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View Full Version : Gameplay - 1st Rd: Deeper Gameplay Settings/Sliders vs. Improved Depth Chart & Pkgs



cdj
11-13-2011, 04:11 PM
As always, vote for the item you prefer. However, also state how you would like both features implemented into the game and indicate any specific elements you would (or would not) like to see added for each item.


Deeper Gameplay Settings and Sliders

This entry to the tournament would include more options for the player to fine-tune their gameplay including an added difficulty level between All-American & Heisman (for those that think AA is too easy, Heisman too hard), more sliders (fumbles, injuries, sim quarter length, fatigue), splitting pass coverage between man & zone, splitting run blocking between under center & shotgun, and sliders for blocking on special teams. As well, similar to the Speed Threshold, a Weight/Momentum slider should also be added because many users feel that these elements are not as pronounced as they would like. Accelerated clock with options to determine how much time is counted off (similar to Madden).

Added to this, Penalty sliders would be much more pronounced. Currently penalties are rarely called, particularly those other than holding and facemask. With the adjusted penalty sliders, setting a penalty to 100, you would probably see the penalty called once a drive or more... if a play is remotely close to being penalized, it would be called. Additionally, setting a penalty at 0 would ensure that the penalty is never called the entire game.


Improved Depth Chart & Packages

Currently in NCAA Football, each team’s depth chart has the same style and choices as every other depth chart. What that doesn’t factor is teams that run Air Raid need more depth for WRs, defenses need more depth at CB, and Flexbone Offenses need to behave considerably different from all other offenses. This would tailor your depth chart options to what style of playbook you run.

Additionally, this would add in brand new options for Will/Mike/Sam Linebackers (and translate onto the field), Wildcat position, 3rd Down Back, and also, the currently available Packages would be more dynamic (ex. HB1 injured, HB Sub package should now use HB3).

bdoughty
11-13-2011, 04:25 PM
This one does little for me so I deeper gameplay setting and could care less about the sliders.

Wolverines05
11-13-2011, 04:49 PM
sliders are really important to me, and not only should every area of the game be able to be adjusted, but they need to work. for example, in ncaa 12, qb accuracy slider doesnt work (although in practice it does...) but i really hope the team at ea is aware that their sliders dont work, at least not all of them.

jaymo76
11-13-2011, 05:44 PM
Sliders (that work) can add a lot to the length and enjoyment I get out of a game. Providing the user with more options is always the right thing to do.

illwill10
11-13-2011, 05:44 PM
Deeper Game Play Sliders.
I would like better depth charts, but I could deal with current ones for another year.

Gotmadskillzson
11-13-2011, 05:48 PM
More sliders......That way the USER can better fine tune the game to their own liking.

Rudy
11-13-2011, 07:27 PM
Deeper Gameplay Settings and Sliders

This entry to the tournament would include more options for the player to fine-tune their gameplay including an added difficulty level between All-American & Heisman (for those that think AA is too easy, Heisman too hard), more sliders (fumbles, injuries, sim quarter length, fatigue), splitting pass coverage between man & zone, splitting run blocking between under center & shotgun, and sliders for blocking on special teams. As well, similar to the Speed Threshold, a Weight/Momentum slider should also be added because many users feel that these elements are not as pronounced as they would like. Accelerated clock with options to determine how much time is counted off (similar to Madden).

Added to this, Penalty sliders would be much more pronounced. Currently penalties are rarely called, particularly those other than holding and facemask. With the adjusted penalty sliders, setting a penalty to 100, you would probably see the penalty called once a drive or more... if a play is remotely close to being penalized, it would be called. Additionally, setting a penalty at 0 would ensure that the penalty is never called the entire game.



Absolute no brainer for me. I would be in absolute heaven if they offered those new sliders and gameplay settings. A player weight/momentum slider? Gold!! A slider for shotgun running to improve the read option would be awesome. Splitting man and zone coverage (and adding a knockdown slider to adjust how easy a LB/DB get their hands on the ball) would also be awesome. All of those suggestions would be great.

baseballplyrmvp
11-13-2011, 07:28 PM
i went gameplay settings and sliders as it'd give us to change the game to how we want it a lot more.

however, a dynamic depth chart that changes withe the team play style could help the depth chart thing. instead of only having one depth chart style being applied to every team, they could have different sets of depth charts for the air raids, flexbones, pro style, etc offenses.

blkkrptnt819
11-14-2011, 09:20 AM
I chose improved depth chart but I think the sliders a need to be spread out sooooo much. It's ridiculous how the sliders work and how little EA will tell us about there affect.

PDuncanOSU
11-14-2011, 09:52 AM
I definitely would like to see more gameplay/slider options so that each user can make the game play how feels best for them. I can get the sliders/settings to give me a relatively fair, competitive game in NCAA 12 though. It's far from perfect, but not bad now. So I voted for improved depth chart and formation packages. In some defensive alignments, such as the under front as described by Oneback here http://www.thegamingtailgate.com/forums/showthread.php?957-Oneback-s-Under-Front-Defense, the strongside and weakside DE/OLB have very different responsibilities. Using left and right DE/OLB instead of strong and weakside makes this difficult to do. I'd also on offense like the depth chart to better reflect your playbook. A solution to this could be having a depth chart that could be set for each formation, similar to what Kwizzy posted in this thread http://www.thegamingtailgate.com/forums/showthread.php?3353-Formation-Sub-tips

jWILL10
11-15-2011, 11:35 AM
Improved sliders would help out tremendously. Especially if there's a weight/momentum slider...