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View Full Version : Dynasty - Second Round: Medical Redshirts vs. Player Personalities



cdj
11-07-2011, 07:22 AM
As always, vote for the item you prefer. However, also state how you would like both features implemented into the game and indicate any specific elements you would (or would not) like to see added for each item.


Medical Redshirts

A feature added to last-gen NCAA Football late in it's life cycle, in Dynasty Mode this would allow players to attain a redshirt year (Medical Hardship Waiver) if injured before playing in two contests/dates of completion or 20% of a school’s scheduled games (whichever is greater).

Previous Match-ups:
def. AD Mode 26-24 (http://www.thegamingtailgate.com/forums/showthread.php?4007-Dynasty-First-Round-Medical-Redshirts-vs.-AD-Mode)


Player Personalities: Dynamic Player Performance, Player Morale, Week-to-Week Fatigue

Dynamic Player Performance - A new feature in Madden NFL 12, this led to players performance changing in numerous categories over a several game period and led to 'no two franchises playing the same way.' While NCAA Football has featured Hot and Cold Streaks for numerous years, the ultimate effect on players is unknown and it lacks the clear notification of changes in play that Madden NFL 12 features with DPP.

Player Morale - Similar to the feature found in the MVP NCAA Baseball franchise, in Dynasty Mode players would let the ‘coach’ (user) know if they are unhappy with playing time or the delivery of promises so the coach can make adjustments in-season or risk them transferring in the offseason. Failure to act on player promises or alleviating player concerns would not only risk offseason transfers, but also damage Coach Prestige rating.

Week-to-Week Fatigue - A new aspect of Dynasty Mode, this would see fatigue carry over from one week to the next. For example, running a HB 30+ times for consecutive weeks would see him fatigue more easily until there was either a bye week or the user began to split carries to help rest the player.

This item does not include player discipline. Due to an excessive amount of player violations and scandals in recent years, we are going to assume the NCAA will not allow this random variable to occur in-game.

Previous Match-ups:
def. 16 Users in Online Dynasty 45-6 (http://www.thegamingtailgate.com/forums/showthread.php?4008-Dynasty-First-Round-Player-Personalities-vs.-16-Users-in-Online-Dynasty)

illwill10
11-07-2011, 07:26 AM
Player Personalties. It will mean more to me. But I think they should expand rosters to 75+. I wouldnt need MRS if I was able to have depth at position.

baseballplyrmvp
11-07-2011, 08:47 AM
medical redshirts would be nice for when that season ending injury happens early in a season, but there's such a limited opportunity to actually use it.

player personalities bring FAR more to the table, that would effect every week of dynasty mode. personalities for me.

PDuncanOSU
11-07-2011, 10:07 AM
medical redshirts would be nice for when that season ending injury happens early in a season, but there's such a limited opportunity to actually use it.

player personalities bring FAR more to the table, that would effect every week of dynasty mode. personalities for me.
I would like both here, but I agree that player personalities will have a greater impact on the dynasty therefore it got my vote. Medical redshirts would be nice to have but would only affect a few teams and players.

CLW
11-07-2011, 10:43 AM
Sorry but I just don't think EA has the talent/capability to due player tendancies/personalities correctly. I'd personally rather have medical redshirts.

JBHuskers
11-07-2011, 11:26 AM
This is tough, but I still am a BIG supporter of getting Medical Redshirts into the game.

jaymo76
11-07-2011, 07:19 PM
player tendancies will win this one big-time.

blkkrptnt819
11-08-2011, 07:43 AM
The game has to have both. I hope they take a year off before next gen because if they have to start all over like they did with gen and lose all the features again it's not gonna be pretty for their sales.

psusnoop
11-08-2011, 07:59 AM
I would love to see Medical Redshirts make it into the game but I still went with Player Personalities

baseballplyrmvp
11-08-2011, 09:37 AM
Sorry but I just don't think EA has the talent/capability to due player tendancies/personalities correctly. I'd personally rather have medical redshirts.

does it really need to be done correctly, though, to the point that the personalities match every player on the stock roster? imo, it doesnt, since this is a dynasty addition and in 3-4 years, every players is gonna be computer generated, it wont matter if a personality is accurate or not.

there is zero difference in the game right now between a robert griffin style qb, vs an andrew luck style qb. its mostly due to there being only one throw accuracy rating, but every qb feels the same in the game....much like every dynasty game feels the same. there's no distinction between players, and adding a personality/tendency would be an attempt to get players to play slightly different.

Jayrah
11-08-2011, 11:47 AM
does it really need to be done correctly, though, to the point that the personalities match every player on the stock roster? imo, it doesnt, since this is a dynasty addition and in 3-4 years, every players is gonna be computer generated, it wont matter if a personality is accurate or not.

there is zero difference in the game right now between a robert griffin style qb, vs an andrew luck style qb. its mostly due to there being only one throw accuracy rating, but every qb feels the same in the game....much like every dynasty game feels the same. there's no distinction between players, and adding a personality/tendency would be an attempt to get players to play slightly different.
+1. Character is still lacking from this game. Personalities will bring so much of that.

JeffHCross
11-08-2011, 08:48 PM
While I personally hate Morale, I would love to see some type of Dynamic Player Performance appear.