just a quick question: what does the zone coverage rating do to affect gameplay? or is it one of the ratings that is used more for sim logic?
Well, it may. The "official" description from last year's strategy guide is "The ability of a defender to play zone coverage". This could encompass everything from size of a zone to coverage to finding a man to reacting to the ball. No telling what all it covers.
Twitter: @3YardsandACloud
Do you remember the good 'ol days of manuals that told you everything about everything. I would love to see EA/Tiburon post an online manual that goes over EVERYTHING in specific detail. I buy this title every year and there is still stuff I don't know... just imagine if you are new to the game...
Off topic I know
But is there a way to deactivate the online pass code?
I'm looking to sell my copy of NCAA since I don't have the time to play it anymore.
I don't believe so. It's a one-time use code that can't be turned on/off.
Twitter: @3YardsandACloud
Agreed this can't be deactivated once activated.
Yeah that would defeat the purpose of it if you could deactivate it.
when a player gets on a hotstreak, is there any advantage to it (like does he receive a slight ratings bonus)? or is it purely visual and have no effect on gameplay?
I thought a slight ratings boost occurs sometimes, but maybe not for every Hot Streak.
It's very easy to get players on the DL into Hot Streaks. Manually control each for a few plays at the start of the game and they will get 'hot' quickly. I'm not sure if there is a huge bonus, but it has to do something behind the scenes - or at least you would think, or why else would it be there.
That makes some level of sense. If I'm "in the zone", as the cliché goes, I'm going to have a temporarily superior (to my norm) ability to play my position. That is not going to make me physically faster or stronger, but enhances my ability to make a play.
Twitter: @3YardsandACloud
I should also point out that there is also a small bonus to those same attributes simply for retaining control of the same player throughout the play. Meaning, in essence, over the 3-8 or so seconds the ball is in play, those attributes are increasing by a small amount. Should you switch off the player you are controlling, the bonuses reset. It doesn't carry over to the next snap, and I'm not sure how it works on offense... I would assume you'd have to take direct control of a back or something before the handoff to get it. I think it was put in back when controlling any player on a play was a new feature.
I'm not sure why they do this... it's in both games, but its effect is greatly diminished in Madden compared to NCAA. To be honest, it's possible it was removed last year, but I don't think so. I'll ask around.
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