Association Settings
Season Length - See General Discussion
Playoff Length - See General Discussion
Scheduling - Flex Scheduling
Advancement Schedule - Every Sunday at 5pm.
Gameplay
Difficulty - All-Star
Game Style - Simulation
Game Speed - 55
Quarter Length - 12 Minutes
Sim Quarter Length - 12 Minutes
Fatigue - On
Injuries - On
Shooting Type - User Timing
FT Shooting Type - Real Player %
Free Throw Difficulty - 0
Offense
Inside Shot Success - 43/46
Close Shot Success - 46/49
Mid-Range Success - 49/51
3PT Success - 48/53
Layup Success - 50
Dunk In Traffic Frequency - 20
Dunk In Traffic Success - 40
Pass Accuracy - 47/46
Alley-Oop Success - 47/48
Contact Shot Success - 55
Defense
Driving Contact Shot Frequency - 100
Inside Contact Shot Frequency - 100
Layup Defense Strength TAKEOFF - 100
Layup Defense Strength RELEASE - 95
Jump Shot Defense Strength GATHER - 80/81
Jump Shot Defense Strength RELEASE - 100
Help Defense Strength - 95
Steal Success - 52
Attributes
Quickness - 49/44
Vertical - 58/54
Strength - 57/53
Stamina - 50
Speed - 50/45
Durability - 50
Hustle - 88/26
Ball Handling - 38/35
Hands - 65/61
Dunking Ability - 45/40
On-Ball Defense - 50/46
Stealing - 55/50
Blocking - 70/66
Offensive Awareness - 50/70
Defensive Awareness - 70
Offensive Rebounding - 58/48
Defensive Rebounding - 55/52
Consistency - 35/65
Fatigue Rate - 55
Injury Frequency - 40
Injury Severity - 0
Tendencies
Take Inside Shots - 15
Take Close Shots - 15
Take Mid-Range Shots - 35
Take 3Pt Shots - 60
Post Shots - 60
Attack the Basket - 25
Look for Post Players - 100
Throw Alley-Oops - 50
Attempt Dunks - 50
Attempt Putbacks - 70
Play Passing Lanes - 90/50
Go For On-Ball Steals - 48/52
Contest Shots - 75/75
Backdoor Cuts - 5
Fouls
Over the Back Foul Frequency - 100
Charging Foul Frequency - 100
Blocking Foul Frequency - 90
Reaching Foul Frequency - 65
Shooting Foul Frequency - 95
Loose Ball Foul Frequency -100
General Expectations
- Forum Activity. Forum activity is a must for all league members. Checking in on the forums daily will keep us all in the loop and progressing this league at a decent pace. Those who fail to stay active here on the TGT boards will be removed. We are an TGT league, this is our main place for communication.
- Sportsmanship. Anything deemed unsportsmanlike (running up score, taunting, etc) to another member will result in warning (if violator apologizes to victim) for the first infraction and removal for the second. This is a video game -- if you're looking to toot your "I'm better than you horn" go do it in a Virgin Gaming tourney, not here. Also, a simple 'GG' after a game is our 'virtual handshake' -- lets make 'GG' a tradition around here.
Offense
- Run an offense. Learn your team. Learn what plays puts your players in the best position to succeed. Running into the paint and kicking out is not an offense. Flinging the ball looking to fastbreak every time you touch the ball is not an offense.
- Points in Paint. Your points in the paint should not exceed 50% of your team's total. If you're mixing up your shot selection this shouldn't be an issue. Fast break and second chance points will be deducted from this total.
- Riding Stars. Its ok to get your stars involved but shot/scoring distribution should be evenly spread. The 5 year NBA average for FGA one player takes is 22 per game -- thats not including shots the player was fouled on. If we can keep our shot attempts around that number, no one can complain about gunning with stars. If the game goes into overtime or the player is clearly on fire, this rule is lifted.
- 3 point attempts. The 5 year NBA average for team attempts is 27 per game for a team. 7 per game for a player. Lets keep it around those numbers. If the game goes to overtime or a player gets hot you may exceed the max.
- Fast Breaks. Breaks are allowed after an airball, block or steal. It is also permitted if your PG grabs the rebound but your first pass can only be made once you pass halfcourt.
- Rotation. Players may only play their primary or secondary positions. Starters must sit at some point in the game -- starters are to average no more than 40 minutes per game.
Defense
- On Ball Defense. You must attempt to play on ball defense at all times. You may temporarily play offball to disrupt a set if its constantly ran, the offensive player drives by you or to control the hedge defender for the pick and roll.
- Zone defense. Should be used sparingly, not as a base. Once you are in the zone you must control the player closest to the ball.
- Pressing/Traps. Are only allowed with 3 minutes or less left in the 4th quarter. The offensive team is allowed to push the tempo as much as they'd like in this scenario.
- Clear out. After a made basket or a defensive rebound, you are to clear out if the offense makes no attempt to push the ball.
Roster Moves
- We will limit trades to 2 players max per season. Picks will not be counted as a player if attached to another player. They will count as a player if they are traded alone. If a player is rated 85 or above (normally the stars) the player must be in the last year of his contract in order to be traded -- please attempt to deal stars closer to the trading deadline to keep it realistic. During the offseason you are allowed to trade up to 2 players. Draft picks will be considered one player in the offseason no matter if they are connected or not to another player.
- Players may start ONLY in their primary or secondary positions.
- GMs are only allowed 2 cuts max per season. GMs are given an additional 2 cuts during the offseason. Team must start season with at least 12 players on roster.
Bookmarks