cdj
11-13-2011, 04:08 PM
As always, vote for the item you prefer. However, also state how you would like both features implemented into the game and indicate any specific elements you would (or would not) like to see added for each item.
New Animations & Animation Fidelity
While NCAA Football has added numerous animations in recent years, the community has asked for more variety in addition to improved interaction with animations.
Areas of focus include:
Various running, throwing, and catch animations; perhaps based on Player Tendency
Realistic fumble animations (hand moving on ball falling out)
Cleaner animation transitions
Post-play movement: Remove players bumping into each other, varied & more realistic movement animations, more reactive to previous play, etc.
Reduction/elimination of animation clipping
Revamped passing mechanic & animations (Passing when being hit plus ball release)
Dynamic Player Performance
Based on Madden’s description, each and every player would have a genuine and noticeable gameplay style, resulting in more divergent AI and skill sets. Scramblers would no longer just stand in the pocket waiting for a receiver to get open as you continuously rush three and drop eight. Various defenders would no longer react to a pass in the same way. Quick/Aware DBs would seek every opportunity to cut in front of the receiver and pull down that big interception, while stud Linebackers would look to punish those receivers who dare run routes over the middle. Overall, across all positions, there are a total of 18 new traits that would be available to define each player's style of play. (This reference of DPP is different from the Dynasty Bracket entry as it refers to specifically one game at a time, while the other is across several games or an entire season.)
New Animations & Animation Fidelity
While NCAA Football has added numerous animations in recent years, the community has asked for more variety in addition to improved interaction with animations.
Areas of focus include:
Various running, throwing, and catch animations; perhaps based on Player Tendency
Realistic fumble animations (hand moving on ball falling out)
Cleaner animation transitions
Post-play movement: Remove players bumping into each other, varied & more realistic movement animations, more reactive to previous play, etc.
Reduction/elimination of animation clipping
Revamped passing mechanic & animations (Passing when being hit plus ball release)
Dynamic Player Performance
Based on Madden’s description, each and every player would have a genuine and noticeable gameplay style, resulting in more divergent AI and skill sets. Scramblers would no longer just stand in the pocket waiting for a receiver to get open as you continuously rush three and drop eight. Various defenders would no longer react to a pass in the same way. Quick/Aware DBs would seek every opportunity to cut in front of the receiver and pull down that big interception, while stud Linebackers would look to punish those receivers who dare run routes over the middle. Overall, across all positions, there are a total of 18 new traits that would be available to define each player's style of play. (This reference of DPP is different from the Dynasty Bracket entry as it refers to specifically one game at a time, while the other is across several games or an entire season.)