Yeah, I played 5 games tonight of Conflict, it was incredibly smooth. That was very nice. Ended the 5 matches with a 4-1 record and finished 2nd place in score on my team four times and finished 3rd my last game. I agree with the hip fire. Even aiming L2/LT, I still miss a bunch. I have to pretty much physically aim down the sights just to hit anything (consistently at least) from further than 30 meters away. But hip fire isn't too big of an issue for me as I almost constantly aim when shooting based on playing the Battlefield 3 beta, playing COD, playing other shooters, etc.
I did notice the powerups, but being titled Future Soldier, I can overlook some of the stuff like throwing the sensors that let you see where enemies are behind walls and objects, especially since they don't last a long time. The shotgun, I can't comment on that, as I didn't come across the shotgun at all while playing tonight, but overpowered shotguns seems to be becoming a trend lately, first with Battlefield 3 and now Future Soldier.
I will say this beta has made me very interested in the game. I played the demo for Advanced Warfighter 2 and I didn't really like the way it played, seemed jerky on the controls, so I haven't really paid much attention to the Ghost Recon series lately. But I was somewhat interested after seeing Future Soldier talked about at E3 last year, and then after playing this beta for an hour or two, it has definitely caught my attention. There wasn't any game that I had any intention of buying until NCAA 13 came out, but looks like this one going to get added to the list. Hopefully they put out a single player demo before it releases so I can get a feel for the single player side before I go and make the pre-order.
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