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Jayrah
07-14-2011, 06:43 PM
I know what you're thinking but when my SE runs a skinny post in the end zone and the safety bites up on PA, and I throw on time, there's no way he should make an over the shoulder int trying to get back. If he knocks it down, cool, but over the shoulder is just way too frequent in general. Run with the wr, reach up and bat it down with the inside arm or if its underthrown you should have time to square your body and jump up and high point it. If that happens I accept that. Btw happens on all points of the field and again my wr has a step to step and a half deep. And the throw is deep enough most of the time.

I shouldn't try to take a shot vs a mediocre cb one on one with my best wr and have to get picked off every other time.

On the other hand, I can understand that the db is playing the ball as if it's underthrown because the trajectory needs to be more to the outside. The ball is thrown deep enough most times but often is to the inside shoulder. This happens for all qbs so far cpu or user. So maybe a slight trajectory tweak would make the db knock it down or a slight overthrow instead of intercepting it. That's all I want, I don't want to complete all these, just not turn it over during a decent decision.

Sent from my Nexus S 4G using Tapatalk

Big Blue
07-14-2011, 07:02 PM
Same issues here. You are not alone! Didn't the post game include pictures of the plays last year?

Okay good that makes me feel a lot better. Hopefully they get this patched.

cjg225
07-14-2011, 08:44 PM
And like I thought, practice was useless. Not knowing what the CPU tends to choose as its Defensive plays makes practicing passing pretty useless. Stuff that worked nice in practice was useless in the two games I played tonight, though I did stumble across a good pass by accident that worked twice for 21 and 28 yards.


And I'm really getting irked by the No Huddle skip-bug. Anytime a team goes into no huddle, at the end of the immediately preceding play, the screen freezes for just a moment. Well, at least it's fair warning that they're going to be going no huddle, what little good it does.

griffin2608
07-15-2011, 07:10 AM
I played a game last night that showed no highlights until the end of the 3rd quarter, and they were the generic cut scenes. There was no stat overlays at all during the game. The only way I knew what my players stats were is because I went in the stat screen at the end of the game. I went in the replay and took some pictures myself but it only allows 3 pics? I thought there was more space of pictures and highlights. I would really like to know what is going on with this game.

ThatSnickelfritz
07-15-2011, 08:03 AM
Wow this game seems to have alot of problems

keyser soze
07-15-2011, 09:51 AM
Question: Sure, the game seems really buggy and that is no surprise to anyone who has played this series for very long. My question is this: Is there any reason in your opinion to hold off from starting a long term OD? It doesn't sound like there are any game play issues that are going to be addressed that could dramatically skew the game. Most of the stuff that will get patched either doesn't directly effect an OD or can be worked around in an OD right now. Any thoughts?

morsdraconis
07-15-2011, 09:57 AM
I don't see any reason to hold off on a creating a dynasty besides getting named rosters. I know the two I plan on participating in are going to be starting some time this evening/tonight once FK gets rosters done and Smooth finishes up with Coach names.

keyser soze
07-15-2011, 10:41 AM
I don't see any reason to hold off on a creating a dynasty besides getting named rosters. I know the two I plan on participating in are going to be starting some time this evening/tonight once FK gets rosters done and Smooth finishes up with Coach names.

Perfect, from everything I have read that was my feeling as well. Thanks.

ram29jackson
07-15-2011, 11:28 AM
in Road to Glory-

photos that either i am taking or the AI takes during a game and I save give me nothing but a black square when I try to get them from my legacy/highlights section

ram29jackson
07-15-2011, 11:35 AM
I don't see any reason to hold off on a creating a dynasty besides getting named rosters. I know the two I plan on participating in are going to be starting some time this evening/tonight once FK gets rosters done and Smooth finishes up with Coach names.

I wouldnt disagree with someone who wanted to wait till there was news that playbooks were going to be fixed. I can live without it but it does bring possibilities. A fully functional playbook editor was promised. I dont pay $65 to figure out workarounds. There better be an update to fix it, sooner better than later......I can see the possibility of editing every linebacker to 5'6" to see if that helps though:P

keyser soze
07-15-2011, 01:10 PM
I wouldnt disagree with someone who wanted to wait till there was news that playbooks were going to be fixed. I can live without it but it does bring possibilities. A fully functional playbook editor was promised. I dont pay $65 to figure out workarounds. There better be an update to fix it, sooner better than later......I can see the possibility of editing every linebacker to 5'6" to see if that helps though:P

If I own the game, why would I wait to start a dynasty for this? Sure I hope they fix it, but this fix would have zero effect on my dynasty unless I am totally missing something here.

griffin2608
07-15-2011, 01:55 PM
I think most things that will be fixed will not require a restart.

ram29jackson
07-15-2011, 02:03 PM
...I still havent seen a diving catch yet.

jaymo76
07-15-2011, 02:17 PM
...I still havent seen a diving catch yet.

Now that you mention it... I saw them in the demo all the time but I have not seen one hum/cpu dive catch either...???

morsdraconis
07-15-2011, 02:19 PM
I'd venture to guess that it's linked to Spectacular Catch ability. Play with a WR with 99 Spectacular Catch and I'd bet you'd see it more often.

ThatSnickelfritz
07-15-2011, 02:23 PM
How does EA make a big deal about Custom Playbooks and they don't even work...nor the pictures, nor the stadium noise. I'd rather they release the game in August with their shit figured out then having to play this bugged out game until they patch everything back. Their method shouldn't be well let's get this junk on the shelves and we'll just patch whatever. You're supposed to patch minor details and suggestions not gaping problems in the game. EA...c'mon man

ram29jackson
07-15-2011, 02:30 PM
How does EA make a big deal about Custom Playbooks and they don't even work...nor the pictures, nor the stadium noise. I'd rather they release the game in August with their shit figured out then having to play this bugged out game until they patch everything back. Their method shouldn't be well let's get this junk on the shelves and we'll just patch whatever. You're supposed to patch minor details and suggestions not gaping problems in the game. EA...c'mon man

they may have tried too hard to put too much in...

jaymo76
07-15-2011, 02:32 PM
How does EA make a big deal about Custom Playbooks and they don't even work...nor the pictures, nor the stadium noise. I'd rather they release the game in August with their shit figured out then having to play this bugged out game until they patch everything back. Their method shouldn't be well let's get this junk on the shelves and we'll just patch whatever. You're supposed to patch minor details and suggestions not gaping problems in the game. EA...c'mon man

Yeah, I find the stadium noise/home field advantage to be a real dissapointment... again. Steeler, CDJ et al. anyone who tested the game early... how did the stadium sound then relate to how it is now? For all the hype it's just not very intense or exciting at all.

ram29jackson
07-15-2011, 02:47 PM
I'd venture to guess that it's linked to Spectacular Catch ability. Play with a WR with 99 Spectacular Catch and I'd bet you'd see it more often.

shouldnt have to be 99. above average guys can make diving catches ..besides, how can you throw a ball to make it necasary ?

cdj
07-15-2011, 02:53 PM
Yeah, I find the stadium noise/home field advantage to be a real dissapointment... again. Steeler, CDJ et al. anyone who tested the game early... how did the stadium sound then relate to how it is now? For all the hype it's just not very intense or exciting at all.

At the event it's either play with headphones or no game audio at all. When I had headphones on, I thought it sounded significantly improved over future versions. I've been playing with the in-game audio sliders to help the situation. I'll try and post them in the Sliders area this weekend after some more testing.

morsdraconis
07-15-2011, 03:51 PM
shouldnt have to be 99. above average guys can make diving catches ..besides, how can you throw a ball to make it necasary ?

Well, it's meant to happen when the QB throw the ball just barely out of reach of the WR.

As for it having to be 99, no, I highly doubt that it does, but I was just saying that with a WR with 99 spectacular catch, you'd see it far more often than someone with only 60 or 70 in the attribute.

cjg225
07-15-2011, 04:28 PM
...I still havent seen a diving catch yet.
Nor I.

I was practicing the other night and basically mashing :ps3sq: to get my receiver to dive and he wouldn't do it. And I also discovered that :ps3tri: does not encourage the receiver to jump. How a human player can't force a receiver to do that is beyond me, unless it is bugged for me.

Gophers fan
07-15-2011, 04:37 PM
I love this game so far.

This overall is a great game and a must have.

I OU a Beatn
07-15-2011, 07:05 PM
I just won a game where I was 2/8 passing for 93 yards(81 yard touchdown throw) with a TD and a pick. :D

cjg225
07-15-2011, 07:18 PM
I just won a game where I was 2/8 passing for 93 yards(81 yard touchdown throw) with a TD and a pick. :D
LOL Good job.

I have been that way. I run for a living. Worst outing for me through the air was probably 2/7 for 75 yards and a TD and two INTs.

ram29jackson
07-15-2011, 07:20 PM
...but you didnt get the tire fire trophy...?

ThatSnickelfritz
07-15-2011, 07:24 PM
they may have tried too hard to put too much in...

I agree with this completely. EA means well but I think they overloaded themselves and forgot alot of minor detials that make the game gel. However...on the other hand...I am very irked about custom playbooks, they don't work...I realize this will be fixed in a patch but the release day is July 12th....the game itself should be finished on July 12th it's almost like they didn't even finish the game...also irked at stadium sounds...I remember a video where Herbstreit said "and just listen to that crowd"...Uh yeah I'd like to listen to them. How do you promise something that's not there. Again...C'mon man

P.S. - If 2k is someday allowed to make a football video game with all the licenses that EA has...we will finally start seeing better games. I'm not saying 2k would be better but it would force EA to buckle down and not just throw half-assed crap at college football fans/gamers who they know will get their money anyway

cjg225
07-15-2011, 07:27 PM
I played at Indiana the other night and Herbie made a comment about how loud the crowd was getting. Okay, first of all, Indiana Memorial is never filled. And second of all, even if it were, that stadium is bad at containing sound.

Rudy
07-15-2011, 07:55 PM
I have seen a diving catch - at least one anyways but I have used mostly good teams in Play Now. As for the sounds I can't believe EA would release default sound settings so poor. I don't remember this being an issue with NCAA 11. That said I think I have crowd noise at 100, all other sounds at 75 except custom stadium sounds and menu fx which I have at 25. For some reason the crowd on default is way too quiet and custom stadium sounds are way too loud on my ps3 compared to NCAA 11.

One gameplay comment here: I don't think the cpu does a good job of getting the ball into the hands of their playmaking WRs. This has always been a problem imo. If you double an impact WR or shade the defence to them they tend to disappear. Last year Justin Blackmon of OK St. caught at least 100 yards in every single game and I'm willing to bet the defences were keying on him as well. I played against him this morning and he caught 2 balls for like 21 yards (I was on the road as Oregon). I think the cpu QB logic needs to be tweaked to make sure an impact WR gets more targets.

Community day guys: does the cpu QB AI decision making depend solely on coverage and whether a guy is open or does it factor in who the best receivers are to try and get them the ball? Maybe they should change the primary receiver at the start of the play to the best player sometimes or something. Not sure but Blackmon barely had any attempts. Anyone else seeing this? It's early but I'd like to be more scared by a player like him and Broyles (sp? OU kid).

ram29jackson
07-16-2011, 12:04 AM
team-builder teams in game

I dont know if its the new lighting or what? but in bright day games some colors get washed out.
I used a Redskins burgandy and the helmet logo and gloves almost look pink. I hope that can be worked on?

ram29jackson
07-16-2011, 02:38 AM
players constantly catch balls that should be incompletions but are called completions even though they are on the out of bounds border.

and challenging plays still doesnt work even when a player is clearly in bounds.

Rudy
07-16-2011, 07:30 AM
I had a great comeback against Oklahoma and won 37-34 but while I was down late in the 4th quarter I asked my defence to strip the ball. I got two fumbles on two straight possessions. It seemed cheap. This is the only time I've used strip ball on NCAA 12 and I generally don't use this feature. This could be a coincidence or this feature may be completely over powered. How many guys have played with this feature?

I have found that I can run the ball a lot better with auto-sprint turned OFF. I am no good at using partial degrees on the stick. I always slam it in one direction or another and my RB was going to fast with auto sprint on. With it off he won't go full speed and I can read my blocks better. Plus I do think there is some truth that as soon as you hit turbo the defence seems to get a boost or is more agressive in going after you. Laying off the turbo helps and I can control this a lot better with auto sprint off.

SmoothPancakes
07-16-2011, 07:42 AM
I had a great comeback against Oklahoma and won 37-34 but while I was down late in the 4th quarter I asked my defence to strip the ball. I got two fumbles on two straight possessions. It seemed cheap. This is the only time I've used strip ball on NCAA 12 and I generally don't use this feature. This could be a coincidence or this feature may be completely over powered. How many guys have played with this feature?

I have found that I can run the ball a lot better with auto-sprint turned OFF. I am no good at using partial degrees on the stick. I always slam it in one direction or another and my RB was going to fast with auto sprint on. With it off he won't go full speed and I can read my blocks better. Plus I do think there is some truth that as soon as you hit turbo the defence seems to get a boost or is more agressive in going after you. Laying off the turbo helps and I can control this a lot better with auto sprint off.

That reminds me, that I need to turn auto-sprint off in my settings. I hate auto sprint. Completely screws up my hole reads at the beginning of the run because instead of going at normal speed while waiting for the hole to open up, auto sprint makes my HB get to the hole way too soon and get tackled for only a 1 or 2 yard gain.

cdj
07-16-2011, 08:18 AM
I have found that I can run the ball a lot better with auto-sprint turned OFF. I am no good at using partial degrees on the stick. I always slam it in one direction or another and my RB was going to fast with auto sprint on. With it off he won't go full speed and I can read my blocks better. Plus I do think there is some truth that as soon as you hit turbo the defence seems to get a boost or is more agressive in going after you. Laying off the turbo helps and I can control this a lot better with auto sprint off.


That reminds me, that I need to turn auto-sprint off in my settings. I hate auto sprint. Completely screws up my hole reads at the beginning of the run because instead of going at normal speed while waiting for the hole to open up, auto sprint makes my HB get to the hole way too soon and get tackled for only a 1 or 2 yard gain.

The Madden Bible guys (authors of the Strategy Guide) swear by turning Auto-Strafe and Auto-Spring Off. I'm going to start doing the same.

Rudy
07-16-2011, 08:18 AM
That reminds me, that I need to turn auto-sprint off in my settings. I hate auto sprint. Completely screws up my hole reads at the beginning of the run because instead of going at normal speed while waiting for the hole to open up, auto sprint makes my HB get to the hole way too soon and get tackled for only a 1 or 2 yard gain.

I totally agree. The running game felt so much better when I turned it off last night.

Chris - I agree about turning off auto-strafe as well. I don't even think it works. That's something that worked better on the PS2 as my LBs would square up better but with it on I never noticed it at all for the PS3.

Pig Bomb
07-16-2011, 09:19 AM
The Madden Bible guys (authors of the Strategy Guide) swear by turning Auto-Strafe and Auto-Spring Off. I'm going to start doing the same.

this is a must.... i hate anything "auto"...i want to be in control, this ain't coach mode suckas!

JBHuskers
07-16-2011, 10:40 AM
The Madden Bible guys (authors of the Strategy Guide) swear by turning Auto-Strafe and Auto-Spring Off. I'm going to start doing the same.

I've used Auto Strafe, but I have always turned off Auto Sprint day one of getting the game.

I OU a Beatn
07-16-2011, 12:06 PM
I turn off everything auto. Auto sprint is by far the worst one.

ThatSnickelfritz
07-16-2011, 12:18 PM
Auto sprint is horrible

Solidice
07-16-2011, 12:20 PM
when starting an online dynasty, it has to validate the rosters. It take a pretty long time to do that and it ends up renaming a bunch of players because of the language filter. big annoyance for online dynasty users that have edited names. even some coaches end up with names like "XXXXXXX"

cjg225
07-16-2011, 12:20 PM
I've not noticed a problem with auto-sprint. I didn't even know that was a default. I'll try that along with steelers' sliders today.


players constantly catch balls that should be incompletions but are called completions even though they are on the out of bounds border.

and challenging plays still doesnt work even when a player is clearly in bounds.
I challenged two plays in a row the other night and won both challenges. The receiver clearly stepped out of bounds before the ball touched his hands, yet it was still called a completion.

jaymo76
07-16-2011, 12:58 PM
Not a major issue, but why did EA/Tiburon remove the impact player star from the playfield??? Unless you are using an impact player there is no longer a star. I often found that helpful when I would see where the impact player(s) lines up and then possibly audible if necessary.

SmoothPancakes
07-16-2011, 02:24 PM
when starting an online dynasty, it has to validate the rosters. It take a pretty long time to do that and it ends up renaming a bunch of players because of the language filter. big annoyance for online dynasty users that have edited names. even some coaches end up with names like "XXXXXXX"

Yeah, I just looked this up in my single player OD and the TGT 360 Coach Mode OD, they are indeed getting screwed up from the filter. Dick Bumpas at TCU is now xxxx Bumpas. Jim Heacock at Ohio State is now Jim xxxxxxx. Looks like the offline editing trick for names to get around the EA filter only works for roster editing, and maybe offline dynasties. Online dynasties, we're screwed thanks to EA's filter.

morsdraconis
07-16-2011, 03:12 PM
Yeah, it fuckin' blows, but, oh well. They really just need to stop with the dumb ass filters. It really is fuckin' stupid.

I OU a Beatn
07-16-2011, 03:18 PM
Yeah, it XXXXXX' XXXXX, but, oh well. They really just need to stop with the dumb XXX filters. It really is XXXXXX' stupid.

Fixed. ;)

JBHuskers
07-16-2011, 03:19 PM
Fixed. ;)

:D

cjg225
07-16-2011, 03:25 PM
Posted my first shutout just now. Defeated Nebraska in Happy Valley 7-0. I held Nebraska to just 73 yards of total offense. I admit, the Option is awful in this game. Much, much worse than NCAA '08, where I LOVED the Option mini-game and felt it was very good (not 100% successful, mind you; it could blow up in your face if you weren't good... but at least it had a decent chance of working routinely, like in real life). I coached the game instead of playing it. Nebraska held my running game in check pretty well, but one score was all it took. I had 172 yards of total O. Passing when I'm coaching is much better. lol Five completions on six attempts for 67 yards.

One thing that has been REALLY bugging me has been False Starts. I haven't seen the opposition get many false starts, but I get a ton. There really needs to be a way to tell your offensive line how long the count will be. It can be a little extra option somewhere, I dunno. But I have tried numerous times in short down-and-distance situations to draw the D offsides with a hard-count and you'd think that maybe EA would be smart enough to have your OL recognize that situation and reduce their chance of having a false-start (the coaching false start animation is hilarious; both tackles and both guards jump simultaneously... happened all 3 times I got called for False Start during the game). It REALLY bugs me. This happens a lot, even while not coaching. It'll be, say, 3rd and 3 against a defense that is stout against the run and a hard count would be a great tool. I had a 4th and 1 v.s. Nebraska on the Nebraska 47 and, given that I was only up 7 points mid-way through the 3rd, a hard count would be a good idea. But no... my whole line jumped. Really needs to be looked at, I feel.

morsdraconis
07-16-2011, 03:27 PM
Fixed. ;)

:D

http://www.the-games-blog.com/wp-content/uploads/2010/10/I-see-what-you-did-there-Fry.jpg

ram29jackson
07-16-2011, 03:29 PM
I like the idea of not having to push a button just to run fast and I hope it stays that way in online games forever now

ThatSnickelfritz
07-16-2011, 06:16 PM
This probably hasn't been brought up but I've imported a stadium sound (bells) for my 3rd and 4th down defense...but the offense hikes it the INSTANT they get to the line and the sound has barely played and then it plays throughout the whole play. This is extremely unrealistic...when an offense comes to the line on 3rd and 4th down they tend to survey the defense and "take a deep breath" if you will. Plus not to mention it ruins my sound. I'd like to see this fixed

I OU a Beatn
07-17-2011, 02:17 PM
I love out gaining my opponent by 250 yards and losing because of EA's fucking horse shit warping interceptions.

Rudy
07-17-2011, 02:40 PM
I think my passing skills are regressing. I suck at passing. I took Michigan to Alabama and lost 47-7. Threw 4 INTs. Not pretty.

Tarhead10
07-17-2011, 03:23 PM
Yeah I was Georgia playing against Florida in Jacksonville, raining like hell I threw 6 ints on the way to a 49-21 butt whipping....:fp:

ram29jackson
07-17-2011, 04:18 PM
I love out gaining my opponent by 250 yards and losing because of EA's fucking horse shit warping interceptions.

el oh el

Kingpin32
07-17-2011, 06:28 PM
Note to self, never play on 10 minute quarters with a team like Tulane. I just got killed 97 to 21 by SMU.

keyser soze
07-18-2011, 08:24 AM
Well I got the game and while the game is slightly better then last year (thanks to removal of suction blocking and total ditching of last year's locomotion which crippled the defense) I am appalled at what I see in dynasty recruiting. I simply don't get why EA can't take a little bit of time and fix the random number generator that sets the attributes so that they makes sense and line up with the original rosters.

I mean, EA seems to take a fair bit amount of time on the original rosters and the attributes make sense. WRs, RBs, CBs are ALL QUICK and ATHLETIC to start the game. But then you get into recruiting and you get the total BS that comes with lazy programming and the fact that NO ONE, I MEAN NO ONE at EA who has any say actually plays a dynasty. Lets face it, the only guys there who play football video games likely play Madden in a month so they continue to be CLUELESS to their dynasty issues.

I was really hoping that this year when I looked at the RB recruits at the very least the 5-star guys would have ratings that looked like what you would expect out of a 5-star HB but oh no. Even the ELITE guys will be worse then the lowest of my default rosters... Oh EA, why do you have to be so freaking lazy?

morsdraconis
07-18-2011, 09:46 AM
Why do you waste your time then? You obviously hate EA so why waste your time?

The recruits are fine. You are stuck on last gen where acceleration was a much bigger deal than it is now. But, of course you wouldn't know that because you play 5 minutes, decide you hate it and that's that.

keyser soze
07-18-2011, 09:58 AM
Why do you waste your time then? You obviously hate EA so why waste your time?

The recruits are fine. You are stuck on last gen where acceleration was a much bigger deal than it is now. But, of course you wouldn't know that because you play 5 minutes, decide you hate it and that's that.

You sir are not worth talking to. I have seen you in conversations before so I know it has nothing to do with me. You resort to F-bombs, make assumptions how people play their game based on one post and calling people names like Hater, etc... simply because disagree with you. You should either grow up or discontinue on FORUMS and start your own BLOG where you can simply state your own opinion and move on. Its clear that you are not interested in other people's opinions which is the POINT of a FORUM.

psuexv
07-18-2011, 10:03 AM
Well I got the game and while the game is slightly better then last year (thanks to removal of suction blocking and total ditching of last year's locomotion which crippled the defense) I am appalled at what I see in dynasty recruiting. I simply don't get why EA can't take a little bit of time and fix the random number generator that sets the attributes so that they makes sense and line up with the original rosters.

I mean, EA seems to take a fair bit amount of time on the original rosters and the attributes make sense. WRs, RBs, CBs are ALL QUICK and ATHLETIC to start the game. But then you get into recruiting and you get the total BS that comes with lazy programming and the fact that NO ONE, I MEAN NO ONE at EA who has any say actually plays a dynasty. Lets face it, the only guys there who play football video games likely play Madden in a month so they continue to be CLUELESS to their dynasty issues.

I was really hoping that this year when I looked at the RB recruits at the very least the 5-star guys would have ratings that looked like what you would expect out of a 5-star HB but oh no. Even the ELITE guys will be worse then the lowest of my default rosters... Oh EA, why do you have to be so freaking lazy?

Here's one of the top RBs in my recruiting pool in one of my dynasties. I'm not sure what you are seeing but he looks pretty good to me. He'll probably come in around an 80-84 overall, speed touching in the low to mid 90s

http://i1130.photobucket.com/albums/m521/psuexv/HB.jpg

keyser soze
07-18-2011, 10:10 AM
psuexv, I appreciate you taking the time to look into it. However, the guy you put up here looks like the BEST guy in the entire class from what I am seeing. There should be a number of running backs that look like this right?

Here is how I look at it. What are the most important attributes for HBs? To me the ratings are SPEED, ACC and AGI since my basic understanding of these are:
SPEED - Top end speed of player
AGI - Ability to hold speed with change of direction
ACC - Ability to get back to high end speed when not moving at full speed

So, go into the original roster set and look at how many HBs have ratings with all 3 of these at 90+ which makes sense. Now take a look at the incoming class. There are a number of HIGH END HBs with B ratings in some of these which IMO is a travesty. All I am asking for is that recruiting classes spit out similar rosters such that 3 years into your dynasty when you look through the ratings of the players if you didn't know what year you were in because you hid the names, you could not easily tell if you were in year 1 or year 3. Its VERY easy to tell with the current situation.

Does that make sense?

psuexv
07-18-2011, 10:34 AM
psuexv, I appreciate you taking the time to look into it. However, the guy you put up here looks like the BEST guy in the entire class from what I am seeing. There should be a number of running backs that look like this right?


I did pull the top guy simply because you mentioned the "Elite" recruits not being as good as the lowest default on your roster.

psuexv
07-18-2011, 10:39 AM
Here's a little bit more data. Here are all of the 5 and 4 star recruits from this dynasty, HB of course.

To me this looks pretty on par. Obviously there are some exceptions in real-life you just are blazingly fast but I have seen those recruits before. In comparision, I pulled Florida's HB's since they are known for fast players. I think you can see the FR and SO seem to be on pace, the SO does have amazing ACC though.

Position Year Overall Hometown State Speed Strength Agility Acceleration
HB Freshman 73 Pine Hills FL 90 65 81 88
HB Sophomore 78 Marietta GA 90 68 92 98
HB Senior 89 Sarasota FL 99 68 97 96
HB Junior 84 Bonita Springs FL 92 68 90 90


Name Position Caliber Position Rank Speed Acceleration Agility
John Matthews HB 5 1 A 96-94 B+ 91-88 A- 93-92
Josh Lyles HB 5 2 B+ 91-88 B- 83-80 B- 83-80
Robert Richards HB 5 3 B 87-84 B- 83-80 B- 83-80
Mark Minor HB 5 4 B+ 91-88 B- 83-80 B- 83-80
Andrew Swan HB 5 5 B 87-84 B- 83-80 B- 83-80
Curtis Malone HB 4 6 B- 83-80 B+ 91-88 B- 83-80
Tyler Foster HB 4 7 B 87-84 B 87-84 B 83-80
Pete Edwards HB 4 8 B 87-84 B- 83-80 B- 83-80
Seth Stephens HB 4 9 B- 83-80 B 87-84 B 87-84
Curtis Sullivan HB 4 10 B+ 91-88 B- 83-80 B- 83-80
Melvin Morgan HB 4 11 B- 83-80 B+ 91-88 C- 71-69
Steve Knox HB 4 12 B+ 91-88 B 87-84 B- 83-80
C.J. Haynes HB 4 13 A- 93-92 C+ 79-76 C- 71-69
Chris Wells HB 4 14 A- 93-92 B- 83-80 C 75-72
Marcus Rhodes HB 4 15 B 87-84 B- 83-80 C+ 79-76
Sean Coley HB 4 16 B+ 91-88 B- 83-80 B- 83-80
Pat Rice HB 4 17 B 87-84 C+ 79-76 C+ 79-76
Paul Justice HB 4 18 B 87-84 B- 83-80 C 75-72
James Collins HB 4 19 B+ 91-88 B- 83-80 B- 83-80
Matt Smith HB 4 20 B 87-84 B- 83-80 B+ 91-88
Matt Dodd HB 4 21 B- 83-80 C+ 79-76 C 75-72
Andy Britt HB 4 22 B+ 91-88 B- 83-80 B- 83-80
Jason Francis HB 4 23 B 87-84 B- 83-80 C 75-72
Greg Robinson HB 4 24 B+ 91-88 B 87-84 B 87-84
Kenny Thompson HB 4 25 B 87-84 C+ 79-76 B- 83-80
Rocky Hall HB 4 26 B 87-84 B- 83-80 B 87-84
Derek Woods HB 4 27 B+ 91-88 C+ 79-76 C+ 79-76
Eric Bradshaw HB 4 28 B 87-84 B- 83-80 B 87-84
William Smith HB 4 29 B+ 91-88 B 87-84 B- 83-80
Kevin Lowery HB 4 30 B- 83-80 C+ 79-76 B 87-84

psuexv
07-18-2011, 10:43 AM
Just to go a little bit further. This is clearly "speculation" since the Florida players are NOT based off of real players :)

Both guys were 4 star recruits

xMrHitStickx904
07-18-2011, 10:54 AM
Well, it's been about 10 days with the game. Started out 9-14 online, throwing picks left and right, it was rough. Since then, I'm 26-3. Only losses were to Vulfpilot, Ram, and the #1 ranked guy on PS3. I've gotten used to how fast the defense reacts and i've adjusted. Only throw the ball on average 11 times per game, about 180 passing yards, but I run it about 25 times, averaging about 160 yards on the ground. Now that I have a feel of it, I don't think the D in zones react that fast, just about how you throw the ball honestly with precision passing, haven't thrown a pick in like 7 games.

keyser soze
07-18-2011, 10:57 AM
psuexv, can you remind me what the letter grades numerical range is again? That SR FL HB would have A+, A+, A+ rating I believe and unless the progression for these type of ratings has completely changed, there will be next to ZERO of these type of HBs 6 years down the road. Thanks again for taking the time to look this stuff up. Perhaps I will be able to make my point through your efforts which would speed things up since I am at work and don't have access to this.

So again, what are the grade letters numerical ratings for starters. Next question would be on average how much are SPD, ACC and AGI going up. In years past this has been a SMALL number relative to STR and AWR typically go up much more then the speed ratings.

keyser soze
07-18-2011, 11:00 AM
Do you see the C+ ACC and AGI numbers up there for 4-star HBs? THAT is going to be one of the things that I believe do NOT exist in the original roster set. 4-star = higher end recruit which means that his CORE attributes for his position are there.

psuexv
07-18-2011, 11:00 AM
This is from previous years but I'm going off of the assumption it's accurate for this year.




SQT-S = Squat for skill players
SQT-L = Squat for Lineman and Linebackers
===========================================
spd str btk/tck rb/tck
40 BNCH SQT-S SQT-L RAT GRD
===========================================
4.24 xxx 445 795 99 A+
4.26 xxx 440 785 98 A+
4.28 xxx 435 775 97 A+
===========================================
4.30 xxx 430 765 96 A
4.32 xxx 425 755 95 A
4.34 515 420 745 94 A
===========================================
4.36 509 415 735 93 A-
4.38 503 410 725 92 A-
===========================================
4.40 497 405 715 91 B+
4.42 491 400 705 90 B+
4.44 485 395 695 89 B+
4.46 480 390 690 88 B+
===========================================
4.48 474 385 680 87 B
4.50 468 380 670 86 B
4.52 462 375 665 85 B
4.54 456 370 655 84 B
===========================================
4.56 450 365 645 83 B-
4.58 444 360 640 82 B-
4.60 438 355 630 81 B-
4.62 432 350 620 80 B-
===========================================
4.64 426 345 610 79 C+
4.66 420 340 605 78 C+
4.68 414 335 595 77 C+
4.70 408 330 585 76 C+
===========================================
4.72 402 325 580 75 C
4.74 396 320 570 74 C
4.76 390 315 560 73 C
4.78 384 310 555 72 C
===========================================
4.80 378 305 545 71 C-
4.82 372 300 535 70 C-
4.84 366 295 525 69 C-
===========================================
4.86 360 290 520 68 D+
4.88 354 285 510 67 D+
4.90 348 280 500 66 D+
===========================================
4.92 342 275 495 65 D
4.94 336 270 485 64 D
4.96 330 265 475 63 D
4.98 325 260 470 62 D
5.00 319 255 460 61 D
5.02 313 250 450 60 D
===========================================

psuexv
07-18-2011, 11:13 AM
Do you see the C+ ACC and AGI numbers up there for 4-star HBs? THAT is going to be one of the things that I believe do NOT exist in the original roster set. 4-star = higher end recruit which means that his CORE attributes for his position are there.

I do see that,but I don't think that is abnormal. I can base that off of real life Penn State(and maybe I'm just skewed since we never get any burners). But if I look at some past HBs, Tony Hunt, Evan Royster and Brandon Beachum come to mind. All were 4 star RBs and never any ACC. I'd throw Curtis Dukes in there but he's like 240 so that's kind of expected. This is why you don't see Hunt and Royster in the NFL. Royster had good open field speed but took him a long time to get there.

psuexv
07-18-2011, 11:21 AM
Do you see the C+ ACC and AGI numbers up there for 4-star HBs? THAT is going to be one of the things that I believe do NOT exist in the original roster set. 4-star = higher end recruit which means that his CORE attributes for his position are there.

And I'm not completely disagreeing with you, just don't think it's as bad as you are making it out. The real issue is there may be too many of the C ACC and AGI, you definitely have to have some.

jaymo76
07-18-2011, 11:57 AM
Well, it's been about 10 days with the game. Started out 9-14 online, throwing picks left and right, it was rough. Since then, I'm 26-3. Only losses were to Vulfpilot, Ram, and the #1 ranked guy on PS3. I've gotten used to how fast the defense reacts and i've adjusted. Only throw the ball on average 11 times per game, about 180 passing yards, but I run it about 25 times, averaging about 160 yards on the ground. Now that I have a feel of it, I don't think the D in zones react that fast, just about how you throw the ball honestly with precision passing, haven't thrown a pick in like 7 games.

Yeah I also run the ball a lot more. I don't mind the zone anymore... as I have figured out, the stat out of wack is JUMP. The average MLB has a JUMP rating of 74. If you drop this down to 25 all of the super LB swats are gone and the zone D plays properly.

skipwondah33
07-18-2011, 12:01 PM
The average MLB has a JUMP rating of 74. If you drop this down to 25 all of the super LB swats are gone and the zone D plays properly.

As I posted earlier though what I'm seeing is the LB's don't truely have to jump. The flight of the ball is almost heading right to them so they can actually just put their hands up flatfooted and still swat the ball IMO.

Pig Bomb
07-18-2011, 12:14 PM
one impression i have is that i can't really tell the difference between AA and Heisman difficulty...seriously
overall it just feels the same

plus in my first online dynasty game against the CPU on AA level I saw some of the same cheating that has plagued the Heisman level for years...
i run an option defnese and would come out in flexbone close calling a run up the gut... the defense comes out and pinches their D-line...ok... so i audible to an outside run [same formation so none of my guys move]...presto the defense spreads the line out and LB's adjust... i switch back..they switch...and so on

it's making running an option offense super tough even on AA

Pig Bomb
07-18-2011, 12:15 PM
As I posted earlier though what I'm seeing is the LB's don't truely have to jump. The flight of the ball is almost heading right to them so they can actually just put their hands up flatfooted and still swat the ball IMO. plus if you look at replays they aren't really jumping that high...its the flight path of the ball

jaymo76
07-18-2011, 12:24 PM
As I posted earlier though what I'm seeing is the LB's don't truely have to jump. The flight of the ball is almost heading right to them so they can actually just put their hands up flatfooted and still swat the ball IMO.

Right I agree with you. However, when JUMP is turned down and the ball is coming at them, they let it go right by. It makes no sense...

keyser soze
07-18-2011, 12:36 PM
And I'm not completely disagreeing with you, just don't think it's as bad as you are making it out. The real issue is there may be too many of the C ACC and AGI, you definitely have to have some.

psuexv, again thanks for taking the time. I don't get how you can say you don't think its as bad as I am making it out to be because after you took the time to post that spreadsheet it now seems WORSE to me! LOL. And you didn't even post the 3-star RBs yet! So are the C+ ACC HBs going to have ACC in the high 70's? If so that is absolutely pathetic! Take a look at the current rosters or simply use the FL roster you showed me. Where are the backs with ACC in the 70's at? Heck, I don't even see any in the low 80's.

I spent a few minutes at home today over lunch looking through things. PSUEXV, if you have time could you post a spreadsheet for the QBs in the league? Put the fastest guys SPD, ATH, ACC in a chart and then the incoming recruiting class. This seemed VERY alarming to me.

Also, where do I go to get this info to feed into a spreadsheet myself? I can't imagine you typed that in. Can you connect me to a link where I could generate that myself?

Thanks

psuexv
07-18-2011, 12:41 PM
Also, where do I go to get this info to feed into a spreadsheet myself? I can't imagine you typed that in. Can you connect me to a link where I could generate that myself?

Thanks

I'm a fast typer :D :D :D

psuexv
07-18-2011, 12:48 PM
Keyser - I sent you a PM with all of the HBs, so we don't clutter up the thread.

gschwendt
07-18-2011, 12:49 PM
Also, where do I go to get this info to feed into a spreadsheet myself? I can't imagine you typed that in. Can you connect me to a link where I could generate that myself?
If you create an Online Dynasty, on http://dynasty.easports.com, you can download csv files for Recruits and Rosters (though one team at a time). You might have to wait until week 2 before being able to download rosters but there should be little if any change from in-season progression at that point.

psuexv
07-18-2011, 12:53 PM
If you create an Online Dynasty, on http://dynasty.easports.com, you can download csv files for Recruits and Rosters (though one team at a time). You might have to wait until week 2 before being able to download rosters but there should be little if any change from in-season progression at that point.

Come on G - - - you're ruining the illusion that I've got mad skills ;)

keyser soze
07-18-2011, 01:37 PM
Can you bring up rosters and sort by year of eligibility? I think the easiest way to see what's what would be to simply run through a season and then bring up the spreadsheets of the new FROSH and their ratings which would be numerical by then instead of a letter grade. If we did that I am confident you would easily see my point in the HB and QB departments at least. I really haven't had time yet to look at other positions although I did notice that Michigan's default roster has pretty much all WR and CBs with 90+ ratings for all 3 attributes which is again what you would expect to see there in real life. Guessing that incoming recruits have a lot of B ACC or SPD ratings which of course will make them slower then all the default guys.

Remember, SPD simply equates to high end running speed. It is meaningless if you don't have the ACCeleration to get there. This is why in football the 40 yard dash is used versus just measuring some guys high end running speed in miles per hour or something of that nature.

psuexv
07-18-2011, 01:50 PM
Unfortunately you can only go team by team and download the rosters.

xMrHitStickx904
07-18-2011, 02:08 PM
As I posted earlier though what I'm seeing is the LB's don't truely have to jump. The flight of the ball is almost heading right to them so they can actually just put their hands up flatfooted and still swat the ball IMO.

exactly. if they tune the slider online though, then the LB zones will work properly.

keyser soze
07-18-2011, 02:36 PM
Oh, you put in the numbers, awesome. Doesn't this prove my point for me? Look at all the 4-star guys with ACC in the 70s! Do you see this in the original rosters? Then go down to 3-star and 2-star RBs and see ACC in the toilet royally. Some have ACC ratings that are SLOWER then Offensive Tackles?!?!?!?! Am I the only one who sees this as completely sad? EA doesn't have this sort thing happening in the original rosters. Look at those FL HBs that you listed as their current roster, then look at it after 6 years, the speed is gone.

Again, Speed in football is BOTH SPD + ACC in a video game. What a guy TOPS out at is irrelevant if he can never get to that speed. Perhaps if this was a track and field game ACC might not mean as much for long distance races but for a football game ACC is every bit as important if not more so then high end speed.



Here's a little bit more data. Here are all of the 5 and 4 star recruits from this dynasty, HB of course.

To me this looks pretty on par. Obviously there are some exceptions in real-life you just are blazingly fast but I have seen those recruits before. In comparision, I pulled Florida's HB's since they are known for fast players. I think you can see the FR and SO seem to be on pace, the SO does have amazing ACC though.

Position Year Overall Hometown State Speed Strength Agility Acceleration
HB Freshman 73 Pine Hills FL 90 65 81 88
HB Sophomore 78 Marietta GA 90 68 92 98
HB Senior 89 Sarasota FL 99 68 97 96
HB Junior 84 Bonita Springs FL 92 68 90 90


Name Position Caliber Position Rank Speed Acceleration Agility
John Matthews HB 5 1 A 96-94 B+ 91-88 A- 93-92
Josh Lyles HB 5 2 B+ 91-88 B- 83-80 B- 83-80
Robert Richards HB 5 3 B 87-84 B- 83-80 B- 83-80
Mark Minor HB 5 4 B+ 91-88 B- 83-80 B- 83-80
Andrew Swan HB 5 5 B 87-84 B- 83-80 B- 83-80
Curtis Malone HB 4 6 B- 83-80 B+ 91-88 B- 83-80
Tyler Foster HB 4 7 B 87-84 B 87-84 B 83-80
Pete Edwards HB 4 8 B 87-84 B- 83-80 B- 83-80
Seth Stephens HB 4 9 B- 83-80 B 87-84 B 87-84
Curtis Sullivan HB 4 10 B+ 91-88 B- 83-80 B- 83-80
Melvin Morgan HB 4 11 B- 83-80 B+ 91-88 C- 71-69
Steve Knox HB 4 12 B+ 91-88 B 87-84 B- 83-80
C.J. Haynes HB 4 13 A- 93-92 C+ 79-76 C- 71-69
Chris Wells HB 4 14 A- 93-92 B- 83-80 C 75-72
Marcus Rhodes HB 4 15 B 87-84 B- 83-80 C+ 79-76
Sean Coley HB 4 16 B+ 91-88 B- 83-80 B- 83-80
Pat Rice HB 4 17 B 87-84 C+ 79-76 C+ 79-76
Paul Justice HB 4 18 B 87-84 B- 83-80 C 75-72
James Collins HB 4 19 B+ 91-88 B- 83-80 B- 83-80
Matt Smith HB 4 20 B 87-84 B- 83-80 B+ 91-88
Matt Dodd HB 4 21 B- 83-80 C+ 79-76 C 75-72
Andy Britt HB 4 22 B+ 91-88 B- 83-80 B- 83-80
Jason Francis HB 4 23 B 87-84 B- 83-80 C 75-72
Greg Robinson HB 4 24 B+ 91-88 B 87-84 B 87-84
Kenny Thompson HB 4 25 B 87-84 C+ 79-76 B- 83-80
Rocky Hall HB 4 26 B 87-84 B- 83-80 B 87-84
Derek Woods HB 4 27 B+ 91-88 C+ 79-76 C+ 79-76
Eric Bradshaw HB 4 28 B 87-84 B- 83-80 B 87-84
William Smith HB 4 29 B+ 91-88 B 87-84 B- 83-80
Kevin Lowery HB 4 30 B- 83-80 C+ 79-76 B 87-84

MattUM2
07-18-2011, 02:37 PM
Linebacker are an issue because they all have 75+ jump with alot in the 80's. That's ridiculous.

I OU a Beatn
07-18-2011, 02:54 PM
Let me just say how much I absolutely love custom play books. I've criticized EA a lot of the years but the implementation of this feature is so fantastic -- I've honestly spent more time tweaking my play book than I have playing. I've lost 3 games so far, and after each one, I've gone to my play book looking for answers. I love having the chance to build a play book that has an answer for everything I could potentially see in a game, whether it be against a straight player or some east room scum.

Fingers crossed I just don't encounter the glitch.

JBHuskers
07-18-2011, 02:57 PM
Let me just say how much I absolutely love custom play books. I've criticized EA a lot of the years but the implementation of this feature is so fantastic -- I've honestly spent more time tweaking my play book than I have playing. I've lost 3 games so far, and after each one, I've gone to my play book looking for answers. I love having the chance to build a play book that has an answer for everything I could potentially see in a game, whether it be against a straight player or some east room scum.

Fingers crossed I just don't encounter the glitch.

:up:

I haven't dug into them yet. Part of me thinks I should wait until patch #2 comes, part of me is still exploring other plays before even sitting down to decide what I want to use in my playbook.

keyser soze
07-18-2011, 03:39 PM
Let me just say how much I absolutely love custom play books. I've criticized EA a lot of the years but the implementation of this feature is so fantastic -- I've honestly spent more time tweaking my play book than I have playing. I've lost 3 games so far, and after each one, I've gone to my play book looking for answers. I love having the chance to build a play book that has an answer for everything I could potentially see in a game, whether it be against a straight player or some east room scum.

Fingers crossed I just don't encounter the glitch.

Agree with this! For me this has been HUGE on several accounts listed below:

I don't have to compromise because I get all my favorite formations and plays.
I can fully recruit to MY SYSTEM.
I can have all the plays that I never used REMOVED from my playbook.
I can SORT my plays in the order I want. For me this means putting all my RUNNING plays and my PASSING plays together. Speeds things up a billion percent.
Ability to SORT defensive plays is REALLY HUGE for me otherwise I struggled to get a play called on time.

Next thing I would like done with playbooks besides making it bug free, enable us to CUSTOMIZE the audibles already. We should be able to pick the RUN - Short Pass - Long Pass - PA Pass audibles for each formation or simply make it 4 audibles per formation customizable to whatever we want. Its strange that some playbooks have DIVE as their run audible but others have READ OPTION. It STINKS to think you audibled to a dive only to find your QB standing there with the football after the HB went by! LOL

I OU a Beatn
07-18-2011, 03:52 PM
:up:

I haven't dug into them yet. Part of me thinks I should wait until patch #2 comes, part of me is still exploring other plays before even sitting down to decide what I want to use in my playbook.

Oh, man. You're missing out. I've got the near perfect Air Raid offense all set up. I still have a couple tweaks here and there, but by and large, I'm having a ton of success with it. I guarantee you I've spent 50+ hours tweaking the play book and in practice mode seeing what does and does not work.

Rudy
07-18-2011, 04:03 PM
one impression i have is that i can't really tell the difference between AA and Heisman difficulty...seriously
overall it just feels the same


I disagree. I think the gap is closer this year possibly but Heisman is definitely harder imo.

keyser soze
07-18-2011, 04:07 PM
I disagree. I think the gap is closer this year possibly but Heisman is definitely harder imo.

All I know is that in my second game on heisman I had to house rule OUT Gator Heavy formation. I can run 3 plays out of that formation and DESTROY any defense in the game with Michigan. My guess is that AA would mean more formations going bye-bye.

Relative to past years, this is the best heisman out of the box yet. Then again, I have not completed 3 games but I am confident that this statement will hold mainly due to the flaws in the past that jumped out even in game 1.

JBHuskers
07-18-2011, 04:17 PM
Oh, man. You're missing out. I've got the near perfect Air Raid offense all set up. I still have a couple tweaks here and there, but by and large, I'm having a ton of success with it. I guarantee you I've spent 50+ hours tweaking the play book and in practice mode seeing what does and does not work.

Great to see you're loving it :up:

morsdraconis
07-18-2011, 05:40 PM
All I know is that in my second game on heisman I had to house rule OUT Gator Heavy formation. I can run 3 plays out of that formation and DESTROY any defense in the game with Michigan. My guess is that AA would mean more formations going bye-bye.

Relative to past years, this is the best heisman out of the box yet. Then again, I have not completed 3 games but I am confident that this statement will hold mainly due to the flaws in the past that jumped out even in game 1.

Did you try :sf:'s sliders? They make AA pretty much amazing as long as you don't go 5WR pass happy on them the whole game, but, of course, that's football in general. Any team, with the right scheme, can throw the ball 50+ times and get 350+ yards.

MKNODE58 ESBA
07-18-2011, 07:24 PM
amazing game! would like to know how to get the write a dynasty wire story. i've joined an online dynasty and i'm logged in on the ncaa 12 website as well. but where do i write it at?

xMrHitStickx904
07-18-2011, 08:00 PM
I hate to toot my own horn, but I feel like I can't be defeated, I can play straight, and absolutely destroy the cheesers. It's incredible. I'm putting TGT on my back in the top 100 lmao.

keyser soze
07-18-2011, 08:47 PM
I do see that,but I don't think that is abnormal. I can base that off of real life Penn State(and maybe I'm just skewed since we never get any burners). But if I look at some past HBs, Tony Hunt, Evan Royster and Brandon Beachum come to mind. All were 4 star RBs and never any ACC. I'd throw Curtis Dukes in there but he's like 240 so that's kind of expected. This is why you don't see Hunt and Royster in the NFL. Royster had good open field speed but took him a long time to get there.

So I pulled up rosters and paged down through the HBs and sorted by ACC.... My goal was to count the number of guys who have a 90 ACC or better in the original roster set being that 90 represents an A- or better rating. psuexv, your class had ONE guy with an A- or better ACC correct? So how many would you expect in the default rosters?

I got sick of counting at 200+. I estimate around 250ish at 90+ in the rating of ACC which makes sense, since div 1 HBs are FAST relative to other positions.

Now does everyone see my point or still no?

morsdraconis
07-18-2011, 08:49 PM
So I pulled up rosters and paged down through the HBs and sorted by ACC.... My goal was to count the number of guys who have a 90 ACC or better in the original roster set being that 90 represents an A- or better rating. psuexv, your class had ONE guy with an A- or better ACC correct? So how many would you expect in the default rosters?

I got sick of counting at 200+. I estimate around 250ish at 90+ in the rating of ACC which makes sense, since div 1 HBs are FAST relative to other positions.

Now does everyone see my point or still no?

You can't compare recruits to Seniors. How about going through and finding how many freshman have 90+ ACC?

psuexv
07-18-2011, 08:59 PM
You can't compare recruits to Seniors. How about going through and finding how many freshman have 90+ ACC?

I was just getting ready to type the same thing. :)

Unfortunately it doesn't appear you can sort by class on the console anymore(which is dumb in it's own sense)

I'm in the process of downloading all rosters, I should have some numbers tomorrow

Pig Bomb
07-18-2011, 09:11 PM
You can't compare recruits to Seniors. How about going through and finding how many freshman have 90+ ACC?

well i did this just now and was surprised.....

on my roster 25 true freshman running backs [no redshirts were counted] had an ACC of 91 or higher..... in my incoming recruiting class there were 21 guys with A- or better rated ACC for ALL positions combined...but only 1 running back... yuck!

keyser soze
07-18-2011, 09:12 PM
I don't feel like doing this now but I can tell you there are a number of second year guys at the very top. That means that there are a number of guys with A+ ACC in their second year. You will NEVER see that again other then in the first year. Set all your rushing records with the original guys because the speed of the game will regress with the future recruits.

keyser soze
07-18-2011, 09:15 PM
I was just getting ready to type the same thing. :)

Unfortunately it doesn't appear you can sort by class on the console anymore(which is dumb in it's own sense)

I'm in the process of downloading all rosters, I should have some numbers tomorrow

Cool, pumped to see what you find although at the end of the day it wont make a difference since I have been harping on this for years. Would be nice to see more join in the harping! LOL

Take a look at the WR if you have time. Their drop off in ACC seems even worse at first glance.

Pig Bomb
07-18-2011, 09:16 PM
Cool, pumped to see what you find although at the end of the day it wont make a difference since I have been harping on this for years. Would be nice to see more join in the harping! LOL

Take a look at the WR if you have time. Their drop off in ACC seems even worse at first glance.

well i did this just now and was surprised.....

on my roster 25 true freshman running backs [no redshirts were counted] had an ACC of 91 or higher..... in my incoming recruiting class there were 21 guys with A- or better rated ACC for ALL positions combined...but only 1 running back... yuck!

keyser soze
07-18-2011, 09:28 PM
well i did this just now and was surprised.....

on my roster 25 true freshman running backs [no redshirts were counted] had an ACC of 91 or higher..... in my incoming recruiting class there were 21 guys with A- or better rated ACC for ALL positions combined...but only 1 running back... yuck!

Careful with the "YUCK" comment or you might get some kids mad at you here on this site as they don't see your point yet. LOL

morsdraconis
07-18-2011, 09:30 PM
Careful with the "YUCK" comment or you might get some kids mad at you here on this site as they don't see your point yet. LOL

Please continue to be a smart ass. PLEASE.

xMrHitStickx904
07-18-2011, 10:03 PM
http://images2.wikia.nocookie.net/__cb20110218182817/spongebob/images/9/97/Popcorn_spongebob.gif

ram29jackson
07-18-2011, 10:25 PM
I hate to toot my own horn, but I feel like I can't be defeated, I can play straight, and absolutely destroy the cheesers. It's incredible. I'm putting TGT on my back in the top 100 lmao.


:D and I would help you get more wins but I cant get online lately :D

I honestly just want to use more and different rated teams in this just to see what they have playbooks uni's stadiums and enjoy everything on the disc possible

xMrHitStickx904
07-19-2011, 01:48 AM
:D and I would help you get more wins but I cant get online lately :D

I honestly just want to use more and different rated teams in this just to see what they have playbooks uni's stadiums and enjoy everything on the disc possible

I agree, played a game today vs East Carolina at ECU, talk about a dangerous team that is.

morsdraconis
07-19-2011, 06:42 AM
ECU is definitely dangerous, but I have to wonder if they are actually overrated in the game. We'll find out right quick in real life as their first two games are big ones (South Carolina and Virginia Tech).

keyser soze
07-19-2011, 09:26 AM
psuexv, are you still putting together a massive spreadsheet to illustrate the ACC and AGI issues of the recruited players?

jaymo76
07-19-2011, 10:06 AM
Out of curiosity is anyone else NOT having national/regional TV broadcasts show up in your team stats? Now having finisished three seasons I have yet to record a TV game. Yes it says the game is broadcast on the schedule sheet but it doesn't list it in the school record page. This will hurt me when it comes to recruiting...

psuexv
07-19-2011, 10:08 AM
psuexv, are you still putting together a massive spreadsheet to illustrate the ACC and AGI issues of the recruited players?

yeah work got in the way so far this morning :)

keyser soze
07-19-2011, 10:17 AM
Out of curiosity is anyone else NOT having national/regional TV broadcasts show up in your team stats? Now having finisished three seasons I have yet to record a TV game. Yes it says the game is broadcast on the schedule sheet but it doesn't list it in the school record page. This will hurt me when it comes to recruiting...

Oh crap, I have not heard of this bug. So are you saying that our team's TV rating grade or whatever it is called will slowly tick down now?

keyser soze
07-19-2011, 10:18 AM
yeah work got in the way so far this morning :)

Hate when that happens :)

I am hoping that with you posting some stats, some of the members here might be able to pass this issue along to the guys at EA. Doubtful it will help, but at least next year when I post the same gripe it should be met with less hostility at this site and more people will understand what I am talking about.

psuexv
07-19-2011, 12:54 PM
Top graph is all True Freshman HB from the Default Rosters and their ACC
Bottom graph is the HB and their ACC from my prospect pool from one OD

Once again, I'm not seeing the big discrepancy. Yes their are a handful of True FR that are in mid to low 90s, but not the amount that most are saying

http://i1130.photobucket.com/albums/m521/psuexv/ACC.jpg

psuexv
07-19-2011, 12:56 PM
The main group for all true Fr is from 92-81 and for the Prospects it's 87-76, slightly skewed about 5 points.

morsdraconis
07-19-2011, 01:21 PM
Really, I don't see the huge deal in that. How often do freshman start for a college football team in real life? Not very freakin' often (unless out of necessity).

Now, obviously, in real life, a guy is either fast or he isn't. There's only so much coaching that can be done about how quick a dude runs (though there is teaching someone the proper way of running and weigh lifting and such that can increase guys' speed), but, outside of that, 5 points is hardly anything when it comes to how good a player is. 5 points isn't going to be the be all end all.

I know, last night, I went through and counted how many skill players (QB, WR, HB) in one of my offline dynasties had B+ speed and acceleration and had 32 players in the A to B+ range in both categories and quite a few of them were :3star: or :4star: players. The recruit crop is much better than it was in '10 or '11. It may not be perfect, but it's definitely better and their tweaks to progression have GREATLY improved compared to even last year's iteration of the game.

psuexv
07-19-2011, 01:38 PM
and just because you can never have enough data, I pulled the prospect pools from 2 other ODs for a total of 3. Same layout on the graphs, top is default bottom is recruits.

http://i1130.photobucket.com/albums/m521/psuexv/ACC-1.jpg

psuexv
07-19-2011, 01:39 PM
Data really starting to mimic the default rosters.

morsdraconis
07-19-2011, 02:12 PM
Hell, that one is even better than the first one. I want that recruiting pool!

keyser soze
07-19-2011, 02:15 PM
whoa, 4 guys at 94-96 and 1 at 97-99? I have never seen this. Ok, this might get confusing but stick with me. Is it possible for you to do this because I think my point will REALLY become clear. Can you make a chart above for the default 2nd year guys versus the recruited guys in their second year? I am 99% sure you can NOT unfortunately but if you did, you would see the bigger impact of the problem here.

I am going to chew on your data above here in a minute and give you my input but I believe the BIGGER issue lies in the 2nd and 3rd year guys on the rosters. We will have NO CHANCE of ever coming anywhere close to these type of players again. Your best 2nd year guys that start this game ALWAYS dominate everyone for the life of the game.

keyser soze
07-19-2011, 02:16 PM
Hell, that one is even better than the first one. I want that recruiting pool!

yeah, are you sure that this pool was not tampered with by the HOST? I have NEVER seen anything like this at ALL the positions in my rosters... EVER.

psuexv
07-19-2011, 02:43 PM
Hell, that one is even better than the first one. I want that recruiting pool!


yeah, are you sure that this pool was not tampered with by the HOST? I have NEVER seen anything like this at ALL the positions in my rosters... EVER.


LOL, remember it's 3 separate ODs that are in that pool.

psuexv
07-19-2011, 02:46 PM
yeah, are you sure that this pool was not tampered with by the HOST?

LOL - 4 of these A guys are from the Powerhouse Dynasty, 11 other guys can verify the information ;)

Jesse Steele HB
Nick White HB
Scott Chandler HB
Garrett Mosby HB

psuexv
07-19-2011, 02:47 PM
whoa, 4 guys at 94-96 and 1 at 97-99? I have never seen this. Ok, this might get confusing but stick with me. Is it possible for you to do this because I think my point will REALLY become clear. Can you make a chart above for the default 2nd year guys versus the recruited guys in their second year? I am 99% sure you can NOT unfortunately but if you did, you would see the bigger impact of the problem here.

I am going to chew on your data above here in a minute and give you my input but I believe the BIGGER issue lies in the 2nd and 3rd year guys on the rosters. We will have NO CHANCE of ever coming anywhere close to these type of players again. Your best 2nd year guys that start this game ALWAYS dominate everyone for the life of the game.

So you want me to take the Acc of the recruits, after they've been signed and have been on rosters for 2 years? I can do it with my test dynasty but won't be able to do it with the others as they are active ODs.

ram29jackson
07-19-2011, 03:39 PM
....I like the buildings in the backround of Toledo's stadium,..somewhat gothic....

Rudy
07-19-2011, 03:55 PM
and just because you can never have enough data, I pulled the prospect pools from 2 other ODs for a total of 3. Same layout on the graphs, top is default bottom is recruits.

http://i1130.photobucket.com/albums/m521/psuexv/ACC-1.jpg

Those graphs SHOW a discrepancy imo. The default has the majority between 85 and 92. The bottom graph has the most in the low 80s and below with a large subset at 84-87. It's definitely skewed lower. Why aren't the graphs calculated using the same groupings instead of two different formats? Please post the mean and median for both groups as well. I'm guessing they new recruits average 5 points lower.

keyser soze
07-19-2011, 03:56 PM
So you want me to take the Acc of the recruits, after they've been signed and have been on rosters for 2 years? I can do it with my test dynasty but won't be able to do it with the others as they are active ODs.

After they have been on the roster for 1 year thus making them SOPH or FR(RS). You will see a HUUUUUUUUUUGE difference between them and the default rosters.
By the way, I am NOT interested in the average averaging out so to speak at the bottom. My point was specific to starting HBs in BCS conferences. So if the bottom half of the recruiting pool somehow brings up an average I don't care. My point is that the starting BCS school HBs (and other positions) see a huge drop off in speed as defined by SPD + ACC like in a 40. Throw in AGI for shiftiness if you want.
I still call that one class bogus. I have looked at quite a number of classes and NOTHING like that has come up. If in fact it is possible, you should throw it out if you are only looking at a few classes because it skews the results. No way you can get a class like that without hitting the reset button a TON.

cjg225
07-19-2011, 03:58 PM
....I like the buildings in the backround of Toledo's stadium,..somewhat gothic....
I went to a game there completely randomly in 2009 and thought it was a pretty nice stadium for the MAC.

psuexv
07-19-2011, 04:01 PM
Why aren't the graphs calculated using the same groupings instead of two different formats? Please post the mean and median for both groups as well. I'm guessing they new recruits average 5 points lower.

They're in different formats since I am just using the Letter grade rating for the recruits right now and those are ranges of what the actually numerical value will be. I'd like to be able to pull their actual number grades once they move to their FR year but that would require downloading all rosters and that was quite a chore just for the defaults.

psuexv
07-19-2011, 04:03 PM
Those graphs SHOW a discrepancy imo. The default has the majority between 85 and 92. The bottom graph has the most in the low 80s and below with a large subset at 84-87. It's definitely skewed lower. I'm guessing they new recruits average 5 points lower.

yeah I stated this earlier, it's definitely slightly skewed but I don't think it's as bad as some people are making it out to be. About 5 points was my opinion as well on first glance.

psuexv
07-19-2011, 04:09 PM
I still call that one class bogus. I have looked at quite a number of classes and NOTHING like that has come up. If in fact it is possible, you should throw it out if you are only looking at a few classes because it skews the results. No way you can get a class like that without hitting the reset button a TON.

Call it want you want it but it's legit. I pulled the data from 3 class and have gotten one class with 4 in the A's and another with 2. I'll gladly add any more data that you can generate.

gschwendt
07-19-2011, 04:24 PM
psuexv, you might do a search & replace for the default rosters and replace the number value for the corresponding letter grade, then graph the two like that. That way you are more comparing apples to apples.

keyser soze
07-19-2011, 05:13 PM
gschwendt, have you gone on your game and compared? Its really pretty easy to do this. Simply simulate a season or 2 through, then go to the roster in your dynasty and list all the players at HB, WR or whatever you want and hit the "X" button to sort them by ACC. Then start paging down and you will find the CPU generated guys are significantly slower then the default guys. I don't even see what we are debating, the numbers are pretty big. Now if some people think that a range from 5 to 8 lower across the board is not a big deal, well then we have a difference of opinion. However, I think your NUTS as there is a HUGE difference between the following 2 players if you play the game:

Player A) SPD 90 ACC 92 AGI 90
Player B) SPD 87 ACC 85 AGI 83

I am being conservative with my player B there in that I think there is at least that big of a drop off. Those 2 players are FAAAAAAAAAAAAAAAAAR different when we are talking about BCS HBs. The one MIGHT be able to get some snaps at an SEC school where the other would never, ever, ever see the field with the default rosters. Player A will set every school record that Player B will never be able to touch because he is too slow to get to the second level.

keyser soze
07-19-2011, 09:09 PM
WOW, played my first game of my OD tonight and got to say, was pretty freaking FUN! I am Michigan so game 1 was against WMU and I found myself down 14-7 and PUNTING! LOL
I pulled the game out 44-14 but wow, took me a while to settle the freaking defense down and get a stop. Also took me a bit to get the offense chugging along. Next game against Oklahoma State is going to be a REAL test I think. I can't wait to play it. Gameplay this year on heisman default with minimal house rules is the best it has been thus far.

umhester04
07-19-2011, 10:42 PM
I have a question, I read somewhere that there will be different running styles for both NCAA and Madden. Is there any way to change a players running style in NCAA or is it randomized?



If this is false information then I apologize but I could have sworn I read that it was for both games. I know for sure it is in Madden.

gschwendt
07-19-2011, 10:49 PM
I have a question, I read somewhere that there will be different running styles for both NCAA and Madden. Is there any way to change a players running style in NCAA or is it randomized?



If this is false information then I apologize but I could have sworn I read that it was for both games. I know for sure it is in Madden.I don't think there are specific running styles for NCAA... there are different feel to players but not so far as that they have different running animations or anything like that.

umhester04
07-19-2011, 10:53 PM
That makes sense, I was just thinking about it and I remembered I read it in a Madden blog so I just assumed it was in NCAA I guess. Now I know what happens when I assume.

Rudy
07-20-2011, 04:53 AM
That makes sense, I was just thinking about it and I remembered I read it in a Madden blog so I just assumed it was in NCAA I guess. Now I know what happens when I assume.

Madden has added a lot of player traits to the game so players play differently and more to how they would in real life. I'd love to see something like that added to NCAA but the player likeness issue becomes a problem.

keyser soze
07-20-2011, 08:25 AM
Madden has added a lot of player traits to the game so players play differently and more to how they would in real life. I'd love to see something like that added to NCAA but the player likeness issue becomes a problem.

Would this include O$U players signing autographs for money? Sorry, I could not resist! LOL

keyser soze
07-20-2011, 09:42 AM
By the way I spent a few minutes last night comparing Default Roster WRs to the incoming recruiting class and it was even worse then what we are seeing with the HBs. I guess EA took a portion of the WRs ACC and AGI and decided to put those points into their CAR rating thus keeping their OVR up but making them far less effective then the default roster guys.

If I could get some time with an EA guy to get some basic questions answered, I think I could make an excel spreadsheet with macros that could generate recruiting classes that would blend in with the default rosters.

jaymo76
07-20-2011, 12:13 PM
Yeah in year FOUR I have finally started recruiting (as I am now HC of CAL). I can't beleive how many 5 star players are receivers or running backs... wow! I found ONE five star OL and the highest rated FB I have seen is a 1 star.

keyser soze
07-20-2011, 01:15 PM
Yeah in year FOUR I have finally started recruiting (as I am now HC of CAL). I can't beleive how many 5 star players are receivers or running backs... wow! I found ONE five star OL and the highest rated FB I have seen is a 1 star.

The FB thing is a total joke. We have a house rule in my OD that says you can't change positions right now. However, after seeing the FB situation we might lift it for that position.

Pig Bomb
07-20-2011, 01:19 PM
Yeah in year FOUR I have finally started recruiting (as I am now HC of CAL). I can't beleive how many 5 star players are receivers or running backs... wow! I found ONE five star OL and the highest rated FB I have seen is a 1 star.


The FB thing is a total joke. We have a house rule in my OD that says you can't change positions right now. However, after seeing the FB situation we might lift it for that position.

apparently all the FB's in the country are 1 star guys with an occassional 2 star.... poor FB's....no love

JBHuskers
07-20-2011, 01:22 PM
apparently all the FB's in the country are 1 star guys with an occassional 2 star.... poor FB's....no love

Name a nationally impacting FB recently before and since Owen Schmitt? :D

gschwendt
07-20-2011, 01:28 PM
Name a nationally impacting FB recently before and since Owen Schmitt? :D
Peyton Hillis


I'll agree that there probably should be a small selection of 3-star FBs, the fact is that the best #1 FB in the game (regardless of star rating) will still have potential to be a good FB. It's not his star level that determines where he'll end up at the end (or beginning) of his career.

Pig Bomb
07-20-2011, 01:30 PM
Name a nationally impacting FB recently before and since Owen Schmitt? :D

i was half kidding ...but really there are 3 star FB's list on Rivals.com...just none in the game

keyser soze
07-20-2011, 01:42 PM
There are some 4-star FB prospects. There were 3 4-star FBs in the 2010 class and O$U got one of them.

As for past impact FBs = Mike Alstott

JBHuskers
07-20-2011, 01:43 PM
Peyton Hillis


I'll agree that there probably should be a small selection of 3-star FBs, the fact is that the best #1 FB in the game (regardless of star rating) will still have potential to be a good FB. It's not his star level that determines where he'll end up at the end (or beginning) of his career.

Okay so one in the past eight years :D

AustinWolv
07-20-2011, 01:46 PM
Name a nationally impacting FB recently before and since Owen Schmitt? :D
Funnily enough........ Owen Marecic of Stanford last year.

And who can ever forget about Tom Rathman, pure football badass???? Dude kicks Chuck Norris' ass by merely rolling over in bed to stretch.

Rivals has 5 3star FBs this year:
http://rivals.yahoo.com/Michigan/football/recruiting/rankings/rank-2887;_ylt=AhxXCUiIAULxv214qcZUgnFpspB4

JBHuskers
07-20-2011, 01:55 PM
Yeah I totally agree that it should be tuned to where as Austin said, there are about five :3star: FB's in the pool.

Pantera1968
07-20-2011, 02:01 PM
This discussion brings up an interesting, more general recruiting query. Are recruits more interested in schools that run the type of scheme they fit more closely? For example are fullbacks more likely to be interested in teams with power running schemes instead of spread schemes?

If so, then will the recruits react to changes made through coaching carousel? For instance if I become OC at Oregon and my scheme is balanced running scheme will fullback recruits react to that change in scheme?

I don't have an opinion on those questions, just something that came to mind as I read the recent fullback discussion.

I OU a Beatn
07-20-2011, 02:10 PM
I sincerely can't get over just how bad this game is. I mean, it is literally worse than last year, which is something I thought I would never be able to say. Off Tackle/Toss plays out of big formations are STILL overpowered. For those of you keeping track at home, that is the 3rd year in a row. Once again, the game plan settings are having a negative impact on the game. In my last 3 games, I've LOST 8 fumbles, 4 of which were inside my opponent's 20 while several others gave my opponent a really short field. The reaction time of the defenders has been severely cranked up so that EA can claim they improved the zone defense, which in reality is just messing more things up. You have the trajectory of the ball on intermediate passes which is still messed up. I've personally lost count, but I'm pretty sure this is the SIXTH year in a row where this is a problem.

I mean, seriously, someone explain to me how I'm losing 2+ fumbles every single damn game when I'm throwing the fucker 40+ times a game with CONSERVATIVE on for ball carrying. I can't even begin to explain how absolutely infuriating it is to drive down the field easily and then fumble in the red zone not once, not twice, but three times in one game. Meanwhile, my opponent is sitting in his little Maryland I, Power I, whatever, running the same two plays over again without any fumbles. Is it because I'm Texas Tech, a B team, against an A team? Nope, because I use Okie State the next game and I fumble 3 more times.

Then you have the lovely EA disconnections. Why is Madden so smooth and never disconnects while another game made by the SAME company(Madden) is always smooth and rarely ever disconnects? Your guess is as good as mine. Let's not forget the dropped balls. Now, considering I know for a fact SOMEONE is going to say I'm full of it with my next sentence, I invite whoever chooses to do it to watch all my videos. There's 3+ instances in every one, so don't even bother replying if you have something to do regarding it. Anyway, why is it that I throw a pass, normally to an open receiver...and it hits him in the head? Same thing happens to defensive players. It's an easy pick and the ball just bounces right off. That's realistic.

Oh, and let's not forget the warping interceptions and the fact the DB has such a HUGE advantage over the receiver when it comes to catching the ball. Want proof on this? I invite anyone to test it out. Throw a deep ball and try to user catch it against a DB. 99 times out of 100 the stupid receiver will put his hands up, the ball will go straight THROUGH his hands, and will be picked off by the DB. I mean, it's absolutely ridiculous how many flaws this game has. Add in the onside kick glitch that still isn't fixed, the disconnect glitches that still aren't fixed, the stall glitch which still isn't fixed, and my personal favorite, the rocket catch. Oh wait, I forgot...EA did "fix" that with the opening day patch. I must have imagined someone doing it to me earlier.

/End rant.

Pig Bomb
07-20-2011, 02:34 PM
OU i think your views are in the minority these days.

You've also previously mentioned you haven't played the game much [or liked it] over the past few years.

As a result, I think it's time for you to move on to other games until EA changes the staff making NCAA and they put out a completely new product.

Save the stress...play FIFA in the mean time...it's killer.

I OU a Beatn
07-20-2011, 02:38 PM
Mine aren't in the minority. They may be in the minority on sites like this, but that's because they don't see the issues. You don't have to worry about the CPU running Maryland I Off Tackle every play. Being in the minority does not mean you're wrong. The only reason I even post about it is in hopes that someone from EA actually reads it and some of the problems actually get corrected.

The frustration stems from the same issues being prevalent for years now. I love college football, I love playing the game when it works. However, when all I face is power run formations all game and every game and then constantly fumble the game away in the red zone, it gets to be annoying. SOMETHING needs to be done about all the issues I posted. I can only hope it's read and corrected, beyond that...there's not much I can do.

JBHuskers
07-20-2011, 02:39 PM
In regards to fumbles, I am RARELY seeing them this year. Not sure if it is :sf:'s sliders or what.

Disconnects after the game starts is basically on the user's end, not EA's ... so if you're playing online, it could be your opponent. It's only up to EA to connect the two of you, after that it's reliant on your connections.

I OU a Beatn
07-20-2011, 02:45 PM
In regards to fumbles, I am RARELY seeing them this year. Not sure if it is :sf:'s sliders or what.

Disconnects after the game starts is basically on the user's end, not EA's ... so if you're playing online, it could be your opponent. It's only up to EA to connect the two of you, after that it's reliant on your connections.

They must have changed something around. In the past, whoever disconnects gets a DNF loss. In all my disconnects, no one is getting the loss and no one is getting any DNF. No one is even getting the option to continue. I did have one guy purposely disconnect, and he did get the DNF loss while I had the option to continue. I was told earlier by someone else that it happens if you use a custom play book. I don't know how true that is, but I am using a custom playbook and it's happened quite a bit.

Yeah, I don't know. Offline I never, ever fumble the ball. Ever. Online, I've had a ton. It's gotten to the point that I'll immediately put ball carrying or whatever it's called to conservative as soon as I touch the ball for the first time, and with that, I've fumbled 6 or 7 times the past 2 games...the vast majority of which were in my opponent's red zone. As I said, it's infuriating.

gschwendt
07-20-2011, 02:46 PM
Disconnects after the game starts is basically on the user's end, not EA's ... so if you're playing online, it could be your opponent. It's only up to EA to connect the two of you, after that it's reliant on your connections.
That's not entirely true... while there is no middle server between you & your opponent from EA's end, it is EA's programming that could potentially result in drops, freezes, disconnects, etc.

gschwendt
07-20-2011, 02:48 PM
Yeah, I don't know. Offline I never, ever fumble the ball. Ever. Online, I've had a ton. It's gotten to the point that I'll immediately put ball carrying or whatever it's called to conservative as soon as I touch the ball for the first time, and with that, I've fumbled 6 or 7 times the past 2 games...the vast majority of which were in my opponent's red zone. As I said, it's infuriating.
I haven't done much with the adjustments this year, but you might test whether the ball carrier adjustment is actually working properly while in offline. That is I know at times, I've wondered if some of those settings aren't flipped (ie set to conservative but the game actually thinks it's aggressive). Might play an offline game with both settings and see if one results in more fumbles than the other.

I OU a Beatn
07-20-2011, 02:48 PM
So using a custom playbook *could* be an issue?

JBHuskers
07-20-2011, 02:49 PM
Just got an e-mail back from Ben, and he is going to look into tuning the FB recruits.

JBHuskers
07-20-2011, 02:50 PM
That's not entirely true... while there is no middle server between you & your opponent from EA's end, it is EA's programming that could potentially result in drops, freezes, disconnects, etc.

I'm pretty positive it is the cause for most of it though.

psusnoop
07-20-2011, 02:58 PM
I mean, seriously, someone explain to me how I'm losing 2+ fumbles every single damn game when I'm throwing the fucker 40+ times a game with CONSERVATIVE on for ball carrying. I can't even begin to explain how absolutely infuriating it is to drive down the field easily and then fumble in the red zone not once, not twice, but three times in one game. Meanwhile, my opponent is sitting in his little Maryland I, Power I, whatever, running the same two plays over again without any fumbles. Is it because I'm Texas Tech, a B team, against an A team? Nope, because I use Okie State the next game and I fumble 3 more times.

I have not seen many fumbles now granted I have got about 18 online games in compared to what you may have but still large enough of a pool that I think I can say for sure I'm not seeing it as a problem. Matter of fact Gschwendt and I have played 4 games in 2 days online and I'm almost positive that we are sitting at 1 fumble maybe 2 between the both of us. The one fumble I know for sure I was trying another move when I should have just went down and knew right away I had made a mistake by trying to get more out of it. I also run "conservative" as well.

Having said that, from your statement your saying game plan settings are having a negative impact on the game. After that you started talking about the fumbles, are you asking or saying that you think setting ball carry to conservative is resulting in more fumbles or just generalizing that feature? Also you seem very upset at the number of fumbles in the game but then go on to say that your opponents are not having this problem. So I ask, could you be doing what I do occassionaly by trying to get to much out of a run?

psusnoop
07-20-2011, 02:59 PM
Just got an e-mail back from Ben, and he is going to look into tuning the FB recruits.

Nice, that is a great news. I LOVE FB's in this game. I always had a couple of studs in 11' in our powerhouse dynasty.

psusnoop
07-20-2011, 03:01 PM
I haven't done much with the adjustments this year, but you might test whether the ball carrier adjustment is actually working properly while in offline. That is I know at times, I've wondered if some of those settings aren't flipped (ie set to conservative but the game actually thinks it's aggressive). Might play an offline game with both settings and see if one results in more fumbles than the other.

I know in 11 when you pushed left you got conservative, but now you get aggressive or vice versa. Something to think about for sure.

Pig Bomb
07-20-2011, 03:10 PM
Yeah, I don't know. Offline I never, ever fumble the ball. Ever. Online, I've had a ton. It's gotten to the point that I'll immediately put ball carrying or whatever it's called to conservative as soon as I touch the ball for the first time, and with that, I've fumbled 6 or 7 times the past 2 games...the vast majority of which were in my opponent's red zone. As I said, it's infuriating.

do you use the cover up button? online people are jacking up their defensive game plan which cancels your conservative plan and makes it even again...then they are big hitting and stripping like crazy.... you have to avoid doing more than 1 maybe 2 moves on a given play and cover the ball up before contact....typically people that love to do moves, cuts, or jukes in traffic and/or dont cover up have more fumbles... knock on wood im not having any fumble troubles this year [or any past year]

keyser soze
07-20-2011, 03:12 PM
Just got an e-mail back from Ben, and he is going to look into tuning the FB recruits.

How about getting Ben to look at the ACC/AGI issue of recruits.

JBHuskers
07-20-2011, 03:22 PM
How about getting Ben to look at the ACC/AGI issue of recruits.

Remind me of the issue...

AustinWolv
07-20-2011, 03:29 PM
Just got an e-mail back from Ben, and he is going to look into tuning the FB recruits.

Good news there. :up:

OU Beatn, are most of your comments talking about AA settings online?

I OU a Beatn
07-20-2011, 03:50 PM
Having said that, from your statement your saying game plan settings are having a negative impact on the game. After that you started talking about the fumbles, are you asking or saying that you think setting ball carry to conservative is resulting in more fumbles or just generalizing that feature? Also you seem very upset at the number of fumbles in the game but then go on to say that your opponents are not having this problem. So I ask, could you be doing what I do occassionaly by trying to get to much out of a run?

I don't know if it's because of game plan settings or not. I've had a lot of fumbles with the regular setting, and I've had a lot of fumbles when it's set to conservative. It doesn't seem to make a difference. It has nothing to do with getting too much out of a run. I'm throwing the ball, catching it in mid air, maybe taking a step, and then getting blasted and fumbling the ball. I don't even have a chance to make a move.

I haven't gone into replay, but I'd almost be willing to bet it's not even a catch, but rather an incomplete pass.



do you use the cover up button? online people are jacking up their defensive game plan which cancels your conservative plan and makes it even again...then they are big hitting and stripping like crazy.... you have to avoid doing more than 1 maybe 2 moves on a given play and cover the ball up before contact....typically people that love to do moves, cuts, or jukes in traffic and/or dont cover up have more fumbles... knock on wood im not having any fumble troubles this year [or any past year]

As above, I don't have the chance to cover up. Most of the fumbles are as soon as my receiver gains possession.

Pig Bomb
07-20-2011, 03:50 PM
Remind me of the issue...

incoming recruits have really low acceleration compared to the freshman in the game.... my roster had 25 freshman RB's with A- acceleration or higher....meanwhile the incoming recruits only had 1 RB out of all of them with A- acceleration or higher

as a result dynasties will take a dip in overall speed when the current roster graduates..you'll also have mega players when the current roster of freshman and sophmores are seniors due to slow incoming guys

you'll also never see another guy like D Robinson

JBHuskers
07-20-2011, 04:03 PM
incoming recruits have really low acceleration compared to the freshman in the game.... my roster had 25 freshman RB's with A- acceleration or higher....meanwhile the incoming recruits only had 1 RB out of all of them with A- acceleration or higher

as a result dynasties will take a dip in overall speed when the current roster graduates..you'll also have mega players when the current roster of freshman and sophmores are seniors due to slow incoming guys

you'll also never see another guy like D Robinson

Okay. Thanks.

Rudy
07-20-2011, 04:06 PM
IOU, I have barely seen any fumbles in my offline games. HOWEVER, I did turn on "strip the ball" in the game plan features for one quarter when I was losing and my team successfully stripped the ball from the cpu on two straight possessions (and I think it was only 3-4 cpu touches). I haven't tried it again but I'm betting your online opponent turns on the "strip the ball" stuff and that's why you are seeing so much. I'd be curious if you turned it on yourself and see how many you could cause online. I'm starting my dynasty tonight so I'm not screwing around anymore.

I think the logic for the cpu may have taken a backwards step in some ways. The clock management is still poor but Bama killed me 47-7 and they never used the mass subs to replace anyone (play now, different for dynasty?). Also, the cpu sealed a close win in another game and never used chew clock from the QB kneel stuff. It was a little annoying having to watch the clock countdown completely. I thought the cpu did that stuff properly last year.

I OU a Beatn
07-20-2011, 04:35 PM
Yeah, just tested this out myself. I put the strip ball to aggressive in an online game. The dude ended up quitting before halftime after I recovered my 4th fumble for the half and returned it for 6. This. Needs. Fixed.

gschwendt
07-20-2011, 04:36 PM
Yeah, just tested this out myself. I put the strip ball to aggressive in an online game. The dude ended up quitting before halftime after I recovered my 4th fumble for the half and returned it for 6. This. Needs. Fixed.
I'll pass that on right now... hopefully it can be fixed with a tuner adjustment.

I OU a Beatn
07-20-2011, 04:40 PM
For the record, 2 of the 4 were user strips where I just pounded the strip button which triggered the ball rip animation, and was able to get it out. The other two were forced by the same animation but was triggered by a CPU defender ripping at the ball. That was only in 8 minutes and it obviously has nothing to do with team rating like I originally thought, as the opponent was using South Carolina. I have no doubt I would've been able to force several more in the second half had he not quit.

ram29jackson
07-20-2011, 04:41 PM
Yeah, just tested this out myself. I put the strip ball to aggressive in an online game. The dude ended up quitting before halftime after I recovered my 4th fumble for the half and returned it for 6. This. Needs. Fixed.

sure, but youll take the win anyway :D

honestly, i dontwant to see a fumble fest from a cheat type adjustment- if this hits the grapevine...bad news in the east room

ram29jackson
07-20-2011, 04:43 PM
...but does the other guy holding the cover up-when possible- button have any affect I wonder ?

I OU a Beatn
07-20-2011, 04:44 PM
I selected quit and don't count. I don't want to win a game if it requires me forcing 4 fumbles in a half, let alone recovering all 4 and returning one for a TD. I mean, I see this as a definite game breaking issue. In my last 4 games now, I've seen 10 or 11 combined fumbles lost. It makes sense that I'm seeing it, as I'm playing a lot of the top ranked guys who are going to select aggressive trying to force fumbles.

psusnoop
07-20-2011, 05:51 PM
Nice find IOU, glad u had time to try some things. I was going to tonight but will just pass now (try out game planning that is).

Rudy
07-20-2011, 07:24 PM
I don't care if the opponent doesn't cover up, there is no way setting the gameplan to strip the ball should force that many fumbles. There has to be a risk/reward and that feature has very little risk and way too much reward.

Rudy
07-20-2011, 07:27 PM
I am just starting my Michigan dynasty and the recruiting board is plagued with lag. Why does it seem like every other year this game has menu lag? One of the most tedious parts of a dynasty is the initial setting of your recruiting board. The lag is annoying. Is it because the top 3 team icons are displayed for every prospect? Just switch that to text if it gets rid of the lag.

I do like the new pipeline screen. I will be starting out on Heisman recruiting and I'm anxious to see how I can do this year.

jaymo76
07-20-2011, 07:44 PM
Starting year four of dynasty and one thing that really stqands out.... OFFENSE/DEFENSE RATINGS are a lot lower from the first season. Only one school is A+ and most defenses now fall in the C range. I'm not too worried about it yet but it may be something to watch (eg. remember last year).

cjg225
07-20-2011, 08:14 PM
Well, clearly after spending hours editing the PSU roster today, my team is no better. I think my passing is marginally improving, but my defense has taken a step back. Vanderbilt just gouged me on the ground and won 21-14 on a fluke TD after the ball had been tipped with a minute left... Good Lord.

morsdraconis
07-20-2011, 09:09 PM
Holy hell is it hard to stop the CPU on 3rd down with a shitty team. Good lord. Plus side, just threw the ball 70 times for 546 yards (7.8 ypa). Downside, I fuckin' lost 59-55. Probably the best coach mode game I've ever played. Damn was it frustrating/fun.

psusnoop
07-21-2011, 06:13 AM
Yeah, just tested this out myself. I put the strip ball to aggressive in an online game. The dude ended up quitting before halftime after I recovered my 4th fumble for the half and returned it for 6. This. Needs. Fixed.

I tried this out last night in 2 ranked games and 1 unranked game. I just used the quick game from the online for all 3 games.

I set my Strip to Aggressive and in 3 games only caused 1 fumble. I saw many tackle animations by the CPU in trying to strip the ball as well. I played against Stanford, Wisconsin, and Florida (I was PSU all 3 times). I also tackled with the Strip as often as I could with help there or coming soon.

Just thought, I'd share about what I saw last night in my 3 games.

I OU a Beatn
07-21-2011, 08:05 AM
Don't press the tackle button when you try to do it. When you're about to engage, press L1 and then when the ball rip animation starts continually press it. The one game wasn't a fluke, I recovered 4 more in a full game while losing 2 myself. I'm pretty much done with the game until it gets fixed. I'm not wasting my time and effort driving down the field when the potential for a random fumble is so great.

psusnoop
07-21-2011, 08:26 AM
Yea I wasn't tackling with the tackle button (rarely do actually), I was using L1 for virtually every tackle that I could get my hands on.

Maybe this is something that needs some lab work. Play against User's that you know and have them set things up to aggressive, conservative, and balanced and just see what kind of results would come from that.

Pig Bomb
07-21-2011, 08:27 AM
in one of the leagues i'm in they actually banned the strip button before we even started the league [or knowing about this overdone feature]

keyser soze
07-21-2011, 08:37 AM
As of now we have a house rule of zero game planning so we don't have to mess with this stuff. Are there any game planning things that we should use vs the CPU that make sense and don't lead to an unfair advantage?

I assume that the CPU does NOT use strip ball as I am yet to see this.

I OU a Beatn
07-21-2011, 10:45 AM
Played another online game. The guy fumbled on his first play and I recovered. He fumbled on the first play of his following possession and I scored once again(I actually felt bad at this point until I saw the garbage he was pulling). Two possessions following that I fumbled but was lucky enough to recover my own. No fumbles after that point.

I'm also 99% sure the glitch where you can see your opponent's play is still in the game. My passing icons would come up 2 or 3 times before every play, and I definitely wasn't pushing them. I didn't think anything of it until I realized my opponent was changing his play every single time I would come to the line, and he would suspiciously know which way I'd be running the ball. It's also extremely suspicious when he covers the middle most of the game, and then when I run a play with no routes to the middle, he immediately shoots to one of the sidelines. Ridiculous.

ram29jackson
07-21-2011, 12:53 PM
Played another online game. The guy fumbled on his first play and I recovered. He fumbled on the first play of his following possession and I scored once again(I actually felt bad at this point until I saw the garbage he was pulling). Two possessions following that I fumbled but was lucky enough to recover my own. No fumbles after that point.

I'm also 99% sure the glitch where you can see your opponent's play is still in the game. My passing icons would come up 2 or 3 times before every play, and I definitely wasn't pushing them. I didn't think anything of it until I realized my opponent was changing his play every single time I would come to the line, and he would suspiciously know which way I'd be running the ball. It's also extremely suspicious when he covers the middle most of the game, and then when I run a play with no routes to the middle, he immediately shoots to one of the sidelines. Ridiculous.

well, then how come you dont see his plays?

ram29jackson
07-21-2011, 12:55 PM
Boises field is really shaded in game..cool effect

I OU a Beatn
07-21-2011, 12:56 PM
I would have to do the glitch to see it. I never learned how to do it, so I'm not of much help there.

There's really no point if even posting about it. Most of these glitches have been around for YEARS, so it's obvious EA isn't too concerned about it. Hell, people are still doing a disconnect glitch that was done back in '04 when the game first had online games.

ram29jackson
07-21-2011, 12:59 PM
I would have to do the glitch to see it. I never learned how to do it, so I'm not of much help there.

There's really no point if even posting about it. Most of these glitches have been around for YEARS, so it's obvious EA isn't too concerned about it. Hell, people are still doing a disconnect glitch that was done back in '04 when the game first had online games.

what is the glitch?

keyser soze
07-21-2011, 01:35 PM
what is the glitch?

"I never learned how to do it, so I'm not of much help there."

I OU a Beatn
07-21-2011, 06:01 PM
Just spent the last hour in practice mode getting the rocket catch down. I honestly believe it's easier to activate than last year, but not quite effective - but effective enough. Now I just have to wait for another douche bag to start running big formation tosses and off tackles every play. Which reminds me, I need to figure out a way to stop that garbage, too.

morsdraconis
07-22-2011, 12:58 AM
I feel bad for saying this, but I'm already getting kind of bored of NCAA '12. I think I need to play more different games instead of just NCAA and a little bit of somethin' different. Guess now is as good a time as any to buy Bastion.

ram29jackson
07-22-2011, 04:55 AM
Right now, It just feels like this game is on steroids..on AA against the AI . It just seems your offensive line is useless on pass plays

Rudy
07-22-2011, 05:31 AM
I feel bad for saying this, but I'm already getting kind of bored of NCAA '12. I think I need to play more different games instead of just NCAA and a little bit of somethin' different. Guess now is as good a time as any to buy Bastion.

I'm sort of in the same boat. Just started my Michigan dynasty and I'm sure that will keep me going as recruiting and building a program is always fun. But this game lacks personality and the presentation is just as bad as last year. I get a few more replay angles which is nice but the only game track I see is the post half time one. Stat overlays are still MIA.

The RBs have no personality. This position has been neutered into a follow the hole and go through it. Don't juke, stiff arm or truck. The cpu RBs all feel the same and I miss my juke move. I want smaller cpu RBs to run shifty and look shifty. I want bigger backs to try to run over people and stiff arm you. But when you play the cpu you would never tell the difference. Player momentum and weight is still too light. My vision for this game clearly does not match the devs and unless some major changes take place at EA I don't think I will ever be completely happy with this game.

It's not that I feel NCAA 12 is a bad game. Overall it's the best game they have released on the PS3 but that doesn't mean it's a great game in my book. The zone defences and cpu scrambling QBs are nice but everything else feels the same and the RB play has taken a turn for the worse imo. The cpu play calling is still really bad. I don't think we are close to seeing a smart cpu. The game lacks personality in the player styles and the lifeless presentation and commentary gives me this apathetic feeling right now. I've only owned the game for over a week and I'm not rushing downstairs to play it at night anymore. I'm sure I'll get quite a few years in my dynasty but this series is stale right now. My buying NCAA 13 on day one is completely open ended right now.

SmoothPancakes
07-22-2011, 06:05 AM
I feel bad for saying this, but I'm already getting kind of bored of NCAA '12. I think I need to play more different games instead of just NCAA and a little bit of somethin' different. Guess now is as good a time as any to buy Bastion.

Well, I need to start working different games back into my playing rotation, just because I'll get burned out in short time if I keep playing literally nothing but NCAA like I have since last Tuesday. Despite the issues with the gameplay, I'm still really enjoying this game. Each game I have played (well, maybe each except the UL Lafayette game in my dynasty) has been a blast and whether I was winning 28-14, or losing 58-9, I was enjoying myself.

I just have a habit of playing a game, and nothing but that game, for a couple weeks straight, and then because of have played it so much that I'm burned out, it gets tossed on the shelf for a couple months before I finally eventually pick it up again.

keyser soze
07-22-2011, 08:41 AM
Man, played game #2 last night against Oklahoma State. I had all the momentum as they turned the ball over 4 times. One thing I HATED about the game, they ran hurry up offense the whole game and 6 times snapped the ball BEFORE my defense crossed the LOS and thus I was off sides. That is total BS!

keyser soze
07-22-2011, 09:47 AM
Has anyone noticed any issues with running a hurry up attack vs the CPU? I personally do not do it. But my OD partner says that a couple of times when he ran it the CPU got so confused that NOBODY even ran with the deep routes on pass plays. Has anyone else seen this? is this a glitch?

oweb26
07-22-2011, 10:07 AM
Man, played game #2 last night against Oklahoma State. I had all the momentum as they turned the ball over 4 times. One thing I HATED about the game, they ran hurry up offense the whole game and 6 times snapped the ball BEFORE my defense crossed the LOS and thus I was off sides. That is total BS!

That happens a alot and it sucks major ass, also the CPU will go into god mode at at times when running the no huddle (really a hurry up) offense all the time.

oweb26
07-22-2011, 10:08 AM
Just spent the last hour in practice mode getting the rocket catch down. I honestly believe it's easier to activate than last year, but not quite effective - but effective enough. Now I just have to wait for another douche bag to start running big formation tosses and off tackles every play. Which reminds me, I need to figure out a way to stop that garbage, too.

6-4-1 goalline formation, Pure awesomeness, now if they decide to throw the ball you are screwed! LOL

xMrHitStickx904
07-22-2011, 10:52 AM
IOU, we need to get in the lab sir. Last time somebody ran tosses and off tackles on me for big yardage was week one, rockets are easy to do, but you can defend it just as easy. No, 6-4-1 doesn't stop tosses, or off tackles. 4-3, 4-4, and 4-2-5 will do the trick. Honestly, spectacular catch is the much better, non cheese option. As far as the game getting a bit boring, I can agree with that. It's not a bad game, but I think I feel this way because the lockout is almost over, and Madden is getting the makeover NCAA got a year ago. It doesn't feel super new, the gameplay makes it playable, the next patch should make it even better, but lets face it, now that the game plays well, there is no wow factor presentation wise, sound wise, no dynamic weather online, nothing that makes each game super different. I've always said that using the weather channel online is big cause that allows all of the new things with lighting to be truly showcased. I've only played one Fog game because I don't get a challenge of playing the CPU, even if it is improved. Plain and simple, NCAA plays well, now it needs to aesthetically wow me by presentation, commentary, and dynamic online weather. That is what kept me playing 2K11 .

I OU a Beatn
07-22-2011, 11:11 AM
I can't use 4-4 because every time I add it I get the no play glitch. :D

Not using a custom play book isn't an option either. I use a ton of 335, 425, and 155. They're pretty much the only 3 defensive sets I use. There's no doubt that part of my problem is using Texas Tech vs top 5 teams, but it's so boring and annoying to play against the same type of retarded offense play after play and game after game.

BIG +1 on the online dynamic weather and online night games. I KNOW this can be fixed easily. It was two or three years ago that there was a problem and they actually turned off online night games without even a patch. Honestly, at this point, it's my most wanted feature. Not everyone is going to understand, but it adds so much the online portion of the game. There's nothing more exhilarating than starting a game against a top ranked player in a night game. It 100% definitely needs to be added back.

JBHuskers
07-22-2011, 11:29 AM
Man, this year has been buggier than ever that I can remember. I am still enjoying the game immensely. But man some of these bugs are driving me nuts. Hopefully we can get some patch news sooner than later.

cjg225
07-22-2011, 11:46 AM
Has anyone actually seen crowd noise affect a game or a kicker get iced? Despite playing in the "5th Toughest Stadium," it seems like there's no affect on my opponents when I play at home.

I OU a Beatn
07-22-2011, 11:47 AM
Speaking of what I said earlier, do any of you CD guys know about the online weather and night games. Like I said, I have to assume it's easy to turn on and off as I remember there being a problem with it in '10 or '09 I believe(whichever version they later patched so you couldn't strafe on offense) and it was turned off without a patch. Do any of you know if there's a particular reason why it isn't turned on and if so, what's the possibility that it does get turned on at same point this year?

Pig Bomb
07-22-2011, 12:03 PM
Has anyone actually seen crowd noise affect a game or a kicker get iced? Despite playing in the "5th Toughest Stadium," it seems like there's no affect on my opponents when I play at home.

crowd noise needs to be redone...a few years ago they had it awesome...it was loud and crazy...now it's like im watching golf

JBHuskers
07-22-2011, 01:00 PM
Speaking of what I said earlier, do any of you CD guys know about the online weather and night games. Like I said, I have to assume it's easy to turn on and off as I remember there being a problem with it in '10 or '09 I believe(whichever version they later patched so you couldn't strafe on offense) and it was turned off without a patch. Do any of you know if there's a particular reason why it isn't turned on and if so, what's the possibility that it does get turned on at same point this year?

Not sure if it is THAT easy, mainly because nothing is THAT easy. I do not know any information on this though.

jaymo76
07-22-2011, 03:00 PM
I'm sort of in the same boat. Just started my Michigan dynasty and I'm sure that will keep me going as recruiting and building a program is always fun. But this game lacks personality and the presentation is just as bad as last year. I get a few more replay angles which is nice but the only game track I see is the post half time one. Stat overlays are still MIA.

The RBs have no personality. This position has been neutered into a follow the hole and go through it. Don't juke, stiff arm or truck. The cpu RBs all feel the same and I miss my juke move. I want smaller cpu RBs to run shifty and look shifty. I want bigger backs to try to run over people and stiff arm you. But when you play the cpu you would never tell the difference. Player momentum and weight is still too light. My vision for this game clearly does not match the devs and unless some major changes take place at EA I don't think I will ever be completely happy with this game.

It's not that I feel NCAA 12 is a bad game. Overall it's the best game they have released on the PS3 but that doesn't mean it's a great game in my book. The zone defences and cpu scrambling QBs are nice but everything else feels the same and the RB play has taken a turn for the worse imo. The cpu play calling is still really bad. I don't think we are close to seeing a smart cpu. The game lacks personality in the player styles and the lifeless presentation and commentary gives me this apathetic feeling right now. I've only owned the game for over a week and I'm not rushing downstairs to play it at night anymore. I'm sure I'll get quite a few years in my dynasty but this series is stale right now. My buying NCAA 13 on day one is completely open ended right now.

Rudy & Mors,

I thought I was the only one feeling this way (and was too embarrased to admit it). Honestly, this game is a ton of fun and I will play the snot out of it when all is said and done but after a week and a half I am having difficulty motivating myself to play the game today. I said on day one "it's a great game... BUT... something is missing." For me it's hard to stay connected to the game. I love CC and I absolutely love custom playbooks. Visually the game is stunning and the stadiums are brilliant. After all the hype I truly believed this year (12) would replace 06 (PS2) AS MY FAVE OF ALL TIME... but it doesn't. NCAA 12 is by far the BEST version on PS3. It has a million features and plays a good/fun game of football. However, it still fails to live up to the depth and connectivity I had with 06. What really drove it home for me was last night when I played Auburn in Auburn. #1 ranked team.... zero atmosphere; zero crowd; zero personality; zero meaningless commentary; zero meaningful stats. My only request to the developers of this great football franchise.... look at 06 and add in all the stuff that's missing (FCS, elite 11, magazine covers, heisman ceremony, spring game, matchup stick, insane crowds, real home field advantage). Put that into 13 with the game we have for 12 and make COMMENTARY dynamic... I will never play another game much less get off the couch!

ram29jackson
07-22-2011, 03:02 PM
some hot routes from either certain positions or certain formations dont follow your stick command (ps3)

half back out of back field on pass plays- hot route to the right is the expected extended slant route, Hot route to the left and you get some short looking route. If this is planned, I am not amused.

does everyone on FSU have a high agility rating or what LOL

maybe some plays were made this way on purpose, or forgotten, but there are some with no automotion and you stiil cant motion the tight end to the other side or to the slot

morsdraconis
07-22-2011, 03:13 PM
Well, for me, it's not the game, it's me. I get tired of video games much faster than I ever did as a teenager. I don't know if I'm getting bored of video games in general (god I hope not) or what, but video games just don't have the lasting stay power that they used to for me for some reason.

Rudy
07-22-2011, 04:20 PM
Well, for me, it's not the game, it's me. I get tired of video games much faster than I ever did as a teenager. I don't know if I'm getting bored of video games in general (god I hope not) or what, but video games just don't have the lasting stay power that they used to for me for some reason.

I'm worried the same thing is happening to me as well. I do play games with my kids as they love the Lego games and a few others.

I OU a Beatn
07-22-2011, 06:08 PM
I think I found a way to stop that hog wash sweep/off tackle/stretch offense. I just completely shut down someone trying to do that, but since it was only one game, I'll play a few more to see if it works.

Pig Bomb
07-22-2011, 06:10 PM
I think I found a way to stop that hog wash sweep/off tackle/stretch offense. I just completely shut down someone trying to do that, but since it was only one game, I'll play a few more to see if it works.

i have found just "highlighting" the RB with the L-Trigger [360] does wonders

xMrHitStickx904
07-22-2011, 09:22 PM
what is keeping the game fresh is that I'm playing with a whole lot of new teams with Ram, I like it.

souljahbill
07-22-2011, 10:00 PM
I haven't played as much as I anticipated. The main reason is because I can't pass. I was never good at it to begin with but my td/int ratio may easily be 1/4, 1/5, or even 1/6. The CPU eats every pass I throw yet my defense can't seem to do the same. That and I'm seriously waiting for the patch to really start my dynasty. I don't care about real named rosters. Auto-generated works fine but the game is honestly, kinda buggy and I'm content playing through Mass Effect 2 AGAIN until it's fixed.

Sent from my iPhone using Tapatalk

jaymo76
07-22-2011, 10:12 PM
I haven't played as much as I anticipated. The main reason is because I can't pass. I was never good at it to begin with but my td/int ratio may easily be 1/4, 1/5, or even 1/6. The CPU eats every pass I throw yet my defense can't seem to do the same. That and I'm seriously waiting for the patch to really start my dynasty. I don't care about real named rosters. Auto-generated works fine but the game is honestly, kinda buggy and I'm content playing through Mass Effect 2 AGAIN until it's fixed.

Sent from my iPhone using Tapatalk

If you drop cpu pass coverage to 40 and the big one INT's to 25 the passing game SIGNIFICANTLY opens up. Yes you will still have pics but nowhere near as many as at default.

umhester04
07-22-2011, 10:18 PM
Rudy & Mors,

I thought I was the only one feeling this way (and was too embarrased to admit it). Honestly, this game is a ton of fun and I will play the snot out of it when all is said and done but after a week and a half I am having difficulty motivating myself to play the game today. I said on day one "it's a great game... BUT... something is missing." For me it's hard to stay connected to the game. I love CC and I absolutely love custom playbooks. Visually the game is stunning and the stadiums are brilliant. After all the hype I truly believed this year (12) would replace 06 (PS2) AS MY FAVE OF ALL TIME... but it doesn't. NCAA 12 is by far the BEST version on PS3. It has a million features and plays a good/fun game of football. However, it still fails to live up to the depth and connectivity I had with 06. What really drove it home for me was last night when I played Auburn in Auburn. #1 ranked team.... zero atmosphere; zero crowd; zero personality; zero meaningless commentary; zero meaningful stats. My only request to the developers of this great football franchise.... look at 06 and add in all the stuff that's missing (FCS, elite 11, magazine covers, heisman ceremony, spring game, matchup stick, insane crowds, real home field advantage). Put that into 13 with the game we have for 12 and make COMMENTARY dynamic... I will never play another game much less get off the couch!



If they add everything that you just recommended I will be in heaven..........if there's no bugs

ram29jackson
07-22-2011, 10:31 PM
just make the players play well/realistic..dont need another match up stick

souljahbill
07-22-2011, 11:25 PM
If you drop cpu pass coverage to 40 and the big one INT's to 25 the passing game SIGNIFICANTLY opens up. Yes you will still have pics but nowhere near as many as at default.

I have pass coverage at 30 and int at 15. I suck. I may need to drop down to varsity.


Sent from my iPhone using Tapatalk

jaymo76
07-22-2011, 11:30 PM
just make the players play well/realistic..dont need another match up stick

I think for me that matchup stick was part of the reason why I felt the players did play realistic. I went after weaker players and players that were rattled... and I stayed away from dominant players as much as I could and/or audibled continuously to find the best matchup. One of the biggest features ever in NCAA imo...

keyser soze
07-23-2011, 07:32 AM
I had the most fun and biggest comeback EVER in my 4th game against SDSU in my Michigan dynasty. I was down 21-0 at the end of the first quarter. I trailed by 17 in the 4th quarter. After tieing it up they had the ball inside the 20 going in with 1 minute to play and threw a PICK on 3rd down! I took it down the field and won the game in the last seconds giving the best game rating award thing. Then the game FREEZES on the LOADING screen going back to the OD menu.... game lost. I can't tell you what a let down this was and now to replay it totally stinks. The bugs in this game are definitely weighing.

Pig Bomb
07-23-2011, 08:17 AM
a freeze....ugh!!!

Rudy
07-23-2011, 08:33 AM
I think for me that matchup stick was part of the reason why I felt the players did play realistic. I went after weaker players and players that were rattled... and I stayed away from dominant players as much as I could and/or audibled continuously to find the best matchup. One of the biggest features ever in NCAA imo...

I loved the matchup stick. It was just a quick and convenient way to highlight the strengths and weaknesses of a defense.

SmoothPancakes
07-23-2011, 09:57 AM
Am I the only one who has rarely, almost never, had the game freeze? I had it freeze once at the start of the fourth quarter of a Coach Mode Play Now game on release day. And then it froze on me earlier in the week when I wandered into audibles in the custom playbook section. But that's it. It has never frozen on me outside of those two times.

I personally am not seeing almost any of these "issues" and "bugs" that people are complaining about. My playbooks, all of the them, have worked perfectly fine every time. The scrambling QBs still scramble in my dynasty, regardless of the roster/tendency issue everyone is complaining about. Other players seem to play just like they did before.

The only issue I have had come up over and over is the Super Sim issue in game, either in Road to Glory or dynasty as a coordinator, where after the opening kickoff and 3rd quarter kickoff, if you don't select Watch Play, it'll keep Super Simming right through the next series without giving you on field control (of your player in RTG or your offense/defense as a coordinator in dynasty). That's the only real issue I have with this game. Everything else has played great and wonderfully for me.

Deuce
07-23-2011, 10:03 AM
Am I the only one who has rarely, almost never, had the game freeze? I had it freeze once at the start of the fourth quarter of a Coach Mode Play Now game on release day. And then it froze on me earlier in the week when I wandered into audibles in the custom playbook section. But that's it. It has never frozen on me outside of those two times.

I personally am not seeing almost none of these "issues" and "bugs" that people are complaining about. My playbooks, all of the them, have worked perfectly fine every time. The scrambling QBs still scramble in my dynasty, regardless of the roster/tendency issue everyone is complaining about. Other players seem to play just like they did before.

The only issue I have had come up over and over is the Super Sim issue in game, either in Road to Glory or dynasty as a coordinator, where after the opening kickoff and 3rd quarter kickoff, if you don't select Watch Play, it'll keep Super Simming right through the next series without giving you on field control (of your player in RTG or your offense/defense as a coordinator in dynasty). That's the only real issue I have with this game. Everything else has played great and wonderfully for me.

Ya, it's weird. I haven't seen any issues. I would say the only things I've noticed is the stadium sounds sounding bad and the crowd noise is broken. I haven't had one freeze...not one. Really strange but I'm not complaining. :D

Kingpin32
07-23-2011, 10:03 AM
I also haven't really had any problems with the game. Aside from online disconnects, everything else has been good. But I don't know if that's because I'm playing on a newer PS3. I guess once I play on mine when I go back home will determine everything.

I OU a Beatn
07-23-2011, 12:12 PM
Played an Game Changers tournament game a few moments ago and put together a killer offensive showing. Passing wise I was 15/16 for 219 and 3 TDs with no picks. I had 111 yards rushing on 22 carries(what the hell? that's probably the first time in 5 years I've had more rushing attempts than passing) and was 4-6 on 3rd down along with zero turnovers and zero punts. Too bad I can't do that every game.

jaymo76
07-23-2011, 12:34 PM
Smooth, the ONLY issue I have had is TWO FREEZES when I was in the audible screen in dynasty mode. No other issues. The lag/transition time is awful and often looks like it's going to freeze but it's never happened.

xMrHitStickx904
07-23-2011, 02:55 PM
I'm starting to get my mojo back. I have the most wins in the GameChangers tournament, but #2 in the poll lol. I've noticed that 4-3 over is really helping me stop the run, and getting exotic pressure from the Prowl D. I have experienced freezing during autosave when the XMB is up, not like that on the 360, definitely need the patch to drop, and a tuner update for trajectory online. Oh, and BRING ONLINE WEATHER.BACK. I play most of my games at night, so I want night games. Too much to ask for??

Sent from my DROIDX using Tapatalk

morsdraconis
07-23-2011, 03:53 PM
I've had it freeze twice with loading CPBs/editing CPBs. Other than that, it's been good for me.

SmoothPancakes
07-23-2011, 04:23 PM
Smooth, the ONLY issue I have had is TWO FREEZES when I was in the audible screen in dynasty mode. No other issues. The lag/transition time is awful and often looks like it's going to freeze but it's never happened.

Yeah, I'll get ungodly lag when going through the equipment section in player editing, a little bit of lag going in and out of dynasty or OD, but that's about it. Lag hasn't been too terrible.


I've had it freeze twice with loading CPBs/editing CPBs. Other than that, it's been good for me.

Yeah, one of my two times freezing was due to going into the audibles section of one of my custom playbooks. Froze up within seconds of the audibles screen coming up. Just that, and that one game the day the game came out. It's been good for me as well, and my game has been seemingly a hell of a lot better behaved than what I've been reading about on here.

I OU a Beatn
07-23-2011, 05:41 PM
I haven't had a single freeze. The menu is laggy as hell, but no lock ups.

keyser soze
07-23-2011, 06:28 PM
Completed a game today and when it went out to log onto the EA servers or whatever I got this weird error message and then the menu screen was blank and the bottom had a freaking QUESTION MARK on it... LOL, I knew this was bad... there goes yet another hour!

There are about 8 to 10 things that simply need addressed (correct ball arc is one of them) and this game would be about twice as good as it is now and its pretty good now. This is by far the buggiest non beta game I have ever played.

SmoothPancakes
07-23-2011, 06:30 PM
I still don't see these bugs people are complaining about. I've played a couple more games today, both offline and online dynasty, and never a single issue or hiccup.

baseballplyrmvp
07-23-2011, 09:43 PM
i was dickin around in an offline dynasty game, was thoroughly destroying notre dame with :USC:....anyways, i sub matt barkley in to do the kickoffs (keep in mind he has 40 kick power); he kicked the ball to the 12 yard line!

ram29jackson
07-23-2011, 10:35 PM
i was dickin around in an offline dynasty game, was thoroughly destroying notre dame with :USC:....anyways, i sub matt barkley in to do the kickoffs (keep in mind he has 40 kick power); he kicked the ball to the 12 yard line!

its always been that way. ratings really dont matter in this game aside from amping a guy to a 99

baseballplyrmvp
07-23-2011, 10:38 PM
well then i guess i'm just late to the party. ;)

I OU a Beatn
07-23-2011, 10:43 PM
I just got done playing a game using South Carolina against Florida and some random online dude. He ran 4 plays all game. Maryland I Toss, Maryland I Stretch, Maryland I pass(TE does a hitch and lone WR does a streak) and then 4 WR Trips where the trips receivers run a drag, a deeper drag, and then a crossing pattern while the weak side receiver runs a streak.

Obviously, you can guess what he was doing since he has a 99 speed RB and another 96 or 97 speed receiver. That's all he did all game. The score is 28-21 at one point in the 3rd when he goes to throw to the deeper drag and I user picked his ass with my LB. I then run out the clock running the same play repeatedly(HB Dive) and score to make it 35-21 with one minute. He throws a pick on a bomb and there's only 20 seconds or so. To show my disdain for his offense, I chuck a bomb and rocket catch it. I score a play later with no time left, and then I go for 2. This is the exact conversation after the game:

Him: "Unsportsmanship your team is 7 notches(WTF, I count 2 :D) better dont get too happy"
Me: "Considering you run 3 plays all game I'm confident I could beat you with any team." I mentioned other things but that's the main part.
Him: "get real most players online have probably 3-5 plays i gambled a lot thats all"

First of all, are you on drugs? You gambled? You ran the same damn 4 plays over and over and over. Not only that, but 2 of those plays are the most overpowered plays on the damn game, so saying you gambled by continually running them is laughable. Secondly, yes, most players do only have 3 or 4 plays, but that doesn't make you any less of a douche bag for doing it yourself. Back to gambling, that's an insult. You didn't lose because you gambled, you lost because you ran the same damn plays repeatedly and like any other good player would do, I adjusted to the play calling and knew your damn play before you did. That's why you lost. To say you lost because you gambled when you lost by 20 and didn't score the final 9 minutes of the game is a laughable comment.

/End rant.

morsdraconis
07-23-2011, 10:46 PM
Again, I don't know how you do it IOU. I'd be furious at the moron.

I OU a Beatn
07-23-2011, 10:59 PM
I don't know, either. I wasn't even irritated with his playing style because I knew he'd fuck up eventually and then it would be over. It's the fact he was idiotic enough to somehow think he lost because he used a B+ team against an A team(big whoop, I've beaten Alabama and OU with Texas Tech multiple times) and because he gambled by running the same 4 plays. No wonder these guys run the same plays, they're retarded and don't know any better apparently. :D

I mean, when I'm running your receiver's route before he even breaks, I think it's time to mix up your play calling.

xMrHitStickx904
07-23-2011, 11:26 PM
Gotta love it lmao. Glad you beat him. Funny thing is, even though in the other thread I said I have a tolerance for cheesers, I've only played like 2 online period. The PS3 top 100 is relatively clean to be quite honest. I played against a dude just now, he had North Carolina, I rolled with Tulsa, and needless to say, I wasn't focused. Gave up 250 yards on the ground in the first half, only down 28-21 at half. I brought out the run D, only ran for 30 yards in the second half. I'm down 7 with 1:30 to go, on my own 13 yd. line, 4th and 16 and I pull a McNabb to Mitchell type play, get it out to midfield. Then, I hit two short passes, and a bomb to the endzone to get within one. Only about 40 ticks left, so I go for two, didn't get it. So, last hope was the onside, and I get that too, I'm hyped btw lol. Very next play, screen for a 55 yard TD, I get the two and I steal a game. STOLE IT. lol.

I OU a Beatn
07-24-2011, 12:12 AM
I still don't understand how people lose while using Oregon. With all the speed they have, no one should ever lose using Oregon. Ever.

Rudy
07-24-2011, 04:33 AM
I can't understand how people can enjoy playing a game using only 3-5 plays. I know Madden's research online showed people only use a handful of plays but that is extremely boring to me.

I OU a Beatn
07-24-2011, 11:18 AM
I had another idiot just now. He's using South Carolina and I've taken the opening kick off and am driving. He's running a nano blitz in 335 Across where he pulls the DT off manually and covers the middle with him, and then gets really quick edge pressure with only 2 rushing defenders and he's running it every single play. So, on 3rd and long, I watch his DE and then step up right as he comes and makes him miss, and then I throw a bomb and rocket catch it for a TD. He sends a message "so ***." I send one back "stop running the same D."

He then puts chew clock on and runs the same 3 plays down the field. A Dive play out of a big formation, a draw out of a shotgun formation, and then a pass where he has two slants on the one side and a streak on the other. He chews all of the first quarter away and 3 minutes of the 3rd. He gets down to my 10 and throws a pick. :D

Talk about a waste of time. I go down the field and score a TD with 20 seconds left. 14-0 at halftime. He comes out running the shotgun pass play trying to throw a bomb. He scrambles on the first play for two yards(I'm running 326 Cover 2 Man with the DE set as a spy), he throws an incomplete pass that should have been picked on 2nd down, then gets hit as he throws on 3rd and 4th down. My next play is a 26 yard TD run and mercy is granted.

I still can't get over the idiot chewing all that clock and then throwing a pick in the endzone. :D

Pig Bomb
07-24-2011, 11:23 AM
so you cheat against cheaters...great

I OU a Beatn
07-24-2011, 11:27 AM
Considering the rocket catch has been in the game since I can remember and also considering EA has known about it from the beginning and has chosen not to fix it, I don't think we can call the rocket catch cheating. How is it cheating if EA knows about it and deems it not important enough to correct? But yes, if you plan on running one defense against me all game where you're generating instant pressure from two guys, then I hope you've got some amazing user picking skills.

Rudy
07-24-2011, 11:36 AM
I don't know how you have the patience to play against that crap IOU. The last time I played a random was in NCAA 09 and he was going for it on every 4th down and when he failed on 4th and 15 from his own 30 he quit in the 3rd quarter. That just reminded me why I don't play online.