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Pig Bomb
07-24-2011, 11:39 AM
Considering the rocket catch has been in the game since I can remember and also considering EA has known about it from the beginning and has chosen not to fix it, I don't think we can call the rocket catch cheating. How is it cheating if EA knows about it and deems it not important enough to correct? But yes, if you plan on running one defense against me all game where you're generating instant pressure from two guys, then I hope you've got some amazing user picking skills.

i should have said cheesing...you cheese the cheesers...great

SmoothPancakes
07-24-2011, 11:46 AM
i should have said cheesing...you cheese the cheesers...great

I have no problem with it. If I OU was cheesing from the start, then yes, that's a problem. If somebody is going to pull that crap however, hey, I say he's free to do what he wants. If I'm playing straight and you fire the first shot by doing some cheesy crap during the game, that's the point when the gloves come off. They pull the first douchebag move, in my opinion, it's free reign and open season on their ass. I'm more disappointed that I OU granted the guy mercy rather than just bitch slapping him silly than I would be about him rocket catching in response to the guy's douchbaggery.

I OU a Beatn
07-24-2011, 11:47 AM
i should have said cheesing...you cheese the cheesers...great

I remove fingers from people who use that word. Just a heads up. :D

I've said it before but I'll say it again. I'm not a straight player and I have never claimed to be. I'm not a tournament player and I have never claimed to be. I am what my opponent chooses to be. If you want a straight game and dictate that with your play style, you wont find a more simulation style player. But, if you want to test your ability to mess with the AI, I'll more than happily return the favor.

99% of these retards do these glitches because a lot of people don't know how to handle them and because the AI isn't good enough to react. It's like stealing money from a 90 year old lady on her stroll to church. If I'm equipped to deal with the garbage, why not counter it? Why should I just roll over and let him run AI glitches on me? I stopped having a conscious when it comes to these types of players YEARS ago.

I OU a Beatn
07-24-2011, 11:49 AM
I'm more disappointed that I OU granted the guy mercy rather than just bitch slapping him silly than I would be about him rocket catching in response to the guy's douchbaggery.

Normally I don't, but there's a disconnection glitch going around, so I didn't want to really piss him off. :D

I only did the rocket catch on the one play. After I did that, he stopped running the defense, so I stopped doing it.

baseballplyrmvp
07-24-2011, 12:03 PM
I stopped having a conscious when it comes to these types of players YEARS ago.thats a great line.

I OU a Beatn
07-24-2011, 12:10 PM
I meant conscience by the way, my bad. :D

SmoothPancakes
07-24-2011, 12:23 PM
Normally I don't, but there's a disconnection glitch going around, so I didn't want to really piss him off. :D

I only did the rocket catch on the one play. After I did that, he stopped running the defense, so I stopped doing it.

Ahh, makes sense then. Yeah, I have no patience to deal with the dumbasses in the East room, but if I did, I'd be exactly like you. You want to be a dumbass, waste my time and pull stupid shit like that guy did, the gloves come off and you have no one to blame but yourself to opening up the can on yourself.

Yeah, if that was what it took to get him to stop playing the same defense, I've got no problem with it. I'm still laughing about his "so ***" message. :D I'm sitting here thinking, you brought it upon yourself numbnuts. Don't play the same stupid defense over and over, I OU won't slap you like a baby using whatever means he deems necessary to counter that same stupid defense.

Pig Bomb
07-24-2011, 01:48 PM
I remove fingers from people who use that word. Just a heads up. :D

I've said it before but I'll say it again. I'm not a straight player and I have never claimed to be. I'm not a tournament player and I have never claimed to be. I am what my opponent chooses to be. If you want a straight game and dictate that with your play style, you wont find a more simulation style player. But, if you want to test your ability to mess with the AI, I'll more than happily return the favor.

99% of these retards do these glitches because a lot of people don't know how to handle them and because the AI isn't good enough to react. It's like stealing money from a 90 year old lady on her stroll to church. If I'm equipped to deal with the garbage, why not counter it? Why should I just roll over and let him run AI glitches on me? I stopped having a conscious when it comes to these types of players YEARS ago.

Ok...I did not know all this about you...no big E.
I just differ in that I get no pleasure [nor waste my time with cheesers] and i would rather just quit or set the controller down when faced with someone playing like an idiot.
However, usually I just keep playing my sim style and try to win, unless the cheese is so extreme that the game does not resemble football.

I'd have to say online randoms have been kind to me this year with only 1-2 cheesers out of more than a dozen games.

xMrHitStickx904
07-24-2011, 02:23 PM
I can't understand how people can enjoy playing a game using only 3-5 plays. I know Madden's research online showed people only use a handful of plays but that is extremely boring to me.

Part of the reason is that in the past, not even half of the plays in the game even worked.

ram29jackson
07-24-2011, 02:25 PM
what the hell is rocket catching and how is it done ?

I OU a Beatn
07-24-2011, 02:51 PM
It's a plague to online that hopefully gets corrected.

ram29jackson
07-24-2011, 02:54 PM
It's a plague to online that hopefully gets corrected.

LOL , regardless, I asked a specific question and want a specific answer....? explain/describe in detail please haha

SmoothPancakes
07-24-2011, 03:09 PM
LOL , regardless, I asked a specific question and want a specific answer....? explain/describe in detail please haha

Please, don't. For the people that don't know how to do it, but would do it online as soon as they learn, we don't need to be posted the exact steps to do glitches and cheesy crap here on the forums. If I OU wants to PM it to you, that's fine. But we don't need that crap freely posted on the forums. If people want to put in the effort to Google it and look it up, that's their choice, but we don't need to be spoon feeding them the info that they need to do it every game themselves.

I OU a Beatn
07-24-2011, 03:10 PM
It causes your wide receiver to jump really high, hence "rocket catch." I'm not getting more detailed than that.

BaylorBearBryant
07-24-2011, 03:13 PM
Just come back to the ball when jumping. Aka the David Tyree play.

ram29jackson
07-24-2011, 03:14 PM
Please, don't. For the people that don't know how to do it, but would do it online as soon as they learn, we don't need to be posted the exact steps to do glitches and cheesy crap here on the forums. If I OU wants to PM it to you, that's fine. But we don't need that crap freely posted on the forums. If people want to put in the effort to Google it and look it up, that's their choice, but we don't need to be spoon feeding them the info that they need to do it every game themselves.

the people you describe were/are cheesers to begin with:D. Dude this is just a gaming forum, cut the drama like its a national government security breech to post it. :D

I OU a Beatn
07-24-2011, 03:18 PM
He's right, though. The more it's posted, the more chances people have to figure out how to do it, and the more wide spread it becomes online. When you're talking about a near unstoppable tactic, it's probably smart to keep it hush hush.

SmoothPancakes
07-24-2011, 03:24 PM
the people you describe were/are cheesers to begin with:D. Dude this is just a gaming forum, cut the drama like its a national government security breech to post it. :D

First, there is no drama. Second, that still doesn't mean we need to sit here posting step by step instructions on how to do crap like that. Like I said, if people really want to learn how to do that garbage, they can go find it somewhere on Google. This site doesn't need to become a one stop shop for all the cheesers in the game to come learn how to do stuff like rocket catching.


He's right, though. The more it's posted, the more chances people have to figure out how to do it, and the more wide spread it becomes online. When you're talking about a near unstoppable tactic, it's probably smart to keep it hush hush.

Exactly. Some of those issues are unstoppable or nearly unstoppable, and for that reason alone, until, if ever, EA patches or fixes those issues, the fewer times that info is posted on various sites around the internet, and the less places people have to go to look up how to do that crap, the better, for everyone.

xMrHitStickx904
07-24-2011, 05:31 PM
rockets have been in the game for years, no big deal lol.

I OU a Beatn
07-24-2011, 06:33 PM
A comment like that makes me think you've never had to play against the garbage. Consider yourself lucky. :D

xMrHitStickx904
07-25-2011, 12:01 AM
A comment like that makes me think you've never had to play against the garbage. Consider yourself lucky. :D


Oh I have, i'm a Madden tourney guy, 09 was the worst with Curls and FB Dives lol. I'm just tolerant of it honestly.

xMrHitStickx904
07-25-2011, 12:03 AM
Since this is the main thread of impressions and games, I'll say this here :

I'm having a blast with defensive games. Just played a EA Sports Game Changer game, won it 9-7. I've never been so happy to be FORCED to kick 3 field goals, and be able to lock up, no super DB's, just a hard fought game. Love it.

keyser soze
07-25-2011, 07:39 AM
I wanted to take a few to post my impressions of the game play thus far and talk about my dynasty.

First off my buddy and I decided to make a house rule this year that we have never come close to implementing and that was that we only got to practice 2 entire games before starting the dynasty!!! Zero "practice mode" could be used and only 2 games. This gave us a small window to dial in our offense and defensive strategies and also keep us "green" at the came controls/reads as well. If anyone out there finds the game too easy, I HIGHLY recommend trying this as you will be super challenged in the early games. We play on heisman default sliders.

The game play itself is definitely the most balanced and fun this year between the run and the pass. The lowering of the suction blocking coupled with the new tackling animations versus suction tackling has really OPENED up the passing game for the first time in AGES. Also adding the super slow release and removing the LOCOMOTION has enabled the defensive secondary to at least have a chance this year. This is the first year ever where I feel like recruiting a CB with an attribute other then SPEED might mean something. Defense in general now feels more like a chess match vs. the CPU then it ever has before.

So in general the game play itself in season 1 has been fun. The only REAL issue is with ball trajectory as i see it. If you are a guy who likes to pass a lot, then this could be a game killer for you as it is very poorly done. However, I don't think it has effected me as much as I am so enjoying the running game this year that I have not really used since NCAA 2005 (the year that EA removed the ability to catch the open pass).

The bugs in this game, playbooks, incorrect defensive alignment, hurry up and snap ball before defense gets back for an offsides, recruit attributes, etc... are really pathetic IMO to be in a game that is essentially the same game as last year with some polished game play aspects. At times I almost wonder if some of this is done on purpose to justify a title release the following year. (I don't think it is, but its so unexceptionable how they can take a feature that worked 7 years ago and break it that I just don't get it) So for the casual gamer out there who loves college football and isn't going to play the game too much to discover all the "issues" with it, its pretty fun. I do sense the game now slowing down for me as I have completed 7 games now and my passing game is starting to slowly open up. When I get a better grasp on that the game does have the potential to become too easy on heisman but thus far I am still getting some great games.

I OU a Beatn
07-25-2011, 10:08 AM
Oh I have, i'm a Madden tourney guy, 09 was the worst with Curls and FB Dives lol. I'm just tolerant of it honestly.

I don't see how you can be tolerant of something that is borderline unstoppable. I've already faced it once this year against someone who was good at it, and the only reason I won was because of forcing 3 fumbles.

cjg225
07-25-2011, 10:44 AM
You can get your receivers to JUMP at all?

jaymo76
07-25-2011, 10:50 AM
Maybe it's that my ovr for offense is 92 but my running games sliders are actually tougher than Steelers yet my starting rb is avg 6.7 ypc. The run game up the middle needs to be tuned. There are just too many holes that open for long gains. I actually much prefer the run game from NCAA 11 as I found it to be more balanced. This is the first year I have ever used auto-sprint... I may turn if off and see if there is a difference.

THE Travis
07-25-2011, 10:59 AM
Buggiest NCAA game ever or buggiest console game ever? Who all seen the leprechaun lock up your system say yeah!

AustinWolv
07-25-2011, 11:11 AM
Not even close to the buggiest console game ever. That is just silly.

However, yes, I can't recall NCAA ever locking up my system in past years, but it has happened this year. Good thing for autosave and it has only happened in dynasty mode in menu screens, so eh, just restart the system and keep playing. Haven't lost anything.

THE Travis
07-25-2011, 11:26 AM
It has completely crashed my Xbox a bunch of times, and I also seem to have a pretty hard time keeping connections against people that I've never had trouble connecting with in the past. Maybe 50% of the time the game crashes one or both of us. Then when I finally get to play the game, I spend a few timeouts dealing with the custom playbook bug. But other than that, the game is enjoyable. It is easily the buggiest console game I've ever played, but I'd love the hears about some of the other legendary buggy console games because I haven't played that many.

keyser soze
07-25-2011, 12:36 PM
I have lost 2 complete OD games when it went back to log them on the server.... once my xbox froze and on the other one I got some error with a freaking "?" on my screen.... that is 2 out of the 5 games I have played in my OD. 40% rate of failure thus far. Lets hope my bad luck is behind me and I can get through the rest of my season.

xMrHitStickx904
07-25-2011, 01:54 PM
I don't see how you can be tolerant of something that is borderline unstoppable. I've already faced it once this year against someone who was good at it, and the only reason I won was because of forcing 3 fumbles.

I play zones, and spotlight on the main rocket catch threats. It can be stopped, your stick just has to be good enough. Not saying yours isn't, it's just how I've learned it. The most unstoppable rocket catch was the 05 and 08. 08 was the worst cause of the 1 handed Spectacular Catch, and the strafe rocket catch. Unstoppable.

keyser soze
07-25-2011, 02:08 PM
I play zones, and spotlight on the main rocket catch threats. It can be stopped, your stick just has to be good enough. Not saying yours isn't, it's just how I've learned it. The most unstoppable rocket catch was the 05 and 08. 08 was the worst cause of the 1 handed Spectacular Catch, and the strafe rocket catch. Unstoppable.

What do you mean by "spotlight on the main rocket catch threats"?

Pig Bomb
07-25-2011, 02:12 PM
What do you mean by "spotlight on the main rocket catch threats"?

you can pull [and hold] left trigger before the play and select a player on the offense for your defense to "spotlight", or key on

keyser soze
07-25-2011, 02:30 PM
can you do more then 1 per play or just 1? I have never done this before. I thought LT brought up the Pass/Run commit screen....

morsdraconis
07-25-2011, 02:31 PM
Nope, just one receiver at a time.

keyser soze
07-25-2011, 02:53 PM
Or RB I would assume?

AustinWolv
07-25-2011, 02:57 PM
Or RB I would assume?
Yes, you can spotlight the RB as a receiver also.

Pig Bomb
07-25-2011, 02:57 PM
Or RB I would assume?

or the QB...whoever you want.... it's great for "run commit" without making your team do the stupid run commit crap from last year
just key on the RB... now the other team can still run and break big plays, your guys are just paying more attention to him and might be in a better position to make a play on him

I OU a Beatn
07-25-2011, 02:58 PM
I play zones, and spotlight on the main rocket catch threats. It can be stopped, your stick just has to be good enough. Not saying yours isn't, it's just how I've learned it. The most unstoppable rocket catch was the 05 and 08. 08 was the worst cause of the 1 handed Spectacular Catch, and the strafe rocket catch. Unstoppable.

If you know how to do it correctly, it is 100% unstoppable. Not only does the method I use get the receiver to jump higher than everything else, but I can get it so where the DB doesn't even jump. You'll probably never ever run into someone who can do it that well, but people like that do it exist. Your only hope is to set in Cover 2 Man and hope the ball is dropped when the receiver is hit.

I can send you a video right now where someone is able to pull off a strafe catch with ALL eleven defenders in man coverage against him. I've done it myself in practice with 11 guys on one receiver and I can get it a 90% of the time and the 10% are dropped passes.

The key is using the correct receiver and in how you position the receiver right before the ball gets there. It's a bullshit tactic and it definitely needs to be fixed before it gets out and becomes more wide spread.

keyser soze
07-25-2011, 03:12 PM
If you know how to do it correctly, it is 100% unstoppable. Not only does the method I use get the receiver to jump higher than everything else, but I can get it so where the DB doesn't even jump. You'll probably never ever run into someone who can do it that well, but people like that do it exist. Your only hope is to set in Cover 2 Man and hope the ball is dropped when the receiver is hit.

I can send you a video right now where someone is able to pull off a strafe catch with ALL eleven defenders in man coverage against him. I've done it myself in practice with 11 guys on one receiver and I can get it a 90% of the time and the 10% are dropped passes.

The key is using the correct receiver and in how you position the receiver right before the ball gets there. It's a bullshit tactic and it definitely needs to be fixed before it gets out and becomes more wide spread.

Hey, if its in the game, its in the...... wait, did you say all 11 defenders covering 1 receiver? I beg you to post this video as I would love to see this.

I OU a Beatn
07-25-2011, 03:17 PM
Even though it doesn't show how to do it, I'm not going to post it. If you want to see it, PM me.

souljahbill
07-25-2011, 03:35 PM
Maybe it's that my ovr for offense is 92 but my running games sliders are actually tougher than Steelers yet my starting rb is avg 6.7 ypc. The run game up the middle needs to be tuned. There are just too many holes that open for long gains. I actually much prefer the run game from NCAA 11 as I found it to be more balanced. This is the first year I have ever used auto-sprint... I may turn if off and see if there is a difference.

Yeah. I'm not having too much trouble running up the middle but I'm having all kinds of trouble running to the outside. No one can hold a block for longer then half a second, it seems.


Sent from my iPhone using Tapatalk

keyser soze
07-25-2011, 03:53 PM
Even though it doesn't show how to do it, I'm not going to post it. If you want to see it, PM me.

I will laugh out loud the remainder of the night after watching that! Thanks.

jaymo76
07-25-2011, 04:10 PM
Yeah. I'm not having too much trouble running up the middle but I'm having all kinds of trouble running to the outside. No one can hold a block for longer then half a second, it seems.


Sent from my iPhone using Tapatalk

Perfect description. Runs to the outside are pretty much stuffed but the inside stuff (especially in I forms) can often go for big gains.

cjg225
07-25-2011, 07:52 PM
I agree. I never run sweeps, tosses, or anything like that. I run Jet Sweep sometimes for a 5-7 yard gain, but only with Penn State's very fast receiver, Devon Smith.

I run Slams and ISOs religiously. They work often, but not always. I did have three 50+ yard TDs the other night with inside runs, but those were also my first three runs of that length in two weeks. lol

baseballplyrmvp
07-25-2011, 10:10 PM
ok need help here. the cpu throws a bomb to the endzone, my safety is beat on the play, but since it's a lob pass, i got plenty of time to get there. i get to the location, but cant strafe despite holding down :360lt:.

so how do i get my guys to sit there and camp under the ball instead of manually controlling them and running around in a circle before trying to make a play on the ball?

morsdraconis
07-25-2011, 11:15 PM
This fuckin' game is really starting to piss me off. It's frozen more times in the past two days, than it has the entire time I've been playing it. WTF? And it's been freezing in weird places (like loading up a damn OD). Gah!

xMrHitStickx904
07-26-2011, 01:43 AM
rockets aren't unstoppable. I know which one he's talking about, I've seen it, I can do it, and it's not hard to stop.

keyser soze
07-26-2011, 08:30 AM
This fuckin' game is really starting to piss me off. It's frozen more times in the past two days, than it has the entire time I've been playing it. WTF? And it's been freezing in weird places (like loading up a damn OD). Gah!


I've had it freeze twice with loading CPBs/editing CPBs. Other than that, it's been good for me.


Someone must have jacked your account because you disagreed with the freeze issue back here on page 25 and now you seem to be cursing over the issue. Which post is the real mordraconis?

I OU a Beatn
07-26-2011, 08:54 AM
rockets aren't unstoppable. I know which one he's talking about, I've seen it, I can do it, and it's not hard to stop.

Go ahead and PM me the steps on how you initiate your rocket catches. I'm not buying that you know how to do what I'm talking about. Not only is it new this year, but the only people that know about it are myself a few select players on 360. I've played multiple practice games where I have a friend of mine trying to stop it whether it be big hitting, swatting, or trying to strafe pick. It's not your garden variety rocket catch that has existed since they removed the ability to strafe on offense, nor it is as easy to stop as that one. It is most definitely impossible to defend if the player knows what they're doing, and for that reason alone needs patched.

morsdraconis
07-26-2011, 10:40 AM
Well, the game has reached the tipping point for me, once again. I guess I'm destined not to have fun with video games anymore for a long period of time when even the best iteration of NCAA ever can't keep me interested. :smh:

SmoothPancakes
07-26-2011, 10:47 AM
Well, the game has reached the tipping point for me, once again. I guess I'm destined not to have fun with video games anymore for a long period of time when even the best iteration of NCAA ever can't keep me interested. :smh:

Is it just because of the issues with the game suddenly freezing a bunch? Or something else that's suddenly become an issue in-game?

jaymo76
07-26-2011, 10:59 AM
Is it just because of the issues with the game suddenly freezing a bunch? Or something else that's suddenly become an issue in-game?

Maybe it's time to change the poll question from CC to... "Now that the game has been out for two plus weeks how do you feel about it?"
a. love it
b. satisfied
c. dissapointed
d. hate it

Personally I am enjoying the game immensely.. but I don't think that is the majority response as it stands right now.

keyser soze
07-26-2011, 11:02 AM
I am enjoying it but I think its mostly on account that I have only played 7 games! In my opinion, EA games are most enjoyed if you refrain from playing them as much as possible.... like fine wine! LOL

AustinWolv
07-26-2011, 11:16 AM
Maybe it's time to change the poll question from CC to... "Now that the game has been out for two plus weeks how do you feel about it?"
a. love it
b. satisfied
c. dissapointed
d. hate it

Personally I am enjoying the game immensely.. but I don't think that is the majority response as it stands right now.

I'm enjoying it greatly.

SmoothPancakes
07-26-2011, 11:16 AM
Maybe it's time to change the poll question from CC to... "Now that the game has been out for two plus weeks how do you feel about it?"
a. love it
b. satisfied
c. dissapointed
d. hate it

Personally I am enjoying the game immensely.. but I don't think that is the majority response as it stands right now.

Yeah, personally, I am really enjoying the game. Granted, I think I have been extremely lucky in that I have experienced hardly any of the bugs that seem to be plaguing quite a few people on here, and I've only had two freezes the first week the game came out. Now if some of these issues start popping up for me, my vote would definitely drop probably to satisfied or disappointed.

xMrHitStickx904
07-26-2011, 11:55 AM
IOU, your PM's are full. Clear some space.

I OU a Beatn
07-26-2011, 12:09 PM
My bad, I didn't know I had that many messages. I cleared 'em out.

morsdraconis
07-26-2011, 12:34 PM
Is it just because of the issues with the game suddenly freezing a bunch? Or something else that's suddenly become an issue in-game?

Really, it's not the game, it's me. I'm just bored of it. My OD games immediately became a chore instead of something I was looking forward to. It's really just gotten to the point where I don't enjoy playing the game that much anymore.

SmoothPancakes
07-26-2011, 12:44 PM
Really, it's not the game, it's me. I'm just bored of it. My OD games immediately became a chore instead of something I was looking forward to. It's really just gotten to the point where I don't enjoy playing the game that much anymore.

Damn. Sorry to hear that man. Well, take some time away, get in some game playing with some of the new games that you're looking at buying and whatnot, and maybe you'll get that bug and itch to start to playing again down the road.

I OU a Beatn
07-26-2011, 12:52 PM
I think it'll last me until Madden comes out. For the past 3 or 4 years, I've always used NCAA for a tune up to Madden anyway. It didn't used to be that way, but I definitely have had more fun playing Madden online the past several years opposed to NCAA. This one has been by far the best. If they take care of some of the issues via a patch, I'll probably play it year 'round like I used to on PS2.

It does really bother me how Madden focuses on player vs player online and NCAA doesn't. Look at all the cool features Madden is getting this year. The community thing is awesome, the automatic loss when you quit and automatic points/win for the other player is how it should have always been. You have access to player's stats where as you don't have ANYTHING like that on NCAA. The interface is much better and the online is just overall a lot smoother.

On NCAA, I look at a player and all I have to go by is their record and DNF, which isn't enough. Then, you have the shit happen like I had today. I played some douche bag as Texas Tech vs Texas(should have known better) and he starts beating my ass. I make a comeback and tie it at 42 in the 4th. He throws a pick with 30 seconds left and he has no timeouts, so I'm just running up the middle for an easy FG and he disconnects. If I "quit and count," I get a loss because I don't have the lead, so I don't get anything. It's stupid.

jaymo76
07-26-2011, 01:29 PM
Really, it's not the game, it's me. I'm just bored of it. My OD games immediately became a chore instead of something I was looking forward to. It's really just gotten to the point where I don't enjoy playing the game that much anymore.

Is it because for all intents and purposes it's the same game since the early ps2 days??? I think that's the issue with yearly releases... at the end of the day it's still the same game.

ram29jackson
07-26-2011, 01:40 PM
I think it'll last me until Madden comes out. For the past 3 or 4 years, I've always used NCAA for a tune up to Madden anyway. It didn't used to be that way, but I definitely have had more fun playing Madden online the past several years opposed to NCAA. This one has been by far the best. If they take care of some of the issues via a patch, I'll probably play it year 'round like I used to on PS2.

It does really bother me how Madden focuses on player vs player online and NCAA doesn't. Look at all the cool features Madden is getting this year. The community thing is awesome, the automatic loss when you quit and automatic points/win for the other player is how it should have always been. You have access to player's stats where as you don't have ANYTHING like that on NCAA. The interface is much better and the online is just overall a lot smoother.

On NCAA, I look at a player and all I have to go by is their record and DNF, which isn't enough. Then, you have the shit happen like I had today. I played some douche bag as Texas Tech vs Texas(should have known better) and he starts beating my ass. I make a comeback and tie it at 42 in the 4th. He throws a pick with 30 seconds left and he has no timeouts, so I'm just running up the middle for an easy FG and he disconnects. If I "quit and count," I get a loss because I don't have the lead, so I don't get anything. It's stupid.


isnt the obvious answer- Madden gets more overhead/money to improve itself...?

ram29jackson
07-26-2011, 01:49 PM
yes, the core love is various gameplay/on field aspects..but visually it can be quite the eye candy.

the sun shining through the practice facility, the venting,mesh detail of the Ark State and Louiville Adidas jerseys.

I havent even looked at 20 of the entrances yet....Colrado States Green helmets, and that silly paisley type design of a bunch of little horns on their pants stripe LOL...South Floridas Gold helmets..nice visuals...seems to be quite alot of tackle animations

has anyone played the national Championship yet? is there a different type of post game celebration?

I OU a Beatn
07-26-2011, 02:12 PM
isnt the obvious answer- Madden gets more overhead/money to improve itself...?

No, NCAA on PS2 had all that stuff. The obvious answer is they're too focused on Road to Glory or some other feature.

ram29jackson
07-26-2011, 02:16 PM
No, NCAA on PS2 had all that stuff. The obvious answer is they're too focused on Road to Glory or some other feature.

I still think its a simple truth, more money leads to more stuff being worked on and done. And Madden definitely does

I OU a Beatn
07-26-2011, 02:25 PM
Well, yeah, but that's no excuse. All the features I listed we had on PS2, which was not nearly as of an advanced piece of hardware as the PS3/360 are, so there's really no excuse for not having those features implemented now that we're in our 5th year on this generation of consoles. Madden has had stat tracking implemented since '10, I believe, maybe even '09.

I OU a Beatn
07-26-2011, 04:17 PM
EA, I beg of you, NIGHT GAMES FOR ONLINE.

keyser soze
07-26-2011, 04:23 PM
LOL... it would be awesome to set inside of a closed door NCAA meeting and really hear the reasons for what they do there and how they justify taking everything away that we had in the old system and slowly giving it back to us as the only features that ever work. Stuff like LOCOMOTION and what not are only implemented for a single year so they can go on and on about them only to be removed ASAP in the next iteration cycle because they stink so bad.

The fact that we are just NOW getting custom playbooks back and they don't work is truly baffling to me. Its one thing to come up with a new/fresh idea and then realize that it simply doesn't work but not have enough time to really do anything about it because of the short cycle time but its a whole different level of incompetence to serve up a 7 year old feature that worked perfectly in '04 and not have it work right and have our games crashing... I can only imagine what will be the new feature next year as I am not sure where we are on the cycle. Are we close to getting the vision cone back again?

xMrHitStickx904
07-26-2011, 07:13 PM
Well, yeah, but that's no excuse. All the features I listed we had on PS2, which was not nearly as of an advanced piece of hardware as the PS3/360 are, so there's really no excuse for not having those features implemented now that we're in our 5th year on this generation of consoles. Madden has had stat tracking implemented since '10, I believe, maybe even '09.

08 I think. Oh and yes, BRING ONLINE WEATHER BACK.

jaymo76
07-26-2011, 11:46 PM
EA, I beg of you, NIGHT GAMES FOR ONLINE.

Fingers crossed for next year that we have the power to schedule days/dates/time for HOME games.

keyser soze
07-27-2011, 07:41 AM
Played my 6th game of the season last night as UM on the road talking on MSU in the SNOW. Does anyone else here have trouble playing in the snow? I think its as much a mental block as anything else. I struggled early until Denard got his groove on and tore up MSU with his legs. The MSU RB Baker tore me up and I LOVED every minute of it. I decided to make it hard for MSU to pass on me early and force them to beat me with the ground game. Well Baker ran for 227 yards!!!! It was fun to see that kind of production out of the CPU run game. Now I should be able to coast to my last 2 games against Nebraska and O$U. Just have to establish the running game and allow the other CPU teams to implode on themselves.

cdj
07-27-2011, 07:59 AM
Stuff like LOCOMOTION and what not are only implemented for a single year so they can go on and on about them only to be removed ASAP in the next iteration cycle because they stink so bad.

Are we close to getting the vision cone back again?

Maybe old age is catching up to me, but why do you think Locomotion isn't in the game anymore? I think it still is but they never had a reason to discuss it or bring it up in 12 pre-release discussion.

And, re: the Vision Cone - I hope not. :P

keyser soze
07-27-2011, 08:39 AM
Maybe old age is catching up to me, but why do you think Locomotion isn't in the game anymore? I think it still is but they never had a reason to discuss it or bring it up in 12 pre-release discussion.

And, re: the Vision Cone - I hope not. :P

Locomotion was all about using different movements for different player types in different positions. It brought a tiny bit of "inertia" to the game as it attempted to implement animations that would sort of govern the physical changes in directions and cuts and moves that players can make. What this did though was it limited what the defensive backs and linebackers could do particularly against the pass. With LOCOMOTION a LB would have to go through an animation to switch directions and attempt to make a play on a pass thrown behind him. It also made it very difficult for players to keep up on man crossing routes because their animations would hold them up. However, in order to give the defense a spine this year, all that was pulled back OUT so LB'ers could react with NINJA like reflexes and instantaneously change directions that would cause internal organs to explode in real life with the G-forces they would undergo. At the very least all LB knees would be blown out at the end of a passing play with their ability to change directions, and sometimes even instantly JUMP, in the opposite direction. Last year I could run an inside drag route vs man all day (provided the LB didn't know the play and run the route IN FRONT of my receiver as if he was the receiver) because when the receiver crossed the defenders face the defender had to go through an animation to change directions.

Did that make sense? Here is an explanation of what LOCOMOTION was in case you forgot. http://www.youtube.com/watch?v=yCDBstZSLms

keyser soze
07-27-2011, 09:20 AM
By the way... anyone out there that uses Michigan this year... try out the TRIPLE OPTION! In years past this play has been so inferior to the speed/power options that it simply was not worth a play call. This year its DA-BOMB!!!! Unfortunately I think part of it is due to horrible AI programming but never the less the play results in a LOT of long untouched TDs by the QB as half the team chases the first option fake handoff through the line and the other half go after the pitch man. There are times where some of the defenders look so lost I am unsure if they even have an assignment. Anyways, this play works this year if you have a QB who can scoot.

I OU a Beatn
07-27-2011, 10:25 AM
I'm with CDJ on the vision cone. That stands alone at the top as EA"s worst feature implemented into a football game.

morsdraconis
07-27-2011, 10:33 AM
Personally, I REALLY liked the vision cone and was very disappointed when they got rid of it. It actually made throwing the ball realistic.

I OU a Beatn
07-27-2011, 10:43 AM
You can't implement the vision cone with the God camera. The vision cone is only going to fit in with a camera that is more immersive, something like Backbreaker. The only thing the vision cone did was add an annoying extra step to pass the ball. If the do implement it, they had better make it optional. The day I have to play with that shit is the day I literally stop buying.

xMrHitStickx904
07-27-2011, 10:49 AM
yeah, but the vision cone allowed you to look off defenders and safeties on the PS2. No matter how it was implemented, it was effective if used right. Even with Vick, if you were good at using the vision cone, you could pass effectively. Directional pump fake doesn't look off safeties and zones like the cone allowed you to do.

xMrHitStickx904
07-27-2011, 10:51 AM
As far as Madden getting more money and attention, for a 3 year span on PS2, NCAA was better than Madden, and everyone knew it. The glory days of NCAA and Madden was when the same, identical engine was used.

I OU a Beatn
07-27-2011, 10:52 AM
I think the fact it was only in one year speaks volumes to how well people thought it worked. :D

If they did implement it, they would have to completely change how it worked. I'd be up for it IF it worked in a seamless way, but not the way they had it before.

Pig Bomb
07-27-2011, 12:10 PM
Personally, I REALLY liked the vision cone and was very disappointed when they got rid of it. It actually made throwing the ball realistic.


You can't implement the vision cone with the God camera. The vision cone is only going to fit in with a camera that is more immersive, something like Backbreaker. The only thing the vision cone did was add an annoying extra step to pass the ball. If the do implement it, they had better make it optional. The day I have to play with that shit is the day I literally stop buying.


yeah, but the vision cone allowed you to look off defenders and safeties on the PS2. No matter how it was implemented, it was effective if used right. Even with Vick, if you were good at using the vision cone, you could pass effectively. Directional pump fake doesn't look off safeties and zones like the cone allowed you to do.

i also like the vision cone idea

i just thought it looked really stupid

it was like playing football in the dark and the QB had a flashlight

if they made it really subtle where you hardly noticed the cone i would like to see it back


currently FIFA has an invisible vision "cone" that is also dynamic and changes based on how long the player has the ball, [longer means the cone expands because he's had more time to see things] which way the player is facing, and just like in Maden the cone size varies based on how good the player is

jaymo76
07-27-2011, 12:54 PM
Personally, I REALLY liked the vision cone and was very disappointed when they got rid of it. It actually made throwing the ball realistic.

Not even funny... vision cone is the most controversial feature in EA sports games ever IMO.

SmoothPancakes
07-27-2011, 01:00 PM
Not even funny... vision cone is the most controversial feature in EA sports games ever IMO.

Right up there with the Strategy Pad in Madden.

JBHuskers
07-27-2011, 01:00 PM
Right up there with the Strategy Pad in Madden.

Not many things piss me off, Strategy Pad did.

I OU a Beatn
07-27-2011, 01:01 PM
EA completely redoing the set up for audibles and hot routes last year before patching back in the old system is right up there, too. That was a TERRIBLE design decision. At least the vision cone was optional.

I OU a Beatn
07-27-2011, 01:01 PM
Right up there with the Strategy Pad in Madden.

Damn, I just got ninja'd.

souljahbill
07-27-2011, 01:27 PM
Was the strategy pad THAT bad?


Sent from my iPhone using Tapatalk

I OU a Beatn
07-27-2011, 01:57 PM
Yes, it was horrible. I hated it. The old way is a billion times better.

JBHuskers
07-27-2011, 02:19 PM
Was the strategy pad THAT bad?


Sent from my iPhone using Tapatalk

Horribly inefficient.

ram29jackson
07-27-2011, 02:33 PM
the vision cone was dumb and you couldnt enjoy/ appreciate the rest of the/a football game..you just worried about where a stupid colored shape was facing and didnt have a football experience.

the strategy pad added steps to what are supposed to be quick decisions and totally handcuffed your ability to hot route on defense quickly etc...how is that a good idea?

ram29jackson
07-27-2011, 02:43 PM
what I dont get is ...why do they need to put an overabundance of equipment you hate on the players that you get stuck with in online play now games? I'm aware that in dynasties I can alter guys..but why,when they release the game do we need to have the majority of guys with that stupid ankle brace..every lineman just had knee surgery and needs the knee brace..?
and those arm/leg bands are all over the place...and I hate tucked sleeve jerseys LOL

AustinWolv
07-27-2011, 02:54 PM
Um, ram, have you happened to watch football lately? I often wonder that after reading your posts. Majority of OL wear knee braces as precautionary measures, not because they had knee surgery. It is a standard issued item for OL in fact at many programs. Yes, I know this for a fact after talking to trainers at both Texas and Michigan. Also talked about it with the doctor I had after tearing an ACL. Theirs are custom-fit for each OL, whereas us regular civilians get ones sized off a chart. And they aren't cheap in either case.
For example:
http://c.photoshelter.com/img-get/I0000JIl0o7WLVAU/s/600/480/Texas-Texas-A-M-2008-66.jpg

http://sports.yahoo.com/nfl/blog/shutdown_corner/post/Mandatory-knee-braces-for-offensive-linemen-Goo?urn=nfl-259714
http://www.hogville.net/yabbse/index.php?topic=255971.0
http://espn.go.com/blog/nfcwest/post/_/id/8417/mailbag-preventing-injuries-on-offensive-line

As for ankle braces, guess what? Similar thing, although not as prevalent. Hell, our football coach back in the day used to require all the RBs to wear them as a precaution.

cdj
07-27-2011, 03:09 PM
Locomotion was all about using different movements for different player types in different positions. It brought a tiny bit of "inertia" to the game as it attempted to implement animations that would sort of govern the physical changes in directions and cuts and moves that players can make. What this did though was it limited what the defensive backs and linebackers could do particularly against the pass. With LOCOMOTION a LB would have to go through an animation to switch directions and attempt to make a play on a pass thrown behind him. It also made it very difficult for players to keep up on man crossing routes because their animations would hold them up. However, in order to give the defense a spine this year, all that was pulled back OUT so LB'ers could react with NINJA like reflexes and instantaneously change directions that would cause internal organs to explode in real life with the G-forces they would undergo. At the very least all LB knees would be blown out at the end of a passing play with their ability to change directions, and sometimes even instantly JUMP, in the opposite direction. Last year I could run an inside drag route vs man all day (provided the LB didn't know the play and run the route IN FRONT of my receiver as if he was the receiver) because when the receiver crossed the defenders face the defender had to go through an animation to change directions.

Did that make sense? Here is an explanation of what LOCOMOTION was in case you forgot. http://www.youtube.com/watch?v=yCDBstZSLms

I dropped the devs a line to find out for sure what happened (if anything) to Locomotion from NCAA 11 to 12.

Yes we still utilize the locomotion system from the previous title. Defenders are in better position to trigger defensive moves so you see a lot more swats and interceptions. The same locomotion limitations from the previous title still apply to NCAA Football ’13. In NCAA Football ’13 you are still able to out maneuver defenders with elusive ball carriers and that is where locomotion is most evident.

SmoothPancakes
07-27-2011, 03:19 PM
I dropped the devs a line to find out for sure what happened (if anything) to Locomotion from NCAA 11 to 12.

Yes we still utilize the locomotion system from the previous title. Defenders are in better position to trigger defensive moves so you see a lot more swats and interceptions. The same locomotion limitations from the previous title still apply to NCAA Football ’13. In NCAA Football ’13 you are still able to out maneuver defenders with elusive ball carriers and that is where locomotion is most evident.

I'm assuming they meant NCAA Football '12? http://i766.photobucket.com/albums/xx305/SmoothPancakes/Smilies/e133147.gif

ram29jackson
07-27-2011, 03:20 PM
13 ?

souljahbill
07-27-2011, 03:21 PM
Um, ram, have you happened to watch football lately? I often wonder that after reading your posts. Majority of OL wear knee braces as precautionary measures, not because they had knee surgery. It is a standard issued item for OL in fact at many programs. Yes, I know this for a fact after talking to trainers at both Texas and Michigan. Also talked about it with the doctor I had after tearing an ACL. Theirs are custom-fit for each OL, whereas us regular civilians get ones sized off a chart. And they aren't cheap in either case.
For example:
http://c.photoshelter.com/img-get/I0000JIl0o7WLVAU/s/600/480/Texas-Texas-A-M-2008-66.jpg

http://sports.yahoo.com/nfl/blog/shutdown_corner/post/Mandatory-knee-braces-for-offensive-linemen-Goo?urn=nfl-259714
http://www.hogville.net/yabbse/index.php?topic=255971.0
http://espn.go.com/blog/nfcwest/post/_/id/8417/mailbag-preventing-injuries-on-offensive-line

As for ankle braces, guess what? Similar thing, although not as prevalent. Hell, our football coach back in the day used to require all the RBs to wear them as a precaution.

As an ATC, this is pretty much spot on. The knee braces are to prevent MCL sprains for linemen getting rolled up on in the trenches. Every school that I know of tapes ankles (and I don't mean the "taped" ankles they have in game because that isn't taped ankles, that's spat) but since truly taped ankles are under the socks, they have the ankle braces which are worn over the socks.


Sent from my iPhone using Tapatalk

ram29jackson
07-27-2011, 03:38 PM
Um, ram, have you happened to watch football lately? I often wonder that after reading your posts. Majority of OL wear knee braces as precautionary measures, not because they had knee surgery. It is a standard issued item for OL in fact at many programs. Yes, I know this for a fact after talking to trainers at both Texas and Michigan. Also talked about it with the doctor I had after tearing an ACL. Theirs are custom-fit for each OL, whereas us regular civilians get ones sized off a chart. And they aren't cheap in either case.
For example:
http://c.photoshelter.com/img-get/I0000JIl0o7WLVAU/s/600/480/Texas-Texas-A-M-2008-66.jpg

http://sports.yahoo.com/nfl/blog/shutdown_corner/post/Mandatory-knee-braces-for-offensive-linemen-Goo?urn=nfl-259714
http://www.hogville.net/yabbse/index.php?topic=255971.0
http://espn.go.com/blog/nfcwest/post/_/id/8417/mailbag-preventing-injuries-on-offensive-line

As for ankle braces, guess what? Similar thing, although not as prevalent. Hell, our football coach back in the day used to require all the RBs to wear them as a precaution.

with all due respect I've watched more football than years you have lived so watch your lip... secondly all the stuff comes off more bulky in the video game than in real life and is an eye sore, its aesthetically unpleasing. In real life it is less noticable.

AustinWolv
07-27-2011, 03:47 PM
with all due respect I've watched more football than years you have lived so watch your lip... secondly all the stuff comes off more bulky in the video game than in real life and is an eye sore, its aesthetically unpleasing. In real life it is less noticable.
'with all due respect'
Dumbest line -> it equates to being a passive-aggressive pussy. Don't pretend to shake my hand while trying to steal my wallet with your other hand.

LOL. Pretty funny that is the only thing you can respond to since you have 'wrong' stamped across your forehead in regards to the rest of the post.

Apparently, you are just a dumbass then if you've watched that much football and don't know squat. Like I said, your posts speak for themselves on that point.

As for watching mylip, go fuck yourself. I stand by what I said in the previous post and this one, and you'd get the same earful in person, and you wouldn't do a damn thing about it in talking about 'lip' if you weren't hiding behind a keyboard.

Take your wrong pie like a man and live with it, i.e. no need to respond as I'm done with this particular conversation in this thread.

/done

ram29jackson
07-27-2011, 03:58 PM
'with all due respect'
Dumbest line -> it equates to being a passive-aggressive pussy. Don't pretend to shake my hand while trying to steal my wallet with your other hand.

LOL. Pretty funny that is the only thing you can respond to since you have 'wrong' stamped across your forehead in regards to the rest of the post.

Apparently, you are just a dumbass then if you've watched that much football and don't know squat. Like I said, your posts speak for themselves on that point.

As for watching mylip, go fuck yourself. I stand by what I said in the previous post and this one, and you'd get the same earful in person, and you wouldn't do a damn thing about it in talking about 'lip' if you weren't hiding behind a keyboard.

Take your wrong pie like a man and live with it, i.e. no need to respond as I'm done with this particular conversation in this thread.

/done



guys, this had better be noted as incredibly disrespectful to me. He is the one who got subtly insulting first and is now going on a rampage. I will now iggy the disrespectful little boy.

gschwendt
07-27-2011, 04:13 PM
Guys... seriously. WTF is up with people getting so confrontational lately!? There are quite a few that just need to chill out and let stuff go.

Since we've had the luxury of being lax in the past, people seem to think that we're just going to let things go. However, going forward, people will begin receiving infractions and vacations when we deem necessary.

AustinWolv
07-27-2011, 04:25 PM
guys, this had better be noted as incredibly disrespectful to me. He is the one who got subtly insulting first and is now going on a rampage. I will now iggy the disrespectful little boy.

Cry me a river and cry to the mods about getting bit when you decided to act condescending and got what you earned. Have a fun day.


people seem to think that we're just going to let things go.
Fully understand your position and totally get it.
However, if someone mouths off, they are going to get what they get.

gschwendt
07-27-2011, 04:29 PM
guys, this had better be noted as incredibly disrespectful to me. He is the one who got subtly insulting first and is now going on a rampage. I will now iggy the disrespectful little boy.
I don't see where he was subtly insulting first. Seriously... at all. He asked if you've watched football lately. I hope you didn't seriously take that as an insult.

Cry me a river and cry to the mods about getting bit when you decided to act condescending and got what you earned. Have a fun day.
Drop it... someone saying "watch your lip" really shouldn't set you off like that.

Seriously, people just need to learn to walk away... it's not all that serious.

griffin2608
07-27-2011, 06:20 PM
Hahahahahahahaha! Lol I just spit water all over my phone after reading this. Please let's not make this forum as stupid as OS. And as far as ankle braces and knee braces they are issued to players. Athletic programs have started using these braces as preventive measures against injury. Ankle braces are a more effective and cheaper than the rolls of tape used that are cut off and thrown away. I played d2 ball at west virginia Wesleyan and was fitted with knee braces and ankle braces and this was in 2000

ThatSnickelfritz
07-27-2011, 07:42 PM
Ha just remember...there's only one reason you should be "hard" and on your computer...and it's not in a forum ha

keyser soze
07-27-2011, 08:21 PM
I dropped the devs a line to find out for sure what happened (if anything) to Locomotion from NCAA 11 to 12.

Yes we still utilize the locomotion system from the previous title. Defenders are in better position to trigger defensive moves so you see a lot more swats and interceptions. The same locomotion limitations from the previous title still apply to NCAA Football ’13. In NCAA Football ’13 you are still able to out maneuver defenders with elusive ball carriers and that is where locomotion is most evident.

well thanks for looking into it. I am puzzled that they would claim this when you see some of the replays and LBs instantly changing directions and sometimes floating to knock balls down. I hope EA is not claiming that to be real life like... it reminds me more of the Kill Bill slow mo's. LOL

Rudy
07-27-2011, 09:17 PM
Keyser, I think locomotion was just a word they used to describe a heavier momentum system they implemented last year. I do agree that it appears there may be a little less this year than last year. Either way I would love a momentum option where we could change it to our liking (light, medium, heavy).

Deuce
07-27-2011, 09:21 PM
Either way I would love a momentum option where we could change it to our liking (light, medium, heavy).

That's interesting. I agree that would be a nice option to have. Being able to adjust momentum could greatly affect gameplay.

ram29jackson
07-27-2011, 10:48 PM
in road to glory mode...gametrack really seems to amp up if keep calling hurry up and have successful plays in a row..then it starts spitting highlights back at you showing 2 or 3 plays in a row

jaymo76
07-27-2011, 11:31 PM
Keyser, I think locomotion was just a word they used to describe a heavier momentum system they implemented last year. I do agree that it appears there may be a little less this year than last year. Either way I would love a momentum option where we could change it to our liking (light, medium, heavy).

Very interesting concept... though I wonder how feasable it is??? I find the players, especially speed players just move to quickly and easily this year. I still remember the good ol' days of 06. Moving a power back felt like you were steering a Dump Truck. Ah the memories...

umhester04
07-27-2011, 11:50 PM
Does it feel to anyone else like the Locomotion system is only used for the human and not the cpu? CPU LBs and DBs seem to change direction pretty quick to me sometimes

jaymo76
07-28-2011, 01:02 AM
Does it feel to anyone else like the Locomotion system is only used for the human and not the cpu? CPU LBs and DBs seem to change direction pretty quick to me sometimes

Very, very true. The LB going left and reaching back right to make an int drives me up the wall and down the other side.

keyser soze
07-28-2011, 09:27 AM
Very, very true. The LB going left and reaching back right to make an int drives me up the wall and down the other side.

Well it was this phenomena that I was basing my "locomotion is gone" theory on. However, maybe they only removed it from parts of the game. So some players have to use real life animations to change directions where other players are able to change directions like a cartoon ninja and ignore any real life animation. Either way, it seems that the locomotion that I saw last year is gone and thus passing over the middle is much harder.

griffin2608
07-28-2011, 09:56 AM
Has anyone seen the new diving catches? I have played many games and have not seen one yet.

AustinWolv
07-28-2011, 09:56 AM
Has anyone seen the new diving catches? I have played many games and have not seen one yet.

Same here.

griffin2608
07-28-2011, 10:23 AM
I don't know if someone has brought this to the attention of the guys at ea but it is an issue. I think there was a eariler thread about this.

keyser soze
07-28-2011, 10:46 AM
I don't know if someone has brought this to the attention of the guys at ea but it is an issue. I think there was a eariler thread about this.

I thought I remembered this being mentioned somewhere that they simply don't activate but I can't remember where.

I OU a Beatn
07-28-2011, 11:12 AM
Nice to see EA still didn't remove DBs mirroring the receiver's route to perfection. That's lovely.

JBHuskers
07-28-2011, 12:13 PM
Finished the first season in :sf:'s dynasty with :Eastern_Michigan: a very impressive 3-9 :smh: :D

psuexv
07-28-2011, 12:29 PM
'with all due respect'
Dumbest line -> it equates to being a passive-aggressive pussy. Don't pretend to shake my hand while trying to steal my wallet with your other hand.


Sorry I gotta do it -


http://www.youtube.com/watch?v=Af-Id_fuXFA

I OU a Beatn
07-28-2011, 01:22 PM
Just had a game where my opponent fumbled the ball 10 times and lost 5 of them...IN THE FIRST HALF. This shit needs fixed. I ended up putting up 70 points in the first half because of it. Absolutely ridiculous.

EDIT: Video coming soon. Prepare to be shocked.

AustinWolv
07-28-2011, 01:29 PM
Sorry I gotta do it -
Awesome! Kudos, great stuff. Just watched part of that movie last week on TV and forgot about that.

It's in the Geneva Convention!

xMrHitStickx904
07-28-2011, 01:32 PM
well, I haven't come across anything really ridiculous actually. I've only fumbled like twice in the last 20 games lol. Probably cause I put my running on conservative, catching on conservative as well. I'm fine with that, it's easier to juke people with the dual sticks anyway ( for people who say jukes don't work have no stick at all. ) I started a dynasty last night, just for the sole purpose of playing of night games, and games with weather. No challenge to winning them, even on Heisman. I'm at a point where I love the game, but I NEED the patch to drop, a new tuner package for LB's tipping passes in certain situations, and online night games.

Here is what I'll say about the mirroring of routes. Ever since I've gone to more of the Air Raid style, i've perfected passing out of the break. What I mean is that I slide protect to one side, smart route my primary receivers, and I throw to receivers about a second before they get out their break, that's how i'm completing about 65% of my passes. Also, I've integrated route combinations into my offense, that way it clears out a lot of zones, and the "Super DB's" don't make plays they shouldn't make. Favorite plays are spacing and flanker dig, and I can run, use option plays and tosses from the exact same look. In '12, you gotta think about how to really run an offense this time, can't just rocket down the field, and if you think you can, you're flat out just bad, or you're playing people who are bad. (No shots at anybody) So, besides the obvious problems with the game, I'm happy that I can beat the hell out of people, and run an effective offense while doing it.

Also, this may sound weird, but I let people setup their defenses, particularly the overload pressures, then I actually go up to my TV, and point out the blitzes accordingly, then adjust. Weird I know, but I'm a visual person.

keyser soze
07-28-2011, 01:42 PM
Hey Mr. psuexv, its in the Geneva convention that you are the biggest wussy I have ever seen on a message board... EVER!

I OU a Beatn
07-28-2011, 01:53 PM
Here is what I'll say about the mirroring of routes. Ever since I've gone to more of the Air Raid style, i've perfected passing out of the break. What I mean is that I slide protect to one side, smart route my primary receivers, and I throw to receivers about a second before they get out their break, that's how i'm completing about 65% of my passes. Also, I've integrated route combinations into my offense, that way it clears out a lot of zones, and the "Super DB's" don't make plays they shouldn't make. Favorite plays are spacing and flanker dig, and I can run, use option plays and tosses from the exact same look. In '12, you gotta think about how to really run an offense this time, can't just rocket down the field, and if you think you can, you're flat out just bad, or you're playing people who are bad. (No shots at anybody) So, besides the obvious problems with the game, I'm happy that I can beat the hell out of people, and run an effective offense while doing it..

Delay bump and run is back and in full force. This last guy I played is the only time I've ever had an issue throwing against man, and it's because he was bumping my receivers for a good 3 seconds every play while they were 5 yards down field(which is horse shit because that's a penalty anyway). I REALLY wish EA would get rid of all of these horse shit glitches.

Anyway, video on the fumbles is rendering. I only included the fumbles, not the 6 or 7 touchdowns I scored off of them, so it should be relatively quick. Hopefully this opens some eyes as to some of the problems the game play in NCAA '12 has.

xMrHitStickx904
07-28-2011, 01:57 PM
Delay bump and run is back and in full force. This last guy I played is the only time I've ever had an issue throwing against man, and it's because he was bumping my receivers for a good 3 seconds every play while they were 5 yards down field(which is horse shit because that's a penalty anyway). I REALLY wish EA would get rid of all of these horse shit glitches.

Anyway, video on the fumbles is rendering. I only included the fumbles, not the 6 or 7 touchdowns I scored off of them, so it should be relatively quick. Hopefully this opens some eyes as to some of the problems the game play in NCAA '12 has.

yeah, delay bump is back. I just throw slants against it, screens, gotta be the right ones though. I saw delay bump the first week cause it's easy to do, but it doesn't really affect how I play. I remember you saying that's been awhile since you played online, so maybe that's why it gave you problems idk.

psuexv
07-28-2011, 01:59 PM
Hey Mr. psuexv, its in the Geneva convention that you are the biggest wussy I have ever seen on a message board... EVER!

Glad you feel that way. At least my real life persona comes out on these boards. Please feel free to elaborate.

SmoothPancakes
07-28-2011, 02:01 PM
This is going to end well. :fp:

I OU a Beatn
07-28-2011, 02:03 PM
When you're using Texas Tech against FSU's defense, slants aren't even open. I still managed to score 30 on the bum. The reason it gives me problems is just that. I man up and use Texas Tech against virtually anyone, and when one of these douche bags do the typical online bullshit, there isn't much I can do as I'm severely outmatched. I've YET to have a random online player match up, until my very last game when all the fumbles happened.

But that's a different story. The delay bump is a penalty, and not only that, it's a glitch...and a glitch that I CAN'T believe EA still hasn't fixed. This has been around since the PS2 days.

cdj
07-28-2011, 02:03 PM
Just had a game where my opponent fumbled the ball 10 times and lost 5 of them...IN THE FIRST HALF. This shit needs fixed. I ended up putting up 70 points in the first half because of it. Absolutely ridiculous.

EDIT: Video coming soon. Prepare to be shocked.

And he played that long? That almost sounds more unbelievable. :P

psuexv
07-28-2011, 02:03 PM
This is going to end well. :fp:

Actually not, since I'm a wussy who doesn't allow people to rattle me, this will roll off my back. I would LOVE to hear why he feels this way, considering my only interaction with him has been on ACC of recruits where I simply pulled data directly from the game and displayed it for him.

I OU a Beatn
07-28-2011, 02:06 PM
And he played that long? That almost sounds more unbelievable. :P

He had a zero DNF so I'm guessing he wanted to keep it that way. He has more strength than I do. I would've rage quit after the 3rd one, guaranteed.

AustinWolv
07-28-2011, 02:09 PM
Also, I've integrated route combinations into my offense, that way it clears out a lot of zones, and the "Super DB's" don't make plays they shouldn't make.

Hey man, maybe I didn't pay enough attention in past versions, but route combos and flooding zones works so pretty this year. I mean floods worked in the past, mainly since you could pass on any defense to anyone whenever you wanted, but in '12, reading the coverage and finding the open guy is very rewarding and fun. In the past, you could pretty much force it wherever.
Just my two cents.

xMrHitStickx904
07-28-2011, 02:15 PM
Hey man, maybe I didn't pay enough attention in past versions, but route combos and flooding zones works so pretty this year. I mean floods worked in the past, mainly since you could pass on any defense to anyone whenever you wanted, but in '12, reading the coverage and finding the open guy is very rewarding and fun. In the past, you could pretty much force it wherever.
Just my two cents.

Very rewarding. When I'm making reads now, it's beautiful to watch wide open guys where I knew they would be pre-snap.

AustinWolv
07-28-2011, 02:17 PM
He had a zero DNF so I'm guessing he wanted to keep it that way. He has more strength than I do. I would've rage quit after the 3rd one, guaranteed.
Seconded. I give you credit for continuing to grind away online. Sounds like NO FUN to me.

xMrHitStickx904
07-28-2011, 02:19 PM
He's the key to facing anybody, whether it be an OD, or random online guys, you have to dictate the playcalling, it's all about calling plays. You have to make your opponent calls plays they rather not. There are certain formations I don't even touch until the 3rd quarter, it's to set people up. For myself, my custom PB has about 7 different schemes in it, so I can adjust rather quick. For the online guys who delay bump, or run like 2 or 3 defenses, those are the guys I have the LEAST problem with, it's simple. Most of them try and overload from the right, and play zone behind it. I let them stop me maybe once in the first half, mind you I already know how to beat that type of defense, but i save it, that way when I starting scoring rather easy in the second half, and they have to start playing a base coverage ( which they are horrible at) , it's easy pickings, and a easy W.

I OU a Beatn
07-28-2011, 02:33 PM
Here's the video as promised. I do apologize for some incorrect information. While my opponent did lose 5 fumbles in the first half, there wasn't 10 total fumbles by his team, but rather 11.


http://www.youtube.com/watch?v=Ztc__B2V9S8

xMrHitStickx904
07-28-2011, 02:42 PM
Here's the video as promised. I do apologize for some incorrect information. While my opponent did lose 5 fumbles in the first half, there wasn't 10 total fumbles by his team, but rather 11.


http://www.youtube.com/watch?v=Ztc__B2V9S8


can we send this to the EA feedback email?

keyser soze
07-28-2011, 03:10 PM
Actually not, since I'm a wussy who doesn't allow people to rattle me, this will roll off my back. I would LOVE to hear why he feels this way, considering my only interaction with him has been on ACC of recruits where I simply pulled data directly from the game and displayed it for him.

Dude, it was meant to be a TOTAL JOKE based on the video you put up of that movie.... GEESH, I am not sure how the sarcasm was missed. I meant NOTHING by it, it was meant to make you laugh. I thought the reference to GENEVA convention gave that away.

keyser soze
07-28-2011, 03:11 PM
Here's the video as promised. I do apologize for some incorrect information. While my opponent did lose 5 fumbles in the first half, there wasn't 10 total fumbles by his team, but rather 11.


http://www.youtube.com/watch?v=Ztc__B2V9S8

11 fumbles in a half... well if its in the game its in the..... wait, did you say 11 fumbles? Pretty sure the coach would not be allowed near any sharp objects at half time after 11 fumbles.

psuexv
07-28-2011, 03:15 PM
Dude, it was meant to be a TOTAL JOKE based on the video you put up of that movie.... GEESH, I am not sure how the sarcasm was missed. I meant NOTHING by it, it was meant to make you laugh. I thought the reference to GENEVA convention gave that away.

Missed that one.... I will say I was confused by it :), I think it was the "EVER".... good thing I am a wussy though and didn't take it personally :D

http://th03.deviantart.net/fs70/150/f/2011/080/9/c/right_over_my_head_by_traumstdu-d3c6obu.png

keyser soze
07-28-2011, 03:27 PM
Missed that one.... I will say I was confused by it :), I think it was the "EVER".... good thing I am a wussy though and didn't take it personally :D

http://th03.deviantart.net/fs70/150/f/2011/080/9/c/right_over_my_head_by_traumstdu-d3c6obu.png

It was a POOR JOKE, I FULLY admit that. I watched your video, found it funny, and wanted to say SOMETHING from it.... in a short amount of time, calling you a wussy was all I could muster up! Anyways, sorry it was presented poorly enough that not only you but others thought I was trying to stir something up as I was trying to do the OPPOSITE and make people laugh... obviously I get a big fat huge FAIL for my efforts!

Speaking of ACC thing, did we ever settle that?

psuexv
07-28-2011, 03:46 PM
Speaking of ACC thing, did we ever settle that?

Honestly I don't think, I was able to pull data from 2 other ODs, one had a high of B+ and there were 6 of them, so they have the potential to come in at 90 and 91. The other did have 2 As and an A+ and 8 B+s. So there is the potential to get those with some good ACC but it definitely isn't as man as the default Freshman class.

ram29jackson
07-28-2011, 03:58 PM
Here's the video as promised. I do apologize for some incorrect information. While my opponent did lose 5 fumbles in the first half, there wasn't 10 total fumbles by his team, but rather 11.


http://www.youtube.com/watch?v=Ztc__B2V9S8

are you sure he wasnt on some aggressive setting and just paid for it ? or you were on an aggressive setting as well?

ram29jackson
07-28-2011, 03:59 PM
road to glory-
played a game in Washington State in the snow at night. Seemed to be a little fog too maybe/ But its a cool visual .

I OU a Beatn
07-28-2011, 04:01 PM
Does it matter? There should never, ever, ever, ever, ever be that many fumbles in a game. I did have strip ball set to aggressive but I have no idea about my opponent's settings. Even if he did have carry set to aggressive, there should NEVER be that many fumbles. There's several teams who don't fumble the ball that many times in a SEASON let alone in a half of a game.

Like I said, I average about 3 forced fumbles a game when I have strip set to aggressive, which is entirely too high. 11 in one half is ridiculously too high.

ram29jackson
07-28-2011, 04:08 PM
Does it matter? There should never, ever, ever, ever, ever be that many fumbles in a game. I did have strip ball set to aggressive but I have no idea about my opponent's settings. Even if he did have carry set to aggressive, there should NEVER be that many fumbles. There's several teams who don't fumble the ball that many times in a SEASON let alone in a half of a game.

Like I said, I average about 3 forced fumbles a game when I have strip set to aggressive, which is entirely too high. 11 in one half is ridiculously too high.

I'm sure I've played kids with everything on aggressive all game long but I dont lose ball because I dont put runs or other stuff on aggressive....I havent seen an excessive amount of fumbles...?

Pig Bomb
07-28-2011, 04:11 PM
Does it matter? There should never, ever, ever, ever, ever be that many fumbles in a game. I did have strip ball set to aggressive but I have no idea about my opponent's settings. Even if he did have carry set to aggressive, there should NEVER be that many fumbles. There's several teams who don't fumble the ball that many times in a SEASON let alone in a half of a game.

Like I said, I average about 3 forced fumbles a game when I have strip set to aggressive, which is entirely too high. 11 in one half is ridiculously too high.

have you been able to replicate that result? does it happen all the time?

or was this aggressive against aggressive and just good stick skills?

NCAA history has games on the books with teams fumbling 10 times [and even winning despite that] etc etc etc


my guess is the strip feature is overdone but im not sure you can get 10 fumbles per game or even half that consistently... if you can please drive to the EA stuido and hurt someone for me :)

I OU a Beatn
07-28-2011, 04:11 PM
It's not an every game thing. If you have strip ball set to aggressive, all you need is to get one fumble. After that one fumble comes out, there's going to be more. It's like some hidden momentum setting comes into effect.

I haven't had problems since I started putting carry to conservative before the opening kick off, which isn't really a solution. I don't think I should fumble 5 times just because I don't change a game plan setting, that's not even remotely realistic.

I OU a Beatn
07-28-2011, 04:14 PM
I know what the problem is. It's when one player has strip ball set to aggressive. That's it. If you have it set to aggressive, the animation where the defensive player tries to rip the ball out is triggered almost every play. I've got a sneaking hunch that if the offensive player has the carry setting set to aggressive or default, the ball is going to come out. Changing it to conservative after the fact doesn't help, you have to put the carry setting to conservative BEFORE you fumble.

That's my hunch and it's worked for me so far. As for being able to replicate it, in 40 online games, I've seen 5+ fumbles in a game probably 10 times...which is entirely way too high.

Pig Bomb
07-28-2011, 04:16 PM
sounds good....hopefully EA can tune that shit!

ram29jackson
07-28-2011, 04:57 PM
sounds good....hopefully EA can tune that shit!

what are you supposed to tune ? when it happens ? how it happens ?
the command works the way its supposed to...if you alter that, people will say it doesnt do what you command it to do.

if you cover up or lean forward will it counter act it or not ? EA shouldnt treat it like some secret recipe and actually say what commands do what and how they are counter acted or not counter acted. I think its dumb if blocks should last a shorter time if i'm on conservative when they already last maybe one second on a normal basis . this is where it gets video gamey,..let ratings and certain user actions speak for them selves

I OU a Beatn
07-28-2011, 05:16 PM
what are you supposed to tune ?

They could start by removing game planning from competitive player versus player games. It has NO business being there in the first place. If they choose to not do that, then they need to lessen the frequency in which that rip animation is triggered(by a LOT) and also lower the frequency in which the ball pops loose by a LOT.

ram29jackson
07-28-2011, 06:12 PM
are there entrances that werent promo'd that anyone else has seen yet? or did we do every single one here?

keyser soze
07-28-2011, 06:36 PM
I know what the problem is. It's when one player has strip ball set to aggressive. That's it. If you have it set to aggressive, the animation where the defensive player tries to rip the ball out is triggered almost every play. I've got a sneaking hunch that if the offensive player has the carry setting set to aggressive or default, the ball is going to come out. Changing it to conservative after the fact doesn't help, you have to put the carry setting to conservative BEFORE you fumble.

That's my hunch and it's worked for me so far. As for being able to replicate it, in 40 online games, I've seen 5+ fumbles in a game probably 10 times...which is entirely way too high.

To call it a half is a stretch when its 5 minute quarters. It is really 11 fumbles in less then 1 QUARTER in a real game..... on pace for 40+ fumbles.... if its in the game, its in the game!

ryby6969
07-28-2011, 06:46 PM
They could start by removing game planning from competitive player versus player games. It has NO business being there in the first place. If they choose to not do that, then they need to lessen the frequency in which that rip animation is triggered(by a LOT) and also lower the frequency in which the ball pops loose by a LOT.

This!

keyser soze
07-28-2011, 07:00 PM
I played football for quite some time growing up. I don't remember our coach every telling us to play conservative, average or aggressive. I don't recall being taught to SOMETIMES attempt to strip the ball versus ALWAYS. The only thing that would ever really change how you played the game was weather conditions, slight injury or a blowout situation. Other then that you played as you practiced and went at 110 MPH.

Another thing that needs to GO is this JUMP THE SNAP stuff. Seriously, what is that all about? It reminds me so much of techmo bowl that it makes me ill.

I like the KEY PLAYER aspect and I like the concept of looking PASS first versus RUN first but again that is typically automatically done through down and distance. The concept of calling RUN RIGHT, LEFT or MIDDLE is nutso as well and resembles more a game of rock paper scissors then football IMO. I wish EA would get the game play NAILED down first, then come up with all this other stuff AND allow this other stuff to be toggled on and off.

psuexv
07-28-2011, 07:44 PM
I can distinctly being told to not be so aggressive in a number of sports, dont always go for the block and fall for the pumpfake, wrap up the tackle instead of going for a strip, keep the ball in front of you if the runner isn't taking extra bases

I OU a Beatn
07-28-2011, 07:46 PM
That's fine, but if they're going to have it, they need to take the randomness out of it.

ram29jackson
07-28-2011, 07:55 PM
Again,please stop trying to compare real life to videogame programmed AI it cannot duplicate the variables in any way shape or form. I shouldnt have to tell my athletic receiver to catch better or break it big or stifle his ability to break it big because I picked conservative catch. The only part I find valid is the deep or shallow zones

umhester04
07-28-2011, 07:57 PM
Again,please stop trying to compare real life to videogame programmed AI it cannot duplicate the variables in any way shape or form. I shouldnt have to tell my athletic receiver to catch better or break it big or stifle his ability to break it big because I picked conservative catch. The only part I fid valid is the deep or shallow zones


I agree

ram29jackson
07-28-2011, 09:33 PM
sending video highlights to my EA sports hub- ps3

its freezing at the load screen- the loading icon spins but i've let it go for 4 to 5 minutes and it doesnt do anything so I have reload my game all over again..its happened 3 times today for videos

xMrHitStickx904
07-28-2011, 11:14 PM
there is no way you should fumble 11 times . EVER.

morsdraconis
07-29-2011, 12:06 AM
there is no way you should fumble 11 times . EVER.

Yeah. Most teams don't have more than 20-25 forced fumbles all season. That's definitely completely ridiculous but I've always been a proponent of getting rid of the damn game planning crap to begin with (or, at least, the strip ball, big hit, jump the snap, and go for the INT ones).

There really should only be two or three at the most. The one that controls the zone depth, the one that controls the line blocking abilities, and the one that controls the QB containment. All the other ones are ridiculously overpowered or completely pointless (how having a receiver try to break more tackles right after the catch equates to dropping the damn ball when it hits them right in the numbers with no one around them is, quite possibly, one of the most dumb ass things I've seen in a football video game).

Get rid of the strip ball + big hit bullshit, and then it might actually be viable to use the break more tackles setting every once in a while without immediately guaranteeing a fumble when they carry the ball.

I OU a Beatn
07-29-2011, 12:10 AM
I posted my video on OS. I absolutely can't wait to see the replies. :D

umhester04
07-29-2011, 12:56 AM
Guys I have a question. I never played with an option team in games like 06 or 07 on the ps2 and definitely don't remember playing against teams that ran it, but to those who remember how well did the cpu run the option in those games? How is it compared to the option in this game?

steelerfan
07-29-2011, 01:35 AM
sending video highlights to my EA sports hub- ps3

its freezing at the load screen- the loading icon spins but i've let it go for 4 to 5 minutes and it doesnt do anything so I have reload my game all over again..its happened 3 times today for videos

I'm seeing this in trying to upload OD highlights. I've been in communication with the devs about it for a few days now.

Hopefully, it's something they can iron out.

Sent from my SAMSUNG-SGH-I997 using Tapatalk

ram29jackson
07-29-2011, 02:01 AM
OK

xMrHitStickx904
07-29-2011, 02:10 AM
something else they should bring back : CPU mass subs. When the game is a blowout, normally people put in their backups, on PS2, this happened exactly. Right now, i'm up 31-3 in a dynasty game, and the starters of my CPU opponent are in the game in the 4th.


EDIT : looks like Nebraska did sub in their second team, but only after I subbed my guys in.

ram29jackson
07-29-2011, 03:36 AM
ps3-road to glory mode

the game froze during 1st or second qtr of my first game in second season while I was on sidelines watching play because it was 5 wide with no half back

ram29jackson
07-29-2011, 06:45 AM
just trying to quit an offline play now game..it stayed on the loading screen after I picked quit...the loading circle kept spinning but it would finish to get to the menus

cjg225
07-29-2011, 07:46 AM
Had my first freeze the other night. I was setting up my recruiting board for my offline dynasty and when I hit R3 to see my team needs, the game froze.

I think this is related to my PS3's problem where after about 15-20 minutes, the fans really pick up speed and the PS3 seems to really put out the heat. I did my preseason stuff as soon as I turned on the game last night and things moved fairly easily. I played a game afterwards and there were some slow-down moments, but nothing major. It seems that I can play a game fine, it's just more complicated menu movements that cause this game to choke, for whatever reason.

keyser soze
07-29-2011, 08:32 AM
I can distinctly being told to not be so aggressive in a number of sports, dont always go for the block and fall for the pumpfake, wrap up the tackle instead of going for a strip, keep the ball in front of you if the runner isn't taking extra bases

what level of football was this? No way this was div. 1 football. In div 1 football part of tackling drills is stripping the football. If you are talking about Jr. High or Sr. High then that is a totally different matter all together as talent levels are so different.

Rudy
07-29-2011, 08:35 AM
The strip the ball gameplan isn't a bad concept. We've seen guys do it late in games a lot. Just watch Ray Lewis late in a game or any defender late in a game. They are desparate for a strip. But there has to be a lot more risk than reward and it can't work THAT much better than normal.

keyser soze
07-29-2011, 08:36 AM
The strip the ball gameplan isn't a bad concept. We've seen guys do it late in games a lot. Just watch Ray Lewis late in a game or any defender late in a game. They are desparate for a strip. But there has to be a lot more risk than reward and it can't work THAT much better than normal.

You don't see Ray Lewis attempting to strip the ball in the first half?

psusnoop
07-29-2011, 08:51 AM
what level of football was this? No way this was div. 1 football. In div 1 football part of tackling drills is stripping the football. If you are talking about Jr. High or Sr. High then that is a totally different matter all together as talent levels are so different.

I'm not trying to but into a conversation you two are having but I read what psuexv said about being told to not go after the strip and to wrap up the tackle.

Then I'm reading yours and you seem like you want to counter it but you mentioned a key word there "part of tackling drills is stripping the football" The other part I would argue would be to square up and make the sure tackle and drive through the ball carrier.

Seems to me you are both saying the same thing just in a different way :dunno:

For me it is simple, late in the game I want the ability to tell my defenders it is now time to be aggressive and go for the strip. Up till that point I expect them to make sound fundamental tackles.

I also think many of these are way overpowered but it is just a tool that gets abused by the masses to be honest. I use these gameplan settings in a way that I feel they were given to us. Say I'm facing a 3rd and 1 on defense I could call a blitz but I can't assume my AI defenders are going to try and time the snap count and really go after ball in this situation. So every once in awhile (please remember I DO NOT DO THIS EVERYTIME) I set my D-Line to agressive, Big Hit to aggressive, Option to Aggressive for that play. Then I go back to the normal thing the next play.

Or I have a team facing a 3rd and 15+ and I know they are super aggressive and love to just air it out every single time to go for the first down, I'll set my coverages to aggressive for that play to go for the pick. Once again not every time just once in a while.

To me I think this is how it was intended to be used, it just so happens to work a little to good at times.

And playing Online, well I can't control little billy from setting his shit up to aggressive or whatnot so I have to deal with it until EA figures out how to penalize a team for letting the settings "on" in one area more.

psusnoop
07-29-2011, 08:56 AM
You don't see Ray Lewis attempting to strip the ball in the first half?

And that is why playing a user that does set this right away is pushing the cheese limit in my opinion. I have played about 21 games online and yes some of these guys set it right from the start. These are people I would never play in an online dynasty with because of shit like that. But when you go online to the masses your going to have people that take one thing and abuse the heck out of it.

Played a guy last night that ran one defensive set. 3-2-6 NCAA Blitz (man coverage)with press coverage. This was a royal pain for the first series but once I settled down and started abusing the flats I took over the game. He never once changed his mode of thinking though and stuck with it the whole game. I just kept running quick outs to the flats from all kinds of different formations. My point is you can't control these idiots online, but removing a mode that when done correctly adds to the level of gameplay for everyone doesn't make it right either. Like I said earlier if there was a way EA could penalize these kinds of people for setting something and letting it there the whole game that would be great.

xMrHitStickx904
07-29-2011, 09:15 AM
there's better way to implement the gameplanning. It's easy to put the strip on aggressive, big hits on conservative and cause like 6 turnovers.

gschwendt
07-29-2011, 09:18 AM
Just a devil's advocate... what would the thought be if they limited you to have only one gameplann item set at a time? So I can tell my team to be aggressive in going for the pick but can't set any others. Thoughts? (FYI, this would be unlikely to be able to change in NCAA12)

AustinWolv
07-29-2011, 09:54 AM
Just a devil's advocate... what would the thought be if they limited you to have only one gameplann item set at a time? So I can tell my team to be aggressive in going for the pick but can't set any others. Thoughts? (FYI, this would be unlikely to be able to change in NCAA12)

That is a band-aid.

Scrap the current gameplanning. Half of it is garbage and half of it could be transformed into something per the following:

A better plan, IMO, which I outlined previously last year is that you set your gameplan BEFORE the game and you are married to it for at least the 1st half. At halftime, you can make adjustments.

Example:
You have looked at your opponent that week prior to the game. You see the QB is a scrambler type and his season rushing stats so far reveal that when compared to his passing numbers. Thus, you set your QB contain gameplanning to focus on him and come off receivers more aggressively and perhaps the DL gameplay is tweaked to stay in their lanes and contain instead of all-out pass-rushing like you can get away with a non-mobile QB. However, after the first half, the opponent clearly isn't running him and is eating up your defense through the air. You would have the halftime adjustment option to back off.
Another example:
You look at the opponent before the game and notice they run the ball a lot and hit their TE, but their WRs are underutilized. Perhaps there is a gameplanning thing to favor the TE during pass plays......or perhaps they have a stud WR that gets all their passing and you elect to shade him more instead of having it changeable every play like currently. Think about it in another way that you think your CBs are better than their WRs, so you are going to elect to play tight and be aggressive versus having them play a bit more conservatively against burners.

Currently, I think the gameplanning system sucks that you can change it every play. It isn't 'gameplanning' currently, it is a power-up like an old Nintendo game or something.

Turn it into more of a gameplanning thing and have it only be adjustable at halftime.

keyser soze
07-29-2011, 09:56 AM
there's better way to implement the gameplanning. It's easy to put the strip on aggressive, big hits on conservative and cause like 6 turnovers.

+1 to this. I get there are a few people who say "this is a video game quit comparing it to real life" but I am clueless as to why you people then come to forums to discuss things.

The gripe I have is that EA has a tendency to attempt to implement aspects of college football into the game in a very arcadish way. Jump the snap, vision cone, aggressive stripping that has to be countered with other team settings, run up middle, right, left, etc... IMO these things are implemented poorly to the point that it totally takes away from realism. For those who don't want realism and just want a game with 22 players on the field and their favorite mascot hopping round on the sidelines then it doesn't matter. Those who care more about their teams facemask color or sock length, it doesn't matter. But for the vast MAJORITY of those who come to forums like these, IT DOES MATTER!

Do you think that the DC calls in a play form the sidelines and includes "THEY WILL RUN LEFT SO EVERYONE GO LEFT!" as part of his call?

xMrHitStickx904
07-29-2011, 11:04 AM
yeah I agree, it's flawed. For example, putting strip on aggressive and big hits on conservative allows for lots of strip animations, which takes away from the new tackles, and there's no true risk. In 09, they said that facemasks and broken tackles would be the risk, but rarely if ever do you have a facemask penalty, and rarely do you miss tackles during that combination of settings.

However, the other gameplanning settings actually work somewhat well to be honest. But jump snap needs to go, Madden doesn't have it, and they got rid of pass commit. Say what you want about Madden and it's problems, at least it's more 11 v 11 without the gimmicks. In fact, the gameplanning methods they've added for '12 come in actual adjustment options.

Examples :

Formation Audibles at playcall screen.
Formation Shift (Was on PS2, too many glitches to have now.)
Turn Man Lock Off on defense. (Nobody moves when somebody is sent in motion, assignments changed based on your own designation, won't show what coverage you are in.)
Individual coverage assignments (6 different assignments just with the Right Stick)
Individual Bump/Zone at Corner, Safety and LB spots.
Cornerback Shading (Shows what each corner will give up based on stance : Back turned to the QB = 9 route, Back turned toward the sideline = Slant , straight up coverage.

griffin2608
07-29-2011, 11:09 AM
Small game planning should be done at timeouts and quarter changes ( any time the coach has a chance to talk to the team ) bigger adjustments should happen at half time. They should do it like college hoops 2k8 where it only affects the team for a period of time then fades away. Would make the game planning more smooth and realistic. I rarely use the feature any way.

psuexv
07-29-2011, 12:35 PM
what level of football was this? No way this was div. 1 football. In div 1 football part of tackling drills is stripping the football. If you are talking about Jr. High or Sr. High then that is a totally different matter all together as talent levels are so different.

So you're telling me that a Div 1 Football player is trying to strip the ball every single time he makes a tackle? I don't think so. You're taught to "wrap" up the tackle and if the opportunity is there to get a strip.

jaymo76
07-29-2011, 12:51 PM
Just a devil's advocate... what would the thought be if they limited you to have only one gameplann item set at a time? So I can tell my team to be aggressive in going for the pick but can't set any others. Thoughts? (FYI, this would be unlikely to be able to change in NCAA12)

Tied into that, I would love to see them go back to the last gen version... YOU CALL A TIMEOUT and then you can set your focus.

ram29jackson
07-29-2011, 02:53 PM
Just a devil's advocate... what would the thought be if they limited you to have only one gameplann item set at a time? So I can tell my team to be aggressive in going for the pick but can't set any others. Thoughts? (FYI, this would be unlikely to be able to change in NCAA12)

too simplistic a suggestion. What I want to know is ,what can I do on aggressive offensive settings that you are telling me (the game telling me ) I cant do on normal? in theory or practice, I dont even know what aggressive zones or aggressive big run do anyway?

why should your suggestion even be considered a valid idea? why not work on player ratings and weight having effect and meaning in the game?
back to your question- No, I may need to have conservative catch with aggressive line blocking given the situation LOL

ram29jackson
07-29-2011, 04:57 PM
the main issue is, in head to head online play these things are gimmicky and stupid and abused for an advantage and need to modified or taken out of the childish hands that use them as a tactic rather than a football savvy momentary need.

I played half a game the other night against some drunk dumb ass who was aggressive maxed out and so I just kept fake hiking my way down field 5 yards at a time haha

and run commit,left ,right etc is still as dumb as ever

jaymo76
07-29-2011, 05:58 PM
Just an observation but now in season FIVE, other than GAMETRACK, I no longer hear Erin Andrews with injury updates. Yes players get hurt, etc but in the past season plus this one... ZERO injury comments from EA. It was working fine before... what happened???

griffin2608
07-29-2011, 07:02 PM
I asked this same question during pre-release and was treated like I was crazy and making it up but when you play multiple seasons the commentary gets left out.

psuexv
07-29-2011, 07:13 PM
Just an observation but now in season FIVE, other than GAMETRACK, I no longer hear Erin Andrews with injury updates. Yes players get hurt, etc but in the past season plus this one... ZERO injury comments from EA. It was working fine before... what happened???

I've actually never heard any commentary from day 1 on injuries

keyser soze
07-29-2011, 07:18 PM
So you're telling me that a Div 1 Football player is trying to strip the ball every single time he makes a tackle? I don't think so. You're taught to "wrap" up the tackle and if the opportunity is there to get a strip.

Yes, if a guy can strip it he does every time. You are correct in that you first try to make the tackle and then you punch at the ball. If you are the second or third guy in on the tackle you always go for the strip. Tackle first, then strip.

psuexv
07-29-2011, 07:28 PM
Yes, if a guy can strip it he does every time. You are correct in that you first try to make the tackle and then you punch at the ball. If you are the second or third guy in on the tackle you always go for the strip. Tackle first, then strip.

Agreed, but when you set it to aggressive they always go for the rip and this is not realistic. If a player is doing it the coach is going to put a stop to it, so yes coaches basically say quit being aggressive.

steelerfan
07-29-2011, 07:44 PM
what level of football was this? No way this was div. 1 football. In div 1 football part of tackling drills is stripping the football. If you are talking about Jr. High or Sr. High then that is a totally different matter all together as talent levels are so different.

Lot of tackling drills for QBs at Purdue? :D :D :D

;)

Sent from my SAMSUNG-SGH-I997 using Tapatalk

ram29jackson
07-30-2011, 12:02 AM
game froze again in RTG whrn my team was in 5 wide and I was on sideline-that 2 or 3 times

a1g1
07-30-2011, 12:24 AM
Is anyone else as disappointed in this game as me it seems as though this game is broke

keyser soze
07-30-2011, 08:56 AM
Agreed, but when you set it to aggressive they always go for the rip and this is not realistic. If a player is doing it the coach is going to put a stop to it, so yes coaches basically say quit being aggressive.

I think we are in agreement but saying it completely differently. My point is that if a player can make the tackle and rip at the ball they ALWAYS do that. If a player was trying to strip the ball and MISSING tackles the coaches would get on him. Being that tackles are not being missed in the game, a player should ALWAYS try to strip it.

Pig Bomb
07-30-2011, 09:52 AM
i miss tackles all the time...it's why all my games are close... LOL

Details
07-30-2011, 09:58 AM
I played my first game online yesterday. By pure luck, the guy played sim ball. It was a lot of fun. Thought I'd share. :)

cdj
07-30-2011, 12:43 PM
I played my first game online yesterday. By pure luck, the guy played sim ball. It was a lot of fun. Thought I'd share. :)

Who won?

Details
07-30-2011, 01:06 PM
Who won?

I did. :)

psusnoop
07-30-2011, 01:43 PM
I did. :)

:up:

ram29jackson
07-30-2011, 04:58 PM
half the game planning seems fine but the other half is-why?

for head to head online there seems to be too much that can be abused for success.

as far as line blocking goes- whats the difference between normal and conservative ? blocks will last a shorter time ? its already too short on normal alot haha

putting something on aggressive shouldn't lead to offsides by the AI by some random chance. As a matter of fact offsides by the AI should be taken out completely- it should only happen if a human/user controlled player does it by bumping another player or staying offsides after snap. Jump the snap need to be gone to.

if I put pass defense on conservative- does that mean that a defender with a good catch/intercept rating wont do it now?
there should be no reason why it cant be described in full what commands will do and how they work.

alot of guys put their defensive line on aggressive throughout the game which almost completely nullifies a running game.
I need to tell my offensive line to block aggressively on run plays because normal isnt good enough ?

I played a guy last night who may have been on aggressive against the run most of game. Late In the second half, I put run blocking on aggressive and did get a 30 yard run.... But if thats the only reason it happened, I think its somewhat stupid.

I never use big/aggressive run on offense or aggressive pass catch (I use conservative on that )

deep zones make sense and seem to work- aggressive zones dont seem to serve any purpose and the AI always switches that on at some point in the game against a human.

I play xhitstick and he says he uses aggressive run D and I have no problem with that, he plays straight and I will experiment with aggressive run blocking for offensive line. But I dont like the idea of possibly getting penalized-offsides- for trying to counteract it if a cheeser is just abusing the feature. ..so basically you are telling me on normal, my offensive tackles are useless and dumb as bricks at pushing for my RB?

and I really cant visually see what happens when I hot route my O line to block aggressive by calling that audible before snap. I really dont know if it does anything? does it help on pass plays? 3 years and theres been no truly comprehensive answer at all?

novadolla
07-30-2011, 05:43 PM
If you know how to do it correctly, it is 100% unstoppable. Not only does the method I use get the receiver to jump higher than everything else, but I can get it so where the DB doesn't even jump. You'll probably never ever run into someone who can do it that well, but people like that do it exist. Your only hope is to set in Cover 2 Man and hope the ball is dropped when the receiver is hit.

I can send you a video right now where someone is able to pull off a strafe catch with ALL eleven defenders in man coverage against him. I've done it myself in practice with 11 guys on one receiver and I can get it a 90% of the time and the 10% are dropped passes.

The key is using the correct receiver and in how you position the receiver right before the ball gets there. It's a bullshit tactic and it definitely needs to be fixed before it gets out and becomes more wide spread.

I have seen this first hand, i was arizona st and some guy was doing this to me using clemson. Your DBs just stand there while the WR makes the catch. the key is to get preasure early. This needs to be fixed.

I OU a Beatn
07-30-2011, 06:11 PM
Right now my record is 33-8 with a 3 game win streak. IF I get to 40-8 with a 10 game win streak, I'm stopping there until I see what's in the patch. I can't stand playing this game right now. Everyone runs the same stupid offense, I have to burn 2 or 3 time outs a game because of my defensive play book glitching, there's no weather or night games, the online is sluggish, etc...

Hopefully the patch improves it enough to make it enjoyable. If not, I guess I'll be waiting for Madden.

For the record, I played 47 games last year, so if I make it to 48, we'll call it an improvement. :D

ram29jackson
07-30-2011, 06:34 PM
what is that same stupid offense ?

I OU a Beatn
07-30-2011, 06:37 PM
Maryland I Off Tackle. Maryland I Dive. Maryland I Sweep. Get stopped and switch to 4 Verticals and look for the deep ball or scramble around with fast QB. It's really, really boring.

ram29jackson
07-30-2011, 06:48 PM
Maryland I Off Tackle. Maryland I Dive. Maryland I Sweep. Get stopped and switch to 4 Verticals and look for the deep ball or scramble around with fast QB. It's really, really boring.

LOL I guess its maryland I or heavy too

novadolla
07-30-2011, 07:03 PM
Maryland I Off Tackle. Maryland I Dive. Maryland I Sweep. Get stopped and switch to 4 Verticals and look for the deep ball or scramble around with fast QB. It's really, really boring.

well atleast you have not ran into the PA jet sweep glitch yet. This might be right up there with the pump fake glitch.

I OU a Beatn
07-30-2011, 07:07 PM
You mean the one where the defenders don't attack the ball carrier because they...for some inexplicable reason...think it's going to be a pass?

novadolla
07-30-2011, 07:31 PM
Yes, that exact play.

I OU a Beatn
07-30-2011, 07:37 PM
Yeah, I faced it once. I have no idea how to stop it. He was one of the guys that I made fumble 5+ times, though, so it all worked out. I'm sure there's some play that actually gets the defenders to attack the ball, but I don't know what it is. I'll have to search around the internet to see if there's a stop.

oweb26
07-30-2011, 08:34 PM
Maryland I Off Tackle. Maryland I Dive. Maryland I Sweep. Get stopped and switch to 4 Verticals and look for the deep ball or scramble around with fast QB. It's really, really boring.

I dont think a patch is going to make people stop running overpowered plays. There will alwasy be things that are overpowered so if they "fix" this then, I am almost certain something else will come up.

I OU a Beatn
07-30-2011, 08:40 PM
I'm aware the patch isn't going to fix it. They've been overpowered since '08. This is the 5th year in a row everyone runs it all day. I'm just waiting for the patch to see what it does. If they improve the trajectory of the ball, I'll be happy. If they add night games, I'll be happy. I'm just hoping for something that makes it fresh, and either one of those things would do that.

oweb26
07-30-2011, 08:44 PM
Fair Enough.

keyser soze
07-30-2011, 10:21 PM
I'm aware the patch isn't going to fix it. They've been overpowered since '08. This is the 5th year in a row everyone runs it all day. I'm just waiting for the patch to see what it does. If they improve the trajectory of the ball, I'll be happy. If they add night games, I'll be happy. I'm just hoping for something that makes it fresh, and either one of those things would do that.

This is the beauty of playing in an OD with good real life friends who agree to house rule out all known over powered formations and plays. Any TIGHT packed in formation with decent run plays has been broken in NCAA because the CPU doesn't know how to contain to the outside.

If you find some buddies who enjoy the concept of football more then the concept of video game winning an OD can be real fun.

ram29jackson
07-30-2011, 11:37 PM
half the game planning seems fine but the other half is-why?

for head to head online there seems to be too much that can be abused for success.

as far as line blocking goes- whats the difference between normal and conservative ? blocks will last a shorter time ? its already too short on normal alot haha

putting something on aggressive shouldn't lead to offsides by the AI by some random chance. As a matter of fact offsides by the AI should be taken out completely- it should only happen if a human/user controlled player does it by bumping another player or staying offsides after snap. Jump the snap need to be gone to.

if I put pass defense on conservative- does that mean that a defender with a good catch/intercept rating wont do it now?
there should be no reason why it cant be described in full what commands will do and how they work.

alot of guys put their defensive line on aggressive throughout the game which almost completely nullifies a running game.
I need to tell my offensive line to block aggressively on run plays because normal isnt good enough ?

I played a guy last night who may have been on aggressive against the run most of game. Late In the second half, I put run blocking on aggressive and did get a 30 yard run.... But if thats the only reason it happened, I think its somewhat stupid.

I never use big/aggressive run on offense or aggressive pass catch (I use conservative on that )

deep zones make sense and seem to work- aggressive zones dont seem to serve any purpose and the AI always switches that on at some point in the game against a human.

I play xhitstick and he says he uses aggressive run D and I have no problem with that, he plays straight and I will experiment with aggressive run blocking for offensive line. But I dont like the idea of possibly getting penalized-offsides- for trying to counteract it if a cheeser is just abusing the feature. ..so basically you are telling me on normal, my offensive tackles are useless and dumb as bricks at pushing for my RB?

and I really cant visually see what happens when I hot route my O line to block aggressive by calling that audible before snap. I really dont know if it does anything? does it help on pass plays? 3 years and theres been no truly comprehensive answer at all?

sorry,..as much as I typed, I feel the need to bump so it doesnt get lost :) if I'm breaking some internet rule, well...:P

jaymo76
07-31-2011, 12:02 AM
sorry,..as much as I typed, I feel the need to bump so it doesnt get lost :) if I'm breaking some internet rule, well...:P

I would be interested to know how many people use game planning. I only use CONSERVATIVE for CATCHING and occasionally turn the TEMPO to CONSERVATIVE in order to speed up games.

I OU a Beatn
07-31-2011, 12:03 AM
I've put up 500 yards of offense in 3 straight games with Oklahoma. My God, they are beastly.

I OU a Beatn
07-31-2011, 12:24 AM
I would be interested to know how many people use game planning. I only use CONSERVATIVE for CATCHING and occasionally turn the TEMPO to CONSERVATIVE in order to speed up games.

I'm sure a lot of people online have started doing what I'm doing. Before the opening kick off, I set strip to aggressive and then catch and running to conservative. I still drop a shit ton of passes and have the occasional fumble, but I haven't had a multiple fumbles game since I started making the adjustments before the opening kick off.

umhester04
07-31-2011, 01:28 AM
I don't mess with the gameplanning I dont really like how it is implimented very much.

ram29jackson
07-31-2011, 01:47 AM
alot of kids still abuse the gameplanning in this EAGCCS thing...their views of straight play are way too varied

and aside from gameplanning, even if they dont still do alot of cheese, they still rely on something too much because they know it works..in other words they are still afraid to fail..they dont just play to play...i'm like,right in the middle, I'm no slouch and beat guys who dont read anything or dont hot route and adjust..but I lose to people that feel the need to lab every little detail to see what they can manipulate or get away with..

CLW
07-31-2011, 08:04 AM
I went with disappointed. This game is very close to being great but the bugs/glitches just annoy the [censored] out of me. Big plays leading to a couple second lag. Not being able to use my custom playbook, etc....

I OU a Beatn
07-31-2011, 10:29 AM
Halfway there. I have to laugh at myself. After every single online game I play, I immediately make changes to my playbook based on what I saw. I've gone from a spread option offense to the Run 'N' Shoot, to the Air Raid, to Multiple, and now back to Air Raid with a large dose of Run 'N' Shoot and a bunch of weak/strong formations. Next week I'll probably be running the triple option. :P

umhester04
07-31-2011, 01:11 PM
I went with disappointed. This game is very close to being great but the bugs/glitches just annoy the [censored] out of me. Big plays leading to a couple second lag. Not being able to use my custom playbook, etc....


I did the same thing. I just want to start my dynasty, playing play now games all the time is making the game just feel stale.

jaymo76
07-31-2011, 01:50 PM
CDJ, Steeler, et al community day guys... overall do you find the game is better/worse NOW than when you were in at Tiburon to see it previous? Are there any things that you like/dislike more in retail than testing???

Stadium noise, leaping LB's and custom stadium sound problems are three big things that come to mind.

cjg225
07-31-2011, 02:29 PM
Started playing my offline Dynasty the other night. I crushed FCS Midwest 49-13. Silas Redd has something obnoxious like 250 yards rushing on 13 carries with 4 TDs. Even Stephfon Green had 100+ and a TD. I didn't have to pass that much, so I didn't. Late in the game I tried a few passes just for practice.

I really wish there was a way to let the CPU control the defense in practice. I hate having to guess what kind of defensive sets the CPU would likely run in certain situations. I want a practice where I can just run a play, select a new one, run that play, select a new one, etc. and the CPU selects defensive sets based on the result of the previous play and the placement of the ball. You might say, "Well, that's just Play Now." But I mean I want to run only offense. Regardless of the outcome of a play, I want to try another offensive play right away from wherever on the field I want against a defensive set I don't know has been selected. I tried that last night in Play Now (I just simmed all of the defensive plays for my team), but it wasn't the same as what I'd like to see in a Practice Mode. It makes practicing passing a real pain. I can get a play to work in Practice, but it's useless in a game because I don't know if the defense has selected a set that ruins my selection. Man, I am so bad at passing... I've found a few plays that have a low percentage of working frequently, but at least it's something. I don't know how the hell the CPU does it. This is why I actually like coaching games, because I can let the CPU make the decision of when to pass and how to move around in the backfield. If I could control all running plays, but make the pass play selection and let the CPU run the play, I'd be thrilled. Running, even the same few plays, is fun. I love reading blocking schemes and making cuts at the right time, following lead blocks, etc. I'm getting much better at it. But passing... man do I suck.

I've got #2 Alabama at home tonight. I'm probably going to get pasted unless I can hold Alabama to a low score and I can get Silas Redd going. I just need to keep Alabama from getting the big play and I need to run only passes that are safe. Take sacks or throw the ball away unless the receiver is very obviously open (but even then, I make some bad throws on accident... like I am rolling the QB and I forget to stop slanting the left stick and he throws it waaaay ahead of an open receiver instead of right to the wide-open receiver, and some defensive back who was no where near the receiver just has to move a few inches and intercept the errant pass...).

Details
07-31-2011, 04:24 PM
I used a custom playbook for the first time. Hooray! It's so good to have custom playbooks in the game. I need to spend more time with the feature. I almost forgot it was there when I got NCAA 12.

jaymo76
07-31-2011, 04:35 PM
I used a custom playbook for the first time. Hooray! It's so good to have custom playbooks in the game. I need to spend more time with the feature. I almost forgot it was there when I got NCAA 12.

Biggest feature by far in the game. Used it since day one with ZERO issues. Amazing feature with a ton of depth. Some nights I take 2-3 hours just to update my playbook.

morsdraconis
07-31-2011, 04:44 PM
I think I've figured out what my problem is with NCAA '12 and why I'm just not having fun with it. Recruiting. It fuckin' sucks. This random bullshit just annoys me to no end and it's just that much worse with a shitty team (which is what I truly enjoy playing with more than the good teams). With a shitty team, it quickly becomes tedious to try to get anyone worth a damn and without getting at least a few recruits that are worth a damn, there's no point in playing with a shitty team. They REALLY need to get rid of the random bullshit with recruiting; it makes it extremely tedious.

baseballplyrmvp
07-31-2011, 04:51 PM
so i just finished up my first season in an offline dynasty with :USC:. ended up signing 23 prospects.....however, at the end of the recruiting, it says that i had signed 2 more prospects, giving me 25 total. i did not call those two additional prospects once during the season, never offered them a scholarship and never had them on my recruiting board at any point.

this is kinda interesting.

gschwendt
07-31-2011, 05:16 PM
so i just finished up my first season in an offline dynasty with :USC:. ended up signing 23 prospects.....however, at the end of the recruiting, it says that i had signed 2 more prospects, giving me 25 total. i did not call those two additional prospects once during the season, never offered them a scholarship and never had them on my recruiting board at any point.

this is kinda interesting.Fairly obvious question but did you have CPU recruiting assistance on?

cjg225
07-31-2011, 05:33 PM
So far, after two weeks of recruiting, I've landed two four-star prospects upon offering them. An MLB and a FS.

I don't mind recruiting that much yet, but it could be better.

How do you set up visits? I've only been able to call recruits so far.

baseballplyrmvp
07-31-2011, 05:52 PM
so i just finished up my first season in an offline dynasty with :USC:. ended up signing 23 prospects.....however, at the end of the recruiting, it says that i had signed 2 more prospects, giving me 25 total. i did not call those two additional prospects once during the season, never offered them a scholarship and never had them on my recruiting board at any point.

this is kinda interesting.


Fairly obvious question but did you have CPU recruiting assistance on?all 3 cpu assistance options turned off. they obviously counted towards the 70 man limit.....

it was kinda weird though, as it displayed them in the recruit database as committed but not having accepted a scholarship to my school. it also displayed on the top of the recruiting page that i didnt have any scholarships left, even though my recruiting board only showed 23 guys.

Rudy
07-31-2011, 07:45 PM
So far, after two weeks of recruiting, I've landed two four-star prospects upon offering them. An MLB and a FS.

I don't mind recruiting that much yet, but it could be better.

How do you set up visits? I've only been able to call recruits so far.

The recruit will say "Ready" on the recruiting board and the option for setting up a visit will become available. Don't expect this to happen too soon. It doesn't become available until later in the recruiting. Some guys may be ready to come in for week 4 while some guys may still not be ready for a visit until half way through the year.

I went in to Wisconsin with an injured Denard Robinson and won 29-27 in triple OT. Then I host Minnesota and lose 17-12, throwing 3 INTs in the game with Gardner. The problem was I had 7 kids in for a visit and they all ended up as B to B+ visits. It's a rivalry game and one I should have played better and won. There were a couple of recruits I really needed to turn their heads and I didn't gain enough. Not a single hard commit either (week 6) although I got one soft commit and finally pulled ahead of Georgia Tech on a RB.

I haven't done any recruiting with a crappy school, just Michigan but Heisman difficulty seems great so far. Very similar to last year imo. I would like to know if I can rely on that SPARQ rating. Some 3* kids are 57 and some are in the 60s. Is that a general idea of their beginning overall rating?

steelerfan
07-31-2011, 10:49 PM
all 3 cpu assistance options turned off. they obviously counted towards the 70 man limit.....

it was kinda weird though, as it displayed them in the recruit database as committed but not having accepted a scholarship to my school. it also displayed on the top of the recruiting page that i didnt have any scholarships left, even though my recruiting board only showed 23 guys.

Could you have had 2 incoming transfers? They use scholarships as well.

Sent from my SAMSUNG-SGH-I997 using Tapatalk

baseballplyrmvp
07-31-2011, 11:08 PM
Could you have had 2 incoming transfers? They use scholarships as well.

Sent from my SAMSUNG-SGH-I997 using Tapatalknope....i didnt get any transfers

Pig Bomb
07-31-2011, 11:21 PM
so i just finished up my first season in an offline dynasty with :USC:. ended up signing 23 prospects.....however, at the end of the recruiting, it says that i had signed 2 more prospects, giving me 25 total. i did not call those two additional prospects once during the season, never offered them a scholarship and never had them on my recruiting board at any point.

this is kinda interesting.


all 3 cpu assistance options turned off. they obviously counted towards the 70 man limit.....

it was kinda weird though, as it displayed them in the recruit database as committed but not having accepted a scholarship to my school. it also displayed on the top of the recruiting page that i didnt have any scholarships left, even though my recruiting board only showed 23 guys.


Could you have had 2 incoming transfers? They use scholarships as well.

Sent from my SAMSUNG-SGH-I997 using Tapatalk


nope....i didnt get any transfers


i had the same issue in my solo online dynasty...i just finished the season and then did off-season recruiting...at the end of that 6 players commited to my school that I had not gone after nor had I offered a scholarship

it took my roster to 79 players for the following seaosn and i had to cut 9 obviously

morsdraconis
07-31-2011, 11:26 PM
Well, at the end of recruiting, guys are going to basically commit to whoever is highest on their list. If you team is #1 at the end of the year (after offseason recruiting and all that) then it's likely that they'll be coming as a "walkon" (but not really a walkon since they won't be 50 ovr guys or whatever) without the scholarship.

It's basically walkons that aren't shitty walkons.

ram29jackson
08-01-2011, 12:19 AM
again,this year,most long replays cant be saved in full. Try to hit X to cut away from animation, but now it wont cut away

Pig Bomb
08-01-2011, 08:28 AM
Well, at the end of recruiting, guys are going to basically commit to whoever is highest on their list. If you team is #1 at the end of the year (after offseason recruiting and all that) then it's likely that they'll be coming as a "walkon" (but not really a walkon since they won't be 50 ovr guys or whatever) without the scholarship.

It's basically walkons that aren't shitty walkons.
i dont ever remember this being the case in past years.... at the end of recruiting if i had given away all my scholarships i dont rember getting any walk-ons ever.... if there was somehitng i did not fill and was below 70 players then yes...but not when i was already at 70 or 73 in this case

keyser soze
08-01-2011, 01:51 PM
What caliber are these extra guys who are popping on the signing boards at the end?

keyser soze
08-01-2011, 01:57 PM
My buddy and I are through 9 games in our OD. I am 9-0 with UM and have had a couple of very close games and my buddy is 7-2 with ND.
Here are the things this year that I LIKE about the game that has shown up in our OD.
1) We run completely different offenses but we are both having success.
2) Defense MATTERS this year as well as patience. There feels like a purpose to playing D.
3) A STELLAR D can win games and maybe championships.
4) More attributes seem to matter then in the past. Still think that 90% of them are worthless but that is better then 98% in past years.
5) Shut down corners = difference makers
6) CPU adapts and audibles against tendencies and blitzes then ever before.
7) Game forces me to play more conservatively then ever before. Love that!
8) Playmakers on BOTH sides of the ball seem to matter more (meaning, more then just SPEED matters)
9) I finally feel the disadvantage of simply recruiting the fastest QB possible versus using a kid with an arm.
10) I feel that I could lose to just about any CPU team if I get careless but I also feel a difference between CPU teams. Good defenses are harder to move the ball against.

Well that is my POSITIVES of the game thus far in my OD.

I OU a Beatn
08-01-2011, 02:00 PM
I am so disgusted with myself right now. I played the #2 or 3 dude online and I basically gave him the game. I have never, ever dominated someone so much and still managed to lose the game. I was 31-41 passing for 440 yards along with 20 carries for over 100 yards rushing for over 560 yards of offense. He had 325. He ended up scoring with 3 minutes left to take 35-31 lead. I go clear down the field and get into a 4th and 4 at his 25 with 20 seconds left(and 2 timeouts). I have a guy wide the hell open for an easy first down and I hit the wrong damn button(it was the X receiver, and I hit the A button thinking I was on PS3).

It's utterly disgusting to outgain someone by over 200 yards and completely destroy their defense possession after possession and lose because you give up a kick off return for a TD, throw a pick inside your opponent's 5, and then press the wrong button when you have an open receiver. Ugh.

jaymo76
08-01-2011, 02:24 PM
Love watching the cpu scramble, especially on 3rd down. Cpu QB's finally run!!!

Details
08-01-2011, 02:30 PM
I'm putting in a hard day of work, then I'm hitting the field! Football!

keyser soze
08-01-2011, 03:16 PM
Love watching the cpu scramble, especially on 3rd down. Cpu QB's finally run!!!

I should have added that to my list. This year I occasionally am forced to call QB spy! LOVE THAT! Really looking forward to my last 2 games against NEB and OSU... going to be a LOT of QB running!

ram29jackson
08-01-2011, 03:19 PM
Love watching the cpu scramble, especially on 3rd down. Cpu QB's finally run!!!

yes but its also an excuse/indicator that cpu QBs arent made well enough to pass proficiently, in alot of cases,they just run like a cheeser online

AustinWolv
08-01-2011, 03:54 PM
I should have added that to my list. This year I occasionally am forced to call QB spy! LOVE THAT! Really looking forward to my last 2 games against NEB and OSU... going to be a LOT of QB running!

Lost last night to LSU because Jefferson had two key QB runs on 3rd downs.....one ended up being a long TD. Damnit.

psusnoop
08-01-2011, 04:03 PM
yes but its also an excuse/indicator that cpu QBs arent made well enough to pass proficiently, in alot of cases,they just run like a cheeser online



http://images.ebaumsworld.com/thumbs/picture/642983/81714510.jpg

Ram first off I'm JUST KIDDING! Saw this today and just wanted to use and I know your a good spirit to apply this to without it blowing up into more :D:D


But back on topic. Really college QB's are not proficient passers anyways which is why such a high percentage never go any further with there talents.

I think the CPU AI does a good job balancing this though at times the CPU AI holds onto the rock way to long. This has been mentioned to EA so it's all good!

ram29jackson
08-01-2011, 04:12 PM
http://images.ebaumsworld.com/thumbs/picture/642983/81714510.jpg

Ram first off I'm JUST KIDDING! Saw this today and just wanted to use and I know your a good spirit to apply this to without it blowing up into more :D:D


But back on topic. Really college QB's are not proficient passers anyways which is why such a high percentage never go any further with there talents.

I think the CPU AI does a good job balancing this though at times the CPU AI holds onto the rock way to long. This has been mentioned to EA so it's all good!

yes,but honestly, I think the logic is still to limited and predisposed to the QB just running as a first option as opposed to a second option. even in my WSU road to glory, the QB just keeps taking off haha..I havent played full games against AI yet though, I need the human head to head eliment even if I suck compared to all the little internet football wannabe gods.