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psusnoop
08-01-2011, 04:45 PM
I can understand the human element part but really this year is a really good year to play the CPU. It just feels much better.

Yea if course it would be better to have some rational thinking involved in the CPU decision making but honestly I think at any point at any given time now and future there will always be different opinions and ideas on, if, when, and how the QB should make the decision of what next if everyone is covered.

Rudy
08-01-2011, 08:30 PM
I still think that the cpu AI is not much different than before. They don't go all out to defend the run on defence on early downs (as they matchup personel better) but I don't see much else that's better unless you count cpu QB scrambling. The cpu still runs the option with QBs that should not be running the option. Their late game/half management may be even worse than before. Today in a game against NW the cpu had a 4th down on their own 30 yard line with 5 seconds left and chose to go for it. I could understand with 3 seconds or less but I sacked the QB with 1 second left and got a FG attempt off. They still call timeouts on offence in the two minute drill after first downs when they should be just using the no huddle in that situation. It's especially bad when a no huddle team does it. Time out logic needs work. They don't chew the clock at appropriate times occassionaly and at the end of the same game NW scored a TD with under 10 seconds left. I got the kickoff and on the last play from my 30 yard line they were in press coverage with no safety help. My WR beat the jam on a streak, I scored a TD to send it to OT where I won with a greatest game score of 2444. The cpu team still makes no effort to get their best receivers the ball.

For everyone saying the cpu is a lot smarter, in what areas are you seeing this?

baseballplyrmvp
08-01-2011, 08:54 PM
What caliber are these extra guys who are popping on the signing boards at the end?

one was a 3* te and the other was a 4* tackle

SmoothPancakes
08-01-2011, 08:57 PM
one was a 3* te and the other was a 4* tackle

Now there's an issue or bug I certainly wouldn't mind having come up for me. :D

A lot better than the players I'm getting right now in season 1 of my FIU dynasty.

jaymo76
08-02-2011, 12:00 AM
I still think that the cpu AI is not much different than before. They don't go all out to defend the run on defence on early downs (as they matchup personel better) but I don't see much else that's better unless you count cpu QB scrambling. The cpu still runs the option with QBs that should not be running the option. Their late game/half management may be even worse than before. Today in a game against NW the cpu had a 4th down on their own 30 yard line with 5 seconds left and chose to go for it. I could understand with 3 seconds or less but I sacked the QB with 1 second left and got a FG attempt off. They still call timeouts on offence in the two minute drill after first downs when they should be just using the no huddle in that situation. It's especially bad when a no huddle team does it. Time out logic needs work. They don't chew the clock at appropriate times occassionaly and at the end of the same game NW scored a TD with under 10 seconds left. I got the kickoff and on the last play from my 30 yard line they were in press coverage with no safety help. My WR beat the jam on a streak, I scored a TD to send it to OT where I won with a greatest game score of 2444. The cpu team still makes no effort to get their best receivers the ball.

For everyone saying the cpu is a lot smarter, in what areas are you seeing this?

Rudy,

I tend to agree with a lot of what you are saying. Now first off, I truly am enjoying the game and CUSTOM PLAYBOOKS and CAROUSEL have already given me my monies worth. I am in season FIVE right now and the shine is off a little bit. First off let me just say that I like:

Custom playbooks***
Coaching carousel***
Custom conferences et al.
Custom bowls et al.
Game intros/pregame intros
Coaches on the field
CPU scrambling
ESPN overlays
Gametrack
somewhat improved imagery
somewhat slightly improved commentary

As mentioned this game is a HUGE improvement from 11. The visuals/cosmetics are amazing. However, many of the gameplay mechanics are still highly problematic: passing game ball trajectory; leaping LB's; psychic defenders; poor cpu playcall at the wrong time; questionable clock management, etc. Fix these things in 13 (and bring back FCS and add in a weekly highlight show) and then we can have a conversation about best college football game ever.

ram29jackson
08-02-2011, 02:18 AM
these AI defenders need to be toned down about,maybe 3/4s of a second..I just played a guy and my running back for all intents was wide open-out of nowhere its an int...and when a guy is open, alot of times the ball is there and he wont react, thats just very dumb in my opinion...practice mode is pretty useless, you have no clue what may or may not succeed because players seem faster in human vs human games, even with online lag lol

novadolla
08-02-2011, 09:05 AM
these AI defenders need to be toned down about,maybe 3/4s of a second..I just played a guy and my running back for all intents was wide open-out of nowhere its an int...and when a guy is open, alot of times the ball is there and he wont react, thats just very dumb in my opinion...practice mode is pretty useless, you have no clue what may or may not succeed because players seem faster in human vs human games, even with online lag lol

no i hope they leave the defense the way it is, guys need to just learn to make better reads, if they tone it down it will be ncaa11 all over again. Passing game as it stands right now is easy if you know what you are doing. I agree with you though regarding the receiving players not responding to the ball in some instances.

keyser soze
08-02-2011, 09:54 AM
CPU seems better to me when they are on OFFENSE. They are doing things that I have never seen them do before. If I continue to throw at them the NCAA blitzes or self made concepts like this (over loading one side of the line) the CPU will start to attack the other side with runs, screens, etc... and can lead to some huge gains. If on 3rd and long I drop everyone back regularly in a dime type formation, the CPU might try to run the ball right up the gut (and succeeds quite a bit). I am like the other posters on here that say this year I feel like I am closer to playing a real life person then ever before. I am NOT claiming that the CPU would be ranked in the online top 100 nor should it. Just as you can go online and DESTROY HUMANS because you can read defenses and have mad stick skills you can also destroy the CPU. However, I believe the CPU on heisman would receive its highest ONLINE rating if you will based on strategy and not flat out cheating. The CPU does NOT make you fumble, drop passes and do some of the crazy stuff it use to do in the past. If anything, I have seen the CPU CHOKE more this year then anything else.

For those who play 90% of their games against CPU teams, this year has been EASILY the best of the series by a LONG shot. If they could fix the ball flight trajectory issue while NOT making the passing game too easy, this game vs. CPU would go up even another notch. The only massive gripe I have had vs. the CPU this year is with their hurry up offense and snapping the ball BEFORE my defense gets across the LOS. This is shotty programming.

cjg225
08-02-2011, 10:05 AM
What do you mean about the CPU not making you drop passes? My receivers drop a lot of passes when hit, whereas it's relatively more rare to see a CPU receiver drop a pass after I hit them.

AustinWolv
08-02-2011, 11:09 AM
For those who play 90% of their games against CPU teams, this year has been EASILY the best of the series by a LONG shot. If they could fix the ball flight trajectory issue while NOT making the passing game too easy, this game vs. CPU would go up even another notch. The only massive gripe I have had vs. the CPU this year is with their hurry up offense and snapping the ball BEFORE my defense gets across the LOS. This is shotty programming.
I'm going to agree with a lot of this. Big improvements, coupled with the CPU QB (even the non-mobile ones) taking off to pick up yards when you've got everything covered downfield and forcing you to play him.

hitman625
08-02-2011, 02:08 PM
I may be the only one who has this problem, but I feel like the CPU pass rush is downright amazing! I give up easily 5-7 sacks a game in 6 min qtrs. And to top it off, I seem to always fumble when sacked, whereas the CPU rarely fumbles. I first thought it was b/c I was playing w/ horrible teams, but in my OD(South Carolina & West Virigina) I'm still getting sacked left and right.

AustinWolv
08-02-2011, 02:17 PM
Get yourself in 3rd and shorts instead of 3rd and longs. Anytime you have to wait on long routes to develop in order to get 1st downs, the CPU will win, just like on the real football field. You want quick passes and hopefully some YAC in those situations, not having to wait around on long routes to develop. Either that or keep extra blockers in. The CPU gets super aggressive when you are in known passing situations. Screens have worked beautifully in such situations for me, causing them to back off on future 3rd downs. Save the long-developing routes for when you have the in-between yardages/downs where you could run or pass.

hitman625
08-02-2011, 02:27 PM
yea, I've been running screens and quick slants, but even if I try to "sneak" in a deep pass I'm usually running for my life. Now its not like I'm dropping back 30+ yards to pass, depending on the route its usually a 5-7 step drop and by the time I finish my drop. BOOM! I've been tweaking the sliders and its starting to help(I don't mind the sacks), but when 75 ovr DT's are beating 90 C's and G's for 3+ sacks a game then we have a problem.

AustinWolv
08-02-2011, 03:04 PM
How many receivers are going out? How many guys you got blocking?

I agree there isn't much time to throw at times, but when I count the seconds on replay, damn if it isn't 4 seconds nearly exactly every time, which is a lot of time compared to what NFL QBs have time to throw. 2.7 seconds I think it what they need to get the ball off to not have a problem. Some have longer on certain plays of course, but if they can't find the receiver and get it off in 2.7 seconds, they are dooooooomed.

The other thing I think helps a lot is to get a feel for the rush and then step up in the pocket and look for a running lane. I have a bad habit from past versions of drifting to one side of the pocket and that'll get you smacked right into a rusher most of the time. I've started trying to step up instead and that has opened up more time as well as being able to escape for positive yards up the field.

ram29jackson
08-02-2011, 04:16 PM
no i hope they leave the defense the way it is, guys need to just learn to make better reads, if they tone it down it will be ncaa11 all over again. Passing game as it stands right now is easy if you know what you are doing. I agree with you though regarding the receiving players not responding to the ball in some instances.


dude, I said my player was open, I made my read. There was no logical reason for the int, no real to life example/excuse to defend what happened. and no , if they can actually tone down zones 3/4'ths of a second it wont become NCAA 11 it will still be fast but you wont feel as ripped off by AI

novadolla
08-02-2011, 06:54 PM
Passing is easy, if they tone it down anymore it will be too easy for guys who are actually good at throwing the football, no disrespect just my opinion.

keyser soze
08-02-2011, 07:49 PM
Played my 10th game of season 1 with Michigan. End of first quarter I was LOSING 17-3 and wondered if I should hit the PANIC button yet. Denard rallied the troops, told the team to climb on his back and we won the game 45-17!!! Defense played HUGE with my Sr. CB Troy Woolfolk stepping up HUGE with 2 picks, 1 returned for a TD! Only 2 games left but they are 2 tough home games. First #1 in the country Nebraska and then #5 OSU whos only loss is to Nebraska!

cjg225
08-02-2011, 07:52 PM
Well, had by far my best game yet just now. Granted, Eastern Michigan is AWFUL, but considering how badly I struggled against them a few weeks ago, I'd say a 59-0 shutout is an improvement. I had by far my best passing outing yet, too. It pales to all of you here, but I was happy with it. 9 for 12 passing, 168 yards and 2 TDs with my started (2 of 3 for 20 with my backup). No picks, either. *whew* Definitely was nice to get a 41-yard TD on a corner route to my tight-end after the play-action ACTUALLY worked and sucked the safety down into the box.

Now, let's see if I can do this against a team with a real defense. lol

I only used about four different pass plays, but at least they were effective on multiple occasions. Slants out of the I-Form Normal, PA Scissors out of the I-Form Normal when setup by ISO out of the I-Form Normal, PA Read out of the Shotgun-Normal, and Mesh out of the Shotgun-Normal.

keyser soze
08-03-2011, 09:21 AM
Yeah, I need to go to work on my passing game now. My running game is flat out awesome and anyone who thinks you can't run out of SG, you can out of the formations I am running at least. Also, don't be afraid to put you WR's in MOTION before the snap against zone defense. You can gain an extra +0.5 blocker which can make all the difference.

I can't wait to play Nebraska and O$U this weekend. Then probably a rematch with Nebraska in the conference championship followed by the NC game if I run the table. I do realize this is highly unlikely since I struggle with the super fast QB who can pass and both these teams have that QB!

xMrHitStickx904
08-03-2011, 10:02 AM
EA, whatever you do, don't tune the zones down to where it's even easier to throw the ball. The only thing they need to do, is turn down LB's jumping in the intermediate zones, that's it. Other than that it's fine. Receivers need to be a bit more aggressive as far as going for the ball though.

AustinWolv
08-03-2011, 10:27 AM
EA, whatever you do, don't tune the zones down to where it's even easier to throw the ball. The only thing they need to do, is turn down LB's jumping in the intermediate zones, that's it. Other than that it's fine. Receivers need to be a bit more aggressive as far as going for the ball though.
The LB jumping is fine. Look at replays, they aren't getting massive air. Their AWR/reaction time needs to be toned down a bit, not their zone assignments. I'm still playing Heisman with CPU pass coverage at 40, and I sent one right by a LB's ear last night and he didn't knock it down. However, I do see people's points about them swatting the ball too easily from the LB position and the ball trajectory (touch, really) needing some tweaking so you can make those very difficult throws over the LB but with enough velocity on them to beat the safeties coming over to help......part of that is on the user/QB for timing though.

I OU a Beatn
08-03-2011, 10:42 AM
I wouldn't say difficult. A 40 yard post route over a 10 yard LB should be easy money. It's laughable that it's not. I've gotten used to it, I've taken a staple of my offense down to the point that I don't even throw post routes anymore.

novadolla
08-03-2011, 11:25 AM
EA, whatever you do, don't tune the zones down to where it's even easier to throw the ball. The only thing they need to do, is turn down LB's jumping in the intermediate zones, that's it. Other than that it's fine. Receivers need to be a bit more aggressive as far as going for the ball though.

I totally agree, passing against zone is very easy. Passing in general is pretty easy unless you are faced with 3rd and long situations. People are just used to being able to face 3rd and 20+ and easily converting by running 4 verts

AustinWolv
08-03-2011, 11:33 AM
I wouldn't say difficult. A 40 yard post route over a 10 yard LB should be easy money. It's laughable that it's not. I've gotten used to it, I've taken a staple of my offense down to the point that I don't even throw post routes anymore.

*Opinion*

I throw them regularly. They aren't 40 yard throws though.

xMrHitStickx904
08-03-2011, 11:39 AM
I agree with Nova, Austin and IOU with the zones. I think another reason that LB's vary with swatting passes from 10 to 20 yard passes or so is gameplanning. That feature is basically a slider that increases or decreases whatever category it affects. Needs to just be out of the game period IMO, cause you can pass commit and basically LB's will swat almost everything where it shouldn't. Other than that, passing is easy once people really read the coverages, and combine route to clear them out.

I OU a Beatn
08-03-2011, 12:02 PM
*Opinion*

I throw them regularly. They aren't 40 yard throws though.

Are you using sliders?

AustinWolv
08-03-2011, 01:58 PM
Are you using sliders?
Heisman default EXCEPT CPU pass coverage is at 40. 40 makes a world of difference IMO compared to 50. I rarely see the magical reach-behind-or-jump-backwards swat that LBs were doing on crossing routes and stuff that I saw at 50 out of the box.
I send passes right by LBs routinely or behind them, and they don't react magically like we've all seen examples of.......however, I do see the occasional LB swat of a pass that seems iffy in my book given human reaction time, but when looking at the replay, the LB isn't doing some super-jump......he's in a normal-looking jump and reaching up to get a hand on it........I see stuff like this and I'm fine with it: http://www.youtube.com/watch?v=SD57ZtHflXQ

There are other times where I think I can get a ball over a LBs head and drop it in behind him and they'll get a hand on it.......part of that is learning when to throw and how to push the button, which I think has too rough of a force sensitivity curve tied to it, it needs to have more gradations to it, like some past versions seemed to have.

I OU a Beatn
08-03-2011, 02:08 PM
Putting the sliders at 40 almost completely resolves the problem because it programs the AI to not even jump. Online that isn't an option. As for the video you posted, the LB is about 6 yards underneath the intended receiver, so that's fine. I'm talking about a LB 20 yards underneath a route and somehow getting his hands on it.

AustinWolv
08-03-2011, 02:31 PM
I don't play online like you do, because online is mostly garbage players, and I don't like to play garbage players. I'll play guys in ODs here and from another site, and that is pretty much it. Hence why I stated *opinion* earlier. Everyone has different experiences and *needs*, which is what makes the game difficult to tailor.

As for LBs 20 yards underneath routes, I'm not buying it because I know what you are talking about and that is on me, the QB. Just because people keep bringing it up as a problem, I almost took highlight vids last night showing nice completions in those situations. My stance (OPINION) is that it is with how the button is reading the push in those situations as I was seeing what you are talking about in the middle of the field being locked down by swats, but I've noticed that it takes a much softer button push this year (on 360, mind you) compared to last years, and I'm dropping the ball in on posts nicely. As soon as I hit that button harder, the throw flattens out and it gets knocked down if there is a LB near............timing the throw between two LB zones also helps for me.

If you are telling me that the CPU is knocking down passes like this one, I haven't see it:
http://www.youtube.com/watch?v=2BoaVTQcxJ4&feature=player_detailpage#t=192s

Shallower routes, yes.

And yes, the CPU jumps at 40.

I OU a Beatn
08-03-2011, 03:06 PM
You haven't seen it because you're using sliders, that's what I'm saying. Whenever you have CPU pass defense at 40, they wont swat the types of passes I'm talking about, which is great for offline and OD players. However, for us online players, we're pretty much screwed. I've even posted pictures of the issue. A post route was thrown while the receiver was 25 yards down field, meaning the ball should be led and thrown around 30 yards. The MLB was in underneath zone coverage about 10 yards beyond the LOS - 20 yards underneath where the ball SHOULD be thrown, and the MLB got his hands on it.

This isn't a bullet pass. This is a pass that has some air under it, which is how a post route should be thrown at that depth against a cover 2 coverage. A LB that far underneath the route has no business whatsoever getting his paws on the ball.

novadolla
08-03-2011, 03:43 PM
I just got pause glitch! I thought this was corrected this year? Man every year there is some bush league ishhh going on with this game. Now i have a 2 DNF. Why not just bring back the ability to play the game vs the cpu? Because prior to this new way of dealing with quitters this pause glitch thing was not an issue.

novadolla
08-03-2011, 03:52 PM
I OU check your PM

keyser soze
08-03-2011, 04:05 PM
Personally I am surprised we don't hear more about the 1 technique DT blowing up plays. I use Michigan, my center is an all american with a 95 OVR rating. Because of how the game is programmed he easily comes away looking like the worst blocker on my team. Even when the guard helps him double team the 1 tech he gets killed... its sad and I wish it was fixed.

I see that they are NOT going to fix the CPU hurry up and snap before the other team gets offsides?!?!?! I hope I just missed that and they are because that is a blunderous mistake IMO.

AustinWolv
08-03-2011, 04:10 PM
You haven't seen it because you're using sliders, that's what I'm saying.
I guess what I wasn't clear about was that I thought the issue was overhyped on default 50 also. Again, I was able to make those passes on 50 also. The ability to make the pass or the route the ball gets there isn't the issue (well, maybe some) as much as the superhuman reaction time of the LBs to get oriented (or jump backwards), get a good jump, and then extend arms to knock down the pass.

I realize your complaint. I think it is valid. My belief is that we're looking at our own opinions of different root causes though.

ram29jackson
08-03-2011, 04:20 PM
so, you guys are saying you are satisfied with a video game experience and not a more realistic to football experience ?
because theres nothing realistic about the speed of the defense what so ever. OK, so maybe not three / fourths of a second,..how about half a second? I need to see a logical reason,visually on screen as to why something failed or succeeded. Not make up a video game excuse for it.

and the linebackers- I played xhitstick last night and was throwing to a receiver 17 to 25 yards down field and his LB half way in between picked it off, thats bull too LOL

novadolla
08-03-2011, 04:31 PM
so, you guys are saying you are satisfied with a video game experience and not a more realistic to football experience ?
because theres nothing realistic about the speed of the defense what so ever. OK, so maybe not three / fourths of a second,..how about half a second? I need to see a logical reason,visually on screen as to why something failed or succeeded. Not make up a video game excuse for it.

and the linebackers- I played xhitstick last night and was throwing to a receiver 17 to 25 yards down field and his LB half way in between picked it off, thats bull too LOL

I think you are underestimating how fast defenses play in real life at the college and pro level.

ram29jackson
08-03-2011, 04:46 PM
I think you are underestimating how fast defenses play in real life at the college and pro level.

LOL never ever compare what happens in a video game to real life, never. While I am saying I want it to emulate it a little better, Youre quote has nothing to do with anything we are talking about. Real life doesnt have crap to do with this. It is what you base it on, but you dont compare it to it. ..and NO ,real life defenders are not that fast

AustinWolv
08-03-2011, 04:47 PM
I played xhitstick last night and was throwing to a receiver 17 to 25 yards down field and his LB half way in between picked it off, thats bull too LOL
Draw it on paper and look at the heights involved, and tell me that an obstacle (not even jumping) at 8-13 yards downfield isn't going to affect the pass. Then, go out to the field and throw it yourself. That guy standing there.....yeah, he's an obstacle that has to be accounted for. Perhaps not picking it off per my earlier comments about human reaction time being modeled too quickly in the video game, but certainly an obstacle that you can't throw through.

ram29jackson
08-03-2011, 04:57 PM
Draw it on paper and look at the heights involved, and tell me that an obstacle (not even jumping) at 8-13 yards downfield isn't going to affect the pass. Then, go out to the field and throw it yourself. That guy standing there.....yeah, he's an obstacle that has to be accounted for. Perhaps not picking it off per my earlier comments about human reaction time being modeled too quickly in the video game, but certainly an obstacle that you can't throw through.

excuses,excuses LOL, the ball would have been close to its highest point where the LB was and should not have been a possible pick off by any stretch of the imagination. You dont throw line drives at that distance

I OU a Beatn
08-03-2011, 04:58 PM
I guess what I wasn't clear about was that I thought the issue was overhyped on default 50 also. Again, I was able to make those passes on 50 also. The ability to make the pass or the route the ball gets there isn't the issue (well, maybe some) as much as the superhuman reaction time of the LBs to get oriented (or jump backwards), get a good jump, and then extend arms to knock down the pass.

I realize your complaint. I think it is valid. My belief is that we're looking at our own opinions of different root causes though.

Both the trajectory of the ball and the super human reaction time are problems that need to be eliminated. They both create their own unique set of issues that put a damper on the game play and is probably why the vast majority of online players just try to run the ball down your throat.

novadolla
08-03-2011, 05:10 PM
LOL never ever compare what happens in a video game to real life, never. While I am saying I want it to emulate it a little better, Youre quote has nothing to do with anything we are talking about. Real life doesnt have crap to do with this. It is what you base it on, but you dont compare it to it. ..and NO ,real life defenders are not that fast

Like i said plenty guys are having success throwing the ball, some people are even saying it is too easy to pass. Maybe you should play on freshman or varsity with all the sliders in your favor for a better experience.

AustinWolv
08-03-2011, 05:20 PM
excuses,excuses LOL, the ball would have been close to its highest point where the LB was and should not have been a possible pick off by any stretch of the imagination. You dont throw line drives at that distance

As I suspected, you can't back it up. You have your opinion........ I have mine formed with actually mapping it out and pacing it out.

I encourage video to show me an opposite point of view; otherwise, just harmless banter on a forum.

ram29jackson
08-03-2011, 05:31 PM
Like i said plenty guys are having success throwing the ball, some people are even saying it is too easy to pass. Maybe you should play on freshman or varsity with all the sliders in your favor for a better experience.


dude,I'm talking about online. I'm not talking about against AI by itself. AI is dumb because it switches to aggressive zones and hardly leaves it.

novadolla
08-03-2011, 05:44 PM
dude,I'm talking about online. I'm not talking about against AI by itself. AI is dumb because it switches to aggressive zones and hardly leaves it.

Same..plenty of guys online have no issues throwing the ball myself included, so for them to tone it down because you are at the moment struggling does not make any sense, because the more you play the more you get used to how fast the players react in zone. Guys will be throwing all over your defense if they call themselves tuning it down, especially guys who are already good at it.

xMrHitStickx904
08-03-2011, 05:52 PM
Defenses react fast, the way they should, if a LB, CB or S is looking at the receiver or at the QB in a zone, they react faster than any receiver who has his back turned, closing speed, and acceleration is why defenders can make up ground the way they should. In previous games, you couldn't be no more than 5 yards away off somebody because you couldn't make a play on the ball. Oh btw Ram, that pick you threw, the guy you threw it to was wide open, but you threw it to him late, can't throw late in this game anymore. Even with the INT's I throw, the majority of them aren't unrealistic, and I still complete over 65% of my passes. IMO, zones aren't hard to throw into, especially with smart routing and route combination. I smart route slants, that's how I get them over LB's. Also, QB vision is still in the game yet again, just not in the aesthetic way that it was on PS2. QB Vision and the LT are linked. Watch, go into practice mode, hold down LT while you pass the ball and you'll see exactly what I mean. The hardcore/freestyle guys like me call it "Left Trigger Passing".

novadolla
08-03-2011, 06:01 PM
Hitstick check your PM

ram29jackson
08-03-2011, 06:16 PM
Defenses react fast, the way they should, if a LB, CB or S is looking at the receiver or at the QB in a zone, they react faster than any receiver who has his back turned, closing speed, and acceleration is why defenders can make up ground the way they should. In previous games, you couldn't be no more than 5 yards away off somebody because you couldn't make a play on the ball. Oh btw Ram, that pick you threw, the guy you threw it to was wide open, but you threw it to him late, can't throw late in this game anymore. Even with the INT's I throw, the majority of them aren't unrealistic, and I still complete over 65% of my passes. IMO, zones aren't hard to throw into, especially with smart routing and route combination. I smart route slants, that's how I get them over LB's. Also, QB vision is still in the game yet again, just not in the aesthetic way that it was on PS2. QB Vision and the LT are linked. Watch, go into practice mode, hold down LT while you pass the ball and you'll see exactly what I mean. The hardcore/freestyle guys like me call it "Left Trigger Passing".

is that L1 or L2 ? if true, thats another disappointment about not giving comprehensive info about what is in the game via booklet or what ever. This a toy, but its not a Lego box, its something with information put into it to do certain things and shouldn't be treated like some secret recipe.

....if he was open he was open-period LOL j/k. If I threw it late,it should have been a corner or safety that got it, not an LB completely out of the range of play LOL...but alas,tis a game. Who knows what the reasoning is behind some of the logic/pseudo logic put in the game...guys with space around them get picked off..and alot of my completions against hitstick last night, the defenders were right there like a blanket and did nothing..? did my guy have a better catch in traffic rating? did that even matter ? ...still no dive catches LOL...

edit :fp: must be L2 of course

Pig Bomb
08-03-2011, 06:34 PM
LOL never ever compare what happens in a video game to real life, never. While I am saying I want it to emulate it a little better, Youre quote has nothing to do with anything we are talking about. Real life doesnt have crap to do with this. It is what you base it on, but you dont compare it to it. ..and NO ,real life defenders are not that fast

i disagree with this idea... EA is all about "if it's in the game" and trying to make their games like real life...thus we can, and should, make comparisons

ram29jackson
08-03-2011, 06:46 PM
i disagree with this idea... EA is all about "if it's in the game" and trying to make their games like real life...thus we can, and should, make comparisons

thats a promo line. The game is an emulator,not a simulator. You are given more of a chance for the big play or comeback than anything that can be compared to real life.

Pig Bomb
08-03-2011, 07:10 PM
thats a promo line. The game is an emulator,not a simulator. You are given more of a chance for the big play or comeback than anything that can be compared to real life.

it is true that this is your opinion

ram29jackson
08-03-2011, 07:38 PM
it is true that this is your opinion

no, it is a fact that the big play and comeback happen more often than not in this game and it is a fact that this is an emulator and not a simulator logically speaking. Flat statement, nothing personal ment by it towards you, please dont take it that way

morsdraconis
08-03-2011, 08:26 PM
(sigh)

Why is it every game of NCAA Football I play against the CPU it's one of two things:

I blow them out

They blow me out


Out of the 20-25 games I've actually been able to stomach playing, I've YET to have a close game.

JBHuskers
08-03-2011, 08:39 PM
(sigh)

Why is it every game of NCAA Football I play against the CPU it's one of two things:

I blow them out

They blow me out


Out of the 20-25 games I've actually been able to stomach playing, I've YET to have a close game.

Mine couldn't be more the opposite.

Sent from my DROIDX using Tapatalk

I OU a Beatn
08-03-2011, 09:00 PM
When playing against the CPU, if you want close games, you have to severely limit yourself in what you run, mors. That's exactly why I stopped playing against the CPU back in '04 and will never go back to it. I don't feel as though I should limit myself and house rule myself just to get a competitive game.

SmoothPancakes
08-03-2011, 09:06 PM
(sigh)

Why is it every game of NCAA Football I play against the CPU it's one of two things:

I blow them out

They blow me out


Out of the 20-25 games I've actually been able to stomach playing, I've YET to have a close game.


Mine couldn't be more the opposite.

Sent from my DROIDX using Tapatalk

Same here. I'm not sure why you're not having close games mors. I've had a bunch of them.

cdj
08-03-2011, 09:09 PM
Are you guys playing full games or as coordinators? If mors is playing full games and you guys are just OC, that could be why.

I've had a lot of close games vs. the CPU, but that's as an OC.

Rudy
08-03-2011, 09:16 PM
I have had a bunch of close games. The majority have been that way.

novadolla
08-03-2011, 10:08 PM
Now this is how you approach the passing game http://www.youtube.com/user/TheDuttzz#p/u/14/8a88Nbzz7OY

This is how not to execute the passing game http://www.youtube.com/user/TheDuttzz#p/u/13/I1T7SuUxXl8

ram29jackson
08-04-2011, 02:28 AM
Road to glory- being a CB and WR are pretty boring LOL

steelerfan
08-04-2011, 05:03 AM
Are you guys playing full games or as coordinators? If mors is playing full games and you guys are just OC, that could be why.

I've had a lot of close games vs. the CPU, but that's as an OC.

I'm playing full games and I've had more close games than blow outs.

AustinWolv
08-04-2011, 08:58 AM
A leftover from '11......why is the punter *stuck* after punting the ball? After the camera flips, I go to move him to a lane and he's stuck for a good couple seconds, and then he frees up and you can run him down the field.

Also, why is there such a delay on throwing the ball away? A QB can just flip a ball downfield out-of-bounds when they are running for their life, but NCAA locked that down with a plant-and-throw animation this year, presumably to help out the defenses, but c'mon.

Oh, and.........I've had a lot of close games also.
I'm picking up on a trend on Heisman in which the CPU will go on 'money' drives in which they'll get hot and can't get stopped. Often leading to a TD, but your hope is to hold them to a FG. Depending on the team, it will only happen once a game for weak teams but for better teams, you'll see it at least a couple times. Their success during those drives is quite noticeable compared to other drives that you stuff. I don't see it as problematic since you'll see real teams get stuffed routinely during real games and then all of a sudden they'll put a great drive together to score......and then go back to getting stuffed again on the next drive. Just something to weather and note and perhaps call a time-out.

jaymo76
08-04-2011, 11:22 AM
I'm playing full games and I've had more close games than blow outs.

I agree with Steeler, Rudy, et al. The great majority of games have been close.

cjg225
08-04-2011, 01:33 PM
A leftover from '11......why is the punter *stuck* after punting the ball? After the camera flips, I go to move him to a lane and he's stuck for a good couple seconds, and then he frees up and you can run him down the field.

Also, why is there such a delay on throwing the ball away? A QB can just flip a ball downfield out-of-bounds when they are running for their life, but NCAA locked that down with a plant-and-throw animation this year, presumably to help out the defenses, but c'mon.
Definitely a problem. It causes a lot more sacks than their should be, I feel.

I also can't tell how many passes I've missed because I'm scrambling and trying to throw, and the act of scrambling (by pushing L-stick) has caused me to throw the ball nowhere near where I want it. I have to train myself to let-go of the L-stick before throwing a lot of passes, but it will probably lead to more sacks/getting hit while throwing.

ram29jackson
08-04-2011, 02:54 PM
Same..plenty of guys online have no issues throwing the ball myself included, so for them to tone it down because you are at the moment struggling does not make any sense, because the more you play the more you get used to how fast the players react in zone. Guys will be throwing all over your defense if they call themselves tuning it down, especially guys who are already good at it.

LOL I'm not struggling and no, playing AI is way different then playing a human. My passing is not bad against a human even with my losing record LOL. I am talking pure logic. If you want to defend the game as a football sim- which it will never be anyway- the fact is, it doesnt matter how easy you think the passing is or what ever. The defensive players move unrealistically and too fast, therefore to make it more sim, they need to be toned down to a degree, there should be other factors put in game that give me valid reasons for not completing a pass, not just because psychic AI can be the flash and be where they werent in less then a second.

novadolla
08-04-2011, 04:18 PM
LOL I'm not struggling and no, playing AI is way different then playing a human. My passing is not bad against a human even with my losing record LOL. I am talking pure logic. If you want to defend the game as a football sim- which it will never be anyway- the fact is, it doesnt matter how easy you think the passing is or what ever. The defensive players move unrealistically and too fast, therefore to make it more sim, they need to be toned down to a degree, there should be other factors put in game that give me valid reasons for not completing a pass, not just because psychic AI can be the flash and be where they werent in less then a second.

K..

xMrHitStickx904
08-04-2011, 05:49 PM
for people having trouble with jukes, I'm posting a couple of sample juke videos in the "neutering" thread.

xMrHitStickx904
08-04-2011, 05:50 PM
LOL I'm not struggling and no, playing AI is way different then playing a human. My passing is not bad against a human even with my losing record LOL. I am talking pure logic. If you want to defend the game as a football sim- which it will never be anyway- the fact is, it doesnt matter how easy you think the passing is or what ever. The defensive players move unrealistically and too fast, therefore to make it more sim, they need to be toned down to a degree, there should be other factors put in game that give me valid reasons for not completing a pass, not just because psychic AI can be the flash and be where they werent in less then a second.

the next "Bad INT" you see, take video of it.

keyser soze
08-04-2011, 06:37 PM
Question for those using Michigan: How many wins do I need to get them to a 6-star program? Do you think 11-2 would do it?

Rudy
08-04-2011, 07:02 PM
for people having trouble with jukes, I'm posting a couple of sample juke videos in the "neutering" thread.

I don't think anyone can argue that the r-stick juke has been toned down incredibly from NCAA 11. It's a HUGE difference (and one that I don't like, appears poll is split pretty evenly).

ram29jackson
08-04-2011, 09:49 PM
the next "Bad INT" you see, take video of it.

:D you want me to throw one on purpose? :D you already give me enough head aches :D

ram29jackson
08-05-2011, 05:25 AM
get rid of player lock in online play

Dr Death
08-05-2011, 06:25 AM
Just had my best game yet, from a QB standpoint. I am OC at :Idaho: and we were 8-0 and #1 across the board, playing host to :Washington: who were 6-1... they are in my conference... PAC-16 Super Conference and I was expecting a tough game. Pfft. My starting QB was 31 of 33 for 315 and 5 TD's... I pulled him w/ 6:43 to play in the 3rd quarter. He was 10 of 12 after the first quarter, then hit 21 straight passes. Backup came in and went 1 for 1 for 6 yards and then 3rd string guy came in and was 2 for 2 for 54 yards. All told... 24 straight completions as a team, which must be a record.

Final score: :Idaho: 38 - :Washington: 0

Using Steelerfan's sliders.

AustinWolv
08-05-2011, 09:37 AM
the next "Bad INT" you see, take video of it.

Don't hold your breath. It is much easier for people to bitch on forums than actually prove what they are bitching about.

I OU a Beatn
08-05-2011, 10:15 AM
I don't know, I've posted a pretty compelling image that proves how low the trajectory of the ball is thrown. But to a lot of people, it was ignored and considered to be a "one time freak thing," even though it happens ALL the time. Kind of like the 11 fumble game I posted, which is also considered a one time freak thing even though I average 3 or 4 forced fumbles every single game. :D

Granted, the image I posted didn't lead to a pick, but it was equally as stupid watching a LB at the depth of 10 yards get his hands on a 35 yard post route. I'd say beyond that, people are having problems passing the ball because they're still trying to squeeze a ball into an area late like they did last year, but it isn't working because the defenders are reacting to the open receivers and by the time the ball is thrown, the defender is already in better position to make a play.

AustinWolv
08-05-2011, 10:35 AM
I don't know, I've posted a pretty compelling image that proves how low the trajectory of the ball is thrown. But to a lot of people, it was ignored and considered to be a "one time freak thing," even though it happens ALL the time.
Nah, I believed your photos. Still think the issue is overplayed since I've thrown over those LBs after getting more used to the button push needed and throwing it at an earlier timing than past years.

I OU a Beatn
08-05-2011, 11:38 AM
It's really a major issue online, because we can't adjust the game play via sliders. The reason why it's not more of a problem offline is because the AI wont always go for the ball, bu when you're playing a human player, they do and when the ball is thrown that low, they can virtually eliminate the middle intermediate portion of the field.

keyser soze
08-05-2011, 03:08 PM
Is the consensus remedy for this in OD to lower the CPU pass coverage to 40?

ram29jackson
08-05-2011, 04:20 PM
Don't hold your breath. It is much easier for people to bitch on forums than actually prove what they are bitching about.


this is a game, this is a toy, it does not play like real football in a majority of ways shapes and forms.It only emulates the conceptual ideas of football. That is not bitching, that is fact.

Pig Bomb
08-05-2011, 04:36 PM
you mean opinion

i wish i was still young and cocky enough to think all my opinions were facts... i love it

ram29jackson
08-05-2011, 04:58 PM
you mean opinion

i wish i was still young and cocky enough to think all my opinions were facts... i love it


while ratings can have a little affect on gameplay, I can still give Air Force the Air Raid offense and have plenty of success with it. It is a toy- a game. It emulates it does not simulate. Online/offline you can use every gameplan to aggressive and use various exploits and not have to know crap about football and win. It emulates,it does not simulate. You can do a bunch of pretend work arounds to make it as sim as you hope, but it is still a toy/game emulator

Pig Bomb
08-05-2011, 05:22 PM
while ratings can have a little affect on gameplay, I can still give Air Force the Air Raid offense and have plenty of success with it. It is a toy- a game. It emulates it does not simulate. Online/offline you can use every gameplan to aggressive and use various exploits and not have to know crap about football and win. It emulates,it does not simulate. You can do a bunch of pretend work arounds to make it as sim as you hope, but it is still a toy/game emulator

Technically I would argue the game simulates and emulates...how well it does these things is a matter of opinion and also depends on what criteria one is using to make these judgements.

Simulate by definition is to assume or have the appearance or characteristics of...NCAA does that doesn't it?
Emulate by definition is to try to equal or excel; imitate with effort to equal or surpass... NCAA also does this doesn't it?

Rudy
08-05-2011, 05:35 PM
I personally liked the changes they made to recruiting last year and it's the same this year which I don't have a problem with. One idea I had though was that the time you use on recruits could be spent on more than just phone calls to the recruit. Maybe you should allow phone calls to the high school head coach or put the time towards a recruiting service to allow you to find more information on the exact attributes for the recruit and their potential. The recruits in the game typically come in rated just like you would expect. The #1 RB is better than the #2 RB and so on. If you start to allow for time to be spent on recruiting/scouting services you would have to have kids come in rated significantly below or above their normal rating sometimes. This would give a more random and fresh feel to recruiting. Thought you had the #9 class in the country? It actually ended up being #30 since a lot of kids were over-rated. It could go the other way as well. It would make the hunt for a diamond in the rough more interesting. Just an idea.

(I should note I have no idea if the NCAA team made the recruits more random in NCAA 12. Haven't finished one year yet. Just going on past experience.)

ram29jackson
08-05-2011, 05:54 PM
Technically I would argue the game simulates and emulates...how well it does these things is a matter of opinion and also depends on what criteria one is using to make these judgements.

Simulate by definition is to assume or have the appearance or characteristics of...NCAA does that doesn't it?
Emulate by definition is to try to equal or excel; imitate with effort to equal or surpass... NCAA also does this doesn't it?

emulator = I can think i'm good at football when I dont have to be, to be successful at this game. I can exceed expectations using air raid offense with Air Force team = emulator. If the game simulated well you wouldnt need tradition sports how to videos of what not to do to prove playing straight, the game would police itself through simulation tactics.
the AI defense goes to aggressive zones early in games and never leaves it and you can kill them with the pass all day after that and they cant adjust. The game can at times simulate what football can look like but not what football is by any stretch of the imagination. Until the offensive and defensive lines actually do anything remotely close to anything associated with football and true to ratings or physicality and logic and until they can get rid of easy to find alleys on kick off returns that 12 year olds can master, it is a glorified 7 on 7 drill toy/game. ...which isnt a bad thing necessarily, it just is.

I dont have to know as much as Oneback does about football and I can still succeed because it is still just a toy/game.

Pig Bomb
08-05-2011, 06:11 PM
man that's alot of assumptions and opinions based on your own criteria...at least you didn't claim anything you typed was a fact..so we made progress and my job is now done :)

note: i am having fun with my "toy"

ram29jackson
08-05-2011, 06:24 PM
man that's alot of assumptions and opinions based on your own criteria...at least you didn't claim anything you typed was a fact..so we made progress and my job is now done :)

note: i am having fun with my "toy"

to be perfectly straight, not a single thing I said was an assumption or an opinion . they were all straight unadulterated fact.
I can be wrong about things but I am not wrong about this and I do not mince words.


oh, and now I just heard about another flaw where when you send 2 receivers - flanker and guy next to him on go/ fly routes to the endzone it causes your safety to just freeze for the most part and or not really react ...? correction- its a cornerback that gets sucked to the middle and doesnt react properly

Pig Bomb
08-05-2011, 06:54 PM
to be perfectly straight, not a single thing I said was an assumption or an opinion . they were all straight unadulterated fact.
I can be wrong about things but I am not wrong about this and I do not mince words.


oh, and now I just heard about another flaw where when you send 2 receivers - flanker and guy next to him on go/ fly routes to the endzone it causes your safety to just freeze for the most part and or not really react ...? correction- its a cornerback that gets sucked to the middle and doesnt react properly

this post actually made me laugh and also realize i'm wasting my time trying to convince you that not all of your opinions and assumptions are facts...so this is my last post on the matter as there is no point, other than fun, to continue [some of the things i didn't mark are probably opinions or assumptions as well, or at least open to debate so i left them off]

below i have marked your opinions and assumptions in the post i mentioned
http://img405.imageshack.us/img405/4085/opinionsandassumptions.png

ram29jackson
08-05-2011, 07:17 PM
this post actually made me laugh and also realize i'm wasting my time trying to convince you that not all of your opinions and assumptions are facts...so this is my last post on the matter as there is no point, other than fun, to continue [some of the things i didn't mark are probably opinions or assumptions as well, or at least open to debate so i left them off]

below i have marked your opinions and assumptions in the post i mentioned
http://img405.imageshack.us/img405/4085/opinionsandassumptions.png

wrong, everything in green and blue are factual examples on my part. The ability to exactly comprehend what I observe and know how to discern. I dont live in liberal IMO world, I live in truth and reality world and for all intents and purposes this basically just a toy/game , ...but I like to play with it to LOL

ram29jackson
08-06-2011, 04:34 AM
I dont care what anyone says' -mascot mash up is fun and funny :D

Rudy
08-06-2011, 05:22 AM
I was reading a thread on OS about comeback routes. Curls and comebacks are tough because you have to throw the ball before the WR makes his cut in real life. Someone said in the past EA had a shoulder button that you could hit so you could do this without leading the WR on his current past. They claimed route-based passing was in Madden 03 but I don't remember that. I would love to see it but I don't remember that feature in any previous football game. I think the 2K games set up their passing game so that you threw it where the WR was going rather than leading them in the same direction so they had a better route based timing system. I think EA needs to adopt something like this so you can complete those types of passes to your outside WRs a little easier.

steelerfan
08-06-2011, 05:30 AM
I dont care what anyone says' -mascot mash up is fun and funny :D

:fp: :D :D :D :fp:

I OU a Beatn
08-06-2011, 11:44 AM
Mascot games are the second biggest waste of time and development EA has ever done, right behind Season Showdown.

keyser soze
08-06-2011, 12:58 PM
Mascot games are the second biggest waste of time and development EA has ever done, right behind Season Showdown.

Tug of war?

baseballplyrmvp
08-06-2011, 01:06 PM
Mascot games are the second biggest waste of time and development EA has ever done, right behind Season Showdown.:deadhorse:

souljahbill
08-06-2011, 01:15 PM
Mascot games must have taken 5 minutes to do. Season Showdown is only a waste if you don't have any real loyalty or devotion to a school.


---
- Sent from my iPhone using Tapatalk

JBHuskers
08-06-2011, 01:24 PM
:deadhorse:

:+1:

I OU a Beatn
08-06-2011, 02:01 PM
:deadhorse:

Don't like it? Don't read it. I'm not about to get in this argument. If anyone ACTUALLY plays mascot games and pay attention to Season Showdown, then they're the people that need to be quiet and don't post a thing about how to improve the game. It's as simple as that.


Mascot games must have taken 5 minutes to do. Season Showdown is only a waste if you don't have any real loyalty or devotion to a school.

Nothing takes 5 minutes to do in the development world. It was a waste of resources, plain and simple. There is nothing remotely interesting about it and the only people it's going to appeal to is a very small portion of the casual crowd, and I'm not even sure about that. Season Showdown is an equal waste of time and resources. What value does it add to the game?

Is the ball still thrown 8 feet above the ground on a 40 yard pass? Yep. Does the defenders still react the very split second the ball is thrown? Yep. Is outside run contain logic still flawed? Yep. Can you still rocket catch? Yep. Can you still pull stall and disconnection glitches? Yes, sir, you can. I can list about 20 more, but I think you get the point.

Until they fix the fundamental flaws that have plagued this game since it took the leap to this generation of consoles, every single little gimmick they add is going to be seen as a huge waste of time and resources to myself and anyone else who has the quality of the game play as their number one priority.

JBHuskers
08-06-2011, 02:03 PM
Complaining about Season Showdown really is :deadhorse: IMO

I OU a Beatn
08-06-2011, 02:08 PM
It's a feature that was added during a time when the game play wasn't even close to being where it needed to be. Granted, I'm sure Season Showdown had zero to do with this year's game, but it's still the mentality to devote resources to something like that when the game wasn't even playing correctly that irritates me. I'm pretty sure it originally came out in '09 or '10, where the game play wasn't nearly where it should be. The only reason I even brought up Season Showdown was to make a point that Mascot Games...somehow...someway...wasn't the biggest waste of a feature.

JBHuskers
08-06-2011, 02:10 PM
It's a feature that was added during a time when the game play wasn't even close to being where it needed to be. Granted, I'm sure Season Showdown had zero to do with this year's game, but it's still the mentality to devote resources to something like that when the game wasn't even playing correctly that irritates me. I'm pretty sure it originally came out in '09 or '10, where the game play wasn't nearly where it should be. The only reason I even brought up Season Showdown was to make a point that Mascot Games...somehow...someway...wasn't the biggest waste of a feature.

You have to think of it from a sales standpoint. There are two sides of the coin, fixing what is broken, coming up with things that stand out in the back of the box. It may not have been the best idea, but you have to take new angles to keep the game fresh.

I OU a Beatn
08-06-2011, 02:15 PM
I don't buy that on a college football video game. On a shooter? Sure. On an action game? Sure. For a college football video game that is obviously going to be aimed at fans of college football who enjoy it enough to buy the game? I don't see it. It's a fairly niche market as far as I'm concerned. But as for your point, I think the most logical thing would be to make sure they keep the fans that have bought their game for years, and you do that by fixing the issues that bug them.

I would love to see actual stats on the percentage of people who have played mascot games and how often they play them...same goes for Season Showdown. I've never, ever played a mascot game(even though I caught the girlfriend playing one the other day :fp:) and the only time I use Season Showdown is on the opening day where you have to pick your favorite team. That's it.

I know if I had the choice between having the issues fixed or having new features implemented that I probably wont use, I'd choose the first. I'd like the think the majority of the people who buy NCAA feel the same way.

JBHuskers
08-06-2011, 02:23 PM
If you don't buy it or not....that's the way the business world works. Different ideas have to be generated and tried out.

I OU a Beatn
08-06-2011, 02:30 PM
Again, I'm not buying it. :D

I mean, it's college football. I think we ALL can agree that the most important part of any sports game is going to be how closely they can get the actual GAME PLAY to resemble what we see in real life. The actual game play should be far away first and foremost when it comes to their planning and developing. If they get the game play down, they could implement referee games for all I care.

Every single person I know that is unhappy with NCAA is unhappy with it because of issues with the game play. I find it extremely hard to believe that more people would rather have features like Mascot Games and Season Showdown as opposed to a fully functioning and smoothly playing game.

JBHuskers
08-06-2011, 02:39 PM
You don't have to buy it, but it's the truth and reality of business.

I OU a Beatn
08-06-2011, 02:56 PM
Well, if that's how EA thinks about things, then all I have to say is this: if they truly believe that the fans of NCAA Football would rather have features like season showdown and mascot games, which are gimmicks, as opposed to a correctly functioning and well playing game, then I urge EA to highly consider re-evaluating what the fan base for NCAA Football really wants.

JBHuskers
08-06-2011, 03:00 PM
It's not "how EA thinks about things" it's a common business model to come up with ideas to help drive sales to the general public. That's common business practice, not just an EA way of thinking.

I OU a Beatn
08-06-2011, 03:08 PM
That I'll agree with. I, however, do not agree that season showdown and mascot game style of features are going to drive any sales. Fixing their game so that it plays correctly is what is going to eventually drive sales if they ever do it. I think they realize that, too. This year's game is so far ahead of anything they have done this generation...it's not even close. The improved zone defense logic and elimination of suction were two huge steps, but they've still got things that need to be corrected.

ram29jackson
08-06-2011, 03:55 PM
:fp: :D :D :D :fp:


Mascot games are the second biggest waste of time and development EA has ever done, right behind Season Showdown.


Mascot games must have taken 5 minutes to do. Season Showdown is only a waste if you don't have any real loyalty or devotion to a school.


---
- Sent from my iPhone using Tapatalk


Complaining about Season Showdown really is :deadhorse: IMO


You have to think of it from a sales standpoint. There are two sides of the coin, fixing what is broken, coming up with things that stand out in the back of the box. It may not have been the best idea, but you have to take new angles to keep the game fresh.


If you don't buy it or not....that's the way the business world works. Different ideas have to be generated and tried out.


I don't buy that on a college football video game. On a shooter? Sure. On an action game? Sure. For a college football video game that is obviously going to be aimed at fans of college football who enjoy it enough to buy the game? I don't see it. It's a fairly niche market as far as I'm concerned. But as for your point, I think the most logical thing would be to make sure they keep the fans that have bought their game for years, and you do that by fixing the issues that bug them.

I would love to see actual stats on the percentage of people who have played mascot games and how often they play them...same goes for Season Showdown. I've never, ever played a mascot game(even though I caught the girlfriend playing one the other day :fp:) and the only time I use Season Showdown is on the opening day where you have to pick your favorite team. That's it.

I know if I had the choice between having the issues fixed or having new features implemented that I probably wont use, I'd choose the first. I'd like the think the majority of the people who buy NCAA feel the same way.


It's not "how EA thinks about things" it's a common business model to come up with ideas to help drive sales to the general public. That's common business practice, not just an EA way of thinking.

quite frankly, I find it interesting to know that i'm number 90 on the PSU list for season showdown,along with psusnoop and steelerfan who are in top 25..the internet makes that possible and that makes it interesting.

do you really need mascot mash up explained to you- this a video game toy with a few different features and one of them will attract sales for the younger crowd, the parent with kids, the girls in the dorm who just want to do something silly and funny..you said it yourself.. I caught my girlfriend playing it- BINGO- and quite frankly, doing it just to prove they can do it is fine, its animation , its creativity, it amusement... and I honestly wish they had the actual juke instead of that flip move when you flick the stick haha .. its a video game..its not your football logic bible you want it to be...now if they could only make it so the bodys and hats dont sink into the grass etc..?

I OU a Beatn
08-06-2011, 04:39 PM
It's retarded.

ram29jackson
08-06-2011, 04:47 PM
It's retarded.


:D Well, its the same thing as being a wide receiver in RTG, thats retarded :D at least mascot mash up actually works for the most part :D..and again, + your girlfriend likes it :P:up::sf::))

JBHuskers
08-06-2011, 07:26 PM
The funny thing is when you look at the actual numbers of the usage of Mascot Mashup, you'd be surprised.

morsdraconis
08-06-2011, 07:35 PM
The funny thing is when you look at the actual numbers of the usage of Mascot Mashup, you'd be surprised.

:up:

I OU a Beatn
08-06-2011, 07:37 PM
I sincerely doubt it, but I'd be more than happy to look at those numbers. If it shows that more than 5% of the players have played more than 5 games, I'll most definitely call bullshit.

JBHuskers
08-06-2011, 07:38 PM
I sincerely doubt it, but I'd be more than happy to look at those numbers. If it shows that more than 5% of the players have played more than 5 games, I'll most definitely call bullshit.

Not sure on the actual #, but it is a good amount. Remember that mode has nothing to do with people on this site, but think about how many kids enjoy playing that mode. It's not bullshit. And there is no doubt you'd be surprised.

I OU a Beatn
08-06-2011, 08:04 PM
I truly don't think it matters. I said people are getting tired of the game's bugs and the fact the game doesn't even function like a football game half the time. I stand by it. I don't even know why I try to justify it any other way, so I'll just quit dicking around and use the sales numbers. In '07 on the 360, the first year of release for NCAA on this generation of consoles, it sold 290,000 copies on the opening week. That's just on 360.

If you look at opening week sales numbers for this year's 360 version, you'll see it only sold around 240,000 copies. To put that in perspective, there's been 25+ million 360s sold in the United States since then, so what does that tell you? It tells me people have FINALLY wised up and stopped buying the game and it's a blessing in the sky, because look at what it got us. It got us two drastic game play changes that made '12 a vastly superior version of the game over '11, '10, '09, etc...I can only hope it continues to do poorly sales wise in hopes they realize people want WORKING GAME PLAY and then fix it.

If them adding features like mascot games and season showdown was to draw in more sales, it didn't work, but I could have told you that.

ram29jackson
08-06-2011, 10:09 PM
online- if you have aggressive run blocking on and you call a successful halfback screen, there will be a holding penalty, no doubt

ram29jackson
08-06-2011, 10:14 PM
you dont know fun till youve played football with the Stanford trees and the Syracuse Oranges :D:D:D:D:D:D

steelerfan
08-06-2011, 11:32 PM
you dont know fun till youve played football with the Stanford trees and the Syracuse Oranges :D:D:D:D:D:D

If they ever add the Hilltopper mascot, I'm in. :D

JBHuskers
08-06-2011, 11:40 PM
:+1: on playing with Stanford :D

Sent from my DROIDX using Tapatalk

ram29jackson
08-06-2011, 11:45 PM
:+1: on playing with Stanford :D

Sent from my DROIDX using Tapatalk

why? just because its a tree or why? and what is the Hilltoppers mascot..a giant Elmo?

baseballplyrmvp
08-06-2011, 11:52 PM
I can only hope it continues to do poorly sales wise in hopes they realize people want WORKING GAME PLAY and then fix it.

yes and no. a continuation of poor sales obviously means the product isnt getting better and changes have to be made for the better.....but it might also lead to ea cutting the series. so be careful what you wish for.

JBHuskers
08-06-2011, 11:53 PM
why? just because its a tree or why? and what is the Hilltoppers mascot..a giant Elmo?

I think it's that big red Warner Bros. monster thing. :D

http://1.bp.blogspot.com/_N5nN0Uoqd6A/Ss6Pfd8TU8I/AAAAAAAADZk/kxBqWxVev9Y/s400/gossamer1.jpg

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I OU a Beatn
08-06-2011, 11:54 PM
I'm fine with either one of those outcomes. If it makes them make a better game, awesome...that's what I want. If it makes them cut the series, so be it. If they cut it, I guarantee you the exclusive license goes bye bye and someone else gets a shot at it.

ram29jackson
08-07-2011, 01:41 AM
seriously- anyone have an answer for this?

I've played a kid who lives in Iowa and has used Iowa against me both home and away..
he is the only one, that when Iplay him, I cant hot route my linemen to man up against his running back....?

the screen wont show the command in the right corner and I just get stuck with my lineman and he stands up and starts going towards the right sideline if I try to transfer to another player...? this happens against no one else.

is it his connection-his playbook? using Iowa ?

Pig Bomb
08-07-2011, 01:56 AM
seriously- anyone have an answer for this?

I've played a kid who lives in Iowa and has used Iowa against me both home and away..
he is the only one, that when Iplay him, I cant hot route my linemen to man up against his running back....?

the screen wont show the command in the right corner and I just get stuck with my lineman and he stands up and starts going towards the right sideline if I try to transfer to another player...? this happens against no one else.

is it his connection-his playbook? using Iowa ?

it's just a toy... don't sweat it

ram29jackson
08-07-2011, 03:37 AM
seriously- anyone have an answer for this?

I've played a kid who lives in Iowa and has used Iowa against me both home and away..
he is the only one, that when Iplay him, I cant hot route my linemen to man up against his running back....?

the screen wont show the command in the right corner and I just get stuck with my lineman and he stands up and starts going towards the right sideline if I try to transfer to another player...? this happens against no one else.

is it his connection-his playbook? using Iowa ?


it's just a toy... don't sweat it

:) yes, but its still an expensive electronic/computer type toy, and I want an actual tech geek answer for why this bizarre thing is happening...?

he does not have a created playbook, he is using Iowa's

ram29jackson
08-07-2011, 05:40 AM
I just saw something in practice mode I didnt notice last year and dont remember anyone saying anything.

you can motion a/one receiver from one side of play to the other...but if he is getting bump covered,
you can motion him to the outside of that bump,..at least you can with a slot and not flanker that I know of right now..?

alot of you may know this but i dont spend as much time with it

Rudy
08-07-2011, 06:47 AM
I completely agree with IOU about the leaping LBs. I'm really starting to hate them with a passion. I'm going to see what the patch and tuner file fixes because I'm just not having that much fun with this game. I wish I hadn't traded in NCAA 11. I think I'd have an easier time dealing with those flaws than some of the things I don't like about NCAA 12. I'd probably be playing both games about the same - maybe more with NCAA 11. Quite frankly I'm just tired of the lack of real physics and player momentum in this game. I really miss the way the PS2 players felt and I'm tired of this product. If the patch and gameplay don't fix much then I'm just going to sell this game and either pick up a used copy of NCAA 11 for cheap or quit playing football for quite awhile. I doubt NCAA 13 will feel much different.

I OU a Beatn
08-07-2011, 10:44 AM
You don't have to wait for the patch. Unless they dumb down the AI, the trajectory of the ball isn't getting fixed. It's been broken with every single game they've released this generation. We just haven't noticed it because the AI has been too dumb. Now that they're a bit smarter and zones work a lot better, we're now noticing what has been an underlying problem for 5 or 6 years.

Others have supposedly had success by putting the CPU pass defense down to 40 using sliders. Unfortunately for us online players, we have no such remedy. It's annoying to say the least.

Jayrah
08-07-2011, 02:56 PM
It's a feature that was added during a time when the game play wasn't even close to being where it needed to be. Granted, I'm sure Season Showdown had zero to do with this year's game, but it's still the mentality to devote resources to something like that when the game wasn't even playing correctly that irritates me. I'm pretty sure it originally came out in '09 or '10, where the game play wasn't nearly where it should be. The only reason I even brought up Season Showdown was to make a point that Mascot Games...somehow...someway...wasn't the biggest waste of a feature.

I'm late to this convo so I appologize but SS, iirc was said by the development team to have led directly to the ability for Dynasty Wire, and that dynasty wire was the goal with the making of SS the whole time. Being an OD player myself this has led to the #1 improvement to the Online gaming for this game. Not really sure how you define "waste of time", but that is not it imo.

The ncaa game is much more interconnected than you think. And also iirc the mascot mashup did take very little time, like less than an hour to implement. There's nothing special just took the mascot and hooked him up as the character to each players ratings. No new attributes, no new ratings, no new animations, just a simple character change. And I'm sure 1000 smaller kids are able to have fun and get excited about football this way.

Point is just because you don't like the mode doesn't necessarily mean its not important to somebody, or important to the integral part of another, more universal piece of the game. Game play will never be perfect, and to be honest there is a bigger puzzle to put together for the overall enjoyment of a product for your consumer base than just in game substance. There will always be something to improve on in the game play arena so like it or not for your own game, there are other pieces to put together that are worth the time and resources.

Sent from my Nexus S 4G using Tapatalk

Jayrah
08-07-2011, 03:07 PM
I just saw something in practice mode I didnt notice last year and dont remember anyone saying anything.

you can motion a/one receiver from one side of play to the other...but if he is getting bump covered,
you can motion him to the outside of that bump,..at least you can with a slot and not flanker that I know of right now..?

alot of you may know this but i dont spend as much time with it

Interesting, I didn't know that. Is it an exploit where the jam is always whiffed or a gameplay strategic move?

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xMrHitStickx904
08-07-2011, 03:33 PM
a whole lot of stuff needs to be patched, even after the second one. especially the PA Jet Sweep Glitch. smh. by time the third one drops, most people (including myself) will be playing Madden full time. It's a shame, because I want NCAA to be included heavily in my game rotation, but if Madden gives me a playable game out of the box with limited hiccups, no freezing, no custom pb glitches, and LB's not batting down intermediate passes they shouldn't, then I really don't see myself playing this game heavily. I'll keep it, but with Madden tournaments, Battlefield, and COD, I don't see it. SMH.

ram29jackson
08-07-2011, 03:40 PM
Interesting, I didn't know that. Is it an exploit where the jam is always whiffed or a gameplay strategic move?

Sent from my Nexus S 4G using Tapatalk

you can only do it for one receiver, I would call it a strategic move...there are some formations where the receiver is back a little bit and you can move him forward...but ultimately, only being able to send one guy in motion In EA for years is poorly done. 2k has had multimple guys in motion for years.

I OU a Beatn
08-07-2011, 04:50 PM
a whole lot of stuff needs to be patched, even after the second one. especially the PA Jet Sweep Glitch. smh. by time the third one drops, most people (including myself) will be playing Madden full time. It's a shame, because I want NCAA to be included heavily in my game rotation, but if Madden gives me a playable game out of the box with limited hiccups, no freezing, no custom pb glitches, and LB's not batting down intermediate passes they shouldn't, then I really don't see myself playing this game heavily. I'll keep it, but with Madden tournaments, Battlefield, and COD, I don't see it. SMH.

Agreed. I don't see myself touching NCAA once Madden comes out. The PA Jet Sweep Glitch is about to completely ruin online play, especially when you think about all the other glitches people are doing. Also, as you said, Madden is SO MUCH smoother online than NCAA is, so that's where the competitive players are going to flock. I will keep it in case EA does decide to take care of some of these issues, but I'm not going to be holding my breath.

ram29jackson
08-07-2011, 05:19 PM
seriously- anyone have an answer for this?

I've played a kid who lives in Iowa and has used Iowa against me both home and away..
he is the only one, that when Iplay him, I cant hot route my linemen to man up against his running back....?

the screen wont show the command in the right corner and I just get stuck with my lineman and he stands up and starts going towards the right sideline if I try to transfer to another player...? this happens against no one else.

is it his connection-his playbook? using Iowa ?


its a bizarre thing and I still want an answer for this

AustinWolv
08-07-2011, 05:35 PM
most people (including myself) will be playing Madden full time

That is a shame.
There are a few of us lucky ones that never play Madden, so NCAA stays longer and has more replay value than y'all do.

psusnoop
08-07-2011, 05:48 PM
Agreed. I don't see myself touching NCAA once Madden comes out.

was there every a doubt in your mind?

souljahbill
08-07-2011, 06:03 PM
Got back into playing today (it's a long story why I haven't played in weeks). On AA, I had to put User QB Accuracy on 60, drop CPU Pass Coverage to 35 and INT to 20 just so I could complete 50% of my passes. NOW the game is A LOT more playable for me. I started my dynasty over with my TB team (Hawaii default roster), playing as an OC. I beat FCS West pretty handily, but had back-to-back 3OT games against Tulane and Akron the following 2 weeks. We're 3-0 but I swear, the defense is keeping the pressure on me to either score or milk the clock. I can't trust them to hold anyone.


---
- Sent from my iPhone using Tapatalk

morsdraconis
08-07-2011, 06:48 PM
was there every a doubt in your mind?

He's impossible to please because he likes to play dumb ass morons online yet expect the game not to be cheesable beyond belief (force fumble this year, big hit last year, etc), yet he gets the same stupid shit in Madden but they have a dumb ass leader board where he can inflate his e-penis that much more (because, it can't possibly be fun).

steelerfan
08-07-2011, 06:58 PM
2k has had multimple guys in motion for years.

Huh? That's called Illegal Procedure.


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souljahbill
08-07-2011, 07:10 PM
Huh? That's called Illegal Procedure.


Sent from my SAMSUNG-SGH-I997 using Tapatalk

Isn't it legal if they get set?


---
- Sent from my iPhone using Tapatalk

Rudy
08-07-2011, 07:17 PM
a whole lot of stuff needs to be patched, even after the second one. especially the PA Jet Sweep Glitch. smh. by time the third one drops, most people (including myself) will be playing Madden full time. It's a shame, because I want NCAA to be included heavily in my game rotation, but if Madden gives me a playable game out of the box with limited hiccups, no freezing, no custom pb glitches, and LB's not batting down intermediate passes they shouldn't, then I really don't see myself playing this game heavily. I'll keep it, but with Madden tournaments, Battlefield, and COD, I don't see it. SMH.

Is this confirmed for Madden 12? Is the passing game that much different between NCAA and Madden? I have barely played Madden over the last 5+ years.

JeffHCross
08-07-2011, 07:46 PM
Is this confirmed for Madden 12?Nothing is confirmed until the game is in people's hands ... speaking from experience with NCAA 12.

illwill10
08-07-2011, 07:51 PM
We will find out Tuesday

xMrHitStickx904
08-07-2011, 08:06 PM
Austin, there was a time when I played NCAA all year long, and it was the last year on PS2, NCAA 07. PS2 NCAA used to be a consistently better game than Madden was, but both were good. Now, this NCAA 12 has glitches and bugs that won't get fixed until like late Sept. or October, and if Madden gives a playable game out of the box, I won't bother too much with NCAA until the glitches get fixed honestly. Besides, online communities in Madden allows me to narrow my focus of the people I play anyway. As far as zones go, Shopmaster said that zones are much easier in Madden than NCAA. But, he also said that they play realistic too, so I guess on tuesday, we'll see exactly what he means.


He's impossible to please because he likes to play dumb ass morons online yet expect the game not to be cheesable beyond belief (force fumble this year, big hit last year, etc), yet he gets the same stupid shit in Madden but they have a dumb ass leader board where he can inflate his e-penis that much more (because, it can't possibly be fun).

what was the point of that Mors?

morsdraconis
08-07-2011, 08:37 PM
what was the point of that Mors?

What's the point of anything?

I OU a Beatn
08-07-2011, 08:59 PM
was there every a doubt in your mind?

Not really. I'm expecting next year's NCAA game to be the one that can keep my attention longer than a month



He's impossible to please because he likes to play dumb ass morons online yet expect the game not to be cheesable beyond belief (force fumble this year, big hit last year, etc), yet he gets the same stupid shit in Madden but they have a dumb ass leader board where he can inflate his e-penis that much more (because, it can't possibly be fun).

I was ALMOST going to ignore this post, but it's filled with so much ignorant, non sensible babble that I absolutely can not resist. It would be one thing if you played online, but you don't. I don't know why you're even going to bother trying to talk about something you don't even play to someone who plays it all the time, but whatever.

I'm not impossible to please. I was pleased with every single game they released on PS2 because the game play was where it should be. I am most definitely not pleased with this because it's become evident EA refuses to fix the issues that plague their game. Rocket catching has been in the game since '08. Nano blitzing has been in the game since '04. The stall glitch has been in since '08. Several disconnection glitches have been here since '08. It has NOTHING to do with how people play. Yes, toss plays are still overpowered, but I most certainly do consider that MY JOB to stop. I have absolutely no problem with any playing style. As I've said before, if someone does something I don't like, then I'll counter it my way. It is fun FOR ME, believe it or not. You don't see me sitting on here criticizing you for playing the cupcake CPU, so I'd appreciate the same mentality from you.

It also has NOTHING to do with inflating my e-penis. I couldn't give two shits what I'm ranked. Take for example this year. I have no fucking clue what I'm ranked, nor do I care. I play because I participate in tournaments and aside from that, it's a hobby. I enjoy the challenge of playing against human players. I've enjoyed it since '04.

If you want to know why this game isn't going to last, it's simple. The game is clunky feeling online, there's several glitches that have existed for years and EA continues to ignore, there's a lack of features online, the online interface is horrible, there's no weather or night games online, the pass trajectory is fucked up, etc...

If you want to defend a broken game, be my guest. If they want my defense, they'll fix the issues that have been here for YEARS.

xMrHitStickx904
08-07-2011, 09:21 PM
Not really. I'm expecting next year's NCAA game to be the one that can keep my attention longer than a month




I was ALMOST going to ignore this post, but it's filled with so much ignorant, non sensible babble that I absolutely can not resist. It would be one thing if you played online, but you don't. I don't know why you're even going to bother trying to talk about something you don't even play to someone who plays it all the time, but whatever.

I'm not impossible to please. I was pleased with every single game they released on PS2 because the game play was where it should be. I am most definitely not pleased with this because it's become evident EA refuses to fix the issues that plague their game. Rocket catching has been in the game since '08. Nano blitzing has been in the game since '04. The stall glitch has been in since '08. Several disconnection glitches have been here since '08. It has NOTHING to do with how people play. Yes, toss plays are still overpowered, but I most certainly do consider that MY JOB to stop. I have absolutely no problem with any playing style. As I've said before, if someone does something I don't like, then I'll counter it my way. It is fun FOR ME, believe it or not. You don't see me sitting on here criticizing you for playing the cupcake CPU, so I'd appreciate the same mentality from you.

It also has NOTHING to do with inflating my e-penis. I couldn't give two shits what I'm ranked. Take for example this year. I have no fucking clue what I'm ranked, nor do I care. I play because I participate in tournaments and aside from that, it's a hobby. I enjoy the challenge of playing against human players. I've enjoyed it since '04.

If you want to know why this game isn't going to last, it's simple. The game is clunky feeling online, there's several glitches that have existed for years and EA continues to ignore, there's a lack of features online, the online interface is horrible, there's no weather or night games online, the pass trajectory is fucked up, etc...

If you want to defend a broken game, be my guest. If they want my defense, they'll fix the issues that have been here for YEARS.

This.

oweb26
08-07-2011, 10:54 PM
Not really. I'm expecting next year's NCAA game to be the one that can keep my attention longer than a month




I was ALMOST going to ignore this post, but it's filled with so much ignorant, non sensible babble that I absolutely can not resist. It would be one thing if you played online, but you don't. I don't know why you're even going to bother trying to talk about something you don't even play to someone who plays it all the time, but whatever.

I'm not impossible to please. I was pleased with every single game they released on PS2 because the game play was where it should be. I am most definitely not pleased with this because it's become evident EA refuses to fix the issues that plague their game. Rocket catching has been in the game since '08. Nano blitzing has been in the game since '04. The stall glitch has been in since '08. Several disconnection glitches have been here since '08. It has NOTHING to do with how people play. Yes, toss plays are still overpowered, but I most certainly do consider that MY JOB to stop. I have absolutely no problem with any playing style. As I've said before, if someone does something I don't like, then I'll counter it my way. It is fun FOR ME, believe it or not. You don't see me sitting on here criticizing you for playing the cupcake CPU, so I'd appreciate the same mentality from you.

It also has NOTHING to do with inflating my e-penis. I couldn't give two shits what I'm ranked. Take for example this year. I have no fucking clue what I'm ranked, nor do I care. I play because I participate in tournaments and aside from that, it's a hobby. I enjoy the challenge of playing against human players. I've enjoyed it since '04.

If you want to know why this game isn't going to last, it's simple. The game is clunky feeling online, there's several glitches that have existed for years and EA continues to ignore, there's a lack of features online, the online interface is horrible, there's no weather or night games online, the pass trajectory is fucked up, etc...

If you want to defend a broken game, be my guest. If they want my defense, they'll fix the issues that have been here for YEARS.


SMH @ all you guys. Lol.

Just for the record you are very close to being impossible to please not on this game but on all games in general I have been reading your post for a long time I joined utopia back in 06 I think. I will say though if online is as bad as you say then I understand your frustration, I just don't understand why you go back. Then generic its the only football game excuse doesn't really count as a reason if thats what you are going to use.

Mors you are so angry man. :fp:

I OU a Beatn
08-07-2011, 11:04 PM
You guys can say I'm impossible to please all you want. If asking for a correctly functioning game is too much to ask for, then yes, I will openly admit to being impossible to please. It's not the truth as I would be 100% pleased if EA were to correct the issues with their game(especially online), but whatever. I play it at this point because it's relatively new and the issues that do exist haven't pissed me off to the point that I wont play it. This game, unlike versions '08-'11, is actually playable, so there's no doubt I'll be playing it right up until Madden comes out.

All of Madden's main features are dedicated towards the competitive online gamer. When was the last time the NCAA team implemented something for the online competitive player? Considering their online interface has been the same boring thing for the past 5 years, I think that speaks volumes. We don't even have stats which should be a standard for any online game!

Hell, I don't even know what I said that caused all of this. I merely said I was keeping the game hoping for a patch and moving onto Madden. The ONLY reason I'm doing that is because Madden is smoother online and it has more features for the online player. There's nothing even majorly wrong with NCAA '12 and I've said numerous times that it's by far the best NCAA Football game this generation.

ram29jackson
08-07-2011, 11:13 PM
What's the point of anything?

Thank you Socrates :D

morsdraconis
08-07-2011, 11:31 PM
Thank you Socrates :D

Ask a dumb question, you get a dumb answer.

And, OU, just know, I didn't read a word you said because it's pointless. You hate EA. Why do you even play the games? Your vitriol toward EA oozes from everything you post. Why continue to subject yourself to a game/company that you hate? Football isn't THAT great and there are PLENTY of other games to play. So why do you continue to subject yourself to it?

The definition of stupidity is doing the same thing over and over again and expecting different results.

jaymo76
08-08-2011, 12:09 AM
Is this confirmed for Madden 12? Is the passing game that much different between NCAA and Madden? I have barely played Madden over the last 5+ years.

Watch some of the videos Rudy, the LB's are there too. All things being equal I am still looking forward to Madden's release even with the LB's (I edit jump rating of opposing LB's so the issue isn't an issue for me in NCAA 12 anymore).

ram29jackson
08-08-2011, 12:30 AM
Ask a dumb question, you get a dumb answer.

And, OU, just know, I didn't read a word you said because it's pointless. You hate EA. Why do you even play the games? Your vitriol toward EA oozes from everything you post. Why continue to subject yourself to a game/company that you hate? Football isn't THAT great and there are PLENTY of other games to play. So why do you continue to subject yourself to it?

The definition of stupidity is doing the same thing over and over again and expecting different results.


no, thats insanity

SmoothPancakes
08-08-2011, 12:35 AM
:fp:

ram29jackson
08-08-2011, 12:52 AM
:D

I OU a Beatn
08-08-2011, 12:52 AM
Ask a dumb question, you get a dumb answer.

And, OU, just know, I didn't read a word you said because it's pointless. You hate EA. Why do you even play the games? Your vitriol toward EA oozes from everything you post. Why continue to subject yourself to a game/company that you hate? Football isn't THAT great and there are PLENTY of other games to play. So why do you continue to subject yourself to it?

The definition of stupidity is doing the same thing over and over again and expecting different results.

I have no idea where you're getting that from. Madden '11 was one of the best online football games I've ever played. My favorite game of ALL TIME is NCAA '04. Words can not describe how excited I am to get my hands on Madden '12. If I hated EA, I wouldn't buy their products, let alone 2 or 3 every single year. I've also said countless times how NCAA '12 is the best this generation, so I don't know what else I can really say. As soon as I post about issues, I'm an EA hater. I don't understand that logic. I'm posting about issues in the hope they're talked about enough that they actually get corrected so I can enjoy the game more.

umhester04
08-08-2011, 02:03 AM
What's the point of anything?


That is great comedy lmao..but also couldn't be more true

ram29jackson
08-08-2011, 03:04 AM
giving someone the ability to chew the clock against a live opponent is just wrong

Jayrah
08-08-2011, 08:51 AM
a whole lot of stuff needs to be patched, even after the second one. especially the PA Jet Sweep Glitch. smh. by time the third one drops, most people (including myself) will be playing Madden full time. It's a shame, because I want NCAA to be included heavily in my game rotation, but if Madden gives me a playable game out of the box with limited hiccups, no freezing, no custom pb glitches, and LB's not batting down intermediate passes they shouldn't, then I really don't see myself playing this game heavily. I'll keep it, but with Madden tournaments, Battlefield, and COD, I don't see it. SMH.

Btw with the custom pb glitch, just press the "sim (right bumper for 360) button" and back out of the sim screen, you'll have your full playbook at your disposal once again. Annoying but not as much as taking a delay for it.

Sent from my Nexus S 4G using Tapatalk

keyser soze
08-08-2011, 09:34 AM
Man, got to say that I am having FAR more fun in my OD then ever before. However, I will clarify this by saying that I am playing the game LESS then ever before due to life (namely having a kid now) so that very well might be THE biggest reason. However, with limited house rules this year, I am having FAR more really tight games then EVER before. This too might be due to my total lack of stick time.

Summarize: I am Michigan and my buddy is ND. We completed season 1 and I won the NC going 14-0. Had several 4th quarter comebacks that resulted in greatest game points so it was fun. However, EA really seems to like Michigan and gave me a defense that for all practical purposes doesn't resemble the actual team's defense at all! LOL My D and Denard and V. Smith's legs pretty much won the NC for me as I can not pass very well yet at all. I run a sim style offense therefore I don't have package A for running and package B for passing as an example. I am very similar to xMrHitStickx in how I like to keep my offense the same so you can't tell what I am doing even if it is lost on the CPU. My buddy finished something like 7-5 with ND.

However, I lost a TON to the NFL in the off season! My entire front 6 in my 4-2-5 defense is GONE!!!! I mean all of them! Plus Vince Smith left early as well. This is REALLY hurt my running game and my ability to stop the run and get any sort of pressure on the CPU. Last year I lead the nation in sacks by a mile. This year I am struggling to even get near the QB! I freaking LOVE how I can feel the massive difference between players this year. In past year it was pretty much speed, speed, speed. This year on heisman at least, speed is MINOR in the front 7. Guys have to be able to read the play, properly pursue the play and GET OFF BLOCKS to be remotely effective and thus far, my guys in season 2 are NOT effective. I have managed to squeak through the non conference at 3-0 with 4th quarter comeback miracle against Boise State and a close call to Nevada. Heck, even Air Force gave me fits in my season opener. I look to really struggle now with all my hard conference games on the road: Wisconsin, OSU, a trip to Alabama! I will be in for a couple of beat downs for sure! My buddy as ND is now SUPER STACKED on D this year but his offense is completely 1 dimensional around the running game of Cierre Woods. If Woods goes down he is in big trouble! Until that day comes, he can set back and let Teo and company win games for him.

In season recruiting seems really good but post season recruiting still seems broke. I don't know what the CPU is doing with its time in the post season but it doesn't seem like they are doing enough relative to the in season recruiting. I struggle to get kids during the season, but post season seems pretty easy.

When Denard leaves after this year, it will be very interesting to see what happens to my team.

Both my friend and I think that this game is by FAR the best against the CPU. Do we think there are problems? Oh heck yeah, including game play issues. However, this is the first year where we are both on the edge of our seats for at least 3 quarters. Plus its the first time where I am having close games with the CPU and I don't feel like they are just blatantly cheating. Heck, if anything, I feel that the CPU was mega cheated in my undefeated season last year. I was down 17 points in the 4th quarter only to come back and win by 7 in that 4th quarter with no off side kicks! Everything went wrong for the CPU. Also, when I played OSU I could not believe how many things fell apart for them. They fumbled a freaking PUNT return which is the only time I have even seen that! They never recovered from that momentum change. With a good D it is pretty easy to protect momentum and play conservative this year. I have never felt that way about this game on heisman on any previous year.

I OU a Beatn
08-08-2011, 10:35 AM
Btw with the custom pb glitch, just press the "sim (right bumper for 360) button" and back out of the sim screen, you'll have your full playbook at your disposal once again. Annoying but not as much as taking a delay for it.

Sent from my Nexus S 4G using Tapatalk

He's talking about online where that solution wont work.

Jayrah
08-08-2011, 11:19 AM
He's talking about online where that solution wont work.

Oh yeah. Well darn it.

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AustinWolv
08-08-2011, 11:45 AM
Austin, there was a time when I played NCAA all year long, and it was the last year on PS2, NCAA 07. PS2 NCAA used to be a consistently better game than Madden was, but both were good. Now, this NCAA 12 has glitches and bugs that won't get fixed until like late Sept. or October, and if Madden gives a playable game out of the box, I won't bother too much with NCAA until the glitches get fixed honestly. Besides, online communities in Madden allows me to narrow my focus of the people I play anyway. As far as zones go, Shopmaster said that zones are much easier in Madden than NCAA. But, he also said that they play realistic too, so I guess on tuesday, we'll see exactly what he means.
I haven't bought Madden in like 10 years. Had it gifted to me a couple times, but only played a touch. Just lost interest in NFL for a while, but I'm slowly gaining some interest back.
Only reason I've played Madden in the last couple years is to whore achievements. :D

It will be interesting to see if Madden plays better. It was really boring a couple years ago.

I OU a Beatn
08-08-2011, 12:34 PM
It's really appealing to the online players for one very specific reason. If you've played any of the NCAA games this generation online, there's a noticeable delay. It only takes a few minutes to get used to, but there are still hiccups that have an impact on the play. In Madden, you can not tell if you're online or off. It plays the exact same way and as smooth as can be. It's an online player's dream. You have so much more control over your player because of his smoothness.

Not to mention, there aren't nearly as many glitches in Madden as NCAA. There's routinely 5 or 6 game potentially game breaking online glitches every year in NCAA, while in Madden, it's normally just your normal douche bags doing what douche bags do, but without their glitches. That, and Madden has stat tracking...something NCAA had with every game back on PS2 but has yet to see since PS3/360 came out. Also, the online interface for Madden is also much smoother and much more appealing to the eyes. Online wise, it's just way better.

AustinWolv
08-08-2011, 12:38 PM
it's normally just your normal douche bags doing what douche bags do
Yeah, we covered that before. ;)

cjg225
08-08-2011, 09:09 PM
Dumb question... how do you slide as a QB? I can't figure it out and it's nearly cost me fumbles and an injured QB.

morsdraconis
08-08-2011, 09:17 PM
Tap the dive button while across the line of scrimmage and the QB will slide.

cjg225
08-09-2011, 07:36 AM
Another question: Is there a way to get receivers to, you know... pay attention? I had two sure TDs dropped last night because the receivers weren't paying attention. Well, not even dropped. They just didn't try for them. I had two receivers each not even bother to attempt at passes that went right in front of their faces when they were WIDE open and ALL ALONE in the middle of the field, one on a slant route and one on the PA Read out of the Shotgun-Normal formation. It's driving me insane when receivers just don't even stick out a hand for a pass and it's so close.


Tap the dive button while across the line of scrimmage and the QB will slide.
So, tapping the dive button as opposed to hitting and holding? Kinda like how you tap for a lob pass, but hit and hold for a bullet? Because I've hit :ps3sq: before and it's just had the QB dive forward rather than slide.

keyser soze
08-09-2011, 08:38 AM
Yeah, just tap it.

Anyone else appreciating how this year in dynasty games talent really seems to be the #1 thing that matters versus momentum and heisman cheat? I think that is probably the best part of this game for me. When I play a team with a good front 7 I feel like its hard to move the ball and get first downs even with Denard Robinson. But when I play a team like I did last night, Northwestern, I had ZERO fear of ever losing that game even with my top 10 recruits in for that game. Their offense was predictable and weak, and their defense was easy to run against. Now when I played Boise State I felt like every play was for the super bowl and if I made a mistake it was curtains.

My recruiting focus has turned to MY DEFENSIVE FRONT that is so smelly right now its going to kill me down the stretch. I managed to go 5-0 with my 5 opening home games but now its road game time and the injuries are starting to pile up a little as well. Need to recruit some BEASTS up front and the game gets SO MUCH EASIER!

xMrHitStickx904
08-09-2011, 08:27 PM
So... I came out in 5 wide yesterday, dude came out in 4-3 normal, cover 3. I threw a 10 yard out route, LB picked that off for 6. Same situation in the Madden demo, completion. Yeah, I'm pretty much done with this NCAA until the 3rd patch drops. lmao. I like NCAA too, and I defended the zones, and to all who i doubted about them, my apologies.

ram29jackson
08-09-2011, 08:56 PM
So... I came out in 5 wide yesterday, dude came out in 4-3 normal, cover 3. I threw a 10 yard out route, LB picked that off for 6. Same situation in the Madden demo, completion. Yeah, I'm pretty much done with this NCAA until the 3rd patch drops. lmao. I like NCAA too, and I defended the zones, and to all who i doubted about them, my apologies.

A- youre 19
B- its a toy
C- el oh el, I told you , sometimes Sonic the hedgehog just shows up from no where and takes your ball from you haha

xMrHitStickx904
08-09-2011, 09:03 PM
A- youre 19
B- its a toy
C- el oh el, I told you , sometimes Sonic the hedgehog just shows up from no where and takes your ball from you haha

nvm.

ram29jackson
08-09-2011, 09:08 PM
nvm.

:D

ram29jackson
08-09-2011, 09:10 PM
:D


nvm.


besides,..you still have one more game in the "you know what EA thingy "

ram29jackson
08-10-2011, 12:21 AM
player will freeze in place alot, not every game, but i've seen it like 4 times now, just now to in online teambuilder game an offensive lineman froze while falling to ground

ram29jackson
08-10-2011, 02:27 AM
there is a 5 wide pass play or 2 in the Wyoming playbook that wont let you motion any receivers at all

psusnoop
08-10-2011, 07:33 AM
So... I came out in 5 wide yesterday, dude came out in 4-3 normal, cover 3. I threw a 10 yard out route, LB picked that off for 6. Same situation in the Madden demo, completion. Yeah, I'm pretty much done with this NCAA until the 3rd patch drops. lmao. I like NCAA too, and I defended the zones, and to all who i doubted about them, my apologies.

The CPU really came out in a 4-3 verse your 5 wide on the Demo?

Honestly, I played the demo twice last night. In both games I had a LB'r swat the ball on two different plays. One I ran a deep curl and the other was a post. So to say it doesn't happen in Madden is a little off, just as saying it happens all the time in NCAA is a little off.

I'm testing out some stuff to post videos from both games on this and will do so once I have it completed. Once we have a collection of vids for everyone to see then I think we can all say for sure one way or the other that trajectory needs attention or more touch.

But honestly to keep harping and harping about the same things is a little repetitive and not needed. If we can put together something more concrete as a community one way or another in a decent format we can then have the Community Day group present this to EA. But to just sit here and read post after post about it without showing different throws, drop backs, touch no touch and camera angles is meaningless.

keyser soze
08-10-2011, 02:15 PM
What defense are most of you using this year against the CPU? Thus far I have been using 4-2-5 but would like to run the 3-3-5. I don't have the LBs yet to do it. Wondering when I do get the players if I will be able to stop the run.

psusnoop
08-10-2011, 02:50 PM
What defense are most of you using this year against the CPU? Thus far I have been using 4-2-5 but would like to run the 3-3-5. I don't have the LBs yet to do it. Wondering when I do get the players if I will be able to stop the run.

For me I have been just running the 4-3 but I have been mostly :1star: teams.

I really wouldn't mind branching away but my lack of talent has made this extremely hard.

I have always had a soft spot for the 3-4 so I'd imagine I'll be heading more that direction unless the talent leads me elsewhere.

AustinWolv
08-10-2011, 03:12 PM
4-3 here.

keyser soze
08-10-2011, 03:22 PM
psu and austin, any reason you prefer the 4-3 to the 4-2-5 or 3-3-5? UM's defense is HORRIBLE in year 2 so I am limited. But as I gain recruits I want to branch out and recruit to a scheme. Has anyone had a hard time stropping the run with the 3-3-5 vs the CPU?

AustinWolv
08-10-2011, 03:57 PM
Just used to the 4-3.

Ran 3-3-5 in NCAA '11 and it would get gashed up the middle on me at times, although it worked good enough to have a good defense......however, didn't like having to commit players on dedicated blitzes/run fits so much, even though you could send them from wherever, but against the CPU which knows faster than a human most of the time where you are sending guys, I didn't think it 'surprised' as much as it potentially could.

I also like the 4-3 because it also maintains good DL rush and contain ability, whereas the 3man line IMO leaves some gaping holes if your guys get kicked out or pancaked. Also, I think having some weakness at LB is a bit more forgiving versus the 3-4 which is rather NT and LB dependent IMO.....you can get away with an average DE or LB in the 4-3 but not as much in the 3-4 in my opinion. With zones stronger in '12, staying with a 4-3 is ok whereas in some past pass-happy versions, the 3-3-5 or 4-2-5 was the D to run.

Add in the reduction of suction tackling in '12 and thus having defenders fill their gaps and lanes is important, and for me, I'd rather stop the run first and then have the capability to go into zones for pass defense. I don't play man as much so far as the corners I have on my team aren't lockdown types, and even then with the CPU's hunger to go deep in '12, I don't want to leave a LB or safety on a 3rd WR if possible......would rather have safety help over the top of the CBs in man situations......so I'll switch to nickel pretty quick on 3wides on passing downs, but will stay 4-3 on run/pass downs and play zones.......usually cover3 in the middle of the field, cover2 on the hashes........

As I said, ran 3-3-5 and a bit of 3-4 in '11 and wasn't a big fan, so haven't bothered with those in '12.

keyser soze
08-10-2011, 04:13 PM
thanks austin

Jayrah
08-10-2011, 04:19 PM
What defense are most of you using this year against the CPU? Thus far I have been using 4-2-5 but would like to run the 3-3-5. I don't have the LBs yet to do it. Wondering when I do get the players if I will be able to stop the run.

335 can stop the run but if your play doesn't match up I'm finding out that I get run over.

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ram29jackson
08-10-2011, 04:56 PM
335 can stop the run but if your play doesn't match up I'm finding out that I get run over.

Sent from my Nexus S 4G using Tapatalk

point blank- a 3 3 5 should never stop a run consistantly, but there is no offensive line blocking in this game so it doesnt matter

morsdraconis
08-10-2011, 07:34 PM
I'm a 3-4 advocate and have been for a while. Unfortunately, it's VERY difficult to get good personnel for the 3-4 in this game unless you are a big school (and, even then, it's tough).

With the addition of the CPB stuff, I've actually made a multiple defensive playbook so that I can switch between some of the more exotic 3-4 setups that I like while also using the 4-3, 4-4, and 5-2 formations that I like to use against the run. I actually need to get through and get rid of some of the 3-4 and 4-3 formations because some of them are broken in the game (for some reason, having the RE line up on the left side of the DT and stuff).

I never have and pretty much never will use the 4-2-5 or the 3-3-5 defenses. I just don't care for them and they require such specialized personnel that it's almost impossible to have what you need on a regular basis for them to work properly.

psusnoop
08-10-2011, 08:07 PM
Just used to the 4-3.

Ran 3-3-5 in NCAA '11 and it would get gashed up the middle on me at times, although it worked good enough to have a good defense......however, didn't like having to commit players on dedicated blitzes/run fits so much, even though you could send them from wherever, but against the CPU which knows faster than a human most of the time where you are sending guys, I didn't think it 'surprised' as much as it potentially could.

I also like the 4-3 because it also maintains good DL rush and contain ability, whereas the 3man line IMO leaves some gaping holes if your guys get kicked out or pancaked. Also, I think having some weakness at LB is a bit more forgiving versus the 3-4 which is rather NT and LB dependent IMO.....you can get away with an average DE or LB in the 4-3 but not as much in the 3-4 in my opinion. With zones stronger in '12, staying with a 4-3 is ok whereas in some past pass-happy versions, the 3-3-5 or 4-2-5 was the D to run.

Add in the reduction of suction tackling in '12 and thus having defenders fill their gaps and lanes is important, and for me, I'd rather stop the run first and then have the capability to go into zones for pass defense. I don't play man as much so far as the corners I have on my team aren't lockdown types, and even then with the CPU's hunger to go deep in '12, I don't want to leave a LB or safety on a 3rd WR if possible......would rather have safety help over the top of the CBs in man situations......so I'll switch to nickel pretty quick on 3wides on passing downs, but will stay 4-3 on run/pass downs and play zones.......usually cover3 in the middle of the field, cover2 on the hashes........

As I said, ran 3-3-5 and a bit of 3-4 in '11 and wasn't a big fan, so haven't bothered with those in '12.

Austin & Keyser, very good break down Austin I will just keep mine short and sweet.

I prefer the 4-3 just because of my current talent on my teams. But Austin is spot on!

cjg225
08-10-2011, 09:43 PM
Depending on how many WRs there are, I run either a Base 4-3 or Nickel. Four receivers or more, always run Nickel... except for many four or five times, total, over the course of my Dynasty season where I've run Dime.

3 WRs or fewer, I run mostly 4-3, but on obvious passing downs I run Nickel if it's 3 receivers.

Some teams have gashed me in the run in either formation, but I chalk that up to usually running Cover 2, Cover 2 Buc, Cover 3, or 2 Man Under. I've also been gashed that way on long scrambles after the QB sits in the pocket forever and my DL hasn't gotten to him. Still, I think I've been successful. Three of my four DL have combined for ~30 sacks. I have bent, but not broken, much recently. My defense has become more refined as I've moved through my season in the Big 10. I am mixing up coverages a bit more and throwing in a few more blitzes. Occasionally, when I think a team is pretty certain to run, I use a 4-4 with a single LB blitzing to give me a solid five-man front with the other LBs mopping up anyone who gets through the line. I held OSU scoreless tonight and have held my previous three opponents to 24 total points. Actually, my line has not been getting nearly as much pressure as it did earlier in the season, but I feel like my back seven is playing a lot better. I don't know if the CPU QBs get confused by mixing up coverages over the course of a series, but maybe that has something to do with it? I really feel like my back seven has played the pass better now that I play more coverages in 4-3 and Nickel.

EDIT: Wolv, thanks for the idea about running Cover 2 on the hashes and Cover 3 in the middle. I didn't think of that. I have been gashed down the middle BIG time a few times in Cover 2 situations because my safeties can't get over to a streaking receiver fast enough. Not that I have a perfect recall, but that happened more when I was in the center of the field than towards the hashes. I run Cover 3 on long 3rd downs now, more, because I don't want to get beat deep. I'll take a shorter completion to avoid that. I still run Cover 2 in earlier downs because I like having my CBs in the flats to cover runs that go wide. My Impact Player CB is very good in run support (D'Anton Lynn for Big 10/PSU fans... though he got sucked WAY inside on a couple long runs a few games ago and I was really displeased).

AustinWolv
08-10-2011, 11:08 PM
Unfortunately, it's VERY difficult to get good personnel for the 3-4 in this game unless you are a big school (and, even then, it's tough).
Agree a LOT with this, even with big schools it is hard to get big, dominant NT types in the game. They are kind of rare IMO, not that there are tons of Suh or Fairley or Wilfork types of guys in the real world, but in the game, 300lb+ guys aren't that easy to get. That and 250-260lb LBs.
I actually ran a 3-4 for a bit in '11 and was converting or moving DEs to LBs and such just to get mass beasts on the field.


Depending on how many WRs there are, I run either a Base 4-3 or Nickel. Four receivers or more, always run Nickel... except for many four or five times, total, over the course of my Dynasty season where I've run Dime.
3 WRs or fewer, I run mostly 4-3, but on obvious passing downs I run Nickel if it's 3 receivers.

Yep, good detail you've got there and same here, just so I'm more clear than earlier. When they go 4wide, I'll switch to Nickel regardless of run/pass down but if passing down for sure, I'll go Dime. If they are 3wide, I'll stay 4-3 on run/pass down, but switch to Nickel on passing down.


Occasionally, when I think a team is pretty certain to run, I use a 4-4 with a single LB blitzing to give me a solid five-man front with the other LBs mopping up anyone who gets through the line.
I have the 4-4 in my CPB, but honestly haven't used it. When I've wanted to load the LOS, I've run 4-6 for the sole reason that the safeties are up on the LOS, so not as sure as tackling or beef as the 4-4 BUT it gives more versatility of coverage and range.

The CPU definitely follows your tendency and calls things to counter it IMO, despite people claiming the AI is stupid. Why? Because you blitz them hard, they'll start calling screens. If you are dropping everyone into zones repeatedly, they start running draws and burn your ass. And they'll keep trying it until you change up what you do. Seen it happen most obviously on 3rd downs.


I run Cover 3 on long 3rd downs now, more, because I don't want to get beat deep. I'll take a shorter completion to avoid that.
You are spot on there.....give up the flats or the short crossing route and get the tackle right upon the catch to limit YAC, that being if your pass-rush doesn't get there first. Giving up the intermediate/deep sidelines or the deep middle is bang-head-on-table stuff to let them convert a big 3rd down.
If your CBs can't close fast enough or your LBs are slow getting out to the flats, try Cover2 Buc.......the safeties have the deep halves, but then you are dropping the MLB deeper to try to limit the post routes if the CPU tries to send two at a safety on one side (go route and post route, for example).......the short crossing routes are still pretty well covered by the OLBs, but you have to be careful of the intermediate sideline stuff between the CB and safety depth......deep outs for example.

On the offensive side of the ball, the flood plays are friggin' beautiful to run this year to attack how the CPU D plays zones. That hole between the CB and safety is often open for that deep out.


I still run Cover 2 in earlier downs because I like having my CBs in the flats to cover runs that go wide.
Good point, I like it.

I will add the detail that I play on Heisman as people have noted that defenders play a little differently on the various levels.

xMrHitStickx904
08-11-2011, 01:22 AM
My base D is 3-4, I'm a 3-4 guy, but it is tough in NCAA to have the personnel for a 3-4 defense that relies heavily on fast LB's.

ram29jackson
08-11-2011, 03:03 AM
thank you-
who ever fixed it this year so that when you edit rosters, the cursor stays on the player you just finished..last year it just went right back to the top of list every time

steelerfan
08-11-2011, 04:47 AM
I mostly run a 4-3. I'm not against using a 3-4 or Multiple D, but I'm not very proficient with the other base sets.

In '12, I'm using the playbooks of whomever my OC and DC are (offline). Part of that is to keep the dynasty fresh, and part of it is to, hopefully, improve my proficiency with more fronts/play styles.

Generally, I match personnel like this:

3-wide - Nickel
4-wide - Dime
5-wide - Quarter

There are some instances where I will deviate from this. Most notably when I am backed up inside my own 10. In these cases, I'll often play down a grouping (ie I'll use Nickel against 4-wide) to keep more LBs on the field for run support. By doing things this way, I keep the flexibility of being able to play 2-deep without having a LB cover a WR.

cjg225
08-11-2011, 08:45 AM
I have the 4-4 in my CPB, but honestly haven't used it. When I've wanted to load the LOS, I've run 4-6 for the sole reason that the safeties are up on the LOS, so not as sure as tackling or beef as the 4-4 BUT it gives more versatility of coverage and range.
I should also point out that I tend to use the 4-4 only when in the red-zone. Having the back of the endzone as an extra defender is key. I probably wouldn't use the 4-4 up the field because of the fear of getting beat deep with only 3 DBs on the field.

The CPU definitely follows your tendency and calls things to counter it IMO, despite people claiming the AI is stupid. Why? Because you blitz them hard, they'll start calling screens. If you are dropping everyone into zones repeatedly, they start running draws and burn your ass. And they'll keep trying it until you change up what you do. Seen it happen most obviously on 3rd downs.
I find the CPU handling my blitzes fairly well, usually, especially on running plays. Conversely, I get nicked in the backfield a lot by blitzing LBs who shoot wide-open gaps. It's very frustrating, especially when I have a lead blocker who doesn't key on the blitzer, but rather just runs over to double-team one of d-linemen on either side of the gap the LB is coming through. This doesn't seem to happen when I'm on defense...

You are spot on there.....give up the flats or the short crossing route and get the tackle right upon the catch to limit YAC, that being if your pass-rush doesn't get there first. Giving up the intermediate/deep sidelines or the deep middle is bang-head-on-table stuff to let them convert a big 3rd down.
This was big for me last night playing Ohio State. I had a few situations where OSU went underneath on a 3rd and long and my D managed to keep the YAC to a minimum or break up the pass on contact. Probably the first time it's worked so well so far this season.

If your CBs can't close fast enough or your LBs are slow getting out to the flats, try Cover2 Buc.......the safeties have the deep halves, but then you are dropping the MLB deeper to try to limit the post routes if the CPU tries to send two at a safety on one side (go route and post route, for example).......the short crossing routes are still pretty well covered by the OLBs, but you have to be careful of the intermediate sideline stuff between the CB and safety depth......deep outs for example.
Yeah, I use the Cover 2 Buc in 4-3 Normal. It has worked well for me on early downs, but not so well on 3rd downs. That's when I switch to Cover 3 or some other defensive set to mix things up (Cover 1 Press, 2 Man Under, Sam Blitz from the 4-3 Under set, etc.).

I've also been switching my defensive set rotations based on the type of teams I've faced this season. I ran Man coverage a LOT against Purdue, a spread team, last week because they were gashing my zone defense through most of the first half. I noticed I was performing a lot better with Man coverage, so I started rotating a small selection of mostly Man plays (Cover 1 Press, 2 Man Under, some multi-player blitzes, etc.). Last night against OSU, though, I was running much more zone. I got burnt a couple times early on Man, but zone (especially the Cover 2 Buc) was helping me contain Boom Herron on the peripheries and stymieing OSU's pass game.


On the offensive side of the ball, the flood plays are friggin' beautiful to run this year to attack how the CPU D plays zones. That hole between the CB and safety is often open for that deep out.

I need to practice some of those because I've seen myself get burnt on them. Like you said earlier, in Cover 2 situations, I've had the opposing O get some big first downs by hitting the receiver as he enters the no-man's-land between the flat defender and the deep safety.

I will add the detail that I play on Heisman as people have noted that defenders play a little differently on the various levels.
I am playing on All-American. I am getting better, but I think I'd get eaten alive in Heisman yet. lol

morsdraconis
08-11-2011, 08:49 AM
Generally, I match personnel like this:

3-wide - Nickel
4-wide - Dime
5-wide - Quarter

There are some instances where I will deviate from this. Most notably when I am backed up inside my own 10. In these cases, I'll often play down a grouping (ie I'll use Nickel against 4-wide) to keep more LBs on the field for run support. By doing things this way, I keep the flexibility of being able to play 2-deep without having a LB cover a WR.

That's exactly what I do as well, except I go with more 3 front alignments in both Nickle and Dime to try to help stop the run a bit better (I just find it easier to stop the run with more LBs less defensive linemen - seems to cause more down blocking by guards which results in less LBs blocked off of those down blocks, meaning LBs coming free against the runner).

Going with Nickle 3-3-5 and Dime 3-2-6 seems to basically completely nullify any semblance of a running game out of 3-4wr sets unless they run a will timed Jet motion run or a draw against zone coverage.

With some of the more exotic zone blitz plays that they've added, I've been having quite a bit of fun using those two alignments as well.

steelerfan
08-11-2011, 09:06 AM
Yeah, mors, I'm playing with more 3-man fronts too. Particularly in 3rd and long. I get an extra guy in coverage and/or an extra LB vs the draw.

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keyser soze
08-11-2011, 09:07 AM
Wow, some good stuff here. Here is a recap of what I learned.

- Need to add the 4-6 for goal line and short yardage.
- Going to practice the flood plays on offense.
- Going to use some more cover 2.

Here is the next topic I would like to discuss if you all so desire. What ATTRIBUTES really matter this year for what positions because there are soooo many. Does AWR really do anything?

If I have a CB with 90 MCV 90 ZCV 90 PUR 90 PRC 45 AWR - Is he going to stink or be great? Some of the AWR ratings are beyond pathetic.
Also, how do I evaluate D-Line? STR, PMV, FMV, Block shed, PUR, Play Rec, AWR, etc.... its hard to know what really matters with so many ratings that seem to over lap.

This thread has turned productive! LOL

morsdraconis
08-11-2011, 09:11 AM
Yeah, mors, I'm playing with more 3-man fronts too. Particularly in 3rd and long. I get an extra guy in coverage and/or an extra LB vs the draw.

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Plus, it just seems to be easier to get pressure with a LB than an extra DL.

3rd and long (especially 12+ yards to go) just seems to be Cover 4 territory for me (at least, against the CPU). Seems to always force them to go underneath or try to scramble for the FD, which is exactly what I want for that down and distance.

keyser soze
08-11-2011, 09:20 AM
Austin, I play on Heisman with default sliders. What kid of pressure are you getting on the CPU without overload blitzing? I have seen the CPU QB set back there for 10+ seconds against me on 3rd and long. My D-line often gets stone walled or pan caked. Do you have this problem?

morsdraconis
08-11-2011, 09:20 AM
What ATTRIBUTES really matter this year for what positions because there are soooo many. Does AWR really do anything?

If I have a CB with 90 MCV 90 ZCV 90 PUR 90 PRC 45 AWR - Is he going to stink or be great? Some of the AWR ratings are beyond pathetic.

Awareness definitely plays a role. I've seen guys that aren't fast or very good at MCV or ZCV but have awareness in the high 70s-90s and PRC in the high 70s-90s make some spectacular plays on the ball. I always treat both AWR and PRC as reaction time. If you play zone and the offensive team runs the ball, they'll be the first ones to react to the run and break from their zone assignments to try to get to the ball.


Also, how do I evaluate D-Line? STR, PMV, FMV, Block shed, PUR, Play Rec, AWR, etc.... its hard to know what really matters with so many ratings that seem to over lap.

Defensive lineman are tough. It's hard for me to really quantify anything with them as so much of it just seems to be random dice rolls to determine what happens with them. I'm definitely a proponent of high Block Shedding, Strength/Agility, PMV/FMV, and PRC.

- Block Shedding will determine if your guy even has the ability to shed the offensive player's block
- It's been my feeling for a while that combining strength with PMV and Agility with FMV results in the moves working better
- Play Recognition is the be all end all for defensive players; without it, they're completely reliant on the play call being correct

(none of this is based on actual testing and could be complete placebo effect, but it has definitely produced some interesting results for me in dynasties)

keyser soze
08-11-2011, 10:26 AM
Sure wish EA would come out and explain all these attributes as it would help me in recruiting. I LOVE how SPEED is no longer THE ATTRIBUTE. On offense I look to ACC before SPD any more. I still like to look to STR for the big uglies but its the LBs and DBs now that I feel lost on. I am unsure what is important any more.

Does anyone have much experience with short versus tall DBs this year? Since most animations I am seeing are over the shoulder INTs it would seem that size does NOT matter for the CBs this year. Would you agree?

morsdraconis
08-11-2011, 10:28 AM
Does anyone have much experience with short versus tall DBs this year? Since most animations I am seeing are over the shoulder INTs it would seem that size does NOT matter for the CBs this year. Would you agree?

I've never been one to look at size for DBs. Safeties, I like to be tall, but that's really just a personal preference. The jump attribute is definitely important, in my opinion. Higher jump means they're more likely to make a leaping INT or a leaping swat at the ball and prevent a TD. Lord knows I've noticed the difference between DBs with 80 or 90 and LBs with only 60 or 70.

keyser soze
08-11-2011, 10:42 AM
Cool, I will look at the JMP ratings.... in past I use to notice a big difference between a 6'2" CB and a 5'10". So much so that once I got some depth at the position I REFUSED to recruit any CB under 6' no matter how good his other attributes were. However, this year most of the animations I am seeing (other then the DEEP ball JUMP BALL that you mentioned in the end zone) don't appear to have people jumping let alone attacking the ball at its highest point. The animations I see the players doing are allowing the ball to come to them and catching it over their shoulders. Anyways, I thought of this the other day when I had a 5-star CB with high interest on me with A speed but he was 5-9 so I didn't recruit him. I am still in the habit of wanted guys to be as tall as possible.

Side note: EA is still pretty clueless when it comes to height and weight. There are a number of SS for example who are 6'7" tall?!?!?! DE's under 200 lbs, etc....

oweb26
08-11-2011, 10:50 AM
Yeah they are still al ittle confused on the size and weight, but leave alone my 6'7 SS, especially if they can jump. lol

AustinWolv
08-11-2011, 11:19 AM
It's very frustrating, especially when I have a lead blocker who doesn't key on the blitzer, but rather just runs over to double-team one of d-linemen on either side of the gap the LB is coming through. This doesn't seem to happen when I'm on defense...
LOL, I hear that. I was hoping it was my poorly-rated FB, but maybe not. :(


Austin, I play on Heisman with default sliders. What kid of pressure are you getting on the CPU without overload blitzing? I have seen the CPU QB set back there for 10+ seconds against me on 3rd and long. My D-line often gets stone walled or pan caked. Do you have this problem?
Not 10 seconds, but longer than it should be, definitely. A good 6 seconds for sure though. I edited the sliders to get closer to 4 seconds which is CONSISTENTLY what the CPU rush generates on my offense.

I prefer CBs with AWR in that I'll play a guy with higher AWR but slightly depressed coverage skills or speed compared to a player with better physical attributes, although not tested empirically. That is a leftover thing I do from past versions in which it was very apparent to me that the lower AWR CBs were getting smoked and bit on PA (as just one example) compared to the higher AWR DBs. So I've just stuck with that although I haven't gone back and tested it.

Pig Bomb
08-11-2011, 11:21 AM
the crazy thing is that is really doesn't matter if i want to play a 43 or a 34 because there are so many teams that run the spread
...they always have 3-4 or 5 WR's on the field
...i seemingly NEVER have my base defense on the field

in my main online dynasty we are at the end of the year... next year I'm going to a 3-3-5
my plan is to attack with my LB's and put heavy pressure on the opposing QB!

AustinWolv
08-11-2011, 11:34 AM
CB blitzes, especially from the nickel CB, are devastating in '12. I've had great success with them. So yeah, CPU, throw 5 wides out there with only 5 OL blocking. I'll give up that short pass underneath and get the tackle for no YAC all day. :D

steelerfan
08-11-2011, 11:36 AM
Oh, man, I hear ya Pig Bomb. I'm playing in the Sun Belt and it seems that all I see is Spread no-huddle.

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cjg225
08-11-2011, 12:19 PM
LOL, I hear that. I was hoping it was my poorly-rated FB, but maybe not. :(
One of my team needs for recruiting this season is a fullback. I can't recruit one to save my life! Not a single one was even vaguely interested in me. I'll probably get a walk-on one, but my backup will be a senior next season. Yikes.

Sometimes, the fullback is money. Other times... not so much. Just makes some awful blocking decisions and lets a defender have a clear shot at me.

keyser soze
08-11-2011, 01:05 PM
Well we are sticking with default sliders so pass rush continues to be a problem...

Correct me if I am wrong but its NOT possible to recruit AWR right? I thought I saw every recruits as D- so they are all the same.... clueless. Perhaps I am wrong and some frosh come in aware?




LOL, I hear that. I was hoping it was my poorly-rated FB, but maybe not. :(


Not 10 seconds, but longer than it should be, definitely. A good 6 seconds for sure though. I edited the sliders to get closer to 4 seconds which is CONSISTENTLY what the CPU rush generates on my offense.

I prefer CBs with AWR in that I'll play a guy with higher AWR but slightly depressed coverage skills or speed compared to a player with better physical attributes, although not tested empirically. That is a leftover thing I do from past versions in which it was very apparent to me that the lower AWR CBs were getting smoked and bit on PA (as just one example) compared to the higher AWR DBs. So I've just stuck with that although I haven't gone back and tested it.

keyser soze
08-11-2011, 01:07 PM
CB blitzes, especially from the nickel CB, are devastating in '12. I've had great success with them. So yeah, CPU, throw 5 wides out there with only 5 OL blocking. I'll give up that short pass underneath and get the tackle for no YAC all day. :D

Are you sending the nickel CB blitz in man or zone defenses? If there are 5 WRs and you send the nickel backer you don't have enough guys left to cover the field if in man.

keyser soze
08-11-2011, 01:09 PM
One of my team needs for recruiting this season is a fullback. I can't recruit one to save my life! Not a single one was even vaguely interested in me. I'll probably get a walk-on one, but my backup will be a senior next season. Yikes.

Sometimes, the fullback is money. Other times... not so much. Just makes some awful blocking decisions and lets a defender have a clear shot at me.

Recruited the only 2-star FB in year 1 and he turned out to be my only recruit over an 80 OVR rating! He is rated 81.

AustinWolv
08-11-2011, 01:37 PM
One of my team needs for recruiting this season is a fullback. I can't recruit one to save my life! Not a single one was even vaguely interested in me. I'll probably get a walk-on one, but my backup will be a senior next season. Yikes.
Sometimes, the fullback is money. Other times... not so much. Just makes some awful blocking decisions and lets a defender have a clear shot at me.
You are exactly right. FB recruiting is painful at times and sometimes they block brilliantly and other times.......I've had the bastard start to go through the hole, have a LB blow past him who had been right in his face, and the fucker turned around the looked at my RB as the LB swallowed him whole.


Correct me if I am wrong but its NOT possible to recruit AWR right? I thought I saw every recruits as D- so they are all the same.... clueless. Perhaps I am wrong and some frosh come in aware?
Pretty sure I've seen higher awareness during the recruiting call screen.....only like D though, can't recall C.


Are you sending the nickel CB blitz in man or zone defenses? If there are 5 WRs and you send the nickel backer you don't have enough guys left to cover the field if in man.
Nah, I don't send it against 5wide.
Nickel CB blitz on run support out of the nickel strong at times, also run it from zone looks against 3 wide.
Will run CB blitzes out of dime zones against 4 and 5 wide but only longer yard situations where I can tolerate a short route completion. Will also run CB blitzes out of dime man stuff against 4 wides but again, I only really go dime looks on known long passing downs and when the CPU gets all no-huddle spread-happy which hasn't been often so far with the teams I play.

keyser soze
08-11-2011, 01:49 PM
Cool, this year I don't have the personnel to do much of anything on defense. My 2nd and 3rd CBs are crap and my 3rd SS is not good. My 2nd SS is in the hospital, my 3rd best LB has an OVR rating of 67, and can you believe I have 3 guys BEHIND him at ROLB alone! So its a sad state of affairs in year 2 with Michigan. Luckily I won the NC in year 1 and gained my 6th star with should enable me to fix the defense moving forward with this recruiting class. I am attempting to shore up my secondary big time with this class as well as land me 2 LBs that can play some football. D-Line will be a work in progress... If I get all 4 of the secondary guys I am recruiting, only leading for 1 right now, I will be unbelievable in 2 years. I am leading for a solid 4-star CB out of my home state and have 2 other 5-star CBs on my list who have me in their top 4. I have an A+ speed 4-star FS who has me at #2 who has the wheels to run some people down as I ramp up my high risk/reward D. First I have to sign these guys.

keyser soze
08-11-2011, 03:01 PM
LOL, for what it is worth I just downloaded my second year recruiting class using the download feature on EA's site and there are ZERO HBs with ACC greater then a B+.

Only 2 WRs with B AGI, rest are lower then a B with ZERO B+ or better agility?!?!?! Really, since when do WRs stink at agility?

ram29jackson
08-11-2011, 03:10 PM
you guys are trying to over analyze a toy. Plain and simple, blocking logic is a minimal and sucky thing in this game. always has been, probably always will be.... i understand you cant make the run game to realistic with offensive blocking because you could get 4 yards a clip just following the correct block most times and no one would have to give up ball . but there is no tangible , actual blocking logic in this game now anyway. Its just a fragile picket fence that moves to spaces but really doesnt do anything....and didnt I read somewhere that in the next patch, WR blocking is supposed to be improved ? that might help a teensy bit.

steelerfan
08-11-2011, 03:10 PM
"B" is like 85. If there were a bunch of Freshmen starting at 90+, they'd all end up at 99. Plus, there'd be virtually no difference between Freshmen and Seniors.

Just sayin'...

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Pig Bomb
08-11-2011, 03:17 PM
you guys are trying to over analyze a toy. Plain and simple, blocking logic is a minimal and sucky thing in this game. always has been, probably always will be.... i understand you cant make the run game to realistic with offensive blocking because you could get 4 yards a clip just following the correct block most times and no one would have to give up ball . but there is no tangible , actual blocking logic in this game now anyway. Its just a fragile picket fence that moves to spaces but really doesnt do anything....and didnt I read somewhere that in the next patch, WR blocking is supposed to be improved ? that might help a teensy bit.

get off the "toy" thing dude and quit trying to tell people what to think all the time...they are having a good time talking about a video game they enjoy...take your wet blanket and beat it

keyser soze
08-11-2011, 03:26 PM
you guys are trying to over analyze a toy. Plain and simple, blocking logic is a minimal and sucky thing in this game. always has been, probably always will be.... i understand you cant make the run game to realistic with offensive blocking because you could get 4 yards a clip just following the correct block most times and no one would have to give up ball . but there is no tangible , actual blocking logic in this game now anyway. Its just a fragile picket fence that moves to spaces but really doesnt do anything....and didnt I read somewhere that in the next patch, WR blocking is supposed to be improved ? that might help a teensy bit.

why do you spend so much time at a forum talking about a toy? just sayin.....

keyser soze
08-11-2011, 03:28 PM
"B" is like 85. If there were a bunch of Freshmen starting at 90+, they'd all end up at 99. Plus, there'd be virtually no difference between Freshmen and Seniors.

Just sayin'...

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We are talking about ACCELERATION here, not awareness or some other learned technique. I agree that a number of things like STR, MCV, etc... should grow with time. But since when do guys get a lot faster when they get to college? If anything guys typically put on weight and size to sustain the pounding and lose a step.

steelerfan
08-11-2011, 03:35 PM
We are talking about ACCELERATION here, not awareness or some other learned technique. I agree that a number of things like STR, MCV, etc... should grow with time. But since when do guys get a lot faster when they get to college? If anything guys typically put on weight and size to sustain the pounding and lose a step.

Actually, we're talking about AGILITY. You said there was B+ ACC which could be as high as 89.

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ram29jackson
08-11-2011, 03:43 PM
get off the "toy" thing dude and quit trying to tell people what to think all the time...they are having a good time talking about a video game they enjoy...take your wet blanket and beat it


why do you spend so much time at a forum talking about a toy? just sayin.....


LOL if you dont like it , tough crap LOL
I didnt make any personal attack towards you and have contributed quite a bit of media/highlights and other to this site. I have complimented other things and said what i hate otherwise as well. If you dont like how I do it,..tough crap LOL


get off the toy thing? as long as thousands of 11 to 15 year olds can play this game, it will be classified as a toy. A moderate high tech toy, but a toy none the less LOL

why dont you focus on the blocking talked about ? that was the bulk of the post...

psuexv
08-11-2011, 03:44 PM
We are talking about ACCELERATION here, not awareness or some other learned technique. I agree that a number of things like STR, MCV, etc... should grow with time. But since when do guys get a lot faster when they get to college? If anything guys typically put on weight and size to sustain the pounding and lose a step.

But your talking about acceleration. That is a tangible that can be improved upon with workouts and strength. Flatout Speed is something that is tougher to improve

psuexv
08-11-2011, 03:45 PM
One other quick note. Why do teams have speed coaches and Urban Meyer and Florida used to do speed drills all the time?

keyser soze
08-11-2011, 03:53 PM
Actually, we're talking about AGILITY. You said there was B+ ACC which could be as high as 89.

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Aaahhhhhhhhhhh man, you got to go and call me out like that? LOL! Yeah, yeah, AGI, ACC... point is both these things are measures of QUICKNESS in real life. If a WR doesn't have it who does? I know a NUMBER of the original roster set has it.... too bad future recruits have to be slower then the original guys....

keyser soze
08-11-2011, 03:56 PM
One other quick note. Why do teams have speed coaches and Urban Meyer and Florida used to do speed drills all the time?

Check weight of guys when they come into college and then their weights by year 2. Most have to bulk up or get killed. Its difficult to maintain the quickness and speed you have with the addition of weight gain.

Do you really think that guys 40 times are improving through college careers? Some - SURE, but most just try to maintain as they add bulk. In highschool these guys are studs who don't take big shots because they are too fast and quick to get many. In college they run into other highschool studs and if they don't put on mass their careers are very limited.

steelerfan
08-11-2011, 04:02 PM
Aaahhhhhhhhhhh man, you got to go and call me out like that? LOL! Yeah, yeah, AGI, ACC... point is both these things are measures of QUICKNESS in real life. If a WR doesn't have it who does? I know a NUMBER of the original roster set has it.... too bad future recruits have to be slower then the original guys....

In all honesty, I'd have to look at the true Freshmen on the shipped rosters.

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psuexv
08-11-2011, 04:02 PM
Check weight of guys when they come into college and then their weights by year 2. Most have to bulk up or get killed. Its difficult to maintain the quickness and speed you have with the addition of weight gain.

Agree that they bulk up, but they also work to gain and maintain speed. You're telling me that I guy that comes to college with a 40 time won't work to improve that for the NFL?

Pig Bomb
08-11-2011, 04:06 PM
LOL if you dont like it , tough crap LOL
I didnt make any personal attack towards you and have contributed quite a bit of media/highlights and other to this site. I have complimented other things and said what i hate otherwise as well. If you dont like how I do it,..tough crap LOL


get off the toy thing? as long as thousands of 11 to 15 year olds can play this game, it will be classified as a toy. A moderate high tech toy, but a toy none the less LOL

why dont you focus on the blocking talked about ? that was the bulk of the post...

i'm not a retard

you are the only person on these forums to call this video game a "toy"

the only reason you do it is to belittle the game and as a result you belittle the people who care about it

11-15 year olds also play with knives, firecrackers, and their own penis... do you call them toys as well?

quit being stupid and treating others as such

steelerfan
08-11-2011, 04:13 PM
11-15 year olds also play with knives, firecrackers, and their own penis...

I'm 37 and I do all of this stuff.

Well, except for the knives and firecrackers.

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keyser soze
08-11-2011, 04:15 PM
11-15 year olds also play with knives, firecrackers, and their own penis...

I am at work and this made me start laughing in my office... NICE!

JBHuskers
08-11-2011, 04:20 PM
I'm 37 and I do all of this stuff.

Well, except for the knives and firecrackers.

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:D :D :D

keyser soze
08-11-2011, 04:29 PM
I'm 37 and I do all of this stuff.

Well, except for the knives and firecrackers.

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Man, you are too old to be playing with toys! LOL

ram29jackson
08-11-2011, 04:39 PM
i'm not a retard

you are the only person on these forums to call this video game a "toy"

the only reason you do it is to belittle the game and as a result you belittle the people who care about it

11-15 year olds also play with knives, firecrackers, and their own penis... do you call them toys as well?

quit being stupid and treating others as such


like I said dude,.. tough LOL
calling the game a toy doesnt mean I'm belittling you. You are taking something personal that there is no need for.

If i'm the only one calling it a toy, how is that something you need to worry about. It means i am a very unique, intelligent person who doesnt mince words. Kids playing with knives doesnt have anything to with this.

it is a toy and i can still analyze it as I choose. I also complimented whomever made roster menue editing easier to navigate, and the bulk of my post was about blocking.

the bulk of the people they sell to,.. are your children. The number one play called is 4 verts..it is a toy

until they make decent ratings logic for players and stop implementing silly run commit and game planning features, it will continue to be.. a toy

Pig Bomb
08-11-2011, 04:52 PM
it's like talking to a wall....ignore listed...problem solved

psusnoop
08-11-2011, 05:24 PM
:sf: :D:D


:clap::clap:

ram29jackson
08-11-2011, 05:54 PM
I do find it odd that they cant get the logic correct so that the team dominant shoe color with white or black isnt inverted so its the trim and not the base? honestly, that should be simple to do..although, i do like the Adidas high tops done that way LOL

JBHuskers
08-11-2011, 06:15 PM
EA's NCAA '12 was the best selling video game in July, up 15% vs. NCAA '11 sales in July (NPD Group)

From Darren Rovell on Twitter.

AustinWolv
08-11-2011, 06:19 PM
it's like talking to a wall....ignore listed...problem solved

Great point and +1 on the feature usage.

steelerfan
08-11-2011, 06:42 PM
:D

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ram29jackson
08-11-2011, 06:55 PM
:D

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:D

I OU a Beatn
08-11-2011, 07:25 PM
When it comes to how people play the game, I've always chose to live by the "they paid just as much as I did so they can do what they want with it" saying. If you want to consider it a toy, sure. If you want to run 4 Verticals all game, then have fun. If you want to run an offense that actually resembles real life, that's great. From an online point, if you're playing against a human opponent, it's your job to stop what they do. If you don't like that, then you definitely shouldn't be playing online because it's not for everyone.

I don't particularly enjoy playing against the people who do whatever it takes to win, but I do enjoy the challenge of it, which is why I continue to play. I don't personally understand the "toy" reference, but maybe it's just going over my head. I don't think there's any doubt that for the most part, this game is developed with the simulation player and college football fan in mind.

ram29jackson
08-12-2011, 04:07 AM
pro-con?

http://www.youtube.com/watch?v=V8IhQ-hPPCg&feature=feedu

res1122
08-12-2011, 04:56 AM
Guys I wish all of you could see what these Dev.’s do to make our games become a reality! They work very hard and have a great passion for the game. I would also like to take time to thank EA SPORTS and Community Manager Justin Dewiel for the opportunity to come out to Community Day and see firsthand what goes on behind the scenes to make the game come alive!

psusnoop
08-12-2011, 06:49 AM
Guys I wish all of you could see what these Dev.’s do to make our games become a reality! They work very hard and have a great passion for the game. I would also like to take time to thank EA SPORTS and Community Manager Justin Dewiel for the opportunity to come out to Community Day and see firsthand what goes on behind the scenes to make the game come alive!

:+1:

keyser soze
08-12-2011, 07:38 AM
Holy CRAP! Whatever you do DON'T bring in your recruits for a campus visit too early!!! After winning the NC game, this current class is going to be an EPIC FAIL somehow! Good GRIEF! Apparently bringing a kid in early and winning your game against an in conference game is only excited enough to get them to SOFT COMMIT to OTHER SCHOOLS! I got zero soft and hard commits of the 11 guys I brought in! 3 of them are SOFT elsewhere?!?!?!? Huston, we have a problem!

psusnoop
08-12-2011, 07:47 AM
Holy CRAP! Whatever you do DON'T bring in your recruits for a campus visit too early!!! After winning the NC game, this current class is going to be an EPIC FAIL somehow! Good GRIEF! Apparently bringing a kid in early and winning your game against an in conference game is only excited enough to get them to SOFT COMMIT to OTHER SCHOOLS! I got zero soft and hard commits of the 11 guys I brought in! 3 of them are SOFT elsewhere?!?!?!? Huston, we have a problem!

Oh my that is brutal, what a kick to the groin.

I have always been a recruiter that brings recruits in as fast as I can. I'm playing with 5 different :1star: teams currently so that hasn't been an option for me thus far though :smh:

psusnoop
08-12-2011, 07:48 AM
Keyser, how many had you #1 heading into the visits from that group of 11?

keyser soze
08-12-2011, 08:18 AM
Keyser, how many had you #1 heading into the visits from that group of 11?

I think 3 but that is a guess.... I am pretty down about this as I was all excited to advance the freaking thing and see 3 or 4 guys drop. When it didn't give me a message that anyone signed I was like, OH BOY, I wonder what is going on. Everyone got an A- on the visit but its like I gained ZERO GROUND! My #1, 2 and 3 targets did not move me up a single freaking spot! I actually LOST a spot on one of my CBs I am recruiting! LOL, what a joke. I am even the guy who gives my top 10 either 60 or 50 minutes every single week so I know no other schools can be out recruiting me!

Kick to the groin is right, that is exactly how I felt this morning when I saw this. Oh well, hope to see some good recruits generated in the off season then off to next year. I am not bringing anyone in until week 8 or 9 next year.

SmoothPancakes
08-12-2011, 08:52 AM
That's the thing, when you bring them in that early, they're not going to commit yet. Only those who are seriously insane about your program but aren't up there enough to instant commit, will commit after an early visit. The rest will wait until they have visited one or two other schools before making their decision. Week 10 is the earliest I will ever consider scheduling someone to come for a campus visit. You go much earlier, you're going to screw yourself when the player makes a visit to other schools later in the season and they get wowed, and have the freshest memory of those recent visits as opposed to one in the middle of the season. Week 10 through 14 are the only weeks I consider for campus visits.

Pig Bomb
08-12-2011, 08:52 AM
Holy CRAP! Whatever you do DON'T bring in your recruits for a campus visit too early!!! After winning the NC game, this current class is going to be an EPIC FAIL somehow! Good GRIEF! Apparently bringing a kid in early and winning your game against an in conference game is only excited enough to get them to SOFT COMMIT to OTHER SCHOOLS! I got zero soft and hard commits of the 11 guys I brought in! 3 of them are SOFT elsewhere?!?!?!? Huston, we have a problem!

hey what difficulty of recruiting are you on anyway??