Here are some of the coach skill trees (taken from the trailer). Click the Spoiler for each to see the details including what kind of impact each can have.
HC Skill Trees
Spoiler: show
Recruiting
Insta-Commit - You've got the gift. Nobody makes a better first impression or closes a deal faster. You must be that prospect's top school.Spoiler: show
Letter of Intent - You really know how to close out the deal on signing day.Spoiler: show
Pipelines - You specialize in getting to know high school coachesSpoiler: show
Kitchen Sink - Your work ethic is second to none and it pays dividends on the recruiting trail.Spoiler: show
The Closer - You have an edge on your competition, towards the end of the season, for recruiting.Spoiler: show
The Opener - You have an edge on your competition, at the beginning of the season, for recruiting.Spoiler: show
Scouting - You have a knack for discovering some of the best high school talent in AmericaSpoiler: show
Royal Treatment - Your entire staff goes the extra mile to make sure prospects have great visits.Spoiler: show
Game Management
Setup Artist - Having greater success with run plays will setup the play action pass plays faster and visa versa.Spoiler: show
OC Skill Tree
Spoiler: show
Air Traffic Control - Never underestimate the importance of solid receiving mechanics. Get your HB, FB, TE, and WRs catch ready for games.Spoiler: show
DC Skill Tree
Spoiler: show
Recharge - Stay healthy, fatigue less quickly and prevent injuries. Perfect against Up-tempo teamsSpoiler: show
Charge - Your defense causes fits for the opposition with a tenacious pass rushSpoiler: show
Road Closed - Your players get off their blocks quickly to stop the runSpoiler: show
Shutdown - You develop players who can lock on to a WR and shut him down.Spoiler: show
Last edited by gschwendt; 05-28-2013 at 01:10 PM.
27 is the number I remember. I'll have to see if I can find my notes or something, but they're on my laptop at home.
Forgive me if it was clear in the video or any other source, but I'm wondering if the CPU coaches will have access to all of the bonuses/skills/etc. that the user(s) will have?
Also (and I think this was sort of alluded to or answered somewhere) but how much XP would user coach(es) start out with? Would we all be at zero? Would the user (or commish of an OD) be able to set how much XP or how many skills we can start with?
This would be a perfect place to change the progression system a little but. You could either have a coach skill where your players progress faster or have a whole tree dedicated to it where either you can earn ranks which make certain attributes progress or have ones where certain positions progress faster.
That's been my suggestion to them all along... make coach skills effect progression rather than on the field boosts. They indicated though that it would be hard to tune to account for all of the variables for progression... here's hoping it's something we see somewhere down the line.
I've added a few more skill tree options to the post above...
HC - Royal Treatment, Setup Artist
OC - Air Traffic Control
DC - Shutdown
Here are some images relating to the new coaching contracts
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