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JSmith03
06-06-2012, 01:58 PM
No offense man, but please don't. It's NOT good quality; it never is.

I thought about that but it looks pretty clear to me.

beartide06
06-06-2012, 02:03 PM
Ok thanks, realistically you'd probably want to flip it anyway to keep the pressure on the strong side but it would be nice to have the option.

You're welcome. Yeah, that is what I have been doing. I have been flipping the play pre-snap. It's not too much a problem really.

ram29jackson
06-06-2012, 02:09 PM
I think I'm gonna try to get some video of the top plays from games going forward if I can. Idk how I would upload them though. It would be from my phone but it seems to get good quality.


repeat LOL I quoted myself earlier by mistake

naw dude, not worth the time to obsess over it.
and you need to understand, even though i know the games are trying to mimic some of what really happens in football,its still just one dimensional AI logic and only does one thing at a time.

I'm amused by people who try to use real life examples to explain something when in real life there are way too many human/mental/physical reasons why something happened that AI cant account for or duplicate because at the end of the day its still just a video game. I just decided to belabor one thing I saw..but now i'm done and waiting for my ps3 demo like the rest :nod:

Kwizzy
06-06-2012, 02:11 PM
You're welcome. Yeah, that is what I have been doing. I have been flipping the play pre-snap. It's not too much a problem really.

Ideally it would flip the play for you automatically, but hopefully we remember to do so before it's obvious that we did.

Deuce
06-06-2012, 02:14 PM
repeat LOL I quoted myself earlier by mistake


I was starting to worry. Ram has finally gone off the deep end. ;)

beartide06
06-06-2012, 02:19 PM
Ideally it would flip the play for you automatically, but hopefully we remember to do so before it's obvious that we did.

If only it was a perfect world! :D

Kwizzy
06-06-2012, 02:20 PM
If only it were a perfect world! :D

:easy: :D

JSmith03
06-06-2012, 02:23 PM
So then wouldn't that apply to your idea that the QB should not have thrown the ball in front of the WR?

Also, I'd record mainly to show off the best plays and so guys without the demo can see it in action. That is, if people want to see it. Doesn't matter to me. I have something I did quick (that screen I was talking about earllier) but idk if I'm gonna post it.

JBHuskers
06-06-2012, 02:34 PM
I was starting to worry. Ram has finally gone off the deep end. ;)

Finally?

http://i151.photobucket.com/albums/s159/jbennett98/GIFS/coleman_wtf.gif

souljahbill
06-06-2012, 02:39 PM
http://www.youtube.com/watch?v=Ui7gL3PzG0U

LOL! :D

ram29jackson
06-06-2012, 02:42 PM
Finally?

http://i151.photobucket.com/albums/s159/jbennett98/GIFS/coleman_wtf.gif


i'm not the one believing in zombies like you :D

ram29jackson
06-06-2012, 02:43 PM
http://www.youtube.com/watch?v=Ui7gL3PzG0U

dont do it, you dont want to upset Captain Insano :D

gschwendt
06-06-2012, 03:01 PM
The NCAA Football 13 Demo is now available on PSN. You'll likely need to search for it but it is there. Downloading now... it's 3431MB.

Deuce
06-06-2012, 03:04 PM
The NCAA Football 13 Demo is now available on PSN. You'll likely need to search for it but it is there. Downloading now... it's 3481MB.

:up:

ram29jackson
06-06-2012, 03:14 PM
The NCAA Football 13 Demo is now available on PSN. You'll likely need to search for it but it is there. Downloading now... it's 3431MB.

if you already searched for it..where'd you find it ? just in Demos,right ?

JBHuskers
06-06-2012, 03:15 PM
if you already searched for it..where'd you find it ? just in Demos,right ?

There is a search function on the top right. From there type "NCAA Football 13"

Sent from my DROIDX using Tapatalk 2

gschwendt
06-06-2012, 03:15 PM
if you already searched for it..where'd you find it ? just in Demos,right ?No. At the top, choose the magnifying glass and then search for NCAA Football 13. It should be at the top of the results.

ram29jackson
06-06-2012, 03:19 PM
demos-ps3- ncaa 13 (top left-first one)- boom.....23 minutes later....

ryby6969
06-06-2012, 03:19 PM
It was the first one for me when I went to demos, new releases.

Escobar
06-06-2012, 03:32 PM
Same thing for me as Ryby.

gschwendt
06-06-2012, 03:37 PM
Good to know... when I first looked it wasn't there but I found it under the search.

ram29jackson
06-06-2012, 03:40 PM
89%......

ram29jackson
06-06-2012, 04:02 PM
I hope its an early build thing...but the juke with the right stick is all choppy and jerky..just appears to be a lame animation,completely slows down the player,and pointless to use as of my impression now

xMrHitStickx904
06-06-2012, 04:03 PM
about to play now, took about a good 15 mins to DL.

ram29jackson
06-06-2012, 04:07 PM
early build problem ?

you still cant hot route a lineman to go straight without him jumping offsides...that is not something i want to see

ram29jackson
06-06-2012, 04:20 PM
I threw an int on a screen play and the defender caught it practically diving he should have fallen or at least lost balance but instead his body magically uprighted and he started running.

again, dont know if this accepted as early build or lower setting thing ?

JSmith03
06-06-2012, 04:21 PM
early build problem ?

you still cant hot route a lineman to go straight without him jumping offsides...that is not something i want to see

Curious, but why are you trying to hot route Lineman? Also, why don't you provide video or something of all the problems you're having? That is, if you can. Cause personally I'm not seeing any of the things you're talking about :D

Kwizzy
06-06-2012, 04:28 PM
Curious, but why are you trying to hot route Lineman? Also, why don't you provide video or something of all the problems you're having? That is, if you can. Cause personally I'm not seeing any of the things you're talking about :D

Think he's referring to slide protection.

xMrHitStickx904
06-06-2012, 04:29 PM
This juke move is pretty bad I must say.

ram29jackson
06-06-2012, 04:42 PM
Curious, but why are you trying to hot route Lineman? Also, why don't you provide video or something of all the problems you're having? That is, if you can. Cause personally I'm not seeing any of the things you're talking about :D

theres nothing unusual about hot routing a lineman to go straight..all linemen dont have to move in unison to left or right slant..why am I? because I can..or, since its in there, I should be able to, but its obviously been put in the game poorly

gschwendt
06-06-2012, 04:44 PM
theres nothing unusual about hot routing a lineman to go straight..all linemen dont have to move in unison to left or right slant..why am I? because I can..or, since its in there, I should be able to, but its obviously been put in the game poorly
I believe you're referring to re-blitzing a defensive lineman.

xMrHitStickx904
06-06-2012, 04:45 PM
theres nothing unusual about hot routing a lineman to go straight..all linemen dont have to move in unison to left or right slant..why am I? because I can..or, since its in there, I should be able to, but its obviously been put in the game poorly


I just did your method, nobody went offsides. Not even jump.

JBHuskers
06-06-2012, 04:46 PM
theres nothing unusual about hot routing a lineman to go straight..all linemen dont have to move in unison to left or right slant..why am I? because I can..or, since its in there, I should be able to, but its obviously been put in the game poorly

You're probably hitting down too many times causing the guy to encroach.

ram29jackson
06-06-2012, 04:47 PM
I just did your method, nobody went offsides. Not even jump.

thats wonderful...its been going on for 2 years though..you used the right stick ?

xMrHitStickx904
06-06-2012, 04:48 PM
thats wonderful...its been going on for 2 years though..you used the left stick ?

correct.

xMrHitStickx904
06-06-2012, 04:49 PM
Btw, lead passing now makes a huge difference. My goodness, it's very fluid.

JSmith03
06-06-2012, 04:50 PM
I believe you're referring to re-blitzing a defensive lineman.

Then if that's the case it must be something he's doing wrong because it's not happening to me.

ram29jackson
06-06-2012, 04:53 PM
correct.

I meant right stick actually

you can use left stick to contain(down) or the direction pad to contain..but only right stick to pre-play blitz forward..but it always makes the player jump..it dumbs down my ability to hot route and audible etc

JSmith03
06-06-2012, 04:54 PM
Btw, lead passing now makes a huge difference. My goodness, it's very fluid.

Yes, yes it is. :nod: It's very rewarding to throw a receiver open. Now, about those inaccurate QBs...:P

xMrHitStickx904
06-06-2012, 04:55 PM
I meant right stick actually

I knew what you meant, & yes.

JSmith03
06-06-2012, 04:55 PM
I meant right stick actually

I know what your doing. You're probably hitting the right stick too many times. You can also used the right stick to try to jump the snap, by pulling it down. That may be what your doing haha.

xMrHitStickx904
06-06-2012, 04:57 PM
Not sure if anyone has noticed, but the transitions of time & cloud cover is done very well too.

ram29jackson
06-06-2012, 05:01 PM
Then if that's the case it must be something he's doing wrong because it's not happening to me.

no, i'm only doing what the game allows you to do..now, maybe if you do it before they reach the line it may well not happen...but I should be able to do it while he's set without this annoying occurance

JSmith03
06-06-2012, 05:03 PM
no, i'm only doing what the game allows you to do..now, maybe if you do it before they reach the line it may well not happen...but I should be able to do it while he's set without this annoying occurance

You're on PS3, correct? Then press X (A for me) and flick the right stick down ONE time. It will show you the blitz, and it will be in a straight line most likely. Just flicking the stick (without pressing the button to give him a hot route) will cause him to go into a "jump snap" animation. Which is probably what's causing you to go offsides.

ram29jackson
06-06-2012, 05:05 PM
I know what your doing. You're probably hitting the right stick too many times. You can also used the right stick to try to jump the snap, by pulling it down. That may be what your doing haha.

no, only doing it once as a command while set at line before snap...its just freaking annoying, the game executes that it can be done but it has a faulty problem that happens when you try to do it...2 years... i can do it in madden with no problem.....at least in 12 so far LOL

cdj
06-06-2012, 05:06 PM
theres nothing unusual about hot routing a lineman to go straight..all linemen dont have to move in unison to left or right slant..why am I? because I can..or, since its in there, I should be able to, but its obviously been put in the game poorly

I actually know the issue you are talking about as it happens occasionally in NCAA 12 and one of the early builds from one of the 13 Community Events had it. However (at least on 360) I just went an entire defensive possession and hot-routed each DL to blitz (go straight ahead) and it didn't happen once. I'll keep trying, but it hasn't happened once for me.

ram29jackson
06-06-2012, 05:08 PM
You're on PS3, correct? Then press X (A for me) and flick the right stick down ONE time. It will show you the blitz, and it will be in a straight line most likely. Just flicking the stick (without pressing the button to give him a hot route) will cause him to go into a "jump snap" animation.


dude, Ive been doing it correctly for 2 years..it doesnt work unless you do it before he gets to the line..but i shouldnt have to worry about that at the line if I choose to change it..que sara

ram29jackson
06-06-2012, 05:08 PM
I actually know the issue you are talking about as it happens occasionally in NCAA 12 and one of the early builds from one of the 13 Community Events had it. However (at least on 360) I just went an entire defensive possession and hot-routed each DL to blitz (go straight ahead) and it didn't happen once. I'll keep trying, but it hasn't happened once for me.

ok

ryby6969
06-06-2012, 05:08 PM
CPU USC WR's dropped 3 straight passes in which they were pretty much wide open. I might have to play my son to get a feel for how it will feel in user games this year.

JSmith03
06-06-2012, 05:13 PM
Does anyone else find it hard to time going up for INTs? I've had moments where I could make a play on the ball, but the DB wouldn't go up or perform an animation even if I tapped Y multiple times.

xMrHitStickx904
06-06-2012, 05:15 PM
Does anyone else find it hard to time going up for INTs? I've had moments where I could make a play on the ball, but the DB wouldn't go up or perform an animation even if I tapped Y multiple times.

turn auto strafe off.

ram29jackson
06-06-2012, 05:16 PM
gameplanning is still there

booo
booo
booo

more boooo

Tarhead10
06-06-2012, 05:28 PM
Not sure if anyone has noticed, but the transitions of time & cloud cover is done very well too.

Yeah I agree, the progressive lighting is very nice...

xMrHitStickx904
06-06-2012, 05:34 PM
okay ... who signed off on getting rid of the strafe button while the ball is in the air?

ram29jackson
06-06-2012, 05:35 PM
early build problem?

I had a end of game ,game winning field goal situation from right hashmark with right footed kicker...KSU calls timeout so i have that look where your behind the kicker/low...but the camera angle is behind the kicker straight forward..there is absolutely no way to see( or try to see) the correct angle for your kick unless you are in the center...it has nothing to do with a realistic pressure situation..its a wrong/bad angle-period.

JSmith03
06-06-2012, 05:58 PM
early build problem?

I had a end of game ,game winning field goal situation from right hashmark with right footed kicker...KSU calls timeout so i have that look where your behind the kicker/low...but the camera angle is behind the kicker straight forward..there is absolutely no way to see( or try to see) the correct angle for your kick unless you are in the center...it has nothing to do with a realistic pressure situation..its a wrong/bad angle-period.

Idk, I think that's a great way to simulate a pressure situation. The game is doing what it's intended, making it harder for you to see the perfect angle. What would be the point if it still gives you that opportunity?

That factor is really the only thing that challenges me in the kicking game, and it is intense when the ball goes up in the air. At least, for me. :D

oweb26
06-06-2012, 05:59 PM
okay ... who signed off on getting rid of the strafe button while the ball is in the air?

Lol I thought I was doing something wrong when I couldn't strafe

Sent from my A500 using Tapatalk 2

xMrHitStickx904
06-06-2012, 06:05 PM
Lol I thought I was doing something wrong when I couldn't strafe

Sent from my A500 using Tapatalk 2

lol I'm so sad right now. They got rid of my strafe button, jukes are trash.

ryby6969
06-06-2012, 06:07 PM
I did a Juke with #6 for Oregon and it was quite nasty. Broke like 3 guys ankles on a kickoff return.

ram29jackson
06-06-2012, 06:12 PM
:P Dove men care

ram29jackson
06-06-2012, 06:16 PM
Idk, I think that's a great way to simulate a pressure situation. The game is doing what it's intended, making it harder for you to see the perfect angle. What would be the point if it still gives you that opportunity?

That factor is really the only thing that challenges me in the kicking game, and it is intense when the ball goes up in the air. At least, for me. :D


no dude its one thing to make it harder,its another to make it blind at an angle. It is a wrong angle. Dont tell me a kicker cant visually compensate from his hashmark..I am saying it takes you completely out of any realistic view.

Dr Death
06-06-2012, 06:22 PM
Here's something for the CD guys to pass on to EA for NCAA 14, as I know it's way too late to do anything about this now... But this crap of "disguising defenses" by always showing Man>Man coverage has got to go. The other team lines up in Cover 2. I know it's Cover 2 because I know what Cover 2 looks like in the game. I motion my far right WR {B} to the left, the CB follows him. :fp: And at the snap of the ball - the D stayed in Cover 2...

Why??? Why do they believe that this is disguising coverage??? It leaves the flat completely open, no LBer can get over there quickly enough and the FS has his own responsibility. I can just about guarantee that this is going to be the single biggest cheese move that is complained about this year. Guys will run a HB Screen to the right, motion the WR and presto... open field.

There are numerous ways to disguise coverage w/ out showing Man every time. This is Football 101. And EA needs to change this for 14.

JeffHCross
06-06-2012, 06:24 PM
It was the first one for me when I went to demos, new releases.Curiously, it's not first under the master "New Releases" list (probably because the "New Releases" list has become a disaster). But you can find it by going to New Releases -> E3 2012 -> E3 Day 2.


I had a end of game ,game winning field goal situation from right hashmark with right footed kicker...KSU calls timeout so i have that look where your behind the kicker/low...but the camera angle is behind the kicker straight forward..there is absolutely no way to see( or try to see) the correct angle for your kick unless you are in the center...it has nothing to do with a realistic pressure situation..its a wrong/bad angle-period.That sounds ... familiar. It's Ice The Kicker, which is a "feature", but it's not supposed to make it impossible. I feel like that happened a couple years ago too, unintentionally. May be totally remembering wrong though.

xMrHitStickx904
06-06-2012, 06:27 PM
I got the jukes down. Niiiiiiice.

ram29jackson
06-06-2012, 06:29 PM
I got the jukes down. Niiiiiiice.

explain

ryby6969
06-06-2012, 06:42 PM
Question for the CD guys, did you notice QB completion % being really low? Almost all of the stats they show during the updates, the QB's are sub 50% in completion.

xMrHitStickx904
06-06-2012, 06:46 PM
explain

you have to " lean " with the left stick, & use it in unison with the right.

sub9er
06-06-2012, 06:46 PM
uniform degradation steel looks like crap dark colors get dirty lite colors stay clean.

xMrHitStickx904
06-06-2012, 06:55 PM
wish NCAA had the Madden 12 kicking meter like the old days. it's too easy.

Dr Death
06-06-2012, 06:55 PM
Question for the CD guys, did you notice QB completion % being really low? Almost all of the stats they show during the updates, the QB's are sub 50% in completion.

I noticed that too and also the studio update games are 15 minute quarters...

JeffHCross
06-06-2012, 06:58 PM
I noticed that too and also the studio update games are 15 minute quarters...Pretty sure they will always be 15 minute quarters. Every simmed game is 15 minute quarters, or at least has been for years. When they had the bug a few years ago when OD games wouldn't probably update and would be simmed, one of the tell-tale signs was that you'd see touchdowns with 14:05 on the clock in a game that was played on 7 minute quarters.

ram29jackson
06-06-2012, 07:03 PM
so..I'm a Heisman caliber QB but I cant pick my own plays ? this mode is just Road to glory with a different wrapper..lame

and why couldnt the bullet time stuff just stay in color? theres no artistic or purposeful point of going to black and white.

ram29jackson
06-06-2012, 07:05 PM
I'm bored with Rece already :ps3x:

xGRIDIRONxGURUx
06-06-2012, 07:06 PM
4 WR Trio Motion triple... saw a CB bail to the sidelines... was vs a nickel normal D... I hope to God they fix that... with the Jet triple now the jet dive and other plays with jet have a true constraint play... kudos... and good to the flanker screen back in the wing offset hope it is available in the custom playbook menu though... still digging and will pass on gems and glitches...

ram29jackson
06-06-2012, 07:21 PM
I still havent seen an instance or ability to execute a little shovel pass or pitch it forward

Dr Death
06-06-2012, 07:22 PM
Pretty sure they will always be 15 minute quarters. Every simmed game is 15 minute quarters, or at least has been for years. When they had the bug a few years ago when OD games wouldn't probably update and would be simmed, one of the tell-tale signs was that you'd see touchdowns with 14:05 on the clock in a game that was played on 7 minute quarters.

Oh I have no problem w/ it, in fact, I wish they would do away w/ 5 minute quarters or anything less than 15... when you play a baseball game, do you play 4 innings or 5 innings? No, you play 9. But... in order for this to work in a football game the CPU has to be smartened up and learn how to control the clock, go on long drives that take 5 or 6 minutes off the clock... in the brief time I spent playing last year's game I think the longest scoring drive against me was like 3:03... that's unrealistic and needs to be addressed too!

JSmith03
06-06-2012, 07:29 PM
no dude its one thing to make it harder,its another to make it blind at an angle. It is a wrong angle. Dont tell me a kicker cant visually compensate from his hashmark..I am saying it takes you completely out of any realistic view.

So you're gonna tell me how something affects ME? :confused: If it doesn't work for you, then when the game comes out, you'll probably get the option to turn it off. But I happen to like the added "pressure." I like a challenge.

And I thought you said you find it funny when people use real-life examples to back up their points? :P

JeffHCross
06-06-2012, 07:37 PM
when you play a baseball game, do you play 4 innings or 5 innings? No, you play 9.True. Though I do recall baseball games in years past that allowed you to change it from 9 innings to something shorter. There were also options in several baseball games in years past to change all at-bats to single pitch, i.e. strikeout on 0-1, walk on 1-0. So there are options to make a baseball game go faster, just like there are options to make football games go faster.

And I'm not talking about arcade-style games, I'm talking about the baseball sims.

ram29jackson
06-06-2012, 07:39 PM
the announcer made some comment about alot of points being scored at the end of 3 qtrs....it was 7 to nothing :D

JSmith03
06-06-2012, 07:39 PM
Man, the new passing trajectories make a heck of a difference. It feels so weird being able to tap the receiver button.

JSmith03
06-06-2012, 07:43 PM
Also, if I haven't said this before, the :Baylor: RB is NICE.

Deuce
06-06-2012, 07:52 PM
I think the game looks great. The one thing that stood out to me was momentum. I was using KState's FS and if I made the slightest move in the wrong direction I was toast!! :up:

Tarhead10
06-06-2012, 08:06 PM
Is it just me or has anybody noticed how dark it is on the field during the LSU-Alabama game???

steelerfan
06-06-2012, 08:09 PM
repeat LOL I quoted myself earlier by mistake

http://img.tapatalk.com/a6cd092a-ff4a-d403.jpg

:sf:

Sent from my SAMSUNG-SGH-I997 using Tapatalk 2

ram29jackson
06-06-2012, 08:18 PM
http://img.tapatalk.com/a6cd092a-ff4a-d403.jpg

:sf:

Sent from my SAMSUNG-SGH-I997 using Tapatalk 2


dont you have some colored socks to go fold or something? :D

I have see how this passing is on a harder setting...the game still has the loose weak feel to it compared to Madden and the offensive and defensive linemen are just unreliable visual fodder who any QB can just push away it seems

steelerfan
06-06-2012, 08:19 PM
And I thought you said you find it funny when people use real-life examples to back up their points? :P

Don't waste your time having a serious discussion with ram. He changes his arguing points to suit what he is saying each and every post. It's like trying to nail Jell-O to a board. Waste of energy. ;)

Sent from my SAMSUNG-SGH-I997 using Tapatalk 2

Little Steve
06-06-2012, 08:19 PM
Is it me or is it the game they when you run a IN ROUTE they run in and catch the ball like they are running a HITCH. Can you guys test this out. I'm losing like 5 yards because they come in. When they are covered and i throw they stay on course? And it gets swated.

texacotea
06-06-2012, 08:24 PM
picked a pitch off and took it to the house for around 70yrds the stat came up a 14yrd rush. Also last drive of the game said 10 plays 125yrds.

Kstate with chrome helmets?

Original1990
06-06-2012, 08:29 PM
So I played four games on the demo two with RG3 and two from dynasty. And for me I'm not purchasing it this year. The main reason why is because of the controller alignment between them and Madden. I use to play both but when Madden changed the controls in 09 that's why I stopped playing and only bought NCAA. Because with NCAA you can change the the controls to your liking. Like moving the sprint to the A/X button instead of the RT/R2. Or changing the Swat to RB/R1 instead of LB/L1. And the fact that you can't strafe unless it's auto....or the CPU takes control is a huge dower for me. Now there's still a month left before the retail comes out and anything can happen but for me I'll wait until next year.

souljahbill
06-06-2012, 08:36 PM
Isn't it odd that the week #1 & #2 play (Alabama and LSU), the Game of the Week is Notre Dame vs. Pittsburgh?

Jayrah
06-06-2012, 08:40 PM
So I played four games on the demo two with RG3 and two from dynasty. And for me I'm not purchasing it this year. The main reason why is because of the controller alignment between them and Madden. I use to play both but when Madden changed the controls in 09 that's why I stopped playing and only bought NCAA. Because with NCAA you can change the the controls to your liking. Like moving the sprint to the A/X button instead of the RT/R2. Or changing the Swat to RB/R1 instead of LB/L1. And the fact that you can't strafe unless it's auto....or the CPU takes control is a huge dower for me. Now there's still a month left before the retail comes out and anything can happen but for me I'll wait until next year.:)) Finally an assessment that makes sense! I am on the other side of the fence but I can respect this post!

Jayrah
06-06-2012, 08:41 PM
Isn't it odd that the week #1 & #2 play (Alabama and LSU), the Game of the Week is Notre Dame vs. Pittsburgh?:fp: :D Yes I'd say that is weird.

ram29jackson
06-06-2012, 08:49 PM
Don't waste your time having a serious discussion with ram. He changes his arguing points to suit what he is saying each and every post. It's like trying to nail Jell-O to a board. Waste of energy. ;)

Sent from my SAMSUNG-SGH-I997 using Tapatalk 2

i'm not jumping around anything. They are seperate points that dont cross each other or make anything hypocritical.
in the demo..in the pressure kick situation..if you are on a hashmark,the view is completely wrong. As though you couldnt turn your head or looking at it from the holders perspective(too low,too far to one side). Its simply not done well if thats the final outcome.

ram29jackson
06-06-2012, 08:51 PM
So I played four games on the demo two with RG3 and two from dynasty. And for me I'm not purchasing it this year. The main reason why is because of the controller alignment between them and Madden. I use to play both but when Madden changed the controls in 09 that's why I stopped playing and only bought NCAA. Because with NCAA you can change the the controls to your liking. Like moving the sprint to the A/X button instead of the RT/R2. Or changing the Swat to RB/R1 instead of LB/L1. And the fact that you can't strafe unless it's auto....or the CPU takes control is a huge dower for me. Now there's still a month left before the retail comes out and anything can happen but for me I'll wait until next year.

but havent they said that the ncaa controlls will be in madden this year?

xMrHitStickx904
06-06-2012, 09:02 PM
The Madden/NCAA controls are the same this year ... but listen ... I NEEED the strafe button back. Gotta have it.

JSmith03
06-06-2012, 09:03 PM
Isn't it odd that the week #1 & #2 play (Alabama and LSU), the Game of the Week is Notre Dame vs. Pittsburgh?

Even funnier is that either Rece or Nessler tab it as the "Game of the Century" :D.

Deuce
06-06-2012, 09:04 PM
but havent they said that the ncaa controlls will be in madden this year?

That's what he's getting at...he doesn't like it. He wants to be able to change them and cannot. ...I think?

JSmith03
06-06-2012, 09:07 PM
The Madden/NCAA controls are the same this year ... but listen ... I NEEED the strafe button back. Gotta have it.

Wait...it's not in? :fdown: No wonder I couldn't make user plays on the ball in certain situations...Hopefully I can adjust or I can see myself getting beat deep a LOT unless I let the CPU control. I value the stick skills I have :cool:.

ram29jackson
06-06-2012, 09:09 PM
what do you mean? there is a strafe on /off in the demo

Original1990
06-06-2012, 09:15 PM
In the past both games have the same controls. When Madden 09 came out the controls stay at the regular setting and I was done with it and was more focused with NCAA. Because up until the demo of 13 you still have the power to change controls. and every year the ability to change controls has got slimmer and slimmer to the point where EA Sports is thinking. Why not have one alignment one controller configuration for both NCAA and Madden. And that sucks for not only myself but for other people who have the idea to change configuation because I am a user control person. I don't like the CPU to take control. Like on defense, the defensive assist button. Why do I need assistant to make a play?

ram29jackson
06-06-2012, 09:17 PM
In the past both games have the same controls. When Madden 09 came out the controls stay at the regular setting and I was done with it and was more focused with NCAA. Because up until the demo of 13 you still have the power to change controls. and every year the ability to change controls has got slimmer and slimmer to the point where EA Sports is thinking. Why not have one alignment one controller configuration for both NCAA and Madden. And that sucks for not only myself but for other people who have the idea to change configuation because I am a user control person. I don't like the CPU to take control. Like on defense, the defensive assist button. Why do I need assistant to make a play?

odds are..both games will then have the option to alter to your liking

xMrHitStickx904
06-06-2012, 09:21 PM
Figured out the strafe thing : can't hold strafe & turbo at the same time.

Deuce
06-06-2012, 09:24 PM
Figured out the strafe thing : can't hold strafe & turbo at the same time.

Ya, sprint seems to hinder me a lot. Can't juke either. I've GOT to learn to keep my damn finger off that button.

JSmith03
06-06-2012, 09:25 PM
Figured out the strafe thing : can't hold strafe & turbo at the same time.

That's a relief. Gonna go try it out now.

ram29jackson
06-06-2012, 09:26 PM
what turbo ? there is no turbo anymore.

JSmith03
06-06-2012, 09:27 PM
I know this is off topic, but I checked the forum (or thread ???) and it seems dead right now. But does this site host Online Dynasties (specifically for 360) ? I wouldn't mind being directed to get more info.

Original1990
06-06-2012, 09:31 PM
I hope so bruh.

Original1990
06-06-2012, 09:34 PM
what do you mean? there is a strafe on /off in the demo


Yea but its "Auto" Strafe lol When you go to Defensive Pursuit in game controls there is no button/bumper for strafe.

cdj
06-06-2012, 09:38 PM
Ya, sprint seems to hinder me a lot. Can't juke either. I've GOT to learn to keep my damn finger off that button.


what turbo ? there is no turbo anymore.

Deuce - I am the same way; can't break that habit. :(

ram - even though there's auto-sprint, a lot of people still hit R2 post-snap out of habit.


I know this is off topic, but I checked the forum (or thread ???) and it seems dead right now. But does this site host Online Dynasties (specifically for 360) ? I wouldn't mind being directed to get more info.

We have the TGT 360 OD (http://www.thegamingtailgate.com/forums/forumdisplay.php?32-The-Gaming-Tailgate-OD-(360)), but I think we are on hiatus until 13 comes out. We also have a sub-forum for people to post about ODs & openings (http://www.thegamingtailgate.com/forums/forumdisplay.php?12-Online-Dynasty-amp-League-Classifieds).

JeffHCross
06-06-2012, 09:40 PM
I know this is off topic, but I checked the forum (or thread ???) and it seems dead right now. But does this site host Online Dynasties (specifically for 360) ? I wouldn't mind being directed to get more info.The Online Dynasties (http://www.thegamingtailgate.com/forums/forumdisplay.php?34-Online-Dynasties) forum hosts several donator-run dynasties, including "official" TGT ODs for PS3 and 360. Most of the dynasties have died down with the excitement for NCAA 13 starting up, but once 13 hits they should be back in full swing.

cdj
06-06-2012, 09:41 PM
Anyone else see a blocked FG yet? The very first attempt by the CPU got blocked (I called FG block). It seems like the outside guys (CPU controlled) are very quick and I'm wondering if they randomly get a little faster and get in there for a block.

cdj
06-06-2012, 09:43 PM
Isn't it odd that the week #1 & #2 play (Alabama and LSU), the Game of the Week is Notre Dame vs. Pittsburgh?

I noticed that as well. Definitely odd.


Even funnier is that either Rece or Nessler tab it as the "Game of the Century" :D.

I thought that line in the opening was a nice touch, but wish it would have been stated first rather than a throwaway line late. Still pretty cool though.

baseballplyrmvp
06-06-2012, 09:43 PM
Anyone else see a blocked FG yet? The very first attempt by the CPU got blocked (I called FG block). It seems like the outside guys (CPU controlled) are very quick and I'm wondering if they randomly get a little faster and get in there for a block.fg blocks will come next year when weight/size will matter more due to rtp.

jaymo76
06-06-2012, 09:43 PM
Played my first game Kentucky (me) vs Baylor. I won 18-0, though it should have ended 14-0 but I wanted to get in as many plays as possible so I went for a 2pt conversion and ticked an fg with 7 seconds left. Overall, I like the colour, like the pre-game, and LOVE the updates. R1 as a reciever takes a little to get used to but I don't have any major gripes. Leaping linebackers are gone and there isn't as much psychic db stuff as last year. Overall this is a nice improvement from 12. It's NOT a huge step up like Madden looks to be but I fully suspect I will play the heck out of this game nonetheless.

JSmith03
06-06-2012, 09:44 PM
We have the TGT 360 OD (http://www.thegamingtailgate.com/forums/forumdisplay.php?32-The-Gaming-Tailgate-OD-(360)), but I think we are on hiatus until 13 comes out. We also have a sub-forum for people to post about ODs & openings (http://www.thegamingtailgate.com/forums/forumdisplay.php?12-Online-Dynasty-amp-League-Classifieds).


The Online Dynasties (http://www.thegamingtailgate.com/forums/forumdisplay.php?34-Online-Dynasties) forum hosts several donator-run dynasties, including "official" TGT ODs for PS3 and 360. Most of the dynasties have died down with the excitement for NCAA 13 starting up, but once 13 hits they should be back in full swing.

Thanks a lot, gonna check em out now.

JeffHCross
06-06-2012, 09:44 PM
R1 as a reciever takes a little to get used(perks up) R1? Did they change the default 5 receiver buttons this year?

ram29jackson
06-06-2012, 09:46 PM
ram - even though there's auto-sprint, a lot of people still hit R2 post-snap out of habit


its been 2 years

gschwendt
06-06-2012, 09:48 PM
(perks up) R1? Did they change the default 5 receiver buttons this year?

Yes... L1 is now used for pump fake like Madden.

JSmith03
06-06-2012, 09:51 PM
Anyone else see a blocked FG yet? The very first attempt by the CPU got blocked (I called FG block). It seems like the outside guys (CPU controlled) are very quick and I'm wondering if they randomly get a little faster and get in there for a block.

Haven't gotten a blocked kick, but the edge guys definitely get around the edge faster.

baseballplyrmvp
06-06-2012, 09:53 PM
but I think we are on hiatus until 13 comes out. ya, cuz goofball cant find his game. :eyeroll:

Little Steve
06-06-2012, 09:55 PM
Anyone else see a blocked FG yet? The very first attempt by the CPU got blocked (I called FG block). It seems like the outside guys (CPU controlled) are very quick and I'm wondering if they randomly get a little faster and get in there for a block.

I got blocked once to. It seems if you kick right away they get a nice little jump and block your kicks sometimes. Test it kick right away on extra points, soon as you can.

jaymo76
06-06-2012, 09:56 PM
(perks up) R1? Did they change the default 5 receiver buttons this year?

Yup, with L1 as the pump fake I was sacked twice and after the fact remembered to push R1.

NatureBoy
06-06-2012, 10:17 PM
The Kansas ST QB can run like the wind. I played a couple more games tonight. The more I play, the better I like the new passing system. I can't wait to try it out as South Carolina.

gigemaggs99
06-06-2012, 10:21 PM
This is a very very bad start to the season. I didn't log enough time to build up my guy and more importantly my clubs and it's costing me with long shots into the par 5's and such.

I'm slowly building things back to normal LOL.

I hear you there sir, I just bought the game 2 weeks ago. I couldn't get on par 5s to save my life. Then I found since I purchase the Masters' Edition it came with fancy "masters' edtion" irons, woods, wedges, etc....so they all gave my game a boost. I'm not able to get on in 2, slowly but surely starting to shoot under par rounds.

gigemaggs99
06-06-2012, 10:23 PM
I noticed that as well. Definitely odd.



I thought that line in the opening was a nice touch, but wish it would have been stated first rather than a throwaway line late. Still pretty cool though.


Don't they make Notre Dame vs Pitt "game of the week" b/c of Holtz and Mark May? They (ESPN) really likes to build that up.

Rudy
06-06-2012, 10:36 PM
I downloaded the demo and only got two games in tonight after kids baseball. The demo is fine. It feels more polished than NCAA 12 (which I didn't like) but it doesn't wow me either.

I didn't see any super LBs so I liked that. You can really lead guys if you want to. I had fun running the option with Oregon. I am really rusty though and my passing skills stink. The juke move is better. It's not big but it is quick and I used it with an Oregon WR to get past a defender. It's not overdone and can't be used all the time but the fact I used it successfully in one demo game meant it was more successful than any juke I tried in NCAA 12! A nice improvement there. The player movement feels smoother but I would still like more momentum and it feels a bit twitchy. I think Slow speed may be better. I liked the Rece Davis updates but imagine how good they would be if EA used fake video highlights like 2K5! 2K5 used different angles to trick us into thinking they had more than they did but it was cool.

When I tried to shift the LBs over in a Nickel Cover 2 Man defense the one LB wouldn't budge and he wasn't aligned far enough imo. Worked on other plays so not sure why that happened. I don't like the Coach Cam backing out at some retarded diagonal angle. What is going on there? The punt return camera is too low for my tastes as well. The grass at LSU looked like crap. Reminded me of Madden 12's grass which was ugly. Hopefully just a demo thing. The crowd is pretty bad. They aren't loud and are too dormant at times. Audio settings could help but there wasn't very much atmosphere. I still think this needs to be a lot better.

Overall the game felt fine. It feels like a positive step for this franchise but I wasn't wowed by anything. And every time I saw a tackle it just reminded me of an old animation I've seen. I think the Infinity engine would have added a lot of life in this department. I think the Madden videos look great and Madden's visuals are better than NCAA's overall. The demo keeps this game on my radar after being pissed off about no Infinity earlier. The cpu offense sucked in my two demo games on Varsity so the jury is still really out on how well they execute and how they execute (do big RBs run big, small RBs use jukes and spins, do they utilize their playmaking WRs more, can they run the spread?). It's a shame you couldn't adjust the difficulty level before the game starts.

Oneback
06-06-2012, 11:55 PM
Not sure what to think just yet - just downloaded the demo and played Bama (me) vs LSU and went 22-27 for 294 yards and 4 TDs. Zone defenses are going to get torched in 13.

JBHuskers
06-06-2012, 11:58 PM
Not sure what to think just yet - just downloaded the demo and played Bama (me) vs LSU and went 22-27 for 294 yards and 4 TDs. Zone defenses are going to get torched in 13.

You are playing on Varsity though...

jaymo76
06-07-2012, 12:01 AM
Game 2: USC 13 (ME) VE Oregon 3; Game 3: Alabama 10 (ME) vs LSU 3 The cpu offense is non-existent BUT it's nice to see cpu QB's take off for big runs. I am getting absolutely demolished with the HB screen. Not once have I had a positive gain from the HB screen. As for the run game, overall I really like it. My RB is kind of like a pinball just bouncing off defenders. Shockinly the cpu almost took a kickoff return to the house in the USC Oregon game (that didn't happen once in NCAA 12). I must admit I am struggling a little with passing. I guess I haven't totally got into sync with the icons lighting up. Also the R1 versus L1 continues to fluster me. There still are some bals bouncing off of helmets but they occur far less than in NCAA 12.Heisman mode... ??? ... wow... really??? I played one drive and can honestly say that I will NEVER use the mode once 13 drops. I got absolutely nothing out of it and the L2 is just gimmicky. The mode just seems to have nothing to offer. Overall, my feelings are pretty similar to Rudy. I find the game superior to 12 but there is no WOW moment for me. Don't get me wrong, the game updates are awesome but I still would have liked something more with regards to dynasty. Regardless, I will 100% buy the game and it is far, far superior to 12 but this game still needs some "maddenesque" improvements to enhance the overall experience.

ram29jackson
06-07-2012, 12:06 AM
You are playing on Varsity though...

I was thinking that also when I read his thoughts and wanted to type it. But I assume he knows the drill and understands that....?

from this build, I wonder if theres catches that we will not see till actual game ? I know they say there is many, but you usually see a top 10-20 all the time

jaymo76
06-07-2012, 12:54 AM
I'm glad to see they added the star for the game of the week on the TV listings. It has been a pet peeve of mine the last few years to not know which game was classified as game of the week. I see they also put local games and national games as seperate icons again. These are the little touches that add to the game.

ram29jackson
06-07-2012, 01:03 AM
I want to say early on it just seems like the players are moving too fast..maybe i'll like it later but it just looks like they are skittering everywhere LOL..maybe a weaker team wont look like USC ( fast) but damn

.the players seem more aware of the sidelines...but Rece can stop interupting me for all I care LOL

ram29jackson
06-07-2012, 01:28 AM
I do keep wanting to see replays of the catch animations I see but of course you cant do that damnit

xGRIDIRONxGURUx
06-07-2012, 01:31 AM
i love the speed... its about what it was with 11... seems so fast because 12 had cement cleats... it feels like college football... explosive

ram29jackson
06-07-2012, 02:03 AM
it may not have RTP but the players still seem to react differently to hits and tackles...maybe its just the newness and my giddyness and eventually it will seem the same..but right now it doesnt seem like the usual player interaction from 12'

SpreadOption
06-07-2012, 03:27 AM
Bug I just encountered


http://www.youtube.com/watch?v=4e4KINOuPAk

Same game, and the clock hit 0:00 but no change. Had to be like this for 15 while I messes with the
Videos

http://www.youtube.com/watch?v=P_S3kbJMJ-8

ram29jackson
06-07-2012, 03:43 AM
that was frightening...and funny...the players moved really fluid in that though...like ghosts

Rudy
06-07-2012, 05:10 AM
The players do seem more aware of the sidelines. I don't see WRs running instantly out of bounds.

Jaymo, I have run a successful HB screen and WR screen. I have not seen the cpu run a successful HB screen although I don't know if they tried one. They usually sucked at running that. That's what scares me a lot about this demo since you can't judge a lot of the core problems. Without changing the difficulty or sliders how can we tell if the cpu offense is going to suck at running certain things again? Given the fact they sucked running the spread-option last year and that the devs said fixing that was not a priority item I simply don't believe it will be significantly better this year. I've said this before - all the different college offenses should give NCAA a huge advantage over Madden but if they can't run the unique offenses right it becomes a black eye. Madden has a lot of custom formations for each team so it gives them some personality. NCAA needs to step up in this area.

kstauf
06-07-2012, 07:22 AM
Bug--
In the dime package there is a new sub package "4 DE". The pre-play art appears correct but if you call this it puts your QBs in on the defensive line.

I did this as USC but I assume this would be the case for any of the teams on the demo.

souljahbill
06-07-2012, 07:26 AM
First off, I'm use to playing on slow speed with the speed threshold at 0 so right now, the speed of the game is like drinking a Red Bull laced with cocaine. It's FAST.

Secondly, I just beat USC 28-3 with Oregon. Oh baby is the option deadlier to run now. My QB went bananas on read options. Had I looked to see that the pitch button changed earlier in the game, I would have burnt the defense 2 more times on speed options. The DE completely sell out when going for the RB and the QB not moving like he's wearing cement shoes makes a WORLD of difference. I am SO ready to start a dynasty now with my custom playbook. Screens don't work at all for me however. WR screens were my favorite pass plays but everything is bottled up now.

Long story short, I'm completely sold. This game is gonna be a nice upgrade from '12 and definitely should hold me over until '14 so I can see what the fuss is about with RTP.

gschwendt
06-07-2012, 08:49 AM
Bug I just encountered

Same game, and the clock hit 0:00 but no change. Had to be like this for 15 while I messes with the
Videos
Thanks. I've sent them to EA.

Kwizzy
06-07-2012, 08:59 AM
Ok so I played 4 games last night:
KSU(me)14-BAY 10- Scored both of my TDs in the 4th, fun game.
USC(me)10-Ducks 21- Threw 3 INTs trying to get a feel for the new passing mechanics.
LSU(me)16-Bama 10- Got a safety early, and moved the ball pretty well in the run game.
Ducks(me) 28- USC 7- Pretty much had everything going on offense.

I typically have a tough time breaking down things too much without instant replay, especially so with the fast paced gameplay (which I love btw). That being said, here are my early impressions:

-Overall I think I am really going to like this game. I’m assuming that the step up to AA and some basic slider tweaks will clear up some of the issues I’m seeing. I did not expect the game to feel as different as it does, especially since the last time I played it in Jan. it felt exactly like ’12 with some things added in.

-The shotgun run game is a blast! Hopefully it’s defended a bit tougher on AA but man it’s a lot of fun!

-Player movement feels much better to me. It’s obviously still not what we’d like it to be, but I think it’s taken a pretty strong step in the right direction & RTP next year should continue that growth. I was able to make some nice jukes & cuts in the open field that actually made people miss.

-There are still some alignment issues but it is much improved. I am still seeing some zone assignments flipped/crossing when a nickel/dime comes across the field to match the formation. I haven’t been able to tell yet if it’s just the play art that gets screwy or if they are actually playing the wrong assignment. I like the base align feature too, it will keep you in the standard shell of the formation you called no matter what the offense comes out in. That will be nice to add some confusion/disguise for the defense. (Dr. Death, you can use the base align to remedy the cover 2 zone vs twins issue you had mentioned. It will at least keep your CB from going across the formation.)

-It’s all well and good that I can flip my defensive play to make sure I get aligned normal on blitz calls but the CPU can’t & it’s a dead giveaway to what is coming sometimes. I’d really like to see a system implemented to help the CPU Defense in that regard.

-One negative effect of the new (correct) alignments is that it showcases some of the shortfalls of the game when it comes to run fits & leverage. Players don’t play with leverage to keep contain & don’t try to maintain gap integrity at all. This used to be countered somewhat by the fact that the D remained fairly evenly distributed no matter what sets the Offense used. Now with defenders lining up to match some of these trips formations & whatnot, these shortcomings become a much bigger issue. An example of this would be on some of the trips HB weak type formations where you call a speed option. The DE easily gets sucked inside with no regard to outside leverage, a true “force” assignment doesn’t exist & the result is often not pretty. This is obviously just 1 example of a bigger issue.

-Overall though I had a ton of fun last night with this game & I am really looking forward to getting my hands on the game on AA. I thought that it reintroduced some of the fun, open feel to the game which has been missing the last couple years.

JBHuskers
06-07-2012, 09:01 AM
There should be some Pantera playing with the mosh pit that is occurring in those videos :D

Thanks for posting them SpreadOption!

souljahbill
06-07-2012, 09:10 AM
Finally found something that I don't like about the demo:

UAB 38 - Southern Miss 22

:(


Sent from my iPhone using Tapatalk

gschwendt
06-07-2012, 09:12 AM
Apparently there's a glitch that if you play a game in the demo and then turn around and play another game (without backing out to the main menu), you'll carry the first team's playbook with you. I wondered why Alabama had so much Shotgun in their playbook.

Essentially if you play a second game, you'll want to back out to the main menu of the demo, and then go back into the Dynasty mode before starting your second game.

souljahbill
06-07-2012, 09:14 AM
I don't know anything about file limits and whatnot but I would gladly wait another hour or so to download a bigger demo if they could add instant replay. I've wanted to go back and see good blocks, missed assignments, big runs, awesome catches, and big hits but I can't due to a lack of replay. I'd LOVE to have instant replay in the demo going forward.


Sent from my iPhone using Tapatalk

Kwizzy
06-07-2012, 09:18 AM
Apparently there's a glitch that if you play a game in the demo and then turn around and play another game (without backing out to the main menu), you'll carry the first team's playbook with you. I wondered why Alabama had so much Shotgun in their playbook.

Essentially if you play a second game, you'll want to back out to the main menu of the demo, and then go back into the Dynasty mode before starting your second game.

Ha! I was thinking the same thing about Oregon's pb.... way too much under center stuff... now I know why.

Tarhead10
06-07-2012, 09:33 AM
Apparently there's a glitch that if you play a game in the demo and then turn around and play another game (without backing out to the main menu), you'll carry the first team's playbook with you. I wondered why Alabama had so much Shotgun in their playbook.

Essentially if you play a second game, you'll want to back out to the main menu of the demo, and then go back into the Dynasty mode before starting your second game.

Nice... I was wondering why Alabama didnt have hardly any formations under center...:D

Little Steve
06-07-2012, 09:37 AM
Finally found something that I don't like about the demo:

UAB 38 - Southern Miss 22

:(


Sent from my iPhone using Tapatalk
Everyone knows that UAB is the best football school ever! :)

Little Steve
06-07-2012, 09:40 AM
I don't know anything about file limits and whatnot but I would gladly wait another hour or so to download a bigger demo if they could add instant replay. I've wanted to go back and see good blocks, missed assignments, big runs, awesome catches, and big hits but I can't due to a lack of replay. I'd LOVE to have instant replay in the demo going forward.


Sent from my iPhone using Tapatalk
No way in hell they will let you have instent replays. They don't want you to see all the same bad stuff and or have youtubers bash the game by finding bad stuff.

JBHuskers
06-07-2012, 09:52 AM
No way in hell they will let you have instent replays. They don't want you to see all the same bad stuff and or have youtubers bash the game by finding bad stuff.

Nah it's more like things are cut out to slim down the demo size. If that was the case, they wouldn't have it in the retail game either.

souljahbill
06-07-2012, 09:53 AM
No way in hell they will let you have instent replays. They don't want you to see all the same bad stuff and or have youtubers bash the game by finding bad stuff.

Instant replay isn't going to stop the haters from hating. When the sights and sounds presentation is up, they argue about how EA isn't focused on gameplay. You gotta drown out the white noise and carry on.

JBHuskers
06-07-2012, 10:00 AM
Instant replay isn't going to stop the haters from hating. When the sights and sounds presentation is up, they argue about how EA isn't focused on gameplay. You gotta drown out the white noise and carry on.

:nod:

Sent from my DROIDX using Tapatalk 2

ryby6969
06-07-2012, 10:06 AM
I understand it is Varsity, but I torched Oregon with USC 42-7. Barkley threw for 5TD's, 4 of them to WR #10 who also had 140 yards receiving. I noticed CB's waiting until the WR got on them before they started moving causing them to get beat deep. I really hope they have fixed the amount of 5* WR's or this could be a pass happy edition if they did not up the number of stud defenders because the USC WR's were just abusing the Oregon defenders. Hope to play quite a bit more today.

souljahbill
06-07-2012, 10:10 AM
Just returned a kickoff 102 yds. with Oregon HB #6.

texacotea
06-07-2012, 10:11 AM
Are the helmets a little to shiny? I noticed in the baylor/kstate game they looked chrome especially kstate.

tko27
06-07-2012, 10:13 AM
Just noticed an error with the studio updates. After the opening kickoff of my game (Baylor vs KState) I got the standard studio update with Rece. When Rece was done Brad Nessler came back saying "Thanks for the update Rece, we've got a 7-0 game here" or something along those lines. The score at the time however was 0-0 as we had only just kicked off.

Little Steve
06-07-2012, 10:29 AM
Ha, i stared playing madden again and i got picked 5 times in one game....big difference with the new pass (can't spell the word but fill in blank).

souljahbill
06-07-2012, 10:33 AM
Are the helmets a little to shiny? I noticed in the baylor/kstate game they looked chrome especially kstate.

I noticed that too.

souljahbill
06-07-2012, 10:35 AM
I played Heisman Challenge.
http://www.youtube.com/watch?v=WJ_yQ02xwsM&feature=youtube_gdata_player

xGRIDIRONxGURUx
06-07-2012, 11:49 AM
I understand it is Varsity

thats why... play varsity on 12 and its the same or worse... not worried about difficulty, just fixing gameplay issues

Tako 715
06-07-2012, 12:09 PM
Everybody else able to execute a fake pitch? I couldn't execute a fake pitch.

JSmith03
06-07-2012, 12:16 PM
Everybody else able to execute a fake pitch? I couldn't execute a fake pitch.

Pull the right stick down?

AustinWolv
06-07-2012, 12:36 PM
Just returned a kickoff 102 yds. with Oregon HB #6.
LOL, I returned one last night 103 yards with the Alabama returner. #22 I think. Blazing fast and the blocking was superb, a nice big hole to hit and he was GONE!

ram29jackson
06-07-2012, 12:40 PM
I played Heisman Challenge.
http://www.youtube.com/watch?v=WJ_yQ02xwsM&feature=youtube_gdata_player


:D

DariusLock
06-07-2012, 12:44 PM
Instant replay isn't going to stop the haters from hating. When the sights and sounds presentation is up, they argue about how EA isn't focused on gameplay. You gotta drown out the white noise and carry on.

Why's the noise gotta be white?

JBHuskers
06-07-2012, 12:46 PM
Why's the noise gotta be white?

Because it's right :P

Sent from my DROIDX using Tapatalk 2

Escobar
06-07-2012, 01:00 PM
I didn't notice the playbook bug, but maybe it's only the Home teams playbooks that get carried over. I played Oregon vs. USC first then went into Baylor vs. K-State. I thought Baylor had way more than just 4 Shotgun formations, so maybe USC's pb got carried over and not Oregon's.

Does anyone else think they overdid the motion blur a little bit. When I was playing I sometimes had trouble seeing the field because it looked like little blurs were running all over the place (very distracting).

Otherwise the game plays very fluid. Let's hope they don't pull a '12 and make the game worse with patches once it releases.

ram29jackson
06-07-2012, 01:08 PM
Why's the noise gotta be white?


Because it's right :P

Sent from my DROIDX using Tapatalk 2

:blush: sorry, couldnt help it...apparently, black noise is European ..or at least sounds European


http://www.youtube.com/watch?v=5FuAvvfrxTU

WolverineJay
06-07-2012, 02:44 PM
[QUOTE=Escobar;142970]Does anyone else think they overdid the motion blur a little bit. When I was playing I sometimes had trouble seeing the field because it looked like little blurs were running all over the place (very distracting). [QUOTE]

I noticed it bigtime in the 1st couple games I played as Oregon. I in fact forgot about motion blur and thought it was slowdown or sluggish gameplay like we had in PS2 games (NCAA 2005, 06, and 07) when the offense was near their own endzone because that is when I noticed the blurry slowed down garbage in 13' when USC was inside their 10.

Needless to say I don't care for the motion blur at all, but really only noticed it in 1st couple games maybe I've gotten used to it after playing 5 games.

Big Blue
06-07-2012, 02:55 PM
I don't know why everyone doesn't like the heisman challenge mode. I'm a dynasty guy but I still really enjoyed it.

JBHuskers
06-07-2012, 03:06 PM
I don't know why everyone doesn't like the heisman challenge mode. I'm a dynasty guy but I still really enjoyed it.

We did a podcast on the Heisman Challenge (available soon ;)) but even though I'm not overly excited on the mode, I will want to play it with the various players that I'm interested in to see all the interviews and such.

ram29jackson
06-07-2012, 03:16 PM
I don't know why everyone doesn't like the heisman challenge mode. I'm a dynasty guy but I still really enjoyed it.

its only one season and there's nothing that gives you some kind of historic feel to it, nothing emersive. Nothing accomplished or rewarding about it or trully identifyable about their attributes.

Putting jim Plunkett in tighter shoulder sleeves just misses the mark, amoung other things.

Escobar
06-07-2012, 04:14 PM
Basically, they should have just given us the videos becaues anyone can use create a player and put him on any team...

Escobar
06-07-2012, 04:18 PM
I saw my first "Illegal Touching" penalty today. :up::up:
It was on a comeback route. The USC receiver ran out the back of the endzone before turning around, but my corner tipped the ball first so it really shouldn't have been a penalty ;) Just glad to see that they put that in the game.

WolverineJay
06-07-2012, 04:28 PM
I have played 5 games and its time for my impressions in bullet style(sorry there is a ton of them).

I think this demo feels slightly slower than 12' and the movement is a little more realistic still too much zig zagging and instant change of direction, but it's better than last year.

The camera is a little more pulled back making the players seem a little smaller on the field than they looked in previous next gen NCAA games.

The black outline on the numbers of the player you're controlling look nice.

I like the quickness of the new throwing motions this is a huge improvement over 12' where the QB throwing animation was always long and drawn out which was highly unrealistic.

The juke is ugly if you do it running straight like a bunny hop to the side, it is an arcade animation. Plus it is still way to ineffective in the open field 1 on 1 situations. I tried doing the juke early, late, and correctly timed all with no success using both HB's from Oregon. I see that the defender just ignores the juke entirely and instantly tackles me 99% of the time.

The stiff arm and trucking animations are quicker which is nice (I used the stiff arm on the SS in a 1 on 1 situation with the LB's chasing me were about 5 yards behind and I was able to get an additional 15 yards before being tackled that wasn't possible in 12').

I love the new diving catches and the effort the defenders are showing on trying to swat passes by diving, it looks realistic.

User passing and the read and react system is going to be too easy once I have been playing for awhile (I went 24-32 and 27-36 in back to back pass happy games for K-State).

I better bold the following since I never did it in 12', I returned 2 punts yep 2 for TD 52yds and 84 yds using Punt Return Middle. I simply found a lane to the right and off I was both times thanks to great blocking.

The spread option is deadly for the User thanks to the sped up animations and reading the EMLOS like in NCAA 11. I had many huge gains running QB Wraps, Read Options, Speed Options, and Load Options.

The shotgun run blocking for the User is much improved as well leading to many long runs on HB Sweeps, HB Off-Tackles, HB Counters, and HB Draws.

I had one instance of a psychic DB in my last game which really came to my surprise since it didn't happen in any of the other 4 games so I was loving that it was completely gone (Lee Corso "Not so fast my friend."). I ran a corner route (bracket corner from ace set) and the Def was in zone. The DB let my WR get run past him and while looking at my QB the whole time strafed sideways (psychic ability to know where the WR was going despite never looking back at my WR who was 5 yards behind him) all the way to the sideline and swatted it away at the last second. Having said that I haven't been able to replicate it since using the same playcall so maybe the DB was on fire that one time who knows.

I still don't get it and I and others have talked about it in the past on other sites, but the changing of offense to special teams happens instantly in the game. I gave EA Tiburon feedback on this issue ever since NCAA 11' when my brother went from the offensive huddle to FG kick formation despite there was only 3 seconds on the running clock to nail a game winning FG as time expired. Just ridiculous that its still in the game since we have all seen the massive scrambling in real-life when the offense has to run off the field to get the special teams and kicker onto it in time for a FG attempt. This is why teams spike the ball in reality, yet in the game no spike required just huddle up call FG and voila instanly all lined up for a FG attempt, lol way way unrealistic(a 10-15 second run-off should be automatic in those situations that the clock is running).

I would like to see more time on the screen for the stat overlays during the game and for the player of the game. It is too easily skipped by pressing X and it is only on screen for 2 or 3 seconds if unskipped(make it 5 seconds and hold X to skip please).

I liked that i could finally run over those smaller weaker DB's with my FB, HB, and TE's pretty consistently. This was very much needed for realism sake since we all watch football and see these big guys breaking arm tackles and high tackle attempts of smaller defenders all the time. If the defender uses poor tackling techniques they should be punished with a break tackle animation.

I like the Rece Davis updates adds depth to the Dynasty experience. He might not sound like he does in real life but its just a video game so I give them a B, good addition EA Tiburon. I got plenty of variety in my updates from conference, to top 25, and relevant games for my school. The only problem I have is the timing wish these would come after failed 3rd downs, after change of possession following boring play(fair catch or short returns), and at the end of each quarter. I didn't like the updates after a big play by my team at all it stole my replay from me to give me another update, no thanks.

Speaking of end of quarter highlights, where are they? All I ever see in the end of quarter transitions are player celebrations, bands, crowd reactions, and pre-game huddles. Maybe this is a demo constraint, but I don't like it. If it is like this in NCAA 13 then I will be upset since I look forward to those end of quarter highlights of the biggest plays that quarter.

Bad news about a WR changing his route into a streak on 3rd or 4th downs from 12' it reared its ugly head for me twice in this demo. On 1st play I thought the WR was going to run his assigned Curl route nope ran a streak my QB threw a pick. 2nd one I WR was suppose to be running a deep out, didn't happen ran a streak instead leading to another pick very frustrating.

Passes still hitting my HB and TE's in the head or shoulder despite the icons being completely lit up. Also multiple time on PA screens the HB icon never fully lights up leading to a sack.

Had only 1 Pass Interference called on me in the 5 games despite there being a few cases where it should have been called. On that 1 I got nailed for, the pass was whipped out of bounds by ten yards completely uncatchable even for Shaquille O'Neal. Like the addition of Illegal Touching and it gets called.

DT's intercepting passes too easy had 2 picks for DT's dropping into zone(both were CPU picks not user controlled). It looked funny since they used the new catch animations looked like big old TE's snagging a high pass.

No calls on blatant Intentional Grounding still. I mean hut and throw ball almost instantly into the stands type away from any receivers. Disappointing that EA Tiburon can't get these penalties too work properly why have them listed if they are NEVER called.

Play action bombs are way too easy almost everytime I call them the safeties bite leaving my WR wide open for an easy TD. Aggressive zones glitch again? I sure hope not it ruined 12' for me please EA Tiburon have the CPU leave the gameplan adjustments alone like I do every game. I hate this feature and Madden never added it for a reason.

Had 1 misalignment issue with CPU staying in Man the CB backed up like he was playing soft coverage despite my team being in Twin TE Slot the WR ran an out route and the CB tried to run all the way across the field to cover him at the snap. I didn't get a replay but it appeared the Def was in somekind of 4-3 set.

I had the clueless DB issue on one load option play. I kept it with the QB and the CB just stood there even as I ran past him. I hated when this happened in 12' feels so cheap.

HB screen works nice for the User if the ball doesn't bonk off my guys head, lol. The CPU just refuses to throw it 80% of the time and when they do it usually is for a lost. Garbage play for the CPU.

Strange comments from Brad about timeouts and score updates. He said something like K-State is confused they called a timeout. Lol, it's the first half I was driving for a score before time expired I'm not confused you are Brad. The others are score mishaps like 7 point game here ah no scoreless game Brad. Or the really bad one "They win the game 14 to 14." Lol that would be a tie Brad. The latter came after my OT win 34-28.

Squib kicks work better had a couple nice bouncing past the returner touchbacks.

I had no problem swithcing the L1 pass icon to R1 since I look at the icon before I press the button. I don't like the throw the ball away button being switched to clicking the right analog. I also hope that the controls aren't all locked like Madden since I like to switch some things around to my liking like strafe.

Not really a demo issue just an issue with the hot/cold player identification in the game using R2 and pressing down on right analog. Mostly I wish that EA Tiburon would bring back the match-up stick, but in the meantime why can't the game show both teams hot and cold players instead of only my team. I think this would be easy and definitely help with exploiting mismatches and giving help to my cold defenders.

Edit*- One more I forgot and it is a huge mistake by EA Tiburon. I was on Def and my lazy DT was offsides as time expired after a CPU hurry up despite the previous play was a 7 yard pass, lol unrealistic and dumb. Anyways the CPU throws a Hail Mary and it falls incomplete. Ref calls defensive penalty for off-sides and get one untimed down like in NCAA 11, nope Game Over you lose CPU. C'mon EA Tiburon how come you didn't fix this issue from 12'. The game can't end on a defensive penalty fix this for retail please for realism sake.


Overall I do feel it is an improved game and worth the pre-order price of $45. Again sorry for the long read, but I had taken quite a few notes while playing.

oweb26
06-07-2012, 04:36 PM
Wow longest post so far this year in a none scheme related thread.

Sent from my A500 using Tapatalk 2

AustinWolv
06-07-2012, 04:37 PM
gameplan adjustments alone like I do every game. I hate this feature
Agreed! Have never liked it. Stupid Mario power-up type of shit.

Dr Death
06-07-2012, 05:20 PM
Here's something for the CD guys to pass on to EA for NCAA 14, as I know it's way too late to do anything about this now... But this crap of "disguising defenses" by always showing Man>Man coverage has got to go. The other team lines up in Cover 2. I know it's Cover 2 because I know what Cover 2 looks like in the game. I motion my far right WR {B} to the left, the CB follows him. :fp: And at the snap of the ball - the D stayed in Cover 2...

Why??? Why do they believe that this is disguising coverage??? It leaves the flat completely open, no LBer can get over there quickly enough and the FS has his own responsibility. I can just about guarantee that this is going to be the single biggest cheese move that is complained about this year. Guys will run a HB Screen to the right, motion the WR and presto... open field.

There are numerous ways to disguise coverage w/ out showing Man every time. This is Football 101. And EA needs to change this for 14.

I hate to quote myself... :D But am I the only one frustrated by this ^^^??? This is NOT real football. As many people on here want sim, how can I be the only one to be frustrated w/ this and also see the glaring errors it's going to cause???

Anyone??? Anyone???

WolverineJay
06-07-2012, 05:30 PM
I hate to quote myself... :D But am I the only one frustrated by this ^^^??? This is NOT real football. As many people on here want sim, how can I be the only one to be frustrated w/ this and also see the glaring errors it's going to cause???

Anyone??? Anyone???

Oh I agree and I think it is the real reason behind all the long runs I've gotten. I think we're going to see tons of open space running leading to huge gains on runs to the wide side of field (counters, off-tackle, stretch, and sweeps). The call a twins or trips set AND flip the play to the open side or the side where you have the numbers advantage is making the running game too easy. The old take what the defense is giving you taken to the extreme. I think by varying it up by giving different coverage shells to confuse your pre-snap read would work without best on best always make it look like its man defense stuff.

gschwendt
06-07-2012, 05:38 PM
One thing to realize, as someone else pointed out, you can hit triangle/Y and then right on the d-pad and it will give you what you saw last year (CBs stay at home against 4WR Trips). The only issue, and I'm still investigating is that when on the hash, the WRs spread their alignment better but the DBs stick to the old alignment (closer to the middle of the field).

JSmith03
06-07-2012, 05:46 PM
Just took a PR for a touchdown with K-State. :)) Blocking in the PR game is MUCH improved.

JSmith03
06-07-2012, 05:53 PM
Ok, some of these running animations are horrible. I just saw a running animation for a WR on K-State where it basically looks like he's moving one arm, and the arm with the ball is dead. :fp:

cts
06-07-2012, 05:55 PM
Ok, some of these running animations are horrible. I just saw a running animation for a WR on K-State where it basically looks like he's moving one arm, and the arm with the ball is dead. :fp:

Yeah, I notice that one a lot. Pretty much any breakaway type of play.

WolverineJay
06-07-2012, 05:58 PM
Just took a PR for a touchdown with K-State. :)) Blocking in the PR game is MUCH improved.

Yep #86 is very good and the blocking really opens the field up for some nice returns. Only thing that is a little bothersome is when I ran my 84 yard return in for a TD the screen was pulled way back and looked as if I was watching the game from the other side of the field while taking it in for 6. Really noticeable since the camera is more pulled back this year during gameplay.

JSmith03
06-07-2012, 06:01 PM
Ok, is anyone finding the Swat ball and Catch buttons unresponsive at times? It's like I'd press the button but nothing will happen. I've given up so many deep balls and TDs solely because of this. Is swatting and catching more timing based this year, where an animation wont happen unless you time it right? Because last year even if you weren't in position, when you pressed the button you did SOMETHING.

gigemaggs99
06-07-2012, 06:14 PM
I've yet to play the demo much but from what I hear about these punt returns I LIKE IT. I think in real football if the defense forces a punt and they have a good punt returner that should part of the game. If you don't want to give up a TD on a punt return kick it away from the returner. They do this all the time in real life. I'm glad it adds something to the strategy of the game. Of course it's nice that returning them isn't a given, but it's nice that it's a threat, enough to make you second guess if you REALLY want to kick to this guy.

I like it.

I'm just saying it's nice that the punt return is enough of a threat to make you think about it. In years past, in real life they return multiple punts per Saturday across the various games played, but on NCAA I would be lucky to get 1 out of 20 returned, unless I was playing on the beginner level.


EDIT: I will say I downloaded the PS3 demo last night, it took some time. I think around 2 hours not sure why it took so long but I loaded it up, installed it and fired that puppy up around 1am. I played for a few minutes but couldn't keep my eyes open anymore. It was nice though, haven't had NCAA for a few months, it's nice to have it back! It's like that one last cold beer you find hidden behind all the other stuff in the frig, YES IT'S HERE!

Oneback
06-07-2012, 06:27 PM
One thing to realize, as someone else pointed out, you can hit triangle/Y and then right on the d-pad and it will give you what you saw last year (CBs stay at home against 4WR Trips). The only issue, and I'm still investigating is that when on the hash, the WRs spread their alignment better but the DBs stick to the old alignment (closer to the middle of the field).

Wide receivers do widen their alignment to the field, this is something I spoke with Anthony White about back in January. That being said defensive alignment is completely off pre-snap when the ball is on the hash, especially safety alignment. Don't play Cover 2 on the hash, the field safety will never be able to get over to the sideline in time to play the fade - It'll be wide open every time. This is nothing new as this has always been the case but with the wider alignments by the wide receivers it has magnified these problems.

Another issue is that the Mike always opens to the field with the ball on the hash while in zone coverage. An easy way to create a numerical advantage for your offense, put the strength of your formation into the boundary - the defense will have a four on one\two advantage to the field, but the numbers will be even to the boundary.

gigemaggs99
06-07-2012, 06:31 PM
Is there any talk or thoughts out there that disabling the gameplan feature would/could be an option? I too think it's too much like Super Mario power up stuff.

If we can change the difficulty, edit our controller layout, turn coaching tips on/off, etc etc...can there be an option to turn this gameplan thing on/off?

Tiger Woods gives you the option to turn putting grid on/off, caddie tips on/off, etc....it would be nice if this was atleast an option.

MC1
06-07-2012, 06:50 PM
With 438 comments ahead of me, you think anybody will read mine? lol Anyway, I can't for the love of Mike figure out why people jump ship because NCAA won't have the RTP engine. I got to play the demo last night (PS3) and it's a 1st day midnite buy for me.I skipped last yrs offering because I'm a hugh G & G (graphics & gameplay) fan, and for me, nc12 wasn't as good as 10 or 11. This years tweeks are impressive, the run game is smooth, the passing engine allows me to put the ball in open spaces and lead the reciever to the spot I'm throwing to. I threw to recievers who weren't looking (or open) and sure enough, the ball fell incomplete, or got picked.So for me, I'm looking forward to this yrs game, and believe me, I'll be playing the demo until 11pm July 9th!

ReBuKez
06-07-2012, 07:05 PM
Do you think that we could get some gameplay or pictures of NC STATE vs UNC rivalry? :confused: I really wanna know if they updated the jersey this year! :(

gschwendt
06-07-2012, 07:07 PM
Do you think that we could get some gameplay or pictures of NC STATE vs UNC rivalry? :confused: I really wanna know if they updated the jersey this year! :(None of us have the full version of the game. You can try to send requests to EA directly (Facebook or Twitter are best options probably) but more than likely you'll have to either wait until one of us gets the game early or possibly get your answer when TeamBuilder is updated.

Little Steve
06-07-2012, 07:35 PM
None of us have the full version of the game. You can try to send requests to EA directly (Facebook or Twitter are best options probably) but more than likely you'll have to either wait until one of us gets the game early or possibly get your answer when TeamBuilder is updated.

When (what time frame) do you guys get said game early? I wanna know when they print the games...

WolverineJay
06-07-2012, 07:36 PM
I have a question for you gschwendt and all the guys that went to the last community day. How close gameplay wise is this demo to the version you played last time you were in Orlando. I mean is this exactly the same as the last build you played? Further into development? Or is this a really old build? I would like as much in-depth impressions as you can give about this demo and the NCAA 13 game you played. I would very much appreciate your thoughts guys.

souljahbill
06-07-2012, 07:49 PM
I have a question for you gschwendt and all the guys that went to the last community day. How close gameplay wise is this demo to the version you played last time you were in Orlando. I mean is this exactly the same as the last build you played? Further into development? Or is this a really old build? I would like as much in-depth impressions as you can give about this demo and the NCAA 13 game you played. I would very much appreciate your thoughts guys.

I read on Twitter that the demo build is a month older then the E3 build.

Big Blue
06-07-2012, 08:12 PM
Does anyone know how/when the two/three different types of jukes are triggered? I noticed there may two types of the hop juke, one that slows you down completely and one that is does not slow you down as much but still hinders your momentum. Anyway it would be awesome if someone could clear this up for me because I would prefer to only do the quick juke. Much better for running through holes and changing direction. Thanks.

ram29jackson
06-07-2012, 08:16 PM
I'm Oregon at USC-
the Oregon receiver routes shook the entire game and players were confused on every play..even when the game was well in hand and USC wasted all its time outs. It was just freaking annoying as well. Its Oregon for crying out loud. They aint afraid of nobody LOL.

and even if it was WKU, I shouldnt have to put up with that animation an entire game

JeffHCross
06-07-2012, 08:35 PM
Yes... L1 is now used for pump fake like Madden.

Yup, with L1 as the pump fake I was sacked twice and after the fact remembered to push R1.Ah, yes, stupid me forgot.


The Kansas ST QB can run like the wind.Collin Klein for future NCAA cover athlete!

gschwendt
06-07-2012, 08:38 PM
I have a question for you gschwendt and all the guys that went to the last community day. How close gameplay wise is this demo to the version you played last time you were in Orlando. I mean is this exactly the same as the last build you played? Further into development? Or is this a really old build? I would like as much in-depth impressions as you can give about this demo and the NCAA 13 game you played. I would very much appreciate your thoughts guys.I don't know for sure when the demo was cut but from the time I've had with the demo, I'd say it's a very similar build to what we saw in late April. I still see some of the issues with the demo that I saw in April (putting together a video now to showcase) but I also see some of the issues fixed.

Maybe when guys get back from E3 they can give some feedback and compare the demo to the latest version they played, though from what I've been reading on twitter, not sure how many guys dedicated to NCAA but instead put more time in Madden.

JeffHCross
06-07-2012, 08:48 PM
I still don't get it and I and others have talked about it in the past on other sites, but the changing of offense to special teams happens instantly in the game. I gave EA Tiburon feedback on this issue ever since NCAA 11' when my brother went from the offensive huddle to FG kick formation despite there was only 3 seconds on the running clock to nail a game winning FG as time expired. Just ridiculous that its still in the game since we have all seen the massive scrambling in real-life when the offense has to run off the field to get the special teams and kicker onto it in time for a FG attempt. This is why teams spike the ball in reality, yet in the game no spike required just huddle up call FG and voila instanly all lined up for a FG attempt, lol way way unrealistic(a 10-15 second run-off should be automatic in those situations that the clock is running).Similarly, there are times where it's to your advantage to let the team huddle and just hurry to the line, as opposed to running a no-huddle play and having your players run from 20+ yards downfield. NCAA 2000 had a thing where you had to wait for players to run on/off the field when you changed the formation while in huddle. That is something I sorely miss, from a strategic standpoint.

baseballplyrmvp
06-07-2012, 09:00 PM
I'm Oregon at USC-
the Oregon receiver routes shook the entire game and players were confused on every play..even when the game was well in hand and USC wasted all its time outs. It was just freaking annoying as well. Its Oregon for crying out loud. They aint afraid of nobody LOL.

and even if it was WKU, I shouldnt have to put up with that animation an entire gamethats because they're all high on weed

jaymo76
06-07-2012, 09:07 PM
Game 5: Baylor (me) 30 KSU 7. This game I was pretty pass happy. With varsity as the setting and the repetition of the game updates I probably will only occasionally play this until the 7th of July (season pass). Overall I am enjoying the game and have no major concerns at this time. It's not excellent but it offers up a solid football experience.

ram29jackson
06-07-2012, 09:10 PM
thats because they're all high on weed



http://www.youtube.com/watch?v=7yl3UMO-TkE

beartide06
06-07-2012, 10:18 PM
One thing to realize, as someone else pointed out, you can hit triangle/Y and then right on the d-pad and it will give you what you saw last year (CBs stay at home against 4WR Trips). The only issue, and I'm still investigating is that when on the hash, the WRs spread their alignment better but the DBs stick to the old alignment (closer to the middle of the field).

I believe they may be referring to when the user is on offense. It is easy to exploit the CPU defense when the CPU defense "disguises" coverages. The CPU gets taken out of position and leaves parts of the field wide open.

If the user is on defense then it would be easy to keep the defense in position using the method you described.

Dr Death
06-07-2012, 10:47 PM
I've played 7 demo games now and here's some of my thoughts, and I am aware that some of these will echo what others have already said:

The Good -

WR's actually go up and fight for passes and I saw one kick-ass diving catch as :Oregon: playing at :USC:

The QB throwing motion has been vastly improved... Thank GOD!!!

The Bad -

Anyone who knows me on this board knows that I throw more than Mike Leach and June Jones combined. I think I set a new Demo Record as I just played as :Baylor: against :Kansas_State: and my QB was 27 of 33... :D 33 passes in a demo has to be a new record... That said, something that is very troubling in the demo are Drag Routes and Mesh Routes when run against Man coverage. So far I've run these types of plays 8 times against Man... 6 have been picked off and returned for TD's, one was batted down and one was caught for a 1 yard gain.

No matter how far I "LEAD" the receiver, the DB or LBer is always able to jump the pass. The one time I did complete it for a 1 yard gain, for some reason the DE was covering him??? :fp: It hasn't mattered how much pressure I apply either... hard, regular or lob, all have been returned for pick-sixes. I would love for someone else here to play a game, use 5-wide and run Drag and/or Mesh Routes against Man and let me know if this happens to you as well. I have noticed the "lead passing" seems very sensitive... but this makes me wonder if EA pulled another EA... they can never find a middle ground... it's always one extreme or the other. Two years ago on Mesh Routes you had WR's actually running interference w/ the defense... which happens every Saturday and Sunday, yet last year it was removed and now... those routes against Man are almost totally useless. And that does not reflect real life. And just in case you're wondering, there were times my WR had a good 2 yards on the DB/LB, yet the DB or LBer was still able to look at the last possible second and jump the pass.

Why EA, why? Why does the CPU ALWAYS call time-out w/ 1:00 left in the half or game? WHY???

Speaking of time-outs, I was playing as :Alabama: at :LSU: and was driving down the field w/ :33 left. I hit a pass down to their 8 yard line and called timeout w/ :22 left. The announcer then said this: "Alabama is confused, so they took a time-out." Uh... NO... I wasn't confused... I was trying to win a game in the final seconds... :fp:

The :USC: QB threw a ball out of the back of the end-zone... the ball hit an invisible wall!!! WTF???

HDR Lighting... what does this stand for? Horribly, Dysfunctional and Ridiculous??? The lighting ruins team's uniforms/colors and don't even get me started on trying to play as :Colorado: or :Notre_Dame: at night w/ their gold helmets... :fp:

Ice The Kicker - This has been addressed but in my game against :Kansas_State: I threw a TD w/ :00 left, making it 9-10. I line up for the X-tra point and they call timeout... then I am kicking, looking at the ball as if I am an ant on the field. Thank God it was an XP and lined up dead center, because I have no idea how one would be able to tell the angle from the hash. :fp: I get the whole "Ice The Kicker" thing, but seriously EA... kickers kick... that's what they do. 99% of the time that "icing" only gives them more time to settle down, visualize the kick and then they drill it through. This has to be changed to something else.

Sacking the QB - The :Kansas_State: QB is in the pocket, my MLB comes barreling in for the sack but instead of planting the guy in the ground, the QB suddenly turns into some guy doing the Heisman pose and it takes an additional 4-5 seconds to sack him.

The CPU spiking the ball - Good God man... I was beating :USC: 10-0 and they were driving in the final minute... 4 times they spiked the ball to stop the clock, and each time the QB yelled "Hut" three times... wasting about 10-12 seconds total on their drive. :fp:

Completion % - As has been noted, the CPU QB's in the Updates are all around - or under - 50%. Does EA realize that in the past six years we've had Colt McCoy hit 76.7% and 70.6%, Colt Brennan hit 72.6% and 70.4%, Graham Harrell hit 71.8 and 70.6, Kellen Moore hit 71.3% and 74.3% and Case Keenum hitting 70.3% and 71.0%? I understand a Freshman QB on some scrub school going 12 for 30... but every single CPU QB???

I noticed that :Texas_State: is 4-3 in the demo!!! :fp:

The Ugly -

Probably should have put HDR Lighting here, but :Baylor: has their colors all wrong and I know that many other team's will as well. Either fix the HDR or drop it. I want to play as a team w/ a gold helmet and have it shine like they do in real life, not look like it's been sitting in dried mud for two days.

JSmith03
06-08-2012, 12:45 AM
Ok maybe I think I may have solved my own problem, but I don't know if it should be the way it is...It seems you have to HOLD the catch and swat buttons to actually perform the action, not just "tap" it. Is this intentional? I think I can get used to it, but it kind of throws off timing because you end up having to press the button before you're near the ball...

beartide06
06-08-2012, 12:59 AM
Ok maybe I think I may have solved my own problem, but I don't know if it should be the way it is...It seems you have to HOLD the catch and swat buttons to actually perform the action, not just "tap" it. Is this intentional? I think I can get used to it, but it kind of throws off timing because you end up having to press the button before you're near the ball...

This has been the case for a couple of years. If I am not mistaken, holding the catch button would result in a possession catch and tapping it would result in an aggressive catch. However, it seems you have to hold the catch button down now to catch the ball period.

beartide06
06-08-2012, 01:04 AM
I saw my first "Illegal Touching" penalty today. :up::up:
It was on a comeback route. The USC receiver ran out the back of the endzone before turning around, but my corner tipped the ball first so it really shouldn't have been a penalty ;) Just glad to see that they put that in the game.

I actually tested this out because I wanted to see if it happened, so I intentionally ran out of bounds and came back in to catch it, resulting in an illegal touching. I must say, I am very thankful that penalty is in this year. Too many times in the past guys scored TD's against me because of this issue.

I OU a Beatn
06-08-2012, 01:20 AM
I've had tons of success with drag routes in the demo and I don't think I've thrown a pick on one yet.

beartide06
06-08-2012, 01:33 AM
I've had tons of success with drag routes in the demo and I don't think I've thrown a pick on one yet.

I have had mostly success with it as well. I have only had a couple instances where the DB ran a great trail technique to get good position.

gschwendt
06-08-2012, 08:23 AM
I've put together a video highlighting some of the issues I've come across with the demo. There's still a possibility that these are fixed in retail or even already fixed, but if not, it will cause some headaches.


http://www.youtube.com/watch?v=oF3h15vR7xs

Rudy
06-08-2012, 08:38 AM
Nice vid Tommy. Nice editing work.

The zig zag running has been a big issue for me. I believe a solution is easy but this is an area where I think the EA devs are unwilling to sacrifice total control over your players. They would rather let people zig zag all over the place than punish players changing direction through slow downs/animations and heavier momentum. I truly think this is a design decision rather than a software problem. I truly believe this may hurt the offense a tiny bit but it would really make playing pass defense better. It would also look more realistic and ultimately be more fun.

Rudy
06-08-2012, 08:42 AM
I do think the timing of passes is a lot better than in the past and helped in part by the icons turning on. It keys when you can throw it and the comeback routes are a lot better.

I don't mind some of the busted coverages. I think that should be random depending on the awareness of the DB.

Kwizzy
06-08-2012, 08:53 AM
I do think the timing of passes is a lot better than in the past and helped in part by the icons turning on. It keys when you can throw it and the comeback routes are a lot better.

I don't mind some of the busted coverages. I think that should be random depending on the awareness of the DB.

See to me that's the key. I don't mind any of these things happening if it's tied to ratings but when it consistently happens is the issue. Nice job G.

gschwendt
06-08-2012, 09:05 AM
Agreed... when you can create the same look over and over, then it's an issue.

I'm not exactly sure how Cover 2 normally covers 4-Verts but if it remains as is in retail, then it's going to be an easy exploit in online games.

ryby6969
06-08-2012, 09:20 AM
I have noticed quite a bit of the "busted" coverages and agree to an extent on it should happen based on ratings. The problem is that it happens like in the first pass play in G's vid in which you would think it would never happen. There was no reason for that corner to go up because there was not threat in his area within 20 yards. If a receiver came across and threatened his area, then okay. But no CB with a scholarship would do that, especially with another defender in front of him. Even Ray Ray Armstrong is not that bad in coverage and he is absolutely terrible.

morsdraconis
06-08-2012, 09:46 AM
Can't you roll coverages still? It's what you have to do when the ball is on the far hashmarks. It'll prevent the safeties from playing too far toward the harshmark sideline.

As for the last play Tommy showed, that used to be covered up by the DBs running toward the ball as soon as you threw it. Now that they actually have to see the ball to even start that, it's a HUGE hole to throw the ball into.

kindella2
06-08-2012, 10:02 AM
Played several games and several things stick out to me. 1. FBs blocking on run plays run toward the correct assignment and block them. in 12 they start out then find the closest person (often behind the running back) to block instead of the assigned person.2. the just throw the ball deep and the CB/S will just watch him catch the ball is gone. Now the DB actually jumps and knocks the ball down.3.Saw a DL int a screen...amazing. I didnt see the pick fest that a lot of other posters described. only 2 total in the 3 matchups.4. Kickoffs are always wide open in the demo so it will be interesting to see the final version.5. Thomas/HB#6 is fast as lighting for Oregon.

ryby6969
06-08-2012, 10:04 AM
I think the main problem will be if the issues with deep coverage are like that on any level. You get a receiver with any amount of speed and they can run right by the DB's. Lets hope there is a upgraded pass rush compared to what there has been the last few seasons also. G had a good 5 or 6 seconds on those deep plays even with a 4 man rush to allow those guys to get open.

gschwendt
06-08-2012, 10:14 AM
G had a good 5 or 6 seconds on those deep plays even with a 4 man rush to allow those guys to get open.To also note though, I had the HB staying in to block so that's part of what gave me extra time, otherwise they would have gotten to me on some of those. That and since it's on Varsity, the rush won't be as intense.

ryby6969
06-08-2012, 10:17 AM
I agree, not to mention we do not know individual ratings. I was just saying it could cause some serious problems if it is like this on AA or Heisman.

AustinWolv
06-08-2012, 10:42 AM
I've had tons of success with drag routes in the demo and I don't think I've thrown a pick on one yet.
Same here. I didn't throw to guys who were blanketed on drags and thus no problems. It is apparent when your receiver has a step or more and it is easy yards this year, especially you hit the guy in stride and he can turn it upfield.
The game feels a bit like NCAA 2005 (I think it was 2005, I always confuse the various versions, but it was the wide-open gameplay one where guys were always running free) in that regard.

Dr Death
06-08-2012, 10:44 AM
I've had tons of success with drag routes in the demo and I don't think I've thrown a pick on one yet.

I've had a lot of success too - against Zone. Have you run any Drag Routes against Man? And if so, how are you throwing to the receiver? Because "lead passing" just hasn't worked for me one bit. I'll try some more today and report back, but when I'm playing as :Alabama: and :USC: or :Oregon:, you would think that their WR's are fast enough to out-run a LBer or a 3rd or 5th CB...

JBHuskers
06-08-2012, 11:01 AM
Well you're going to have a lot of success on Varsity right?

gigemaggs99
06-08-2012, 11:57 AM
Thanks for taking the time to make and post the videos. Do you think a lot of this has to do w/ the CPU is on Varsity? If you play on a higher difficulty level isn't the "awareness" of the players higher? So maybe a lot of these blown assignments or coverages would actually work? Hopefully?

Thanks again for posting the videos.

Tarhead10
06-08-2012, 12:09 PM
Also I dont know it anyone else has noticed, but in the KSU(me) vs Baylor game the halfback doesnt take the handoff during the Misdirection play in ACE twin TE slot... TE comes across but halfback never approaches the QB to get handoff...

Tako 715
06-08-2012, 12:25 PM
Agreed... when you can create the same look over and over, then it's an issue.

I'm not exactly sure how Cover 2 normally covers 4-Verts but if it remains as is in retail, then it's going to be an easy exploit in online games.

Good video. Zig zag and blocking issues are problems. The busted coverages hopefully will get fixed. But Cover 2 vs verticals is just a mismatch. I guess I would like the safeties to take the outside guys and the MLB or slot CB's to carry the deep middle. The way you see LB's do it in the Tampa 2.

Coachdenz
06-08-2012, 12:42 PM
Damn the demo is out where the F$@$ have I been all year.

JBHuskers
06-08-2012, 12:44 PM
Damn the demo is out where the F$@$ have I been all year.

:D welcome back to Earth.

Coachdenz
06-08-2012, 12:50 PM
Thanks I'm gonna have to download this puppy and give it a try.

xGRIDIRONxGURUx
06-08-2012, 01:03 PM
Good video. Zig zag and blocking issues are problems. The busted coverages hopefully will get fixed. But Cover 2 vs verticals is just a mismatch. I guess I would like the safeties to take the outside guys and the MLB or slot CB's to carry the deep middle. The way you see LB's do it in the Tampa 2.

no real life if CB's see outside man and inside man BOTH going vert, its an automatic lock to man coverage on that outside guy... dont want to make things worse by trying to get a LB to cover slots... that just creates more headaches

finally saw something that i am extremely impressed with - i was oregon vs usc - run split offset triple option weak at the 7 yard line vs a nickel normal look - nickel back over the slot to the right side of the tv screen... i get a keep read, and look to turn it up quick and score and the USC FS and OLB meet me at the half yard line at the same time and instead of the old one guy hits me and i fall forward for the score, they double decked me and stopped me cold... time runs out in the game but i was already up 4 points... but GOD was it good to see that... seriously

as for the video and that triple option that is supposed to go "outside" the programmed paths i actually LIKE because that is the angle you SHOULD attack if you keep the ball, if you get wide it changes the angles of pursuit to be able to play you AND the pitch better, also like that you have to run that angle for a second so that people get punished for making the wrong read and cant do like '12 and not give and then turn up inside and use the HB as a blocker...

xMrHitStickx904
06-08-2012, 01:06 PM
I must say, I'm pretty satisfied with the demo. Still some things that bug me (no more slant outs, bad jukes with one stick, wish we had more difficulty levels) , but once you play it against another user, it's pretty fun. I've gotten the "new" coverage assignments & man lock down, it really makes a difference. I do hope the game is a bit smoother with animations when the retail + first patch drops. I really like I can just throw the ball into open spaces & throw open receivers, I'm also impressed that it feels now that I can trigger many animations user v user so now when someone strafes, it won't be an automatic pick. Basically, in-air collisions are very well done.

ram29jackson
06-08-2012, 01:23 PM
is it because its varsity or will this happpen alot ? if so, it will be annoying if/when I'm on defense against another person.

i've seen 3 times where when throwing a deep ball,the receiver jumps high to catch it and is covered and bumped into by 2 defenders yet still miraculously keeps his balance while the defenders fall away which of course leads to a TD. If guys can simply trigger this animation throwing deep lobs once in a frequent while,it will be annoying

I OU a Beatn
06-08-2012, 01:34 PM
I've had a lot of success too - against Zone. Have you run any Drag Routes against Man? And if so, how are you throwing to the receiver? Because "lead passing" just hasn't worked for me one bit. I'll try some more today and report back, but when I'm playing as :Alabama: and :USC: or :Oregon:, you would think that their WR's are fast enough to out-run a LBer or a 3rd or 5th CB...

Yes, against man. I don't lead pass on drag routes, just press the reciever icon.

ram29jackson
06-08-2012, 01:37 PM
I gave it its own thread because its 2:30 hours long. He just plays the game, doesnt over analyze it. But it might give people the chance to see and discuss other tendencies they see.

He plays all 3 match ups and Heisman mode


http://www.youtube.com/watch?v=9qgtiQ5aJXE

Unconquered
06-08-2012, 01:52 PM
Hey, they added a TE Screen as I (and others) requested ... thanks for listening, EA! :up:

AustinWolv
06-08-2012, 02:09 PM
Have you run any Drag Routes against Man?
Yes. With and without lead passing.

Little Steve
06-08-2012, 02:10 PM
Hey, they added a TE Screen as I (and others) requested ... thanks for listening, EA! :up:

They added Pass option!!! Georiga Tech can't wait!!!

Dr Death
06-08-2012, 02:13 PM
Yes. With and without lead passing.

It may be that I am dealing w/ a controller issue. There are occasions when kicking that the stick doesn't stick... and I get no power on the kick, so perhaps it's leading the ball the wrong way or something. I feel better knowing nobody else has had this issue, although I am in no mood to pay $50.00 for a new controller! :smh:

JSmith03
06-08-2012, 02:22 PM
I've put together a video highlighting some of the issues I've come across with the demo. There's still a possibility that these are fixed in retail or even already fixed, but if not, it will cause some headaches.


http://www.youtube.com/watch?v=oF3h15vR7xs

Nice video. Yeah those are some problems that could seriously affect online play if guys catch on to things like this. I knew SOMETHING was off because sometimes receivers get TOO wide open. I must say though, that animation beginning at about 4:28 was NICE. Had something similar happen on a GW screen. It's gonna make for a lot of that "big-play" feel.

JSmith03
06-08-2012, 02:25 PM
I've had a lot of success too - against Zone. Have you run any Drag Routes against Man? And if so, how are you throwing to the receiver? Because "lead passing" just hasn't worked for me one bit. I'll try some more today and report back, but when I'm playing as :Alabama: and :USC: or :Oregon:, you would think that their WR's are fast enough to out-run a LBer or a 3rd or 5th CB...

I basically just lob the ball when I see the WR has open field ahead of him. Usually if timed right, the receiver will catch it in stride (TG for those new catch animations!) and you have open space to work with. I don't think I've throw an INT on a drag yet. I'll try it out more though.

ram29jackson
06-08-2012, 03:06 PM
2:40 you can still find warping tackles. I 'm not bashing, I just thought they said they illiminated this sort of thing ?


http://www.youtube.com/watch?v=kEoajZhOhYU&list=UUS_cYMr_gRkU9lc6IBNjbMg&index=1&feature=plcp

gschwendt
06-08-2012, 03:11 PM
I gave it its own thread because its 2:30 hours long. He just plays the game, doesnt over analyze it. But it might give people the chance to see and discuss other tendencies they see.

He plays all 3 match ups and Heisman mode


http://www.youtube.com/watch?v=9qgtiQ5aJXESince it was moderated from earlier, wanted to bump this post. Doesn't deserve it's own thread but doesn't necessarily deserve to be buried either.

Dr Death
06-08-2012, 03:12 PM
I basically just lob the ball when I see the WR has open field ahead of him. Usually if timed right, the receiver will catch it in stride (TG for those new catch animations!) and you have open space to work with. I don't think I've throw an INT on a drag yet. I'll try it out more though.

Okay, I'll try that. Believe me man, nobody throws the ball like I do and when I started having this happen on freaking Varsity my first thought was... I can't post this on-line! People will :D at me! :fp: But then BearTide convinced me to share it in case it was something others were dealing with. For me, not being able to hit this route against Man coverage would be akin to getting behind the wheel of an automatic transmission and not being able to drive! :D

ryby6969
06-08-2012, 04:04 PM
I just played a game and was wondering, is it just me or has acceleration been changed? It seems as though players get to full speed immediately, especially HB's. Maybe I am going crazy. :dunno:

xGRIDIRONxGURUx
06-08-2012, 04:06 PM
2:40 you can still find warping tackles. I 'm not bashing, I just thought they said they illiminated this sort of thing ?


http://www.youtube.com/watch?v=kEoajZhOhYU&list=UUS_cYMr_gRkU9lc6IBNjbMg&index=1&feature=plcp

don't care for the warp, and even though the FS looks to mirror, it is a FS vs a slower TE, the one with the LB that is just perfect upfield shoulder break on the ball... no problems with that... still waiting to see the final product and how they fixed the issues that G's video showed... but i really am impressed this time by it just being a demo

ram29jackson
06-08-2012, 04:10 PM
I just played a game and was wondering, is it just me or has acceleration been changed? It seems as though players get to full speed immediately, especially HB's. Maybe I am going crazy. :dunno:

I do think things were speed up a bit much...watch receivers running their routes..sometimes it looks like cockroaches running away from light...yes i thought maybe 12 was a touch slow..but tone it down a little

ryby6969
06-08-2012, 04:32 PM
It is not really the speed I am worried about, as long as it is all relative. It is how quickly they get to that speed that bothers me. I liked last season because it felt that recruiting a guy with good Acc actually mattered. I am hoping it is just me and that I am just seeing things.

xMrHitStickx904
06-08-2012, 05:37 PM
btw, if you have a PS3 & a 360, buy it for your 360. Looks WAY better on that system.

Big Blue
06-08-2012, 05:40 PM
I actually preferred the PS3, I thought it looked much crisper.