Kotaku has an article with some more stuff.

https://kotaku.com/the-division-2-fe...-by-1826743075

Some of the highlights:

  • “Our end-game for The Division is going to be an accessible, deep and varied gear game,” he said.
  • “Of course we can experience the whole game in solo. But it really starts shining when you play with a group of players.
  • “We want the activities to always be rewarding. So we will always acknowledge the time that you spent on an activity and will reward you accordingly. Those activities will have clear goals.
  • “We want you to be able to identify what activities you should jump in in order to progress as you want.
  • “The endgame, people sometimes think is just for hardcore players, but we’re committed to deliver on day one content for all of our players.
  • “And when you complete the content we’re saving an inventory slot for you to be able to showcase your greatest feats in the games to other players.”
The big sequel, slated for release next March, moves the series storyline ahead seven months, from the winter in New York City right after a chemical weapons attack in New York City to the summer in Washington D.C. It’s hot and the city is both battered by factional strife and wracked by bad weather. Some parts are overgrown with vegetation while a heat wave smears the city.

“There’s blistering hot east coast weather, I mean, come on,” Terry Spier, one of the game’s creative directors atRed Storm Entertainment told me. “Storms. Lightning. Thunder. Rain.” That’s all in there? “Oh yeah!”
The map is bigger than the first game’s by about 20 percent according to El-Zibaoui. He said the game will have several types of environments or biomes—commercial areas and residential areas like the first game had but also overgrown jungle-like areas, governmental areas, the suburbs of Georgetown, the Washington Mall.

“It’s an almost one-to-one recreation of a city using real data,” El-Zibaoui said. “If you know the city, you’ll be able to find your bearings.”
Civilians are more than the shuffling survivors asking for bottles of water that they were in the first game. The Division 2’s D.C. appears to be filled with civilian encampments and the player is apparently encouraged to help them. “The living world is a big aspect of it,” Spier said. “ There are settlements of civilians and they all have needs. As you assist them, as they progress toward recovery you’ll see that represented in the world, their recovery.” Would structures change? “You will definitely see changes in the world,” he said, going no further.
The game’s E3 demo is set up in an area near the crashed Air Force One. That zone is considered a “control point,” an area enemies will initially hold but that can be seized by players. As players do that, civilians will come in to assist. If a special civilian survives then they take up position and request supplies. Give them supplies and that somehow affects the rebuilding. A glimpse of the game at Sunday’s Xbox press conference included a mention of “theater resources,” but Spier didn’t want to elaborate on that or anything else players might be rebuilding.

Control points that players free for civilians can still be overrun by enemies again, shades of those bases in Far Cry that players could never quite keep cleared. Could that be frustrating? “The impact of what happens will vary based on the activity,” he said. “You will see lasting changes based on your actions, and in some cases those changes can be reverted by the enemy factions.”
The first game’s excellent, free 1.8 update late last year introduced a new way for PvE to work in that game, generating new missions for solo players repeatedly to keep them entertained. It seemed like a preview of what was to come and Spier confirmed that it would carry into the new game. “If PvE is your focus, there’s going to be a lot of that dynamic happening in the whole world.”
“The goal is definitely to unite,” Spier said. “And build D.C.. We’re working hard to make sure that factions feel like enemies and good guys feel like good guys and bring everybody together and bring this sort of tyranny these factions are holding over D.C.—they’re all locked in a power struggle, because they all want it. You’ll be able to feel that.