sentence will acknowledge a TD or whatever. It's somewhat awkward but better than a long spiel ignoring what's actually happening as before.

Second, does anyone agree that it seems that route based passing is indeed in? I saw examples in April and I've seen examples in the demo. Anyone else agree?

i'm sure the game is still scripted in alot of ways. If its varsity, its not like All American is a huge jump either.

Little Steve
06-13-2012, 03:41 PM
I just had the most beautiful 88 yard TD run on a Power O play from I Normal. I was about to get tackled for a 9 yard gain when my WR came back to the play and blocked the would be tackler at the last moment which freed me up to run the rest of the way untouched. It was awesome because I can't remember the last time I have ever seen a WR off to the side come back to the play like that to block.

Thats not a good thing. EA sould make it or better yet FIX it. When you run for a huge gain Always some where in there you broke a takle or two. Never (edit-rarely) are there(edit-Running) untouched TD's in football.
http://www.youtube.com/watch?v=NvZdu3RLeLU

They are still appear in the game wayyyyyyyyyyyyyyyyyyyy to much. 2-3 per game

xGRIDIRONxGURUx
06-13-2012, 03:42 PM
Thats not a good thing. EA sould make it or better yet FIX it. When you run for a huge gain Always some where in there you broke a takle or two. Never are there untouched TD's in football.

is this a real statement? lol


http://youtu.be/Na3HHTIPz38


http://youtu.be/CLOM3kuz9eY

thats the top 2 on my brain... i can definitely look up more...

I OU a Beatn
06-13-2012, 03:47 PM
Thats not a good thing. EA sould make it or better yet FIX it. When you run for a huge gain Always some where in there you broke a takle or two. Never are there untouched TD's in football.

I've seen tons of long touchdowns where the ball carrier was not touched.

Little Steve
06-13-2012, 03:50 PM
I've seen tons of long touchdowns where the ball carrier was not touched.
I've never seen one (running not passing)

I OU a Beatn
06-13-2012, 03:54 PM
http://www.youtube.com/watch?v=6uWMI4uGxo8

There's a ton of other examples on YT.

xGRIDIRONxGURUx
06-13-2012, 03:57 PM
i actually FINALLY feel like the speed of the game will actually allow the occasional runs like above and mentioned... i really hope they fix a few things but really leave the game alone... personal opinion...

xGRIDIRONxGURUx
06-13-2012, 04:04 PM
also here: http://www.youtube.com/watch?v=WjljPTvR9b8&feature=player_detailpage#t=469s

BdyDrpdKotaEC
06-13-2012, 04:29 PM
Am I the only one that has noticed horrible solo tackling? It's like the other team is covered in butter. I run up to make a tackle and my tackler just literally slips off, not from being shook off mind you. It's always the 2nd tackler that gets to make the play.

Also, DBs seem to pop up outta no where and make a play on the ball while my wide out just stands there looking around and makes no effort. It's like WR is looking for the ball the whole time, but the DB sees it at the last second and they are the one that makes the play on it instead of my WR making any kind of an attempt.

Anyone else seen this behavior or is it just me?

WolverineJay
06-13-2012, 05:30 PM
Like gschwendt mentioned the Spread Option is ridiculously easy for fast QB's (80+ Spd) and still viable for average speed QB's (around 65 Spd). I know Heisman level will be harder like all other versions of NCAA, but it needs to be a much bigger jump up in difficulty this year from Varsity to Heisman or it won't be a challenge at all to dominate using the Spread Option(Play #1 in Demo- call read option, yawn, run through huge hole with RB. Play #2 call read option, yawn, QB keeper for huge gain, yawn. Rinse and repeat for domination). I know it is just a demo but my goodness it is laughable the ease of executing the Shotgun Option. Hopefully it won't be a joke to run it in the retail version. The only good thing about the wide open running lanes using the Spread Option is I have used it to perfect the 1 on 1 juke move (love it- huge improvement over 12'). I have had a bunch of long highlight TD runs so far thanks to the juke and the stronger break tackle ability of the RB's.

WolverineJay
06-13-2012, 05:39 PM
Hope these glitches get fixed for retail or patched quickly after release.

Punt placement glitch:
Punt returner let's ball go over his head ball hits at the 11 and shoots practically straight up and comes to dead stop at the 7. One of my CPU controlled players runs into the ball kicking it forward 5 yards and it stops on the 2. The screen sort of flickers for a second and bam 1st and 15 from the 2 rather than 1st and 10 from the 7 like in real life.

Clipping penalty glitch:
My ball at the 50 yd line. I call a run play and bust it 15 yards up the gut but fumble the ball during the tackle. I got called for clipping during the run. CPU accepts the penalty(never in real life) and gets the ball on the fumble as well 1st and 10 from the 50 yd line for the CPU despite falling on the ball at their own 35, very strange programming glitch.

razorback44
06-13-2012, 07:18 PM
I've never seen one (running not passing)

http://www.youtube.com/watch?v=byPjkmgUcWg&feature=youtube_gdata_player

xGRIDIRONxGURUx
06-13-2012, 07:39 PM
Petrino REALLY got fired for being cheesy by putting WR @ HB :fp: :dunno: :D

beartide06
06-13-2012, 09:09 PM
I've never seen one (running not passing)

And here, on the biggest stage of college football. http://youtu.be/u7fAgODcY9A

beartide06
06-13-2012, 09:16 PM
One thing I also noticed, after I kicked a touchback, Brad said the ball was "coming out to the 20." Well, with the new rules in place, that line he used is now not accurate and needs to be updated. The ball comes out to the 25 now. EA even implemented that rule into there game this year.

Bohica1010
06-13-2012, 11:36 PM
The demo is pretty cool! I am excited for the new game to come out. It was weird change in a couple of the buttons was a little confusing since we still play the 2012 until the full release. Was impressed with the way the game played although I didn't really notice the icons popping up when the receivers were ready to catch the ball. The defense did seem to stick to their plays and then react once the ball was thrown.

Bohica1010
06-13-2012, 11:42 PM
is this a real statement? lol


http://youtu.be/Na3HHTIPz38


http://youtu.be/CLOM3kuz9eY

thats the top 2 on my brain... i can definitely look up more...

Did you have to show the one of my Badgers? That is just hurtful! But yeah, it happens to the best teams, even ones that pride themselves on stopping the run!

xGRIDIRONxGURUx
06-14-2012, 12:55 AM
sorry bro!

Big Blue
06-14-2012, 06:53 PM
I've never seen one (running not passing)

http://www.youtube.com/watch?v=r_xePqfTAi8

http://www.youtube.com/watch?v=igmDAkPuULw at 17 seconds

souljahbill
06-14-2012, 06:56 PM
LOL! These untouched long TD runs are coming out the woodwork!

Little Steve
06-14-2012, 08:45 PM
Ok i get it! People can run.

beartide06
06-15-2012, 01:28 AM
Another thing I noticed that should be mentioned from the demo. I have noticed at the end of about 5-6 games that when the team I am playing is down by one score, on the last play of the game when I run a prevent D or 3 man deep D, they run a HB draw??? Is there some reason for this, and has anyone else had this occur? I just do not understand that if they are trying to win a game, then why are they running a HB draw?

Little Steve
06-15-2012, 10:01 AM
Another thing I noticed that should be mentioned from the demo. I have noticed at the end of about 5-6 games that when the team I am playing is down by one score, on the last play of the game when I run a prevent D or 3 man deep D, they run a HB draw??? Is there some reason for this, and has anyone else had this occur? I just do not understand that if they are trying to win a game, then why are they running a HB draw?

They did that to me on 3ed an 20. I've seen weird play calls for awhile now madden and ncaa. Ofcouse if you have ever played RTG, they run draws midfeild with no time outs left and the clock under a min left.... its really ***. but im not really surprised EA has had CPU play calling issues for a long time. It appears its a case of themknowing ur play...

xGRIDIRONxGURUx
06-15-2012, 11:13 AM
3rd and long at midfield ... a draw is a viable option, but somewhere i think clock management doesn't weigh enough into the play calling logic... still curious to see how the RTG play calling works after the "revamp"

but so far i haven't seen these types of play calls when i play the demo

JeffHCross
06-15-2012, 09:14 PM
Now that I think back when I played high school ball back in 06, our WR group did this pre-game.By and large, our WR group was our DB group, so ... :D


running pretty much all Shotgun Trey Open Read Option.Did they actually leave the EMOL unblocked?


Punt placement glitch:
Punt returner let's ball go over his head ball hits at the 11 and shoots practically straight up and comes to dead stop at the 7. One of my CPU controlled players runs into the ball kicking it forward 5 yards and it stops on the 2. The screen sort of flickers for a second and bam 1st and 15 from the 2 rather than 1st and 10 from the 7 like in real life.Seen that one before. :( Usually it comes out in my favor though, so I didn't mind :D

WolverineJay
06-16-2012, 01:20 AM
I ran the Load Option from Strong I Form Y-Trips with Kansas St. and the option glitch from NCAA 12 is readily apparent. The Lb's just shuffle their feet and the DB's in deep blue zones just stand there like statues as you run right by them for huge TD runs. Very disappointing to see these bad gameplay glitches still appearing in 13' although it is just the demo not retail so maybe they figured out in the last couple of months what was causing the nerfed defensive awareness to option plays.

I know Jeff it happened twice in the demo and both times in my favor, but still I don't see why they can't get the spot placement correct everytime. I mean if I pick it up or if one of my CPU defenders picks it up the ball it is spotted correctly, but not if it is kicked forward SMH.

gschwendt
06-16-2012, 07:59 AM
Did they actually leave the EMOL unblocked?
Sometimes. From what I can tell, if the EMOL is completely outside the tackle, he'll go unblocked. However, if his shoulder is lined up on the outside shoulder of the tackle (or he's further inside), he'll be blocked. So even against 3-man fronts, if the DL is spread, he'll go unblocked.

gschwendt
06-16-2012, 08:00 AM
I ran the Load Option from Strong I Form Y-Trips with Kansas St. and the option glitch from NCAA 12 is readily apparent. The Lb's just shuffle their feet and the DB's in deep blue zones just stand there like statues as you run right by them for huge TD runs. Very disappointing to see these bad gameplay glitches still appearing in 13' although it is just the demo not retail so maybe they figured out in the last couple of months what was causing the nerfed defensive awareness to option plays.Yeah, someone pointed me to a video showcasing this on one of the first few days the demo was out and I made sure to send it in.

jaymo76
06-16-2012, 02:10 PM
The more I play the demo the more apparent it has become that CAMERA OPTIONS are needed for NCAA 14. On some of the passing plays it is almost impossible for me to see my primary reciever (and I have a 50" tv) before sucumbing to the pressure. Specifically the out routes are most difficult. I suspect that yet again my third WR will lead the team in catches because I have struggled to have my #1 and #2 in the mix.

baseballplyrmvp
06-16-2012, 02:31 PM
The more I play the demo the more apparent it has become that CAMERA OPTIONS are needed for NCAA 14. On some of the passing plays it is almost impossible for me to see my primary reciever (and I have a 50" tv) before sucumbing to the pressure. Specifically the out routes are most difficult. I suspect that yet again my third WR will lead the team in catches because I have struggled to have my #1 and #2 in the mix.

call more plays that have your 1 and 2 running shorter routes and use the packages to rotate your wr's around.

jaymo76
06-16-2012, 03:23 PM
call more plays that have your 1 and 2 running shorter routes and use the packages to rotate your wr's around.

Yeah I will be the first to admit that I don't use my packages options enough. I run more of a pro style offense so I don't have a ton of long passing plays to begin with. However, in the demo I have been enjoying some of the pass plays with USC so thay may be my base book this year.

baseballplyrmvp
06-16-2012, 03:54 PM
Yeah I will be the first to admit that I don't use my packages options enough. I run more of a pro style offense so I don't have a ton of long passing plays to begin with. However, in the demo I have been enjoying some of the pass plays with USC so thay may be my base book this year.

the routes on a lot of their routes are run fairly deep based on using it for 10 seasons in an offline :USC: dynasty. with your pro stype preference, use the smart routes on those second and medium/3rd and short downs. another thing would be to learn to love the drag route. its an easy 3 yards when you hit it early.

Dr Death
06-16-2012, 05:01 PM
The more I play the demo the more apparent it has become that CAMERA OPTIONS are needed for NCAA 14. On some of the passing plays it is almost impossible for me to see my primary reciever (and I have a 50" tv) before sucumbing to the pressure. Specifically the out routes are most difficult. I suspect that yet again my third WR will lead the team in catches because I have struggled to have my #1 and #2 in the mix.

Thanks, Jaymo76 for posting this. I have been debating on buying a 42" or 46" wide screen but if you can't see your outside receivers w/ a 50" then I'll save the money! Much appreciated! :nod:

ram29jackson
06-16-2012, 07:22 PM
al these changes and not much that is practical.

pre snap in Madden you can of course pan the camera/view from left to right to see the play. You still cant in NCAA.


most leagues frown upon putting top 2 receivers in slot in reference to moving them around.

Slot receivers are annually the weaker/slower receiver anyway

baseballplyrmvp
06-16-2012, 08:07 PM
Slot receivers are annually the weaker/slower receiver anywaynot true in the least bit.

ram29jackson
06-16-2012, 08:20 PM
not true in the least bit.

in the real world you can move your players around without being considered cheating, but putting your best in the slot in this game tends to give an advantage. At least most dont like it.

slot receiver = 3rd or 4th on depth chart usually. Plenty of great slot receivers but still not best on their teams for the most part.

In any case, yeah, I hate waiting for my flankers to come into view sometimes. But I would hate a camera angle that looks too far away.

baseballplyrmvp
06-16-2012, 08:43 PM
slot receiver = 3rd or 4th on depth chart usually. Plenty of great slot receivers but still not best on their teams for the most part.

it really depends on the team, in real life. some pass heavy teams (like what hawaii did for the previous 5 years) will have their best pass catchers (who are most likely, their best receivers) in the slot, regardless of how fast they are. some teams have put their fastest players in the slot, whereas others will put their biggest bodies in the slot so they can hit the quick hitch or a short curl route on short distance downs.

if someone has a problem that my best receiver is listed as #3 on the depth chart, its not that hard for him to move his best corner into the #3 slot on his depth chart either. its all part of the strategy. plenty of teams put their best receivers in the slot with the intention of getting their best player the ball as quickly as possible, and not taking a sack. as long as the strategy isnt abused, its not that big of a deal, imo.

Rudy
06-17-2012, 04:46 AM
Like gschwendt mentioned the Spread Option is ridiculously easy for fast QB's (80+ Spd) and still viable for average speed QB's (around 65 Spd). I know Heisman level will be harder like all other versions of NCAA, but it needs to be a much bigger jump up in difficulty this year from Varsity to Heisman or it won't be a challenge at all to dominate using the Spread Option(Play #1 in Demo- call read option, yawn, run through huge hole with RB. Play #2 call read option, yawn, QB keeper for huge gain, yawn. Rinse and repeat for domination). I know it is just a demo but my goodness it is laughable the ease of executing the Shotgun Option. Hopefully it won't be a joke to run it in the retail version. The only good thing about the wide open running lanes using the Spread Option is I have used it to perfect the 1 on 1 juke move (love it- huge improvement over 12'). I have had a bunch of long highlight TD runs so far thanks to the juke and the stronger break tackle ability of the RB's.

I would rather see the read-option overly effective than under-effective like in the past. Maybe the cpu will be able to run it better.

I'd still love to see a shotgun run blocking slider so you could fine-tune this ourselves for offline gameplay. The shotgun running game and option game is huge in college football and has always been poorly tuned compared to running out of pro-style sets. I don't care if the dev team can't find the balance but give me a slider so I can find the right balance for me.

JeffHCross
06-17-2012, 01:01 PM
I know Jeff it happened twice in the demo and both times in my favor, but still I don't see why they can't get the spot placement correct everytime. I mean if I pick it up or if one of my CPU defenders picks it up the ball it is spotted correctly, but not if it is kicked forward SMH.As far as I'm aware, there's no technical reason why they couldn't handle it. But, the why doesn't really matter, it's still a bug.

Sometimes. From what I can tell, if the EMOL is completely outside the tackle, he'll go unblocked. However, if his shoulder is lined up on the outside shoulder of the tackle (or he's further inside), he'll be blocked. So even against 3-man fronts, if the DL is spread, he'll go unblocked.Interesting assessment. I saw something similar, but I honestly thought it was just coincidence. That at least suggests that it's not regarding him as EMOL, but is instead just looking for the nearest man, like zone blocking.

I did notice that all of the special pre-play art for the offensive line is missing, they just look like they're doing pure forward blocking. I'll be intrigued to see if that's a demo-only thing. If the logic is there, I don't really mind (though it sucks if the logic is there and just can't be viewed anymore). I know last year there were some issues with it, but I'd hate to see it totally removed.


in the real world you can move your players around without being considered cheating, but putting your best in the slot in this game tends to give an advantage. At least most dont like it.

slot receiver = 3rd or 4th on depth chart usually. Plenty of great slot receivers but still not best on their teams for the most part.Have you heard of Wes Welker? :)

But your greater point, about it being borderline cheese, is on spot. In an uber-competitive OD, people will at least look at you funny for the first glance if they see your Impact WR in the slot. If he's purely a possession guy (i.e. no SPD), then maybe you can pass it off, but otherwise it's a difficult move to make. Or at least excuse.

Rudy
06-17-2012, 01:20 PM
There have been some really good slot WRs but they are clearly in the minority. The majority of teams best WRs play on the outside and a lot of those guys don't move to the slot on 3rd downs. Smaller guys like Welker are built for inside but Calvin Johnson, Fitzgerald, Andre Johnson and most bigger WRs stay on the outside. I think Jaymo's point is that the lack of timing in the routes has made it much harder to get it to your best receivers on the outside while throwing to the slot has been too easy. It could be better this year.

JeffHCross
06-17-2012, 01:26 PM
Thanks, Jaymo76 for posting this. I have been debating on buying a 42" or 46" wide screen but if you can't see your outside receivers w/ a 50" then I'll save the money! Much appreciated! :nod:I'm pretty sure that the default camera is set in such a way that no matter what size screen you get (as long as what you're placing is a widescreen), the view is going to be the same. It scales up. As far as I know it doesn't zoom out with a bigger screen or cut off certain parts of the screen with a smaller size. The widescreen view is the same for every widescreen, as far as I'm aware.


I think Jaymo's point is that the lack of timing in the routes has made it much harder to get it to your best receivers on the outside while throwing to the slot has been too easy. It could be better this year.It's not just timing. It's also that the default camera view makes it very difficult to see streaks before ~10 yards, and out routes beyond a certain point. Especially if the CB is in close coverage and so you can't see him either. I can get the ball easily to my outside receivers, they just have to either be running an inside route, or I have to move the pocket.

baseballplyrmvp
06-17-2012, 01:48 PM
There have been some really good slot WRs but they are clearly in the minority. The majority of teams best WRs play on the outside and a lot of those guys don't move to the slot on 3rd downs. Smaller guys like Welker are built for inside but Calvin Johnson, Fitzgerald, Andre Johnson and most bigger WRs stay on the outside. I think Jaymo's point is that the lack of timing in the routes has made it much harder to get it to your best receivers on the outside while throwing to the slot has been too easy. It could be better this year.

part of it can be blamed on the camera. with the limited view that you're given, your attention is going to be on what you see on the screen. since the slot receivers are almost always visible on the screen, people are gonna see that they're open way before they can see if the outside wr's are open. combine that with how most slot receivers, on the default plays, are running some sort of crossing route over the middle, they're naturally gonna be looked at first, since it takes a little bit longer for the outside guys to enter the screen.

in this site's 360 od, i had both extremes in my games while playing as :SMU:. i remember several games where the bulk of my receptions went to the outside guys (22 receptions out of 34 total), another game where the bulk of my receptions went to the slot wr's (25 receptions out of 39), and one game where all 4 wr's had an equal distribution (2 receivers each had 10 catches, and the other two had 9 each). the key thing though, is that if you want your outside wr's to get receptions, you have to make the effort to get them the ball. that means, that you have to look outside or have them running routes over the middle.

xGRIDIRONxGURUx
06-17-2012, 03:08 PM
does anybody else on this forum switch to the center and switch back every play so that every playt he camera is zoomed out at the snap, and for passes it stays zoomed out so you can see all the routes?

i do it every single play all game long so i can pick up blitzes from CB's for the gun triple... i always assumed that was a common practice

Big Blue
06-17-2012, 03:18 PM
in the real world you can move your players around without being considered cheating, but putting your best in the slot in this game tends to give an advantage. At least most dont like it.


I don't know how it would be cheating to put your fast/quick and small receivers in the slot. That's just playing realistically even if they are your best receiver. That's why there are formation subs. You don't have to put them at third on the depth chart just move them around.

ram29jackson
06-17-2012, 03:39 PM
Have you heard of Wes Welker? :)

But your greater point, about it being borderline cheese, is on spot. In an uber-competitive OD, people will at least look at you funny for the first glance if they see your Impact WR in the slot. If he's purely a possession guy (i.e. no SPD), then maybe you can pass it off, but otherwise it's a difficult move to make. Or at least excuse.


yeah, he's short and lost the Super Bowl :D

of course I thought of him ...and Jordy Nelson is my new favorite player.

If this game has finally started putting best on best and correcting alignment, it shouldnt matter anymore. But in the past , putting you best or fastest in the slot meant he was covered by a LB or safety or a weak CB. You could theoretically throw to him all day for success.

ram29jackson
06-17-2012, 03:43 PM
does anybody else on this forum switch to the center and switch back every play so that every playt he camera is zoomed out at the snap, and for passes it stays zoomed out so you can see all the routes?

i do it every single play all game long so i can pick up blitzes from CB's for the gun triple... i always assumed that was a common practice


what ? explain please ?

jaymo76
06-17-2012, 03:44 PM
After practise I have finally got some big gains through the HB screen. Due to the pressure I was using bullet but since switching to a high, slow lob I have been able to scorch the D, especially Kansas.

WolverineJay
06-17-2012, 05:47 PM
what ? explain please ?

I think he is just referring to the ability to see the whole field pre and post snap using the R2 button (right trigger) and then switching players with the circle button. It works, I do it all the time.

xGRIDIRONxGURUx
06-17-2012, 08:09 PM
pre-snap... hit your R2 or corresponding button... quick zoom out... then hit circle and up to swap to your Center really quick and circle and down to come back to QB... screen stays zoomed out at snap until you hand off...

Rudy
06-17-2012, 08:28 PM
I do agree with you guys. The camera can make it hard/scary to get the ball to your outside WRs.

And Ram - Welker did not cost the Patriots the Superbowl. I know you are joking to a degree but I was annoyed while watching everyone criticize him for that "drop". While he had a chance to make that catch it was hardly routine. That was a tough play. If that was a baseball play 100 out of 100 scorers would have never ruled that an error.

ram29jackson
06-17-2012, 08:46 PM
I do agree with you guys. The camera can make it hard/scary to get the ball to your outside WRs.

And Ram - Welker did not cost the Patriots the Superbowl. I know you are joking to a degree but I was annoyed while watching everyone criticize him for that "drop". While he had a chance to make that catch it was hardly routine. That was a tough play. If that was a baseball play 100 out of 100 scorers would have never ruled that an error.


:D thats why I brought up his hight :D...anyone watching can tell that was a rediculous pass to try and catch from that position and angle

prime9
06-18-2012, 10:48 AM
I do agree with you guys. The camera can make it hard/scary to get the ball to your outside WRs.

And Ram - Welker did not cost the Patriots the Superbowl. I know you are joking to a degree but I was annoyed while watching everyone criticize him for that "drop". While he had a chance to make that catch it was hardly routine. That was a tough play. If that was a baseball play 100 out of 100 scorers would have never ruled that an error.

http://cdn.bleacherreport.net/images_root/images/photos/001/566/506/138605684_crop_650x440.jpg?1328849994

That isn't routine? The ball hit both of his palms. If you're in the NFL, that's a catch 99 out of 100 times.

souljahbill
06-18-2012, 11:30 AM
He jumped AND fell backwards after having to do a 180 spin just to get into position. The only way he makes that catch is if he had Megatron/Randy Moss/T.O. type of height. For his height, that was a tough catch.

JSmith03
06-18-2012, 01:00 PM
Growing up playing receiver, I was always taught, "If you get your hands on it, catch it." No matter if it was high, low, or anywhere in between, if I could get a hand on it, I was expected to catch it, as was the other receivers. He got BOTH hands on it, it was totally catchable. Yes, it was difficult, but it's his job to catch it, and if he expects a new contract like he does now, then he has to come up with those types of catches. Therefore, he should have caught it.

souljahbill
06-18-2012, 02:02 PM
Growing up playing receiver, I was always taught, "If you get your hands on it, catch it." No matter if it was high, low, or anywhere in between, if I could get a hand on it, I was expected to catch it, as was the other receivers. He got BOTH hands on it, it was totally catchable. Yes, it was difficult, but it's his job to catch it, and if he expects a new contract like he does now, then he has to come up with those types of catches. Therefore, he should have caught it.

You never dropped a pass? You caught every single pass you touched?

Dr Death
06-18-2012, 02:14 PM
You never dropped a pass? You caught every single pass you touched?

I was taught the exact same thing JSmith was and it's funny, because at one practice we were working on our passing game and all of us - WR's, TE's, RB's - ALL of us were dropping passes left and right. It was just one of those days where nobody could catch a cold in Alaska! So our coach gets extremely irritated and tells us that the next dropped pass is going to result in the entire group of receivers running laps. Now we had a huge area where we practiced - not just 100 yards - and "laps" meant we would be running - in full gear - for roughly an hour or so!

So the first play he calls after making this statement is a pass for me! Great, I think... no pressure here. I run a corner route and the QB lays it right in my hands, but, w/ the day being what it was, sure enough the ball goes right through my hands, ricochets off the top of my helmet and all I could think was: Start running your laps now! You have about a 25-30 yard head start!!! :D

So as I turn to begin my "lap" running, the ball, having bounced off my helmet is just floating in the air and I reach my hands out and catch it!!! And as I was running to the end zone - something we always did too - I was laughing my ass off because I know my coach is going to be mad that I didn't catch it clean but also because of the way I caught it!

When I finally get back to the team the coach tells me that I am the "luckiest son-of-a-bitch alive" and practice continues. And for whatever reason, that funny moment loosened everyone up and nobody dropped another pass. But yes, JSmith and I were taught the exact same thing. I think, deep down, coaches knew we wouldn't catch every single pass, but they wanted that mentality in our heads.

SmoothPancakes
06-18-2012, 02:40 PM
I was taught the exact same thing JSmith was and it's funny, because at one practice we were working on our passing game and all of us - WR's, TE's, RB's - ALL of us were dropping passes left and right. It was just one of those days where nobody could catch a cold in Alaska! So our coach gets extremely irritated and tells us that the next dropped pass is going to result in the entire group of receivers running laps. Now we had a huge area where we practiced - not just 100 yards - and "laps" meant we would be running - in full gear - for roughly an hour or so!

So the first play he calls after making this statement is a pass for me! Great, I think... no pressure here. I run a corner route and the QB lays it right in my hands, but, w/ the day being what it was, sure enough the ball goes right through my hands, ricochets off the top of my helmet and all I could think was: Start running your laps now! You have about a 25-30 yard head start!!! :D

So as I turn to begin my "lap" running, the ball, having bounced off my helmet is just floating in the air and I reach my hands out and catch it!!! And as I was running to the end zone - something we always did too - I was laughing my ass off because I know my coach is going to be mad that I didn't catch it clean but also because of the way I caught it!

When I finally get back to the team the coach tells me that I am the "luckiest son-of-a-bitch alive" and practice continues. And for whatever reason, that funny moment loosened everyone up and nobody dropped another pass. But yes, JSmith and I were taught the exact same thing. I think, deep down, coaches knew we wouldn't catch every single pass, but they wanted that mentality in our heads.

:D Now that's a funny story. That would have been a great moment to be a spectator. :D

And yeah, coaches pound that mentality into your head, but no receiver alive is ever going to catch every pass they touch. If a receiver was supposed to catch every single pass he ever touches, the dropped passes statistic wouldn't even exist today. It'd be incomplete passes from the QB throwing bad passes and missing the receivers and that would be it. Coaches like to and want to pound that "if you get your hands on it, catch it, no reason for you to drop it" mentality into every receiver, but they all know every single receiver is going to drop a pass at some point. It's a fact of life in football.

Rudy
06-18-2012, 04:33 PM
http://cdn.bleacherreport.net/images_root/images/photos/001/566/506/138605684_crop_650x440.jpg?1328849994

That isn't routine? The ball hit both of his palms. If you're in the NFL, that's a catch 99 out of 100 times.

That pic on Welker is incredibly misleading. It was a tough catch and not routine. No way you can say that should be caught 99 times out of 100.

Watch the video where he has to change direction and make the catch at the same time. Welker probably does make that catch quite often but if he does make that catch would everyone have said "Big deal. Just a routine catch" OR would they have said "What an awesome catch! Play of the game!" and started comparing it to other great catches? People always bring up the Dwight Clark catch and this was a tougher play than that imo. (I don't agree with the Butterfingers statement at the end of the video lol).


http://www.youtube.com/watch?v=pT6XziIQ5RI

ram29jackson
06-18-2012, 04:38 PM
as far as the demo...at least in the demo things seem to move a little too fast and it looks like it brought back some shifting/skating warping of players towards tackles and stuff.

and it seems you arent given till the AI snaps the ball to flip your defense sometimes if not all the time? I'm trying to flip the defensive play but it wont let me if I dont do it before a prescribed time even though the AI hasnt snapped ball yet.

prime9
06-18-2012, 09:27 PM
He jumped AND fell backwards after having to do a 180 spin just to get into position. The only way he makes that catch is if he had Megatron/Randy Moss/T.O. type of height. For his height, that was a tough catch.

The fact that he had to jump and "flip hips" makes the catch more difficult, yes, but it still hit him square in the hands. Receivers work on flipping hips to catch the ball every day at the collegiate and even high school level, so I am sure it's practiced in the NFL as well. No excuse to drop that ball. And Belichick has been on Wes about catching the ball in his hands since he's been in New England, as he does not catch in his hands often, so when he has to - it is dropped in many cases. I guess I am wrong for saying it is routine, but this is the NFL. That catch needs to be made. If he makes the catch, sure, it's a good catch... But it is not going down in history like Manningham's, Tyree's, or even Holmes.

prime9
06-18-2012, 09:29 PM
That pic on Welker is incredibly misleading. It was a tough catch and not routine. No way you can say that should be caught 99 times out of 100.

Watch the video where he has to change direction and make the catch at the same time. Welker probably does make that catch quite often but if he does make that catch would everyone have said "Big deal. Just a routine catch" OR would they have said "What an awesome catch! Play of the game!" and started comparing it to other great catches? People always bring up the Dwight Clark catch and this was a tougher play than that imo. (I don't agree with the Butterfingers statement at the end of the video lol).


http://www.youtube.com/watch?v=pT6XziIQ5RI

Read my previous comment for more, but the video does show him having to leap (about 12 inches tops), and flip hips. Not routine, fine, but definitely not asking too much from a receiver who is playing in the NFL. That should be caught even at the collegiate level. If it was such a tough catch that should only be caught sparingly, I do not believe we would of seen that reaction from Wes at the end of it. He knew it was right there in his hands, sure he had to flip hips (what he practices every day), but that NEEDS to be caught. This is the NFL.

ram29jackson
06-18-2012, 09:41 PM
he's human..it happens..the human body and mind can only do so much..he was off balance and out of position and gravity waits for no man LOL

..it is fascinating that those gloves can help just about anyone suck a ball into their hands now with the materials they use.

prime9
06-18-2012, 11:38 PM
he's human..it happens..the human body and mind can only do so much..he was off balance and out of position and gravity waits for no man LOL

..it is fascinating that those gloves can help just about anyone suck a ball into their hands now with the materials they use.

Not only are the gloves super tacky, but they make products like Gorilla Gold/Glue that they can put on their gloves in the locker room that make it dang near impossible to drop a ball.

baseballplyrmvp
06-18-2012, 11:55 PM
Not only are the gloves super tacky, but they make products like Gorilla Gold/Glue that they can put on their gloves in the locker room that make it dang near impossible to drop a ball.

isnt that against ncaa rules?

SmoothPancakes
06-19-2012, 12:04 AM
Not only are the gloves super tacky, but they make products like Gorilla Gold/Glue that they can put on their gloves in the locker room that make it dang near impossible to drop a ball.

:nod:


http://www.youtube.com/watch?v=2ZtSA9lGfk8

ram29jackson
06-19-2012, 01:01 AM
http://www.youtube.com/watch?v=yfSVwbrGJc4

Dr Death
06-19-2012, 02:08 AM
:D All this talk of Stickum and not one mention of All-Pro CB for the Oakland Raiders, Lester Hayes!!! Nobody used it like this guy... Here are some examples:

http://cheapseateats.com/wp-content/uploads/2010/11/Lester-Hayes-2.jpg

http://taylorblitztimes.files.wordpress.com/2012/06/lhayes.jpg

http://taylorblitztimes.files.wordpress.com/2012/06/3205577922_af2027880a_o.jpg

ram29jackson
06-19-2012, 02:31 AM
yeah, but he just used it to upset his opponents and get it on their faces.

Fred Biletnikoff is the one who used it to catch with

Dr Death
06-19-2012, 02:40 AM
yeah, but he just used it to upset his opponents and get it on their faces.

Fred Biletnikoff is the one who used it to catch with

Actually Freddie didn't need it to catch passes. I've seen interviews and even film clips of practices, and he never used it in practice yet he always caught the ball. He chose to use it in games because - A: It was legal at the time - B: It helped him hold onto to the ball once he did catch it and C: It was a psychological thing for him.

Lester, in 1980, had 22 interceptions in 20 games. The Raiders went 11-5 and then won 4 play-off games, including the Super Bowl. In the regular season he had 13 interceptions and an additional 4 were called back because of penalties. Then in the play-offs he had another 5. Freaking amazing season. But with - or without it - he was a top notch CB, as evidenced by his play in SB XVIII when he and Mike Haynes completely shutdown the Redskin WR's and held the highest scoring team in NFL history at that point to 9 points.

JeffHCross
06-19-2012, 09:39 PM
isnt that against ncaa rules?Nothing is against the rules if you don't get caught.

jaymo76
06-19-2012, 11:39 PM
Nothing is against the rules if you don't get caught.


http://www.youtube.com/watch?v=2ZtSA9lGfk8

Franklin: "Coach I look like I just jacked off an elephant."

Love this movie...

baseballplyrmvp
06-19-2012, 11:44 PM
Franklin: "Coach I look like I just jacked off an elephant."

Love this movie...

i like the part where the one quarterback for san diego is distracted by the 2 cheerleaders grinding on each other

xGRIDIRONxGURUx
06-19-2012, 11:45 PM
"Come on! She smacked the other girls a$$! Blow the whistle!"

SmoothPancakes
06-20-2012, 01:30 AM
Nothing is against the rules if you don't get caught.


http://www.youtube.com/watch?v=2ZtSA9lGfk8


:nod:


http://www.youtube.com/watch?v=2ZtSA9lGfk8

:whistle: :whistle: :whistle:

;)

prime9
06-20-2012, 09:23 AM
isnt that against ncaa rules?

Most likely... If you get caught.

AustinWolv
06-20-2012, 10:58 AM
Nothing is against the rules if you don't get caught.
Absolutely perfect that the statement comes from an O$U fan.

JeffHCross
06-20-2012, 09:34 PM
:whistle: :whistle: :whistle:

;)I don't know how the hell I missed that. Oh, yes I do ... I stopped at the post I quoted.


Absolutely perfect that the statement comes from an O$U fan.Yeah, 'cause we're the onnnnnnnnnnnnly ones that have ever done anything ;)

FWIW, that line came from one of my high school coaches. Didn't learn it at OSU :P

souljahbill
06-21-2012, 06:49 AM
Last night, I put in NCAA '12 to try finish off my current dynasty. After 4 possessions, I cut it off and played 2 games of the demo. The demo of 13 plays SOOOO much better then the retail version of 12 that 12 really is unplayable to me now. The passing trajectories and the sped up animations make all the difference in the world to me.

Deuce
06-21-2012, 07:52 AM
I've been done with the demo for about a week and a half now. I usually only play 5 to 6 games on the demo so the game feels completely new when I get it. This is the first year I'm really struggling with that...2 and a half weeks seems like a long time!

GatorfanStovy
06-24-2012, 12:29 AM
Is there any way I can download this for psn off my laptop and then install into my ps3?

jaymo76
06-24-2012, 01:48 AM
Last night, I put in NCAA '12 to try finish off my current dynasty. After 4 possessions, I cut it off and played 2 games of the demo. The demo of 13 plays SOOOO much better then the retail version of 12 that 12 really is unplayable to me now. The passing trajectories and the sped up animations make all the difference in the world to me.

Especially the leaping linebackers and psychic DB's. It's really shocking to see how different each version feels. 13 is vastly superior based on the demo.

Rudy
06-24-2012, 06:34 AM
Is there any way I can download this for psn off my laptop and then install into my ps3?

I think that is a only a 360 option. As far as I know, patches and demos have to be downloaded directly on your PS3. Only system updates can be done this way but I'm not 100% sure.

Rudy
06-24-2012, 07:03 AM
I wish EA would change the 3 day restriction for the Season Ticket package. It should be more like a true trial period where you get 3 days with the game as soon as you download it. Capping the trial when the full game releases seems like an unnecessary restriction. For myself, the only EA games I'm interested in are NCAA and Madden with NBA Live a smaller possibility (although the E3 reviews have kind of killed that buzz).

$25 isn't a bad deal at all to rent a few games for 3 days. But to restrict us to only the 3 day period prior to release makes it less desirable. I'm gone to Wisconsin the weekend before NCAA comes out. The only day I could possibly use to check out NCAA 13 would be Monday. That really hurts any thought of me getting it to check out NCAA 13. This is especially crucial for me as NCAA 13 probably won't even be available to rent where I live. BB used to carry one copy but they went bankrupt.

jaymo76
06-24-2012, 12:50 PM
Rudy, the same thing happened to me with Madden 12 last year. I got home on Sunday night and downloaded it and played my first game Monday morning. Overall though I still find the value is really good. I played all the titles this year, including the ones I have never played before (eg Tiger). Based on my one day with Madden 12 I felt the gameplay justified the purchase. With NCAA 13, if you only have it for a day, it won't matter. What you see is what you get with NCAA. If you liked the demo you will like the game and if you didn't like the demo then you won't like the game. All I really want to see at this point is how scouting works. Count me in the camp as seeing 13 as a very polished version of 12.

psusnoop
06-24-2012, 05:25 PM
Well said Jaymo and I can't wait to get my hands on NCAA!!

GatorfanStovy
06-25-2012, 12:22 AM
Rudy,
How would I do it for the 360 ? I have both I just don't want to leave my system / phone for wifi on all night / day while it downloads etc. But there may be no choice for that eh.

Rudy
06-25-2012, 04:35 AM
Rudy,
How would I do it for the 360 ? I have both I just don't want to leave my system / phone for wifi on all night / day while it downloads etc. But there may be no choice for that eh.

I'm not sure as I don't have a 360. Maybe someone else could help.

psusnoop
06-25-2012, 08:10 AM
Rudy,
How would I do it for the 360 ? I have both I just don't want to leave my system / phone for wifi on all night / day while it downloads etc. But there may be no choice for that eh.

It only took me about 30 minutes to download and I don't have the fastest connection that is for sure.

JeffHCross
06-26-2012, 10:24 PM
A few issues I saw when playing recently:
* When playing with Alabama, there's a 5 WR Shotgun set (Shotgun - 5 WR Flex Trey, I believe). After calling (or audibling to) a play in that set, I cannot audible to another formation. Formation audibles do work, but it is not possible to call an audible that would change the formation. I believe calling a Global Audible that happened to be the same formation did work, but not totally sure I tested that. It's very similar to the audible restrictions on Wildcat formations.
* While writing this post, I got Alabama with a different playbook than their real one (had some Shotgun Wing and Wing Offset formations, so I think it was Oregon's). They had a slightly different 5WR Set (Flex Trio, maybe) that had the same problem.

* Alabama has a play in Shotgun Normal Y-Slot called Deep Post. I couldn't figure out what defense it was, but I saw, more than once, the Post route was left completely uncovered by the defense. It wasn't Cover 2, and I don't think it was Cover 3.

* If you skip through the pre-game cinematics and get through the coin toss quickly, you can be coming to the LoS for your first play before Rece Davis has even handed the coverage over to Brad and Kirk. Davis continues to speak as if you're watching the pre-game. Very immersion killing (though I realize it's an understandable thing).
* Ironically, this was the only time I didn't see them go to a Studio Update immediately following the kickoff.
* Did it again, and this time I got a Studio Update. "Let's go to Brad and Kirk for the call." "Let's throw to Rece for a Studio Update". :D

* While writing this post, I've paused the game both as Alabama (vs LSU) and as USC (vs Oregon). In both cases my pause menu text has been colored purple. On NCAA 11/12, it used the team color. I'd assume that this is a case where the demo isn't including some unnecessary code, but purple? Seems like a strange choice for a default case. Little worried that something strange is happening.

gschwendt
06-26-2012, 10:28 PM
* While writing this post, I've paused the game both as Alabama (vs LSU) and as USC (vs Oregon). In both cases my pause menu text has been colored purple. On NCAA 11/12, it used the team color. I'd assume that this is a case where the demo isn't including some unnecessary code, but purple? Seems like a strange choice for a default case. Little worried that something strange is happening.
I'm willing to bet that they'll still have team colored menu text and that you're seeing either Kansas State or LSU team colored text for all teams. I'm betting that is some strange issue tied to them using the Dynasty mode wrapped inside the demo.

JeffHCross
06-26-2012, 10:35 PM
I'm willing to bet that they'll still have team colored menu text and that you're seeing either Kansas State or LSU team colored text for all teams. I'm betting that is some strange issue tied to them using the Dynasty mode wrapped inside the demo.That was my guess too, actually. Now that I think about it, I'm not sure, in 11/12, if it uses the color of the team you're playing, or of your Dynasty team at all times (within Dynasty). If the latter, that could easily explain it.

JeffHCross
06-26-2012, 10:55 PM
Apparently there's a glitch that if you play a game in the demo and then turn around and play another game (without backing out to the main menu), you'll carry the first team's playbook with you. I wondered why Alabama had so much Shotgun in their playbook. Specifically, it looks like you keep the playbook of the Away/Home team of the first game. As in, if you play Oregon/USC, then play Alabama/LSU, Bama will get Oregon's playbook and LSU will get USC's. Regardless of which team you controlled in the first game.

JeffHCross
06-30-2012, 11:33 PM
I just saw a DT pick up a fumble and proceed to break 6-10 tackles in the course of rumbling for about 30 yards. He was, much to my surprise, stopped before the endzone.

baseballplyrmvp
07-01-2012, 11:27 PM
minor thing, but a nice touch. i threw a bomb down the left sideline, receiver caught it, i juked left to make a defender miss, and proceeded to go another 30 yards before i was caught from behind.

afterwards, the booth reviewed the play to see if i had stepped out of bounds when i juked the defender. i dont remember seeing ncaa12 do that.

jaymo76
07-01-2012, 11:52 PM
I really need to get my hands on the sliders as I find the OL blocking/interaction is absolutely attrocious at times. Hopefully it can be addressed through sliders this year.

ram29jackson
07-02-2012, 12:15 AM
I just saw a DT pick up a fumble and proceed to break 6-10 tackles in the course of rumbling for about 30 yards. He was, much to my surprise, stopped before the endzone.



an amateur explaination could be the low tackle ratings of offensive players :D

PeteyKirch
07-02-2012, 02:05 PM
http://www.youtube.com/watch?v=YOOPsz3fhvU

Posted this on OS, just absolutely depressing to watch. I was Oregon, my TE and LT do nothing to the blitzing DE, just runs a loop around em.