View Full Version : NCAA Football 12 is here! Share Your Thoughts & Impressions
keyser soze
08-12-2011, 10:50 AM
Recruiting on AA... this class is a total LOSS! Of my top 7 guys (all of which have come to visit and received an A- or an A) 6 of them are soft commits to other schools. In the mean time my buddy who is using ND and is a 4-star school has like 7 commits and 4 soft commits. I believe the issue is that my team is young and his team is old. I think this carries a lot of weight this year.
AustinWolv
08-12-2011, 10:57 AM
I believe the issue is that my team is young and his team is old. I think this carries a lot of weight this year.
It did in '11 too. If you had lots of players at certain positions, don't expect top recruits to show interest is my experience. As soon as you thin at a position though, top guys at that position will be interested.
I think that aspect of the recruiting and the 70man roster limit is BS for truly building a consistent program like how real top teams do it.
AustinWolv
08-12-2011, 11:00 AM
Guys I wish all of you could see what these Dev.’s do to make our games become a reality! They work very hard and have a great passion for the game. I would also like to take time to thank EA SPORTS and Community Manager Justin Dewiel for the opportunity to come out to Community Day and see firsthand what goes on behind the scenes to make the game come alive!
:+1:
keyser soze
08-12-2011, 12:27 PM
Austin are you running with UM?
AustinWolv
08-12-2011, 12:50 PM
Austin are you running with UM?
For my offline dynasty, yes.
I've got WMU in the TGT 360 OD as the OC, and then I have North Texas as the HC in the TGT 360 Coach Mode OD. Michigan is my alma mater for both ODs (as well as real life). :D
I'll also add in that for the past couple versions that getting Centers is kind of a pain too.
keyser soze
08-12-2011, 12:55 PM
For my offline dynasty, yes.
I've got WMU in the TGT 360 OD as the OC, and then I have North Texas as the HC in the TGT 360 Coach Mode OD. Michigan is my alma mater for both ODs (as well as real life). :D
I'll also add in that for the past couple versions that getting Centers is kind of a pain too.
Can always make a OT a Center. Did you tear it up with Denard? Did you house rule anything? I had to throw gator heavy out right away.
How is your recruiting going with UM?
AustinWolv
08-12-2011, 01:25 PM
Can always make a OT a Center. Did you tear it up with Denard? Did you house rule anything? I had to throw gator heavy out right away.
How is your recruiting going with UM?
Yeah, I've typically had to move OL around to get the best on the field, since the game loves to slot some scrub in at a position just because he is listed at the position.
I play sim and play on Heisman, so I don't really house rule stuff.
Also, I tend to follow the trend of the real offense/defense (hence why I was toying with 3man DL the last couple years while preferring 4man DL), so I built up a custom playbook that isn't entirely 'right' by the real team right now, but I'm enjoying it. Just a touch of Ace, a ton of I, and some shotgun stuff. I'm going to need to rework it, I'm pretty sure, as I doubt I have enough shotgun in there and too much I play-action plays that I'm not using. In all actuality, I haven't run Denard that much since the option isn't blocked well (the patch is supposed to fix the WR blocking for that) and I haven't run him from shotgun dedicated plays much. I scramble him sometimes when everything is locked up downfield and that has been big, but I really haven't given him a lot of carries.
Frickin' lost to Alabama last night at the very end of the game after taking a FG lead with about 3 minutes to go. From a gameplay standpoint, it was an amazing game, but it was very infuriating to lose as the CPU offense went to beast mode no-huddle that I couldn't stop them. Should have called timeout so I was more mad at myself after the game then that they picked me apart. Amazing defensive game prior to that with both defenses really setting the tone. Both sides had 4 sacks, they were all over my running game, and I was shutting down their passing game while only giving up some rushing. It was my turnovers and then not stopping their final drive that caused the loss. Without the dumb INTs I threw, it should have been a win. In other words, an absolute fantastic game that followed the flow of a real game.
How is your recruiting going with UM?
Currently, pretty good quality, but low numbers. I have a real young team though so hard to attract recruits at the moment.
keyser soze
08-12-2011, 01:37 PM
Yeah, I've typically had to move OL around to get the best on the field, since the game loves to slot some scrub in at a position just because he is listed at the position.
I play sim and play on Heisman, so I don't really house rule stuff.
Also, I tend to follow the trend of the real offense/defense (hence why I was toying with 3man DL the last couple years while preferring 4man DL), so I built up a custom playbook that isn't entirely 'right' by the real team right now, but I'm enjoying it. Just a touch of Ace, a ton of I, and some shotgun stuff. I'm going to need to rework it, I'm pretty sure, as I doubt I have enough shotgun in there and too much I play-action plays that I'm not using. In all actuality, I haven't run Denard that much since the option isn't blocked well (the patch is supposed to fix the WR blocking for that) and I haven't run him from shotgun dedicated plays much. I scramble him sometimes when everything is locked up downfield and that has been big, but I really haven't given him a lot of carries.
Frickin' lost to Alabama last night at the very end of the game after taking a FG lead with about 3 minutes to go. From a gameplay standpoint, it was an amazing game, but it was very infuriating to lose as the CPU offense went to beast mode no-huddle that I couldn't stop them. Should have called timeout so I was more mad at myself after the game then that they picked me apart. Amazing defensive game prior to that with both defenses really setting the tone. Both sides had 4 sacks, they were all over my running game, and I was shutting down their passing game while only giving up some rushing. It was my turnovers and then not stopping their final drive that caused the loss. Without the dumb INTs I threw, it should have been a win. In other words, an absolute fantastic game that followed the flow of a real game.
Currently, pretty good quality, but low numbers. I have a real young team though so hard to attract recruits at the moment.
Yeah, those close ones are the best. What year are you in? What is your record? If you have a good defense it has to be year 1 because the D collapses in year 2. Well I had Demens, Roh and someone else leave as Jrs which devastated my D.
You CAN run Denard out of SG speed option. Just have to pick and choose which D's to go against and you have to cut it up INSIDE if they go to contain. He is putting up big rushing numbers for me. I don't pass much and when I do I almost never take off with him. I either throw it away or throw it into coverage and pray!
My plan is to CUT players in the off season that are just taking up roster room and deterring recruits from coming. If you aren't going to see the field and you are not in a pipeline state you are GONE! LOL
AustinWolv
08-12-2011, 02:31 PM
Yeah, those close ones are the best. What year are you in? What is your record? If you have a good defense it has to be year 1 because the D collapses in year 2. Well I had Demens, Roh and someone else leave as Jrs which devastated my D.
You CAN run Denard out of SG speed option. Just have to pick and choose which D's to go against and you have to cut it up INSIDE if they go to contain. He is putting up big rushing numbers for me. I don't pass much and when I do I almost never take off with him. I either throw it away or throw it into coverage and pray!
My plan is to CUT players in the off season that are just taking up roster room and deterring recruits from coming. If you aren't going to see the field and you are not in a pipeline state you are GONE! LOL
Year2, as I restarted about a week after the game came out and experimenting with some stuff has left me far less offline dynasty time than I'd like.
Year1 was 1 regular season loss to MSU, they snuck up on me in that game and pulled it out....and then beat pretty bad in the bowl game.
Year2 is 2 regular season losses thus far. Can't recall who the first loss was to....maybe Wisconsin. My D is pretty solid as I convinced guys to stay, but it is my lowest-rated unit at B+ overall.
My offense has been mainly from under-center, I really haven't run a whole lot of shotgun ........which I should work more of that in, so you've got a good point there for me.
Yeah, I'm going to cut some of the older guys who aren't going to see the field, I think. On a sidenote, now that the fall practice real roster came out, I'm going to rework the roster file to be more accurate, especially since EA put some guys in that won't be seeing the field.
keyser soze
08-12-2011, 02:45 PM
I am in season 2 as well and yet to lose a game. I have had 3 4th quarter comeback heart stoppers thus far. I have Bama, Neb and O$U all on the road this year so the odds on running the table again are SLIM. Denard has stayed relatively healthy thus far so that is key. Dude is a BEAST! If he gets just a slight glimpse of daylight at the second level its BYE BYE TD!!!
Just don't think I can outscore everyone in year 2. Year 1 my D was SOLID at the end of the year. Martin and Roh were BEASTS up front and Demens was stepping up huge as well. Woodfork anchored the defensive backfield for us. This year is a total transition year for us. I am getting no pressure, creating no turnovers and simply having to win games on Denard's back. If this year's class is as stinky as it appears it will be, things could get interesting next year with no Denard. I will have to get me a STUD QB and HB next year as well as several other positions of MUST HAVE, but that is what makes it fun!
Going to use my next game against Minny to develop a better passing game. I must have a passing game for my 3 games after Minny that are: MSU, @NEB, @Bama... going to be tough.
jaymo76
08-12-2011, 03:02 PM
I'm a little dissapointed with INJURIES in the game thus far. Ohter teams usually have 2-5 injuries when I play them but in almost six seasons (and playing every single game~ man I love having the summers off...) I have only had TWO injuries over FOUR games. I really would like to see USER injuries addressed through a tuning patch.
AustinWolv
08-12-2011, 03:09 PM
On the flipside, I lost my starting RB for 9 weeks recently......
keyser soze
08-12-2011, 03:09 PM
I'm a little dissapointed with INJURIES in the game thus far. Ohter teams usually have 2-5 injuries when I play them but in almost six seasons (and playing every single game~ man I love having the summers off...) I have only had TWO injuries over FOUR games. I really would like to USER see injuries addressed through a tuning patch.
If you choose to sit your guy out when he is banged up he doesn't get hurt much. Try forcing him back in early and you can get the season ending injuries that you want. Personally, I REALLY like how injuries are done this year so much more than in the past. Of course the messed up the injuries in the OD so my buddy has to hold himself accountable.
Did they address this issue in the patch? Will non commissioner injuries stick after the patch drops?
jaymo76
08-12-2011, 04:00 PM
I don't know I guess I just expect to see more frequent injuries. For example, this season I am 10-0 with one game leftyand have only had TWO games missed due to injury (from the same player- my starting RB). The only players who ever get hurt are the RB and the QB and on occasion, a WR. I have never seen an offensive lineman or a linebacker hurt. Plus, since season two there have been ZERO Erin Andrews injury updates.... I don't know why but she is completey gone except for Gametrack in the 3rd quarter.
keyser soze
08-12-2011, 04:01 PM
I don't know I guess I just expect to see more frequent injuries. For example, this season I am 10-0 with one game leftyand have only had TWO games missed due to injury (from the same player- my starting RB). The only players who ever get hurt are the RB and the QB and on occasion, a WR. I have never seen an offensive lineman or a linebacker hurt. Plus, since season two there have been ZERO Erin Andrews injury updates.... I don't know why but she is completey gone except for Gametrack in the 3rd quarter.
My SS missed 4 games this year in my OD.
steelerfan
08-12-2011, 04:03 PM
I'm a little dissapointed with INJURIES in the game thus far. Ohter teams usually have 2-5 injuries when I play them but in almost six seasons (and playing every single game~ man I love having the summers off...) I have only had TWO injuries over FOUR games. I really would like to see USER injuries addressed through a tuning patch.
I agree completely. In addition, I'd like to see a better mix of guys getting injured. OL, for example, virtually never get hurt. I've mentioned this, on multiple occasions, to the devs.
keyser soze
08-12-2011, 04:25 PM
I agree completely. In addition, I'd like to see a better mix of guys getting injured. OL, for example, virtually never get hurt. I've mentioned this, on multiple occasions, to the devs.
Pls give us 85 man rosters before they make injuries realistic. I want realistic personnel to join it.
I OU a Beatn
08-12-2011, 05:30 PM
Played my last game of NCAA today. There's absolutely no point in forcing myself to play this when I only have to wait two more weeks for Madden, so I'm not going to. It's absolutely disgusting how laggy this game is online, especially when the NFL counter part is butter smooth all the time.
Pig Bomb
08-12-2011, 05:38 PM
there should be an obituary thread for people to announce they've quit the game and why...etc
I OU a Beatn
08-12-2011, 05:40 PM
I haven't quit. I'll play when their online is as smooth as Madden. I truly don't think it's asking much. They're made my the same company so they have access to the same network resources. There's no excuse why one is so laggy you can't even pick a play while the other one is so smooth you can't even tell you're online. Considering it's been that way since '08, I'm not going to hold my breath. The really, REALLY stupid thing? I had less lag back on '04 on PS2 when I had a damned dial up connection. No shit.
jaymo76
08-12-2011, 08:14 PM
there should be an obituary thread for people to announce they've quit the game and why...etc
It will be interesting to see how many people "jump ship" from NCAA when Madden drops.
psusnoop
08-12-2011, 09:15 PM
It will be interesting to see how many people "jump ship" from NCAA when Madden drops.
Probably about the same amount as normal I'd guess.
SmoothPancakes
08-12-2011, 11:12 PM
I'm a little dissapointed with INJURIES in the game thus far. Ohter teams usually have 2-5 injuries when I play them but in almost six seasons (and playing every single game~ man I love having the summers off...) I have only had TWO injuries over FOUR games. I really would like to see USER injuries addressed through a tuning patch.
Damn, it seemed like my running back in my first season at FIU couldn't stay healthy. He went down with an injury twice in one game, then I lost him with a season ending injury (out for the bowl game) in our final regular season game. Also lost my backup running back for the entire second half of the season, among other injures to my starting QB, a couple WR, and a few DBs.
ram29jackson
08-13-2011, 12:00 AM
just a little interesting...the Baylor QB is rated somewhere around top 5 or 10 in game of all of all QBs
ram29jackson
08-13-2011, 12:38 AM
anyone know how many teams have colored socks along with michigan ?
steelerfan
08-13-2011, 01:23 AM
just a little interesting...the Baylor QB is rated somewhere around top 5 or 10 in game of all of all QBs
Why is this interesting? Have you not paid attention the last few years?
xMrHitStickx904
08-13-2011, 01:30 AM
Why is this interesting? Have you not paid attention the last few years?
R. Griffin is an absolute beast, too bad he doesn't have the talent around him at Baylor.
ram29jackson
08-13-2011, 02:24 AM
Why is this interesting? Have you not paid attention the last few years?
To Baylor ? LOL of course not
steelerfan
08-13-2011, 03:00 AM
To Baylor ? LOL of course not
Wow. You should. He is an amazing athlete.
Recruiting on AA... this class is a total LOSS! Of my top 7 guys (all of which have come to visit and received an A- or an A) 6 of them are soft commits to other schools. In the mean time my buddy who is using ND and is a 4-star school has like 7 commits and 4 soft commits. I believe the issue is that my team is young and his team is old. I think this carries a lot of weight this year.
I do think early visits aren't as good as last year but recruiting seems about the same difficulty overall. It took me longer to get kids to hard commit and I've suffered home losses to Minnesota and Indiana but I still have the #4 recruiting class in the country on Heisman recruiting with Michigan. I think I only have one 5* kid (maybe two) but a lot of 4* and some 3* kids. On Heisman recruiting you really have to go after kids you think you can get. Don't waste your time on kids you won't get. If you are trailing by more than 200 points to a power school don't bother going after that kid, especially if he's not a pipeline state and I'm talking about giving up when you initially set your board. You have to really know your limitations in terms of competing against power schools. If he's a local kid then yes you can still go after him but there is no way I can go outside my pipelines and steal a 5* kid or even a top rated 4* kid from a big program. It's just too hard. Target kids you think you have a 75%+ chance of getting and go hard at them. I'll spend 10 minutes for a quick scholarship offer on kids outside my Top 12 but no other time. And you better spend the full 60 minutes on your Top 5 unless you are leading by at least 500 points.
How is the online play? I haven't got the chance to play online yet, and would like to know.
I OU a Beatn
08-13-2011, 11:16 AM
There's a noticeable delay that is really pissing me off. If you're planning on playing random players, there's also several disconnection glitches going around as well as about 3 or 4 glitch plays that can't be stopped. Other than that, it's dandy.
jaymo76
08-13-2011, 01:11 PM
Seeing recruiting in action once again drives home the fact that CONFERENCE PRESTIGE must be DYNAMIC next year. In my dynasty, the BIG 12 has won 3 of 5 n.c.'s and the SEC has been on a major decline. Also, the PAC 12 this season had five teams in the top fifteen.
xMrHitStickx904
08-13-2011, 01:42 PM
Switched to more of pro-style offense, suiting me much better right now. I can't stress enough how much "No-Huddle" needs to be revamped to include substitution packages.
I OU a Beatn
08-13-2011, 01:52 PM
Switched to more of pro-style offense, suiting me much better right now. I can't stress enough how much "No-Huddle" needs to be revamped to include substitution packages.
Agreed. It drives me crazy I can't make substitutions if I go no huddle. I've actually thought about going to a more pro style offense as well. Since I'm pretty well done with NCAA this year, I'm going to do what I do every year and start taking on the top 100 players and see how many I can beat. I sincerely doubt I can move the ball very well against some of their defenses while running the spread.
ram29jackson
08-14-2011, 02:09 AM
I may have said it before..but there seems to be alot more player/body/ movement and tackling animations, which is nice..and when guys get hit high or low just right, it brings out more animations..pretty nice
ram29jackson
08-14-2011, 03:12 AM
1-just a couple of weird ,funny things that the AI did..another goofy screen pass..2- the AI intercepted my pass ..when the player leaned forward he didnt straighten up so he fell down..this may be common to som of you but I never saw it LOL
http://www.youtube.com/watch?v=EGKBgRzWpdw
http://www.youtube.com/watch?v=IrEWVO5Ucn8
ram29jackson
08-14-2011, 04:46 AM
team builder- checking for school updates doesnt seem to be working
I understand how you can sometimes delete and reload school to get the updates but even that doesnt do it now.
I use to be able to-last year- change equipment of players in game and then use that roster in teambuilder and see the changes..but no success with that this year yet
novadolla
08-14-2011, 07:49 AM
How is the online play? I haven't got the chance to play online yet, and would like to know.
Dont do it!
cjg225
08-14-2011, 12:32 PM
I'm a little dissapointed with INJURIES in the game thus far. Ohter teams usually have 2-5 injuries when I play them but in almost six seasons (and playing every single game~ man I love having the summers off...) I have only had TWO injuries over FOUR games. I really would like to see USER injuries addressed through a tuning patch.
My RB gets injured EVERY game. It's driving me insane. And it's not like he has a low injury rating (unless the higher the number, the more likely to get injured?).
Running QBs get injured all the time. I'm 6-4 with Michigan and Denard is out another 9 weeks now. He's barely played. I swear I have almost as many injuries as carries out of the option with him. When guys get tired the injuries hit turbo mode. Which means if you try to run the option with your QB he will get tired and hurt a ton.
I haven't seen as many injuries to my RB as I use formation subs to spread the ball around so my starter isn't too tired to hit turbo injury mode.
cjg225
08-14-2011, 02:47 PM
Rudy, love the avatar. :)
AustinWolv
08-14-2011, 07:34 PM
My starting QB is out now for 10 weeks with a torn tricep. Then, my #2 went down for the game, so my third-string QB played extensively and thankfully played well in my last offline dynasty game.
Rudy, love the avatar. :)
Hard to believe a guy like Cam Wake goes undrafted out of Penn State, has to go to the CFL where he becomes a defensive MVP and then ends up on the Dolphins on a fairly small contract. He's drastically underpaid and deserves a new contract. He's the only legitimate pass rusher the Dolphins have.
jaymo76
08-14-2011, 08:11 PM
Just had one of those games that put me over the edge. It was a game that clearly seemed scripted for me to lose. I am #1 in the country and 10-0. I go to Stanford (4-7 record) with 11 ranked D.
My offense is held to 71 rush yards (I am #14 best in the country)
My 99 QB is picked off three times (two of which the CB never looks at the ball)
THIRTEEN LINEBACKER SWATS~ not ONE slant pass was completed!!!!
I had zero sacks and no pressure and was using AGGRESSIVE for my line play
the cpu RB had 4 seperate carries for over 50 yards each (yet my run D is #1 in the country)
I score a TD with 40 seconds left~ HOLDING CALL 4th down play to follow~ INT... my QB throws the ball and I didn't push a button!
I could say more but it is what it is. I am embarrased to say but with 30 seconds I actually quit the game I was sooooooooooooo angry. I like to lose when I feel I should lose. This game I was not going to win plain and simple. I think I need to take an NCAA football break and go back to NHL or NCAA Basketball. This game combined with my frustration with LB jump power are a bit too much...
steelerfan
08-14-2011, 08:34 PM
jaymo, it has to be something with how/when/where you are throwing the ball. I might see 5-7 LB swats in an entire season. I know no one wants to hear that, but I don't know what else to tell you.
I OU a Beatn
08-14-2011, 09:18 PM
You're using sliders. It's blatantly clear if you lower the CPU pass defense to 40 on any level of difficulty, it all but eliminates it. It's hard to believe a mere 10 point scale makes such a huge ass difference, but it does. I can only hope EA tweaks it in a tuner set. Raising the trajectory of the ball would fix the issue and so would slightly lowering the awareness of the LBs.
Also, I had a what the hell moment yesterday in an online game. I got called for offensive pass interference which was literally the first time I had seen PI called this year. Then, for the first 3 quarters, I was called for holding 7 times. SEVEN. I've never been called for it more than once in a game before. I didn't even mess with the blocking game plan setting, but I did eventually have to switch it over to conservative as I was tired of having big plays called back. One of them was on a punt return where I had broken into the open, was at he 20 yard line about to easily score, and then the flag flies. :fp:
morsdraconis
08-14-2011, 09:52 PM
jaymo, it has to be something with how/when/where you are throwing the ball. I might see 5-7 LB swats in an entire season. I know no one wants to hear that, but I don't know what else to tell you.
:+1: x a billion
I OU a Beatn
08-14-2011, 10:04 PM
Aren't you using sliders, too? The same ones steeler is? Is it really that hard to figure out why you're not seeing it? :D
You're using sliders. It's blatantly clear if you lower the CPU pass defense to 40 on any level of difficulty, it all but eliminates it. It's hard to believe a mere 10 point scale makes such a huge ass difference, but it does. I can only hope EA tweaks it in a tuner set. Raising the trajectory of the ball would fix the issue and so would slightly lowering the awareness of the LBs.
I've got it at 20 on Heisman and I still see at least 2-3 per game that are completely unrealistic and piss me off. Sliders don't help that much imo. They need to bring the knockdown slider back which helped control that stuff. Then it would help tremendously.
souljahbill
08-15-2011, 07:35 AM
Why is there a screen telling us to push start? Can't the game skip that and go straight to the menu?
---
- Sent from my iPhone using Tapatalk
steelerfan
08-15-2011, 07:58 AM
Aren't you using sliders, too? The same ones steeler is? Is it really that hard to figure out why you're not seeing it? :D
Well, since jaymo comments in my slider thread from time to time, I assume he's using my sliders or something similar. Maybe we'll let him answer that. What I do know is that he's not playing online.
Thanks for the insight though.
Sent from my SAMSUNG-SGH-I997 using Tapatalk
morsdraconis
08-15-2011, 08:20 AM
Aren't you using sliders, too? The same ones steeler is? Is it really that hard to figure out why you're not seeing it? :D
Yes, I'm using his sliders, but I also regularly throw the ball 50-70 times a game. I can say with absolute certainty that any time the ball as been swatted, it's because I've thrown the ball too late, not because of some unrealistic thing and not once have I thrown a ball that would have been swatted in real life but the computer just didn't react to it.
As I've said numerous times, the trajectory of the ball is fine compared to the arm strength/passing accuracy of the passers. It's the awareness of the players reacting to the pass as it's being thrown instead of in flight. It does happen, but not nearly as often as it does in the game. Defenses read QB's eyes all the time (there's a reason why they constantly talk about QBs looking off defenders and so on).
I can guarantee, with absolute certainty, that the ball trajectory is exactly the same between Madden and NCAA, the only difference is the abilities of the defenders and QBs.
keyser soze
08-15-2011, 09:39 AM
Oh man... we just finished season 2 with UM. Denard got knocked out for the season and I went on to lose my last 3 of 4 games without him.... WOW, what a horrible finish.
Season 3 recruiting starts. I put 4 5-star players at the top of my board. Get this, I get x2 on 3 of them in week 1 and I am PUMPED! All 4 guys signed with OTHER schools in week 1?!?!?!?!??! CPU 1 - Me 0! Absolutely POWNED!
cjg225
08-15-2011, 10:37 AM
Oh man... we just finished season 2 with UM. Denard got knocked out for the season and I went on to lose my last 3 of 4 games without him.... WOW, what a horrible finish.
Season 3 recruiting starts. I put 4 5-star players at the top of my board. Get this, I get x2 on 3 of them in week 1 and I am PUMPED! All 4 guys signed with OTHER schools in week 1?!?!?!?!??! CPU 1 - Me 0! Absolutely POWNED!
Recruiting is not as fun as I remember from previous iterations (I don't get NCAA every year). I have a great class, but I hate the "ATH" moniker. It's hard to project where these guys will end up and whether they fill my needs. I have like 4 four or five star athletes in my class, but my guess is that some guys won't make the roster. Maybe current guys, who knows... I still need a freakin' fullback, too. Gawd. Trying to recruit one was like a 1-AA school recruiting a 5* with offers from each dream school.
AustinWolv
08-15-2011, 10:39 AM
Again, the lack of being able to throw touch passes when you want to because the pass button push isn't dialed in well is my complaint........the LBs' super jump doesn't exist. I've thrown nice touch passes right over guys' heads just fine WITHOUT SLIDER ADJUSTMENTS but other times the touch throw just isn't there like in past versions, it is like the fucking button push registration stepping is too course, not smooth enough......so you get basically a flat pass/bullet and they knock it down. (Their quick reaction time without the slider adjustment is a different story, but related.)
Oh man... we just finished season 2 with UM. Denard got knocked out for the season and I went on to lose my last 3 of 4 games without him.... WOW, what a horrible finish.
Season 3 recruiting starts. I put 4 5-star players at the top of my board. Get this, I get x2 on 3 of them in week 1 and I am PUMPED! All 4 guys signed with OTHER schools in week 1?!?!?!?!??! CPU 1 - Me 0! Absolutely POWNED!
Just got to the Year2 conf championship last night. Have to face Wisconsin, who is undefeated and their team rankings on both offense and defense is nuts. They have two 90+ rated RBs (Monte Ball and James White).....but their QB is their 2nd leading rusher with a considerable amount of yards. Interesting. Going to be a hell of a fight, since Denard is still out and so is Smith (starting RB). O$U has a poor season in Year2 (HAHAHAHAHA!) but gave me a hell of a game, but the good guys won.
I OU a Beatn
08-15-2011, 10:53 AM
Yes, I'm using his sliders, but I also regularly throw the ball 50-70 times a game. I can say with absolute certainty that any time the ball as been swatted, it's because I've thrown the ball too late, not because of some unrealistic thing and not once have I thrown a ball that would have been swatted in real life but the computer just didn't react to it.
As I've said numerous times, the trajectory of the ball is fine compared to the arm strength/passing accuracy of the passers. It's the awareness of the players reacting to the pass as it's being thrown instead of in flight. It does happen, but not nearly as often as it does in the game. Defenses read QB's eyes all the time (there's a reason why they constantly talk about QBs looking off defenders and so on).
I can guarantee, with absolute certainty, that the ball trajectory is exactly the same between Madden and NCAA, the only difference is the abilities of the defenders and QBs.
I'm not about to have this argument again. If you truly believe a 40 yard pass should only ever reach a height of about 10 feet, then suit yourself. I have posted numerous pictures where a LB at a depth of a little under 10 yards is easily getting his hands on a 35-40 yard post routes. It's not realistic, it would never happen in real life, and it's most definitely because the ball is thrown entirely too low.
In Madden, when you make the same throw, there is some arc on the ball, which is EXACTLY how it should be. It's not some drastic difference, nor did I say there was a drastic difference in the ball arc. But, that small difference is why you can realistically pass the ball over the middle on Madden while you can't on NCAA unless you dumb the defense down.
Now, that's all I have to say on the matter. I realize that more than anyone else if you don't see something(which you're obviously not going to because you're using sliders), then obviously the issue doesn't exist. So instead of ranting and raving about how Madden is the same(when it's blatantly clear it's not) and it's not an issue in NCAA(when it's blatantly clear it is), just learn to accept that other people(particularly online players) find this to be a huge issue and want it corrected.
I mean, you are literally the ONLY person I've seen say the ball trajectory is the same in Madden as it is in NCAA. I've had at least 5 people on here say how much better it is, at least 5 more on Utopia say how much better it is, and then another 10 or so on various other sites, compared to just you saying it's not.
Just like me, I no longer see the issue. Why? Because if I have a route over the intermediate middle, I don't even look at the route. It's pretty pathetic I have to remove that much of the field from my offense, but I do.
steelerfan
08-15-2011, 11:19 AM
Not being a dick, but dropping back 10-13 yards, as I've seen in videos here, does not help. Even from the gun, my drops are no more than 8 yards. Under center, my drops are consistently 3-6 yards.
I'm not saying that is the only culprit here, but it does create more space between the passer and the LB. Thus, the apex is closer to the LOS.
Sent from my SAMSUNG-SGH-I997 using Tapatalk
Pig Bomb
08-15-2011, 11:26 AM
Oh man... we just finished season 2 with UM. Denard got knocked out for the season and I went on to lose my last 3 of 4 games without him.... WOW, what a horrible finish.
Season 3 recruiting starts. I put 4 5-star players at the top of my board. Get this, I get x2 on 3 of them in week 1 and I am PUMPED! All 4 guys signed with OTHER schools in week 1?!?!?!?!??! CPU 1 - Me 0! Absolutely POWNED!
HA!!! <---- at you losing games! It was probably NCAA 05 when you last lost... LOL
hey what do these recruits have you ranked on their list when you add them to your board??? and what do the points look like?
i mean some guys have a green dot saying they are interested and may even have me 5th on their list.... but when you go in and look at the numbers i'm starting at like 480 points behind and i'm in the yellow...meanwhile his top three schools are green.... this tells me i'm probably not getting this player unless a miracle occurs... so what looked promising , top 5 etc, was actually a was of time when getting down to it.
Playing as a 4* prestige school, when I go for 4* guys I only go for recrutis that are in my pipeline states and that have me in their top 3...even then, i look at the points and who is ahead of me...those two things might get them dropped from my list if I have to recruit against a big dog and i'm starting off behind.
3* recruiting is different and as I can try and poach those players from bigger schools by giving them more time than the biggie will...but i still look at points and pipeline etc when deciding to go for them or not.
I OU a Beatn
08-15-2011, 11:30 AM
The vast majority of my drops are 8-10. I don't go under center more than once or twice a game, but if I did, it would probably be 6-8. I will occasionally do a 12 or 13 yard drop when I'm running a deep route and I know my opponent is in bump and run, but it's not more than a few times a game.
It is a valid point, though, and one that I've looked at. I still see the low passes even when I do a quick post route with only a 6 or 7 yard drop. I truly believe part of the issue is the low trajectory of the ball on certain routes(post routes and deep out routes are the ones I notice the most) while the other part is what mors said which is they simply react too quickly to the pass being thrown.
steelerfan
08-15-2011, 11:39 AM
A greater distance for the ball to travel (ie a deeper drop) also makes a quick reaction by the defense that much more pronounced.
Sent from my SAMSUNG-SGH-I997 using Tapatalk
keyser soze
08-15-2011, 06:40 PM
I only recruit pipeline kids unless a kid is special and has me #1. I made sure to get mi oh pa fl tx ca as my states in year 1. That gets me all the green dots i could want and bonuses on them. My week 1 x2 recruits were getting 800 to 950 points that went to the other teams.... oh well i will manage.
as for losing.... i was overly spoiled and dependant on denard robinson. When he brome his arm i was dpomed. My buddy won the nc game vs wisconsin in year 2. I should be back here in year 3 if i can get a passing game together.
keyser soze
08-15-2011, 07:48 PM
Anyone else seeing their defensive players bailing for the nfl that should not be going? It must be the schemes i use or something because i have guys who arent even very good checking out early this year and one hour doesnt keep them
Season 3 recruiting starts. I put 4 5-star players at the top of my board. Get this, I get x2 on 3 of them in week 1 and I am PUMPED! All 4 guys signed with OTHER schools in week 1?!?!?!?!??! CPU 1 - Me 0! Absolutely POWNED!
Did you offer them scholarships? I know that a lot of guys like to wait to offer scholarships until they are #1 in order to get the quick commit option but that can be dangerous as they can quick commit to other schools too. If you are behind, particularly in the offseason recruiting or if a guy is green on a list for another school during the season, you should be offering as soon as possible. I haven't gotten to the offseason recruiting yet in NCAA 12 but I know things moved very fast in the offseason in NCAA 11. Guys will jump at scholarship offers much quicker.
gschwendt
08-15-2011, 11:17 PM
Waiting until you're number one on a player's list to offer a scholarship gives no added benefit whatsoever. You can get an instant commit no matter when you offer, you just obviously won't actually get the commit until you work your way up to #1.
That said, I generally offer once I make it into the player's Top 10. IMO the only reason to wait is to hide the fact that you're targeting a player from the other user-controlled teams; once you're in their Top 10 though it's kind of hard to hide.
Pig Bomb
08-15-2011, 11:25 PM
Just experienced another one of the worst heisman cheats.... CPU up by 1 late in game, 4th down and 3 in their half, they have to punt it to me...they know they are dead... I'm at least going to kick a FG to win this sucker now.... no way Jose ...my team gets called for encroachment on 4th down with them in punt formation... LMAO
It's bad enough when the cheat is "on" I always get penalties on 3rd downs when we convert them...then on the replay of the down, now in 3rd and long my WR will drop it 99% of the time forcing us to punt..LOL
They also made my kick return guy fumble the ball in this game.. lol heisman CPU wanted to win BAD!
illwill10
08-16-2011, 01:32 AM
The one thing I do not like about player editing is limitations on weight. You can only go so high before you unlock Lineman heads. I cant really go over 215 as a QB before having a OL/DL head. You cant go over 210 for a HB 5'10 or higher, cant go over 188 for a CB over 5'10. The only position that doesnt really have a limitation is WR, I can be a 6'4 230 WR and still have a avg head size.
I want to import some RTG into Madden. But, I experienced in the past coming in with a Lineman Head and a lanky WR body. Looking like Mr. Mackey(South Park). So, I had to make sure my players came in with a size appropriate body and head
SmoothPancakes
08-16-2011, 02:28 AM
Waiting until you're number one on a player's list to offer a scholarship gives no added benefit whatsoever. You can get an instant commit no matter when you offer, you just obviously won't actually get the commit until you work your way up to #1.
Yep, just had that happen for me in recruiting. I was targeting a :3star: WR, was 3rd on his list behind USF and UCF. Offered a scholarship in week 1, since he was a player in my top 10 to do whatever it takes to sign, became the #1 team in week 4, and he instant committed to me just last night in week 7. At least against the CPU in offline dynasty, no point in waiting to offer. If you know what players you want to give contracts to, offer them as soon as possible. You're bound to get one or two instant commits out of them, plus a couple more instants at some point during the season, and either make up whatever points you're trailing on some, or get a giant boost in points ahead on the 2nd place team.
keyser soze
08-16-2011, 07:20 AM
Did you offer them scholarships? I know that a lot of guys like to wait to offer scholarships until they are #1 in order to get the quick commit option but that can be dangerous as they can quick commit to other schools too. If you are behind, particularly in the offseason recruiting or if a guy is green on a list for another school during the season, you should be offering as soon as possible. I haven't gotten to the offseason recruiting yet in NCAA 12 but I know things moved very fast in the offseason in NCAA 11. Guys will jump at scholarship offers much quicker.
My post is talking about WEEK 1 recruiting. No, I did not offer them a scholarship in week 1 because I got the times 2 bonus and that isn't applied to scholarship offers. I got 800+ on all 3 guys so had they not signed I would have been #1 on all their lists. I was ranked 2, 3 and 4th on their lists to start the season out. I believe the CPU knew that with times 2 I was going to take them all so they went ahead and signed them! LOL, either way its cool as it keeps my team down compared to the top teams that much longer. Signing 5-stars has been nearly impossible for me thus far. OSU, Bama, Texas and Oregon are taking them all in.
keyser soze
08-16-2011, 07:21 AM
Just experienced another one of the worst heisman cheats.... CPU up by 1 late in game, 4th down and 3 in their half, they have to punt it to me...they know they are dead... I'm at least going to kick a FG to win this sucker now.... no way Jose ...my team gets called for encroachment on 4th down with them in punt formation... LMAO
It's bad enough when the cheat is "on" I always get penalties on 3rd downs when we convert them...then on the replay of the down, now in 3rd and long my WR will drop it 99% of the time forcing us to punt..LOL
They also made my kick return guy fumble the ball in this game.. lol heisman CPU wanted to win BAD!
Pig, I am through 2 seasons of dynasty on heisman and I really don't sense a cheat this year at all for the CPU. If anything the CPU has IMPLODED at times when they had no business losing the game. I am really enjoying the fairness feeling of the game thus far.
Pig Bomb
08-16-2011, 07:59 AM
Pig, I am through 2 seasons of dynasty on heisman and I really don't sense a cheat this year at all for the CPU. If anything the CPU has IMPLODED at times when they had no business losing the game. I am really enjoying the fairness feeling of the game thus far.
ya its waaaay better this year...i just had to laugh at that one
usually the most i see are 3rd down conversion penalties on me forcing me into 3rd and long, then nobody can catch the ball
SmoothPancakes
08-16-2011, 08:03 AM
I am seriously getting sick of this fucking mickey mouse bullshit blocking. :fp: The stupid ass linemen don't bother blocking one of the DEs half the time. One or two of the dumbfucks just regularly give up and let go of their blocks in a couple milliseconds and stand around with their fingers up their ass for the rest of the play, before my QB has even finished off the handoff, resulting in my HB getting plastered for a loss without even having a chance. Hell, the CPU defense doesn't even need to blitz. Two DEs and one or two DTs and that's all the fucking pressure they need to tackle me for losses or sack my QB before he's even finished his goddamn dropback.
psusnoop
08-16-2011, 08:53 AM
Wow smooth, what sliders are you using? I have not had issues as of yet that DLine coming through untouched or released to soon. While it may happen occasionally this happens it doesn't happen an unrealistic amount of times.
I have been using :sf: sliders and running is borderline to easy right now. I just had my HB from Army put up 347yds rushing on 39 attempts against Rutgers last night. For passing I'm a very simplistic passer and only go downfield when it feels right. I play small ball, on 3rd down and longs I'll call draws, screens and the such to live to play another down.
One thing that I'm sure your aware of, but do you speed burst at the hand off? If so this could be the problem. I have as others have mentioned here that you do not get away with hitting speed burst at the handoff and will at times get tackled quickly by doing so.
I also know some just don't hit it right away till they reach the second level, and others just turn auto sprint "on" and avoid hitting the button all together.
keyser soze
08-16-2011, 08:58 AM
I am seriously getting sick of this fucking mickey mouse bullshit blocking. :fp: The stupid ass linemen don't bother blocking one of the DEs half the time. One or two of the dumbfucks just regularly give up and let go of their blocks in a couple milliseconds and stand around with their fingers up their ass for the rest of the play, before my QB has even finished off the handoff, resulting in my HB getting plastered for a loss without even having a chance. Hell, the CPU defense doesn't even need to blitz. Two DEs and one or two DTs and that's all the fucking pressure they need to tackle me for losses or sack my QB before he's even finished his goddamn dropback.
Yeah, this has been an issue at times for me as well. Sometimes my guard or FB will flat out run right by someone to go block a safety or something.... other times the left tackle (best guy on my team) will simply refuse to engage the DE and I get blown up. Part of it is that the OT thinks I am in the pocket, have to stay in the pocket which can have its downsides if the center takes the play off. Regardless, you can sort of start to figure out what fronts cause what players a mental lapse in blocking. Some of the pulling plays against some fronts are recipes for total freaking disaster! I like the dives and read plays the best this year as I get the most consistent blocking.
morsdraconis
08-16-2011, 08:59 AM
He's talking about in passing situations there being an issue with DTs and DEs (especially DTs) coming basically unblocked (they're blocked, but they immediately break the block) with a poor-ok quality pass blocking line. We are both using :sf:'s sliders, though I'm not sure if he changed them from :sf:'s originally posted sliders or not.
But, it's definitely an issue with lower rated teams. While, yes, teams that suck aren't supposed to be god up front, it's a bit ridiculous to watch these guys come basically unblocked from the start of the play. What's worse is it always feels like the CPU can do it whenever it wants to and just arbitrarily decides that this drive won't go anywhere because a DT is going to come microsecond blocked and destroy your QB before you even have a chance to read the first freakin' route.
SmoothPancakes
08-16-2011, 09:17 AM
Wow smooth, what sliders are you using? I have not had issues as of yet that DLine coming through untouched or released to soon. While it may happen occasionally this happens it doesn't happen an unrealistic amount of times.
I have been using :sf: sliders and running is borderline to easy right now. I just had my HB from Army put up 347yds rushing on 39 attempts against Rutgers last night. For passing I'm a very simplistic passer and only go downfield when it feels right. I play small ball, on 3rd down and longs I'll call draws, screens and the such to live to play another down.
One thing that I'm sure your aware of, but do you speed burst at the hand off? If so this could be the problem. I have as others have mentioned here that you do not get away with hitting speed burst at the handoff and will at times get tackled quickly by doing so.
I also know some just don't hit it right away till they reach the second level, and others just turn auto sprint "on" and avoid hitting the button all together.
I'm using :sf:'s sliders. I know my line isn't great, but it is extremely ridiculous at times. Granted, I in the end managed to rack up 275 yards rushing on North Texas (my passing game sure as hell wasn't going to do a damn thing for me to help me win), but it was just ridiculous at times. I'd have two defenders at times in the backfield before the handoff was even completed, resulting in a guaranteed 2-3 yard loss at least. It was the same thing last night in my OD game against Arkansas State. Their defenders were through the line before my QB was done with his dropback.
Yeah, this has been an issue at times for me as well. Sometimes my guard or FB will flat out run right by someone to go block a safety or something.... other times the left tackle (best guy on my team) will simply refuse to engage the DE and I get blown up. Part of it is that the OT thinks I am in the pocket, have to stay in the pocket which can have its downsides if the center takes the play off. Regardless, you can sort of start to figure out what fronts cause what players a mental lapse in blocking. Some of the pulling plays against some fronts are recipes for total freaking disaster! I like the dives and read plays the best this year as I get the most consistent blocking.
Yeah, I've had that happen plenty. I wait until my linemen are all set and have their blocking assignments sorted out and are ready to go. Then I snap the ball, and one of my stupid ass linemen let the guy that they showed they were going to block pre-snap go right past untouched while they go block someone downfield. I'm sitting here saying "gee thanks, downfield don't really matter when my HB's ass is planted in the ground 5 yards behind the LOS."
He's talking about in passing situations there being an issue with DTs and DEs (especially DTs) coming basically unblocked (they're blocked, but they immediately break the block) with a poor-ok quality pass blocking line. We are both using :sf:'s sliders, though I'm not sure if he changed them from :sf:'s originally posted sliders or not.
But, it's definitely an issue with lower rated teams. While, yes, teams that suck aren't supposed to be god up front, it's a bit ridiculous to watch these guys come basically unblocked from the start of the play. What's worse is it always feels like the CPU can do it whenever it wants to and just arbitrarily decides that this drive won't go anywhere because a DT is going to come microsecond blocked and destroy your QB before you even have a chance to read the first freakin' route.
Yeah, that was pretty much how it was. It was getting really absurd in the 4th quarter, when I was leading 31-23, scored to go up 38-23, and lo and behold, North Texas decides they aren't going to let me do a damn thing for the next 5 minutes of the quarter until they scored a touchdown themselves to get back within 7 points. I swear there is some sort of logic built into this game to let it cheat all it wants if you get up more than a touchdown or two on your opponent in AA or Heisman.
SmoothPancakes
08-16-2011, 09:29 AM
Christ. :fp: Just had the game freeze up on me RIGHT after I completed a 489 point phone call in recruiting. And I NEEDED those points since the guy was soft committed to Troy. EA SERIOUSLY needs to look at what the hell is the issue in recruiting. I have had this game freeze at least 5 times now when I'm inside the recruiting screen. Anywhere else in the game, it's frozen once.
morsdraconis
08-16-2011, 09:34 AM
:(
That sucks man. I've actually not had any freezing issues after that one three day period where it froze up on me 4 times (probably just jinxed myself).
SmoothPancakes
08-16-2011, 09:41 AM
:(
That sucks man. I've actually not had any freezing issues after that one three day period where it froze up on me 4 times (probably just jinxed myself).
Pretty much everywhere in the game, I've really not had any freezing issues. I had it freeze once on release day, and it did freeze last week or two weeks ago I think in the middle of my OD game against Louisville now that I remember, but that's been about it. Everything other time I have experienced a freeze, it's been either randomly in the recruiting menus, or fairly consistently in the Recruit Board itself.
I managed to at least get real close again. I reloaded the dynasty about 5 times, but I finally managed to get a 482 point recruiting call on the same player. I never do crap like that, but I am not about to let EA ruin any chance I might possibly have at keeping this kid from hard committing to Troy just because their game screwed me out of a 489 point call and I'd have to settle for a 350-400 point call in the second attempt.
psuexv
08-16-2011, 09:45 AM
I actually had some issues with freezing last night too. Playing RTG and as soon as I ended my game it froze, went back and played it again and the same thing, as soon as it hit :00 it pans out to a shot of the field and froze.
then trying to play an User OD game and I froze during the game and then it kept freezing on my trying to get back in.
AustinWolv
08-16-2011, 12:12 PM
I have not had issues as of yet that DLine coming through untouched or released to soon. While it may happen occasionally this happens it doesn't happen an unrealistic amount of times.
Play on Heisman, and you'll have all the firsthand experience you want.
AA is too easy. steelerfan's sliders are too easy. Tried them after I got pissed at the DT continually breaking blocks too easily on Heisman and the OTs literally taking their pass set and then watching an outside rushed go by them, as they react too late.
Thus, went back to Heisman and adjusted sliders in order to get about 4 seconds of snap to throw time consistently as that is entirely reasonable with real football (NFL snap to throw time is less, like 2.7 seconds).
Agree about speedburst, don't use that damn button until you hit green. Even when you've hit the corner and you've got a WR blocking a CB, lay off of it because you can read the block and go past versus if you hit that speed button, the CB will break the WR block and stop you......the difference between a 8-10 yard gain and a 15+ yard gain that I've seen time and again.
Two DEs and one or two DTs and that's all the fucking pressure they need to tackle me for losses or sack my QB before he's even finished his goddamn dropback.
I agree with this on Heisman, haven't barely spent any time on AA........in terms of passing at least. I've been doing very well running the ball. I've also began to very routinely hotroute the RBs to stay in and block when the CPU starts getting pressure and/or blitzing consistently. Most of my passing has really become short stuff with an occasional intermediate or long route completion mixed in. Has helped a lot. If I start pressing to get downfield and waiting on long routes routinely, the CPU just tees off on the pass rush and smokes the QB.
I actually had some issues with freezing last night too.
I had a freeze last night also. In the fucking BCS Championship game during the 3rd quarter, just as I got into the redzone to hopefully tie up the game, since I was down 31-24. It was 1am, so I shut it down and went to bed, but that was annoying to basically lose 30-45mins of my life to a freeze.
Only other freezes I had have been at menu items, not recruiting or such. And prior to '12, I NEVER have had freezing issues with NCAA series or other games.
jaymo76
08-16-2011, 12:56 PM
Smooth, I feel your pain. The one that drives me nuts... when a THREE MAN front blows through your five man line and sacks your QB in about 2.5 seconds.
xMrHitStickx904
08-16-2011, 12:59 PM
Yeah, I'm not sure what is up with that. Normally, I pinch block, and let the DE's just run past me so I can step up in the pocket. Funny thing is, when I'm under center, that rarely happens at all.
cjg225
08-16-2011, 03:58 PM
Smooth, I know exactly what you mean in regards to the blocking.
And in regards to recruiting, I pretty much always offer early. No sense in waiting, for me. I got a couple commits right away doing that with some high-end kids interested in Penn State from the get-go.
ram29jackson
08-16-2011, 04:06 PM
road to glory- freezed on me when I would pick a 5 wide play that didnt have my running back on the field. It gave you the perspective of watching play from sideline but then would freeze
AustinWolv
08-16-2011, 04:10 PM
Yeah, I'm not sure what is up with that. Normally, I pinch block, and let the DE's just run past me so I can step up in the pocket. Funny thing is, when I'm under center, that rarely happens at all.
And then you get a DT crushing your face because your RG can't maintain a block. From under center. With a realistic drop depth.
I get what Smooth is saying for sure. I've just figured out how to play around it.
Pulling OL and FBs are quite dumb in this game. I get really annoyed trying to set up behind a pulling lineman and they don't do anything.
AustinWolv
08-16-2011, 04:30 PM
Pulling OL and FBs are quite dumb in this game. I get really annoyed trying to set up behind a pulling lineman and they don't do anything.
In contrast, it might be the players you have, as I've had the OL do pretty damn well for me. Being patient behind them is something I've had to learn instead of just zooming to the edge or to the 2nd level like in past versions. I have a low-rated FB right now though (although he is a beast when running the ball) that will let a LB fill a hole and go right past him at times though as he just stands and watches him. Grrrrrr.
keyser soze
08-16-2011, 04:56 PM
The dive and read plays work the best for me this year out of the gun. Speed and triple option are nice as well. Stuff like powers and pulling quick base or something looks good on paper but never gets blocked right.
ram29jackson
08-16-2011, 05:03 PM
The dive and read plays work the best for me this year out of the gun. Speed and triple option are nice as well. Stuff like powers and pulling quick base or something looks good on paper but never gets blocked right.
power has never-never-ever worked in this game
morsdraconis
08-16-2011, 05:06 PM
The shotgun counter play is deadly though if the OT on the side you're running it toward blocks outward like he's supposed to every time. It can result in some serious gains.
I OU a Beatn
08-16-2011, 05:19 PM
The shotgun counter play is deadly though if the OT on the side you're running it toward blocks outward like he's supposed to every time. It can result in some serious gains.
Yeah, I've busted several long runs once I got my opponent thinking I was going to pass out of SG Tight with the counter play. It's deadly.
xMrHitStickx904
08-16-2011, 05:21 PM
The Trips TE Counter, HB Cross and Tiger Buck Sweep are my favorite run plays in the game.
SmoothPancakes
08-16-2011, 05:30 PM
Thank you lord. That :3star: OLB, who was a soft commit to Troy, and who I had lost a 489 point recruiting call to due to the game freezing, hard committed to me after I technically "cheated" by reloading the dynasty a couple times until I got another 60 minute call that ended with at least 470 points. Thank god that freeze by the game didn't screw me in the end.
jaymo76
08-16-2011, 07:41 PM
Playing in the N.C. I had a classic moment... I throw to the flats on what looks like a receiver who has three to five steps on the DB. Next thing I know, it's a pic and Ole Miss has the ball. I thought something looked funny so I go into instant replay. No word of a lie, the defender makes a move on the ball and actually TRANSPORTS himself through the body of my reciever to make the pic. I sat there for about 30 seconds in silence and after the anger passed was killing myself laughing... I have never seen that before! :D:fp::D
ram29jackson
08-16-2011, 07:54 PM
Playing in the N.C. I had a classic moment... I throw to the flats on what looks like a receiver who has three to five steps on the DB. Next thing I know, it's a pic and Ole Miss has the ball. I thought something looked funny so I go into instant replay. No word of a lie, the defender makes a move on the ball and actually TRANSPORTS himself through the body of my reciever to make the pic. I sat there for about 30 seconds in silence and after the anger passed was killing myself laughing... I have never seen that before! :D:fp::D
never seen it before ? really ?
morsdraconis
08-16-2011, 08:09 PM
Yeah, the animations for picks really pisses me off because they regularly teleport through guys (or the ball goes through my player's helmet) to make the pick. Really need to work on the logic used for those.
ram29jackson
08-16-2011, 08:20 PM
Yeah, the animations for picks really pisses me off because they regularly teleport through guys (or the ball goes through my player's helmet) to make the pick. Really need to work on the logic used for those.
it goes both ways, ..passes are completed that goes through a defenders hand
I OU a Beatn
08-16-2011, 10:02 PM
it goes both ways, ..passes are completed that goes through a defenders hand
Both instances need to be corrected. The warping picks have been in the game for a very long time. I'd have to assume that issue would be negated if a real physics engine was in place.
morsdraconis
08-16-2011, 10:17 PM
Both instances need to be corrected. The warping picks have been in the game for a very long time. I'd have to assume that issue would be negated if a real physics engine was in place.
No necessarily. It wouldn't be like it is now, but I'm sure there would be equally frustrating issues because of it.
The real issue with a real time physics engine for any football game is the fact that the current generation of computers can't even handle that many different physics generating objects on the screen at once all generating physics based movement, let alone the current generation of consoles.
The shortcuts that Backbreaker had to do to work even remotely well were enormous (most noticeably, how horrible it looked and the completely disproportional bodies they used to hide some of the missing physical changes that weren't being done that would need to be done in a true physics based football engine). A true physics based football isn't going to exist any time soon, unless someone develops a new engine that truly streamlines the whole process of millions of variables being changed hundreds of times within a few seconds.
ram29jackson
08-17-2011, 12:43 AM
ok, whats going on? every time since yesterday that I try to get not even that close for a picture it gets really distorted..? it cant be my tv ? is it a setting ?
http://img190.imageshack.us/img190/8331/aaa2wg.jpg (http://imageshack.us/photo/my-images/190/aaa2wg.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
http://img153.imageshack.us/img153/7430/aaasiy.jpg (http://imageshack.us/photo/my-images/153/aaasiy.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
xMrHitStickx904
08-17-2011, 02:29 AM
played a great game just now, it was a top 100 game, Louisville v Arizona State, and it was the first game since the EASGCCS that X's and O's came into play heavily. My opponent was a straight as they come, no cheesing at all, so it was pretty cool to play a defensive game, even though I eventually lost 13-9. Held to 3 field goals, his only touchdown came on a deep post route in the first quarter. Defenses clamped down after that. 4th quarter got wild, after I kicked another FG to make it 10-9, he was running down the sideline , only my kicker could make a play, dude breaks the tackle, then gets simultaneously hit and the animation triggered looks like the one when you get brushed out of bounds and you spin around. Except this time, he stayed in bounds, so literally he stops for like 2 seconds, and i'm diving at him to make this tackle, and gets him by the shoestrings. Just a crazy play. I had a hail mary from his 30 for the win, and I threw it out of the back of the endzone, pretty disappointing.
ram29jackson
08-17-2011, 05:18 AM
whats his name?
also-- Its not circle button on ps 3 anymore...whats the spike ball button ? I didnt see it in manual..?
psusnoop
08-17-2011, 07:00 AM
whats his name?
also-- Its not circle button on ps 3 anymore...whats the spike ball button ? I didnt see it in manual..?
R1 I believe.
also-- Its not circle button on ps 3 anymore...whats the spike ball button ? I didnt see it in manual..?
You can also just hit triangle to run the no huddle and at the play call screen just hit R1 to spike. It will actually list R1 to Spike the Ball right below the first set of plays I believe.
ram29jackson
08-17-2011, 03:57 PM
You can also just hit triangle to run the no huddle and at the play call screen just hit R1 to spike. It will actually list R1 to Spike the Ball right below the first set of plays I believe.
no matter what formation you were in ? it will be in the row below of play screen ? how can the playbook reorder itself ?
no matter what formation you were in ? it will be in the row below of play screen ? how can the playbook reorder itself ?
I believe so. It doesn't list it as an actual play, just a reminder written in below the play screen. It's a nice touch in case you forget which button to press. Just hit R1 from the no huddle play call screen and it will work.
ram29jackson
08-17-2011, 04:53 PM
I believe so. It doesn't list it as an actual play, just a reminder written in below the play screen. It's a nice touch in case you forget which button to press. Just hit R1 from the no huddle play call screen and it will work.
oh, another one of those deals..its on the screen where you never look
psusnoop
08-17-2011, 06:07 PM
oh, another one of those deals..its on the screen where you never look
U never look at the play art prior to picking your play??
ram29jackson
08-17-2011, 06:16 PM
U never look at the play art prior to picking your play??
when you are looking at play art you dont think there is going to be some obvious command below it..its small, unless you are actually looking for it you arent going to see it
psusnoop
08-17-2011, 07:36 PM
when you are looking at play art you dont think there is going to be some obvious command below it..its small, unless you are actually looking for it you arent going to see it
I thought u meant that it was hidden when it's not.
Jayrah
08-17-2011, 10:20 PM
Seeing recruiting in action once again drives home the fact that CONFERENCE PRESTIGE must be DYNAMIC next year. In my dynasty, the BIG 12 has won 3 of 5 n.c.'s and the SEC has been on a major decline. Also, the PAC 12 this season had five teams in the top fifteen.
Agreed
Sent from my Nexus S 4G using Tapatalk
morsdraconis
08-17-2011, 11:15 PM
Yeah, dynamic conference prestige is definitely a must for next year's game. It definitely hurts the longevity of a dynasty by not being a part of the game since there can't truly be a rise and fall of conferences and teams.
AustinWolv
08-18-2011, 10:35 AM
Yeah, dynamic conference prestige is definitely a must for next year's game. It definitely hurts the longevity of a dynasty by not being a part of the game since there can't truly be a rise and fall of conferences and teams.
:+1:
I OU a Beatn
08-18-2011, 07:43 PM
I find it utterly amazing how much douche bags play this game. It's shocking to me. For the past several games, I've been using an offense that I'm going to use in Madden. Hell, the only reason I'm still playing NCAA is so I'm not rusty when Madden comes out like I have been the past several years. The good news is that while I've been using this offense, I've started to reasonably enjoy the game again. I have a lot of pressure removed from my shoulders when I'm not running a 100% shotgun based offense, and it's MUCH easier for me to move the ball(not that I had a problem before, but certain defenses did throw it off). The bad news is the rapidly increasing bullshit.
First game I go 3 and out and punt. He goes 3 and out and goes for it at his own 20. Like an idiot, I picked off his bomb at my own 30....didn't really have a choice because I don't trust the swat button, but whatever. I go down the field and score, so 7-0. He goes 3 and out again, goes for it on 4th from his own 30 again, and again doesn't get it. In fact, he gets sacked back to his 20. Before I can even pick a play, he quits. This is a top 100 dude that has 3 times as many wins as losses. WTF?
Second game, he was the icing on the cake. He tried every single fucking little BS tactic he could think of. He started off running out of Maryland I and other big formations. On defense he did the shake blitz, then moved over to the delay bump and run. After his power running didn't work, he did the WR Jet Pass glitch and scored an 80 yard TD the first time he ran it. He ran it 3 times in a row the next possession and got stuffed all 3 times. He then tried to rocket catch which led to a pick. He then went back to power running, before finishing out the game sprinting to the side line and throwing crossing routes. He also blocked one of my kicks. I end up beating him 32-21. The idiot had the ball at my 20 with 40 seconds left and instead of kicking the FG(like he needed), he went for it and didn't get it.
The 3rd guy isn't even worth mentioning. He had several glitchy things involving motion, and would end up with one of his receivers 5 yards offside and standing BEHIND my DE.
Stuff like this was NEVER this bad on PS2. I can't get a legitimately straight game to save my life. Hell, I can't even get a mild one. Every single time I play someone, regardless of their record, they throw the entire book of glitches at me. EA needs to implement some type of banning system into their online games, that's for sure.
morsdraconis
08-18-2011, 07:51 PM
And that's why I don't waste my time playing online. I wouldn't be able to stand playing the first motherfucker, much less the other two as well.
I OU a Beatn
08-18-2011, 07:56 PM
I'm getting to that point. Like I said, it's NEVER been this bad. I have some pretty thick ass skin when it comes to dealing with people like this, but it's really beginning to get to me. It's especially annoying because I'm legitimately trying to run my offense to so I can make necessary tweaks to it and all they're doing it abusing every thing they know to get the win. I'd also love to be able to record another video or two before Madden comes out, but I'm not doing one with that style. Not only do I not want to make the glitches more wide spread, but most people don't even want to watch that shit.
ram29jackson
08-18-2011, 08:22 PM
I'm getting to that point. Like I said, it's NEVER been this bad. I have some pretty thick ass skin when it comes to dealing with people like this, but it's really beginning to get to me. It's especially annoying because I'm legitimately trying to run my offense to so I can make necessary tweaks to it and all they're doing it abusing every thing they know to get the win. I'd also love to be able to record another video or two before Madden comes out, but I'm not doing one with that style. Not only do I not want to make the glitches more wide spread, but most people don't even want to watch that shit.
should have recorded the first 3 haha what do you mean no one wants to watch it ?most everything on youtube is kids dumb playstyles..thanks to Gschwendt, I learned there are others out there who just play, to play football
ram29jackson
08-18-2011, 08:29 PM
just played the CPU last night using steelerfans sliders..but I only use 7 and not 9 minutes qtrs..
I used Purdue against Vanderbilt and it was fun even though it was only 3-3 at the end of half, then it was 6-6 and I finally got a TD Towards the end.
that Vandy QB took off running alot.
one thing I didnt like is, i made 2 linemen QB-spy and they still only react once the QB starts getting past them...
I also dont like how if i'm controlling a defender trying to cut off or go after a guy with the ball..if you are going diagonally, the game locks you into that stupid side step animation instead of just running full on to get to where you want to go
ram29jackson
08-19-2011, 02:56 AM
you still cant save long replay highlights and pressing X this time to cut away after a TD doesnt work like it did last year to make it happen
I find it utterly amazing how much douche bags play this game.
Stuff like this was NEVER this bad on PS2. I can't get a legitimately straight game to save my life. Hell, I can't even get a mild one. Every single time I play someone, regardless of their record, they throw the entire book of glitches at me. EA needs to implement some type of banning system into their online games, that's for sure.
The Madden online communities idea is a great way to get rid of this crap. Maybe EA will do the same for NCAA next year in the online stuff.
keyser soze
08-19-2011, 08:50 AM
Wow i am itching to start my season 3 with michigan. I won the nc in year 1, my buddy won it in year 2 with nd and now its time to see what a mixture of original rosters plus recruits can do. I am particularly anxiois to see what my WR recruits do this year. I have a 6-4 and 6-5 true frosh out there that should finally give me a deep threat. Ever since denard went down i lost my big play threat. Tousant looks better this year so hopefully he can break some big runs off.
I have moved from a 4-2-5 defense to a 3-3-5 defense. I feel it gives me more options against the ass and if i pinche the line i still do well enough on first and 10.
Question for you all. Does the game actually wear down the defense the more you run? It seems like it does and herbstreit talks about it but i cant tell for sure.
AustinWolv
08-19-2011, 10:40 AM
Yo Keyser, I had Toussaint take over the starting role during Season2 (after Smith went down with season-long injury). He's quicker acceleration which means he got to the hole faster than Hopkins. Hop was too slow so the hole wouldn't last. I'm starting Season3 tonight or this weekend. Just got the Year3 preseason and 1st week bye out of the way, and got two 4star recruits already.
We won the NC in Year2, thrashing Oregon in the NC game. They had a monster offense, but I scored first and got up 10-0 so that got them out of their running game, which was scary good with Barner at RB. That guy was super-talented, a threat on any play in the game. Their defense was soft against the run though so I played keep-away.
Yes, the defenses seem to wear down a bit over the course of the game, as I've had my offense get stuffed for a while but over the course of the 2nd half if you keep working in the runs, you'll see greater consistent yards.
I OU a Beatn
08-19-2011, 11:41 AM
The Madden online communities idea is a great way to get rid of this crap. Maybe EA will do the same for NCAA next year in the online stuff.
I doubt it. The NCAA team doesn't seem to care at all about online competitive play. Madden has had full access to stats since '09, I believe, and we STILL don't have anything like that in NCAA.
keyser soze
08-19-2011, 01:02 PM
Austin nice nc in year 2. I had zero shot at it when denard went down since i lost so many underclassmen in year 1 post season. Picture your team last year with no: denard, v smith, demens, roh... the d was not good enough to win games and with no denard i could not out score teams. This coming year i should be much better on offense. I did lose everyone in my secondary to the pros except marvin robinson so i will get to see the fruits of my recruiting in action.
keyser soze
08-19-2011, 01:04 PM
Through 3 seasons of recruiting i will have zero 5-star recruits on defense.
AustinWolv
08-19-2011, 01:32 PM
Keyser, Denard and Smith were out most of the year for me. I think Denard missed the final 9-10 games while Smith went down in the 1st game of the season. Pretty disappointed by that, since Denard was a senior. I pulled out a number of victories through running the ball, defense, and patience. I literally held the ball as long as I could against Wiscy in the conf championship and against Oregon in the NC, because their RBs were friggin' awesome. Gambled on D to load up against their run and force them into passing. Even then, Wiscy was tough, tough. Oregon should have been, but I think me scoring first helped with momentum big-time and they never got rolling. However, their speed was apparent.......A+ offense with guys that could scoot, but their D (only a B+) was soft on the ground thankfully.
Roh had a monster year for me, which is nice to see in the NCAA series. He won the Lombardi actually.....12.5 sacks I think? I control the FS, so 98% of the time, the DL and LBs are doing their own work on my defenses. My LBs are a bit weak now though with Demens gone, so I hear your pain for sure. I was setting up my Year3 depth chart and am worried because very thin quality at LB.
illwill10
08-19-2011, 02:38 PM
I think there is a problem with being a SS in RTG. I recreated him as a JR so I could win the position battles and then sim towards SR year, because I automatically start as a the 4th String even though I have the highest rating. But after each position battle it keeps saying youve won #3 spot. On the Coach Trust section it says that I am the starter, but on the depth chart my name isnt on the SS list. It says I am the #1 FS. But I do not play.I might just sim his career just so I can import him.
I OU a Beatn
08-19-2011, 04:55 PM
I'm officially done. I don't care if I am rusty come Madden, I can't deal with this shit anymore. I am in utter disbelief they knew about the "goon kick" last year and didn't fix it. That's absolute fucking bullshit. It's ALMOST enough to make me not want to buy another EA Sports developed game ever again. Almost.
ram29jackson
08-19-2011, 05:38 PM
I'm officially done. I don't care if I am rusty come Madden, I can't deal with this shit anymore. I am in utter disbelief they knew about the "goon kick" last year and didn't fix it. That's absolute fucking bullshit. It's ALMOST enough to make me not want to buy another EA Sports developed game ever again. Almost.
whats a goon kick? dude its a game, relax and play the guys you know are sim..besides, most people your age are this disturbed anyway LOL..what do you expect from online strangers ? honesty ...? character ? maturity?..it makes for great amusing stories though LOL
I OU a Beatn
08-19-2011, 05:47 PM
A goon kick is when you're a dick bag with no life and put your receiver in as your kick off specialist and kick the ball in a way that it goes right over the front line on the receiving team, lands right in front of the second line, and then rolls allowing the kicking team to run and pick it up because the receiving team is too retarded to not run up on the but instead hang back and let it come to them. I normally wouldn't link a video, but this shit is so widely known and used that it's not going to hurt a thing.
http://youtu.be/VMNKIbqfw6w
If kicked incorrectly, the receiving team can get it. If you face some nut licker that knows to do it, they can get it 100% of the time. There is NOTHING more annoying than being in a game and watching your opponent make the switch at half time and turn a 7 point lead kicking the ball off into a 14 lead and the ball inside your 30 without you even touching the ball. It's disgusting to know that EA knew about this last year and still didn't get it fixed.
As for what I expect from online people, I expect them to run their little money plays and leave it at that. I don't expect them to go to the bottom of the low life scale and start using glitches in order to beat someone. For the record, I quit when he recovered the second one. I was going to quit when he recovered the first and was only up 7, but I figured "he'll score and then wont do it anymore." Nope. As soon as he recovered the second I quit. The hilarious thing? He immediately sends me a message saying I suck. What a fucking idiot.
Never knew about the goon kick. I'm clueless on a lot of those cheats including rocket catches. I don't even user catch since I'm so bad at it.
I OU a Beatn
08-19-2011, 06:25 PM
Never knew about the goon kick. I'm clueless on a lot of those cheats including rocket catches. I don't even user catch since I'm so bad at it.
A lot of the issues aren't known by most people. I mean, this is something that's only going to affect people who play against other human players. It's just so stupid and it infuriates me like nothing else. It's really disappointing that EA didn't fix this, because it's something that is definitely game breaking and something that isn't very hard to figure out. I know how to do it, but I have no idea how to recover it. I'd gamble to say you just have to hope and pray.
I OU a Beatn
08-19-2011, 09:42 PM
So apparently to stop the goon kick, you have to come out in a normal return and then audible to an onside kick return. That would've been great knowledge about 4 hours ago.
baseballplyrmvp
08-19-2011, 09:52 PM
there almost needs to be depth chart/formation sub restrictions.......like a minimum kick power rating required to be the starter at kicker/punter....not all positions need this, just some, imo.
gschwendt
08-19-2011, 09:55 PM
there almost needs to be depth chart/formation sub restrictions.......like a minimum kick power rating required to be the starter at kicker/punter....not all positions need this, just some, imo.Wouldn't necessarily even have to do that for this particular issue... just make it so that they're more aware when a ball is kicked between the first & second line.
I OU a Beatn
08-19-2011, 10:39 PM
I've messed around with it a bit in practice. The reason is happens is because the player the ball is kicked towards on the 2nd wave will rush the ball. When he rushes the ball, the ball bounces in front of him and he gets stuck in this weird animation, which allows one of the gunners to get down the field and pick up the ball. If they would tweak it so that the 2nd wave would just wait for the ball, the problem would be eliminated.
For the record, if you audible to an onside kick return, it'll be caught cleanly most of the time. I was still able to squeeze a few into the gap, but 90% of the time someone on the line would take a couple steps back and catch the ball easily.
Go. Figure.
baseballplyrmvp
08-19-2011, 10:57 PM
Wouldn't necessarily even have to do that for this particular issue... just make it so that they're more aware when a ball is kicked between the first & second line.
ya probably.....but i'd think that people would still try it, and it'd definitely be simpler than my idea. i was thinking of trying to prevent people from even being able to attempt it.
psusnoop
08-20-2011, 08:13 AM
Wouldn't necessarily even have to do that for this particular issue... just make it so that they're more aware when a ball is kicked between the first & second line.
I like this idea as well, but do so with it not affecting the onside kicks.
hillbill
08-20-2011, 09:26 AM
Guys, I have no idea where to ask this but in my on-line dynasty, year 2, I cant play another user opponent. Everytime we get to the play screen it disconnects us. Any solutions? We tried last night around 10:00 (several times) and then again this morning around 10:00AM.
gschwendt
08-20-2011, 09:37 AM
Guys, I have no idea where to ask this but in my on-line dynasty, year 2, I cant play another user opponent. Everytime we get to the play screen it disconnects us. Any solutions? We tried last night around 10:00 (several times) and then again this morning around 10:00AM.Basic suggestions:
1) Both users should try playing directly connected to modem (wired of course)
2) Each should take a turn pausing prior to the kickoff
keyser soze
08-20-2011, 05:16 PM
Austin, I played my first game in year 3 against OU and WOW, Tousaint is a lot better then last year I think. My passing game is still suspect at best. I think I threw 4 picks but I need to keep working on it. Next up is #22 in the country DUKE?!?!?!
Pig Bomb
08-20-2011, 06:00 PM
Guys, I have no idea where to ask this but in my on-line dynasty, year 2, I cant play another user opponent. Everytime we get to the play screen it disconnects us. Any solutions? We tried last night around 10:00 (several times) and then again this morning around 10:00AM.
last resort.. no custom playbooks or formation subs... thats what finally allowed me and another guy to play vs each other in OD
They have to patch the cpu time management. It's embarrassingly bad. At the very least, do not have the cpu spiking the ball to stop the clock after a first down. Unless you are setting up for a FG that should never happen as the clock already stops. I was up on Nebraska this morning by 7 and they got a first down at my 35 with 1:48 left and they run up and spike the ball. Absolutely stupid and it hurt them badly. I ended up winning but it almost feels cheap because of it.
keyser soze
08-21-2011, 07:13 AM
How about the CPU snapping the ball before your guys get across the LOS... this is happening to me often with these hurry up teams.
I OU a Beatn
08-21-2011, 10:15 AM
They need to remove the ability to chew clock unless you're in the 4th quarter, too.
jaymo76
08-21-2011, 01:49 PM
How about the CPU snapping the ball before your guys get across the LOS... this is happening to me often with these hurry up teams.
This has been in the game for years and it is so frustrating. I really can't believe it has not been fixed yet. I suspect that they can't/don't know how...
keyser soze
08-21-2011, 07:40 PM
Wow, played my second game of season 3 and WOW, what a difference a year can make and +3 to AGI and ACC for a running back. Tousaint is now a total BEAST! Gardner seems to be a monster as well. Should be putting up some big numbers this year compared to last year. I know game 2 was against Duke, but they had NO ANSWER for Gardner and Tousaint who combined to rush for 500+ yards! I scored 105 on Duke?!?!?! You have to stop and remember that this combo of Gardner and Tousaint LOST my last 4 of my 5 games last year when Denard went down. Will have to wait and see what these guys do against better fronts but they ran through Duke like air!
psusnoop
08-21-2011, 07:53 PM
This has been in the game for years and it is so frustrating. I really can't believe it has not been fixed yet. I suspect that they can't/don't know how...
Believe it or not I've only had this happen once, though it was huge because it gave up a first down at the same time.
I'd really like to see this part fixed as well. Just shouldn't happen.
psusnoop
08-21-2011, 07:56 PM
They need to remove the ability to chew clock unless you're in the 4th quarter, too.
I can understand cheeseballs online do it and it's frustrating but there are times at the end of the first half that it is useful as well.
Maybe they could package it up as something like 2nd and 4th quarter to be fair.
I have never used it in any other situation period. So I wouldn't mind limitations on that strategy though.
ram29jackson
08-21-2011, 08:48 PM
I dont use it either..the game should just play out, regardless of lead or situation..if i'm behind in the score, the other person shouldnt have the power to shorten the game. Its a front runner scared tactic
rhombic21
08-21-2011, 08:59 PM
Pass blocking on this game is so stupid. Linemen basically ignore stunts and know who is/isn't blitzing before the play, which makes about 85% of the stock zone blitzes on the game useless.
Read option plays are still not all that effective. The zone blocking schemes leave a lot to be desired, especially from the non-offset formations. And Pistol Read option plays are just stupid.
It way too easy to scramble up the middle and pick up huge yards. Combination of Zones not reacting quickly enough and DL not keeping any sort of containment on their rush lanes.
Play action seems pointless. The next time that I see a non-user controlled defender get out of position as a result of a playfake will be the first.
AI controlled DBs on passing plays often times make horrible decisions regarding whether to go for the interception or swat. Sometimes they play out an interception animation as though they are completely oblivious to the WR, who then makes the easy catch.
Run pursuit/gap control is pretty poor by AI controlled defenders. This issue would be even worse if more running plays were actually blocked correctly.
Zones work well overall, but tend to get wtfpwned by trips sets, probably because it's virtually impossible to incorporate a lot of the coverages that teams use in real life against trips.
Game is otherwise solid, when not experiencing some kind of ridiculous glitch.
ram29jackson
08-21-2011, 09:27 PM
Pass blocking on this game is so stupid. Linemen basically ignore stunts and know who is/isn't blitzing before the play, which makes about 85% of the stock zone blitzes on the game useless.
Read option plays are still not all that effective. The zone blocking schemes leave a lot to be desired, especially from the non-offset formations. And Pistol Read option plays are just stupid.
It way too easy to scramble up the middle and pick up huge yards. Combination of Zones not reacting quickly enough and DL not keeping any sort of containment on their rush lanes.
Play action seems pointless. The next time that I see a non-user controlled defender get out of position as a result of a playfake will be the first.
AI controlled DBs on passing plays often times make horrible decisions regarding whether to go for the interception or swat. Sometimes they play out an interception animation as though they are completely oblivious to the WR, who then makes the easy catch.
Run pursuit/gap control is pretty poor by AI controlled defenders. This issue would be even worse if more running plays were actually blocked correctly.
Zones work well overall, but tend to get wtfpwned by trips sets, probably because it's virtually impossible to incorporate a lot of the coverages that teams use in real life against trips.
Game is otherwise solid, when not experiencing some kind of ridiculous glitch.
:) what took you so long ?
I OU a Beatn
08-21-2011, 10:04 PM
Agree with everything you said, Rhombic. I'm also annoyed by the low trajectory of the ball on some passes, and then all the bullshit glitches that have surfaced online. My biggest issue of them all is how terrible the run pursuit is. It really, really ticks me off when people continually run these outside designed runs from power formations and I have to watch my defenders try to shoot the gap creating a huge lane outside instead of just stretching the play out.
rhombic21
08-21-2011, 10:10 PM
I don't really have a problem with low-trajectory passes.
The shit with the strip ball on aggressive and no negative side effects is really stupid, though. Forgot about that one. How the hell does something like that go from being fine last year to being broken this year?
SmoothPancakes
08-21-2011, 10:22 PM
I dont use it either..the game should just play out, regardless of lead or situation..if i'm behind in the score, the other person shouldnt have the power to shorten the game. Its a front runner scared tactic
For online, I agree. For offline, I disagree, I love it. It shortens games. If I'm winning by a bunch of points or losing by a bunch of points, I can toss on the chew clock and finish off the game quicker rather than sit there having to manually run down every second just to get the game over with and move on to the post-game so I can start typing up all my stats and stuff for my dynasty thread.
I OU a Beatn
08-21-2011, 10:27 PM
I don't really have a problem with low-trajectory passes.
The shit with the strip ball on aggressive and no negative side effects is really stupid, though. Forgot about that one. How the hell does something like that go from being fine last year to being broken this year?
No idea, you just have to set big run to conservative before the opening kick off and it'll take care of it. It's still stupid, though.
jaymo76
08-22-2011, 12:44 AM
For online, I agree. For offline, I disagree, I love it. It shortens games. If I'm winning by a bunch of points or losing by a bunch of points, I can toss on the chew clock and finish off the game quicker rather than sit there having to manually run down every second just to get the game over with and move on to the post-game so I can start typing up all my stats and stuff for my dynasty thread.
Yup I agree with you on chew clock for those blowouts. Sometimes I will also use it if I am pressed for time via a family engagement but want to get in a game.
On another note.... I am starting the playoffs in RTG. I originally said this mode does nothing for me and then after making my high school teams I changed my tune. Now as I start the playoffs I go back to my original statement. Really, for me this mode is pretty much pointless and highly flawed. Just off the top of my head:
-playcalling... stop calling the same five plays over and over
-nonsense clock management
-far too minimal options to enhance the gameplay experience
-playoffs... why import teams for league play to only have them all gone for the playoffs? Seriously, this is just stupid!!!
-broken playaction
-no uniform options (go back to my teambuilder comment) what's the point then?
SmoothPancakes
08-22-2011, 12:59 AM
Yup I agree with you on chew clock for those blowouts. Sometimes I will also use it if I am pressed for time via a family engagement but want to get in a game.
Yep. In season one of my FIU dynasty, I got blown out by UCF 58-9. I ended up turning on chew clock for the entire fourth quarter as UCF was winning 38-0 after 3 quarters. That was a game I was more than ready to end and get over with as soon as possible, and I had absolutely no desire to sit there manually running down every second on the playclock when I could just turn on chew clock and let the game do it for me and cut a couple minutes out of the time it would have taken to play the entire 4th.
illwill10
08-22-2011, 01:15 AM
On another note.... I am starting the playoffs in RTG. I originally said this mode does nothing for me and then after making my high school teams I changed my tune. Now as I start the playoffs I go back to my original statement. Really, for me this mode is pretty much pointless and highly flawed. Just off the top of my head:
-playcalling... stop calling the same five plays over and over
-nonsense clock management
-far too minimal options to enhance the gameplay experience
-playoffs... why import teams for league play to only have them all gone for the playoffs? Seriously, this is just stupid!!!
-broken playaction
-no uniform options (go back to my teambuilder comment) what's the point then?
It gets better once you get to College Level.
Once you get the ability to change plays, you dont have to worry Playcalling
Clock Management is still flawed
You have to tweak sliders to your liking. You cant really use Dynasty sliders
Uni Options are Available in College
I like RTG(big BAP mode player), But it doesnt have depth. Super quick Progession, It is way too easy to win position battles on, Way too Hard to rack up XP on Defense, Only 5 Min Quarters, By your JR year, you will most likely have to nothing left to play for. I am really just playing RTG now just to import to SS. Prematurely, I think SS will be Deeper than RTG. Custom Quarter Lengths, O/D Coordinator Audio, Player Traits, Better XP System, More Customization, Player Roles, Walk-On to team. Player Traits and Custom Quarter Lengths will make SS fun for me. Once I heard that RTG was locked for 5 Min Q, I lost 80% of my excitement for the mode. Having Player Traits not only for ourselves, but for teammates and CPU; is what got me excited. Having the WR who doesnt Drop Open Catches and who is Clutch to throw to as a QB will be great. Or as a DLinemen, facing a QB who is Oblivious to Pressure and doesnt Scramble & Throw the Ball Away will be very fun to Face.
I created almost every position for RTG; all are in the SR year past Game 4. I am trying to finish them all by 8/28, so I can get away from playing a game until MAdden. I will import all of them to SS mode.
keyser soze
08-22-2011, 08:23 AM
Have many of you messed with the PISTOL this year? I recently started using it and have found that it can be QUITE effective for a number of reasons that I will list below:
- HB being behind you allows you to flip more plays over
- HB being behind you vs beside you in SG allow for a much better QB/HB spacing for options
- QB a little off the line helps for blitzes
- HB behind you allows you to have him stay in and block either side
Down side:
- HB is slow to the hole on a number of running plays, even slower then some SG formations
- There is a delay to get the snap and hit an uncovered receiver on a blitz
- Read Option doesn't work this year yet
- HB doesn't seem to get running down hill like he does out of some of the SG sets where the HB is set back behind the QB
rhombic21
08-22-2011, 08:31 AM
When you eliminate the Read Option plays, the Pistol is basically just a crappy version of Ace.
keyser soze
08-22-2011, 08:42 AM
When you eliminate the Read Option plays, the Pistol is basically just a crappy version of Ace.
I believe that the patch is suppose to help the read option right?
Do you not think that the speed and power option in general are better out of pistol vs under center?
oweb26
08-22-2011, 08:57 AM
The patch is suppose to help the acceleration of the QB's on the options, if you have done an option at all you will see the QB has a really slow start on the read option before he gains any speed even with really fast QB's. Other than that I don't think its fixing anything else.
rhombic21
08-22-2011, 08:58 AM
I believe that the patch is suppose to help the read option right?
Do you not think that the speed and power option in general are better out of pistol vs under center?
I haven't heard anything about the patch fixing read option plays. The whole blocking scheme is flawed, it's not just the WR blocks on the edge.
In terms of the power/speed options, there's not that much of a difference, and even if there is, it certainly doesn't make up for the lack of complimentary plays.
If you want to run option/designed QB runs from a spread formation, your best bet is to either use shotgun offset formations, or run some of the flexbone formations that have multiple WRs. Pistol just isn't worth it.
oweb26
08-22-2011, 09:07 AM
At this current state the pistol isn't worth it, I totally agree. Hopefully with the patch on the acceleration and the wr blocking then it should work just about as it did in years past, now with that said I know you are an online player so it might be a mute point, but hey it worth a try for all us other folk.
rhombic21
08-22-2011, 09:12 AM
It doesn't really have anything to do with online or offline. The blocking isn't set up correctly, mostly because the double team blocks don't work right. So often times, you end up with at least one linebacker being completely unblocked (in addition to the DE that you are reading) at the point of attack and he is able to blow the play up. The play is a guaranteed loss versus any kind of blitz, and even if they don't blitz you often times end up with minimal gains on either the give or keep portions of the play because the LB scrapes over untouched and can easily make the play.
oweb26
08-22-2011, 09:57 AM
I have to disagree with you there, I know one of the problems is the fact that they don't hold there blocks long enough (which can be adjusted via slider, which is why I pointed out my online settings). The only time I get someone to come through totally unblocked and blow it up is when I do not look at the defense presented to me correctly. Even with the crappy QB acceleration I can normally get something, just not like ti should be, I am not seeing anything to wrong (or maybe I should say outside of the normal) with the blocking schemes.
gschwendt
08-22-2011, 10:01 AM
I have to disagree with you there, I know one of the problems is the fact that they don't hold there blocks long enough (which can be adjusted via slider, which is why I pointed out my online settings). The only time I get someone to come through totally unblocked and blow it up is when I do not look at the defense presented to me correctly. Even with the crappy QB acceleration I can normally get something, just not like ti should be, I am not seeing anything to wrong (or maybe I should say outside of the normal) with the blocking schemes.He is right. The problem occurs when the inside OL double team a DT, then when one of the OL comes off the block, if he comes off the side opposite the blitzing LB, that LB will come through free in a wide-open hole.
ram29jackson
08-22-2011, 02:28 PM
read option or what ever, all run blocking is poorly done/executed
Pig Bomb
08-22-2011, 02:32 PM
Have many of you messed with the PISTOL this year? I recently started using it and have found that it can be QUITE effective for a number of reasons that I will list below:
- HB being behind you allows you to flip more plays over
- HB being behind you vs beside you in SG allow for a much better QB/HB spacing for options
- QB a little off the line helps for blitzes
- HB behind you allows you to have him stay in and block either side
Down side:
- HB is slow to the hole on a number of running plays, even slower then some SG formations
- There is a delay to get the snap and hit an uncovered receiver on a blitz
- Read Option doesn't work this year yet
- HB doesn't seem to get running down hill like he does out of some of the SG sets where the HB is set back behind the QB
I like and use a few of the Pistol formations effectively.... Pistol H Twins and Pistol Train allow me to pound it and run option plays just fine.
rhombic21
08-22-2011, 09:18 PM
Flood concepts basically wtfpwn zones because EA has programmed virtually everything to be super aggressive against the flats. As a result, purple zones might as well be blue flat zones. There's no difference. This makes it WAY too easy to complete passes to the sideline area about 10-20 yards downfield on either flood concepts or on late developing slant patterns. Anybody who has played online has seen this. There's really nothing you can do about it. Even if you put zones to conservative it doesn't matter. Anytime you have a route in the flat, then the underneath player jumps it and leaves the intermediate routes wide open, which really sucks. Especially when it's third and forever.
The only thing that kind of stops it are cover 2 sink plays, or any play where the corner is in a yellow zone, or man coverage. But that's a pretty limited play selection, and it really shouldn't have to be. You can also hot route the flat defender to a hook zone, and this will work most of the time, but it won't work against the near sideline if the ball is on the hashmark (the defender doesn't follow the receiver outside/stay between the WR and the QB). It will work to the far side of the field.
Look, if I have a guy in a purple zone, that's my way of telling you that I want him to give up the pass to the flat if there is a deeper threat to the curl/out area. It's really not that complicated. Purples were fine last year, why did they change them? Honestly, I'm not even sure what purpose purple zones play on the game. Yellow Hook zones seem to do a better job of covering what purples were used for in the past.
I don't know who told EA that they needed to program zones to be super aggressive against flats, but this is way overdone. Flats weren't even really a problem last year with the zones that we had then.
BTW, this works the same way on the Madden demo, so it probably won't be any better on Madden (unless there was a change between that and the retail version).
umhester04
08-22-2011, 11:18 PM
Anyone else hate playing against spread option teams? I hate it because the cpu just flat out cant run the option, it's almost a guaranteed loss everytime. This makes the games boring because you pretty much already know your going to win, there is no challenge. It isn't really the qb acceleration, it is that the whole thing develops so slow and the defense reacts so fast.
jaymo76
08-23-2011, 01:08 AM
Anyone else hate playing against spread option teams? I hate it because the cpu just flat out cant run the option, it's almost a guaranteed loss everytime. This makes the games boring because you pretty much already know your going to win, there is no challenge. It isn't really the qb acceleration, it is that the whole thing develops so slow and the defense reacts so fast.
In general I find spread teams are very easy to defeat as the run game is non-existent even with huge tweaks to the sliders.
morsdraconis
08-23-2011, 05:54 AM
It's even worse for me because I found the secret to stopping them basically every time (blitzing LBs) and it's so damn easy, I basically do it by trying to get pressure on the QB when they throw the ball. I can stop their running game by basically not even trying to stop their running game.
keyser soze
08-23-2011, 09:05 AM
In general I find spread teams are very easy to defeat as the run game is non-existent even with huge tweaks to the sliders.
Agreed, I am hoping the faster QB animation makes this a little better post patch. If you use a big school like me (Michigan) in an OD, the strategy is pretty simple. Recruit 2 stud CBs every single year so you can play man defense and bring the LBs to blitz on virtually every play. The teams that give me a problem are the pass happy teams with a solid QB. Those guys can flat out LIGHT ME UP on heisman with default sliders. If the QB gets hot early, he can put up HUGE numbers. Heck, I think Duke almost threw for 500 yards against me!
Blitzing LBs can lead to some big runs against the CPU but mostly from TE sets. If I play a team that doesn't use TEs I can typically dominate the game.
keyser soze
08-23-2011, 10:38 AM
When I run the option plays, I see the CPU guys standing around quite often not attempting to do anything.... is this being addressed in the patch? Is that the cover 3 zone thing that they are referring to? I sure hope so because I always feel kind of cheep when I run by the guy for a TD.
Pig Bomb
08-23-2011, 12:26 PM
i have seen this on a couple plays vs CPU as well...seems to be a few particular plays anyway...where I'll occassionally see a defender or two who will be acting like my ball carrier is invisible ... meanwhile they stare into my backfield as I'm running past
keyser soze
08-23-2011, 03:19 PM
i have seen this on a couple plays vs CPU as well...seems to be a few particular plays anyway...where I'll occassionally see a defender or two who will be acting like my ball carrier is invisible ... meanwhile they stare into my backfield as I'm running past
Yeah, that is exactly what I am referring to... its like I wave at him as I run by and a lot of times its for a long TD because he was the defender who was suppose to take the QB.
AustinWolv
08-23-2011, 03:32 PM
Weird, I rarely run option stuff because the CPU eats it alive. From under center, I've tried it randomly but the CPU always stretches it out, the only highly productive runs have been when the LB scrapes too quickly outside and I cut it up with the QB even before leaving the TE box.
Anyway.........
keyser, struggled in Game1 against AF of Year3, but won 24-0. Offense wasn't consistent but defense was decent although gave up some rushing yards. Game2 against a better ND squad? Rolllllllllllllllled them under the night lights to the tune of 52-14. They kept even with me up to 21-14, but then my defense kicked in and it was a beating. They scored the 14 after some defensive mistakes gave up big plays but it was shutdown after that. Played almost exclusively 4-3 under after moving some personnel around, came out in dime when they went into 4 wide pass-happy times.
umhester04
08-23-2011, 03:42 PM
Weird, I rarely run option stuff because the CPU eats it alive. From under center, I've tried it randomly but the CPU always stretches it out, the only highly productive runs have been when the LB scrapes too quickly outside and I cut it up with the QB even before leaving the TE box.Anyway.........
keyser, struggled in Game1 against AF of Year3, but won 24-0. Offense wasn't consistent but defense was decent although gave up some rushing yards. Game2 against a better ND squad? Rolllllllllllllllled them under the night lights to the tune of 52-14. They kept even with me up to 21-14, but then my defense kicked in and it was a beating. They scored the 14 after some defensive mistakes gave up big plays but it was shutdown after that. Played almost exclusively 4-3 under after moving some personnel around, came out in dime when they went into 4 wide pass-happy times.
Im talkin CPU option, the user options are fine to me.
AustinWolv
08-23-2011, 03:45 PM
Yeah, I know. I'm talking user options. CPU hardly ever runs option against me. {shrug}
ram29jackson
08-23-2011, 04:25 PM
When I run the option plays, I see the CPU guys standing around quite often not attempting to do anything.... is this being addressed in the patch? Is that the cover 3 zone thing that they are referring to? I sure hope so because I always feel kind of cheep when I run by the guy for a TD.
a patch wont fix it, it was purposely done in the first place...or you have it on varsity
keyser soze
08-23-2011, 04:30 PM
Weird, I rarely run option stuff because the CPU eats it alive. From under center, I've tried it randomly but the CPU always stretches it out, the only highly productive runs have been when the LB scrapes too quickly outside and I cut it up with the QB even before leaving the TE box.
Anyway.........
keyser, struggled in Game1 against AF of Year3, but won 24-0. Offense wasn't consistent but defense was decent although gave up some rushing yards. Game2 against a better ND squad? Rolllllllllllllllled them under the night lights to the tune of 52-14. They kept even with me up to 21-14, but then my defense kicked in and it was a beating. They scored the 14 after some defensive mistakes gave up big plays but it was shutdown after that. Played almost exclusively 4-3 under after moving some personnel around, came out in dime when they went into 4 wide pass-happy times.
My offense is FAR better this year. Gardner is a beast and Tousaint feels like a super back... almost feel dirty using him he is so freaking quick! He is like V. Smith only with a little muscle! I can't wait to play some tougher teams. I think I play TCU next. My offense is going to put up mad points this year and they better because my D is still going to struggle some. Duke threw all over me like a 7 on 7 drill or something!
I look for Gardner and Tousaint to finish 1 & 2 in the heisman if they stay healthy. I am having an easier time passing from under center now as well. Still a total run first team though. Keep me posted on your season 3. Are you a 2 time national champ now? My 9-4 season moved me back DOWN to a 5-star school.
AustinWolv
08-23-2011, 05:47 PM
Nope, didn't win NC in Year1.
keyser soze
08-23-2011, 08:26 PM
How is life post Denard? Did you patch up the LB situation yet? Are you able to recruit any stud HBs to your school?
ram29jackson
08-23-2011, 11:12 PM
I havent looked at every single playbook yet..but I cant find one with a pro formation where the 2 receivers are on the left instead of on each side like this one...? anyone know where I can find the one i'm looking for?
http://img834.imageshack.us/img834/139/proformationgreenblockl.gif (http://imageshack.us/photo/my-images/834/proformationgreenblockl.gif/)
Uploaded with ImageShack.us (http://imageshack.us)
keyser soze
08-24-2011, 07:36 AM
If there is no Pro Twins in the Pro formations then it doesn't exist. You will have to motion over the WR to the other side.
AustinWolv
08-24-2011, 07:39 AM
How is life post Denard? Did you patch up the LB situation yet? Are you able to recruit any stud HBs to your school?
Offense is still stacked, Gardner is pretty good, but he got injured for a couple games, so I had a freshman who played out of his mind (15-17 passing for almost 300 yards one game). Gardner isn't as accurate as that freshman, but he's faster. My defense is down though, can tell the tackling is a bit subpar and the LBs being not as good is hurting my rush defense.
For recruiting, leading for the #1-rated RB and the #10-rated RB right now. After winning a MNC, a ton of top talent is loving UM, but just can't recruit them all.....damnit.
keyser soze
08-24-2011, 07:54 AM
Offense is still stacked, Gardner is pretty good, but he got injured for a couple games, so I had a freshman who played out of his mind (15-17 passing for almost 300 yards one game). Gardner isn't as accurate as that freshman, but he's faster. My defense is down though, can tell the tackling is a bit subpar and the LBs being not as good is hurting my rush defense.
For recruiting, leading for the #1-rated RB and the #10-rated RB right now. After winning a MNC, a ton of top talent is loving UM, but just can't recruit them all.....damnit.
Freaking awesome! Did you load your schedule up to A+? After winning the NC I loaded mine with road trips to Alabama, Nebraska and Ohio State. This was part of the reason I lost 4 of 5 games... LOL
Yeah, LBs are the key to DOMINATING against the run. If your LBs are studs you can simply man/blitz the crap out of the CPU and pretty much get away with it. If your front stinks, well then you can get in REAL trouble if the CPU QB gets HOT!
I feel the same about Gardner, dude is fast and sometimes doesn't go down on the first hit. He does throw a lot of WTF throws though that make you wonder. Have you been able to land another Gardner type QB? I am pretty sure a Denard = impossible but I am starting to wonder how seldom even a Gardner is going to show up. I have had 2 draft classes with no QB even near a decent speed! This current class is seriously SLOW. I think the fastest QB might be C+ speed!
I need to win the NC this year and land 2 STUD HBs and I will be down to 3 next year of which 1 of them is worthless. Getting a HB this year with good speed and decent ACC is nearly impossible.
I will get back to playing my OD on Thursday. I have revamped my offense and will be running from under a lot more. Its so much easier to pass IMO this year from under center. I will still run some pistol and SG but not exclusively like I have the first 2 years.
novadolla
08-24-2011, 08:46 AM
things like this is why so many people are complaining about this game, this just blows my mind. Cant only blame EA people sit there all day and actually try to find ways to break the. this worst than pump fake glitch.
http://www.youtube.com/watch?v=gjctKa81L78&feature=player_embedded#!
I OU a Beatn
08-24-2011, 09:48 AM
Things like that are why I sold my copy several days ago. It's laughable things like that are still in the game simply because EA, for whatever reason, chooses to ignore that they're there. My last 3 games online involved someone goon kicking me every chance they got, followed by the WR Jet Pass glitch all game, and then the glitch you just posted. Because EA chose to ignore all these issues, NCAA '12 online is already completely ruined and we're just barely even a month into it's release. It's immensely disappointing to say the least.
AustinWolv
08-24-2011, 11:28 AM
I feel the same about Gardner, dude is fast and sometimes doesn't go down on the first hit. He does throw a lot of WTF throws though that make you wonder. Have you been able to land another Gardner type QB? I am pretty sure a Denard = impossible but I am starting to wonder how seldom even a Gardner is going to show up. I have had 2 draft classes with no QB even near a decent speed! This current class is seriously SLOW. I think the fastest QB might be C+ speed!
Yep, 2nd (only -1 behind) in the recruiting battle for the #1 QB out there. Can't recall his speed, but B- rings a bell. I've seen B speed QBs, but the couple I saw had really poor throwing attributes so I didn't chase them.
Did you load your schedule up to A+?
Yeah, had to change out two games IIRC. Baylor was one of them, as they were ranked #12 when I played them and were I think #15 at the start of the season. I can't remember the other game I changed until I look at my schedule again.
I'm running mostly I, a touch of Ace, and then some shotgun stuff. I haven't been running Gardner much, as my RBs are producing. Ohhhhh, Justice Hayes is FAST in Year3. He's faster than Toussaint actually (Toussaint in injured as of my games last night).
keyser soze
08-24-2011, 12:51 PM
Yep, 2nd (only -1 behind) in the recruiting battle for the #1 QB out there. Can't recall his speed, but B- rings a bell. I've seen B speed QBs, but the couple I saw had really poor throwing attributes so I didn't chase them.
Yeah, had to change out two games IIRC. Baylor was one of them, as they were ranked #12 when I played them and were I think #15 at the start of the season. I can't remember the other game I changed until I look at my schedule again.
I'm running mostly I, a touch of Ace, and then some shotgun stuff. I haven't been running Gardner much, as my RBs are producing. Ohhhhh, Justice Hayes is FAST in Year3. He's faster than Toussaint actually (Toussaint in injured as of my games last night).
Yeah, Hayes is wicked fast. Just as I predicted much earlier in this thread, it seems to be impossible to replace original roster quality with recruits. Guys like Gardern, Tousaint and Hayes become great compared to the incoming crop of players. Don't get why EA can't get this right at all. I am pretty sure Hayes comes back for me in year 4 since I RS him in year 1... he is going to probably re-write the record books which is silly.
ram29jackson
08-24-2011, 03:30 PM
I havent looked at every single playbook yet..but I cant find one with a pro formation where the 2 receivers are on the left instead of on each side like this one...? anyone know where I can find the one i'm looking for?
http://img834.imageshack.us/img834/139/proformationgreenblockl.gif (http://imageshack.us/photo/my-images/834/proformationgreenblockl.gif/)
Uploaded with ImageShack.us (http://imageshack.us)
If there is no Pro Twins in the Pro formations then it doesn't exist. You will have to motion over the WR to the other side.
if , doesnt tell me if there is or not ? has anyone found a pro twins formation in any playbook/s?
keyser soze
08-24-2011, 03:38 PM
if , doesnt tell me if there is or not ? has anyone found a pro twins formation in any playbook/s?
dude, go to custom playbooks and look for yourself in about 2 minutes time. They are sorted by formation type and PRO is a formation type.
ram29jackson
08-24-2011, 03:38 PM
things like this is why so many people are complaining about this game, this just blows my mind. Cant only blame EA people sit there all day and actually try to find ways to break the. this worst than pump fake glitch.
http://www.youtube.com/watch?v=gjctKa81L78&feature=player_embedded#!
Things like that are why I sold my copy several days ago. It's laughable things like that are still in the game simply because EA, for whatever reason, chooses to ignore that they're there. My last 3 games online involved someone goon kicking me every chance they got, followed by the WR Jet Pass glitch all game, and then the glitch you just posted. Because EA chose to ignore all these issues, NCAA '12 online is already completely ruined and we're just barely even a month into it's release. It's immensely disappointing to say the least.
LOL theres even a site that promotes it....its not completely ruined, you have to play friends more than strangers anyway..and I cant quit it. it may the only game I get for football season or the next 3 months as it were
ram29jackson
08-24-2011, 04:44 PM
dude, go to custom playbooks and look for yourself in about 2 minutes time. They are sorted by formation type and PRO is a formation type.
each playbook is separate, it takes longer than 2 minutes..I already stated that I looked through a few of them....how the hell can there not be a pro twins in this thing ?
keyser soze
08-24-2011, 05:30 PM
each playbook is separate, it takes longer than 2 minutes..I already stated that I looked through a few of them....how the hell can there not be a pro twins in this thing ?
Wait, I thought if you went to CUSTOM playbooks you are looking at EVERY POSSIBLE formation... is that not true? Are you telling me that some playbooks allow some custom formations but not others? I am not understanding this...
ram29jackson
08-24-2011, 06:40 PM
Wait, I thought if you went to CUSTOM playbooks you are looking at EVERY POSSIBLE formation... is that not true? Are you telling me that some playbooks allow some custom formations but not others? I am not understanding this...
Im late to the party and only started messing with it.. i'm assuming there are plays in each teams standard playbook that you cant get from the selection/choice plays..and i dont see that you can open a playbook and pick plays to put in another playbook.
steelerfan
08-24-2011, 06:45 PM
Im late to the party and only started messing with it.. i'm assuming there are plays in each teams standard playbook that you cant get from the selection/choice plays..and i dont see that you can open a playbook and pick plays to put in another playbook.
Wait. What?
Sent from my SAMSUNG-SGH-I997 using Tapatalk
ram29jackson
08-24-2011, 06:52 PM
Wait. What?
Sent from my SAMSUNG-SGH-I997 using Tapatalk
whaat ? i'm being sincere here
steelerfan
08-24-2011, 06:55 PM
whaat ? i'm being sincere here
Yeah, that may be. I have no idea wtf you're trying to say though.
Sent from my SAMSUNG-SGH-I997 using Tapatalk
I OU a Beatn
08-24-2011, 07:03 PM
He's saying that he hasn't messed around with custom play books much and he's wondering if the formation Pro Twins is in the game, possibly as a team exclusive formation that will not show up in custom play books. I think.
ram29jackson
08-24-2011, 07:05 PM
Yeah, that may be. I have no idea wtf you're trying to say though.
Sent from my SAMSUNG-SGH-I997 using Tapatalk
i'm saying it appeared that each teams playbook should have plays unique to themselves that you cant get from the plays you can pick from in the editor..if i'm wrong than its not as unique or extensive as i thought /
it also appears that because they made the feature, they chose to not work on some teams standard playbooks that much.
Florida States playbook looks small for being such a high ranking popular team=just a random thought
ram29jackson
08-24-2011, 07:06 PM
He's saying that he hasn't messed around with custom play books much and he's wondering if the formation Pro Twins is in the game, possibly as a team exclusive formation that will not show up in custom play books. I think.
ding-ding-ding- bingo LOL yeah,pretty much
baseballplyrmvp
08-24-2011, 09:49 PM
if , doesnt tell me if there is or not ? has anyone found a pro twins formation in any playbook/s?
no its not in there. there's only a split backs normal and pro formation, but they're both identical to each other.
keyser soze
08-25-2011, 07:22 AM
Speaking of identical formations.... what is up with that? What is the difference between the "H" and the normal formations? The "H" is the FB so I don't get it.....
novadolla
08-25-2011, 07:27 AM
Speaking of identical formations.... what is up with that? What is the difference between the "H" and the normal formations? The "H" is the FB so I don't get it.....
The H formations are a little bit closer to the L.O.S so the runs hit quicker.
ram29jackson
08-25-2011, 03:52 PM
maybe its by design but it seems odd to me that I find more than a couple formations or plays that I cant motion a tight end and I dont think they are plays like isomotions that keep it from happening
keyser soze
08-26-2011, 08:11 AM
maybe its by design but it seems odd to me that I find more than a couple formations or plays that I cant motion a tight end and I dont think they are plays like isomotions that keep it from happening
Yeah, I have found this as well. I have also found formations where some of the formation SUBS do not work. I know at least one happens to be in the same formation. Not sure if they are related or not.
keyser soze
08-26-2011, 09:15 AM
On other news: I played my 4th game of my dynasty last night at home against TCU in a hard fought game. I really struggle to throw the ball against good teams and simply rely on the run. I only completed 6 passes to my team and 3 to TCU! Luckily TCU threw 4 picks themselves with my FR(RS) CB being the beneficiary of 3 of those! Dude is a STUD at 6'2" with wheels! I hope some day to land a super stud 5-star guy and see what that is like because some of these 4-star guys are really good.
My true FR LB broke his ankle and is out for the season. At one point during the game I had 4 guys all hurt for a quarter or more including my QB and starting HB. Fortunately my backup HB and QB are GOOD! My buddy who is using ND and won the NC last year is struggling this year at 1-2 with a loss at home to Michigan State. His offensive line is HORRIBLE and he does not have a blue chip HB or QB this year. He will have to work to make a bowl game!
Unless something dramatic happens to my team (like lose a second LB on a season ending injury) I should be in good standing to make a run at the NC this year. My rushing attack is just sick with Gardner + Tousaint + Hayes. I wear the CPU team down and eventually have my way with them. My defense is getting better with the emergence of my FR CB Quintin Corbett that I spoke of earlier. If I had 2 of him I would be where I want to be. He is out performing both of my JRs that are rated higher then him. I might give another FR(RS) guy a go this week if Talbott gets picked on early. I have a true FR CB on RS this year who looks to be a close mirror image to Corbett for next year that I am very excited about.
As for recruiting front: Nothing much to report as all the difference makers that I was after have either hard committed to other teams or are soft commits to other teams. I have managed to sign a center, which was needed, but nothing else has really happened. I seem to clean up in the post season but the regular season hasn't been kind. I am leading for 2 more WRs but that is a position that I totally don't need and don't really use! LOL Hoping the post season brings me a stud QB or HB which are desperately in need!
Pig Bomb
08-26-2011, 12:43 PM
nice!
morsdraconis
08-26-2011, 04:54 PM
Well, it's finally happened. NCAA '12 even with :sf:'s sliders on All-American is just too fuckin' easy without making the game feel unrealistic from a my offense against the CPU defense standpoint.
I can pretty much beat any CPU team that's not A rated across the board with a C overall team because passing the ball is so damn easy, it's ridiculous. I even changed my playbook to a more run oriented two back system and I still threw the ball for 500 yards. It's just ridiculous how easy it is to beat the CPU by throwing the ball just by making simple reads and knowing what works against what.
So, I'm probably done with NCAA and probably won't last long with Madden either because it'll be the same way. Meh.
steelerfan
08-26-2011, 05:01 PM
I'm at a standstill with NCAA. I haven't really played for a couple of weeks. I'm hopeful that the patch and tuner set will get me back in.
I'll get back to work on sliders once they drop.
Sent from my SAMSUNG-SGH-I997 using Tapatalk
ram29jackson
08-26-2011, 05:13 PM
I'm at a standstill with NCAA. I haven't really played for a couple of weeks. I'm hopeful that the patch and tuner set will get me back in.
I'll get back to work on sliders once they drop.
Sent from my SAMSUNG-SGH-I997 using Tapatalk
what do you mean -standstill-? did it happen to you last year? You were invited to test the game. I assume that would also mean you really like playing it and should be happy with it for the next 3 months at least, regardless of whats in it or not in it. But of course playing the AI alone will get boring at some point.
I'm at a standstill with NCAA. I haven't really played for a couple of weeks. I'm hopeful that the patch and tuner set will get me back in.
I'll get back to work on sliders once they drop.
It's because they neutered the RB! ;)
Seriously though, NCAA just has the same feel to the game. It needs a fresh approach that includes heavier player weight and momentum. And it needs new commentary to help liven it up. One of the best things about college football are the various attacks, especially the spread-option offense and the cpu still doesn't run it right.
Some honest advice would be to give up on AA. I felt something was just off this year on the difficulty and I got bored awful quick. Heisman is a lot better imo although the pass defense was awful hard on me, even with pass coverage at 0 (I've never been great at passing) and that made the super LBs harder to take. I've liked your sliders in the past. My Heisman sliders (https://docs.google.com/spreadsheet/ccc?key=0ArB9QSYxv2ZGdGo5MFVnV1FaRUgwOHZCRjlNclNWN 1E#gid=1) may be a good starting point for you before you make your tweaks.
I've personally given up on NCAA this year and I hope Madden will keep that football video game fire burning for me. I haven't been truly excited about playing a football game since the PS2 era (love Madden 03, NFL 2K4 and NCAA 06).
If you want great PS3 rosters I would recommend checking out PSN luvtotha9s . He spends a lot of time on them and is always updating everything. He just released his full set. I traded in NCAA 12 so I can't confirm how good they are this year but he's usually really good. He uses the same twitter handle so tweet him any problems with your team and he will adjust.
xMrHitStickx904
08-28-2011, 11:56 AM
yeah I'm done with NCAA.
cjg225
08-28-2011, 04:16 PM
Finally played the National Championship game after a couple weeks of not touching the game. Beat Utah 16 to 10. The only two touchdowns were both on one-play drives (69 yard TD pass from Wynn to Vhistopher and a 74 yard run by Redd). I gashed Utah's run defense and had long, time-consuming drives, but they got very stingy in the red zone and forced me into three field goals. I got the ball back with 4:02 left in the game and never gave it up again. Got two first downs and then Utah burned all three timeouts. I plunged ahead on 3rd and 1 with a Fullback Dive for the last first down and just knelt the ball three straight plays to run out the clock.
The music glitched on post-game and there was no sound except for the announcers, so it was kinda weird. First time that has ever happened to me.
Signed a new contract, talked all three juniors who wanted to leave for the draft into staying for another year... good times, good times. I'll probably let NCAA languish for a few more weeks now at the start of the 2011 Recruiting Offseason, but oh well. I'll probably play a lot of Play Now games to get better at passing. I finished the season with a 2000+ yard rusher but only threw for about 1200 yards on the season between my starter and backup (1045-ish and 150-ish for my backup).
Pig Bomb
08-28-2011, 07:16 PM
yeah I'm done with NCAA.
have fun with Lego Harry Potter! :)
have fun with Lego Harry Potter! :)
That's the worst Lego game ever! Lego Pirates is awesome though.
keyser soze
08-28-2011, 08:13 PM
I am telling you, the key to playing NCAA games is to not play often. This year I am having fun playing. We have fewer house rules then ever before but the biggest house rule is no practicing. If I am playing at all I am playing my dynasty. This makes it next to impossible to get use to plays, easily read defenses, etc.... I pretty much am forced to do this now with family life but it will be the best year for our OD.
And yeah, I do see irony is saying that the game is MORE ENJOYABLE the less you play it but its true! LOL
Dr Death
08-29-2011, 01:30 AM
And, more or less, I do the same thing Death does (but much less efficiently) and can easily get 5000 yards, 45-50 TDs and such as well. It's so retarded easy to throw the ball in this game if you know how to make even simple reads.
You say that now... try taking over :New_Mexico_State: :D
morsdraconis
08-29-2011, 01:50 AM
You say that now... try taking over :New_Mexico_State: :D
:D
Well, I did it with Idaho my first year, with a playbook that was nothing but run oriented formations so I could probably do it with New Mexico State as well, it would just take some patience.
Did you try putting the setting for catching on conservative so they don't drop the ball so much? It pretty much completely gets rid of drops except for occasional fuck ups.
Dr Death
08-29-2011, 01:59 AM
:D
Well, I did it with Idaho my first year, with a playbook that was nothing but run oriented formations so I could probably do it with New Mexico State as well, it would just take some patience.
Did you try putting the setting for catching on conservative so they don't drop the ball so much? It pretty much completely gets rid of drops except for occasional fuck ups.
No, this is something I never mess with. Ever. If I am playing a game and getting killed by a running QB, I just Hot Route??? a LBer to Spy him. And I position myself to prevent him from scrambling. If, that is... I'm the HC. Now as far as Conservative on catching, if that reduces drops, then this is something I will look into. One thing that pisses me off no end is there are plays, like Stick or Smash in 5-Wide where one {Stick} and two {Smash} receivers will run a 2 yard hook route. They will be standing there w/ nobody within 5 yards of them, I throw the ball to them and it hits their hands and falls to the ground. AND... in the stats... these are NOT counted as drops. :fp:
So thanks for that head's up... I'll definitely check this out.
morsdraconis
08-29-2011, 02:22 AM
Yeah, those are the occasional fuck ups I'm talkin' about. Just weird shit like that and crossing routes where it hits the receiver in the head instead of them catching it.
Dr Death
08-29-2011, 06:21 AM
Yeah, those are the occasional fuck ups I'm talkin' about. Just weird shit like that and crossing routes where it hits the receiver in the head instead of them catching it.
Okay, I am in Play Now mode, trying this out. It's :New_Mexico_State: vs :UTEP: and after two drives my QB, still Rust w/ his whopping 75 accuracy rating, is 13 of 17 for 118 and 2 TD's. That's 76% completion percentage. I'll play the entire game... 10 minute quarters, but so far, this is like a magical button. Which... I just do not get at all.
In any offense you run, when throwing the ball, the objective is to complete the pass. I don't care if you run the Wishbone, a Pro Set, West Coast, One Back, the R&S, Spread or Air Raid, when throwing the ball, the objective is always to complete the pass. The only time that wouldn't be true is when you want to send a message to your opponent and throw a bomb... you don't care if it's caught or not, you just want them to respect the fact that you may throw deep, thus opening more underneath stuff. Which I'm 99% certain doesn't work in this game anyway, unless you're playing another human.
It doesn't matter if it's the first drive or the last drive in the final minute of the game, the objective should always be to catch the ball, because if you don't complete this basic task, the play is dead. Blows my mind why they would have various settings for catching a football. But... thanks for telling me this.
keyser soze
08-29-2011, 07:59 AM
And, more or less, I do the same thing Death does (but much less efficiently) and can easily get 5000 yards, 45-50 TDs and such as well. It's so retarded easy to throw the ball in this game if you know how to make even simple reads.
Can you do this on heisman default sliders while taking away your money plays? I have found this year to be by far the best game against the CPU if you are willing to remove a few things out of your playbook that the CPU simply doesn't cover very well. This includes the running game as well.
Dr Death
08-29-2011, 08:17 AM
Okay Mors... I now see what you mean about passing being too easy... just finished the game... I was up 38-0 at half, part of that was I had 2 User Strips and 2 interceptions, but the main reason was my offense was working like it should. I simmed the 3rd quarter, because at 38-0 come on... who wants to play through a game like that in Play Now? Finished the 4th quarter by playing that completely through. Final score when I was playing the game and not simming was 52-0.
My QB's numbers when I was playing:
ATT... COMP... YDS... TDS... INT... PCT...
.53.......39.......421......7.......0........73.5
His numbers when I simmed:
20......8.........56.......0.......0......40.0
Can't recall what his rating was, but it was high. I had 3 total drops in the game, all when the DB stuck his hand in and knocked the ball out. And that's cool, I can live w/ that because that happens in real life. But 3 total for the game??? For :New_Mexico_State:??? Of the 14 incompletions, 3 were dropped, 5 were Leaping LBers and 6 were my QB and his piss-poor accuracy over-throwing guys. I've learned, w/ someone who is 75 on accuracy, you have to always use Medium pressure or Light pressure when throwing the ball. If you try to gun it in he will always be way off target.
I'm going to upload some photos and videos of plays I would never have thrown prior, but as I was "testing" this out, I took some chances. It worked. I still don't get why WR's have to be told that catching the ball is priority numero uno. I can see it now... "Gee, thanks Coach for telling us that. I mean, since we play 5-Wide and throw 99% of the time, it's very key that you told us that catching the ball is important." :fp:
And for you detectives out there... this is the same :New_Mexico_State: roster you have. After I downloaded my roster, I went in and changed 3 teams numbers and equipment. I did this for :New_Mexico_State: - :SMU: - :Idaho:. All that was changed were jersey numbers/equipment and on one WR on :New_Mexico_State: his last name, because in my one year w/ them prior, they never said his name, just his number. So I gave him Walker, knowing that would at least be used. Other than numbers and equipment, this is the same roster you have if you D/Led Fairdale King's roster file.
First photo of a pass that would always result in a drop. Notice the LBer creams him and this was just after he caught the ball:
http://i55.tinypic.com/2wp8e20.jpg
Next photo, which is the same play above and how close the LBer is to him, and why I would never, in this game, throw this pass:
http://i55.tinypic.com/2ngy6x3.jpg
And a third photo that I will upload the video of, note how hangs on after getting creamed:
http://i54.tinypic.com/8y9hxk.jpg
Here are the 3 videos. In video number 1, I see the SS and where he's going. In the past, this is either a pick or a sure fire drop. Hence, I would never throw this. In video number 2 I had two guys opened underneath, but had time in the pocket, so I waited on the deep Post route. Never would I have thrown this pass in a game prior. In video 3 the WR is blanketed, yet he comes down w/ the ball after taking a massive hit. He holds on to it. I will say this... by turning Catch to Conservative, it sure seems to almost completely eliminate the Psychic DB's.
http://www.youtube.com/watch?v=dmH6QvbMsS8
http://www.youtube.com/watch?v=sdaVCkmL7LE
http://www.youtube.com/watch?v=hTst_myJlqE
And for what it's worth, I am on Heisman sliders that a lot of people really like for it's realism. I use these and Steelerfan's AA sliders, but for this game I wanted Heisman.
Pig Bomb
08-29-2011, 08:39 AM
One BIGGIE for passing is the # of WR's...if you run with 4 and 5 WR formations the CPU AI just can't handle it...you'll pass all over them like crazy unless you have no thumbs! Run 2 and 3 WR sets on heisman and avoid money plays and it's pretty awesome this year.
hillbill
08-29-2011, 09:22 AM
And, more or less, I do the same thing Death does (but much less efficiently) and can easily get 5000 yards, 45-50 TDs and such as well. It's so retarded easy to throw the ball in this game if you know how to make even simple reads.
Are you shitting me? I think I'm gonna go hang myself in the bathroom at work...:confused:
Jayrah
08-29-2011, 09:55 AM
It's far-fetched if I was going after all positions, but for WR's in my offense... not so much. Like I said, I am hoping to land just one of the 4/5-star kids. Right now I have one who has me as his # 1. I am # 2 on several of their lists. It's like anything in life... if you don't shoot for the moon, you'll never get it. You want to date the ugliest girl in school? Fine, go for it. But why not ask the 15 most beautiful out... you never know when one will say yes.
What level of recruiting are you on? 4 and 5 star players won't even entertain Wash. St for me on AA level.
Sent from my Nexus S 4G using Tapatalk
Dr Death
08-29-2011, 10:28 AM
What level of recruiting are you on? 4 and 5 star players won't even entertain Wash. St for me on AA level.
Sent from my Nexus S 4G using Tapatalk
I was using the setting that came w/ the game because I didn't know they had different levels of recruiting. I still have no idea when they implemented this. But after Steelerfan laughed his ass off at me, some kind folks alerted me on how to change it. I am now on Heisman level.
Are you shitting me? I think I'm gonna go hang myself in the bathroom at work...:confused:
I agree w/ him w/ Catch set to Conservative. My lowly rated QB w/ 75 accuracy was 39 of 53 for over 400 yards and 7 TD's. That's a 73.5% for those counting at home and on good Heisman sliders. I may need to tweak the sliders because it really did change things and I mean drastically. If I step up to a QB that's even halfway good, I could see me completing 90% of my passes. Give me Case Keenum or Kellen Moore... that number would jump to 96%.
keyser soze
08-29-2011, 12:39 PM
Are you shitting me? I think I'm gonna go hang myself in the bathroom at work...:confused:
Don't be discouraged. This is largely based on what offensive formations you are running and what the CPU then counters with. Run some formations with trips WRs to one side or 5 WR formations and you can throw all over the CPU. It becomes really easy to see the blitz coming, less CPU pesky LBs in DIME defense, etc... If you run a traditional pro style offense (2 WR, 1 TE, 1 FB, 1 HB) the CPU is a challenge on heisman. Not quite sure why the CPU defense falls apart against WR happy formations but it does. Plus I think the lack of possible blitzers really help to make the passing game easier. The CPU 4-3 and 3-4 defense is HARD to throw against versus the DIME defense which is a travesty but it is what it is. Just make a few house rules and you CAN get good games vs the CPU.
JeffHCross
08-29-2011, 08:03 PM
So thanks for that head's up... I'll definitely check this out.Conservative on Catching will (basically) stop drops. Conservative on Big Run will (basically) stop fumbles.
keyser soze
08-30-2011, 09:31 AM
Wow, this year plays where the TE is doing a DEEP DRAG is freaking DA BOMB. There are 2 windows where he is open, first over the middle and then when he crosses the field he is typically WIDE OPEN and there are no pesky super-fly LBs standing between you and him to super-jump and pick it off.
cjg225
08-30-2011, 03:43 PM
Holy crap. I actually saw a diving catch today. I think it was the first one I've seen since I got the game. It was on an 11-yard TD pass using a wide-receiver IN route. The receiver actually dove parallel to the goal line to make the catch.
I tried a Play Now game today with more passing in mind. I still ran 26 times (my main RB had 236 yards on 22 carries, bolstered mostly by an 84 yard TD run late in the 4th quarter), but I threw 18 passes (probably the most I've attempted yet) and completed 10 of them. I did a Replay of almost every pass, regardless of the outcome (I threw two picks and two TDs, for reference), to see what I may have missed or what would have been a better option. I have to learn to throw at better times. I still throw, all too often, after the receiver breaks open. But, given the time it takes for the QB to actually throw, often the receiver is close to being covered again by the time the ball gets there and it can be batted away, picked, or the receiver gets hit hard enough to drop it. Even on one of my TD passes (7 yard pass on a slant route), I threw too late and it was nearly picked. I should have thrown it as the receiver was right behind the linebacker, who was moving the opposite direction. That would have put the pass squarely into the window rather than at the edge of the closing window and nearly into the arms of another linebacker. That is probably my biggest problem right now. I really need to throw at better times.
xMrHitStickx904
08-31-2011, 01:05 AM
have fun with Lego Harry Potter! :)
Nice suggestion lol.
shadez
08-31-2011, 02:31 AM
For what it's worth...the games in Play Now are far much easier than in Dynasty Mode. That was confirmed by the slider testers over on OS.
ram29jackson
08-31-2011, 04:04 PM
I like NCAA more than Madden for the most part. I like both, they bring their own thing to football..with similarities of course. But NCAA just appears and feels bigger on my tv. the field just seems bigger in NCAA , and the players too. Madden looks great but seems smallish in a way
griffin2608
08-31-2011, 05:56 PM
I'm in year 2027 in my dynasty and still playing. I really like the coach caurosel IMO it is one of the best features implemented in a long time for the ncaa series. Dynasty feels good now and so far the teams have maintained a good roster and recruited well. It is nice to see the teams change when a new coach comes in. I moved Georgia tech to the sec and during the last 6 years or so they were dominate. PJ just retired and the team has fallen off a little loosing 3 last year and in2027 they are 4-4 now. I am thankful that a lot of issues are gone this year in franchise. I was very critical of the game during the first few weeks but now I have a less critical view of the game. There are still plenty of issues with this game and I have to remember to save after everything I do because of the crashes that happen almost twice a day, every day. The patch has taken way too long and no matter what anyone else says is inexcusable. The game is shipped with known issues therefor should be a priority from the time the issue is known. I look forward to next year but I will buy the game at a reduced price after patches like I had been doing for the last 3 years or so before this year. There is also no excuse to not have at least one tuner by now. Hopefully next year they increase their customer support and interaction with us to match the pre-release blitz that happens every year.
keyser soze
09-01-2011, 02:57 PM
Playing on heisman default sliders the difference between the 3 and 4 man fronts is STAGGERING to me. I don't get why or what is going on but I have not played a complete season with both and the 4 man front is FAR superior at least against the CPU. If you are looking to make the game more of a challenge against the CPU I would recommend house ruling all 4 and 5 man lines OUT for the challenge. Otherwise you are NUTS to use a 3 man line IMO.
keyser soze
09-02-2011, 09:17 AM
Hey, when recruiting on your PC how can you tell if a kid is a JUCO or not? Thanks.
jaymo76
09-03-2011, 04:42 PM
So out of curiosity how many people have switched from NCAA to madden??? This NCAA forum has definelty dwindled as of late. Personally I am full into Madden right now... BUT... the college ball on TV right now is giving me the itch to fire up NCAA.
ram29jackson
09-03-2011, 04:58 PM
So out of curiosity how many people have switched from NCAA to madden??? This NCAA forum has definelty dwindled as of late. Personally I am full into Madden right now... BUT... the college ball on TV right now is giving me the itch to fire up NCAA.
most of us play both, i'm in a ncaa online multi user dynasty (teambuilder team) and want to get in at least one more. And Madden too hopefully in the next 4 weeks. but its life too as well games on tv and other stuff...but i do hate getting use to one game and going at another, you dont want to get too embarrased trying to regain the feel of a game going back and forth
I traded in NCAA 12. Won't be going back. The only question is how interested I will remain in Madden over the rest of the year. I really like it so far and I'm waiting for the week 1 roster update before firing up a franchise.
I think I just need to stick to odd years in the NCAA franchise lol. NCAA 08 was fairly bad and was a turnover fest, I didn't like NCAA 10 at all and NCAA 12 annoyed me.
Pig Bomb
09-03-2011, 07:38 PM
So out of curiosity how many people have switched from NCAA to madden??? This NCAA forum has definelty dwindled as of late. Personally I am full into Madden right now... BUT... the college ball on TV right now is giving me the itch to fire up NCAA.
i like the option and all the variety the 120 teams gives me with the college game
32 teams all running the same shit gets boring fast in Madden
unless the patch doesn't fix NCAA up some I wont even get Madden
back in the day i was a serious Madden tournament player...but these days i hate all the chhezers so i don't play tournaments or online vs randoms
Online Dynasty in NCAA is awesome
morsdraconis
09-03-2011, 07:43 PM
I play neither. I have plenty of other things to worry about right now besides playing a shitty version of either football game.
SmoothPancakes
09-03-2011, 09:16 PM
I play only NCAA. I won't even be buying Madden until at least the holidays. In the end, it may end up following the paths of Madden 09, 10, and 11 for me, and become some super cheap buy in the late spring or early summer next year, where I'll pick it up for a couple days, just long enough to complete all the achievements and get my 1000 gamerscore from the game, and sell it back off and move on.
Powered by vBulletin® Version 4.2.5 Copyright © 2025 vBulletin Solutions Inc. All rights reserved.