From Polygon:
The case for NBA Live, the series, is also the case against NBA Live 15, the game hitting stores in 10 days. Sean O'Brien, the game's executive producer, knows this.
Here is the guarantee O'Brien will make, though: NBA Live 15 will be better than NBA Live 14 by about this much, he says, holding one hand about a foot above the other. And then NBA Live 16 will be here, he says, sitting up to reach higher.
"So, you're guaranteeing there will be an NBA Live 16," I say.
"Guaranteed." O'Brien says. "We've already started development on 16. We're staffing up. We're actually increasing investment on what 16 — and 17 — look like."
***
"We're a work in progress," O'Brien admits. The three-week delay this year, embarassing [sic] though it is, basically means the game can ship with a bunch of stuff that would have to be polished in a day-one patch anyway, O'Brien said. That's probably why there is no pre-release demo, which is rightfully held against the game, but it's not a statement of no confidence from the developer. It's just an admission the thing needs all the time it can get before release.
Without the tuning, O'Brien said, defense was too difficult given the level of ballhandling control Live 15 offers to players. And, yes, on day one, there will be another patch polishing even more things the team is uncovering right now, O'Brien admitted. NBA Live 14 launched with the Xbox One and PlayStation 4 in November 2013, meaning this edition's gestation is shorter than 12 months. Some of O'Brien's optimism for future years of NBA Live is knowing that it will get a full one-year development cycle before hitting the court.
Click here to read the entire article from Owen Good.
Bookmarks