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View Full Version : Dynasty - Championship: Enhanced In-Game Experience vs. Coaching Carousel 2.0



cdj
11-11-2011, 08:45 AM
As always, vote for the item you prefer. However, also state how you would like both features implemented into the game and indicate any specific elements you would (or would not) like to see added for each item.


Enhanced Dynasty In-Game Experience

Within Dynasty Mode, many users have repeated the same thought: Their team and experience seems isolated from the college football world and also from fellow users/competitors in Online Dynasties. This item would see news and information from the ‘outside world’ (non-user games) brought into each Dynasty Game and the mode in general to help make each game feel unique.

Among the numerous possibilities:

Weekly Highlight Show: Perhaps using ESPN’s College Football Live branding, this could recap games of the previous week while also highlighting upcoming match-ups. A similar feature has been featured in 2K Sports’ defunct College Hoops and NFL 2K franchises. (The biggest complaint with 2K being that the highlights were randomly generated from a pool of clips and did not actually occur in games.)
Dynasty Specific Commentary: Season records, outstanding players, award candidates, coaching match-up, etc.
Dynasty Banner Overlays and Presentation: Conference standings, BCS Standings, etc.
Scores and updates from other games: Local programs, rivals, conference foes, BCS Top 10 and Top 25 (if relevant).
Game Backstory: Discussion of previous games, establish relevance and importance of the match-up. Mention of team being defending conference/BCS National Champions.
Game Importance: Top 25, Hot Seat, Rivalry, On-the-bubble for bowl eligibility, conference games, ‘Game of the Century’ for regular season #1 vs. #2 match-ups, etc.
Special Dynasty Games: Homecoming, Senior Day, Military Appreciation Day, “Color”-Outs (Penn State “Whiteout,” Iowa “Black/Yellow/Black” sections, etc.

(All would have proper commentary to reflect them.)

Previous Match-ups:
def. In-depth Dynasty Training 47-5 (http://www.thegamingtailgate.com/forums/showthread.php?4003-Dynasty-First-Round-Enhanced-In-Game-Experience-vs.-In-depth-Dynasty-Training)
def. Dynamic or Manually Selected Rivalries 36-2 (http://www.thegamingtailgate.com/forums/showthread.php?4018-Dynasty-Second-Round-Enhanced-In-Game-Experience-vs.-Manually-Dynamic-Rivalries)
def. Player Personalities 21-11 (http://www.thegamingtailgate.com/forums/showthread.php?4035-Dynasty-Quarterfinals-Enhanced-Dynasty-In-Game-Experience-vs.-Player-Personalities)


Coaching Carousel 2.0

One of the most welcome additions in recent memory to NCAA Football was Coaching Carousel in NCAA 12. After a solid start, many users are clamoring for the mode to be deeper and more enhanced in the future.

Among the top community requests:

Real Coaches: Acquisition of the coaches’ license to utilize names and faces of all FBS coaches.
Ratings for Each Coach: This would help differentiate coaches, particularly throughout Dynasty Mode. Possible ratings could include: Recruiting, Player Development, Playcalling, Aggressiveness, etc.
Enhanced Face and Apparel Options: The customization and editing options for coaches in NCAA 12 were considered among the worst aspects of the mode. More face and hair options as well as more apparel choices (sweatshirts, houndstooth hats, licensed clothing, etc.) would give more uniqueness to each coach. An additional option could be the inclusion of the GameFace feature from Tiger Woods PGA TOUR franchise to help add more customization to the user experience and possibly for CPU coaches.
Position Coaches: Each program would have assistant coaches at each position that could ultimately (if Coach ratings added) help develop and aid in the progression of players.
Ability to Hire/Fire Coordinators: One of the biggest complaints within the mode, this would give the user an option as head coach to hire and fire their offensive and defensive coordinator(s) as they see fit. Also, this could include an option for the head coach to watch all plays, relying on the OC & DC to call plays with the HC having an option to provide feedback or override playcalls.
Free Agent Pool of Coaches: An option that would add more storylines to the mode, this would allow users to edit and add coaches to the free agent pool. For example, instead of generic coaches being added, users could edit in former/fired coaches who would then reappear throughout Dynasty Mode as assistant and head coaching hires.
In-game Presentation: Each game, career records (and possibly the pursuit of significant win totals) would be shown and/or discussed. Conference, National Championship, record versus Top 25 foes, record versus foe, etc. are among other stats that could be reflected in overlays and/or commentary.
Coach of the Year Award visible in award section: Currently this is a winnable award, but it does not show up during the season to track status and contenders.
Coaching Tree: As years rack up in Dynasty Mode, this would show where former coaches with ties to each coach move and progress to. Successful head coaches could then take pride as they see their ‘coaching tree’ expand across college football.
Backstory: This would keep a record of coaching records at each stop in a coach’s career.
Dynamic Coach Contract goals: Relative to Playbook and Play Style, this would see Coach Contract goals based upon playstyle. For example, an Option team would have more goals focusing on rushing yards. Goals could also have their own difficulty level to help reflect the differences between novice and experienced users.
Coach Personality: An option within coach editing, this would give coaches a ‘Personality’ style that would be reflected in any and all cutscenes showcasing the coach. These could include ‘Calm,’ ‘Stoic,’ Intense’ (Bo Pelini, Brian Kelly), ‘Figurehead’ (no headset, Joe Paterno).
Ability to watch all CPU plays continously until coordinator duties return versus one play at a time.


Previous Match-ups:
def. Online Dynasty "Bookmark and Continue" 43-8 (http://www.thegamingtailgate.com/forums/showthread.php?4006-Dynasty-First-Round-Coaching-Carousel-2.0-vs.-Online-Dynasty-quot-Bookmark-amp-Continue-quot)
def. OD Spectator Mode 32-4 (http://www.thegamingtailgate.com/forums/showthread.php?4020-Dynasty-Second-Round-Coaching-Carousel-2.0-vs.-OD-Spectator-Mode)
def. Improved Recruiting Experience 20-12 (http://www.thegamingtailgate.com/forums/showthread.php?4036-Dynasty-Quarterfinals-Improved-Recruiting-Experience-vs.-Coaching-Carousel-2.0)

illwill10
11-11-2011, 10:21 AM
CC 2.0 is needed and will probably win. But for me, In-Game Experienced needs a bigger boost than CC 2.0. For an improved CC, I would be great just with Ratings for coaches and the ability to Hire/Fire Coaches. Besides Recruiting(biggest thing I do), In-Game is where I spend the most time. I dont want to go another year with Dynasty games feeling like Play Now. It really lacks the College Atmosphere.

Jayrah
11-11-2011, 12:25 PM
Cc 2.0 is a given imo. Enhanced commentary and dynasty presentation has been necessary for some time. Really need to pull the dynasty together in multiple facets.

DariusLock
11-11-2011, 12:51 PM
I really want both, but we've needed in hanced In-game experience for awhile. If we got both I would be pretty excited.

illwill10
11-11-2011, 12:55 PM
Cc 2.0 is a given imo. Enhanced commentary and dynasty presentation has been necessary for some time. Really need to pull the dynasty together in multiple facets.
I agree. If there was a Dynasty feature that was guaranteed to be added , I would say it was CC 2.0. Mainly because it was one of their biggest features this year and I they are from from where they want this feature to be. So, that is why I picked Enhanced In Game. I want to feel like I am in a season. I want to know how other teams/players are doing in the season, coaches on hot seats, past games, rivals, stats, and recruits. Current Dynasty games feel like your team is the only team that matters. I would like to hear the commentators describe the game more in pre-game. Not all games are going to be good. I would like them to say if it will be a blowout, close game, or a upset and briefly tell about their current season(mainly records and stats).

jaymo76
11-11-2011, 02:15 PM
Going with enhanced presentation only because for years and years I have wanted a GAMEDAY STYLE weekly wrap up show and I truly believe that 13 will deliver it. I really love both though and I fully suspect that CC will be updated as well.

CLW
11-11-2011, 02:25 PM
This was a tough call. Went with CC 2.0. For me it's simply a matter of what I think EA can do that will add the most to the game without [censored] up. IMHO EA has NEVER done presentation aspects well. I was pretty happy with CC so adding the 2.0 additions on seems more likely to be done well.

souljahbill
11-11-2011, 04:11 PM
Is there a college coaches license? I wasn't aware that such a thing existed.


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steelerfan
11-11-2011, 04:22 PM
Is there a college coaches license? I wasn't aware that such a thing existed.


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Yes.

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Rudy
11-11-2011, 04:52 PM
Easy one for me as I don't care much about coaching carousel.

illwill10
11-11-2011, 11:27 PM
Off topic:
Was it the next tournament topic.

cdj
11-12-2011, 12:29 PM
This is a tough one, but I went with Enhanced In-game Experience. It's the glue that would bind everything within Dynasty Mode and make it more immersive and (finally) a true 'experience' versus a series of one-off games.

Even as-is, seeing Coaching Records and hearing about coaches in-game would improve it greatly, so that's why I give experience the edge as it can build up every other Dynasty feature/aspect.



Off topic:
Was it the next tournament topic.

The next (and final) bracket will be Gameplay.

illwill10
11-12-2011, 12:36 PM
This is a tough one, but I went with Enhanced In-game Experience. It's the glue that would bind everything within Dynasty Mode and make it more immersive and (finally) a true 'experience' versus a series of one-off games.

Even as-is, seeing Coaching Records and hearing about coaches in-game would improve it greatly, so that's why I give experience the edge as it can build up every other Dynasty feature/aspect.




The next (and final) bracket will be Gameplay.
Agree. It will keep Dynasty games fresh and update the users of other teams. With alot of Senior weeks IRL, I would like to see that in NCAA 13. I would to see boosts to attributes.

Gameplay will be a very tough bracket to choose for a specific thing. If there is Real-Time Pyshics and OL/DL and CB/DB Interaction, it will make it to later rounds easily.

JeffHCross
11-12-2011, 05:15 PM
Is there a college coaches license? I wasn't aware that such a thing existed.Steeler already answered your question, but I thought I'd expand on it a little. The College Hoops 2k series (beginning with 2k6) had the license to use many coaches, with notable exceptions like Coach K. At the time, my understanding was that 2k had obtained individual rights for each coach that they used in the game. I've since been led to believe that it came from some other source, such as the CLC license.

For football, it's my understanding that an agreement with the AFCA (American Football Coaches Association) would grant likeness rights for many coaches. But that may not be the full story.

blkkrptnt819
11-12-2011, 05:56 PM
The funny thing is this game needs just about everything mentioned.

JeffHCross
11-13-2011, 11:23 AM
The funny thing is this game needs just about everything mentioned.That's how it should be. We're not putting anything in the tournament that we don't want to see in the title at some point. The tournament is more about priority, less about "is this even worth it".

jaymo76
11-13-2011, 05:50 PM
Surprised that the championship bracket had so few votes.